Commit Graph

  • d24695d662 Link the prebuilt Steam Frame 0.1 download frame-dev Madison 2026-10-11 23:51:24 +09:00
  • 89fb3fc07e Clarify cross-platform Steam Frame build and installation v0.1.0 Madison 2026-10-11 20:20:41 +09:00
  • 73d20c21aa Record public experimental source publication Madison 2026-10-11 17:58:43 +09:00
  • 41a599a871 Prepare public Lambda1VR source and remove tracked SDK paths Madison 2026-10-11 17:46:14 +09:00
  • b5f1779386 Record PR0 hygiene findings and publication holds Madison 2026-10-11 16:59:23 +09:00
  • f3773cb04d Fix LAN host slots and OpenXR loader for paired Android builds Madison 2026-10-11 14:18:03 +09:00
  • 1a6749b072 docs: refresh Steam Frame README and setup Madison 2026-10-11 13:16:34 +09:00
  • 04676eefe1 Document experimental private hold and PR0 release blockers Madison 2026-10-11 10:29:45 +09:00
  • 4fb7428b9e Frame map test and VR_ARCHITECTURE.md: right stick Y unbound, D-pad weapons and laser, flat screen view as a setting, the menu tile (dev only) Madison 2026-10-05 16:48:03 +09:00
  • 98bdb4405b VR_ARCHITECTURE.md: the reference display settings of the worn build (dev only) Madison 2026-10-05 10:52:17 +09:00
  • aacf6e5a0f Frame diagnostics: layer poses of the menu laser in the dump, composite_menu.py; status after the Steam-in-place, laser and 120 Hz runs (dev only) Madison 2026-10-05 09:11:04 +09:00
  • 2aee8ee1e1 VR_ARCHITECTURE.md: status after the controls, roll, laser, Steam-in-place and refresh work (dev only) Madison 2026-10-05 02:16:05 +09:00
  • 77150eeb57 Frame diagnostics: thread CPU and waits in [vr-perf], load and exit_seconds keys, perf_run.sh (dev only) Madison 2026-10-05 02:04:05 +09:00
  • 7552d2c312 deploy.sh: don't launch while the headset isn't in standby, and say Steam is used in place (dev only) Madison 2026-10-04 23:38:49 +09:00
  • 3372d5af6e Frame diagnostics: aim the synthetic hands, show the pointer in the dump, level-HUD analysis (dev only) Madison 2026-10-04 23:36:41 +09:00
  • 3843dda03e VR_ARCHITECTURE.md: the Frame controller map as one table, what the grips rely on (dev only) Madison 2026-10-04 22:11:28 +09:00
  • a5c1c07503 Frame diagnostics: diag_roll, diag_press, diag_gap and a log line per button (dev only) Madison 2026-10-04 22:10:38 +09:00
  • 57aa2aea08 VR_ARCHITECTURE.md: eye poses, the HUD pass and what was measured (dev only) Madison 2026-10-04 21:24:35 +09:00
  • ee43034963 Frame diagnostics: eye poses and traced depth probes in the dump, cmd key (dev only) Madison 2026-10-04 21:23:37 +09:00
  • b791b82099 Note the first Steam title launch and the release assets in VR_ARCHITECTURE.md (dev only) Madison 2026-10-04 19:26:32 +09:00
  • ad16b48b1f Fetch the git-ignored models and sounds from the v1.7.4 release (dev only) Madison 2026-10-04 19:15:28 +09:00
  • 208cb7d1c7 Frame diagnostics: read the eyes with the driver's GL, more state in the dump (dev only) Madison 2026-10-04 19:13:31 +09:00
  • b5689385e1 Add VR_ARCHITECTURE.md for the Frame build (dev only) Madison 2026-10-04 18:52:46 +09:00
  • bd8d932baf Add deploy script and host tests for the Frame build (dev only) Madison 2026-10-04 18:52:46 +09:00
  • 231f5513a2 Add unattended test switches for the Frame build (dev only) Madison 2026-10-04 18:52:46 +09:00
  • e6b3e26003 Frame: make the menu tile with the Frame's button help at build time Madison 2026-10-05 16:46:57 +09:00
