mirror of
https://github.com/astromaddie/lambda1-vr.git
synced 2026-10-17 19:00:12 +02:00
Added missing files
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@@ -38,8 +38,10 @@ Projects/Android/.externalNativeBuild/ndkBuild/release/armeabi-v7a/ndkBuild_buil
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Projects/Android/.gradle/4.4/fileHashes/fileHashes.lock
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*.ser
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Projects/Android/.idea/codeStyles/Project.xml
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*.xml
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Projects/Android/.externalNativeBuild/ndkBuild/debug/armeabi-v7a/ndkBuild_build_command.txt
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Projects/Android/.externalNativeBuild/ndkBuild/release/armeabi-v7a/ndkBuild_build_command.txt
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Projects/Android/.externalNativeBuild/ndkBuild/debug/armeabi-v7a/ndkBuild_build_output.txt
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Projects/Android/.externalNativeBuild/ndkBuild/release/arm64-v8a/ndkBuild_build_output.txt
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Projects/Android/.idea/libraries/Gradle__android_android_21.xml
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Projects/Android/.idea/gradle.xml
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Projects/Android/.idea/modules.xml
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@@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.lambda1vr"
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android:versionCode="2"
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android:versionName="0.1.1" android:installLocation="auto" >
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="25" />
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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<!-- Network access needed for OVRMonitor -->
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<uses-permission android:name="android.permission.INTERNET" />
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<!-- Volume Control -->
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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<application android:allowBackup="false" android:icon="@drawable/ic_lambda1vr" android:label="@string/lambda1vr">
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
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<!-- The activity is the built-in NativeActivity framework class. -->
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<!-- launchMode is set to singleTask because there should never be multiple copies of the app running. -->
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<!-- Theme.Black.NoTitleBar.Fullscreen gives solid black instead of a (bad stereoscopic) gradient on app transition. -->
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<!-- If targeting API level 24+, configChanges should additionally include 'density'. -->
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<!-- If targeting API level 24+, android:resizeableActivity="false" should be added. -->
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<activity
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android:name="com.drbeef.lambda1vr.GLES3JNIActivity"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:label="@string/lambda1vr"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:excludeFromRecents="false"
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android:configChanges="screenSize|screenLayout|orientation|keyboardHidden|keyboard|navigation|uiMode">
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<!-- Tell NativeActivity the name of the .so -->
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<meta-data android:name="android.app.lib_name" android:value="lambda1vr" />
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<!-- This filter lets the apk show up as a launchable icon. -->
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -90,14 +90,14 @@ int CPU_LEVEL = 2;
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int GPU_LEVEL = 3;
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int NUM_MULTI_SAMPLES = 1;
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float SS_MULTIPLIER = 1.0f;
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float SS_MULTIPLIER = 1.3f;
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float worldPosition[3];
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float hmdPosition[3];
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float playerHeight;
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float positionDeltaThisFrame[3];
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vec2_t cylinderSize = {1024, 576};
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vec2_t cylinderSize = {1280, 720};
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static inline float radians(float deg) {
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return (deg * M_PI) / 180.0;
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@@ -193,6 +193,8 @@ void QC_exit(int exitCode)
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vec3_t hmdorientation;
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float gunangles[3];
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float weaponOffset[3];
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float flashlightangles[3];
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float flashlightOffset[3];
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float horizFOV;
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float vertFOV;
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@@ -552,8 +554,8 @@ static bool ovrFramebuffer_Create( ovrFramebuffer * frameBuffer, const GLenum co
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LOAD_GLES2(glFramebufferTexture2D);
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LOAD_GLES2(glCheckFramebufferStatus);
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frameBuffer->Width = width * SS_MULTIPLIER;
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frameBuffer->Height = height * SS_MULTIPLIER;
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frameBuffer->Width = width;
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frameBuffer->Height = height;
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frameBuffer->Multisamples = multisamples;
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frameBuffer->ColorTextureSwapChain = vrapi_CreateTextureSwapChain3( VRAPI_TEXTURE_TYPE_2D, colorFormat, frameBuffer->Width, frameBuffer->Height, 1, 3 );
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@@ -819,14 +821,8 @@ void RenderFrame( ovrRenderer * renderer, const ovrJava * java,
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//Set everything up
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Host_BeginFrame();
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int buffersToRender = renderer->NumBuffers;
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if (useScreenLayer())
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{
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buffersToRender = 1;
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}
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// Render the eye images.
