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Make mirrored weapons a cvar option
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@@ -1325,6 +1325,7 @@ void VR_Init()
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vr_enable_crouching = Cvar_Get( "vr_enable_crouching", "1", CVAR_ARCHIVE, "Crouching irl triggers ducking in game" );
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vr_height_adjust = Cvar_Get( "vr_height_adjust", "0.0", CVAR_ARCHIVE, "Additional height adjustment for in-game player (in metres)" );
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vr_flashlight_model = Cvar_Get( "vr_flashlight_model", "1", CVAR_ARCHIVE, "Set to 0 to prevent drawing the flashlight model" );
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vr_mirror_weapons = Cvar_Get( "vr_mirror_weapons", "0", CVAR_ARCHIVE, "Set to 1 to mirror the weapon models (for left handed use)" );
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//Not to be changed by users, as it will be overwritten anyway
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vr_stereo_side = Cvar_Get( "vr_stereo_side", "0", CVAR_READ_ONLY, "Eye being drawn" );
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@@ -15,6 +15,7 @@ convar_t *vr_control_scheme;
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convar_t *vr_enable_crouching;
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convar_t *vr_height_adjust;
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convar_t *vr_flashlight_model;
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convar_t *vr_mirror_weapons;
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//Used and updated continuously during rendering
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convar_t *vr_stereo_side;
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Submodule Projects/Android/jni/src/hlsdk-xash3d updated: 11fd4d7cee...564ce08e01.
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