Commit Graph
193 Commits
Author SHA1 Message Date
Simon e8250ffdbf Corrected positional movement on Quest 2 2021-01-26 22:52:39 +00:00
Simon 4d001d7f75 Ensure Quest 2 STAY2 at 90hz
VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:48:42 +00:00
Simon fa4d216b7a 90hz Mode support for Quest 2 2020-12-10 20:56:10 +00:00
Simon a8e07c0e2c Updated to fix FOV issues 2020-10-18 22:19:03 +01:00
Simon 3cd847191f Fixes for Quest 2 2020-10-14 19:10:49 +01:00
Simon e0a5c1a9fb Fix random crash 2020-04-12 15:03:49 +01:00
Simon 7ac3a2bcff Allow user to throw/place more than a single satchel 2020-04-12 14:22:22 +01:00
Simon 5d68d5e910 Make geneworm scream when shot 2020-02-23 22:56:49 +00:00
Simon f3c1e4d0be Update hlsdk-xash3d-opfor 2020-02-19 19:10:49 +00:00
Simon bcd7f5b98b Support for hand models...
...when not holding torch or holding weapon.
2020-02-18 22:59:11 +00:00
Simon daaf6ef848 Flashlight Render now using same logic as weapon
This prevents it from dragging behind player movement. Looks WAY better
2020-02-17 21:50:41 +00:00
Simon d032696011 Implementation of Quick Crouch/Jump
Use double click of jump button to crouch jump
2020-02-16 23:05:18 +00:00
Simon 68f0042498 Fix missing Mortar in "The Package" 2020-02-15 00:00:16 +00:00
Simon e97c765399 Fixes (Swimming and Laser Sight)
- Revert Swimming to old style and add crouch button to sink quicker
- Updated the laser sight and added laser spot - shouldn't crash any more
2020-02-13 23:20:10 +00:00
Simon eef802214b Nicer Pointer and death click 2020-02-12 23:06:16 +00:00
Simon fbaf91d438 Hopefully fixed electric cable issue 2020-02-09 22:55:41 +00:00
Simon c7594ba0cb Ensure game restarts after death 2020-02-05 23:08:51 +00:00
Simon 3a66403ee6 Sniper Scope Stabilisation 2020-02-04 21:55:39 +00:00
Simon 38308c1a67 Configuration Options..
Mirror Weapons config option (for left handed to avoid seeing missing textures on weapons
Head Torch - In case player wants head based torch for whatever reason
2020-02-02 16:47:26 +00:00
Simon c9a3cf0e9b Update Controls.cpp 2020-01-28 21:58:27 +00:00
Simon 4c53b05513 New weapon haptics + bug fixes for single controller mode 2020-01-27 21:52:10 +00:00
Simon f098bd2557 Fixes one controller secondary fire locking issue 2020-01-26 22:42:19 +00:00
Simon 23f5ebd742 Control & Config
- Control Configuration Menu (change control mode, snap turn angle & movement direction)
- Implementation of one controller control scheme (still requires minimal use of second controller)
2020-01-26 00:11:00 +00:00
Simon 51f1f8f888 Update hlsdk-xash3d-opfor 2020-01-23 21:28:00 +00:00
Simon 07c7c54891 Update hlsdk-xash3d-opfor 2020-01-23 19:08:17 +00:00
Simon 7f6acb4f38 Work on Controller Configurations
Added rudimentary one controller config
2020-01-22 23:06:11 +00:00
Simon 1ae35ed6ee Update hlsdk-xash3d-opfor 2020-01-19 23:34:25 +00:00
Simon a4436cab5a Update hlsdk-xash3d-opfor 2020-01-17 23:11:58 +00:00
Simon c21086e692 penguin noises + more 2020-01-17 18:41:52 +00:00
Simon c1d772f9df Update hlsdk-xash3d-opfor 2020-01-16 23:27:24 +00:00
Simon 73247bea53 Update hlsdk-xash3d-opfor 2020-01-16 23:17:28 +00:00
Simon 32308f07e0 Scope sight rotation 2020-01-16 22:24:09 +00:00
Simon 3924f096e4 Small fixes 2020-01-15 22:38:19 +00:00
Simon 01a6b1c170 Added opfor submodule 2020-01-15 22:08:09 +00:00
Simon eab9706169 Updates for opposing force 2020-01-15 20:34:36 +00:00
Simon 6367f12a09 Support for OpFor Sniper Scope & General Improvements
Including the Yaw Drift fix
2020-01-13 22:41:39 +00:00
Simon 8a402cae69 Start of changes for Opposing Force support 2020-01-07 22:09:52 +00:00
Simon 97215518a6 Fix blueshift dial turn bug 2020-01-03 23:50:26 +00:00
Simon 20d7d7badb Usable Entity Highlighting and Haptics 2020-01-02 23:00:45 +00:00
Simon 5d2d102f02 Extend length of crowbar
baggyg updated the crowbar model to be held further down (making it longer) so code update to reflect that change to the impact line
2020-01-01 11:41:56 +00:00
Simon 1be92c7b9d Engage Comfort Mask if enabled when using smooth turn 2019-11-28 00:04:58 +00:00
Simon aa00afa624 Use Action
This is now based on the dominant hand controller location, now you don't have to be looking at the button/switch etc that you want to use, the controller just has to be pointed at, and in the vicinity of, the item when you click Use. I fixed this when I noticed I couldn't raise/lower some elevators in BlueShift without looking at the switch (and therefore not being able to see what I was doing to the elevator), so that was worth fixing!
2019-11-26 19:09:55 +00:00
Simon 913417f198 Fixed crowbar hit logic 2019-11-26 13:21:09 +00:00
Simon c7a7e7e2f7 Configurable Comfort Vignette 2019-11-24 19:09:29 +00:00
Simon eaa9fdceba Update Version Numbers for next release 2019-11-24 17:46:05 +00:00
Simon b039d7e9e8 Quick Save/Load
Place off-hand controller out of sight, wait for haptic blip:
* Press X/A to  Save
* Press Y/B to Load
2019-11-07 23:31:35 +00:00
Simon 927b5c56b7 Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-11-04 23:07:29 +00:00
Simon fca84e920f Fix under water movement using controller 2019-11-04 23:07:26 +00:00
dombomdom a99c74b9fe fixed wrong haptic backpack ready feedback when controller was not moving 2019-11-01 12:32:51 +01:00
Simon 49fcb4baa9 Control gun turrets/cannons using Weapon Controller 2019-10-29 13:05:53 +00:00