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No files matched your search
@@ -0,0 +1,90 @@
|
||||
---
|
||||
Language: Cpp
|
||||
Standard: c++17
|
||||
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: BlockIndent
|
||||
AlignArrayOfStructures: Left
|
||||
AlignConsecutiveAssignments: Consecutive
|
||||
AlignConsecutiveBitFields: Consecutive
|
||||
AlignConsecutiveDeclarations: Consecutive
|
||||
AlignConsecutiveMacros:
|
||||
Enabled: true
|
||||
AcrossEmptyLines: true
|
||||
AcrossComments: false
|
||||
AlignEscapedNewlines: Left
|
||||
AlignOperands: AlignAfterOperator
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortBlocksOnASingleLine: Empty
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLambdasOnASingleLine: Inline
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: True
|
||||
AlwaysBreakTemplateDeclarations: Yes
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
BitFieldColonSpacing: Both
|
||||
BraceWrapping:
|
||||
AfterClass: true
|
||||
AfterEnum: false
|
||||
AfterExternBlock: false
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
BeforeLambdaBody: true
|
||||
BeforeWhile: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: false
|
||||
SplitEmptyNamespace: false
|
||||
SplitEmptyRecord: false
|
||||
BreakArrays: true
|
||||
BreakBeforeBinaryOperators: NonAssignment
|
||||
BreakBeforeBraces: Custom
|
||||
BreakBeforeConceptDeclarations: Always
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializers: BeforeComma
|
||||
BreakInheritanceList: BeforeComma
|
||||
ColumnLimit: 120
|
||||
CompactNamespaces: false
|
||||
Cpp11BracedListStyle: true
|
||||
EmptyLineBeforeAccessModifier: Always
|
||||
IndentAccessModifiers: false
|
||||
IndentCaseBlocks: true
|
||||
IndentCaseLabels: false
|
||||
IndentExternBlock: Indent
|
||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: AfterHash
|
||||
IndentRequiresClause: true
|
||||
IndentWidth: 4
|
||||
InsertBraces: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
LambdaBodyIndentation: Signature
|
||||
LineEnding: LF
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: All
|
||||
PackConstructorInitializers: Never
|
||||
PointerAlignment: Right
|
||||
QualifierAlignment: Left
|
||||
ReferenceAlignment: Left
|
||||
ReflowComments: false
|
||||
RequiresClausePosition: WithFollowing
|
||||
SeparateDefinitionBlocks: Always
|
||||
SortIncludes: false
|
||||
SortUsingDeclarations: Lexicographic
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: false
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: false
|
||||
SpaceBeforeCpp11BracedList: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpacesInAngles: Never
|
||||
UseTab: Never
|
||||
@@ -2,9 +2,7 @@ name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
workflow_call:
|
||||
|
||||
concurrency:
|
||||
@@ -29,19 +27,6 @@ jobs:
|
||||
name: "Building for platform linux-${{matrix.architecture.name}}"
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
# container:
|
||||
# image: ubuntu:22.04
|
||||
# volumes:
|
||||
# - ${{github.workspace}}:${{github.workspace}}
|
||||
#
|
||||
# steps:
|
||||
# - name: Install required packages
|
||||
# run: apt update && apt install -y clang-15 cmake ninja-build flex bison git
|
||||
#
|
||||
# - name: Install required cross-platform packages (${{ matrix.architecture.triple }})
|
||||
# if: matrix.architecture.name != 'amd64'
|
||||
# run: apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
|
||||
|
||||
steps:
|
||||
- name: Settings
|
||||
working-directory: ${{github.workspace}}
|
||||
@@ -56,22 +41,18 @@ jobs:
|
||||
- name: Install required cross-platform packages (${{ matrix.architecture.triple }})
|
||||
if: matrix.architecture.name != 'amd64'
|
||||
run: sudo apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
|
||||
|
||||
- name: Install dependencies
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo Using triple: ${{ matrix.architecture.triple }}
|
||||
mkdir -p thirdparties && cd thirdparties
|
||||
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
|
||||
cmake -B SDL-build \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' \
|
||||
./SDL
|
||||
cmake --build SDL-build --config Release
|
||||
cmake --install SDL-build
|
||||
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: sdl2-latest
|
||||
build-type: Release
|
||||
cmake-arguments: "-DCMAKE_C_COMPILER=clang
|
||||
-DCMAKE_CXX_COMPILER=clang++
|
||||
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }}
|
||||
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }}"
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
@@ -86,21 +67,17 @@ jobs:
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
|
||||
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/lib/cmake/SDL2' \
|
||||
-DWITH_CLIENT=1" >> $GITHUB_ENV
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }}" >> $GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=0 ./source
|
||||
cmake -B ./buildtt ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=2 ./source
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
cmake --build ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
@@ -109,16 +86,13 @@ jobs:
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
cd "${{github.workspace}}/buildtt"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
cmake --install ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
|
||||
cp '${{github.workspace}}/thirdparties/SDL-install/lib/libSDL2.so' '${{github.workspace}}/install'
|
||||
cp '${{steps.sdl.outputs.prefix}}/lib/libSDL2.so' '${{github.workspace}}/install'
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
@@ -145,14 +119,19 @@ jobs:
|
||||
run: |
|
||||
echo "CMAKE_BUILD_PARALLEL_LEVEL=$((Get-CimInstance Win32_ComputerSystem).NumberOfLogicalProcessors * 16)" >> $GITHUB_ENV
|
||||
|
||||
- name: Install required packages
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: sdl2-latest
|
||||
build-type: Release
|
||||
cmake-arguments: "-A ${{ matrix.architecture.config }}"
|
||||
|
||||
- name: Install Flex/Bison
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
mkdir thirdparties && cd thirdparties
|
||||
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
|
||||
cmake -B SDL-build -A ${{ matrix.architecture.config }} -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' ./SDL
|
||||
cmake --build SDL-build --config Release --parallel
|
||||
cmake --install SDL-build
|
||||
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
|
||||
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
|
||||
cmake --build winflexbison-build --config Release --parallel
|
||||
@@ -168,25 +147,19 @@ jobs:
|
||||
--log-level=VERBOSE `
|
||||
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} `
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
|
||||
-DCMAKE_C_COMPILER=clang `
|
||||
-DCMAKE_CXX_COMPILER=clang++ `
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
|
||||
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/cmake' `
|
||||
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
|
||||
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
|
||||
-DWITH_CLIENT=1".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
|
||||
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=0 ./source
|
||||
cmake -B ./buildtt ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=2 ./source
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
cmake --build ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
@@ -195,16 +168,13 @@ jobs:
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
cd "${{github.workspace}}/buildtt"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
cmake --install ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
|
||||
Copy-Item "${{github.workspace}}/thirdparties/SDL-install/bin/*.dll" -Destination "${{github.workspace}}/install"
|
||||
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/install'
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
|
||||
@@ -43,6 +43,13 @@ jobs:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: sdl2-latest
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v2
|
||||
|
||||
@@ -18,6 +18,9 @@ jobs:
|
||||
|
||||
deploy_all:
|
||||
strategy:
|
||||
# Set the maximum number of parallel jobs to 1, to avoid a race-condition
|
||||
# while creating a new release
|
||||
max-parallel: 1
|
||||
matrix:
|
||||
target_os: [
|
||||
'linux-amd64',
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
=== Patch 1.12 ===
|
||||
|
||||
>>> Client :
|
||||
- Added GFX features such as bloom, SSAO & FXAA
|
||||
- Added support of .vision files
|
||||
- Added support of custom weapons and view model animations
|
||||
|
||||
>>> Game :
|
||||
- Added more scripting functions
|
||||
- Lot more..
|
||||
|
||||
|
||||
THIS CHANGELOG IS NOT COMPLETED YET.
|
||||
+15
-21
@@ -5,23 +5,14 @@ include(TargetArch.cmake)
|
||||
|
||||
target_architecture(TARGET_ARCH)
|
||||
|
||||
|
||||
if(TARGET_GAME_TYPE)
|
||||
if(TARGET_GAME_TYPE EQUAL 1)
|
||||
# Build for Team Assault (Spearhead)
|
||||
set(TARGET_BASE_SUFFIX "ta")
|
||||
elseif(TARGET_GAME_TYPE EQUAL 2)
|
||||
# Build for Team Tactics (Breakthrough)
|
||||
set(TARGET_BASE_SUFFIX "tt")
|
||||
else()
|
||||
set(TARGET_BASE_SUFFIX)
|
||||
message(SEND_ERROR "Invalid game type. Game type can be 0, 1 or 2")
|
||||
endif()
|
||||
else()
|
||||
set(TARGET_BASE_SUFFIX)
|
||||
set(TARGET_GAME_TYPE 0)
|
||||
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
|
||||
endif()
|
||||
|
||||
set(TARGET_BASE_GAME "main${TARGET_BASE_SUFFIX}")
|
||||
|
||||
set(TARGET_BASE_GAME "main")
|
||||
set(CMAKE_DEBUG_POSTFIX "-dbg")
|
||||
|
||||
if(MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
|
||||
@@ -31,13 +22,17 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
add_compile_options(-Wno-pointer-bool-conversion)
|
||||
endif()
|
||||
|
||||
if(DEBUG_MEMORY)
|
||||
add_definitions(-D_DEBUG_MEM)
|
||||
endif()
|
||||
|
||||
IF("${TARGET_ARCH}" STREQUAL "i386")
|
||||
set(TARGET_ARCH_SUFFIX "x86")
|
||||
ELSE()
|
||||
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
|
||||
ENDIF()
|
||||
|
||||
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}")
|
||||
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}.")
|
||||
|
||||
IF(WIN32)
|
||||
set(TARGET_PLATFORM_PREFIX "")
|
||||
@@ -50,7 +45,6 @@ ELSE()
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(TARGET_CONFIG_SUFFIX "-dbg")
|
||||
add_definitions(-D_DEBUG)
|
||||
|
||||
#if(UNIX)
|
||||
@@ -58,8 +52,6 @@ IF(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
# set(CMAKE_ENABLE_EXPORTS ON)
|
||||
# message(STATUS "Enabling exports on Unix for backtrace")
|
||||
#endif()
|
||||
ELSE()
|
||||
set(TARGET_CONFIG_SUFFIX "")
|
||||
ENDIF()
|
||||
|
||||
# Common stuff
|
||||
@@ -83,7 +75,8 @@ target_link_libraries(omohaaded PRIVATE syslib)
|
||||
target_link_libraries(omohaaded PRIVATE qcommon qcommon_standalone)
|
||||
# Gamespy dependency
|
||||
target_include_directories(omohaaded PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server")
|
||||
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}")
|
||||
set_target_properties(omohaaded PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(omohaaded PRIVATE "/MANIFEST:NO")
|
||||
@@ -92,7 +85,7 @@ endif()
|
||||
|
||||
INSTALL(TARGETS omohaaded DESTINATION "./")
|
||||
|
||||
if (WITH_CLIENT)
|
||||
if (NOT BUILD_NO_CLIENT)
|
||||
## Client app
|
||||
|
||||
add_subdirectory("code/renderer")
|
||||
@@ -113,7 +106,8 @@ if (WITH_CLIENT)
|
||||
|
||||
### Gamespy dependency
|
||||
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib" "code/jpeg-8c")
|
||||
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}")
|
||||
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
target_link_libraries(openmohaa PRIVATE jpeg8)
|
||||
if (USE_OPENAL)
|
||||
|
||||
@@ -1,49 +1,23 @@
|
||||
# OpenMoHAA
|
||||
|
||||
 [](https://github.com/openmoh/openmohaa/releases) [](https://github.com/openmoh/openmohaa/releases)
|
||||
|
||||
 
|
||||
|
||||

|
||||
|
||||
|
||||
```
|
||||
/ _ \ _ __ ___ _ __ | \/ |/ _ \| | | | / \ / \
|
||||
| | | | '_ \ / _ \ '_ \| |\/| | | | | |_| | / _ \ / _ \
|
||||
| |_| | |_) | __/ | | | | | | |_| | _ |/ ___ \ / ___ \
|
||||
\___/| .__/ \___|_| |_|_| |_|\___/|_| |_/_/ \_\/_/ \_\
|
||||
|_|
|
||||
|
||||
|
||||
|
||||
## Discord
|
||||
|
||||
[](https://discord.gg/NYtH58R)
|
||||
```
|
||||
|
||||
## Current State
|
||||
|
||||
[](https://github.com/openmoh/openmohaa/actions/workflows/build-cmake.yml)
|
||||
|
||||
OpenMoHAA is still in its early days.
|
||||
|
||||
### Server
|
||||
|
||||
The server version can successfully be built.
|
||||
Some stuff are not working as intended, such as Actor or Vehicle. These systems are both almost fully implemented, but not really in stable state.
|
||||
|
||||
Overall the server part and the game module are almost fully implemented, but the stability may vary, there may be some minor bugs and crashes.
|
||||
|
||||
### Client
|
||||
|
||||
The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame module.
|
||||
|
||||
Here is the current working state for each part of the engine:
|
||||
|
||||
| Part name | Full | Almost | Half | Early | Bad | Not working | Comment |
|
||||
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
|
||||
| Audio | | | | | x | | Very basic implementation from Quake III |
|
||||
| CG Module | | x | | | | | Missing FX, Marks and decals |
|
||||
| Client | | | x | | | | Missing GameSpy, server list, binds, map picker, ... |
|
||||
| Collision | x | | | | | | |
|
||||
| Model/TIKI/Skeletor | x | | | | | | |
|
||||
| Renderer | | | | x | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
|
||||
| Server | | x | | | | | Probably a few bugs remaining |
|
||||
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
|
||||
| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
|
||||
|
||||
NOTE: Both client and server version can be compiled to target **Medal of Honor: Spearhead** and **Medal of Honor: Breakthrough**.
|
||||
OpenMoHAA is still under development. The single-player campaign is not yet functional due to AI not being fully implemented, and due to the script engine having a few issues. But the `training` map can be played from start to end. The current focus is on multiplayer.
|
||||
|
||||
## Running
|
||||
|
||||
@@ -63,24 +37,64 @@ https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=ms
|
||||
|
||||
You can now start a local OpenMOHAA server or play on a server.
|
||||
|
||||
**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA using the `com_target_game` variable. To play an expansion, append the following command-line arguments to the executable:
|
||||
|
||||
- `+set com_target_game 1` for Spearhead (mohaas/mohta)
|
||||
- `+set com_target_game 2` for Breakthrough (mohaab/mohtt)
|
||||
|
||||
On Windows, you can create a shortcut to OpenMoHAA with these command-line arguments.
|
||||
The default value of `com_target_game` is 0 for the base game.
|
||||
|
||||
With `com_target_game`, OpenMoHAA will support the network protocol accordingly
|
||||
|
||||
### Playing with bots
|
||||
|
||||
OpenMoHAA has a basic bot system that emulates real players. The maximum number of bots is defined by the `sv_maxbots` variable, and the number of initial bots is defined by the `sv_numbots` variable. Bots can also be added or removed using the `addbot` and `removebot` commands.
|
||||
|
||||
This feature is a great way to test the gameplay and mods.
|
||||
|
||||
## Builds
|
||||
|
||||
### Server
|
||||
|
||||
The server version can be built successfully, but some features are not functional. For example, the Actor and Vehicle systems are almost fully implemented, but they are not yet stable. This means that they may not work as expected and could cause crashes.
|
||||
|
||||
Overall, the server and the fgame components are almost fully implemented, but they may not be completely stable. There could be some minor bugs (and rare crashes), but the game should be playable.
|
||||
|
||||
### Client
|
||||
|
||||
The client version of OpenMoHAA has undergone partial implementation, with the cgame module being nearly completed. Credits to the SDK of **Heavy Metal: F.A.K.K. 2** both the cgame and fgame modules.
|
||||
|
||||
The current operational status for each component is as follow:
|
||||
|
||||
| Component | Full | Almost | Half | Early | Bad | Not working | Comment |
|
||||
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
|
||||
| Audio | | | | | x | | Very basic implementation from Quake III |
|
||||
| CG Module | | x | | | | | Missing FX, Marks and decals |
|
||||
| Client | | x | | | | | Missing GameSpy, server list, binds, map picker, ... |
|
||||
| Collision | x | | | | | | |
|
||||
| Model/TIKI/Skeletor | x | | | | | | |
|
||||
| Renderer | | x | | | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
|
||||
| Server | | x | | | | | Probably a few bugs remaining |
|
||||
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
|
||||
| UI | | | x | | | | Has core features only (menu, widgets, console, hud, urc loading) |
|
||||
|
||||
## Compiling
|
||||
|
||||
OpenMoHAA supports both x86 and x64 architectures, and although the target platform is Windows, it still can be compiled for other platforms, and even other architectures.
|
||||
OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
|
||||
|
||||
These are the tools required for all platforms :
|
||||
The following tools are required for all platforms:
|
||||
- CMake >= 3.5
|
||||
- Flex and Bison (currently not used)
|
||||
- A C++11 compiler is required.
|
||||
- Flex and Bison
|
||||
- A C++11 compiler is also required.
|
||||
|
||||
The installation directory can be set to MOHAA directory.
|
||||
The installation directory can be set to the MOHAA directory.
|
||||
|
||||
The client build can be built by adding `-DWITH_CLIENT=1` to the CMake command line. This will compile the cgame module and the full app with rendering, ui and sound suppport, alongside the dedicated server version.
|
||||
|
||||
To compile for either Spearhead or Breakthrough, append `-DTARGET_GAME_TYPE=x` where x can be 1 for Team Assault (Spearhead), and 2 for Team Tactics (Breakthrough). 2 is recommended because Team Tactics can connect to both Spearhead and Breakthrough servers.
|
||||
By default, the build will produce both the client and dedicated server versions. The client build can be excluded by appending `-DBUILD_NO_CLIENT=1` to the CMake command-line arguments. Using this parameter will result in only the server portion being built.
|
||||
|
||||
### Linux
|
||||
|
||||
These are the tools required on Unix :
|
||||
These are the tools required on Linux :
|
||||
- Clang >= 3.3 or GCC >= 4.8.1
|
||||
|
||||
**clang-3.5** and **gcc-4.8.5** should work (tested on Ubuntu 16.04). Use the latest possible version of those compilers.
