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32 lines
618 B
C
32 lines
618 B
C
/*
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NETWORK_GAME_PROTOCOL.H
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Shared game-protocol constants for the connection and message consumers.
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*/
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#ifndef __NETWORK_GAME_PROTOCOL_H
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#define __NETWORK_GAME_PROTOCOL_H
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#pragma once
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/* ---------- constants */
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enum
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{
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NETWORK_GAME_SERVER_PORT = 0x141E,
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NETWORK_GAME_CLIENT_PORT = 0x141F,
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};
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enum
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{
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_rejection_code_version_too_old = 0,
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_rejection_code_version_too_new,
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_rejection_code_bad_join_token,
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_rejection_code_bad_password,
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_rejection_code_game_is_full,
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_rejection_code_game_is_closed,
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_rejection_code_blacklisted_machine,
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NUMBER_OF_SERVER_REJECTION_CODES,
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};
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#endif // __NETWORK_GAME_PROTOCOL_H
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