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for ( int eye = 0; eye < buffersToRender; eye++ )
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for ( int eye = 0; eye < renderer->NumBuffers; eye++ )
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{
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ovrFramebuffer * frameBuffer = &(renderer->FrameBuffer[eye]);
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ovrFramebuffer_SetCurrent( frameBuffer );
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@@ -1055,8 +1051,6 @@ float initialTouchX, initialTouchY;
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static void ovrApp_HandleInput( ovrApp * app )
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{
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float controllerAngles[3];
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//The amount of yaw changed by controller
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//TODO: fixme
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float yawOffset = 0.0f;//cl.viewangles[YAW] - hmdorientation[YAW];
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@@ -1137,7 +1131,6 @@ static void ovrApp_HandleInput( ovrApp * app )
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//dominant hand stuff first
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{
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weaponOffset[0] = dominantRemoteTracking->HeadPose.Pose.Position.x - hmdPosition[0];
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weaponOffset[1] = dominantRemoteTracking->HeadPose.Pose.Position.y - hmdPosition[1];
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weaponOffset[2] = dominantRemoteTracking->HeadPose.Pose.Position.z - hmdPosition[2];
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@@ -1161,11 +1154,25 @@ static void ovrApp_HandleInput( ovrApp * app )
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float controllerYawHeading;
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float hmdYawHeading;
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{
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QuatToYawPitchRoll(offHandRemoteTracking->HeadPose.Pose.Orientation,
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controllerAngles);
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flashlightOffset[0] = offHandRemoteTracking->HeadPose.Pose.Position.x - hmdPosition[0];
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flashlightOffset[1] = offHandRemoteTracking->HeadPose.Pose.Position.y - hmdPosition[1];
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flashlightOffset[2] = offHandRemoteTracking->HeadPose.Pose.Position.z - hmdPosition[2];
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controllerYawHeading = controllerAngles[YAW] - gunangles[YAW] + yawOffset;
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QuatToYawPitchRoll(offHandRemoteTracking->HeadPose.Pose.Orientation, flashlightangles);
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controllerYawHeading = flashlightangles[YAW] - gunangles[YAW] + yawOffset;
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hmdYawHeading = hmdorientation[YAW] - gunangles[YAW] + yawOffset;
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//flashlight on/off
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if ((offHandTrackedRemoteState->Buttons & ovrButton_Joystick) &&
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((offHandTrackedRemoteState->Buttons & ovrButton_Joystick) !=
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(offHandTrackedRemoteStateOld->Buttons & ovrButton_Joystick))) {
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const char* action = "impulse 100";
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char command[256];
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Q_snprintf( command, sizeof( command ), "%s\n", action );
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Cbuf_AddText( command );
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}
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}
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//Right-hand specific stuff
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@@ -1302,11 +1309,6 @@ static void ovrApp_HandleInput( ovrApp * app )
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decreaseSnap = true;
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}
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//Prev Weapon
