The repo ignores *.mdl, *.wav and the loading backgrounds, so a build from
source had no hands or replacement weapons. The script copies only the
missing, ignored files out of Team Beef's release APK, hash pinned.
The readback used gl4es's glReadPixels, which doesn't know the swapchain's
framebuffers. It uses the driver's now. The dump logs the driver's
framebuffer bindings, viewport and scissor, the share of pixels that
aren't black and the connection state, and vr-state.txt says whether a map
is running. New probe key: clear each eye to a flat colour before the dump,
to tell a broken readback from a broken picture. [vr-perf] shows game=active
once a map is running.
VR_ARCHITECTURE.md has what the first unattended runs found.
The target, the frame protocol as it is in TBXR, a list of the draw
calls that depend on the camera or the screen with the rule each one
uses, the diagnostic keys and a status table. Nothing in it has been
run on the headset yet.