Various QoL Fixes / Changes

- Update version to 1.5.0
- Ability to select refresh rate in Video Options
- Changed deadzones for controllers
- Updated to build against latest Mobile SDK 1.50
- Enabled Extra Latency Mode
- Building against NDK 21.0.6113669
- Removed hacky use of LOAD_GLES2 and use gl4es properly
- Added Team Beef to Credits
- Correct some bad C
This commit is contained in:
Simon committed 2022-09-04 10:42:36 +01:00
1 parent e8250ffdbf
commit 1bf0a13e4d
20 files changed
+364 -257

No files matched your search

@@ -14,6 +14,7 @@ import java.io.OutputStream;
import android.Manifest;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
@@ -420,9 +421,9 @@ import static android.system.Os.setenv;
//Set default environment
try {
ApplicationInfo info = getApplicationInfo();
setenv("XASH3D_BASEDIR", "/sdcard/xash/", true);
setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
setenv("XASH3D_GAMELIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
setenv("XASH3D_GAMELIBDIR", info.nativeLibraryDir, true);
setenv("XASH3D_GAMEDIR", "valve", true);
setenv( "XASH3D_EXTRAS_PAK1", getFilesDir().getPath() + "/extras.pak", true );