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handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old,
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ovrButton_GripTrigger, '#');
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leftTrackedRemoteState_old = leftTrackedRemoteState_new;
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}
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}
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@@ -605,7 +605,7 @@ ovrLayerCylinder2 BuildCylinderLayer( ovrRenderer * cylinderRenderer,
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const float rotateYaw = 0.0f;
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const float rotatePitch = 0.0f;
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const float radius = 2.0f;
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const ovrVector3f translation = { 0.0f, 0.0f, -1.0f };
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const ovrVector3f translation = { 0.0f, 0.0f, -0.5f };
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ovrMatrix4f cylinderTransform =
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CylinderModelMatrix( textureWidth, textureHeight, translation,
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@@ -616,7 +616,7 @@ ovrLayerCylinder2 BuildCylinderLayer( ovrRenderer * cylinderRenderer,
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for ( int eye = 0; eye < VRAPI_FRAME_LAYER_EYE_MAX; eye++ )
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{
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ovrFramebuffer * cylinderFrameBuffer = &cylinderRenderer->FrameBuffer[VRAPI_EYE_LEFT];
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ovrFramebuffer * cylinderFrameBuffer = &cylinderRenderer->FrameBuffer[eye];
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ovrMatrix4f modelViewMatrix = ovrMatrix4f_Multiply( &tracking->Eye[eye].ViewMatrix, &cylinderTransform );
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layer.Textures[eye].TexCoordsFromTanAngles = ovrMatrix4f_Inverse( &modelViewMatrix );
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@@ -22,6 +22,16 @@ typedef struct ref_params_s
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vec3_t vieworg;
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vec3_t viewangles;
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#ifdef VR
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//left controller
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vec3_t lcontrollerorg;
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vec3_t lcontrollerangles;
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//right controller
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vec3_t rcontrollerorg;
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vec3_t rcontrollerangles;
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#endif
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vec3_t forward;
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vec3_t right;
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vec3_t up;
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@@ -2519,7 +2519,11 @@ void CL_UpdateFlashlight( cl_entity_t *pEnt )
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if(( pEnt->index - 1 ) == cl.playernum )
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{
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// get the predicted angles
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#ifdef VR
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AngleVectors( cl.refdef.lcontrollerangles, forward, NULL, NULL );
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#else
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AngleVectors( cl.refdef.cl_viewangles, forward, NULL, NULL );
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#endif
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}
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else
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{
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@@ -2533,12 +2537,19 @@ void CL_UpdateFlashlight( cl_entity_t *pEnt )
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AngleVectors( v_angle, forward, NULL, NULL );
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}
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VectorClear( view_ofs );
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#ifdef VR
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if(( pEnt->index - 1 ) == cl.playernum )
