mirror of
https://github.com/VioletTides/KnockThru.git
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A SteamVR overlay app for the Steam Frame. A double knock (controllers together, a controller on a surface, or a tap on the headset) turns Room View on or off. A triple knock switches translucent and opaque. Includes the knock detector with replay tests on recorded poses, the debug port client for the Room View button, per-game blocklist, calibration, haptics, install and autostart, and FrameDrop packaging.
26 lines
1.2 KiB
CMake
26 lines
1.2 KiB
CMake
# Valve's portable OpenVR loader, built from source. Prebuilt SDK binaries are
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# x86-only in some SDK releases and cannot run on the Steam Frame ARM64 CPU.
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set(openvr_dir "${CMAKE_CURRENT_SOURCE_DIR}/third_party/openvr")
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set(openvr_sources
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src/openvr_api_public.cpp
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src/jsoncpp.cpp
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src/vrcore/dirtools_public.cpp
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src/vrcore/envvartools_public.cpp
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src/vrcore/pathtools_public.cpp
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src/vrcore/sharedlibtools_public.cpp
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src/vrcore/hmderrors_public.cpp
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src/vrcore/vrpathregistry_public.cpp
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src/vrcore/strtools_public.cpp)
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list(TRANSFORM openvr_sources PREPEND "${openvr_dir}/")
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add_library(openvr_loader STATIC ${openvr_sources})
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target_include_directories(openvr_loader SYSTEM PUBLIC "${openvr_dir}/headers")
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target_include_directories(openvr_loader PRIVATE "${openvr_dir}/src" "${openvr_dir}/src/vrcore")
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target_compile_definitions(openvr_loader PRIVATE VR_API_PUBLIC VRCORE_NO_PLATFORM)
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target_compile_definitions(openvr_loader PUBLIC OPENVR_BUILD_STATIC)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64)$")
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target_compile_definitions(openvr_loader PRIVATE LINUX POSIX LINUXARM64)
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else()
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target_compile_definitions(openvr_loader PRIVATE LINUX POSIX LINUX64)
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endif()
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target_link_libraries(openvr_loader PRIVATE ${CMAKE_DL_LIBS})
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