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- ImGui's docking branch (1.91.5): the 3D Viewport, Outliner, Properties and Timeline are areas on a gutter, each with a header. Drag an area by its header's editor button to dock it elsewhere (as a tab, or splitting an area); click it to show another editor there. Layouts are kept between runs; Window > Reset Layout restores them. - Workspaces in the top bar: Layout, Walking, Headset. Ctrl+Space maximizes the 3D Viewport. - 3D Viewport header: Arrange / Draw Floor, View, Select, Add, Object menus, Global / Local, the world layer and shading (Material, Solid, Wireframe; GPU Cost, Overdraw, Leave Out in its menu). In the view: the toolbar (T), a chip naming the home and selection, navigation buttons under the axes, a sidebar (N: Item, Tool, View). - Properties: tabs as icons down its left edge (Object, World, Environment, Bundle, Headset); sections are panels on lighter boxes; labels right-aligned in a column. Sound is part of the Environment tab. - Timeline: transport in its header, a ruler in seconds with the playhead. Status bar: what the mouse does. - Keys: Shift+A add menu, X asks before deleting, F3 menu search, Alt+A, Space, Numpad 1/3/7 views, T, N. - Inter (SIL OFL) built in as the interface font; a palette of cool greys, one blue, Frame Studio's orange. - ImGui patches (marked Frame Studio): the submenu triangle, and dropdown arrows drawn small on the field. - Self-test: an area dragged to dock elsewhere, Reset Layout, workspaces, F3 (104/104). - Guides follow the new menus. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
172 lines
9.6 KiB
Markdown
172 lines
9.6 KiB
Markdown
# Using Frame Home on the headset
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Once Frame Home is installed (see [install-frame-home.md](install-frame-home.md)), your home is the Steam Frame's
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environment. It shows when no game is running, behind the Steam menu, and while games load.
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## The Environments panel
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Frame Home adds a panel called **Environments** to the Steam menu. It starts with SteamVR on its own.
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1. Open the Steam menu.
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2. Choose **Environments** in the menu's bar.
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3. Point at the panel with a controller and click.
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The panel has three pages: **Environments**, **Settings** and **Debug**. Its top right shows whether Frame Home is
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running, with a button:
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| The panel says | The button | What it does |
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| Frame Home is running | Restart Frame Home | Reloads the home from its file |
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| Frame Home isn't running | Start Frame Home | Starts it now |
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| Off: it failed to start twice | Turn Frame Home On | Clears the off switch and starts it |
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### Choosing an environment
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The **Environments** page shows a card for every environment on the headset, with its name, its kind and a
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thumbnail. The one you are in says "Showing now".
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- **Click a card** to switch to it. Frame Home changes the environment live; you don't need to restart anything.
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- **Delete** a card with its delete button. The panel asks first ("Delete ...?"). Deleting removes the file from the
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headset, its thumbnail and its unpacked copy.
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The kinds you may see:
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| Kind | Meaning |
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| Frame environment | A `.fenv` file |
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| Frame environment, footprint + vista | A `.fenv` holding a room and the view outside it |
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| Meta home | A Meta Quest home `.apk` |
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| Meta home, footprint only / vista only | Half of a Meta home pair |
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| Footprint + Vista | Two `.apk` files listed as a pair (see below) |
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### From a terminal
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Over SSH (`ssh frame`) you can do the same with the panel's program:
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```sh
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~/frame-home/bin/frame-switcher --list # the environments; the current one is marked with *
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~/frame-home/bin/frame-switcher --set 3 # switch, by number from --list or by file name
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~/frame-home/bin/frame-switcher --delete NAME # delete one, like the panel's delete button
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```
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## Adding environments
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Every environment lives in `~/frame-home/envs` on the headset. Ways to put one there:
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- From Frame Studio: **Headset > Send to Frame** (the open home), or **Headset > Install on Steam Frame...** (any
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`.fenv` files).
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- With the stand-alone installer: drop `.fenv` files on `Install Frame Home.bat`, or list them after
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`install-frame-home.sh`. See [install-frame-home.md](install-frame-home.md).
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- By hand: copy the file into `~/frame-home/envs`, for example `scp my-home.fenv frame:frame-home/envs/`.
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The panel notices new files by itself. Then, in the background:
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- **Each new `.fenv` is unpacked ahead of time.** A big one takes about ten seconds. After that, switching to it is
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as quick as switching back to one you have used before.
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- **Thumbnails are made while nobody is looking at Frame Home**, for example while a game is running. Making one
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loads and draws the whole home, which would make the home you are standing in stutter. So a new environment can
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show without a picture for a while.
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Meta home `.apk` files work too, but they load more slowly than a `.fenv`. Studio or `fenv-tool` converts them (see
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[environments-and-fenv.md](environments-and-fenv.md)). To show a room `.apk` and its vista `.apk` together, add a
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line with both file names to `~/frame-home/pairs.txt`:
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```
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haven2025.apk calming.apk
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```
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## Moving around
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Frame Home moves you the way Meta's homes do. You start at the home's spawn point, its floor on your real floor.
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| Control | What it does |
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| Left stick | Walk in the direction you push it, relative to where you look. A light push strolls. Walls stop you and you slide along them; ramps and steps are followed. |
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| Right stick left / right | Turn: snap turns (30, 45 or 90 degrees) or smooth turning, as set in Settings |
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| Right stick forward | Aim a teleport arc from your right hand. A marker shows where you'll land. Let go to go there. |
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| Point at a seat, pull the trigger | Sit in it. Seats near you show a faint marker that lights up when you point at it. |
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| Walk, teleport or step away while seated | Stand up again |
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More details:
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- The teleport arc stops at the first thing it meets. A floor or a seat is a landing; a wall, a ceiling or the side
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of furniture is not, unless it is low, then you land at its foot.
