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KnockThru v1.0.2 Stable
released this
2026-10-17 02:05:23 +02:00 | 11 commits to main since this releaseWhat's Changed
- Count knocks on a leg by @VioletTides in https://github.com/VioletTides/KnockThru/pull/30
- Number the release 1.0.2 by @VioletTides in https://github.com/VioletTides/KnockThru/pull/31
Full Changelog: https://github.com/VioletTides/KnockThru/compare/v1.0.1...v1.0.2
Downloads
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KnockThru v1.0.1 Stable
released this
2026-10-16 22:47:08 +02:00 | 36 commits to main since this releaseWhat's Changed
- Cut idle CPU, speed up the panel, and split the resident app out of main.cpp by @VioletTides in https://github.com/VioletTides/KnockThru/pull/27
- Add a test hook that drives the app over SSH by @VioletTides in https://github.com/VioletTides/KnockThru/pull/28
- Number the release 1.0.1 by @VioletTides in https://github.com/VioletTides/KnockThru/pull/29
Full Changelog: https://github.com/VioletTides/KnockThru/compare/v1.0.0...v1.0.1
Downloads
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KnockThru v1.0.0 Stable
released this
2026-10-16 21:02:12 +02:00 | 38 commits to main since this releaseThe first public release. Knock twice to turn Steam Frame passthrough on or off. Knock three times to switch its style between translucent and opaque. See the README to install.
In this release
- Three knock kinds: controllers together, a controller on a surface, and a knock on the headset. You pick which ones count.
- A KnockThru tab in the SteamVR dashboard, with a first-run tour, calibration, and a per-game switch for knocks.
- Updates from Settings, and bug reports sent from the headset through your phone.
- Installs with FrameDrop, with Frameloader, or from the Frame itself with
install.sh.
Fixed in testing before release
- Restart in Settings now starts the new version after an update. Before, it could leave KnockThru stopped.
- Fitting the controller straps no longer counts as a double knock after a soft together calibration.
What's Changed
- Add a KnockThru tab to the SteamVR dashboard by @VioletTides in https://github.com/VioletTides/KnockThru/pull/1
- Add the KnockThru logo and a CI workflow by @VioletTides in https://github.com/VioletTides/KnockThru/pull/3
- Draw the dashboard bar icon full size in Steam's colors by @VioletTides in https://github.com/VioletTides/KnockThru/pull/4
- Keep the logo colors in the dashboard bar icon and widen its gaps by @VioletTides in https://github.com/VioletTides/KnockThru/pull/5
- Add a classic bar icon setting and clearer panel states by @VioletTides in https://github.com/VioletTides/KnockThru/pull/6
- Redo calibration as a four-step walkthrough by @VioletTides in https://github.com/VioletTides/KnockThru/pull/7
- Click like the SteamVR dashboard on triple knocks and panel buttons by @VioletTides in https://github.com/VioletTides/KnockThru/pull/8
- Add a first-run tour, tour replay, and factory reset by @VioletTides in https://github.com/VioletTides/KnockThru/pull/9
- Add updates, a headset bug report, and a Steam-update warning by @VioletTides in https://github.com/VioletTides/KnockThru/pull/14
- Show update progress, a Restart step, and the result after restart by @VioletTides in https://github.com/VioletTides/KnockThru/pull/15
- Add a no-PC installer and document Frameloader by @VioletTides in https://github.com/VioletTides/KnockThru/pull/16
- Rewrite the README for people new to KnockThru, with animations by @VioletTides in https://github.com/VioletTides/KnockThru/pull/17
- Build every test before ctest in the release workflow by @VioletTides in https://github.com/VioletTides/KnockThru/pull/18
- Raise the together calibration floor to 30 m/s^2 by @VioletTides in https://github.com/VioletTides/KnockThru/pull/19
- Say where a triple knock goes while passthrough is off by @VioletTides in https://github.com/VioletTides/KnockThru/pull/20
- Keep the red Reset label red in the README GIFs by @VioletTides in https://github.com/VioletTides/KnockThru/pull/21
- Show only the knock kinds left on in the tour's knock steps by @VioletTides in https://github.com/VioletTides/KnockThru/pull/22
- Restart reliably after an update, and switch the bar icon without a lag by @VioletTides in https://github.com/VioletTides/KnockThru/pull/23
- Restart from Settings without taking KnockThru's app key by @VioletTides in https://github.com/VioletTides/KnockThru/pull/24
- Number the first public release 1.0.0 by @VioletTides in https://github.com/VioletTides/KnockThru/pull/25
Full Changelog: https://github.com/VioletTides/KnockThru/commits/v1.0.0
Downloads
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