src/fenv_bundle.h: a ZIP of bundle.json and the .fenv files stored as-is, copied
in pieces (zip64 from the start when 4 GB or more). Write, read the manifest,
read one environment's fenv.json + thumbnail in place, unpack all or one
(.part then rename, checksummed; never replaces a different file: "name 2"),
validate.
fenv-tool bundle / unbundle, and info lists a bundle's environments. The
switcher unpacks bundles dropped into envs/ into their environments and
deletes them (frame-switcher --unpack-bundles does it at once). The installers
copy .fbundle files alongside .fenv; only a .fenv sets the one shown.
tools/bundletest checks it against real environments (--big: past 4 GB).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- a newer push to the same branch cancels the run it replaces
- the Latest build pre-release gets every build that worked; a v* tag needs all
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ImGuizmo is compiled with -fno-strict-aliasing on GCC/Clang: its type
punning let Clang for x64 turn gizmo drags into NaN transforms
- 32-bit: the .fenv packer keeps LZMA within a 32-bit address space (saves
failed with out-of-memory); failed saves are logged
- std::to_string of file times and the 32-bit descriptor handle cast compile
on every standard library
- Linux fonts: Noto Sans, then Liberation Sans, then DejaVu; the Play/Pause
button sizes to its label; macOS fonts are rasterized at Retina density
- self-test stages allow at least 3000 frames (software GPUs draw ~30 a second)
- headset payload rebuilt from this source
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target
Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>