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- Landing near a teleport hotspot snaps you onto it.
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- Seated, you can still turn, but you stay put.
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- Falling is real. If you fall further than the home's limit, you are put back at the spawn point.
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- Some homes have gravity zones (walls you can walk up, small planets).
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- **With the Steam menu open, the controllers belong to the menu.** Nothing moves you until you close it.
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## Settings
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The **Settings** page has three groups. Frame Studio shows the same settings under **Edit > Preferences...**, in the
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"Steam Frame (Frame Home)" part, so you can change them from your computer too.
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Settings are stored in `~/frame-home/settings.json` on the headset. Frame Home reads it again whenever it changes.
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### Movement (applies right away)
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| Setting | Choices | Default | What it does |
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| Walking | Off, Smooth | Smooth | Left stick walks you smoothly. Off: teleport only. |
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| Teleport | Off, Instant, Slide | Instant | Right stick forward, aim, let go. Instant blinks you there; Slide glides there. |
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| Turning | Snap, Smooth | Snap | What the right stick does left and right |
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| Snap turn angle | 30°, 45°, 90° | 30° | How far each snap turn goes |
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| Walking speed | Slow, Normal, Fast | Normal | How fast smooth walking moves you (1.4, 2 and 3 m/s) |
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| Comfort vignette | Off, Gentle, Strong | Off | Darkens the edges of view while the stick moves or turns you. Helps if smooth walking makes you queasy. |
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| Seat markers | Shown, Hidden | Shown | Markers on the seats near you. Hidden, pointing at a seat still finds it. |
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### Environment (applies right away)
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| Setting | Choices | Default | What it does |
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| Volume | Off, 25%, 50%, 75%, 100% | 100% | All of the environment's sound |
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| Animations | Play, Hold still | Play | Hold still stops the environment's moving parts; animated environments then cost less. |
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### Graphics
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The group's heading shows how Frame Home is doing right now: the GPU time a frame takes out of the time it has, the
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size drawn per eye and its resolution, and whether eye tracking is used. For example: "6.1 of 8.3 ms a frame, ... per
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eye (140%), eye tracking on". If it starts with "Too slow, lower Resolution", frames are late and the home stutters.
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| Setting | Choices | Default | What it does |
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| Resolution | Auto, 80%, 100%, 120%, 140% | Auto | Share of SteamVR's recommended size per eye. Auto moves between 70% and 150% to keep every frame on time, sharper whenever the home is light enough. |
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| Frame rate | Full, Half | Full | Half draws the environment every other frame and turns it with your head in between, as Meta's home does: each frame gets twice the GPU time. |
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| Anti-aliasing | Off, 2x, 4x | 4x | Smooths jagged edges. 4x looks best; lower is faster. |
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| Texture filtering | 4x, 8x, 16x | 8x | Keeps floors and walls sharp at an angle. Higher looks better. |
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| Foveated rendering | Off, Fixed, Eye tracked | Eye tracked | Full detail where you look, coarser toward the edges. The time this frees goes to resolution (with Auto). Fixed keeps the sharp area at the lens centre; Eye tracked follows your gaze. |
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| Foveation strength | Gentle, Medium, Strong | Medium | How quickly detail falls off away from where you look |
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| Keep cool | Off, 80°, 86°, 90° | 86° | Above this temperature (°C), the edges of view give up a little detail at a time until the headset cools. Where you look stays sharp. A hot headset slows its GPU. |
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| Behind the Steam menu | Half rate, Full rate | Full rate | With the menu open, the environment is only a backdrop. Half rate leaves more GPU to the menu and its apps. |
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Anti-aliasing, texture filtering and turning foveation on or off restart Frame Home. That takes a few seconds.
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The others apply at once.
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With eye-tracked foveation, the heading says "eye tracking waiting for your eyes" until the headset sees your gaze.
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**Per-environment settings.** An environment can carry its own resolution, foveation strength, anti-aliasing and
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frame rate, tuned for that home. While you are in it, those win over the settings above. See
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[environments-and-fenv.md](environments-and-fenv.md#per-world-settings) and [performance.md](performance.md).
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## The Debug page
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The Debug page is for finding out why a home looks or runs wrong. Its settings are not kept: they switch off when
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Frame Home restarts.
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| Item | What it does |
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| View | Normal, Wireframe (every triangle edge), Meshes (each in its own colour), GPU cost (green is cheap, red is costly), Overdraw (bright where surfaces pile up) |
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| World layer | Shows where you can walk (green), surfaces and colliders, spawns, seats, wall spots and gravity zones |
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| See-through surfaces | Leave out glass, water, glow and fog, to see whether they're what's slow |
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| Cut-out surfaces | Leave out leaves, grass and fences |
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| Sky | Leave out the sky |
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| Costliest meshes | The meshes that cost the GPU most, with their time |
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| This environment | The environment's report: problems found, if any (also in `~/frame-home/logs/report.txt`) |
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| Save a Picture | Saves what you see to `~/frame-home/logs` |
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| Turn Debug Views Off | Back to normal |
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The GPU cost view times every draw, which makes the GPU a little slower while it is on.
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Studio can show and change the same page from your computer: **Headset > Headset Debug...**.
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