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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
// Copyright (c) 2015-2016 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "source/print.h"
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#if defined(SPIRV_WINDOWS)
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#include <windows.h>
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namespace spvtools {
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static void SetConsoleForegroundColorPrimary(HANDLE hConsole, WORD color) {
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// Get screen buffer information from console handle
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CONSOLE_SCREEN_BUFFER_INFO bufInfo;
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GetConsoleScreenBufferInfo(hConsole, &bufInfo);
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// Get background color
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color = WORD(color | (bufInfo.wAttributes & 0xfff0));
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// Set foreground color
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SetConsoleTextAttribute(hConsole, color);
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}
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static void SetConsoleForegroundColor(WORD color) {
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SetConsoleForegroundColorPrimary(GetStdHandle(STD_OUTPUT_HANDLE), color);
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SetConsoleForegroundColorPrimary(GetStdHandle(STD_ERROR_HANDLE), color);
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}
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clr::reset::operator const char*() {
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if (isPrint) {
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SetConsoleForegroundColor(0xf);
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return "";
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}
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return "\x1b[0m";
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}
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clr::grey::operator const char*() {
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if (isPrint) {
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SetConsoleForegroundColor(FOREGROUND_INTENSITY);
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return "";
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}
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return "\x1b[1;30m";
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}
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clr::red::operator const char*() {
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if (isPrint) {
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SetConsoleForegroundColor(FOREGROUND_RED);
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return "";
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}
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return "\x1b[31m";
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}
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clr::green::operator const char*() {
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if (isPrint) {
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SetConsoleForegroundColor(FOREGROUND_GREEN);
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return "";
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}
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return "\x1b[32m";
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}
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clr::yellow::operator const char*() {
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if (isPrint) {
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SetConsoleForegroundColor(FOREGROUND_RED | FOREGROUND_GREEN);
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return "";
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}
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return "\x1b[33m";
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}
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clr::blue::operator const char*() {
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// Blue all by itself is hard to see against a black background (the
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// default on command shell), or a medium blue background (the default
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// on PowerShell). So increase its intensity.
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if (isPrint) {
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SetConsoleForegroundColor(FOREGROUND_BLUE | FOREGROUND_INTENSITY);
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return "";
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}
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return "\x1b[94m";
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}
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} // namespace spvtools
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#else
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namespace spvtools {
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clr::reset::operator const char*() { return "\x1b[0m"; }
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clr::grey::operator const char*() { return "\x1b[1;30m"; }
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clr::red::operator const char*() { return "\x1b[31m"; }
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clr::green::operator const char*() { return "\x1b[32m"; }
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clr::yellow::operator const char*() { return "\x1b[33m"; }
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clr::blue::operator const char*() { return "\x1b[34m"; }
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} // namespace spvtools
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#endif
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