|
||||
@@ -92,19 +106,24 @@ SDL2 library is required (libsdl2-dev).
|
||||
Example with **CMake**, **clang-15** and **ninja-build** installed:
|
||||
```sh
|
||||
mkdir .cmake && cd .cmake
|
||||
cmake -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15 -DWITH_CLIENT=1 -G Ninja
|
||||
cmake -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15 -G Ninja
|
||||
```
|
||||
|
||||
### Windows
|
||||
|
||||
Visual Studio (2019 or 2022) is generally preferred.
|
||||
|
||||
Flex and Bison can be downloaded from here: https://github.com/lexxmark/winflexbison/releases/tag/v2.5.25
|
||||
|
||||
Append `-DFLEX_EXECUTABLE=...\win_flex.exe -DBISON_EXECUTABLE=...\win_bison.exe` to the CMake command-line to use the package from the link above.
|
||||
|
||||
## Screenshots
|
||||
|
||||
| | |
|
||||
|---------------------------------------------------------------------|---------------------------------------------------------------------------|
|
||||
|  |  |
|
||||
|  |  |
|
||||
| | |
|
||||
|-------------------------------------------------------------------------------|----------------------------------------------------------------------|
|
||||
|  |  |
|
||||
|  |  |
|
||||
|  |  |
|
||||
|
||||
|
||||
## Third party
|
||||
@@ -113,20 +132,14 @@ Visual Studio (2019 or 2022) is generally preferred.
|
||||
|
||||
http://www.libsdl.org/
|
||||
|
||||
download Source code, compile
|
||||
|
||||
### OpenAL
|
||||
|
||||
https://www.openal.org/ download OpenAL soft source
|
||||
|
||||
run cmake on OpenAL, compile
|
||||
https://www.openal.org/
|
||||
|
||||
### LibMAD
|
||||
|
||||
http://www.underbit.com/products/mad/
|
||||
|
||||
download source code, compile
|
||||
|
||||
### cURL
|
||||
|
||||
https://curl.se/
|
||||
@@ -143,8 +156,14 @@ https://xiph.org/vorbis/
|
||||
|
||||
https://opus-codec.org/
|
||||
|
||||
## URLs and communities
|
||||
## Communities
|
||||
|
||||
### URLs
|
||||
|
||||
- https://github.com/openmoh/openmohaa/
|
||||
- https://mohaaaa.co.uk/AAAAMOHAA/index.php
|
||||
- https://x-null.net/
|
||||
|
||||
### Discord
|
||||
|
||||
[](https://discord.gg/NYtH58R)
|
||||
@@ -1,25 +0,0 @@
|
||||
//// //// //// //// ////
|
||||
/// OpenMoHAA - TODO ///
|
||||
//// //// //// //// ////
|
||||
|
||||
================
|
||||
= Server code =
|
||||
================
|
||||
1) Fix some crashes
|
||||
|
||||
================
|
||||
= Client =
|
||||
================
|
||||
2) Better client/sound implementation
|
||||
3) Better renderer implementation (light, fog)
|
||||
4) Better cgame implementation (using FAKK2)
|
||||
5) UI implementation (unfortunately, the mohaa UI is fully based on FAKK 2 sources but isn't available anywhere)
|
||||
|
||||
================
|
||||
= Game code =
|
||||
================
|
||||
6) Finish the vehicle implementation
|
||||
--- Open Beta ---
|
||||
7) Actors/SinglePlayer
|
||||
8) SH/BT features (there are not much things to implement I guess)
|
||||
--- Release ---
|
||||
+24
-16
@@ -1,36 +1,44 @@
|
||||
set(archdetect_c_code "
|
||||
#if defined(__i386) || defined(__i386__) || defined(_M_IX86)
|
||||
#error cmake_ARCH x86
|
||||
# error cmake_ARCH x86
|
||||
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
|
||||
#error cmake_ARCH x86_64
|
||||
# error cmake_ARCH x86_64
|
||||
#elif defined(__ppc64__) || defined(__powerpc64__)
|
||||
#error cmake_ARCH ppc64
|
||||
# error cmake_ARCH ppc64
|
||||
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__)
|
||||
#error cmake_ARCH ppc
|
||||
# error cmake_ARCH ppc
|
||||
#elif defined __s390__
|
||||
#error cmake_ARCH s390
|
||||
# error cmake_ARCH s390
|
||||
#elif defined __s390x__
|
||||
#error cmake_ARCH s390x
|
||||
# error cmake_ARCH s390x
|
||||
#elif defined __ia64__
|
||||
#error cmake_ARCH ia64
|
||||
# error cmake_ARCH ia64
|
||||
#elif defined __e2k__
|
||||
# error cmake_ARCH e2k
|
||||
#elif defined __alpha__
|
||||
#error cmake_ARCH alpha
|
||||
# error cmake_ARCH alpha
|
||||
#elif defined __sparc__
|
||||
#error cmake_ARCH sparc
|
||||
# error cmake_ARCH sparc
|
||||
#elif defined __arm__ || defined (_M_ARM)
|
||||
#error cmake_ARCH arm
|
||||
# error cmake_ARCH arm
|
||||
#elif defined(__aarch64__) || defined(__ARM64__) || defined(_M_ARM64)
|
||||
#error cmake_ARCH aarch64
|
||||
# error cmake_ARCH aarch64
|
||||
#elif defined __cris__
|
||||
#error cmake_ARCH cris
|
||||
# error cmake_ARCH cris
|
||||
#elif defined __hppa__
|
||||
#error cmake_ARCH hppa
|
||||
# error cmake_ARCH hppa
|
||||
#elif defined __mips__
|
||||
#error cmake_ARCH mips
|
||||
# error cmake_ARCH mips
|
||||
#elif defined __sh__
|
||||
#error cmake_ARCH sh
|
||||
# error cmake_ARCH sh
|
||||
#elif defined __riscv
|
||||
# if __UINTPTR_MAX__ == __UINT64_MAX__
|
||||
# error cmake_ARCH riscv64
|
||||
# else
|
||||
# error cmake_ARCH riscv
|
||||
# endif
|
||||
#else
|
||||
#error cmake_ARCH unknown
|
||||
# error cmake_ARCH unknown
|
||||
#endif
|
||||
|
||||
")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(fgame)
|
||||
project(cgame)
|
||||
|
||||
# Shared source files for modules
|
||||
set(SOURCES_SHARED
|
||||
@@ -18,23 +18,23 @@ set(SOURCES_SHARED
|
||||
"../script/scriptvariable.cpp"
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_*.cpp")
|
||||
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_misc.cpp" "../fgame/bg_pmove.cpp" "../fgame/bg_slidemove.cpp")
|
||||
file(GLOB_RECURSE SOURCES_CGAME "./*.c" "./*.cpp")
|
||||
|
||||
add_library(cgame SHARED ${SOURCES_CGAME} ${SOURCES_BG})
|
||||
target_compile_definitions(cgame PRIVATE CGAME_DLL TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
|
||||
target_compile_definitions(cgame PRIVATE CGAME_DLL)
|
||||
target_compile_features(cgame PUBLIC cxx_nullptr)
|
||||
target_compile_features(cgame PUBLIC c_variadic_macros)
|
||||
target_link_libraries(cgame PUBLIC qcommon)
|
||||
|
||||
set_target_properties(cgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
|
||||
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}")
|
||||
set_target_properties(cgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
|
||||
|
||||
INSTALL(
|
||||
TARGETS cgame
|
||||
DESTINATION "${TARGET_BASE_GAME}"
|
||||
ARCHIVE EXCLUDE_FROM_ALL
|
||||
LIBRARY DESTINATION "${TARGET_BASE_GAME}"
|
||||
RUNTIME DESTINATION "${TARGET_BASE_GAME}"
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_archive.h"
|
||||
|
||||
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_SaveStateToBuffer(void** out, int svsTime)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_LoadStateToBuffer(void* state, int size, int svsTime)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// DESCRIPTION:
|
||||
// Memory archiver
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "../qcommon/container.h"
|
||||
#include "../qcommon/str.h"
|
||||
|
||||
class MemArchiver {
|
||||
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void CG_SaveStateToBuffer(void** out, int svsTime);
|
||||
void CG_LoadStateToBuffer(void* state, int size, int svsTime);
|
||||
|
||||
#ifdef __cplusplus
|
||||
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime);
|
||||
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container);
|
||||
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki);
|
||||
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle);
|
||||
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle);
|
||||
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
+437
-595
File diff suppressed because it is too large.
Load diff
+2001
-2393
File diff suppressed because it is too large.
Load diff
+493
-489
File diff suppressed because it is too large.
Load diff
+105
-119
@@ -61,22 +61,25 @@ Debugging command to print the current position
|
||||
*/
|
||||
static void CG_Viewpos_f(void)
|
||||
{
|
||||
cgi.Printf("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0],
|
||||
(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
|
||||
(int)cg.refdefViewAngles[YAW]);
|
||||
cgi.Printf(
|
||||
"(%i %i %i) : %i\n",
|
||||
(int)cg.refdef.vieworg[0],
|
||||
(int)cg.refdef.vieworg[1],
|
||||
(int)cg.refdef.vieworg[2],
|
||||
(int)cg.refdefViewAngles[YAW]
|
||||
);
|
||||
}
|
||||
|
||||
void CG_SetDesiredObjectiveAlpha(float fAlpha)
|
||||
{
|
||||
cg.ObjectivesDesiredAlpha = fAlpha;
|
||||
cg.ObjectivesAlphaTime = (float)(cg.time + 250);
|
||||
cg.ObjectivesBaseAlpha = cg.ObjectivesCurrentAlpha;
|
||||
cg.ObjectivesAlphaTime = (float)(cg.time + 250);
|
||||
cg.ObjectivesBaseAlpha = cg.ObjectivesCurrentAlpha;
|
||||
}
|
||||
|
||||
void CG_ScoresDown_f( void )
|
||||
void CG_ScoresDown_f(void)
|
||||
{
|
||||
if (cgs.gametype == GT_SINGLE_PLAYER)
|
||||
{
|
||||
if (cgs.gametype == GT_SINGLE_PLAYER) {
|
||||
if (!cg.scoresRequestTime) {
|
||||
cg.scoresRequestTime = cg.time;
|
||||
CG_SetDesiredObjectiveAlpha(1.0f);
|
||||
@@ -85,33 +88,30 @@ void CG_ScoresDown_f( void )
|
||||
return;
|
||||
}
|
||||
|
||||
if ( cg.scoresRequestTime + 2000 >= cg.time )
|
||||
{
|
||||
if (cg.scoresRequestTime + 2000 >= cg.time) {
|
||||
// send another request
|
||||
cg.showScores = qtrue;
|
||||
CG_PrepScoreBoardInfo();
|
||||
cgi.UI_ShowScoreBoard(cg.scoresMenuName);
|
||||
return;
|
||||
}
|
||||
|
||||
cg.scoresRequestTime = cg.time;
|
||||
cgi.SendClientCommand( "score" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !cg.showScores ) {
|
||||
// don't display anything until first score returns
|
||||
cg.showScores = qtrue;
|
||||
cg.scoresRequestTime = cg.time;
|
||||
cgi.SendClientCommand("score");
|
||||
|
||||
if (!cg.showScores) {
|
||||
// don't display anything until first score returns
|
||||
cg.showScores = qtrue;
|
||||
CG_PrepScoreBoardInfo();
|
||||
cgi.UI_ShowScoreBoard(cg.scoresMenuName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ScoresUp_f( void )
|
||||
void CG_ScoresUp_f(void)
|
||||
{
|
||||
if (cgs.gametype == GT_SINGLE_PLAYER)
|
||||
{
|
||||
if (!cg.scoresRequestTime)
|
||||
{
|
||||
cg.scoresRequestTime = cg.time;
|
||||
if (cgs.gametype == GT_SINGLE_PLAYER) {
|
||||
if (cg.scoresRequestTime) {
|
||||
cg.scoresRequestTime = 0;
|
||||
CG_SetDesiredObjectiveAlpha(0.0f);
|
||||
}
|
||||
|
||||
@@ -126,12 +126,12 @@ void CG_ScoresUp_f( void )
|
||||
cgi.UI_HideScoreBoard();
|
||||
}
|
||||
|
||||
baseshader_t* CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t* pRetTrace)
|
||||
baseshader_t *CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t *pRetTrace)
|
||||
{
|
||||
vec3_t vPos, vEnd;
|
||||
vec3_t axis[3];
|
||||
baseshader_t* pShader;
|
||||
trace_t trace;
|
||||
vec3_t vPos, vEnd;
|
||||
vec3_t axis[3];
|
||||
baseshader_t *pShader;
|
||||
trace_t trace;
|
||||
|
||||
AnglesToAxis(cg.refdefViewAngles, axis);
|
||||
vPos[0] = cg.refdef.vieworg[0];
|
||||
@@ -140,18 +140,13 @@ baseshader_t* CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t* pRetTrace)
|
||||
VectorMA(vPos, 4096.0, axis[0], vEnd);
|
||||
|
||||
CG_Trace(&trace, vPos, vec3_origin, vec3_origin, vEnd, 0, MASK_SHOT, 0, 0, "CG_GetShaderUnderCrosshair");
|
||||
|
||||
|
||||
if (trace.startsolid || trace.fraction == 1.0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (bVerbose)
|
||||
{
|
||||
cgi.Printf(
|
||||
"Surface hit at (%i %i %i)\n",
|
||||
(int)trace.endpos[0],
|
||||
(int)trace.endpos[1],
|
||||
(int)trace.endpos[2]);
|
||||
if (bVerbose) {
|
||||
cgi.Printf("Surface hit at (%i %i %i)\n", (int)trace.endpos[0], (int)trace.endpos[1], (int)trace.endpos[2]);
|
||||
}
|
||||
|
||||
pShader = cgi.GetShader(trace.shaderNum);
|
||||
@@ -179,19 +174,15 @@ static void CG_PrintSurfaceType(int iSurfType)
|
||||
|
||||
void CG_GetCHShader(void)
|
||||
{
|
||||
trace_t trace;
|
||||
baseshader_t* pShader;
|
||||
trace_t trace;
|
||||
baseshader_t *pShader;
|
||||
|
||||
pShader = CG_GetShaderUnderCrosshair(qtrue, &trace);
|
||||
cgi.Printf("\n");
|
||||
if (pShader)
|
||||
{
|
||||
if (pShader->surfaceFlags & SURF_SKY)
|
||||
{
|
||||
if (pShader) {
|
||||
if (pShader->surfaceFlags & SURF_SKY) {
|
||||
cgi.Printf("Hit the sky\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.Printf("Shader: %s\n", pShader->shader);
|
||||
cgi.Printf("Shader Contents:");
|
||||
CG_PrintContentTypes(pShader->contentFlags);
|
||||
@@ -212,28 +203,23 @@ void CG_GetCHShader(void)
|
||||
CG_PrintSurfaceType(trace.surfaceFlags);
|
||||
cgi.Printf("\n\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.Printf("No surface selected\n");
|
||||
}
|
||||
}
|
||||
|
||||
void CG_EditCHShader(void)
|
||||
{
|
||||
char name[1024];
|
||||
baseshader_t* pShader;
|
||||
char name[1024];
|
||||
baseshader_t *pShader;
|
||||
|
||||
pShader = CG_GetShaderUnderCrosshair(qfalse, NULL);
|
||||
if (pShader)
|
||||
{
|
||||
if (pShader) {
|
||||
strcpy(name, "editspecificshader ");
|
||||
strcat(name, pShader->shader);
|
||||
strcat(name, "\n");
|
||||
cgi.AddCommand(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.Printf("No surface selected\n");
|
||||
}
|
||||
}
|
||||
@@ -348,61 +334,61 @@ void CG_AddTestModel (void) {
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
char* cmd;
|
||||
char *cmd;
|
||||
void (*function)(void);
|
||||
} consoleCommand_t;
|
||||
|
||||
static consoleCommand_t commands[] = {
|
||||
{ "useweaponclass", &CG_UseWeaponClass_f },
|
||||
{ "weapnext", &CG_NextWeapon_f },
|
||||
{ "weapprev", &CG_PrevWeapon_f },
|
||||
{ "uselast", &CG_UseLastWeapon_f },
|
||||
{ "holster", &CG_HolsterWeapon_f },
|
||||
{ "weapdrop", &CG_DropWeapon_f },
|
||||
{ "toggleitem", &CG_ToggleItem_f },
|
||||
{ "+scores", &CG_ScoresDown_f },
|
||||
{ "-scores", &CG_ScoresUp_f },
|
||||
{ "viewpos", &CG_Viewpos_f },
|
||||
{ "sizeup", &CG_SizeUp_f },
|
||||
{ "sizedown", &CG_SizeDown_f },
|
||||
{ "cg_eventlist", &CG_EventList_f },
|
||||
{ "cg_eventhelp", &CG_EventHelp_f },
|
||||
{ "cg_dumpevents", &CG_DumpEventHelp_f },
|
||||
{ "cg_pendingevents", &CG_PendingEvents_f },
|
||||
{ "cg_classlist", &CG_ClassList_f },
|
||||
{ "cg_classtree", &CG_ClassTree_f },
|
||||
{ "cg_classevents", &CG_ClassEvents_f },
|
||||
{ "cg_dumpclassevents", &CG_DumpClassEvents_f },
|
||||
{ "cg_dumpallclasses", &CG_DumpAllClasses_f },
|
||||
{ "testemitter", &CG_TestEmitter_f },
|
||||
{ "triggertestemitter", &CG_TriggerTestEmitter_f },
|
||||
{ "prevemittercommand", &CG_PrevEmitterCommand_f },
|
||||
{ "nextemittercommand", &CG_NextEmitterCommand_f },
|
||||
{ "newemittercommand", &CG_NewEmitterCommand_f },
|
||||
{ "deleteemittercommand", &CG_DeleteEmitterCommand_f },
|
||||
{ "dumpemitter", &CG_DumpEmitter_f },
