Files
ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00

57 lines
1.0 KiB
C

#ifndef COMMON_H
#define COMMON_H
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "opus_defines.h"
#define LOG256 5.5451774445f
static OPUS_INLINE float log2_approx(float x)
{
int integer;
float frac;
union {
float f;
int i;
} in;
in.f = x;
integer = (in.i>>23)-127;
in.i -= integer<<23;
frac = in.f - 1.5f;
frac = -0.41445418f + frac*(0.95909232f
+ frac*(-0.33951290f + frac*0.16541097f));
return 1+integer+frac;
}
#define log_approx(x) (0.69315f*log2_approx(x))
static OPUS_INLINE float ulaw2lin(float u)
{
float s;
float scale_1 = 32768.f/255.f;
u = u - 128.f;
s = u >= 0.f ? 1.f : -1.f;
u = fabs(u);
return s*scale_1*(exp(u/128.*LOG256)-1);
}
static OPUS_INLINE int lin2ulaw(float x)
{
float u;
float scale = 255.f/32768.f;
int s = x >= 0 ? 1 : -1;
x = fabs(x);
u = (s*(128*log_approx(1+scale*x)/LOG256));
u = 128 + u;
if (u < 0) u = 0;
if (u > 255) u = 255;
return (int)floor(.5 + u);
}
#endif