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Small tweaks - hardcoded speed cvars
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@@ -1306,7 +1306,7 @@ static void ovrApp_HandleInput( ovrApp * app )
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float y = offHandRemoteTracking->HeadPose.Pose.Position.y - dominantRemoteTracking->HeadPose.Pose.Position.y;
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if (z != 0.0f) {
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weaponangles[YAW] = -degrees(atanf(x / z));
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weaponangles[YAW] = snapTurn - degrees(atanf(x / z));
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}
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float zxDist = sqrtf(powf(x, 2) + powf(z, 2));
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@@ -82,11 +82,11 @@ void VRHelper::UpdateGunPosition(struct ref_params_s* pparams)
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void VRHelper::SendPositionUpdateToServer()
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{
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cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
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cl_entity_t *viewent = gEngfuncs.GetViewModel();
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Vector hmdOffset; // TODO
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Vector weaponOrigin = viewent ? viewent->curstate.origin : Vector();
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Vector weaponOffset = weaponOrigin - localPlayer->curstate.origin;
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Vector weaponOffset = weaponOrigin - positions.vieworg;
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Vector weaponAngles = viewent ? viewent->curstate.angles : Vector();
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Vector weaponVelocity = viewent ? viewent->curstate.velocity : Vector();
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@@ -53,9 +53,15 @@ void VRRenderer::Frame(double time)
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{
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// make sure these are always properly set
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gEngfuncs.pfnClientCmd("fps_max 150");
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gEngfuncs.pfnClientCmd("gl_vsync 0");
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gEngfuncs.pfnClientCmd("crosshair 0");
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gEngfuncs.pfnClientCmd("default_fov 110");
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gEngfuncs.pfnClientCmd("default_fov 110");
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//Force set these for now
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gEngfuncs.pfnClientCmd("cl_upspeed 150");
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gEngfuncs.pfnClientCmd("cl_forwardspeed 150");
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gEngfuncs.pfnClientCmd("cl_backspeed 150");
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gEngfuncs.pfnClientCmd("cl_sidespeed 150");
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gEngfuncs.pfnClientCmd("cl_movespeedkey 3.0");
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}
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