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Fixed roundactive being wrongly set to false
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1 file changed
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@@ -1557,7 +1557,7 @@ void DM_Manager::StartRound(void)
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}
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m_fRoundEndTime = 0.0f;
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m_bRoundActive = false;
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m_bRoundActive = true;
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// respawn all players
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for (i = 0, ent = g_entities; i < game.maxclients; i++, ent++) {
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