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- World > Add > Invisible Wall: a 2 x 2.5 m box (Object role) standing on the floor across the view. Frame Home never draws it; it stops you and is never stood on. - Meta's invisible walls (a solid collider with nothing drawn, 2 m or taller: Cascadia's, Space Station's, Desert Terrace's, Haven's) load as invisible walls instead of surfaces, so the play space they bound holds. - Walk grid: a drawn floor's edge exemption no longer applies within a body's radius of a wall, so a wall through a drawn floor takes that floor away. tools/walktest/wallcheck: walls at every angle never have walkable area inside. - New items land on the home's own surfaces when the spot is beyond the walkable area. - The Planet (World > Add > Planet, Planet Pull) is gone; older files' planet zones still load. - ImGui menus: a safe triangle from where the pointer was on the item to the whole submenu; crossing other items on the way neither opens them nor closes it (resting 0.3 s still does). - Self-test: invisible wall placed, walked into (with and without the area), through a drawn floor, undone (98/98). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frame Studio and Frame Home documentation
| Guide | What it covers |
|---|---|
| Getting started | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
| Preparing the Steam Frame | Developer mode, SSH, the headset's address, an SSH key and a frame entry |
| Installing Frame Home | Three ways to install, what goes where, updating, uninstalling, the off switch |
| Using Frame Home | The Environments panel, adding environments, moving around, every setting |
| Environments and .fenv | The .fenv format, converting homes with fenv-tool, per-world settings and tuning |
| Performance | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
| Frame Studio guide | The Studio window, tools and panels |
| Bundles | Several environments in one .fbundle file |
| Building from source | Building on each system, the CI, the headset side, the repository layout |
| Troubleshooting | Symptoms and fixes, logs, the self-test |