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To fix warping I have: 1. Created a symmetrically sized render target, wish I'd done this in the first place! it takes a bit of the guess work out of one of the projection matrices (for the timewarp layer) which may have been the cause of the "warping" 2. Added a very rudimentary neck model.. basically just translate the eyes forwards a little so when you spin your head they aren;t rotating around a central axis between the eyes, but in more of a neck position. The positional tracking should have been handling this, but maybe it wasn;t quite enough