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VectorCopy( cl.refdef.rcontrollerorg, vecSrc );
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#else
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VectorClear( view_ofs );
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if(( pEnt->index - 1 ) == cl.playernum )
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VectorCopy( cl.refdef.viewheight, view_ofs );
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VectorAdd( pEnt->origin, view_ofs, vecSrc );
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#endif
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VectorMA( vecSrc, FLASHLIGHT_DISTANCE, forward, vecEnd );
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trace = CL_TraceLine( vecSrc, vecEnd, PM_STUDIO_BOX );
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@@ -2577,7 +2588,7 @@ void CL_TestLights( void )
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dlight_t *dl;
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if( !cl_testlights->integer ) return;
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for( i = 0; i < bound( 1, cl_testlights->integer, MAX_DLIGHTS ); i++ )
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{
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dl = &cl_dlights[i];
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@@ -2723,7 +2734,7 @@ remove all decals with specified texture
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*/
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void GAME_EXPORT CL_DecalRemoveAll( int textureIndex )
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{
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int id = bound( 0, textureIndex, MAX_DECALS - 1 );
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int id = bound( 0, textureIndex, MAX_DECALS - 1 );
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R_DecalRemoveAll( cl.decal_index[id] );
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}
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@@ -2753,7 +2764,7 @@ void CL_ClearEfrags( void )
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clgame.free_efrags[i].entnext = &clgame.free_efrags[i+1];
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clgame.free_efrags[i].entnext = NULL;
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}
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/*
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==============
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CL_ClearEffects
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@@ -38,6 +38,8 @@ update refdef values each frame
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extern float playerHeight;
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extern float hmdPosition[3];
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extern cvar_t *r_worldscale;
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extern float gunangles[3];
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extern float weaponOffset[3];
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#endif
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void V_SetupRefDef( void )
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@@ -126,6 +128,9 @@ void V_SetupRefDef( void )
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#ifdef VR
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//Only reasonable place to do this
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cl.refdef.viewheight[2] += ((hmdPosition[1] - playerHeight) * r_worldscale->value);
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VectorAdd( cl.refdef.viewheight, weaponOffset, cl.refdef.rcontrollerorg );
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VectorCopy( gunangles, cl.refdef.rcontrollerangles );
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#endif
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}
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@@ -6,13 +6,8 @@ LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := client
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#ifeq ($(XASH_SDL),1)
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#APP_PLATFORM := android-12
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#LOCAL_SHARED_LIBRARIES += SDL2
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#LOCAL_CFLAGS += -DXASH_SDL
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#else
