Changed type of CVAR

In case this was responsible for the FPS drops.. I am seeing the same
performance now as on 1.0.3
This commit is contained in:
Simon committed 2019-08-07 09:02:29 +01:00
1 parent eb4f443c5a
commit b615b5c2e4
1 file changed
+1 -1
@@ -1355,7 +1355,7 @@ void VR_Init()
//Create Cvars
vr_snapturn_angle = Cvar_Get( "vr_snapturn_angle", "45", CVAR_ARCHIVE, "Sets the angle for snap-turn, set to < 10.0 to enable smooth turning" );
vr_reloadtimeoutms = Cvar_Get( "vr_reloadtimeoutms", "200", CVAR_ARCHIVE, "How quickly the grip trigger needs to be release to initiate a reload" );
vr_positional_factor = Cvar_Get( "vr_positional_factor", "2600", CVAR_READ_ONLY, "Arbitrary number that makes positional tracking work" );
vr_positional_factor = Cvar_Get( "vr_positional_factor", "2600", CVAR_ARCHIVE, "Arbitrary number that makes positional tracking work" );
vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE, "1 - Use HMD for direction, 0 - Use off-hand controller for direction" );
vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE, "gun pitch angle adjust" );
vr_weapon_recoil = Cvar_Get( "vr_weapon_recoil", "0", CVAR_ARCHIVE, "Enables weapon recoil in VR, default is disabled, warning could make you sick" );