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Force client weapons...
..for now.. will probably have to revisit this at some point.
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@@ -104,7 +104,7 @@ void VRHelper::UpdateGunPosition(struct ref_params_s* pparams)
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{
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//Incline crowbar a bit closer to natural hand location (not too far, that causes weirdness)
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case WEAPON_CROWBAR:
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viewent->angles[0] -= (vr_weapon_pitchadjust->value - 20.0f);
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viewent->angles[0] += (20.0f - vr_weapon_pitchadjust->value);
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break;
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//These just need the adjustment removing, they aren't aimed weapons
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case WEAPON_HANDGRENADE:
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@@ -62,6 +62,9 @@ void VRRenderer::Frame(double time)
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gEngfuncs.pfnClientCmd("cl_backspeed 150");
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gEngfuncs.pfnClientCmd("cl_sidespeed 150");
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gEngfuncs.pfnClientCmd("cl_movespeedkey 3.0");
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//Force client weapons
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gEngfuncs.pfnClientCmd("cl_lw 1");
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}
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