Tim Angus
42a9d00bbf
Fix incorrect variable reference
2026-03-11 21:37:57 +01:00
smallmodel
7edc1028bd
fix(renderer): load the same DCL file as the large lightmap BSP file
2026-03-01 21:16:41 +01:00
smallmodel
dfd9bd230c
fix(renderer): add missing surface* functions and alphagen identity
2026-02-18 00:59:35 +01:00
smallmodel
bd8a07cd4e
fix(compile): fix build errors in renderergl2 with some compilers
2026-02-15 22:43:58 +01:00
erysdren
7ee122f0b2
add support for loading PVR images
...
this is from Q3A for Dreamcast
2025-11-25 20:30:02 +01:00
smallmodel
26508d26f0
docs: correctly annotate version changes in comments
2025-11-21 23:19:46 +01:00
smallmodel
f666681035
feat(ui): properly support shaders with one-shot animated textures ( #839 )
...
The issue also occurs in the original game. One-shot animated shaders would always appear as already finished.
2025-11-20 20:57:37 +01:00
Tim Angus
e7c66cfb77
Double MAX_RENDER_COMMANDS
...
Following changes to the console code, it turned out that at very high
resolutions, the large number of glyphs rendered would cause render
commands to be dropped; avoid this by simply raising the maximum number
of render commands.
2025-11-18 20:43:43 +01:00
Tim Angus
2e58621210
Print warning when a render command is dropped
2025-11-18 20:43:32 +01:00
Lojjik Braughler
f5861f5329
renderergl2: allow DDS fallback when r_ext_compressed_textures=0
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R_LoadImage now tries .dds as a final fallback when compressed textures are disabled.
This allows assets to ship as DDS-only without requiring duplicate PNG/TGA for every texture.
Fixes #583 .
2025-11-11 16:04:26 +01:00
Lojjik Braughler
fbe9cfb445
renderergl2: reimplement greyscale as backend post after all 2D+3D draws
...
Fixes #654 - HUD/UI previously bypassed greyscale.
r_greyscale now supports partial desaturation [0-1].
Removed unused legacy logic from tr_shade.c
2025-11-11 16:00:46 +01:00
smallmodel
8eb3f66b45
fix(renderering): add an option for culling farplane only when rendering a portal sky ( #821 )
...
This option was present since Spearhead 2.0.
2025-11-02 14:49:16 +01:00
smallmodel
6eae2c9841
fix: use the correct format for terrain normals
2025-10-20 23:00:26 +02:00
smallmodel
e75b535c82
fix: properly handle map changes on gl2
2025-10-20 22:45:55 +02:00
smallmodel
ba4cf34530
fix: call R_Init() from GetRefAPI()
...
This fixes an issue with GL2 crashing on vid_restart
2025-10-20 22:17:39 +02:00
Tim Angus and smallmodel
2c9e500570
XDG home directory support
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-10-19 21:03:23 +02:00
llbraughler
b64a3765e5
Fix flare visibility in mirrors
...
Compute the flare's depth with the same projection used for the scene, then compare it to the depth we read.
2025-10-19 14:28:05 +02:00
Tim Angus
4429d22f11
Fix warnings
2025-10-06 22:48:12 +02:00
smallmodel
f84e881b9a
r_farclip is not a cheat variable
2025-10-06 21:09:12 +02:00
llbraughler
1e68f67743
Implement ShowNormals in RendererGL2
2025-10-05 21:55:32 +02:00
Tim Angus
031eb7ac2a
Add -Wshadow to compiler warnings
2025-09-08 22:58:29 +02:00
Tim Angus
d610d6f45f
Fix quotes in comments
2025-09-07 20:29:29 +02:00
Tim Angus
258c5f53f9
Wrap __attribute__s in macros
2025-09-07 20:19:05 +02:00
Tim Angus
6e57eb7d00
Fix various warnings
2025-09-07 19:45:51 +02:00
smallmodel
ecf70528a7
Move all C++ core classes to the corepp directory
2025-08-24 16:51:11 +02:00
smallmodel and Tim Angus
e556f58cc4
Reimplement CMake from upstream ioq3 ( #781 )
...
This reuse the CMake build system from ioq3, modified to make it work with the C++ code.
---------
Co-authored-by: Tim Angus <tim@ngus.net >
2025-08-08 01:03:07 +02:00
Tim Angus
b0ca50c4c5
Merge identical tr_subs.c into renderercommon
2025-08-02 22:58:22 +02:00
Pan7 and smallmodel
6d2d6e1429
Replace USE_LOCAL_HEADERS with USE_INTERNAL_*
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-08-01 23:02:06 +02:00
Tim Angus
175beea77e
Selectively disable -Warray-bounds
2025-07-14 21:17:24 +02:00
Tim Angus
7fc2e36bcb
Use correct abs function in FBO_FastBlit
2025-07-14 21:15:21 +02:00
James Darpinian
ed3af6dbf5
OpenGL2: Disable the VAO cache by default
...
The VAO surface cache uses glBufferSubData and triggers a very slow
path in some GLES implementations. Specifically I have observed 10x
frame times under Emscripten with ANGLE/Metal on macOS and with Mali
on Android.
Co-authored-by: Zack Middleton <zack@cloemail.com >
Co-authored-by: WofWca <wofwca@protonmail.com >
# Conflicts:
# code/renderergl2/tr_local.h
2025-07-14 21:11:34 +02:00
smallmodel
8b75c6639b
Support for clampmapx/clampmapy
2025-07-01 20:33:46 +02:00
smallmodel
a924fc252b
Use the hardware cursor in windowed mode ( #718 )
...
In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.
* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
smallmodel
ff3c27ab20
Fix assertion when the height is identical between vert0 and vert1
2025-02-08 20:28:46 +01:00
smallmodel
b1a02389f6
Define REF_DLL
2025-01-31 20:22:03 +01:00
smallmodel
e66fd28831
Fix incompatible functions in renderergl2
2025-01-28 21:52:58 +01:00
smallmodel
83caae7586
Fix terrain tessellation when there is insufficient tris in renderergl2
2025-01-19 17:32:14 +01:00
smallmodel
1f599e62c6
Clear numLightmaps in renderergl2
2025-01-19 17:31:50 +01:00
smallmodel
716a574abe
Clean up terrain when shutting the Ref down
2024-12-30 18:51:10 +01:00
smallmodel
e0dee12578
Clamp LOD terrain values
2024-12-30 16:16:17 +01:00
smallmodel
04b1e88077
Clamp r_subdivisions value
2024-12-30 16:13:50 +01:00
smallmodel
31278fba92
Make sure to bind to the renderer FBO when drawing
2024-12-22 22:41:54 +01:00
smallmodel
a760cb75a3
Use RE_AddPolyToScene2 for poly like beams
2024-12-22 20:27:59 +01:00
smallmodel
1d0b912f75
Make sure to check if the sprite is valid
2024-12-22 19:57:14 +01:00
smallmodel
439e0718ce
Fix sprite rendering causing crashes
2024-12-22 19:16:27 +01:00
smallmodel
4c57ba6ef3
Fix currentStaticModel assignment
2024-12-22 19:03:11 +01:00
smallmodel
b4bae40da8
Fix BSP minimum and maximum version on GL2
2024-12-22 19:00:15 +01:00
smallmodel
e04cbd57ea
Fix most shader errors, light rendering
2024-12-21 22:49:38 +01:00
smallmodel
66664b7b46
Add tr_vis
2024-12-21 21:43:29 +01:00
smallmodel
546b90d75f
Add basic 3D GL2 rendering with static models and terrain
2024-12-21 17:04:31 +01:00