|
||||
{ "loademitter", &CG_LoadEmitter_f },
|
||||
{ "resetvss", &CG_ResetVSSSources },
|
||||
{ "getchshader", &CG_GetCHShader },
|
||||
{ "editchshader", &CG_EditCHShader },
|
||||
{ "messagemode", &CG_MessageMode_f },
|
||||
{ "messagemode_all", &CG_MessageMode_All_f },
|
||||
{ "messagemode_team", &CG_MessageMode_Team_f },
|
||||
{ "messagemode_private", &CG_MessageMode_Private_f },
|
||||
{ "say", &CG_MessageSingleAll_f },
|
||||
{ "sayteam", &CG_MessageSingleTeam_f },
|
||||
{ "teamsay", &CG_MessageSingleTeam_f },
|
||||
{ "sayprivate", &CG_MessageSingleClient_f },
|
||||
{ "sayone", &CG_MessageSingleClient_f },
|
||||
{ "wisper", &CG_MessageSingleClient_f },
|
||||
{ "instamsg_main", &CG_InstaMessageMain_f },
|
||||
{ "instamsg_group_a", &CG_InstaMessageGroupA_f },
|
||||
{ "instamsg_group_b", &CG_InstaMessageGroupB_f },
|
||||
{ "instamsg_group_c", &CG_InstaMessageGroupC_f },
|
||||
{ "instamsg_group_d", &CG_InstaMessageGroupD_f },
|
||||
{ "instamsg_group_e", &CG_InstaMessageGroupE_f },
|
||||
{ "pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
|
||||
{ "pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f },
|
||||
{"useweaponclass", &CG_UseWeaponClass_f },
|
||||
{"weapnext", &CG_NextWeapon_f },
|
||||
{"weapprev", &CG_PrevWeapon_f },
|
||||
{"uselast", &CG_UseLastWeapon_f },
|
||||
{"holster", &CG_HolsterWeapon_f },
|
||||
{"weapdrop", &CG_DropWeapon_f },
|
||||
{"toggleitem", &CG_ToggleItem_f },
|
||||
{"+scores", &CG_ScoresDown_f },
|
||||
{"-scores", &CG_ScoresUp_f },
|
||||
{"viewpos", &CG_Viewpos_f },
|
||||
{"sizeup", &CG_SizeUp_f },
|
||||
{"sizedown", &CG_SizeDown_f },
|
||||
{"cg_eventlist", &CG_EventList_f },
|
||||
{"cg_eventhelp", &CG_EventHelp_f },
|
||||
{"cg_dumpevents", &CG_DumpEventHelp_f },
|
||||
{"cg_pendingevents", &CG_PendingEvents_f },
|
||||
{"cg_classlist", &CG_ClassList_f },
|
||||
{"cg_classtree", &CG_ClassTree_f },
|
||||
{"cg_classevents", &CG_ClassEvents_f },
|
||||
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
|
||||
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
|
||||
{"testemitter", &CG_TestEmitter_f },
|
||||
{"triggertestemitter", &CG_TriggerTestEmitter_f },
|
||||
{"prevemittercommand", &CG_PrevEmitterCommand_f },
|
||||
{"nextemittercommand", &CG_NextEmitterCommand_f },
|
||||
{"newemittercommand", &CG_NewEmitterCommand_f },
|
||||
{"deleteemittercommand", &CG_DeleteEmitterCommand_f},
|
||||
{"dumpemitter", &CG_DumpEmitter_f },
|
||||
{"loademitter", &CG_LoadEmitter_f },
|
||||
{"resetvss", &CG_ResetVSSSources },
|
||||
{"getchshader", &CG_GetCHShader },
|
||||
{"editchshader", &CG_EditCHShader },
|
||||
{"messagemode", &CG_MessageMode_f },
|
||||
{"messagemode_all", &CG_MessageMode_All_f },
|
||||
{"messagemode_team", &CG_MessageMode_Team_f },
|
||||
{"messagemode_private", &CG_MessageMode_Private_f },
|
||||
{"say", &CG_MessageSingleAll_f },
|
||||
{"sayteam", &CG_MessageSingleTeam_f },
|
||||
{"teamsay", &CG_MessageSingleTeam_f },
|
||||
{"sayprivate", &CG_MessageSingleClient_f },
|
||||
{"sayone", &CG_MessageSingleClient_f },
|
||||
{"wisper", &CG_MessageSingleClient_f },
|
||||
{"instamsg_main", &CG_InstaMessageMain_f },
|
||||
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
|
||||
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
|
||||
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
|
||||
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
|
||||
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
|
||||
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
|
||||
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f},
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -415,8 +401,8 @@ Cmd_Argc() / Cmd_Argv()
|
||||
*/
|
||||
qboolean CG_ConsoleCommand(void)
|
||||
{
|
||||
const char* cmd;
|
||||
int i;
|
||||
const char *cmd;
|
||||
int i;
|
||||
|
||||
cmd = cgi.Argv(0);
|
||||
|
||||
@@ -475,7 +461,7 @@ void CG_PushMenuTeamSelect_f(void)
|
||||
default:
|
||||
cgi.Cmd_Execute(EXEC_NOW, "pushmenu SelectTeam\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_PushMenuWeaponSelect_f(void)
|
||||
@@ -489,7 +475,7 @@ void CG_PushMenuWeaponSelect_f(void)
|
||||
|
||||
void CG_UseWeaponClass_f(void)
|
||||
{
|
||||
const char* cmd;
|
||||
const char *cmd;
|
||||
|
||||
cmd = cgi.Argv(1);
|
||||
|
||||
@@ -520,37 +506,37 @@ void CG_UseWeaponClass_f(void)
|
||||
|
||||
void CG_NextWeapon_f(void)
|
||||
{
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_NEXT_WEAPON;
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_NEXT_WEAPON;
|
||||
cg.iWeaponCommandSend = 0;
|
||||
}
|
||||
|
||||
void CG_PrevWeapon_f(void)
|
||||
{
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_PREV_WEAPON;
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_PREV_WEAPON;
|
||||
cg.iWeaponCommandSend = 0;
|
||||
}
|
||||
|
||||
void CG_UseLastWeapon_f(void)
|
||||
{
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_LAST_WEAPON;
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_LAST_WEAPON;
|
||||
cg.iWeaponCommandSend = 0;
|
||||
}
|
||||
|
||||
void CG_HolsterWeapon_f(void)
|
||||
{
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_HOLSTER;
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_HOLSTER;
|
||||
cg.iWeaponCommandSend = 0;
|
||||
}
|
||||
|
||||
void CG_DropWeapon_f(void)
|
||||
{
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_DROP;
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_DROP;
|
||||
cg.iWeaponCommandSend = 0;
|
||||
}
|
||||
|
||||
void CG_ToggleItem_f(void)
|
||||
{
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_ITEM1;
|
||||
cg.iWeaponCommand = WEAPON_COMMAND_USE_ITEM1;
|
||||
cg.iWeaponCommandSend = 0;
|
||||
}
|
||||
|
||||
@@ -562,7 +548,7 @@ int CG_WeaponCommandButtonBits(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
iShiftedWeaponCommand = cg.iWeaponCommand << 7;
|
||||
iShiftedWeaponCommand = cg.iWeaponCommand << 7;
|
||||
|
||||
cg.iWeaponCommandSend++;
|
||||
if (cg.iWeaponCommandSend > 2) {
|
||||
|
||||
+551
-601
File diff suppressed because it is too large.
Load diff
+346
-358
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// cg_ents.c -- present snapshot entities, happens every single frame
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_radar.h"
|
||||
|
||||
/*
|
||||
==========================================================================
|
||||
@@ -37,48 +38,42 @@ FUNCTIONS CALLED EACH FRAME
|
||||
CG_SetEntitySoundPosition
|
||||
======================
|
||||
*/
|
||||
void CG_SetEntitySoundPosition( centity_t *cent )
|
||||
{
|
||||
vec3_t origin;
|
||||
void CG_SetEntitySoundPosition(centity_t *cent)
|
||||
{
|
||||
vec3_t origin;
|
||||
|
||||
if ( cent->currentState.solid == SOLID_BMODEL )
|
||||
{
|
||||
float *v;
|
||||
vec3_t vel;
|
||||
if (cent->currentState.solid == SOLID_BMODEL) {
|
||||
float *v;
|
||||
vec3_t vel;
|
||||
|
||||
v = cgs.inlineModelMidpoints[ cent->currentState.modelindex ];
|
||||
VectorAdd( cent->lerpOrigin, v, origin );
|
||||
v = cgs.inlineModelMidpoints[cent->currentState.modelindex];
|
||||
VectorAdd(cent->lerpOrigin, v, origin);
|
||||
|
||||
vel[0] = 0.0;
|
||||
vel[1] = 0.0;
|
||||
vel[2] = 0.0;
|
||||
vel[0] = 0.0;
|
||||
vel[1] = 0.0;
|
||||
vel[2] = 0.0;
|
||||
|
||||
cgi.S_UpdateEntity( cent->currentState.number, origin, vel, qfalse );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( cent && cg.snap && cent->currentState.parent == cg.snap->ps.clientNum )
|
||||
{
|
||||
vec3_t origin;
|
||||
vec3_t velocity;
|
||||
cgi.S_UpdateEntity(cent->currentState.number, origin, vel, qfalse);
|
||||
} else {
|
||||
if (cent && cg.snap && cent->currentState.parent == cg.snap->ps.clientNum) {
|
||||
vec3_t origin;
|
||||
vec3_t velocity;
|
||||
|
||||
origin[0] = 0;
|
||||
origin[1] = 0;
|
||||
origin[2] = 0;
|
||||
origin[0] = 0;
|
||||
origin[1] = 0;
|
||||
origin[2] = 0;
|
||||
|
||||
velocity[0] = 0;
|
||||
velocity[1] = 0;
|
||||
velocity[2] = 0;
|
||||
velocity[0] = 0;
|
||||
velocity[1] = 0;
|
||||
velocity[2] = 0;
|
||||
|
||||
cgi.S_UpdateEntity( cent->currentState.number, origin, velocity, qtrue );
|
||||
}
|
||||
else
|
||||
{
|
||||
CG_GetOrigin( cent, origin );
|
||||
cgi.S_UpdateEntity( cent->currentState.number, origin, cent->currentState.pos.trDelta, qfalse );
|
||||
}
|
||||
}
|
||||
}
|
||||
cgi.S_UpdateEntity(cent->currentState.number, origin, velocity, qtrue);
|
||||
} else {
|
||||
CG_GetOrigin(cent, origin);
|
||||
cgi.S_UpdateEntity(cent->currentState.number, origin, cent->currentState.pos.trDelta, qfalse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
@@ -87,165 +82,173 @@ CG_EntityEffects
|
||||
Add continuous entity effects, like local entity emission and lighting
|
||||
==================
|
||||
*/
|
||||
void CG_EntityEffects( centity_t *cent )
|
||||
{
|
||||
// initialize with the client colors
|
||||
cent->color[ 0 ] = cent->client_color[ 0 ];
|
||||
cent->color[ 1 ] = cent->client_color[ 1 ];
|
||||
cent->color[ 2 ] = cent->client_color[ 2 ];
|
||||
cent->color[ 3 ] = cent->client_color[ 3 ];
|
||||
void CG_EntityEffects(centity_t *cent)
|
||||
{
|
||||
// initialize with the client colors
|
||||
cent->color[0] = cent->client_color[0];
|
||||
cent->color[1] = cent->client_color[1];
|
||||
cent->color[2] = cent->client_color[2];
|
||||
cent->color[3] = cent->client_color[3];
|
||||
|
||||
if ( cent->currentState.constantLight != 0xffffff )
|
||||
{
|
||||
int style;
|
||||
unsigned cl;
|
||||
float i, r, g, b;
|
||||
if (cent->currentState.constantLight != 0xffffff) {
|
||||
int style;
|
||||
unsigned cl;
|
||||
float i, r, g, b;
|
||||
|
||||
cl = cent->currentState.constantLight;
|
||||
style = ( cl & 255 );
|
||||
r = ( float )style / 255.0f;
|
||||
g = ( float )( ( cl >> 8 ) & 255 ) / 255.0f;
|
||||
b = ( float )( ( cl >> 16 ) & 255 ) / 255.0f;
|
||||
i = ( ( cl >> 24 ) & 255 ) * CONSTANTLIGHT_RADIUS_SCALE;
|
||||
if ( cent->currentState.renderfx & RF_LIGHTSTYLE_DLIGHT )
|
||||
{
|
||||
float color[ 4 ];
|
||||
cl = cent->currentState.constantLight;
|
||||
style = (cl & 255);
|
||||
r = (float)style / 255.0f;
|
||||
g = (float)((cl >> 8) & 255) / 255.0f;
|
||||
b = (float)((cl >> 16) & 255) / 255.0f;
|
||||
i = ((cl >> 24) & 255) * CONSTANTLIGHT_RADIUS_SCALE;
|
||||
if (cent->currentState.renderfx & RF_LIGHTSTYLE_DLIGHT) {
|
||||
float color[4];
|
||||
|
||||
CG_LightStyleColor( style, cg.time, color, qfalse );
|
||||
r = color[ 0 ];
|
||||
g = color[ 1 ];
|
||||
b = color[ 2 ];
|
||||
i *= color[ 3 ];
|
||||
}
|
||||
if ( i )
|
||||
{
|
||||
int flags;
|
||||
CG_LightStyleColor(style, cg.time, color, qfalse);
|
||||
r = color[0];
|
||||
g = color[1];
|
||||
b = color[2];
|
||||
i *= color[3];
|
||||
}
|
||||
if (i) {
|
||||
int flags;
|
||||
|
||||
flags = 0;
|
||||
if ( cent->currentState.renderfx & RF_LENSFLARE )
|
||||
{
|
||||
flags |= lensflare;
|
||||
flags = 0;
|
||||
if (cent->currentState.renderfx & RF_LENSFLARE) {
|
||||
flags |= lensflare;
|
||||
} else if (cent->currentState.renderfx & RF_VIEWLENSFLARE) {
|
||||
flags |= viewlensflare;
|
||||
}
|
||||
else if ( cent->currentState.renderfx & RF_VIEWLENSFLARE )
|
||||
{
|
||||
flags |= viewlensflare;
|
||||
if (cent->currentState.renderfx & RF_ADDITIVE_DLIGHT) {
|
||||
flags |= additive;
|
||||
}
|
||||
if ( cent->currentState.renderfx & RF_ADDITIVE_DLIGHT )
|
||||
{
|
||||
flags |= additive;
|
||||
}
|
||||
cgi.R_AddLightToScene( cent->lerpOrigin, i, r, g, b, flags );
|
||||
}
|
||||
if ( r < cent->color[ 0 ] )
|
||||
cent->color[ 0 ] = r;
|
||||
if ( g < cent->color[ 1 ] )
|
||||
cent->color[ 1 ] = g;
|
||||
if ( b < cent->color[ 2 ] )
|
||||
cent->color[ 2 ] = b;
|
||||
}
|
||||
}
|
||||
cgi.R_AddLightToScene(cent->lerpOrigin, i, r, g, b, flags);
|
||||
}
|
||||
if (r < cent->color[0]) {
|
||||
cent->color[0] = r;
|
||||
}
|
||||
if (g < cent->color[1]) {
|
||||
cent->color[1] = g;
|
||||
}
|
||||
if (b < cent->color[2]) {
|
||||
cent->color[2] = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CG_General
|
||||
==================
|
||||
*/
|
||||
void CG_General( centity_t *cent ) {
|
||||
refEntity_t ent;
|
||||
entityState_t *s1;
|
||||
int i;
|
||||
vec3_t vMins, vMaxs, vTmp;
|
||||
void CG_General(centity_t *cent)
|
||||
{
|
||||
refEntity_t ent;
|
||||
entityState_t *s1;
|
||||
int i;
|
||||
vec3_t vMins, vMaxs, vTmp;
|
||||
|
||||
s1 = ¢->currentState;
|
||||
s1 = ¢->currentState;
|
||||
|
||||
// add loop sound
|
||||
if ( s1->loopSound )
|
||||
{
|
||||
cgi.S_AddLoopingSound( cent->lerpOrigin, vec3_origin, cgs.sound_precache[s1->loopSound], s1->loopSoundVolume, s1->loopSoundMinDist, s1->loopSoundMaxDist, s1->loopSoundPitch, s1->loopSoundFlags );
|
||||
}
|
||||
if ( cent->tikiLoopSound )
|
||||
cgi.S_AddLoopingSound( cent->lerpOrigin, vec3_origin, cent->tikiLoopSound, cent->tikiLoopSoundVolume, cent->tikiLoopSoundMinDist, cent->tikiLoopSoundMaxDist, cent->tikiLoopSoundPitch, cent->tikiLoopSoundFlags );
|
||||
// add loop sound
|
||||
if (s1->loopSound) {
|
||||
cgi.S_AddLoopingSound(
|
||||
cent->lerpOrigin,
|
||||
vec3_origin,
|
||||
cgs.sound_precache[s1->loopSound],
|
||||
s1->loopSoundVolume,
|
||||
s1->loopSoundMinDist,
|
||||
s1->loopSoundMaxDist,
|
||||
s1->loopSoundPitch,
|
||||
s1->loopSoundFlags
|
||||
);
|
||||
}
|
||||
if (cent->tikiLoopSound) {
|
||||
cgi.S_AddLoopingSound(
|
||||
cent->lerpOrigin,
|
||||
vec3_origin,
|
||||
cent->tikiLoopSound,
|
||||
cent->tikiLoopSoundVolume,
|
||||
cent->tikiLoopSoundMinDist,
|
||||
cent->tikiLoopSoundMaxDist,
|
||||
cent->tikiLoopSoundPitch,
|
||||
cent->tikiLoopSoundFlags
|
||||
);
|
||||
}
|
||||
|
||||
// if set to invisible, skip
|
||||
if (!s1->modelindex) {
|
||||
return;
|
||||
}
|
||||
if (s1->renderfx & RF_SKYORIGIN) {
|
||||
AnglesToAxis(cent->lerpAngles, cg.sky_axis);
|
||||
VectorCopy(cent->lerpOrigin, cg.sky_origin);
|
||||
}
|
||||
|
||||
memset (&ent, 0, sizeof(ent));
|
||||
// if set to invisible, skip
|
||||
if (!s1->modelindex) {
|
||||
return;
|
||||
}
|
||||
|
||||
// set frame
|
||||
if (s1->renderfx & RF_DONTDRAW) {
|
||||
return;
|
||||
}
|
||||
|
||||
ent.wasframe = s1->wasframe;
|
||||
memset(&ent, 0, sizeof(ent));
|
||||
|
||||
VectorCopy( cent->lerpOrigin, ent.origin);
|
||||
VectorCopy( cent->lerpOrigin, ent.oldorigin);
|
||||
// set frame
|
||||
|
||||
// set skin
|
||||
IntegerToBoundingBox(s1->solid, vMins, vMaxs);
|
||||
VectorSubtract(vMins, vMaxs, vTmp);
|
||||
ent.lightingOrigin[0] = ent.origin[0] + (vMins[0] + vMaxs[0]) * 0.5;
|
||||
