Simon
e8250ffdbf
Corrected positional movement on Quest 2
2021-01-26 22:52:39 +00:00
Simon
4d001d7f75
Ensure Quest 2 STAY2 at 90hz
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VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:48:42 +00:00
Simon
fa4d216b7a
90hz Mode support for Quest 2
2020-12-10 20:56:10 +00:00
Simon
a8e07c0e2c
Updated to fix FOV issues
2020-10-18 22:19:03 +01:00
Simon
3cd847191f
Fixes for Quest 2
2020-10-14 19:10:49 +01:00
Simon
e0a5c1a9fb
Fix random crash
2020-04-12 15:03:49 +01:00
Simon
7ac3a2bcff
Allow user to throw/place more than a single satchel
2020-04-12 14:22:22 +01:00
Simon
5d68d5e910
Make geneworm scream when shot
2020-02-23 22:56:49 +00:00
Simon
f3c1e4d0be
Update hlsdk-xash3d-opfor
2020-02-19 19:10:49 +00:00
Simon
bcd7f5b98b
Support for hand models...
...
...when not holding torch or holding weapon.
2020-02-18 22:59:11 +00:00
Simon
daaf6ef848
Flashlight Render now using same logic as weapon
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This prevents it from dragging behind player movement. Looks WAY better
2020-02-17 21:50:41 +00:00
Simon
d032696011
Implementation of Quick Crouch/Jump
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Use double click of jump button to crouch jump
2020-02-16 23:05:18 +00:00
Simon
68f0042498
Fix missing Mortar in "The Package"
2020-02-15 00:00:16 +00:00
Simon
e97c765399
Fixes (Swimming and Laser Sight)
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- Revert Swimming to old style and add crouch button to sink quicker
- Updated the laser sight and added laser spot - shouldn't crash any more
2020-02-13 23:20:10 +00:00
Simon
eef802214b
Nicer Pointer and death click
2020-02-12 23:06:16 +00:00
Simon
fbaf91d438
Hopefully fixed electric cable issue
2020-02-09 22:55:41 +00:00
Simon
c7594ba0cb
Ensure game restarts after death
2020-02-05 23:08:51 +00:00
Simon
3a66403ee6
Sniper Scope Stabilisation
2020-02-04 21:55:39 +00:00
Simon
38308c1a67
Configuration Options..
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Mirror Weapons config option (for left handed to avoid seeing missing textures on weapons
Head Torch - In case player wants head based torch for whatever reason
2020-02-02 16:47:26 +00:00
Simon
c9a3cf0e9b
Update Controls.cpp
2020-01-28 21:58:27 +00:00
Simon
4c53b05513
New weapon haptics + bug fixes for single controller mode
2020-01-27 21:52:10 +00:00
Simon
f098bd2557
Fixes one controller secondary fire locking issue
2020-01-26 22:42:19 +00:00
Simon
23f5ebd742
Control & Config
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- Control Configuration Menu (change control mode, snap turn angle & movement direction)
- Implementation of one controller control scheme (still requires minimal use of second controller)
2020-01-26 00:11:00 +00:00
Simon
51f1f8f888
Update hlsdk-xash3d-opfor
2020-01-23 21:28:00 +00:00
Simon
07c7c54891
Update hlsdk-xash3d-opfor
2020-01-23 19:08:17 +00:00
Simon
7f6acb4f38
Work on Controller Configurations
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Added rudimentary one controller config
2020-01-22 23:06:11 +00:00
Simon
1ae35ed6ee
Update hlsdk-xash3d-opfor
2020-01-19 23:34:25 +00:00
Simon
a4436cab5a
Update hlsdk-xash3d-opfor
2020-01-17 23:11:58 +00:00
Simon
c21086e692
penguin noises + more
2020-01-17 18:41:52 +00:00
Simon
c1d772f9df
Update hlsdk-xash3d-opfor
2020-01-16 23:27:24 +00:00
Simon
73247bea53
Update hlsdk-xash3d-opfor
2020-01-16 23:17:28 +00:00
Simon
32308f07e0
Scope sight rotation
2020-01-16 22:24:09 +00:00
Simon
3924f096e4
Small fixes
2020-01-15 22:38:19 +00:00
Simon
01a6b1c170
Added opfor submodule
2020-01-15 22:08:09 +00:00
Simon
eab9706169
Updates for opposing force
2020-01-15 20:34:36 +00:00
Simon
6367f12a09
Support for OpFor Sniper Scope & General Improvements
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Including the Yaw Drift fix
2020-01-13 22:41:39 +00:00
Simon
8a402cae69
Start of changes for Opposing Force support
2020-01-07 22:09:52 +00:00
Simon
97215518a6
Fix blueshift dial turn bug
2020-01-03 23:50:26 +00:00
Simon
20d7d7badb
Usable Entity Highlighting and Haptics
2020-01-02 23:00:45 +00:00
Simon
5d2d102f02
Extend length of crowbar
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baggyg updated the crowbar model to be held further down (making it longer) so code update to reflect that change to the impact line
2020-01-01 11:41:56 +00:00
Simon
1be92c7b9d
Engage Comfort Mask if enabled when using smooth turn
2019-11-28 00:04:58 +00:00
Simon
aa00afa624
Use Action
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This is now based on the dominant hand controller location, now you don't have to be looking at the button/switch etc that you want to use, the controller just has to be pointed at, and in the vicinity of, the item when you click Use. I fixed this when I noticed I couldn't raise/lower some elevators in BlueShift without looking at the switch (and therefore not being able to see what I was doing to the elevator), so that was worth fixing!
2019-11-26 19:09:55 +00:00
Simon
913417f198
Fixed crowbar hit logic
2019-11-26 13:21:09 +00:00
Simon
c7a7e7e2f7
Configurable Comfort Vignette
2019-11-24 19:09:29 +00:00
Simon
eaa9fdceba
Update Version Numbers for next release
2019-11-24 17:46:05 +00:00
Simon
b039d7e9e8
Quick Save/Load
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Place off-hand controller out of sight, wait for haptic blip:
* Press X/A to Save
* Press Y/B to Load
2019-11-07 23:31:35 +00:00
Simon
927b5c56b7
Merge branch 'master' of https://github.com/DrBeef/Lambda1VR
2019-11-04 23:07:29 +00:00
Simon
fca84e920f
Fix under water movement using controller
2019-11-04 23:07:26 +00:00
dombomdom
a99c74b9fe
fixed wrong haptic backpack ready feedback when controller was not moving
2019-11-01 12:32:51 +01:00
Simon
49fcb4baa9
Control gun turrets/cannons using Weapon Controller
2019-10-29 13:05:53 +00:00