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Updated README in preparation for v1.1.0 release
Updated default button mapping configuration
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@@ -39,17 +39,23 @@ Before attempting to start Lambda1VR you need to do the following:
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## Save Games File
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Save game files are stored on the internal memory of your quest in the xash/valve folder. This means that if you uninstall/reinstall Lambda1VR all the saves are retained. If you change headset just make sure you copy {quest}/xash/valve/save to the new Quest.
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Any update will not affect any of your save game files.
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## Controls
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Before you ask... YES!, the crowbar has to be swung in real life to smash stuff! (except in multi-player, you still have to press the trigger I'm afraid).
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### Left-handed people
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add the following cvar to your config.cfg file: hand "1"
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Add the following cvar to your config.cfg file: vr_control_scheme "10"
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If left handed players wish to mirror the weapons to avoid seeing the gaps in some of the weapon models then set the following cvar in config.cfg: vr_mirror_weapons "1"
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### Button / Controller Mappings
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### Button / Controller Mappings (Primary configuration)
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This is the primary/default button mapping, an alternative configuration that might suit smooth turn locomotion players will be coming soon..
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|Dominant Hand Controller||
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| --- | --- |
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@@ -58,29 +64,25 @@ add the following cvar to your config.cfg file: hand "1"
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|Grip (Hold)|Enable secondary fire|
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|Grip (Quick Click)|Reload|
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|Click Thumbstick|Use (action)|
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|Thumbstick Left/Right|Turn|
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|Thumbstick Up/Down|Select Weapon (Fire to accept new weapon)|
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|A / X (depending on dominant hand controller)|Crouch*|
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|B / Y (depending on dominant hand controller)|Jump|
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\* If you physically crouch in real life, then when the proper duck mechanic is triggered in-game you will see a HUD indicator in the top-right of the view
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|Off-hand Controller||
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| --- | --- |
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|Thumbstick|Move/Strafe|
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|Menu Button|Menu|
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|X / A (depending on off-hand controller)|Flashlight on/off|
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|Y / B (depending on off-hand controller)|Toggle screen mode for cut-scenes (Show multi-player score table in multi-player games)|
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|Orientation/Position|Flashlight Orientation/Position|
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|Trigger|Hold down to run)|
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|Grip (hold)|Weapon Stabilise (hold to remain active)*|
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|Click Thumbstick|**reserved for future use**|
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|Click Thumbstick|Enable/Disable Laser Aim|
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\* Weapon stabilisation has a deadzone when the two controllers are less than 15cm from each other to prevent screwing up aiming with the Glock etc
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|Left Controller Specific||
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| --- | --- |
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|Thumbstick|Move/Strafe|
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|Menu Button|Menu|
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|X|Flashlight on/off|
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|Y|Show multi-player score table (switches to screen layer view while Y is held down)|
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|Right Controller Specific||
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| --- | --- |
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|Thumbstick Left/Right|Turn|
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|Thumbstick Up/Down|Select Weapon (Fire to accept new weapon)|
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|A|Crouch|
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|B|Jump|
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\* Weapon stabilisation has a deadzone when the two controllers are less than 15cm from each other to prevent screwing up two-handed aiming with the Glock etc
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## Things to note / FAQs
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@@ -91,13 +93,12 @@ add the following cvar to your config.cfg file: hand "1"
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* If the player height is messed up. Try reseting the view by holding the home button for 2 seconds. After that go into the main menu and back into the game.
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* After changing files in xash/vale folder, often the device needs to be restarted for the game to use the changed files.
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## Known Issues
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Hopefully there will be fixes in time for most of the following, but rather than delay release any longer, none of could be considered show-stoppers:
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* *After a load or transition the crowbar and some other weapons' position is not located at the right controller, change weapon and then back again to resolve* - I am looking into this and hope to fix it in a future update
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* Application crashes when you complete the Hazard Course
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* RPG (and some other weapons) laser-targetting is based on head orientation
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* No way to enter text at the moment
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* Positional tracking doesn't really work on multi-player servers (unless you run your own server and set the following cvar: sv_accelerate 10000), it sort of works if you hold down the "run" trigger, but it isn't very good
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* Lambda1VR will crash if you haven't copied the half-life game assets to the right location, no warning, just crash
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@@ -107,8 +108,7 @@ Hopefully there will be fixes in time for most of the following, but rather than
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## Future To-Dos
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* Text entry / Virtual Keyboard - Frustratingly the Quest virtual keyboard isn't available through the native SDK :(
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* Add a flashlight model for the left hand when not stabilising a weapon
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* Better grenade throwing mechanics (pretty janky at the moment)
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## Building
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@@ -130,12 +130,13 @@ Alternatively you can use the docker image created by BrainSlugs83 which can be
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I would like to thank the following teams and individual for making this possible:
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* Baggyg - My long-time VR friend whose roles in this have been varied and all helpful, also the creator of excellent websites/artwork/assets for this mod
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* The Xash3D team
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* Baggyg - My long-time VR friend whose roles in this have been varied and all helpful, also the creator of excellent websites/artwork/assets for this mod and more recently becoming something of a MilkShape guru
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* The Xash3D team / Uncle Mike
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* GLE4ES without which this wouldn't have worked at all: https://github.com/ptitSeb/gl4es
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* Max Vollmer for their 2017 Half-Life VR mod, of which I used and modified the 6DoF weapons code for this mod, the original code for which can be seen here: https://github.com/maxvollmer/Half-Life-VR
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* The SideQuest team - For making it easy for people to install this
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* https://github.com/formicsapien for the weapon models that work much better with 6DoF
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* https://github.com/formicsapien for the weapon models that were used in the first couple of releases
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* Please go to
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## Notice of Non-Affiliation and Disclaimers
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