fixed weapon jammend and non stopping secondary fire bug

This commit is contained in:
dombomdom committed 2019-10-22 11:00:07 +02:00
1 parent ceeffa8f67
commit e4d01f9595
1 file changed
+7
@@ -293,6 +293,13 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
firingPrimary = (pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger);
sendButtonAction("+attack", firingPrimary);
}
// we need to release secondary fire if dominantGripPushed has been released before releasing trigger -> should fix the gun jamming and non stop firing secondary attack bug
if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
(pDominantTrackedRemoteOld->Buttons & ovrButton_Trigger) &&
(pDominantTrackedRemoteNew->Buttons& ovrButton_Trigger) == false)
{
sendButtonAction("+attack2", false);
}
}
//Duck