Small tweaks - hardcoded speed cvars

This commit is contained in:
Simon committed 2019-07-21 18:52:11 +01:00
1 parent 517fcacd36
commit a777cc8f65
3 files changed
+11 -5

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@@ -1306,7 +1306,7 @@ static void ovrApp_HandleInput( ovrApp * app )
float y = offHandRemoteTracking->HeadPose.Pose.Position.y - dominantRemoteTracking->HeadPose.Pose.Position.y;
if (z != 0.0f) {
weaponangles[YAW] = -degrees(atanf(x / z));
weaponangles[YAW] = snapTurn - degrees(atanf(x / z));
}
float zxDist = sqrtf(powf(x, 2) + powf(z, 2));
@@ -82,11 +82,11 @@ void VRHelper::UpdateGunPosition(struct ref_params_s* pparams)
void VRHelper::SendPositionUpdateToServer()
{
cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
cl_entity_t *viewent = gEngfuncs.GetViewModel();
Vector hmdOffset; // TODO
Vector weaponOrigin = viewent ? viewent->curstate.origin : Vector();
Vector weaponOffset = weaponOrigin - localPlayer->curstate.origin;
Vector weaponOffset = weaponOrigin - positions.vieworg;
Vector weaponAngles = viewent ? viewent->curstate.angles : Vector();
Vector weaponVelocity = viewent ? viewent->curstate.velocity : Vector();
@@ -53,9 +53,15 @@ void VRRenderer::Frame(double time)
{
// make sure these are always properly set
gEngfuncs.pfnClientCmd("fps_max 150");
gEngfuncs.pfnClientCmd("gl_vsync 0");
gEngfuncs.pfnClientCmd("crosshair 0");
gEngfuncs.pfnClientCmd("default_fov 110");
gEngfuncs.pfnClientCmd("default_fov 110");
//Force set these for now
gEngfuncs.pfnClientCmd("cl_upspeed 150");
gEngfuncs.pfnClientCmd("cl_forwardspeed 150");
gEngfuncs.pfnClientCmd("cl_backspeed 150");
gEngfuncs.pfnClientCmd("cl_sidespeed 150");
gEngfuncs.pfnClientCmd("cl_movespeedkey 3.0");
}