  • 3c5d2cc813 Frame: right stick up and down do nothing, D-pad is weapons and laser, flat screen view is a setting Madison 2026-10-05 16:45:00 +09:00
  • 5ee2b12181 Doc: the reference display settings for the Frame build Madison 2026-10-05 10:51:10 +09:00
  • afbc400cfe Frame: size the eye image from vr_resolution_scale, ask for a refresh rate Madison 2026-10-05 02:02:49 +09:00
  • a4f12f84fd Frame: use Half-Life from Steam where it is, read only Madison 2026-10-04 23:38:22 +09:00
  • 571fed0ef5 Frame: the menu laser, always on top of the screen Madison 2026-10-04 23:34:56 +09:00
  • c97235b543 Frame: turn the level HUD the right way, and keep camera-facing sprites level Madison 2026-10-04 23:30:55 +09:00
  • f32023fff2 Frame: vr_hud_level, to turn the level HUD off Madison 2026-10-04 23:01:59 +09:00
  • 45c66088fd Doc: the Frame controls, from Half-Life's own gamepad layout, and the level HUD Madison 2026-10-04 22:10:56 +09:00
  • 51c2ffd4d5 Frame: keep the HUD and the text of scripted sequences level when the head rolls Madison 2026-10-04 22:08:22 +09:00
  • b126446f9c Frame: use Half-Life's own gamepad layout for the controllers Madison 2026-10-04 22:06:54 +09:00
  • 0220e23845 Doc: eye poses and the HUD distance on the Frame Madison 2026-10-04 21:23:54 +09:00
  • 1eac3db3ce Frame: put the HUD at vr_hud_distance Madison 2026-10-04 21:06:56 +09:00
  • 02e68f7916 Frame: draw each eye from the runtime's eye pose Madison 2026-10-04 21:06:51 +09:00
  • 6ff4159d3c Frame: log what the runtime says about each eye Madison 2026-10-04 20:58:15 +09:00
  • daec3490e7 Update the Steam Frame doc after the first run on the headset Madison 2026-10-04 19:13:10 +09:00
  • ce8b7f8d6d Frame: set the swapchain attachments with the driver's GL Madison 2026-10-04 19:06:15 +09:00
  • 5c2769c0ea Set the JavaVM pointer that jni_shutdown uses Madison 2026-10-04 19:05:49 +09:00
  • 3e9c44b38b Add a doc for the Steam Frame build Madison 2026-10-04 18:47:00 +09:00
  • 247d8be660 Keep the game data in Documents on the Frame Madison 2026-10-04 18:44:21 +09:00
  • afe3c6f890 Add Valve Frame controller bindings Madison 2026-10-04 18:43:20 +09:00
  • 9ad98dcf51 Make the OpenXR setup work on SteamVR for the Frame build Madison 2026-10-04 18:41:58 +09:00
  • b3058f76f6 Add a Steam Frame build type with the Khronos OpenXR loader Madison 2026-10-04 18:36:18 +09:00
  • 99a0d62ebb Fix black edges + prevent accidental weapon switching steam-frame DrBeef 2026-09-02 22:52:05 +01:00
  • 8fa5e6b276 Use our updated background DrBeef 2026-01-07 19:03:32 +00:00
  • 3e3572d89e Multiple fixes to improve QoL DrBeef 2026-01-05 11:42:10 +00:00
  • d6d9ee4d08 Updated Android API level to 32 DrBeef 2025-10-16 10:07:17 +01:00
  • 482bd03fd1 few minor fixes DrBeef 2025-10-15 22:28:55 +01:00
  • 3819a63344 Update README.md Grant Bagwell 2023-08-28 10:18:16 +02:00
  • 6fe7d75c0c Option to reverse the direction of the flashlight Simon 2023-07-01 15:46:59 +01:00
  • 20f282c161 Fix incorrect movement speed on the diagonal (Pico) Simon 2023-05-29 14:16:13 +01:00
  • c0b09aab2d Ensure menu displayed in front of player on start-up Simon 2023-05-01 17:38:14 +01:00
  • 3e966fe5a5 Merge branch 'master' of https://github.com/DrBeef/Lambda1VR Simon 2023-05-01 17:28:44 +01:00
  • 1281fe7e4c Updated SDK for gesture use (thanks @petr666 ) Simon 2023-05-01 17:28:40 +01:00