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APP_PLATFORM := android-8
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#endif
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APP_PLATFORM := android-19
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include $(XASH3D_CONFIG)
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@@ -20,7 +15,7 @@ ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
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LOCAL_MODULE_FILENAME = libclient_hardfp
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endif
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LOCAL_CFLAGS += -DCLIENT_DLL=1 -DVR
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LOCAL_CFLAGS += -DVR -DCLIENT_DLL=1
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SRCS=
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SRCS_C=
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@@ -92,7 +87,7 @@ SRCS+=./input_xash3d.cpp
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SRCS+=./scoreboard.cpp
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SRCS+=./MOTD.cpp
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INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
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DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w -D_snprintf=snprintf -DVR
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DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w -D_snprintf=snprintf
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
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$(LOCAL_PATH)/../common \
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@@ -289,6 +289,11 @@ void V_CalcGunAngle( struct ref_params_s *pparams )
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if( !viewent )
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return;
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#ifdef VR
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viewent->angles[YAW] = pparams->rcontrollerangles[YAW];
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viewent->angles[PITCH] = pparams->rcontrollerangles[PITCH];
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viewent->angles[ROLL] = pparams->rcontrollerangles[ROLL];
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#else
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viewent->angles[YAW] = pparams->viewangles[YAW] + pparams->crosshairangle[YAW];
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viewent->angles[PITCH] = -pparams->viewangles[PITCH] + pparams->crosshairangle[PITCH] * 0.25;
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viewent->angles[ROLL] -= v_idlescale * sin( pparams->time * v_iroll_cycle.value ) * v_iroll_level.value;
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@@ -296,6 +301,7 @@ void V_CalcGunAngle( struct ref_params_s *pparams )
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// don't apply all of the v_ipitch to prevent normally unseen parts of viewmodel from coming into view.
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viewent->angles[PITCH] -= v_idlescale * sin( pparams->time * v_ipitch_cycle.value ) * ( v_ipitch_level.value * 0.5 );
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viewent->angles[YAW] -= v_idlescale * sin( pparams->time * v_iyaw_cycle.value ) * v_iyaw_level.value;
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#endif
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VectorCopy( viewent->angles, viewent->curstate.angles );
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VectorCopy( viewent->angles, viewent->latched.prevangles );
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@@ -331,6 +337,8 @@ void V_CalcViewRoll( struct ref_params_s *pparams )
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if( !viewentity )
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return;
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//Don't roll view when dead in VR!
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#ifndef VR
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side = V_CalcRoll( viewentity->angles, pparams->simvel, pparams->movevars->rollangle, pparams->movevars->rollspeed );
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pparams->viewangles[ROLL] += side;
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@@ -342,6 +350,7 @@ void V_CalcViewRoll( struct ref_params_s *pparams )
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pparams->viewangles[ROLL] = 80; // dead view angle
