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Deletes pc-streaming/ (the experimental Windows D3D11 compositor proxy that tried to make a home SteamVR's environment on a tethered PC, with its .def, installer .ps1/.bat and notes) and everything that pointed at its files: - CMakeLists: the frame-home-d3d11 proxy target. - build-studio.sh: the Windows pc/ staging and the d3d11.dll build step. - CI: the pc-home-windows job and the Windows Studio job's download/staging of FrameHome-PC-windows-x64. - Studio: the Windows branch of the "This PC" installer (it ran the deleted .ps1); the feature is now Linux-only, where it installs the Vulkan layer. - README and docs: the Windows PC download row, the PC-streaming highlight, and the dead Frame-Home-on-a-PC / pc-steamvr.md links. FRAME_HOME_PC and the runtime OpenVR/Vulkan loader stay, so Frame Home still builds for a PC; only the pc-streaming folder and its wiring are gone. The Linux PC layer (layer/) and its install path are untouched. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
15 lines
1.2 KiB
Markdown
15 lines
1.2 KiB
Markdown
# Frame Studio and Frame Home documentation
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| Guide | What it covers |
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| [Getting started](getting-started.md) | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
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| [Preparing the Steam Frame](headset-setup.md) | Developer mode, SSH, the headset's address, an SSH key and a `frame` entry |
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| [Installing Frame Home](install-frame-home.md) | Three ways to install, what goes where, updating, uninstalling, the off switch |
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| [Using Frame Home](using-frame-home.md) | The Environments panel, adding environments, moving around, every setting |
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| [Environments and .fenv](environments-and-fenv.md) | The `.fenv` format, converting homes with `fenv-tool`, per-world settings and tuning |
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| [Performance](performance.md) | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
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| [Frame Studio guide](studio-guide.md) | The Studio window, tools and panels |
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| [Bundles](bundles.md) | Several environments in one `.fbundle` file |
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| [Building from source](building.md) | Building on each system, the CI, the headset side, the repository layout |
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| [Troubleshooting](troubleshooting.md) | Symptoms and fixes, logs, the self-test |
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