fixed alt controlls scheme sorry build server was dwon before

This commit is contained in:
dombomdom committed 2019-10-22 14:12:31 +02:00
1 parent ae2e539684
commit 587ba6db3f
1 file changed
+4 -4
@@ -169,7 +169,7 @@ void HandleInput_LeftAlt2()
finishReloadNextFrame = false;
}
if (pDominantTracking->Status & VRAPI_TRACKING_STATUS_POSITION_TRACKED) {
if (leftRemoteTracking_new.Status & VRAPI_TRACKING_STATUS_POSITION_TRACKED) {
canUseBackpack = false;
}
else if (!canUseBackpack && grabMeleeWeapon == 0) {
@@ -286,9 +286,9 @@ void HandleInput_LeftAlt2()
sendButtonAction("+attack", firingPrimary);
}
// we need to release secondary fire if dominantGripPushed has been released before releasing trigger -> should fix the gun jamming and non stop firing secondary attack bug
if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
(pDominantTrackedRemoteOld->Buttons & ovrButton_Trigger) &&
(pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) == false)
if ((leftTrackedRemoteState_new.Buttons & ovrButton_Trigger) !=
(leftTrackedRemoteState_old.Buttons & ovrButton_Trigger) &&
(leftTrackedRemoteState_new.Buttons & ovrButton_Trigger) == false)
{
sendButtonAction("+attack2", false);
}