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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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/*-*************************************
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* Dependencies
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***************************************/
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#define ZSTD_DEPS_NEED_MALLOC
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#include "error_private.h"
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#include "zstd_internal.h"
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/*-****************************************
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* Version
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******************************************/
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unsigned ZSTD_versionNumber(void) { return ZSTD_VERSION_NUMBER; }
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const char* ZSTD_versionString(void) { return ZSTD_VERSION_STRING; }
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/*-****************************************
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* ZSTD Error Management
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******************************************/
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#undef ZSTD_isError /* defined within zstd_internal.h */
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/*! ZSTD_isError() :
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* tells if a return value is an error code
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* symbol is required for external callers */
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unsigned ZSTD_isError(size_t code) { return ERR_isError(code); }
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/*! ZSTD_getErrorName() :
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* provides error code string from function result (useful for debugging) */
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const char* ZSTD_getErrorName(size_t code) { return ERR_getErrorName(code); }
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/*! ZSTD_getError() :
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* convert a `size_t` function result into a proper ZSTD_errorCode enum */
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ZSTD_ErrorCode ZSTD_getErrorCode(size_t code) { return ERR_getErrorCode(code); }
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/*! ZSTD_getErrorString() :
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* provides error code string from enum */
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const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString(code); }
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