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30 lines
551 B
C
30 lines
551 B
C
#ifndef __HUD_WEAPON_H
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#define __HUD_WEAPON_H
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#pragma once
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struct player_datum;
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void hud_initialize_weapon_interface(
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void);
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void hud_initialize_weapon_interface_for_new_map(
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void);
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void hud_dispose_weapon_interface_from_old_map(
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void);
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void hud_dispose_weapon_interface(
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void);
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void scripted_hud_show_crosshair(
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boolean show);
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void hud_fix_weapon_data(
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short old_local_player_index,
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short new_local_player_index);
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void hud_update_weapon(
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void);
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void hud_render_weapon_interface(
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struct player_datum *player);
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#endif // __HUD_WEAPON_H
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