ent.lightingOrigin[1] = ent.origin[1] + (vMins[1] + vMaxs[1]) * 0.5;
|
||||
ent.lightingOrigin[2] = ent.origin[2] + (vMins[2] + vMaxs[2]) * 0.5;
|
||||
ent.radius = VectorLength(vTmp) * 0.5;
|
||||
ent.wasframe = s1->wasframe;
|
||||
|
||||
ent.skinNum = s1->skinNum;
|
||||
VectorCopy(cent->lerpOrigin, ent.origin);
|
||||
VectorCopy(cent->lerpOrigin, ent.oldorigin);
|
||||
|
||||
ent.hModel = cgs.model_draw[s1->modelindex];
|
||||
// set skin
|
||||
IntegerToBoundingBox(s1->solid, vMins, vMaxs);
|
||||
VectorMA(ent.origin, 0.5f, ent.lightingOrigin, ent.lightingOrigin);
|
||||
VectorSubtract(vMins, vMaxs, vTmp);
|
||||
ent.radius = VectorLength(vTmp) * 0.5;
|
||||
|
||||
// set surfaces
|
||||
memcpy( ent.surfaces, s1->surfaces, MAX_MODEL_SURFACES );
|
||||
ent.skinNum = s1->skinNum;
|
||||
|
||||
// Modulation based off the color
|
||||
for( i=0; i<3; i++ )
|
||||
ent.shaderRGBA[ i ] = cent->color[ i ] * 255;
|
||||
ent.hModel = cgs.model_draw[s1->modelindex];
|
||||
|
||||
// take the alpha from the entity if less than 1, else grab it from the client commands version
|
||||
if ( s1->alpha < 1 )
|
||||
{
|
||||
ent.shaderRGBA[ 3 ] = s1->alpha * 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
ent.shaderRGBA[ 3 ] = cent->color[ 3 ] * 255;
|
||||
}
|
||||
// set surfaces
|
||||
memcpy(ent.surfaces, s1->surfaces, MAX_MODEL_SURFACES);
|
||||
|
||||
// convert angles to axis
|
||||
AnglesToAxis( cent->lerpAngles, ent.axis );
|
||||
// Modulation based off the color
|
||||
for (i = 0; i < 3; i++) {
|
||||
ent.shaderRGBA[i] = cent->color[i] * 255;
|
||||
}
|
||||
|
||||
// Interpolated state variables
|
||||
if ( cent->interpolate )
|
||||
{
|
||||
ent.scale = s1->scale + cg.frameInterpolation * ( cent->nextState.scale - cent->currentState.scale );
|
||||
}
|
||||
else
|
||||
{
|
||||
ent.scale = s1->scale;
|
||||
}
|
||||
// set the entity number
|
||||
ent.entityNumber = s1->number;
|
||||
// take the alpha from the entity if less than 1, else grab it from the client commands version
|
||||
if (s1->alpha < 1) {
|
||||
ent.shaderRGBA[3] = s1->alpha * 255;
|
||||
} else {
|
||||
ent.shaderRGBA[3] = cent->color[3] * 255;
|
||||
}
|
||||
|
||||
// copy shader specific data
|
||||
ent.shader_data[ 0 ] = s1->tag_num;
|
||||
ent.shader_data[ 1 ] = s1->skinNum;
|
||||
ent.renderfx |= s1->renderfx;
|
||||
// convert angles to axis
|
||||
AnglesToAxis(cent->lerpAngles, ent.axis);
|
||||
|
||||
if ( ent.renderfx & RF_SKYORIGIN )
|
||||
{
|
||||
memcpy( cg.sky_axis, ent.axis, sizeof( cg.sky_axis ) );
|
||||
VectorCopy( ent.origin, cg.sky_origin );
|
||||
}
|
||||
// Interpolated state variables
|
||||
if (cent->interpolate) {
|
||||
ent.scale = s1->scale + cg.frameInterpolation * (cent->nextState.scale - cent->currentState.scale);
|
||||
} else {
|
||||
ent.scale = s1->scale;
|
||||
}
|
||||
// set the entity number
|
||||
ent.entityNumber = s1->number;
|
||||
|
||||
ent.tiki = cgi.R_Model_GetHandle(cgs.model_draw[s1->modelindex]);
|
||||
ent.frameInfo[0].index = s1->frameInfo[0].index;
|
||||
ent.frameInfo[0].time = s1->frameInfo[0].time;
|
||||
ent.frameInfo[0].weight = s1->frameInfo[0].weight;
|
||||
ent.actionWeight = 1.0;
|
||||
// copy shader specific data
|
||||
ent.shader_data[0] = s1->tag_num;
|
||||
ent.shader_data[1] = s1->skinNum;
|
||||
ent.renderfx |= s1->renderfx;
|
||||
|
||||
// add to refresh list
|
||||
cgi.R_AddRefEntityToScene (&ent, ENTITYNUM_NONE);
|
||||
ent.tiki = cgi.R_Model_GetHandle(cgs.model_draw[s1->modelindex]);
|
||||
ent.frameInfo[0] = s1->frameInfo[0];
|
||||
ent.actionWeight = 1.0;
|
||||
|
||||
if (ent.tiki)
|
||||
{
|
||||
// add to refresh list
|
||||
cgi.R_AddRefEntityToScene(&ent, ENTITYNUM_NONE);
|
||||
|
||||
if (ent.tiki) {
|
||||
// update any emitter's...
|
||||
CG_UpdateEntityEmitters(s1->number, &ent, cent);
|
||||
}
|
||||
@@ -258,58 +261,57 @@ CG_Speaker
|
||||
Speaker entities can automatically play sounds
|
||||
==================
|
||||
*/
|
||||
void CG_Speaker( centity_t *cent )
|
||||
{
|
||||
if ( ! cent->currentState.clientNum ) // FIXME: use something other than clientNum...
|
||||
{
|
||||
return; // not auto triggering
|
||||
}
|
||||
void CG_Speaker(centity_t *cent)
|
||||
{
|
||||
if (!cent->currentState.clientNum) // FIXME: use something other than clientNum...
|
||||
{
|
||||
return; // not auto triggering
|
||||
}
|
||||
|
||||
if ( cg.time < cent->miscTime )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME
|
||||
//cgi.S_StartSound (NULL, cent->currentState.number, CHAN_ITEM, cgs.sound_precache[cent->currentState.eventParm] );
|
||||
if (cg.time < cent->miscTime) {
|
||||
return;
|
||||
}
|
||||
|
||||
// ent->s.frame = ent->wait * 10;
|
||||
// ent->s.clientNum = ent->random * 10;
|
||||
cent->miscTime = cg.time + cent->currentState.wasframe * 100 + cent->currentState.clientNum * 100 * crandom();
|
||||
}
|
||||
// FIXME
|
||||
//cgi.S_StartSound (NULL, cent->currentState.number, CHAN_ITEM, cgs.sound_precache[cent->currentState.eventParm] );
|
||||
|
||||
// ent->s.frame = ent->wait * 10;
|
||||
// ent->s.clientNum = ent->random * 10;
|
||||
cent->miscTime = cg.time + cent->currentState.wasframe * 100 + cent->currentState.clientNum * 100 * crandom();
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_Mover
|
||||
===============
|
||||
*/
|
||||
void CG_Mover( centity_t *cent ) {
|
||||
refEntity_t ent;
|
||||
entityState_t *s1;
|
||||
void CG_Mover(centity_t *cent)
|
||||
{
|
||||
refEntity_t ent;
|
||||
entityState_t *s1;
|
||||
|
||||
s1 = ¢->currentState;
|
||||
s1 = ¢->currentState;
|
||||
|
||||
// create the render entity
|
||||
memset (&ent, 0, sizeof(ent));
|
||||
VectorCopy( cent->lerpOrigin, ent.origin);
|
||||
VectorCopy( cent->lerpOrigin, ent.oldorigin);
|
||||
AnglesToAxis( cent->lerpAngles, ent.axis );
|
||||
// create the render entity
|
||||
memset(&ent, 0, sizeof(ent));
|
||||
VectorCopy(cent->lerpOrigin, ent.origin);
|
||||
VectorCopy(cent->lerpOrigin, ent.oldorigin);
|
||||
AnglesToAxis(cent->lerpAngles, ent.axis);
|
||||
|
||||
ent.renderfx &= ~RF_SHADOW;
|
||||
ent.renderfx &= ~RF_SHADOW;
|
||||
|
||||
// flicker between two skins (FIXME?)
|
||||
ent.skinNum = ( cg.time >> 6 ) & 1;
|
||||
// flicker between two skins (FIXME?)
|
||||
ent.skinNum = (cg.time >> 6) & 1;
|
||||
|
||||
// get the model, either as a bmodel or a modelindex
|
||||
if ( s1->solid == SOLID_BMODEL ) {
|
||||
ent.hModel = cgs.inlineDrawModel[s1->modelindex];
|
||||
} else {
|
||||
ent.hModel = cgs.model_draw[s1->modelindex];
|
||||
}
|
||||
// get the model, either as a bmodel or a modelindex
|
||||
if (s1->solid == SOLID_BMODEL) {
|
||||
ent.hModel = cgs.inlineDrawModel[s1->modelindex];
|
||||
} else {
|
||||
ent.hModel = cgs.model_draw[s1->modelindex];
|
||||
}
|
||||
|
||||
// add to refresh list
|
||||
cgi.R_AddRefEntityToScene(&ent, ENTITYNUM_NONE);
|
||||
// add to refresh list
|
||||
cgi.R_AddRefEntityToScene(&ent, ENTITYNUM_NONE);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -317,120 +319,117 @@ void CG_Mover( centity_t *cent ) {
|
||||
CG_Beam
|
||||
===============
|
||||
*/
|
||||
void CG_Beam( centity_t *cent ) {
|
||||
entityState_t *s1;
|
||||
vec3_t vz={0,0,0},origin={0,0,0};
|
||||
float modulate[4];
|
||||
int i;
|
||||
void CG_Beam(centity_t *cent)
|
||||
{
|
||||
entityState_t *s1;
|
||||
vec3_t vz = {0, 0, 0}, origin = {0, 0, 0};
|
||||
float modulate[4];
|
||||
int i;
|
||||
|
||||
s1 = ¢->currentState;
|
||||
s1 = ¢->currentState;
|
||||
|
||||
for ( i=0;i<4;i++ )
|
||||
modulate[i] = cent->color[i];
|
||||
for (i = 0; i < 4; i++) {
|
||||
modulate[i] = cent->color[i];
|
||||
}
|
||||
|
||||
if ( s1->beam_entnum != ENTITYNUM_NONE )
|
||||
{
|
||||
refEntity_t *parent;
|
||||
parent = cgi.R_GetRenderEntity( s1->beam_entnum);
|
||||
if (s1->beam_entnum != ENTITYNUM_NONE) {
|
||||
refEntity_t *parent;
|
||||
parent = cgi.R_GetRenderEntity(s1->beam_entnum);
|
||||
|
||||
if ( !parent )
|
||||
{
|
||||
cgi.DPrintf( "CG_Beam: Could not find parent entity\n" );
|
||||
return;
|
||||
}
|
||||
if (!parent) {
|
||||
cgi.DPrintf("CG_Beam: Could not find parent entity\n");
|
||||
return;
|
||||
}
|
||||
|
||||
VectorAdd( s1->origin, parent->origin, origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorCopy( s1->origin, origin );
|
||||
}
|
||||
VectorAdd(s1->origin, parent->origin, origin);
|
||||
} else {
|
||||
VectorCopy(s1->origin, origin);
|
||||
}
|
||||
|
||||
CG_CreateBeam( origin, // start
|
||||
vz, // dir ( auto calculated by using origin2-origin )
|
||||
s1->number, // owner number
|
||||
cgs.model_draw[s1->modelindex], //hModel
|
||||
s1->alpha, // alpha
|
||||
s1->scale, // scale
|
||||
s1->skinNum, // flags
|
||||
0, // length ( auto calculated )
|
||||
PKT_TO_BEAM_PARM( s1->surfaces[0] ) * 1000, // life
|
||||
qfalse, // don't always create the beam, just update it
|
||||
s1->origin2, // endpoint
|
||||
s1->bone_angles[0][0], // min offset
|
||||
s1->bone_angles[0][1], // max offset
|
||||
PKT_TO_BEAM_PARM( s1->surfaces[3] ), // overlap
|
||||
s1->surfaces[4], // subdivisions
|
||||
PKT_TO_BEAM_PARM( s1->surfaces[5] ) * 1000, // delay
|
||||
CG_ConfigString( CS_IMAGES + s1->tag_num ), // index for shader configstring
|
||||
modulate, // modulate color
|
||||
s1->surfaces[6], // num sphere beams
|
||||
PKT_TO_BEAM_PARM( s1->surfaces[7] ), // sphere radius
|
||||
PKT_TO_BEAM_PARM( s1->surfaces[8] ), // toggle delay
|
||||
PKT_TO_BEAM_PARM( s1->surfaces[9] ), // end alpha
|
||||
s1->renderfx,
|
||||
""
|
||||
);
|
||||
CG_CreateBeam(
|
||||
origin, // start
|
||||
vz, // dir ( auto calculated by using origin2-origin )
|
||||
s1->number, // owner number
|
||||
cgs.model_draw[s1->modelindex], //hModel
|
||||
s1->alpha, // alpha
|
||||
s1->scale, // scale
|
||||
s1->skinNum, // flags
|
||||
0, // length ( auto calculated )
|
||||
PKT_TO_BEAM_PARM(s1->surfaces[0]) * 1000, // life
|
||||
qfalse, // don't always create the beam, just update it
|
||||
s1->origin2, // endpoint
|
||||
s1->bone_angles[0][0], // min offset
|
||||
s1->bone_angles[0][1], // max offset
|
||||
PKT_TO_BEAM_PARM(s1->surfaces[3]), // overlap
|
||||
s1->surfaces[4], // subdivisions
|
||||
PKT_TO_BEAM_PARM(s1->surfaces[5]) * 1000, // delay
|
||||
CG_ConfigString(CS_IMAGES + s1->tag_num), // index for shader configstring
|
||||
modulate, // modulate color
|
||||
s1->surfaces[6], // num sphere beams
|
||||
PKT_TO_BEAM_PARM(s1->surfaces[7]), // sphere radius
|
||||
PKT_TO_BEAM_PARM(s1->surfaces[8]), // toggle delay
|
||||
PKT_TO_BEAM_PARM(s1->surfaces[9]), // end alpha
|
||||
s1->renderfx,
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
void CG_Decal(centity_t *cent)
|
||||
|
||||
void CG_Decal
|
||||
(
|
||||
centity_t *cent
|
||||
)
|
||||
{
|
||||
qhandle_t shader;
|
||||
vec3_t dir;
|
||||
entityState_t *s1;
|
||||
|
||||
{
|
||||
qhandle_t shader;
|
||||
vec3_t dir;
|
||||
entityState_t *s1;
|
||||
s1 = ¢->currentState;
|
||||
|
||||
s1 = ¢->currentState;
|
||||
|
||||
shader = cgi.R_RegisterShader( CG_ConfigString( CS_IMAGES + s1->tag_num ) );
|
||||
ByteToDir( s1->surfaces[0], dir );
|
||||
CG_ImpactMark( shader,
|
||||
s1->origin,
|
||||
dir,
|
||||
s1->angles[2],
|
||||
cent->color[0],
|
||||
cent->color[1],
|
||||
cent->color[2],
|
||||
cent->color[3],
|
||||
qtrue,
|
||||
s1->scale,
|
||||
qfalse,
|
||||
-1,
|
||||
qfalse,
|
||||
0.f,
|
||||
0.f);
|
||||
}
|
||||
shader = cgi.R_RegisterShader(CG_ConfigString(CS_IMAGES + s1->tag_num));
|
||||
ByteToDir(s1->surfaces[0], dir);
|
||||
CG_ImpactMark(
|
||||
shader,
|
||||
s1->origin,
|
||||
dir,
|
||||
s1->angles[2],
|
||||
s1->scale,
|
||||
s1->scale,
|
||||
cent->color[0],
|
||||
cent->color[1],
|
||||
cent->color[2],
|
||||
cent->color[3],
|
||||
qtrue,
|
||||
qfalse,
|
||||
qtrue,
|
||||
qfalse,
|
||||
0.5f,
|
||||
0.5f
|
||||
);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_Portal
|
||||
===============
|
||||
*/
|
||||
void CG_Portal(centity_t* cent)
|
||||
{
|
||||
}
|
||||
void CG_Portal(centity_t *cent) {}
|
||||
|
||||
/*
|
||||
================
|
||||
BG_EvaluateTrajectory
|
||||
================
|
||||
*/
|
||||
void BG_EvaluateTrajectory(const trajectory_t* tr, int atTime, const vec3_t base, vec3_t result) {
|
||||
float deltaTime;
|
||||
void BG_EvaluateTrajectory(const trajectory_t *tr, int atTime, const vec3_t base, vec3_t result)
|
||||
{
|
||||
float deltaTime;
|
||||
|
||||
if (atTime > cg_smoothClientsTime->integer + tr->trTime) {
|
||||
atTime = cg_smoothClientsTime->integer + tr->trTime;
|
||||
}
|
||||
if (atTime > cg_smoothClientsTime->integer + tr->trTime) {
|
||||
atTime = cg_smoothClientsTime->integer + tr->trTime;
|
||||
}
|
||||
|
||||
deltaTime = (float)(atTime - tr->trTime) / 1000.0;
|
||||
deltaTime = (float)(atTime - tr->trTime) / 1000.0;
|
||||
|
||||
result[0] = tr->trDelta[0] * deltaTime + base[0];
|
||||
result[1] = tr->trDelta[1] * deltaTime + base[1];
|
||||
result[2] = tr->trDelta[2] * deltaTime + base[2];
|
||||
result[0] = tr->trDelta[0] * deltaTime + base[0];
|
||||
result[1] = tr->trDelta[1] * deltaTime + base[1];
|
||||
result[2] = tr->trDelta[2] * deltaTime + base[2];
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -439,17 +438,15 @@ CG_CalcEntityLerpPositions
|
||||
|
||||
===============
|
||||
*/
|
||||
void CG_CalcEntityLerpPositions( centity_t *cent )
|
||||
void CG_CalcEntityLerpPositions(centity_t *cent)
|
||||
{
|
||||
int i;
|
||||
float f;
|
||||
float f;
|
||||
|
||||
f = cg.frameInterpolation;
|
||||
|
||||
if (cent->currentState.eType == ET_PLAYER)
|
||||
{
|
||||
if (cent->currentState.number == cg.snap->ps.clientNum)
|
||||
{
|
||||
if (cent->currentState.eType == ET_PLAYER) {
|
||||
if (cent->currentState.number == cg.snap->ps.clientNum) {
|
||||
// if the player, take position from prediction
|
||||
VectorCopy(cg.predicted_player_state.origin, cent->lerpOrigin);
|
||||
for (i = 0; i < 3; i++) {
|
||||
@@ -471,28 +468,26 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
cent->lerpOrigin[i] = cent->currentState.origin[i] +
|
||||
f * (cent->nextState.origin[i] - cent->currentState.origin[i]);
|
||||
cent->lerpOrigin[i] =
|
||||
cent->currentState.origin[i] + f * (cent->nextState.origin[i] - cent->currentState.origin[i]);
|
||||
}
|
||||
|
||||
if (!memcmp(cent->currentState.angles, cent->nextState.angles, sizeof(vec3_t))) {
|
||||
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// use spherical interpolation using quaternions so that bound objects
|
||||
// rotate properly without gimble lock.
