The Frame build rendered the runtime's 1728 square recommendation, but the
panel is 2160 square. The eye image is now the recommended size times
vr_resolution_scale (archived, 1.25 by default, which is 2160), held to what
the view (maxImageRect) and the swapchain allow; the engine's screen size is
set to match before the swapchains are made. The log has the recommended size,
the largest the view and swapchain take, and what was used. The HUD shift
and the rest work from the real width, so they follow.
vr_refresh_rate (archived, default 90, standard section 9) is asked for
with xrRequestDisplayRefreshRateFB: the highest the runtime offers that isn't
over it. The offered list, the request and the result are logged. The
earlier "now: 90 Hz" at a 13.89 ms frame period was a mismatch in what
was read, not asked for; vr_refresh follows the real frame period.
Frame build only. Builds, haven't run it on the headset yet.
The Android container on the Frame shows the headset's Steam folders at the
same paths, read only. At start the app looks for steamapps/common/Half-Life
(valve/liblist.gam) in the Steam library and in the other libraries
libraryfolders.vdf lists, and gives the engine that folder as XASH3D_RODIR.
The engine searches it after the writable folder, so the saves, the
settings and the files this app puts in /sdcard/Documents/Lambda1VR (the
replacement models and sprites) win over Steam's. Nothing is written into the
Steam folder. If there's no Half-Life there, a copy in Documents is used as
before, and a [data] line in the log says which one it was.
Builds. Haven't tried it on the headset yet.
What the runtime said about the eyes on my headset (+-34.5 mm, no
rotation), what's drawn and submitted from that now, where the HUD
sits and how to move it, and what I measured on the eye images.
Unattended on the desk, but it runs: loader, session, first level in both
eyes, clean quit. Also the three Frame fixes (framebuffer attachments,
engine log, refresh rate) and the JavaVM one, which touches Quest too.
How to build it, install it, where the game data goes, what the controls
are, what I changed and why, and what I've checked so far (not much on
the headset side, I haven't tried it there yet).