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Changed type of CVAR
In case this was responsible for the FPS drops.. I am seeing the same performance now as on 1.0.3
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@@ -1355,7 +1355,7 @@ void VR_Init()
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//Create Cvars
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vr_snapturn_angle = Cvar_Get( "vr_snapturn_angle", "45", CVAR_ARCHIVE, "Sets the angle for snap-turn, set to < 10.0 to enable smooth turning" );
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vr_reloadtimeoutms = Cvar_Get( "vr_reloadtimeoutms", "200", CVAR_ARCHIVE, "How quickly the grip trigger needs to be release to initiate a reload" );
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vr_positional_factor = Cvar_Get( "vr_positional_factor", "2600", CVAR_READ_ONLY, "Arbitrary number that makes positional tracking work" );
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vr_positional_factor = Cvar_Get( "vr_positional_factor", "2600", CVAR_ARCHIVE, "Arbitrary number that makes positional tracking work" );
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vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE, "1 - Use HMD for direction, 0 - Use off-hand controller for direction" );
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vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE, "gun pitch angle adjust" );
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vr_weapon_recoil = Cvar_Get( "vr_weapon_recoil", "0", CVAR_ARCHIVE, "Enables weapon recoil in VR, default is disabled, warning could make you sick" );
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