Commit Graph
11 Commits
Author SHA1 Message Date
Madison 1a6749b072 docs: refresh Steam Frame README and setup 2026-10-11 13:16:34 +09:00
Madison 4fb7428b9e Frame map test and VR_ARCHITECTURE.md: right stick Y unbound, D-pad weapons and laser, flat screen view as a setting, the menu tile (dev only) 2026-10-05 16:48:03 +09:00
Madison 98bdb4405b VR_ARCHITECTURE.md: the reference display settings of the worn build (dev only) 2026-10-05 16:47:07 +09:00
Madison aacf6e5a0f Frame diagnostics: layer poses of the menu laser in the dump, composite_menu.py; status after the Steam-in-place, laser and 120 Hz runs (dev only) 2026-10-05 16:47:07 +09:00
Madison 2aee8ee1e1 VR_ARCHITECTURE.md: status after the controls, roll, laser, Steam-in-place and refresh work (dev only) 2026-10-05 16:47:07 +09:00
Madison 3843dda03e VR_ARCHITECTURE.md: the Frame controller map as one table, what the grips rely on (dev only) 2026-10-05 16:47:07 +09:00
Madison 57aa2aea08 VR_ARCHITECTURE.md: eye poses, the HUD pass and what was measured (dev only) 2026-10-05 16:47:07 +09:00
Madison b791b82099 Note the first Steam title launch and the release assets in VR_ARCHITECTURE.md (dev only) 2026-10-05 16:47:07 +09:00
Madison ad16b48b1f Fetch the git-ignored models and sounds from the v1.7.4 release (dev only)
The repo ignores *.mdl, *.wav and the loading backgrounds, so a build from
source had no hands or replacement weapons. The script copies only the
missing, ignored files out of Team Beef's release APK, hash pinned.
2026-10-05 16:47:07 +09:00
Madison 208cb7d1c7 Frame diagnostics: read the eyes with the driver's GL, more state in the dump (dev only)
The readback used gl4es's glReadPixels, which doesn't know the swapchain's
framebuffers. It uses the driver's now. The dump logs the driver's
framebuffer bindings, viewport and scissor, the share of pixels that
aren't black and the connection state, and vr-state.txt says whether a map
is running. New probe key: clear each eye to a flat colour before the dump,
to tell a broken readback from a broken picture. [vr-perf] shows game=active
once a map is running.

VR_ARCHITECTURE.md has what the first unattended runs found.
2026-10-05 16:46:58 +09:00
Madison b5689385e1 Add VR_ARCHITECTURE.md for the Frame build (dev only)
The target, the frame protocol as it is in TBXR, a list of the draw
calls that depend on the camera or the screen with the rule each one
uses, the diagnostic keys and a status table. Nothing in it has been
run on the headset yet.
2026-10-05 16:46:57 +09:00