  • a5668b92f8 Update install instructions Grant Bagwell 2023-05-01 17:27:02 +02:00
  • cb3000f57f Implement clean shutdown Simon 2023-05-01 09:57:09 +01:00
  • ae567ebd9b Fix crash on quest firmware v53 Simon 2023-04-28 19:47:17 +01:00
  • 5352b02167 Extra changes required for use gesture Simonandpetr666 2023-03-17 21:33:19 +00:00
  • eabaff03a0 Merge branch 'petr666-feature/use-gesture' Simon 2023-03-17 21:30:29 +00:00
  • 1724d3e3ca Merge branch 'feature/use-gesture' of https://github.com/petr666/Lambda1VR into petr666-feature/use-gesture Simon 2023-03-17 21:28:34 +00:00
  • 6ace772cd3 @MuadDib's Use Gesture SimonandIgor Valjevic 2023-03-17 20:32:47 +00:00
  • 425a209319 Renamed cvar Simon 2023-03-17 20:19:47 +00:00
  • 385af10513 Fix issues with Op Force Simon 2023-03-17 20:04:26 +00:00
  • 2aa7dfddc5 Final bits for OpenXR support Simon 2023-03-16 22:05:05 +00:00
  • 1f60a9d2c4 Starting to get OpenXR working Simon 2023-03-15 23:48:41 +00:00
  • aecb3eeb67 Use gesture Petr Bartos 2023-02-24 19:47:22 +01:00
  • 8d3b6851fa Update to blushift Simon 2022-11-04 23:52:06 +00:00
  • bcd365ebab Merge branch 'master' of https://github.com/DrBeef/Lambda1VR Simon 2022-09-20 20:40:14 +01:00
  • 079e67a0fa Crowbar.. Simon 2022-09-20 20:40:11 +01:00
  • 8200a40bcb Fix issue when people have their menu buttons switched Grant Bagwell 2022-09-20 19:47:23 +02:00
  • f1790130ac Added umbrella model for They Hunger from Keto Simon 2022-09-10 17:15:27 +01:00
  • 50d94ce705 Couple of extra changes... Simon 2022-09-09 19:34:58 +01:00
  • d35f933cb7 Update L1VR_SurfaceView.c Simon 2022-09-04 23:21:56 +01:00
  • 72050e86ca Update .gitignore Simon 2022-09-04 14:32:22 +01:00
  • faef5863ac Apply smoothing to left hand joystick Simon 2022-09-04 14:17:28 +01:00
  • 547118fed9 Couple of small things.. Simon 2022-09-04 11:40:15 +01:00
  • 8cb8435b6d 64-bit build Simon 2022-09-04 11:25:13 +01:00
  • 7a5c9e87a5 Update .gitmodules Simon 2022-09-04 11:10:57 +01:00
  • 42a557e6cd Merge pull request #92 from kote2345/master Simon 2022-09-04 10:47:18 +01:00
  • 7f322e7919 Merge pull request #91 from metatick/master Simon 2022-09-04 10:44:26 +01:00
  • 161422b701 Merge branch 'master' into master Simon 2022-09-04 10:44:19 +01:00
  • 1bf0a13e4d Various QoL Fixes / Changes Simon 2022-09-04 10:42:36 +01:00
  • eb3c9a7585 Update submodule kote2345 2022-08-06 00:10:14 +04:00
  • efff6b76c1 Add model gmgeneral kote2345 2022-08-06 00:08:03 +04:00
  • 8de93c2430 Update submodules kote2345 2022-08-04 23:45:54 +04:00
  • 828a97a822 Support They Hunger and Afraid of Monsters Director's Cut kote2345 2022-08-04 22:27:37 +04:00
  • 45a54b296b Delete hlsdk-xash3d_aomdc kote2345 2022-07-12 23:00:52 +04:00
  • d77216d94d Add submodules kote2345 2022-07-12 22:59:42 +04:00
  • 38147dd7f2 Add submodules kote2345 2022-07-12 22:42:23 +04:00
  • 3bf2b1f4f2 New backpack implementation Michael Thomas 2022-05-07 17:16:00 +07:00
  • e8250ffdbf Corrected positional movement on Quest 2 Simon 2021-01-26 22:52:39 +00:00
  • 4d001d7f75 Ensure Quest 2 STAY2 at 90hz Simon 2020-12-12 11:48:42 +00:00
  • fa4d216b7a 90hz Mode support for Quest 2 Simon 2020-12-10 20:56:10 +00:00
  • a8e07c0e2c Updated to fix FOV issues Simon 2020-10-18 22:19:03 +01:00
  • 3cd847191f Fixes for Quest 2 Simon 2020-10-14 19:10:49 +01:00