Simon
8296398e38
Fixes FPS issue and hopefully "warping"
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To fix warping I have:
1. Created a symmetrically sized render target, wish I'd done this in
the first place! it takes a bit of the guess work out of one of the
projection matrices (for the timewarp layer) which may have been the
cause of the "warping"
2. Added a very rudimentary neck model..
basically just translate the eyes forwards a little so when you spin
your head they aren;t rotating around a central axis between the eyes,
but in more of a neck position. The positional tracking should have been
handling this, but maybe it wasn;t quite enough
2019-08-05 17:10:05 +01:00
Simon
a48c8c1383
Fix dodgy positional tracking issue!
2019-08-04 20:13:10 +01:00
Simon
f57bdafb9c
Correct positional for trigger being pushed
2019-08-04 15:58:15 +01:00
Simon
3a0169d774
HMD oriented direction movement should work
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also positional movement multiplier was too high, reduced to more
realistic level
2019-08-04 08:51:40 +01:00
Simon
762d0160f1
Some CVAR changes
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- added a very rudimentary neck model (laughable)
- Decreased the positional multiplier, seemed to be affecting movement
too much, feels better to me now
- stereo side rendering controller by a render info cvar, which can be
used in the client dlls too now
- Left handed control implementation
2019-08-04 08:25:37 +01:00
Simon
173e33bd56
update HLSDK
2019-08-03 17:51:39 +01:00
Simon
7e67ee25c9
Added hlsdk submodule
2019-08-03 09:08:31 +01:00
Simon
5326d10d49
Removed incorrectly licensed HLSDK from project
2019-08-03 08:41:12 +01:00
Simon
48481b0530
Controller Code separation
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Also preparing to move the hlsdk to its own repo to be license
compliant.
2019-08-03 08:37:39 +01:00
Grant Bagwell
607d6e1682
Menu Button fires Escape
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The menu button now exits the menu as well as enters it. Stopgap for blocked menu issue
2019-08-01 15:54:34 +02:00
Simon
25c1fcdf6b
Force client weapons...
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..for now.. will probably have to revisit this at some point.
2019-08-01 08:04:10 +01:00
Simon
ba6cc76136
Further weapon angle improvements
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Ensure they don' affect other non-aimed weapons like hand grenade etc
Fixed the CVAR not applying issue, now all vr_ cvars will work correctly
if set in config.cfg
2019-08-01 07:45:10 +01:00
Simon
5ce0aeee7d
Improved the non-linear movement scaling
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Makes small movements with the joystick a LOT easier and is consistent
in all directions
2019-08-01 07:12:12 +01:00
Simon
f9da415286
Gun angle adjustment
2019-07-31 23:01:20 +01:00
Simon
ed7b0ec046
Aiming should now work and other fixes
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- Should be possible to shoot headcrabs
- Laser sight enabled by left thumbstick click
- Press Y to switch to screen view mode (good for mod cinematics)
..still a bit more work required though
2019-07-31 22:25:40 +01:00
Simon
70fe5149b0
Improve FOV value
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dropping by 2 degrees makes it feel a little more correct
2019-07-27 23:45:15 +01:00
Simon
19c0b53c8e
Update to work with latest OVR release
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Adds permission request logic on start-up
2019-07-27 22:47:59 +01:00
Simon
49eeafb18f
Demo Build defines
2019-07-25 14:05:32 +01:00
Simon
3acdde7a25
Fixed suddenly occuring build break
2019-07-25 13:16:41 +01:00
Simon
28378f6c5c
Assign a randomly generated player name
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If user hasn;t changed their name in the config.cfg, then just generate
a random name VRPlayer-xxxxxxxx
2019-07-23 23:29:28 +01:00
Simon
edeed1fd10
Clean shutdown
2019-07-23 23:04:05 +01:00
Simon
9456923b82
Tidying and small fixes
2019-07-23 22:19:02 +01:00
Simon
1e09894cc5