|
||||
SlerpQuaternion(cent->currentState.quat, cent->nextState.quat, f, quat);
|
||||
QuatToMat(quat, mat);
|
||||
MatrixToEulerAngles(mat, cent->lerpAngles);
|
||||
}
|
||||
}
|
||||
else if (cent->interpolate) {
|
||||
} else if (cent->interpolate) {
|
||||
float quat[4];
|
||||
float mat[3][3];
|
||||
|
||||
// if the entity has a valid next state, interpolate a value between the frames
|
||||
// unless it is a mover with a known start and stop
|
||||
vec3_t current, next;
|
||||
vec3_t current, next;
|
||||
|
||||
// this will linearize a sine or parabolic curve, but it is important
|
||||
// to not extrapolate player positions if more recent data is available
|
||||
@@ -505,16 +500,14 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
|
||||
|
||||
if (!memcmp(cent->currentState.angles, cent->nextState.angles, sizeof(vec3_t))) {
|
||||
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// use spherical interpolation using quaternions so that bound objects
|
||||
// rotate properly without gimble lock.
|
||||
SlerpQuaternion(cent->currentState.quat, cent->nextState.quat, f, quat);
|
||||
QuatToMat(quat, mat);
|
||||
MatrixToEulerAngles(mat, cent->lerpAngles);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// just use the current frame and evaluate as best we can
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.time, cent->currentState.origin, cent->lerpOrigin);
|
||||
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
||||
@@ -527,7 +520,7 @@ CG_AddCEntity
|
||||
|
||||
===============
|
||||
*/
|
||||
void CG_AddCEntity(centity_t* cent)
|
||||
void CG_AddCEntity(centity_t *cent)
|
||||
{
|
||||
// event-only entities will have been dealt with already
|
||||
if (cent->currentState.eType >= ET_EVENTS) {
|
||||
@@ -558,10 +551,13 @@ void CG_AddCEntity(centity_t* cent)
|
||||
CG_ModelAnim(cent, qtrue);
|
||||
break;
|
||||
case ET_PLAYER:
|
||||
CG_Player(cent);
|
||||
CG_Player(cent);
|
||||
CG_Splash(cent);
|
||||
case ET_ITEM:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
CG_UpdateRadarClient(cent);
|
||||
break;
|
||||
case ET_ITEM:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
case ET_GENERAL:
|
||||
CG_General(cent);
|
||||
@@ -588,10 +584,10 @@ void CG_AddCEntity(centity_t* cent)
|
||||
break;
|
||||
case ET_ROPE: // skip
|
||||
CG_Rope(cent);
|
||||
break;
|
||||
case ET_EXEC_COMMANDS:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
break;
|
||||
case ET_EXEC_COMMANDS:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -601,29 +597,30 @@ CG_AddPacketEntities
|
||||
|
||||
===============
|
||||
*/
|
||||
void CG_AddPacketEntities( void ) {
|
||||
int num;
|
||||
centity_t *cent;
|
||||
int child, parent;
|
||||
qboolean processed[MAX_ENTITIES];
|
||||
int i;
|
||||
void CG_AddPacketEntities(void)
|
||||
{
|
||||
int num;
|
||||
centity_t *cent;
|
||||
int child, parent;
|
||||
qboolean processed[MAX_ENTITIES];
|
||||
int i;
|
||||
|
||||
// the auto-rotating items will all have the same axis
|
||||
cg.autoAngles[0] = 0;
|
||||
cg.autoAngles[1] = ( cg.time & 2047 ) * 360 / 2048.0;
|
||||
cg.autoAngles[2] = 0;
|
||||
// the auto-rotating items will all have the same axis
|
||||
cg.autoAngles[0] = 0;
|
||||
cg.autoAngles[1] = (cg.time & 2047) * 360 / 2048.0;
|
||||
cg.autoAngles[2] = 0;
|
||||
|
||||
cg.autoAnglesSlow[0] = 0;
|
||||
cg.autoAnglesSlow[1] = ( cg.time & 4095 ) * 360 / 4096.0f;
|
||||
cg.autoAnglesSlow[2] = 0;
|
||||
cg.autoAnglesSlow[0] = 0;
|
||||
cg.autoAnglesSlow[1] = (cg.time & 4095) * 360 / 4096.0f;
|
||||
cg.autoAnglesSlow[2] = 0;
|
||||
|
||||
cg.autoAnglesFast[0] = 0;
|
||||
cg.autoAnglesFast[1] = ( cg.time & 1023 ) * 360 / 1024.0f;
|
||||
cg.autoAnglesFast[2] = 0;
|
||||
cg.autoAnglesFast[0] = 0;
|
||||
cg.autoAnglesFast[1] = (cg.time & 1023) * 360 / 1024.0f;
|
||||
cg.autoAnglesFast[2] = 0;
|
||||
|
||||
AnglesToAxis( cg.autoAngles, cg.autoAxis );
|
||||
AnglesToAxis( cg.autoAnglesSlow, cg.autoAxisSlow );
|
||||
AnglesToAxis( cg.autoAnglesFast, cg.autoAxisFast );
|
||||
AnglesToAxis(cg.autoAngles, cg.autoAxis);
|
||||
AnglesToAxis(cg.autoAnglesSlow, cg.autoAxisSlow);
|
||||
AnglesToAxis(cg.autoAnglesFast, cg.autoAxisFast);
|
||||
|
||||
for (i = 0; i < MAX_ENTITIES; i++) {
|
||||
processed[i] = qtrue;
|
||||
@@ -636,51 +633,43 @@ void CG_AddPacketEntities( void ) {
|
||||
// add each entity sent over by the server
|
||||
for (num = 0; num < cg.snap->numEntities; num++) {
|
||||
child = cg.snap->entities[num].number;
|
||||
cent = &cg_entities[child];
|
||||
cent = &cg_entities[child];
|
||||
// add the parent first
|
||||
// so attachments are consistent
|
||||
for (parent = cent->currentState.parent;
|
||||
parent != ENTITYNUM_NONE && !processed[parent];
|
||||
parent = cg_entities[parent].currentState.parent)
|
||||
{
|
||||
for (parent = cent->currentState.parent; parent != ENTITYNUM_NONE && !processed[parent];
|
||||
parent = cg_entities[parent].currentState.parent) {
|
||||
processed[parent] = qtrue;
|
||||
CG_AddCEntity(&cg_entities[parent]);
|
||||
}
|
||||
|
||||
if (!processed[child])
|
||||
{
|
||||
if (!processed[child]) {
|
||||
// now add the children if not processed
|
||||
processed[child] = qtrue;
|
||||
CG_AddCEntity(cent);
|
||||
}
|
||||
}
|
||||
|
||||
// Add in the multibeams at the end
|
||||
for ( num = 0 ; num < cg.snap->numEntities ; num++ ) {
|
||||
cent = &cg_entities[ cg.snap->entities[ num ].number ];
|
||||
if ( cent->currentState.eType == ET_MULTIBEAM )
|
||||
CG_MultiBeam( cent );
|
||||
}
|
||||
|
||||
// Add in the multibeams at the end
|
||||
for (num = 0; num < cg.snap->numEntities; num++) {
|
||||
cent = &cg_entities[cg.snap->entities[num].number];
|
||||
if (cent->currentState.eType == ET_MULTIBEAM) {
|
||||
CG_MultiBeam(cent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_GetOrigin(centity_t* cent, vec3_t origin)
|
||||
void CG_GetOrigin(centity_t *cent, vec3_t origin)
|
||||
{
|
||||
if (cent->currentState.parent == ENTITYNUM_NONE)
|
||||
{
|
||||
if (cent->currentState.parent == ENTITYNUM_NONE) {
|
||||
VectorCopy(cent->lerpOrigin, origin);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
int i;
|
||||
orientation_t or;
|
||||
refEntity_t* parent;
|
||||
orientation_t or ;
|
||||
refEntity_t *parent;
|
||||
|
||||
parent = cgi.R_GetRenderEntity(cent->currentState.parent);
|
||||
|
||||
if (!parent)
|
||||
{
|
||||
cgi.DPrintf("CG_GetOrigin: Could not find parent entity\n");
|
||||
if (!parent) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -689,9 +678,8 @@ void CG_GetOrigin(centity_t* cent, vec3_t origin)
|
||||
|
||||
VectorCopy(parent->origin, origin);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
VectorMA(origin, or .origin[i], parent->axis[i], origin);
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(origin, or.origin[i], parent->axis[i], origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
CG_EntityEvent
|
||||
@@ -34,6 +33,4 @@ An entity has an event value
|
||||
==============
|
||||
*/
|
||||
|
||||
void CG_EntityEvent( centity_t *cent, vec3_t position )
|
||||
{
|
||||
}
|
||||
void CG_EntityEvent(centity_t *cent, vec3_t position) {}
|
||||
+478
-521
File diff suppressed because it is too large.
Load diff
+785
-749
File diff suppressed because it is too large.
Load diff
+380
-397
@@ -25,83 +25,87 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_parsemsg.h"
|
||||
#include "cg_archive.h"
|
||||
#include "cg_radar.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
clientGameImport_t cgi;
|
||||
clientGameImport_t cgi;
|
||||
static clientGameExport_t cge;
|
||||
|
||||
cvar_t* paused;
|
||||
cvar_t* developer;
|
||||
cg_t cg;
|
||||
cgs_t cgs;
|
||||
centity_t cg_entities[MAX_GENTITIES];
|
||||
cvar_t *paused;
|
||||
cvar_t *developer;
|
||||
cg_t cg;
|
||||
cgs_t cgs;
|
||||
int cg_protocol;
|
||||
centity_t cg_entities[MAX_GENTITIES];
|
||||
|
||||
cvar_t* cg_animSpeed;
|
||||
cvar_t* cg_debugAnim;
|
||||
cvar_t* cg_debugAnimWatch;
|
||||
cvar_t* cg_errorDecay;
|
||||
cvar_t* cg_nopredict;
|
||||
cvar_t* cg_showmiss;
|
||||
cvar_t* cg_addMarks;
|
||||
cvar_t* cg_maxMarks;
|
||||
cvar_t* cg_viewsize;
|
||||
cvar_t* cg_3rd_person;
|
||||
cvar_t* cg_drawviewmodel;
|
||||
cvar_t* cg_synchronousClients;
|
||||
cvar_t* cg_stereoSeparation;
|
||||
cvar_t* cg_stats;
|
||||
cvar_t* cg_lagometer;
|
||||
cvar_t* r_lerpmodels;
|
||||
cvar_t* cg_cameraheight;
|
||||
cvar_t* cg_cameradist;
|
||||
cvar_t* cg_cameraverticaldisplacement;
|
||||
cvar_t* cg_camerascale;
|
||||
cvar_t* cg_shadows;
|
||||
cvar_t* cg_hidetempmodels;
|
||||
cvar_t* cg_traceinfo;
|
||||
cvar_t* cg_debugFootsteps;
|
||||
cvar_t* cg_smoothClients;
|
||||
cvar_t* cg_smoothClientsTime;
|
||||
cvar_t* pmove_fixed;
|
||||
cvar_t* pmove_msec;
|
||||
cvar_t* cg_pmove_msec;
|
||||
cvar_t* dm_playermodel;
|
||||
cvar_t* dm_playergermanmodel;
|
||||
cvar_t* cg_forceModel;
|
||||
cvar_t* cg_animationviewmodel;
|
||||
cvar_t* cg_hitmessages;
|
||||
cvar_t* cg_acidtrip;
|
||||
cvar_t* cg_hud;
|
||||
cvar_t* cg_huddraw_force;
|
||||
cvar_t* cg_drawsvlag;
|
||||
cvar_t* vm_offset_max;
|
||||
cvar_t* vm_offset_speed;
|
||||
cvar_t* vm_sway_front;
|
||||
cvar_t* vm_sway_side;
|
||||
cvar_t* vm_sway_up;
|
||||
cvar_t* vm_offset_air_front;
|
||||
cvar_t* vm_offset_air_side;
|
||||
cvar_t* vm_offset_air_up;
|
||||
cvar_t* vm_offset_crouch_front;
|
||||
cvar_t* vm_offset_crouch_side;
|
||||
cvar_t* vm_offset_crouch_up;
|
||||
cvar_t* vm_offset_rocketcrouch_front;
|
||||
cvar_t* vm_offset_rocketcrouch_side;
|
||||
cvar_t* vm_offset_rocketcrouch_up;
|
||||
cvar_t* vm_offset_shotguncrouch_front;
|
||||
cvar_t* vm_offset_shotguncrouch_side;
|
||||
cvar_t* vm_offset_shotguncrouch_up;
|
||||
cvar_t* vm_offset_vel_base;
|
||||
cvar_t* vm_offset_vel_front;
|
||||
cvar_t* vm_offset_vel_side;
|
||||
cvar_t* vm_offset_vel_up;
|
||||
cvar_t* vm_offset_upvel;
|
||||
cvar_t* vm_lean_lower;
|
||||
cvar_t* voiceChat;
|
||||
cvar_t* cg_shadowscount;
|
||||
cvar_t* cg_shadowdebug;
|
||||
cvar_t *cg_animSpeed;
|
||||
cvar_t *cg_debugAnim;
|
||||
cvar_t *cg_debugAnimWatch;
|
||||
cvar_t *cg_errorDecay;
|
||||
cvar_t *cg_nopredict;
|
||||
cvar_t *cg_showmiss;
|
||||
cvar_t *cg_addMarks;
|
||||
cvar_t *cg_maxMarks;
|
||||
cvar_t *cg_viewsize;
|
||||
cvar_t *cg_3rd_person;
|
||||
cvar_t *cg_drawviewmodel;
|
||||
cvar_t *cg_synchronousClients;
|
||||
cvar_t *cg_stereoSeparation;
|
||||
cvar_t *cg_stats;
|
||||
cvar_t *cg_lagometer;
|
||||
cvar_t *r_lerpmodels;
|
||||
cvar_t *cg_cameraheight;
|
||||
cvar_t *cg_cameradist;
|
||||
cvar_t *cg_cameraverticaldisplacement;
|
||||
cvar_t *cg_camerascale;
|
||||
cvar_t *cg_shadows;
|
||||
cvar_t *cg_hidetempmodels;
|
||||
cvar_t *cg_traceinfo;
|
||||
cvar_t *cg_debugFootsteps;
|
||||
cvar_t *cg_smoothClients;
|
||||
cvar_t *cg_smoothClientsTime;
|
||||
cvar_t *pmove_fixed;
|
||||
cvar_t *pmove_msec;
|
||||
cvar_t *cg_pmove_msec;
|
||||
cvar_t *dm_playermodel;
|
||||
cvar_t *dm_playergermanmodel;
|
||||
cvar_t *cg_forceModel;
|
||||
cvar_t *cg_animationviewmodel;
|
||||
cvar_t *cg_hitmessages;
|
||||
cvar_t *cg_acidtrip;
|
||||
cvar_t *cg_hud;
|
||||
cvar_t *cg_huddraw_force;
|
||||
cvar_t *cg_drawsvlag;
|
||||
cvar_t *vm_offset_max;
|
||||
cvar_t *vm_offset_speed;
|
||||
cvar_t *vm_sway_front;
|
||||
cvar_t *vm_sway_side;
|
||||
cvar_t *vm_sway_up;
|
||||
cvar_t *vm_offset_air_front;
|
||||
cvar_t *vm_offset_air_side;
|
||||
cvar_t *vm_offset_air_up;
|
||||
cvar_t *vm_offset_crouch_front;
|
||||
cvar_t *vm_offset_crouch_side;
|
||||
cvar_t *vm_offset_crouch_up;
|
||||
cvar_t *vm_offset_rocketcrouch_front;
|
||||
cvar_t *vm_offset_rocketcrouch_side;
|
||||
cvar_t *vm_offset_rocketcrouch_up;
|
||||
cvar_t *vm_offset_shotguncrouch_front;
|
||||
cvar_t *vm_offset_shotguncrouch_side;
|
||||
cvar_t *vm_offset_shotguncrouch_up;
|
||||
cvar_t *vm_offset_vel_base;
|
||||
cvar_t *vm_offset_vel_front;
|
||||
cvar_t *vm_offset_vel_side;
|
||||
cvar_t *vm_offset_vel_up;
|
||||
cvar_t *vm_offset_upvel;
|
||||
cvar_t *vm_lean_lower;
|
||||
cvar_t *voiceChat;
|
||||
cvar_t *cg_shadowscount;
|
||||
cvar_t *cg_shadowdebug;
|
||||
|
||||
/*
|
||||
=================
|
||||
@@ -110,78 +114,78 @@ CG_RegisterCvars
|
||||
*/
|
||||
void CG_RegisterCvars(void)
|
||||
{
|
||||
cvar_t* temp;
|
||||
cvar_t *temp;
|
||||
|
||||
cgi.Cvar_Get("g_subtitle", "0", CVAR_ARCHIVE);
|
||||
cg_viewsize = cgi.Cvar_Get("viewsize", "100", CVAR_ARCHIVE);
|
||||
cg_addMarks = cgi.Cvar_Get("cg_marks_add", "0", CVAR_ARCHIVE);
|
||||
cg_maxMarks = cgi.Cvar_Get("cg_marks_max", "256", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
cg_animSpeed = cgi.Cvar_Get("cg_animspeed", "1", CVAR_CHEAT);
|
||||
cg_debugAnim = cgi.Cvar_Get("cg_debuganim", "0", CVAR_CHEAT);
|
||||
cg_debugAnimWatch = cgi.Cvar_Get("cg_debuganimwatch", "0", CVAR_CHEAT);
|
||||
cg_errorDecay = cgi.Cvar_Get("cg_errordecay", "100", 0);
|
||||
cg_nopredict = cgi.Cvar_Get("cg_nopredict", "0", 0);
|
||||
cg_showmiss = cgi.Cvar_Get("cg_showmiss", "0", 0);
|
||||
cg_stats = cgi.Cvar_Get("cg_stats", "0", 0);
|
