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Fix incorrectly converted extents
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1 file changed
+7
-7
@@ -373,20 +373,20 @@ void NavigationObstacleMap::EngagePolysAt(const Vector& min, const Vector& max)
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size = max - min;
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halfExtents = size * 0.5;
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radiusSqr = size.lengthSquared();
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radiusSqr = halfExtents.lengthXYSquared();
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// Minimum size of 100 units (sphere)
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// So objects like barrels that the bot can get around are ignored.
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if (radiusSqr < Square(100)) {
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return;
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}
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// Allow the object to cover polygons up to twice itssize
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query.maxRadiusSqr = radiusSqr * Square(2);
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// Allow the object to cover polygons up to twice its size
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query.maxRadiusSqr = radiusSqr * Square(1.5);
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float rcCenter[3];
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float rcHalfExtents[3];
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ConvertGameToRecastCoord(center, rcCenter);
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ConvertGameToRecastCoord(halfExtents, rcHalfExtents);
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ConvertGameToRecastExtents(halfExtents, rcHalfExtents);
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dtQueryFilter filter;
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navMeshQuery->queryPolygons(rcCenter, rcHalfExtents, &filter, &query);
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@@ -405,17 +405,17 @@ void NavigationObstacleMap::ReleasePolysAt(const Vector& min, const Vector& max)
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size = max - min;
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halfExtents = size * 0.5;
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radiusSqr = size.lengthSquared();
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radiusSqr = halfExtents.lengthXYSquared();
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if (radiusSqr < Square(100)) {
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return;
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}
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query.maxRadiusSqr = radiusSqr * Square(2);
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query.maxRadiusSqr = radiusSqr * Square(1.5);
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float rcCenter[3];
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float rcHalfExtents[3];
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ConvertGameToRecastCoord(center, rcCenter);
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ConvertGameToRecastCoord(halfExtents, rcHalfExtents);
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ConvertGameToRecastExtents(halfExtents, rcHalfExtents);
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dtQueryFilter filter;
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navMeshQuery->queryPolygons(rcCenter, rcHalfExtents, &filter, &query);
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