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- Bundle tab: name, environments with their pictures (read in place), add the open one / My Environments / any .fenv, reorder, remove, double-click to open (unpacked first), Save / Save As, Install on Steam Frame (onto the Headset tab's list), Unpack into My Environments. Saving and unpacking run in the background. - .fbundle opens from File > Open, the Bundle menu or a drop; the installer takes bundles and shows the first .fenv. - HslRenderer::createPicture / releasePicture for UI thumbnails. - Inspector tabs: ImGui draws a tab's label with the padding at BeginTabBar, so the snug padding is pushed there too. - Self-test: bundle make, save, validate, reopen and unpack (93/93). - docs/bundles.md written; Studio guide and README follow. - Linux: no GLFW_INCLUDE_NONE redefinition, freopen's result checked. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Frame Studio and Frame Home documentation
| Guide | What it covers |
|---|---|
| Getting started | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
| Preparing the Steam Frame | Developer mode, SSH, the headset's address, an SSH key and a frame entry |
| Installing Frame Home | Three ways to install, what goes where, updating, uninstalling, the off switch |
| Using Frame Home | The Environments panel, adding environments, moving around, every setting |
| Environments and .fenv | The .fenv format, converting homes with fenv-tool, per-world settings and tuning |
| Performance | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
| Frame Studio guide | The Studio window, tools and panels |
| Bundles | Several environments in one .fbundle file |
| Building from source | Building on each system, the CI, the headset side, the repository layout |
| Troubleshooting | Symptoms and fixes, logs, the self-test |