||||
cg_hidetempmodels = cgi.Cvar_Get("cg_hidetempmodels", "0", 0);
|
||||
cg_synchronousClients = cgi.Cvar_Get("g_synchronousClients", "0", 0);
|
||||
cg_stereoSeparation = cgi.Cvar_Get("cg_stereosep", "0.4", CVAR_ARCHIVE);
|
||||
cg_lagometer = cgi.Cvar_Get("cg_lagometer", "0", 0);
|
||||
paused = cgi.Cvar_Get("paused", "0", 0);
|
||||
r_lerpmodels = cgi.Cvar_Get("r_lerpmodels", "1", 0);
|
||||
cg_3rd_person = cgi.Cvar_Get("cg_3rd_person", "0", CVAR_CHEAT);
|
||||
cg_drawviewmodel = cgi.Cvar_Get("cg_drawviewmodel", "2", CVAR_ARCHIVE);
|
||||
cg_cameraheight = cgi.Cvar_Get("cg_cameraheight", "18", CVAR_ARCHIVE);
|
||||
cg_cameradist = cgi.Cvar_Get("cg_cameradist", "120", CVAR_ARCHIVE);
|
||||
cg_viewsize = cgi.Cvar_Get("viewsize", "100", CVAR_ARCHIVE);
|
||||
cg_addMarks = cgi.Cvar_Get("cg_marks_add", "0", CVAR_ARCHIVE);
|
||||
cg_maxMarks = cgi.Cvar_Get("cg_marks_max", "256", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
cg_animSpeed = cgi.Cvar_Get("cg_animspeed", "1", CVAR_CHEAT);
|
||||
cg_debugAnim = cgi.Cvar_Get("cg_debuganim", "0", CVAR_CHEAT);
|
||||
cg_debugAnimWatch = cgi.Cvar_Get("cg_debuganimwatch", "0", CVAR_CHEAT);
|
||||
cg_errorDecay = cgi.Cvar_Get("cg_errordecay", "100", 0);
|
||||
cg_nopredict = cgi.Cvar_Get("cg_nopredict", "0", 0);
|
||||
cg_showmiss = cgi.Cvar_Get("cg_showmiss", "0", 0);
|
||||
cg_stats = cgi.Cvar_Get("cg_stats", "0", 0);
|
||||
cg_hidetempmodels = cgi.Cvar_Get("cg_hidetempmodels", "0", 0);
|
||||
cg_synchronousClients = cgi.Cvar_Get("g_synchronousClients", "0", 0);
|
||||
cg_stereoSeparation = cgi.Cvar_Get("cg_stereosep", "0.4", CVAR_ARCHIVE);
|
||||
cg_lagometer = cgi.Cvar_Get("cg_lagometer", "0", 0);
|
||||
paused = cgi.Cvar_Get("paused", "0", 0);
|
||||
r_lerpmodels = cgi.Cvar_Get("r_lerpmodels", "1", 0);
|
||||
cg_3rd_person = cgi.Cvar_Get("cg_3rd_person", "0", CVAR_CHEAT);
|
||||
cg_drawviewmodel = cgi.Cvar_Get("cg_drawviewmodel", "2", CVAR_ARCHIVE);
|
||||
cg_cameraheight = cgi.Cvar_Get("cg_cameraheight", "18", CVAR_ARCHIVE);
|
||||
cg_cameradist = cgi.Cvar_Get("cg_cameradist", "120", CVAR_ARCHIVE);
|
||||
cg_cameraverticaldisplacement = cgi.Cvar_Get("cg_cameraverticaldisplacement", "-2", CVAR_ARCHIVE);
|
||||
cg_camerascale = cgi.Cvar_Get("cg_camerascale", "0.3", CVAR_ARCHIVE);
|
||||
cg_traceinfo = cgi.Cvar_Get("cg_traceinfo", "0", CVAR_ARCHIVE);
|
||||
cg_debugFootsteps = cgi.Cvar_Get("cg_debugfootsteps", "0", CVAR_CHEAT);
|
||||
cg_smoothClients = cgi.Cvar_Get("cg_smoothClients", "1", CVAR_ARCHIVE);
|
||||
cg_smoothClientsTime = cgi.Cvar_Get("cg_smoothClientsTime", "100", CVAR_ARCHIVE);
|
||||
pmove_fixed = cgi.Cvar_Get("pmove_fixed", "0", 0);
|
||||
pmove_msec = cgi.Cvar_Get("pmove_msec", "8", 0);
|
||||
cg_pmove_msec = cgi.Cvar_Get("cg_pmove_msec", "8", 0);
|
||||
cg_shadows = cgi.Cvar_Get("cg_shadows", "0", CVAR_ARCHIVE);
|
||||
cg_shadowscount = cgi.Cvar_Get("cg_shadowscount", "8", 0);
|
||||
cg_shadowdebug = cgi.Cvar_Get("cg_shadowdebug", "0", 0);
|
||||
developer = cgi.Cvar_Get("developer", "0", 0);
|
||||
dm_playermodel = cgi.Cvar_Get("dm_playermodel", "american_army", 3);
|
||||
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", 3);
|
||||
cg_forceModel = cgi.Cvar_Get("cg_forceModel", "0", CVAR_ARCHIVE);
|
||||
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", 8);
|
||||
cg_hitmessages = cgi.Cvar_Get("cg_hitmessages", "1", CVAR_ARCHIVE);
|
||||
cg_acidtrip = cgi.Cvar_Get("cg_acidtrip", "0", CVAR_CHEAT);
|
||||
cg_hud = cgi.Cvar_Get("cg_hud", "0", 0);
|
||||
cg_huddraw_force = cgi.Cvar_Get("cg_huddraw_force", "0", CVAR_SAVEGAME);
|
||||
cg_drawsvlag = cgi.Cvar_Get("cg_drawsvlag", "1", CVAR_ARCHIVE);
|
||||
vm_offset_max = cgi.Cvar_Get("vm_offset_max", "8.0", 0);
|
||||
vm_offset_speed = cgi.Cvar_Get("vm_offset_speed", "8.0", 0);
|
||||
vm_sway_front = cgi.Cvar_Get("vm_sway_front", "0.1", 0);
|
||||
vm_sway_side = cgi.Cvar_Get("vm_sway_side", "0.005", 0);
|
||||
vm_sway_up = cgi.Cvar_Get("vm_sway_up", "0.003", 0);
|
||||
vm_offset_air_front = cgi.Cvar_Get("vm_offset_air_front", "-3.0", 0);
|
||||
vm_offset_air_side = cgi.Cvar_Get("vm_offset_air_side", "1.5", 0);
|
||||
vm_offset_air_up = cgi.Cvar_Get("vm_offset_air_up", "-6.0", 0);
|
||||
vm_offset_crouch_front = cgi.Cvar_Get("vm_offset_crouch_front", "-0.5", 0);
|
||||
vm_offset_crouch_side = cgi.Cvar_Get("vm_offset_crouch_side", "2.25", 0);
|
||||
vm_offset_crouch_up = cgi.Cvar_Get("vm_offset_crouch_up", "0.2", 0);
|
||||
vm_offset_rocketcrouch_front = cgi.Cvar_Get("vm_offset_rocketcrouch_front", "0", 0);
|
||||
vm_offset_rocketcrouch_side = cgi.Cvar_Get("vm_offset_rocketcrouch_side", "0", 0);
|
||||
vm_offset_rocketcrouch_up = cgi.Cvar_Get("vm_offset_rocketcrouch_up", "0", 0);
|
||||
cg_camerascale = cgi.Cvar_Get("cg_camerascale", "0.3", CVAR_ARCHIVE);
|
||||
cg_traceinfo = cgi.Cvar_Get("cg_traceinfo", "0", CVAR_ARCHIVE);
|
||||
cg_debugFootsteps = cgi.Cvar_Get("cg_debugfootsteps", "0", CVAR_CHEAT);
|
||||
cg_smoothClients = cgi.Cvar_Get("cg_smoothClients", "1", CVAR_ARCHIVE);
|
||||
cg_smoothClientsTime = cgi.Cvar_Get("cg_smoothClientsTime", "100", CVAR_ARCHIVE);
|
||||
pmove_fixed = cgi.Cvar_Get("pmove_fixed", "0", 0);
|
||||
pmove_msec = cgi.Cvar_Get("pmove_msec", "8", 0);
|
||||
cg_pmove_msec = cgi.Cvar_Get("cg_pmove_msec", "8", 0);
|
||||
cg_shadows = cgi.Cvar_Get("cg_shadows", "0", CVAR_ARCHIVE);
|
||||
cg_shadowscount = cgi.Cvar_Get("cg_shadowscount", "8", 0);
|
||||
cg_shadowdebug = cgi.Cvar_Get("cg_shadowdebug", "0", 0);
|
||||
developer = cgi.Cvar_Get("developer", "0", 0);
|
||||
dm_playermodel = cgi.Cvar_Get("dm_playermodel", "american_army", 3);
|
||||
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", 3);
|
||||
cg_forceModel = cgi.Cvar_Get("cg_forceModel", "0", CVAR_ARCHIVE);
|
||||
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", 8);
|
||||
cg_hitmessages = cgi.Cvar_Get("cg_hitmessages", "1", CVAR_ARCHIVE);
|
||||
cg_acidtrip = cgi.Cvar_Get("cg_acidtrip", "0", CVAR_CHEAT);
|
||||
cg_hud = cgi.Cvar_Get("cg_hud", "0", 0);
|
||||
cg_huddraw_force = cgi.Cvar_Get("cg_huddraw_force", "0", CVAR_SAVEGAME);
|
||||
cg_drawsvlag = cgi.Cvar_Get("cg_drawsvlag", "1", CVAR_ARCHIVE);
|
||||
vm_offset_max = cgi.Cvar_Get("vm_offset_max", "8.0", 0);
|
||||
vm_offset_speed = cgi.Cvar_Get("vm_offset_speed", "8.0", 0);
|
||||
vm_sway_front = cgi.Cvar_Get("vm_sway_front", "0.1", 0);
|
||||
vm_sway_side = cgi.Cvar_Get("vm_sway_side", "0.005", 0);
|
||||
vm_sway_up = cgi.Cvar_Get("vm_sway_up", "0.003", 0);
|
||||
vm_offset_air_front = cgi.Cvar_Get("vm_offset_air_front", "-3.0", 0);
|
||||
vm_offset_air_side = cgi.Cvar_Get("vm_offset_air_side", "1.5", 0);
|
||||
vm_offset_air_up = cgi.Cvar_Get("vm_offset_air_up", "-6.0", 0);
|
||||
vm_offset_crouch_front = cgi.Cvar_Get("vm_offset_crouch_front", "-0.5", 0);
|
||||
vm_offset_crouch_side = cgi.Cvar_Get("vm_offset_crouch_side", "2.25", 0);
|
||||
vm_offset_crouch_up = cgi.Cvar_Get("vm_offset_crouch_up", "0.2", 0);
|
||||
vm_offset_rocketcrouch_front = cgi.Cvar_Get("vm_offset_rocketcrouch_front", "0", 0);
|
||||
vm_offset_rocketcrouch_side = cgi.Cvar_Get("vm_offset_rocketcrouch_side", "0", 0);
|
||||
vm_offset_rocketcrouch_up = cgi.Cvar_Get("vm_offset_rocketcrouch_up", "0", 0);
|
||||
vm_offset_shotguncrouch_front = cgi.Cvar_Get("vm_offset_shotguncrouch_front", "-1", 0);
|
||||
vm_offset_shotguncrouch_side = cgi.Cvar_Get("vm_offset_shotguncrouch_side", "2.5", 0);
|
||||
vm_offset_shotguncrouch_up = cgi.Cvar_Get("vm_offset_shotguncrouch_up", "-1.1", 0);
|
||||
vm_offset_vel_base = cgi.Cvar_Get("vm_offset_vel_base", "100", 0);
|
||||
vm_offset_vel_front = cgi.Cvar_Get("vm_offset_vel_front", "-2.0", 0);
|
||||
vm_offset_vel_side = cgi.Cvar_Get("vm_offset_vel_side", "1.5", 0);
|
||||
vm_offset_vel_up = cgi.Cvar_Get("vm_offset_vel_up", "-4.0", 0);
|
||||
vm_offset_upvel = cgi.Cvar_Get("vm_offset_upvel", "0.0025", 0);
|
||||
vm_lean_lower = cgi.Cvar_Get("vm_lean_lower", "0.1", 0);
|
||||
voiceChat = cgi.Cvar_Get("cg_voicechat", "1", 0);
|
||||
vm_offset_shotguncrouch_side = cgi.Cvar_Get("vm_offset_shotguncrouch_side", "2.5", 0);
|
||||
vm_offset_shotguncrouch_up = cgi.Cvar_Get("vm_offset_shotguncrouch_up", "-1.1", 0);
|
||||
vm_offset_vel_base = cgi.Cvar_Get("vm_offset_vel_base", "100", 0);
|
||||
vm_offset_vel_front = cgi.Cvar_Get("vm_offset_vel_front", "-2.0", 0);
|
||||
vm_offset_vel_side = cgi.Cvar_Get("vm_offset_vel_side", "1.5", 0);
|
||||
vm_offset_vel_up = cgi.Cvar_Get("vm_offset_vel_up", "-4.0", 0);
|
||||
vm_offset_upvel = cgi.Cvar_Get("vm_offset_upvel", "0.0025", 0);
|
||||
vm_lean_lower = cgi.Cvar_Get("vm_lean_lower", "0.1", 0);
|
||||
voiceChat = cgi.Cvar_Get("cg_voicechat", "1", 0);
|
||||
|
||||
// see if we are also running the server on this machine
|
||||
temp = cgi.Cvar_Get("sv_running", "0", 0);
|
||||
temp = cgi.Cvar_Get("sv_running", "0", 0);
|
||||
cgs.localServer = temp->integer;
|
||||
}
|
||||
|
||||
@@ -192,17 +196,18 @@ CG_RegisterSounds
|
||||
called during a precache command
|
||||
=================
|
||||
*/
|
||||
void CG_RegisterSounds( void )
|
||||
void CG_RegisterSounds(void)
|
||||
{
|
||||
int startTime;
|
||||
int endTime;
|
||||
int startTime;
|
||||
int endTime;
|
||||
char filename[MAX_QPATH];
|
||||
|
||||
Com_Printf("\n\n-----------PARSING UBERSOUND------------\n");
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
|
||||
);
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/ubersound.scr");
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
@@ -216,7 +221,8 @@ void CG_RegisterSounds( void )
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
|
||||
);
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/uberdialog.scr");
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
@@ -234,157 +240,132 @@ CG_ProcessConfigString
|
||||
*/
|
||||
void CG_ProcessConfigString(int num)
|
||||
{
|
||||
const char* str = CG_ConfigString(num);
|
||||
int i;
|
||||
const char *str = CG_ConfigString(num);
|
||||
int i;
|
||||
|
||||
switch (num)
|
||||
{
|
||||
case CS_RAIN_DENSITY:
|
||||
cg.rain.density = atof(str);
|
||||
return;
|
||||
switch (num) {
|
||||
case CS_RAIN_DENSITY:
|
||||
cg.rain.density = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SPEED:
|
||||
cg.rain.speed = atof(str);
|
||||
return;
|
||||
return;
|
||||
case CS_RAIN_SPEEDVARY:
|
||||
cg.rain.speed_vary = atoi(str);
|
||||
return;
|
||||
return;
|
||||
case CS_RAIN_SLANT:
|
||||
cg.rain.slant = atoi(str);
|
||||
return;
|
||||
return;
|
||||
case CS_RAIN_LENGTH:
|
||||
cg.rain.length = atof(str);
|
||||
return;
|
||||
return;
|
||||
case CS_RAIN_MINDIST:
|
||||
cg.rain.min_dist = atof(str);
|
||||
return;
|
||||
return;
|
||||
case CS_RAIN_WIDTH:
|
||||
cg.rain.width = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SHADER:
|
||||
if (cg.rain.numshaders)
|
||||
{
|
||||
for (i = 0; i < cg.rain.numshaders; i++)
|
||||
{
|
||||
sprintf(cg.rain.shader[i], "%s%i", str, i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
strcpy(cg.rain.shader[0], str);
|
||||
}
|
||||
return;
|
||||
case CS_RAIN_NUMSHADERS:
|
||||
return;
|
||||
case CS_RAIN_SHADER:
|
||||
if (cg.rain.numshaders) {
|
||||
for (i = 0; i < cg.rain.numshaders; i++) {
|
||||
sprintf(cg.rain.shader[i], "%s%i", str, i);
|
||||
}
|
||||
} else {
|
||||
strcpy(cg.rain.shader[0], str);
|
||||
}
|
||||
return;
|
||||
case CS_RAIN_NUMSHADERS:
|
||||
cg.rain.numshaders = atoi(str);
|
||||
if (cg.rain.numshaders)
|
||||
{
|
||||
for (i = 0; i < cg.rain.numshaders; i++)
|
||||
{
|
||||
if (cg.rain.numshaders) {
|
||||
for (i = 0; i < cg.rain.numshaders; i++) {
|
||||
sprintf(cg.rain.shader[i], "%s%i", str, i);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES)
|
||||
{
|
||||
cobjective_t* objective = &cg.Objectives[num - CS_OBJECTIVES];
|
||||
objective->flags = atoi(Info_ValueForKey(str, "flags"));
|
||||
strcpy(objective->text, Info_ValueForKey(str, "text"));
|
||||
}
|
||||
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES) {
|
||||
cobjective_t *objective = &cg.Objectives[num - CS_OBJECTIVES];
|
||||
objective->flags = atoi(Info_ValueForKey(str, "flags"));
|
||||
strcpy(objective->text, Info_ValueForKey(str, "text"));
|
||||
}
|
||||
|
||||
switch (num)
|
||||
{
|
||||
switch (num) {
|
||||
case CS_MUSIC:
|
||||
cgi.MUSIC_NewSoundtrack(str);
|
||||
return;
|
||||
case CS_WARMUP:
|
||||
cg.matchStartTime = atoi(str);
|
||||
return;
|
||||
return;
|
||||
case CS_WARMUP:
|
||||
cg.matchStartTime = atoi(str);
|
||||
return;
|
||||
case CS_FOGINFO:
|
||||
CG_ParseFogInfo(str);
|
||||
return;
|
||||
return;
|
||||
case CS_SKYINFO:
|
||||
sscanf
|
||||
(
|
||||
str,
|
||||
"%f %d",
|
||||
&cg.sky_alpha,
|
||||
&cg.sky_portal
|
||||
);
|
||||
return;
|
||||
case CS_SERVERINFO:
|
||||
sscanf(str, "%f %d", &cg.sky_alpha, &cg.sky_portal);
|
||||
return;
|
||||
case CS_SERVERINFO:
|
||||
CG_ParseServerinfo();
|
||||
return;
|
||||
return;
|
||||
case CS_LEVEL_START_TIME:
|
||||
cgs.levelStartTime = atoi(str);
|
||||
return;
|
||||
return;
|
||||
case CS_MATCHEND:
|
||||
