Commit Graph
5 Commits
Author SHA1 Message Date
ToastconcernandClaude Opus 5.5 e9d670b755 Invisible walls: placed in Studio, and Meta's converted; Planet removed; submenu safe triangle
- World > Add > Invisible Wall: a 2 x 2.5 m box (Object role) standing on the floor across the view. Frame Home
  never draws it; it stops you and is never stood on.
- Meta's invisible walls (a solid collider with nothing drawn, 2 m or taller: Cascadia's, Space Station's, Desert
  Terrace's, Haven's) load as invisible walls instead of surfaces, so the play space they bound holds.
- Walk grid: a drawn floor's edge exemption no longer applies within a body's radius of a wall, so a wall through a
  drawn floor takes that floor away. tools/walktest/wallcheck: walls at every angle never have walkable area inside.
- New items land on the home's own surfaces when the spot is beyond the walkable area.
- The Planet (World > Add > Planet, Planet Pull) is gone; older files' planet zones still load.
- ImGui menus: a safe triangle from where the pointer was on the item to the whole submenu; crossing other items
  on the way neither opens them nor closes it (resting 0.3 s still does).
- Self-test: invisible wall placed, walked into (with and without the area), through a drawn floor, undone (98/98).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:44:56 -05:00
ToastconcernandClaude Opus 5.5 8b0c2aa5a3 Studio: bundles (Bundle menu and Inspector tab), Sound into the Environment tab, tab labels no longer clipped
- Bundle tab: name, environments with their pictures (read in place), add the open one / My Environments / any
  .fenv, reorder, remove, double-click to open (unpacked first), Save / Save As, Install on Steam Frame (onto the
  Headset tab's list), Unpack into My Environments. Saving and unpacking run in the background.
- .fbundle opens from File > Open, the Bundle menu or a drop; the installer takes bundles and shows the first .fenv.
- HslRenderer::createPicture / releasePicture for UI thumbnails.
- Inspector tabs: ImGui draws a tab's label with the padding at BeginTabBar, so the snug padding is pushed there too.
- Self-test: bundle make, save, validate, reopen and unpack (93/93).
- docs/bundles.md written; Studio guide and README follow.
- Linux: no GLFW_INCLUDE_NONE redefinition, freopen's result checked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:44:57 -05:00
ToastconcernandClaude Opus 5.5 73f879db6d Studio guide, License section in the README, Controls text for the Surface buttons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:26:54 -05:00
ToastconcernandClaude Opus 5.5 5b449908e4 Docs follow the Headset menu and tab; tune's usage and settings comments corrected
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:22:22 -05:00
ToastconcernandClaude Opus 5.5 96ef8a0a26 Docs: user guides in docs/ and a new front-page README
Getting started, headset setup, installing and using Frame Home, the .fenv
format and fenv-tool, performance, building, troubleshooting, and an index.
Stubs for the Studio guide and bundles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:21:28 -05:00