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return;
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}
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#endif
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||||
}
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/*
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@@ -22,6 +22,16 @@ typedef struct ref_params_s
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vec3_t vieworg;
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vec3_t viewangles;
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#ifdef VR
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//left controller
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vec3_t lcontrollerorg;
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vec3_t lcontrollerangles;
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//right controller
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vec3_t rcontrollerorg;
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vec3_t rcontrollerangles;
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#endif
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vec3_t forward;
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vec3_t right;
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vec3_t up;
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@@ -1,63 +0,0 @@
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the Half-Life team
|
||||
|
||||
Kelly Bailey
|
||||
Ted Backman
|
||||
Julie Bazuzi
|
||||
Yahn Bernier
|
||||
Ken Birdwell
|
||||
Steve Bond
|
||||
Dario Casali
|
||||
Greg Coomer
|
||||
Andrew Coward
|
||||
Wes Cumberland
|
||||
Ken Eaton
|
||||
Matt Eslick
|
||||
John Guthrie
|
||||
Mona Lisa Guthrie
|
||||
Mike Harrington
|
||||
Monica Harrington
|
||||
Brett Johnson
|
||||
Erik Johnson
|
||||
Chuck Jones
|
||||
Phil Kuhlmey
|
||||
Marc Laidlaw
|
||||
Karen Laur
|
||||
Dave Lee
|
||||
Miene Lee
|
||||
Randy Lundeen
|
||||
Gabe Newell
|
||||
Yatsze Mark
|
||||
Lisa Mennet
|
||||
Cade Myers
|
||||
Kate Powell
|
||||
Torsten Reinl
|
||||
Dave Riller
|
||||
Jay Stelly
|
||||
Harry Teasley
|
||||
Steve Theodore
|
||||
Bill Van Buren
|
||||
Douglas R. Wood
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
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||||
|
||||
The End
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@@ -1,5 +0,0 @@
|
||||
http://files2.hldm.org/hl/
|
||||
http://dnfw.org/hl/
|
||||
http://www.leveldesign.com.br/labs/sv/hl
|
||||
http://soa.site.nfoservers.com/server/
|
||||
http://oldskool.site.nfoservers.com/server/
|
||||
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Before Width: | Height: | Size: 845 KiB |
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@@ -1,9 +0,0 @@
|
||||
HELP_COLOR 127 127 127
|
||||
PROMPT_BG_COLOR 56 56 56
|
||||
PROMPT_TEXT_COLOR 240 180 24
|
||||
PROMPT_TITLE_COLOR 255 255 255
|
||||
INPUT_TEXT_COLOR 240 180 24
|
||||
INPUT_BG_COLOR 56 56 56
|
||||
REFRESH_TITLE_COLOR 240 180 24
|
||||
REFRESH_TEXT_COLOR 255 255 255
|
||||
REFRESH_BG_COLOR 56 56 56
|
||||
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@@ -1,52 +0,0 @@
|
||||
"blank" "=========================="
|
||||
"blank" "Communication"
|
||||
"blank" "=========================="
|
||||
"+voicerecord" "Use voice communication"
|
||||
"messagemode" "Chat message"
|
||||
"messagemode2" "Team message"
|
||||
"blank" "=========================="
|
||||
"blank" "Movement"
|
||||
"blank" "=========================="
|
||||
"+forward" "Move forward"
|
||||
"+back" "Move back"
|
||||
"+left" "Turn left"
|
||||
"+right" "Turn right"
|
||||
"+moveleft" "Move left (strafe)"
|
||||
"+moveright" "Move right (strafe)"
|
||||
"+jump" "Jump"
|
||||
"+duck" "Duck"
|
||||
"+moveup" "Swim up"
|
||||
"+movedown" "Swim down"
|
||||
"+lookup" "Look up"
|
||||
"+lookdown" "Look down"
|
||||
"centerview" "Look straight ahead"
|
||||
"+strafe" "Strafe modifier"
|
||||
"+mlook" "Mouse look modifier"
|
||||
"+klook" "Keyboard look modifier"
|
||||
"+use" "Use item (buttons, scientists, ...)"
|
||||
"blank" "=========================="
|
||||
"blank" "Combat"
|
||||
"blank" "=========================="
|
||||
"+attack" "Primary attack"
|
||||
"+attack2" "Secondary attack"
|
||||
"+reload" "Reload weapon"
|
||||
"+speed" "Walk"
|
||||
"impulse 100" "Flashlight"
|
||||
"impulse 201" "Spray logo"
|
||||
"slot1" "Weapon category 1"
|
||||
"slot2" "Weapon category 2"
|
||||
"slot3" "Weapon category 3"
|
||||
"slot4" "Weapon category 4"
|
||||
"slot5" "Weapon category 5"