cgs.matchEndTime = atoi(str);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS)
|
||||
{
|
||||
if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) {
|
||||
qhandle_t hOldModel = cgs.model_draw[num - CS_MODELS];
|
||||
|
||||
if (str && str[0])
|
||||
{
|
||||
qhandle_t hModel = cgi.R_RegisterServerModel(str);
|
||||
dtiki_t* tiki;
|
||||
if (str && str[0]) {
|
||||
qhandle_t hModel = cgi.R_RegisterServerModel(str);
|
||||
dtiki_t *tiki;
|
||||
|
||||
if (hModel != hOldModel)
|
||||
{
|
||||
if (hOldModel) {
|
||||
cgi.R_UnregisterServerModel(hOldModel);
|
||||
}
|
||||
if (hModel != hOldModel) {
|
||||
if (hOldModel) {
|
||||
cgi.R_UnregisterServerModel(hOldModel);
|
||||
}
|
||||
|
||||
cgs.model_draw[num - CS_MODELS] = hModel;
|
||||
}
|
||||
tiki = cgi.R_Model_GetHandle(hModel);
|
||||
cgs.model_draw[num - CS_MODELS] = hModel;
|
||||
}
|
||||
tiki = cgi.R_Model_GetHandle(hModel);
|
||||
if (tiki) {
|
||||
CG_ProcessCacheInitCommands(tiki);
|
||||
}
|
||||
} else {
|
||||
// clear out the model
|
||||
if (hOldModel) {
|
||||
cgi.R_UnregisterServerModel(hOldModel);
|
||||
}
|
||||
cgs.model_draw[num - CS_MODELS] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// clear out the model
|
||||
if (hOldModel) {
|
||||
cgi.R_UnregisterServerModel(hOldModel);
|
||||
}
|
||||
cgs.model_draw[num - CS_MODELS] = 0;
|
||||
}
|
||||
}
|
||||
else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS)
|
||||
{
|
||||
size_t len = strlen(str);
|
||||
if (len)
|
||||
{
|
||||
qboolean streamed;
|
||||
char buf[1024];
|
||||
strcpy(buf, str);
|
||||
} else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
|
||||
size_t len = strlen(str);
|
||||
if (len) {
|
||||
qboolean streamed;
|
||||
char buf[1024];
|
||||
strcpy(buf, str);
|
||||
|
||||
streamed = buf[len - 1] != '0';
|
||||
buf[len - 1] = 0;
|
||||
streamed = buf[len - 1] != '0';
|
||||
buf[len - 1] = 0;
|
||||
if (buf[0] != '*') {
|
||||
cgs.sound_precache[num - CS_SOUNDS] = cgi.S_RegisterSound(buf, streamed);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES)
|
||||
{
|
||||
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
|
||||
}
|
||||
else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS)
|
||||
{
|
||||
const char* value;
|
||||
|
||||
value = Info_ValueForKey(str, "name");
|
||||
if (value) {
|
||||
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
|
||||
}
|
||||
else {
|
||||
strncpy(cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name));
|
||||
}
|
||||
}
|
||||
|
||||
} else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES) {
|
||||
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
|
||||
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
|
||||
const char *value;
|
||||
|
||||
value = Info_ValueForKey(str, "name");
|
||||
if (value) {
|
||||
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
|
||||
} else {
|
||||
strncpy(
|
||||
cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name)
|
||||
);
|
||||
}
|
||||
|
||||
value = Info_ValueForKey(str, "team");
|
||||
if (value) {
|
||||
cg.clientinfo[num - CS_PLAYERS].team = atoi(value);
|
||||
@@ -404,7 +385,7 @@ Call before entering a new level, or after changing renderers
|
||||
This function may execute for a couple of minutes with a slow disk.
|
||||
=================
|
||||
*/
|
||||
void CG_PrepRefresh( void )
|
||||
void CG_PrepRefresh(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -415,43 +396,40 @@ void CG_PrepRefresh( void )
|
||||
// register the inline models
|
||||
cgs.numInlineModels = cgi.CM_NumInlineModels();
|
||||
|
||||
for (i = 1; i < cgs.numInlineModels; i++)
|
||||
{
|
||||
char name[10];
|
||||
vec3_t mins, maxs;
|
||||
int j;
|
||||
for (i = 1; i < cgs.numInlineModels; i++) {
|
||||
char name[10];
|
||||
vec3_t mins, maxs;
|
||||
int j;
|
||||
|
||||
Com_sprintf(name, sizeof(name), "*%i", i);
|
||||
cgs.inlineDrawModel[i] = cgi.R_RegisterModel(name);
|
||||
cgi.R_ModelBounds(cgs.inlineDrawModel[i], mins, maxs);
|
||||
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
for (j = 0; j < 3; j++) {
|
||||
cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * (maxs[j] - mins[j]);
|
||||
}
|
||||
}
|
||||
// register media shaders
|
||||
cgs.media.shadowMarkShader = cgi.R_RegisterShader("markShadow");
|
||||
cgs.media.footShadowMarkShader = cgi.R_RegisterShader("footShadow");
|
||||
cgs.media.wakeMarkShader = cgi.R_RegisterShader("ripple.spr");
|
||||
cgs.media.lagometerShader = cgi.R_RegisterShaderNoMip("gfx/2d/blank");
|
||||
cgs.media.levelExitShader = cgi.R_RegisterShaderNoMip("textures/menu/exit");
|
||||
cgs.media.pausedShader = cgi.R_RegisterShaderNoMip("textures/menu/paused");
|
||||
cgs.media.backTileShader = cgi.R_RegisterShader("gfx/2d/backtile");
|
||||
cgs.media.zoomOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/zoomoverlay");
|
||||
cgs.media.kar98TopOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/kartop.tga");
|
||||
cgs.media.shadowMarkShader = cgi.R_RegisterShader("markShadow");
|
||||
cgs.media.footShadowMarkShader = cgi.R_RegisterShader("footShadow");
|
||||
cgs.media.wakeMarkShader = cgi.R_RegisterShader("ripple.spr");
|
||||
cgs.media.lagometerShader = cgi.R_RegisterShaderNoMip("gfx/2d/blank");
|
||||
cgs.media.levelExitShader = cgi.R_RegisterShaderNoMip("textures/menu/exit");
|
||||
cgs.media.pausedShader = cgi.R_RegisterShaderNoMip("textures/menu/paused");
|
||||
cgs.media.backTileShader = cgi.R_RegisterShader("gfx/2d/backtile");
|
||||
cgs.media.zoomOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/zoomoverlay");
|
||||
cgs.media.kar98TopOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/kartop.tga");
|
||||
cgs.media.kar98BottomOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/karbottom.tga");
|
||||
cgs.media.binocularsOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/binocularsoverlay");
|
||||
cgs.media.hudDrawFont = cgi.R_LoadFont("verdana-14");
|
||||
cgs.media.attackerFont = cgi.R_LoadFont("facfont-20");
|
||||
cgs.media.objectiveFont = cgi.R_LoadFont("courier-16");
|
||||
cgs.media.objectivesBackShader = cgi.R_RegisterShaderNoMip("textures/hud/objectives_backdrop");
|
||||
cgs.media.checkedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/filledbox");
|
||||
cgs.media.uncheckedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/emptybox");
|
||||
cgs.media.binocularsOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/binocularsoverlay");
|
||||
cgs.media.hudDrawFont = cgi.R_LoadFont("verdana-14");
|
||||
cgs.media.attackerFont = cgi.R_LoadFont("facfont-20");
|
||||
cgs.media.objectiveFont = cgi.R_LoadFont("courier-16");
|
||||
cgs.media.objectivesBackShader = cgi.R_RegisterShaderNoMip("textures/hud/objectives_backdrop");
|
||||
cgs.media.checkedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/filledbox");
|
||||
cgs.media.uncheckedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/emptybox");
|
||||
|
||||
// go through all the configstrings and process them
|
||||
for (i = CS_SYSTEMINFO + 1; i < MAX_CONFIGSTRINGS; i++)
|
||||
{
|
||||
for (i = CS_SYSTEMINFO + 1; i < MAX_CONFIGSTRINGS; i++) {
|
||||
CG_ProcessConfigString(i);
|
||||
}
|
||||
}
|
||||
@@ -463,16 +441,16 @@ void CG_PrepRefresh( void )
|
||||
CG_ConfigString
|
||||
=================
|
||||
*/
|
||||
const char *CG_ConfigString( int index ) {
|
||||
if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
|
||||
cgi.Error( ERR_DROP, "CG_ConfigString: bad index: %i", index );
|
||||
}
|
||||
return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
|
||||
const char *CG_ConfigString(int index)
|
||||
{
|
||||
if (index < 0 || index >= MAX_CONFIGSTRINGS) {
|
||||
cgi.Error(ERR_DROP, "CG_ConfigString: bad index: %i", index);
|
||||
}
|
||||
return cgs.gameState.stringData + cgs.gameState.stringOffsets[index];
|
||||
}
|
||||
|
||||
//==================================================================
|
||||
|
||||
|
||||
void CG_GetRendererConfig(void)
|
||||
{
|
||||
// get the rendering configuration from the client system
|
||||
@@ -488,9 +466,9 @@ CG_GameStateReceived
|
||||
Displays the info screen while loading media
|
||||
======================
|
||||
*/
|
||||
void CG_GameStateReceived( void )
|
||||
void CG_GameStateReceived(void)
|
||||
{
|
||||
const char* s;
|
||||
const char *s;
|
||||
|
||||
// clear everything
|
||||
memset(&cg, 0, sizeof(cg));
|
||||
@@ -511,7 +489,7 @@ void CG_GameStateReceived( void )
|
||||
cgi.Error(ERR_DROP, "Client/Server game mismatch: %s/%s", GAME_VERSION, s);
|
||||
}
|
||||
|
||||
s = CG_ConfigString(CS_LEVEL_START_TIME);
|
||||
s = CG_ConfigString(CS_LEVEL_START_TIME);
|
||||
cgs.levelStartTime = atoi(s);
|
||||
|
||||
CG_ParseServerinfo();
|
||||
@@ -537,11 +515,11 @@ CG_ServerRestarted
|
||||
The server has beeen restarted, adjust our cgame data accordingly
|
||||
======================
|
||||
*/
|
||||
void CG_ServerRestarted( void )
|
||||
void CG_ServerRestarted(void)
|
||||
{
|
||||
const char* s;
|
||||
const char *s;
|
||||
|
||||
s = CG_ConfigString(CS_LEVEL_START_TIME);
|
||||
s = CG_ConfigString(CS_LEVEL_START_TIME);
|
||||
cgs.levelStartTime = atoi(s);
|
||||
|
||||
CG_ParseServerinfo();
|
||||
@@ -561,7 +539,7 @@ void CG_ServerRestarted( void )
|
||||
CG_InitializeObjectives();
|
||||
}
|
||||
|
||||
void* CG_Malloc(int size)
|
||||
void *CG_Malloc(int size)
|
||||
{
|
||||
return malloc(size);
|
||||
}
|
||||
@@ -578,20 +556,23 @@ CG_Init
|
||||
Called after every level change or subsystem restart
|
||||
=================
|
||||
*/
|
||||
void CG_Init(clientGameImport_t* imported, int serverMessageNum,
|
||||
int serverCommandSequence, int clientNum)
|
||||
void CG_Init(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum)
|
||||
{
|
||||
cgi = *imported;
|
||||
#if _DEBUG
|
||||
cgi.Malloc = &CG_Malloc;
|
||||
cgi.Free = &CG_Free;
|
||||
cgi.Free = &CG_Free;
|
||||
#endif
|
||||
|
||||
cg_protocol = cgi.Cvar_Get("com_protocol", "", 0)->integer;
|
||||
CG_InitCGMessageAPI(&cge);
|
||||
CG_InitScoresAPI(&cge);
|
||||
|
||||
memset(&cg, 0, sizeof(cg));
|
||||
memset(&cgs, 0, sizeof(cgs));
|
||||
|
||||
cg.clientNum = clientNum;
|
||||
cgs.processedSnapshotNum = serverMessageNum;
|
||||
cg.clientNum = clientNum;
|
||||
cgs.processedSnapshotNum = serverMessageNum;
|
||||
cgs.serverCommandSequence = serverCommandSequence;
|
||||
|
||||
CG_RegisterCvars();
|
||||
@@ -607,21 +588,21 @@ void CG_Init(clientGameImport_t* imported, int serverMessageNum,
|
||||
|
||||
CG_InitConsoleCommands();
|
||||
|
||||
cg.vEyeOffsetMax[0] = 40.0f;
|
||||
cg.vEyeOffsetMax[1] = 45.0f;
|
||||
cg.vEyeOffsetMax[2] = 60.0f;
|
||||
cg.fEyeOffsetFrac = 0.1f;
|
||||
cg.fCurrentViewHeight = 0.0f;
|
||||
cg.fCurrentViewBobPhase = 0.0f;
|
||||
cg.fCurrentViewBobAmp = 0.0f;
|
||||
cg.pLastPlayerWorldModel = NULL;
|
||||
cg.pPlayerFPSModel = NULL;
|
||||
cg.hPlayerFPSModelHandle = 0;
|
||||
cg.pAlliedPlayerModel = NULL;
|
||||
cg.vEyeOffsetMax[0] = 40.0f;
|
||||
cg.vEyeOffsetMax[1] = 45.0f;
|
||||
cg.vEyeOffsetMax[2] = 60.0f;
|
||||
cg.fEyeOffsetFrac = 0.1f;
|
||||
cg.fCurrentViewHeight = 0.0f;
|
||||
cg.fCurrentViewBobPhase = 0.0f;
|
||||
cg.fCurrentViewBobAmp = 0.0f;
|
||||
cg.pLastPlayerWorldModel = NULL;
|
||||
cg.pPlayerFPSModel = NULL;
|
||||
cg.hPlayerFPSModelHandle = 0;
|
||||
cg.pAlliedPlayerModel = NULL;
|
||||
cg.hAlliedPlayerModelHandle = 0;
|
||||
cg.pAxisPlayerModel = NULL;
|
||||
cg.hAxisPlayerModelHandle = 0;
|
||||
cg.bFPSOnGround = qtrue;
|
||||
cg.pAxisPlayerModel = NULL;
|
||||
cg.hAxisPlayerModelHandle = 0;
|
||||
cg.bFPSOnGround = qtrue;
|
||||
|
||||
// Pop the stats UI screen menu
|
||||
cgi.UI_HideMenu("StatsScreen", 1);
|
||||
@@ -658,7 +639,7 @@ void CG_Shutdown(void)
|
||||
|
||||
int CG_GetParent(int entnum)
|
||||
{
|
||||
return cg_entities[entnum].currentState.parent;
|
||||
return cg_entities[entnum].currentState.parent;
|
||||
}
|
||||
|
||||
float CG_GetObjectiveAlpha()
|
||||
@@ -675,42 +656,39 @@ The only exported function from this module
|
||||
*/
|
||||
clientGameExport_t *GetCGameAPI(void)
|
||||
{
|
||||
static clientGameExport_t cge;
|
||||
cge.CG_Init = CG_Init;
|
||||
cge.CG_DrawActiveFrame = CG_DrawActiveFrame;
|
||||
cge.CG_Shutdown = CG_Shutdown;
|
||||
cge.CG_ConsoleCommand = CG_ConsoleCommand;
|
||||
cge.CG_GetRendererConfig = CG_GetRendererConfig;
|
||||
cge.CG_Draw2D = CG_Draw2D;
|
||||
cge.CG_EyePosition = CG_EyePosition;
|
||||
cge.CG_EyeOffset = CG_EyeOffset;
|
||||
cge.CG_EyeAngles = CG_EyeAngles;
|
||||
cge.CG_SensitivityScale = CG_SensitivityScale;
|
||||
cge.CG_RefreshHudDrawElements = CG_RefreshHudDrawElements;
|
||||
cge.CG_HudDrawShader = CG_HudDrawShader;
|
||||
cge.CG_HudDrawFont = CG_HudDrawFont;
|
||||
cge.CG_PermanentMark = CG_PermanentMark;
|
||||
cge.CG_PermanentTreadMarkDecal = CG_PermanentTreadMarkDecal;
|
||||
cge.CG_PermanentUpdateTreadMark = CG_PermanentUpdateTreadMark;
|
||||
cge.CG_Command_ProcessFile = CG_Command_ProcessFile;
|
||||
cge.CG_ProcessInitCommands = CG_ProcessInitCommands;
|
||||
cge.CG_EndTiki = CG_EndTiki;
|
||||
