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https://github.com/bearstonem/openmohaa-vr.git
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@@ -0,0 +1,23 @@
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# File layout
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| Path | Description |
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| ---------------------|-------------------------------------------------------------------
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| build/ | Output files |
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| code/ | OpenMoHAA source code |
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| code/cgame | Client game code |
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| code/client | Client (network stuff, snapshots, etc) |
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| code/game | Server game code (game logic stuff, etc) |
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| code/gamespy | Gamespy SDK |
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| code/mohui | MoHAA User Interface |
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| code/null | Null redirector (used by the OpenMoHAA Dedicated Server) |
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| code/parser | Flex/Bison parser |
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| code/qcommon | Global shared stuff such as maths |
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| code/renderer | OpenMoHAA renderer |
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| code/sdl(12) | SDL code |
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| code/script | Script engine |
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| code/server | Server code (networkn snapshots, handling clients etc) |
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| code/skeletor | Skeleton model engine |
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| code/sys | Main application system |
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| code/tiki | Complete TIKI engine |
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| code/uilib | UI library (Ubertools stuff) |
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| misc/ | Project stuff, definition files and various resources stuff. |
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-20
@@ -1,20 +0,0 @@
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File layout
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======================
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build/ --> Output files
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code/ --> OpenMoHAA source code
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code/cgame --> Client game code
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code/cgame_hook --> Client game patch for MoHAA (hooks the default cgamex86.dll)
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code/client --> Client (network stuff, snapshots, etc)
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code/game --> Server game code (game logic stuff, etc)
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code/globalcpp --> C++ Global stuff such as the Script Engine & Parser
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code/mohui --> MoHAA User Interface
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code/null --> Null redirector (used by the OpenMoHAA Dedicated Server)
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code/qcommon --> Global shared stuff such as maths
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code/renderer --> OpenMoHAA renderer
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code/renderer_gl3 --> Newest renderer (not working and buggy)
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code/sdl(12) --> SDL code
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code/server --> Server code (networkn snapshots, handling clients etc)
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code/sys --> Main application system
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code/testutils --> Test utility for scripts and various stuff
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misc/ --> Project stuff, definition files and various resources stuff.
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@@ -18,6 +18,8 @@ static const char SECRET_GS_KEY[] = { 'M', '5', 'F', 'd', 'w', 'c' };
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static const unsigned int GCD_GAME_ID = 0;
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#endif
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static const unsigned int GAMESPY_DEFAULT_PORT = 12300;
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void qr_send_statechanged(qr_t qrec);
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void qr_shutdown(qr_t qrec);
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void qr_process_queries(qr_t qrec);
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@@ -132,7 +134,7 @@ static void players_callback(char* outbuf, int maxlen, void* userdata)
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i,
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ps->stats[STAT_DEATHS],
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i,
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svs.clients[i].rate
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svs.clients[i].ping
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);
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infolen = strlen(infostring);
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@@ -203,7 +205,7 @@ qboolean SV_InitGamespy()
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strcpy(secret_key, SECRET_GS_KEY);
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net_ip = Cvar_Get("net_ip", "localhost", CVAR_LATCH);
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net_gamespy_port = Cvar_Get("net_gamespy_port", "12300", CVAR_LATCH);
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net_gamespy_port = Cvar_Get("net_gamespy_port", va("%i", GAMESPY_DEFAULT_PORT), CVAR_LATCH);
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if (qr_init(
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NULL,
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@@ -237,4 +239,3 @@ qboolean SV_InitGamespy()
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return qtrue;
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}
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@@ -384,15 +384,15 @@ static void send_heartbeat(qr_t qrec, int statechanged)
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sprintf(buf, "\\heartbeat\\%d\\gamename\\%s", qrec->qport, qrec->gamename);
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if (statechanged)
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sprintf(&buf[strlen(buf)], "\\statechanged\\%d", statechanged);
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sprintf(buf + strlen(buf), "\\statechanged\\%d", statechanged);
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sendto((SOCKET)qrec->hbsock, buf, (int)strlen(buf), 0, (const struct sockaddr*)&qrec->unk1, 16);
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sendto((SOCKET)qrec->hbsock, buf, (int)strlen(buf), 0, (const struct sockaddr*)&qrec->master_saddr, 16);
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qrec->lastheartbeat = current_time();
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}
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static int do_connect(void* sock, char* addr, int port)
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static int do_connect(void* sock, char* addr, int port, struct sockaddr_in* master_saddr)
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{
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get_sockaddrin(addr, port, &hbaddr, NULL);
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get_sockaddrin(addr, port, master_saddr, NULL);
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return 0;
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}
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@@ -518,5 +518,5 @@ int qr_init(
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if (!qrec)
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qrec = ¤t_rec;
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return do_connect((void*)hbsock, "master.x-null.net", 27900);
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return do_connect((void*)hbsock, "master.x-null.net", 27900, &(*qrec)->master_saddr);
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}
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@@ -1,3 +1,5 @@
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#include <common/gsPlatformSocket.h>
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typedef void (*qr_querycallback_t) (char* outbuf, int maxlen, void* userdata);
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typedef void (*qr_custom_handler_t) (const char* query, struct sockaddr* sender);
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@@ -27,7 +29,7 @@ typedef struct qr_implementation_s {
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int packetnumber;
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int qport;
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char no_query;
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int unk1;
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struct sockaddr_in master_saddr;
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int unk2;
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int unk3;
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int unk4;
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