|
||||
"invprev" "Previous weapon"
|
||||
"invnext" "Next weapon"
|
||||
"lastinv" "Last used weapon"
|
||||
"blank" "=========================="
|
||||
"blank" "Miscellaneous"
|
||||
"blank" "=========================="
|
||||
"+showscores" "Display multiplayer scores"
|
||||
"snapshot" "Take screen shot"
|
||||
"save quick" "Quick save"
|
||||
"load quick" "Quick load"
|
||||
"pause" "Pause game"
|
||||
"quit" "Quit game"
|
||||
@@ -1,56 +0,0 @@
|
||||
"k" "+voicerecord"
|
||||
"w" "+forward"
|
||||
"UPARROW" "+forward"
|
||||
"s" "+back"
|
||||
"DOWNARROW" "+back"
|
||||
"LEFTARROW" "+left"
|
||||
"RIGHTARROW" "+right"
|
||||
"a" "+moveleft"
|
||||
"," "+moveleft"
|
||||
"d" "+moveright"
|
||||
"." "+moveright"
|
||||
"SPACE" "+jump"
|
||||
"CTRL" "+duck"
|
||||
"TAB" "+showscores"
|
||||
"e" "+use"
|
||||
"v" "+moveup"
|
||||
"'" "+moveup"
|
||||
"c" "+movedown"
|
||||
"/" "+movedown"
|
||||
"PGUP" "+lookup"
|
||||
"PGDN" "+lookdown"
|
||||
"END" "centerview"
|
||||
"ALT" "+strafe"
|
||||
"INS" "+klook"
|
||||
";" "+mlook"
|
||||
"r" "+reload"
|
||||
"SHIFT" "+speed"
|
||||
"MOUSE1" "+attack"
|
||||
"ENTER" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"\\" "+attack2"
|
||||
"f" "impulse 100"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"MWHEELUP" "invprev"
|
||||
"[" "invprev"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"]" "invnext"
|
||||
"q" "lastinv"
|
||||
"F5" "snapshot"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "quit prompt"
|
||||
"PAUSE" "pause"
|
||||
"ESCAPE" "escape"
|
||||
"~" "toggleconsole"
|
||||
"`" "toggleconsole"
|
||||
"+" "sizeup"
|
||||
"=" "sizeup"
|
||||
"-" "sizedown"
|
||||
"t" "impulse 201"
|
||||
"y" "messagemode"
|
||||
"u" "messagemode2"
|
||||
@@ -1,256 +0,0 @@
|
||||
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
9 "TAB" "TAB" DEFAULTCOLOR
|
||||
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
13 "ENTER" "ENTER" DEFAULTCOLOR
|
||||
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
|
||||
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
32 "SPACE" "SPACE" DEFAULTCOLOR
|
||||
33 "!" "!" DEFAULTCOLOR
|
||||
34 """ """ DEFAULTCOLOR
|
||||
35 "#" "#" DEFAULTCOLOR
|
||||
36 "$" "$" DEFAULTCOLOR
|
||||
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
38 "&" "&" DEFAULTCOLOR
|
||||
39 "'" "'" DEFAULTCOLOR
|
||||
40 "(" "(" DEFAULTCOLOR
|
||||
41 ")" ")" DEFAULTCOLOR
|
||||
42 "*" "*" DEFAULTCOLOR
|
||||
43 "+" "+" DEFAULTCOLOR
|
||||
44 "," "," DEFAULTCOLOR
|
||||
45 "-" "-" DEFAULTCOLOR
|
||||
46 "." "." DEFAULTCOLOR
|
||||
47 "/" "/" DEFAULTCOLOR
|
||||
48 "0" "0" DEFAULTCOLOR
|
||||
49 "1" "1" DEFAULTCOLOR
|
||||
50 "2" "2" DEFAULTCOLOR
|
||||
51 "3" "3" DEFAULTCOLOR
|
||||
52 "4" "4" DEFAULTCOLOR
|
||||
53 "5" "5" DEFAULTCOLOR
|
||||
54 "6" "6" DEFAULTCOLOR
|
||||
55 "7" "7" DEFAULTCOLOR
|
||||
56 "8" "8" DEFAULTCOLOR
|
||||
57 "9" "9" DEFAULTCOLOR
|
||||
58 ":" ":" DEFAULTCOLOR
|
||||
59 ";" ";" DEFAULTCOLOR
|
||||
60 "<" "<" DEFAULTCOLOR
|
||||
61 "=" "=" DEFAULTCOLOR
|
||||
62 ">" ">" DEFAULTCOLOR
|
||||
63 "?" "?" DEFAULTCOLOR
|
||||
64 "@" "@" DEFAULTCOLOR
|
||||
65 "A" "A" DEFAULTCOLOR
|
||||
66 "B" "B" DEFAULTCOLOR
|
||||
67 "C" "C" DEFAULTCOLOR
|
||||
68 "D" "D" DEFAULTCOLOR
|
||||
69 "E" "E" DEFAULTCOLOR
|
||||
70 "F" "F" DEFAULTCOLOR
|
||||
71 "G" "G" DEFAULTCOLOR
|
||||
72 "H" "H" DEFAULTCOLOR
|
||||
73 "I" "I" DEFAULTCOLOR
|
||||
74 "J" "J" DEFAULTCOLOR
|
||||
75 "K" "K" DEFAULTCOLOR
|
||||
76 "L" "L" DEFAULTCOLOR
|
||||
77 "M" "M" DEFAULTCOLOR
|
||||
78 "N" "N" DEFAULTCOLOR
|
||||
79 "O" "O" DEFAULTCOLOR
|
||||
80 "P" "P" DEFAULTCOLOR
|
||||
81 "Q" "Q" DEFAULTCOLOR
|
||||
82 "R" "R" DEFAULTCOLOR
|
||||
83 "S" "S" DEFAULTCOLOR
|
||||
84 "T" "T" DEFAULTCOLOR
|
||||
85 "U" "U" DEFAULTCOLOR
|
||||
86 "V" "V" DEFAULTCOLOR
|
||||
87 "W" "W" DEFAULTCOLOR
|
||||
88 "X" "X" DEFAULTCOLOR
|
||||
89 "Y" "Y" DEFAULTCOLOR
|
||||
90 "Z" "Z" DEFAULTCOLOR
|
||||
91 "[" "[" DEFAULTCOLOR
|
||||
92 "\" "\" DEFAULTCOLOR
|
||||
93 "]" "]" DEFAULTCOLOR
|
||||
94 "^" "^" DEFAULTCOLOR
|
||||
95 "_" "_" DEFAULTCOLOR
|
||||
96 "`" "`" DEFAULTCOLOR
|
||||
97 "a" "a" DEFAULTCOLOR
|
||||
98 "b" "b" DEFAULTCOLOR
|
||||
99 "c" "c" DEFAULTCOLOR
|
||||
100 "d" "d" DEFAULTCOLOR
|
||||
101 "e" "e" DEFAULTCOLOR
|
||||
102 "f" "f" DEFAULTCOLOR
|
||||
103 "g" "g" DEFAULTCOLOR
|
||||
104 "h" "h" DEFAULTCOLOR
|
||||
105 "i" "i" DEFAULTCOLOR
|
||||
106 "j" "j" DEFAULTCOLOR
|
||||
107 "k" "k" DEFAULTCOLOR
|
||||
108 "l" "l" DEFAULTCOLOR
|
||||
109 "m" "m" DEFAULTCOLOR
|
||||