Only show screen in multiplayer
2019-07-23 13:35:06 +01:00
Simon
a8b8440ada
A few small tweaks:
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- Screen should appear in front of user
- Command Line file should now work
- Left-handed control of menu should now work
2019-07-23 13:29:34 +01:00
Simon
ec6843a2bb
commandline.txt
2019-07-22 23:31:05 +01:00
Simon
eec4c9e903
Disable weapon recoil for VR by default
2019-07-22 20:57:25 +01:00
Simon
caf8eba562
Couple of tweaks
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- Add checkbox for Show FPS
- Fix for Multiplayer
2019-07-21 23:31:33 +01:00
Simon
d934f5bae0
Fixed weapon stabilisation calc
2019-07-21 22:46:30 +01:00
Simon
8abab7b190
Attempted fix for weirdness with weapon stability
2019-07-21 19:19:04 +01:00
Simon
a777cc8f65
Small tweaks - hardcoded speed cvars
2019-07-21 18:52:11 +01:00
Simon
517fcacd36
Weapon Stabilisation
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- Grab weapon using grip on off-hand
- Release by releasing grip
- X now turns flashlight on/off
- off-hand trigger is Run
2019-07-21 15:22:11 +01:00
Simon
cd9ecaec67
Move reload to grip and got it working correctly
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also fixes a bug where firing and reloading at the same time caused
primary fire to get stuck "on"
2019-07-21 10:26:57 +01:00
Grant Bagwell
aac9f2283f
HUD Tweak
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Moved the gun selection boxes much further down since they only appear when using them
2019-07-21 00:12:46 +02:00
Grant Bagwell
cb8ffa566d
Moved and Fixed Reload
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- Not sure why working before. I suspect the -reload was being called too soon and need to wait for next frame (or something like this)
- Moved to X button and now works
2019-07-20 23:28:15 +02:00
Simon
3b792837eb
More HUD tweaking..
2019-07-20 21:08:53 +01:00
Simon
4f9f562dfb
Tweakin'
2019-07-20 20:44:22 +01:00
Simon
0c66efa48d
Several Changes..
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- HUD positioning - still needs a bit of tweaking
- Crowbar whoosing sounds now working
- Flashlight on X button
- Change weapon selection using right stick up/down, press fire to
select chosen weapon
2019-07-20 19:23:34 +01:00
Simon
42cf81a178
Some HUD stuff..
2019-07-20 00:04:47 +01:00
Simon
c339bcf4e8
Merge branch 'master' of https://github.com/DrBeef/Lambda1VR
2019-07-18 23:31:50 +01:00
Simon
9b624869eb
Fixed horrible head orientation problem
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Resolved the issue where the head tracking doesn't work at the
north/south poles and gets sticky.
2019-07-18 23:31:45 +01:00
Grant Bagwell
15e9f71483
Remove crosshair
2019-07-18 23:24:49 +02:00
Grant Bagwell
11918aed4b
Revert "Remove crosshair"
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This reverts commit 9b6cb36ea6 .
2019-07-18 23:24:11 +02:00
Grant Bagwell
9b6cb36ea6
Remove crosshair
2019-07-18 23:24:01 +02:00
Grant Bagwell
fc0c982b46
Merge branch 'master' of https://github.com/DrBeef/Lambda1VR
2019-07-18 22:35:39 +02:00
Grant Bagwell
3e4310da8c
Fixing rebroken leftstick
2019-07-18 22:35:21 +02:00
Simon
c3ed8437ca
Fix sudden leap out of level into nowhere
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An uninitialised Vector variable was the cause
2019-07-18 21:34:44 +01:00
Simon
3caadd9da5
Merge branch 'master' of https://github.com/DrBeef/Lambda1VR
2019-07-18 21:23:13 +01:00
Simon
da6c544caf
Updated weapon models
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Used updated weapon models courtesy of:
https://github.com/rorincloud/Half-Life-VR/commits/master
Fixed issue where refdef was calculated indivudually for each eye which
caused horrible nausea
2019-07-18 21:16:39 +01:00
Grant Bagwell
3dd090686c
Switching Jump and Duck
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Seemed more logical for jump to be top
2019-07-18 20:34:35 +02:00
Grant Bagwell
8ac9808067
Revert "Switched Jump and Crouch"
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This reverts commit 5565b2fbcf .
2019-07-18 20:33:08 +02:00