110 "n" "n" DEFAULTCOLOR
|
||||
111 "o" "o" DEFAULTCOLOR
|
||||
112 "p" "p" DEFAULTCOLOR
|
||||
113 "q" "q" DEFAULTCOLOR
|
||||
114 "r" "r" DEFAULTCOLOR
|
||||
115 "s" "s" DEFAULTCOLOR
|
||||
116 "t" "t" DEFAULTCOLOR
|
||||
117 "u" "u" DEFAULTCOLOR
|
||||
118 "v" "v" DEFAULTCOLOR
|
||||
119 "w" "w" DEFAULTCOLOR
|
||||
120 "x" "x" DEFAULTCOLOR
|
||||
121 "y" "y" DEFAULTCOLOR
|
||||
122 "z" "z" DEFAULTCOLOR
|
||||
123 "{" "{" DEFAULTCOLOR
|
||||
124 "|" "|" DEFAULTCOLOR
|
||||
125 "}" "}" DEFAULTCOLOR
|
||||
126 "~" "~" DEFAULTCOLOR
|
||||
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
128 "UPARROW" "UPARROW" DEFAULTCOLOR
|
||||
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
|
||||
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
|
||||
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
|
||||
132 "ALT" "ALT" DEFAULTCOLOR
|
||||
133 "CTRL" "CTRL" DEFAULTCOLOR
|
||||
134 "SHIFT" "SHIFT" DEFAULTCOLOR
|
||||
135 "F1" "F1" DEFAULTCOLOR
|
||||
136 "F2" "F2" DEFAULTCOLOR
|
||||
137 "F3" "F3" DEFAULTCOLOR
|
||||
138 "F4" "F4" DEFAULTCOLOR
|
||||
139 "F5" "F5" DEFAULTCOLOR
|
||||
140 "F6" "F6" DEFAULTCOLOR
|
||||
141 "F7" "F7" DEFAULTCOLOR
|
||||
142 "F8" "F8" DEFAULTCOLOR
|
||||
143 "F9" "F9" DEFAULTCOLOR
|
||||
144 "F10" "F10" DEFAULTCOLOR
|
||||
145 "F11" "F11" DEFAULTCOLOR
|
||||
146 "F12" "F12" DEFAULTCOLOR
|
||||
147 "INS" "INS" DEFAULTCOLOR
|
||||
148 "DEL" "DEL" DEFAULTCOLOR
|
||||
149 "PGDN" "PGDN" DEFAULTCOLOR
|
||||
150 "PGUP" "PGUP" DEFAULTCOLOR
|
||||
151 "HOME" "HOME" DEFAULTCOLOR
|
||||
152 "END" "END" DEFAULTCOLOR
|
||||
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
|
||||
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
|
||||
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
|
||||
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
|
||||
164 "KP_5" "KP_5" DEFAULTCOLOR
|
||||
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
|
||||
166 "KP_END" "KP_END" DEFAULTCOLOR
|
||||
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
|
||||
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
|
||||
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
|
||||
170 "KP_INS" "KP_INS" DEFAULTCOLOR
|
||||
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
|
||||
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
|
||||
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
|
||||
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
|
||||
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
|
||||
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
203 "JOY1" "JOY1" COLOR 255 0 0
|
||||
204 "JOY2" "JOY2" COLOR 255 0 0
|
||||
205 "JOY3" "JOY3" COLOR 255 0 0
|
||||
206 "JOY4" "JOY4" COLOR 255 0 0
|
||||
207 "AUX1" "AUX1" DEFAULTCOLOR
|
||||
208 "AUX2" "AUX2" DEFAULTCOLOR
|
||||
209 "AUX3" "AUX3" DEFAULTCOLOR
|
||||
210 "AUX4" "AUX4" DEFAULTCOLOR
|
||||
211 "AUX5" "AUX5" DEFAULTCOLOR
|
||||
212 "AUX6" "AUX6" DEFAULTCOLOR
|
||||
213 "AUX7" "AUX7" DEFAULTCOLOR
|
||||
214 "AUX8" "AUX8" DEFAULTCOLOR
|
||||
215 "AUX9" "AUX9" DEFAULTCOLOR
|
||||
216 "AUX10" "AUX10" DEFAULTCOLOR
|
||||
217 "AUX11" "AUX11" DEFAULTCOLOR
|
||||
218 "AUX12" "AUX12" DEFAULTCOLOR
|
||||
219 "AUX13" "AUX13" DEFAULTCOLOR
|
||||
220 "AUX14" "AUX14" DEFAULTCOLOR
|
||||
221 "AUX15" "AUX15" DEFAULTCOLOR
|
||||
222 "AUX16" "AUX16" DEFAULTCOLOR
|
||||
223 "AUX17" "AUX17" DEFAULTCOLOR
|
||||
224 "AUX18" "AUX18" DEFAULTCOLOR
|
||||
225 "AUX19" "AUX19" DEFAULTCOLOR
|
||||
226 "AUX20" "AUX20" DEFAULTCOLOR
|
||||
227 "AUX21" "AUX21" DEFAULTCOLOR
|
||||
228 "AUX22" "AUX22" DEFAULTCOLOR
|
||||
229 "AUX23" "AUX23" DEFAULTCOLOR
|
||||
230 "AUX24" "AUX24" DEFAULTCOLOR
|
||||
231 "AUX25" "AUX25" DEFAULTCOLOR
|
||||
232 "AUX26" "AUX26" DEFAULTCOLOR
|
||||
233 "AUX27" "AUX27" DEFAULTCOLOR
|
||||
234 "AUX28" "AUX28" DEFAULTCOLOR
|
||||
235 "AUX29" "AUX29" DEFAULTCOLOR
|
||||
236 "AUX30" "AUX30" DEFAULTCOLOR
|
||||
237 "AUX31" "AUX31" DEFAULTCOLOR
|
||||
238 "AUX32" "AUX32" DEFAULTCOLOR
|
||||
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
|
||||
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
|
||||
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
|
||||
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
|
||||
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
|
||||
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
|
||||
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
|
||||
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
255 "PAUSE" "PAUSE" DEFAULTCOLOR
|
||||
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