cge.CG_GetParent = CG_GetParent;
|
||||
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
|
||||
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
|
||||
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
|
||||
cge.CG_ReadNonPVSClient = CG_ReadNonPVSClient;
|
||||
cge.CG_UpdateRadar = CG_UpdateRadar;
|
||||
cge.CG_SaveStateToBuffer = CG_SaveStateToBuffer;
|
||||
cge.CG_LoadStateToBuffer = CG_LoadStateToBuffer;
|
||||
cge.CG_CleanUpTempModels = CG_CleanUpTempModels;
|
||||
|
||||
cge.CG_Init = CG_Init;
|
||||
cge.CG_DrawActiveFrame = CG_DrawActiveFrame;
|
||||
cge.CG_Shutdown = CG_Shutdown;
|
||||
cge.CG_ConsoleCommand = CG_ConsoleCommand;
|
||||
cge.CG_GetRendererConfig = CG_GetRendererConfig;
|
||||
cge.CG_Draw2D = CG_Draw2D;
|
||||
cge.CG_EyePosition = CG_EyePosition;
|
||||
cge.CG_EyeOffset = CG_EyeOffset;
|
||||
cge.CG_EyeAngles = CG_EyeAngles;
|
||||
cge.CG_SensitivityScale = CG_SensitivityScale;
|
||||
cge.CG_ParseCGMessage = CG_ParseCGMessage;
|
||||
cge.CG_RefreshHudDrawElements = CG_RefreshHudDrawElements;
|
||||
cge.CG_HudDrawShader = CG_HudDrawShader;
|
||||
cge.CG_HudDrawFont = CG_HudDrawFont;
|
||||
cge.CG_PermanentMark = CG_PermanentMark;
|
||||
cge.CG_PermanentTreadMarkDecal = CG_PermanentTreadMarkDecal;
|
||||
cge.CG_PermanentUpdateTreadMark = CG_PermanentUpdateTreadMark;
|
||||
cge.CG_Command_ProcessFile = CG_Command_ProcessFile;
|
||||
cge.CG_ProcessInitCommands = CG_ProcessInitCommands;
|
||||
cge.CG_EndTiki = CG_EndTiki;
|
||||
cge.CG_GetParent = CG_GetParent;
|
||||
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
|
||||
cge.CG_GetColumnName = CG_GetColumnName;
|
||||
cge.CG_GetScoreBoardColor = CG_GetScoreBoardColor;
|
||||
cge.CG_GetScoreBoardFontColor = CG_GetScoreBoardFontColor;
|
||||
cge.CG_GetScoreBoardPosition = CG_GetScoreBoardPosition;
|
||||
cge.CG_GetScoreBoardDrawHeader = CG_GetScoreBoardDrawHeader;
|
||||
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
|
||||
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
|
||||
// FIXME
|
||||
//cge.profStruct = NULL;
|
||||
|
||||
// FIXME
|
||||
//cge.profStruct = NULL;
|
||||
|
||||
return &cge;
|
||||
return &cge;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -722,7 +700,7 @@ Perform all drawing needed to completely fill the screen
|
||||
*/
|
||||
void CG_DrawActive(stereoFrame_t stereoView)
|
||||
{
|
||||
float separation;
|
||||
float separation;
|
||||
vec3_t baseOrg;
|
||||
|
||||
switch (stereoView) {
|
||||
@@ -746,8 +724,7 @@ void CG_DrawActive(stereoFrame_t stereoView)
|
||||
// offset vieworg appropriately if we're doing stereo separation
|
||||
VectorCopy(cg.refdef.vieworg, baseOrg);
|
||||
if (separation != 0) {
|
||||
VectorMA(cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1],
|
||||
cg.refdef.vieworg);
|
||||
VectorMA(cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1], cg.refdef.vieworg);
|
||||
}
|
||||
|
||||
// draw 3D view
|
||||
@@ -762,69 +739,75 @@ void CG_DrawActive(stereoFrame_t stereoView)
|
||||
#ifndef CGAME_HARD_LINKED
|
||||
// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
|
||||
|
||||
void Com_Error( int level, const char *error, ... ) {
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
void Com_Error(int level, const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, error);
|
||||
vsprintf (text, error, argptr);
|
||||
va_end (argptr);
|
||||
va_start(argptr, error);
|
||||
vsprintf(text, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
cgi.Error( level, "%s", text);
|
||||
cgi.Error(level, "%s", text);
|
||||
}
|
||||
|
||||
void Com_Printf( const char *msg, ... ) {
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
void Com_Printf(const char *msg, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, msg);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
va_start(argptr, msg);
|
||||
vsprintf(text, msg, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
cgi.Printf( "%s", text);
|
||||
cgi.Printf("%s", text);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if TARGET_GAME_PROTOCOL >= 15
|
||||
|
||||
void CG_ParseFogInfo(const char* str) {
|
||||
sscanf(
|
||||
void CG_ParseFogInfo_ver_15(const char *str)
|
||||
{
|
||||
sscanf(
|
||||
str,
|
||||
"%d %f %f %f %f %f %f %f %d %f %f %f %f",
|
||||
&cg.farplane_cull,
|
||||
&cg.farplane_distance,
|
||||
&cg.farplane_bias,
|
||||
&cg.skyboxFarplane,
|
||||
&cg.skyboxSpeed,
|
||||
&cg.farplane_color[0],
|
||||
&cg.farplane_color[1],
|
||||
&cg.farplane_color[2],
|
||||
&cg.renderTerrain,
|
||||
&cg.farclipOverride,
|
||||
&cg.farplaneColorOverride[0],
|
||||
&cg.farplaneColorOverride[1],
|
||||
&cg.farplaneColorOverride[2]
|
||||
"%d %f %f %f %f %f %f %f %d %f %f %f %f",
|
||||
&cg.farplane_cull,
|
||||
&cg.farplane_distance,
|
||||
&cg.farplane_bias,
|
||||
&cg.skyboxFarplane,
|
||||
&cg.skyboxSpeed,
|
||||
&cg.farplane_color[0],
|
||||
&cg.farplane_color[1],
|
||||
&cg.farplane_color[2],
|
||||
&cg.renderTerrain,
|
||||
&cg.farclipOverride,
|
||||
&cg.farplaneColorOverride[0],
|
||||
&cg.farplaneColorOverride[1],
|
||||
&cg.farplaneColorOverride[2]
|
||||
);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void CG_ParseFogInfo(const char* str) {
|
||||
cg.farclipOverride = 0.0;
|
||||
cg.farplaneColorOverride[0] = -1.0;
|
||||
cg.farplaneColorOverride[1] = -1.0;
|
||||
cg.farplaneColorOverride[2] = -1.0;
|
||||
sscanf
|
||||
(
|
||||
str,
|
||||
"%d %f %f %f %f",
|
||||
&cg.farplane_cull,
|
||||
&cg.farplane_distance,
|
||||
&cg.farplane_color[0],
|
||||
&cg.farplane_color[1],
|
||||
&cg.farplane_color[2]
|
||||
);
|
||||
void CG_ParseFogInfo_ver_6(const char *str)
|
||||
{
|
||||
cg.farclipOverride = 0.0;
|
||||
cg.farplaneColorOverride[0] = -1.0;
|
||||
cg.farplaneColorOverride[1] = -1.0;
|
||||
cg.farplaneColorOverride[2] = -1.0;
|
||||
sscanf(
|
||||
str,
|
||||
"%d %f %f %f %f",
|
||||
&cg.farplane_cull,
|
||||
&cg.farplane_distance,
|
||||
&cg.farplane_color[0],
|
||||
&cg.farplane_color[1],
|
||||
&cg.farplane_color[2]
|
||||
);
|
||||
}
|
||||
|
||||
#endif
|
||||
void CG_ParseFogInfo(const char *str)
|
||||
{
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
CG_ParseFogInfo_ver_15(str);
|
||||
} else {
|
||||
CG_ParseFogInfo_ver_6(str);
|
||||
}
|
||||
}
|
||||
+957
-263
File diff suppressed because it is too large.
Load diff
+412
-519
File diff suppressed because it is too large.
Load diff
+44
-55
@@ -26,22 +26,22 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cg_local.h"
|
||||
#include "cg_commands.h"
|
||||
|
||||
cvar_t* cg_rain;
|
||||
cvar_t* cg_rain_drawcoverage;
|
||||
cvar_t *cg_rain;
|
||||
cvar_t *cg_rain_drawcoverage;
|
||||
|
||||
void RainTouch(ctempmodel_t* ct, trace_t* trace)
|
||||
void RainTouch(ctempmodel_t *ct, trace_t *trace)
|
||||
{
|
||||
Vector norm, neworg;
|
||||
|
||||
ct->ent.hModel = cgi.R_RegisterModel("splash_z.spr");
|
||||
ct->cgd.velocity = vec_zero;
|
||||
ct->cgd.accel = vec_zero;
|
||||
ct->killTime = cg.time + 400;
|
||||
norm = trace->plane.normal;
|
||||
norm.x = -norm.x;
|
||||
norm.y = -norm.y;
|
||||
ct->cgd.angles = norm.toAngles();
|
||||
ct->ent.scale = 0.3f;
|
||||
ct->ent.hModel = cgi.R_RegisterModel("splash_z.spr");
|
||||
ct->cgd.velocity = vec_zero;
|
||||
ct->cgd.accel = vec_zero;
|
||||
ct->killTime = cg.time + 400;
|
||||
norm = trace->plane.normal;
|
||||
norm.x = -norm.x;
|
||||
norm.y = -norm.y;
|
||||
ct->cgd.angles = norm.toAngles();
|
||||
ct->ent.scale = 0.3f;
|
||||
ct->cgd.scaleRate = 4.0;
|
||||
ct->cgd.flags |= T_FADE;
|
||||
|
||||
@@ -49,7 +49,7 @@ void RainTouch(ctempmodel_t* ct, trace_t* trace)
|
||||
VectorCopy(neworg, ct->ent.origin);
|
||||
}
|
||||
|
||||
void ClientGameCommandManager::RainTouch(Event* ev)
|
||||
void ClientGameCommandManager::RainTouch(Event *ev)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -59,15 +59,16 @@ void ClientGameCommandManager::InitializeRainCvars()
|
||||
int i;
|
||||
|
||||
cg_rain = cgi.Cvar_Get("cg_rain", "0", CVAR_ARCHIVE);
|
||||
cg_rain_drawcoverage = cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
|
||||
cg_rain_drawcoverage =
|
||||
cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
|
||||
|
||||
cg.rain.density = 0.0;
|
||||
cg.rain.speed = 2048.0f;
|
||||
cg.rain.length = 90.0f;
|
||||
cg.rain.min_dist = 512.0f;
|
||||
cg.rain.width = 1.0f;
|
||||
cg.rain.density = 0.0;
|
||||
cg.rain.speed = 2048.0f;
|
||||
cg.rain.length = 90.0f;
|
||||
cg.rain.min_dist = 512.0f;
|
||||
cg.rain.width = 1.0f;
|
||||
cg.rain.speed_vary = 512;
|
||||
cg.rain.slant = 50;
|
||||
cg.rain.slant = 50;
|
||||
|
||||
for (i = 0; i < MAX_RAIN_SHADERS; i++) {
|
||||
cg.rain.shader[i][0] = 0;
|
||||
@@ -76,19 +77,19 @@ void ClientGameCommandManager::InitializeRainCvars()
|
||||
cg.rain.numshaders = 0;
|
||||
}
|
||||
|
||||
void CG_Rain(centity_t* cent)
|
||||
void CG_Rain(centity_t *cent)
|
||||
{
|
||||
int iLife;
|
||||
vec3_t mins, maxs;
|
||||
vec3_t vOmins, vOmaxs, vOe;
|
||||
float fcolor[4];
|
||||
vec3_t vStart, vEnd;
|
||||
int iNumSpawn;
|
||||
int i;
|
||||
int iRandom;
|
||||
float fDensity;
|
||||
vec3_t vLength;
|
||||
const char* shadername;
|
||||
int iLife;
|
||||
vec3_t mins, maxs;
|
||||
vec3_t vOmins, vOmaxs, vOe;
|
||||
float fcolor[4];
|
||||
vec3_t vStart, vEnd;
|
||||
int iNumSpawn;
|
||||
int i;
|
||||
int iRandom;
|
||||
float fDensity;
|
||||
vec3_t vLength;
|
||||
const char *shadername;
|
||||
|
||||
fcolor[0] = 1.0;
|
||||
fcolor[1] = 1.0;
|
||||
@@ -133,35 +134,26 @@ void CG_Rain(centity_t* cent)
|
||||
return;
|
||||
}
|
||||
|
||||
if (cg_rain_drawcoverage->integer)
|
||||
{
|
||||
if (cg_rain_drawcoverage->integer) {
|
||||
cgi.R_DebugLine(
|
||||
Vector(vOmins[0], vOmins[1], vOmins[2]),
|
||||
Vector(vOmaxs[0], vOmins[1], vOmins[2]),
|
||||
1.0, 0.0, 0.0, 1.0
|
||||
Vector(vOmins[0], vOmins[1], vOmins[2]), Vector(vOmaxs[0], vOmins[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
|
||||
cgi.R_DebugLine(
|
||||
Vector(vOmaxs[0], vOmins[1], vOmins[2]),
|
||||
Vector(vOmaxs[0], vOmaxs[1], vOmins[2]),
|
||||
1.0, 0.0, 0.0, 1.0
|
||||
Vector(vOmaxs[0], vOmins[1], vOmins[2]), Vector(vOmaxs[0], vOmaxs[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
|
||||
cgi.R_DebugLine(
|
||||
Vector(vOmaxs[0], vOmaxs[1], vOmins[2]),
|
||||
Vector(vOmins[0], vOmaxs[1], vOmins[2]),
|
||||
1.0, 0.0, 0.0, 1.0
|
||||
Vector(vOmaxs[0], vOmaxs[1], vOmins[2]), Vector(vOmins[0], vOmaxs[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
|
||||
cgi.R_DebugLine(
|
||||
Vector(vOmins[0], vOmaxs[1], vOmins[2]),
|
||||
Vector(vOmins[0], vOmins[1], vOmins[2]),
|
||||
1.0, 0.0, 0.0, 1.0
|
||||
Vector(vOmins[0], vOmaxs[1], vOmins[2]), Vector(vOmins[0], vOmins[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
}
|
||||
|
||||
VectorSubtract(vOmaxs, vOmins, vOe);
|
||||
fDensity = cg.rain.density / 200.0;
|
||||
fDensity = cg.rain.density / 200.0;
|
||||
iNumSpawn = (int)(sqrt(vOe[0] * vOe[1]) * fDensity);
|
||||
if (iNumSpawn > MAX_BEAMS) {
|
||||
iNumSpawn = MAX_BEAMS;
|
||||
@@ -171,21 +163,18 @@ void CG_Rain(centity_t* cent)
|
||||
|
||||
if (cg.rain.numshaders) {
|
||||
shadername = cg.rain.shader[iRandom % cg.rain.numshaders];
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
shadername = cg.rain.shader[0];
|
||||
}
|
||||
|
||||
for (i = 0; i < iNumSpawn; ++i)
|
||||
{
|
||||
iLife = (int)(vOe[2] / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
|
||||
for (i = 0; i < iNumSpawn; ++i) {
|
||||
iLife = (int)(vOe[2] / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
|
||||
vStart[0] = (float)(iRandom % (int)(vOe[0] + 1.0)) + vOmins[0];
|
||||
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
|
||||
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
|
||||
vStart[1] = (float)(iRandom % (int)(vOe[1] + 1.0)) + vOmins[1];
|
||||
vStart[2] = vOmaxs[2];
|
||||
|
||||
if (cg.snap)
|
||||
{
|
||||
if (cg.snap) {
|
||||
vLength[0] = cg.snap->ps.origin[0] - vStart[0];
|
||||
vLength[1] = cg.snap->ps.origin[1] - vStart[1];
|
||||
vLength[2] = 0.0;
|
||||
|
||||
+1604
-737
File diff suppressed because it is too large.
Load diff
@@ -29,9 +29,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void CG_AddBulletTracers();
|
||||
void CG_AddBulletImpacts();
|
||||
void CG_ParseCGMessage();
|
||||
void CG_AddBulletTracers();
|
||||
void CG_AddBulletImpacts();
|
||||
void CG_InitCGMessageAPI(clientGameExport_t *cge);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
// DESCRIPTION:
|
||||
// Player functions for the cgame
|
||||
// Player functions for the cgame
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_commands.h"
|
||||
@@ -42,9 +42,9 @@ CG_ResetPlayerEntity
|
||||
A player just came into view or teleported, so reset all animation info
|
||||
===============
|
||||
*/
|
||||
void CG_ResetPlayerEntity( centity_t *cent )
|
||||
void CG_ResetPlayerEntity(centity_t *cent)
|
||||
{
|
||||
cent->errorTime = -99999; // guarantee no error decay added
|
||||
cent->errorTime = -99999; // guarantee no error decay added
|
||||
cent->extrapolated = qfalse;
|
||||
|
||||
VectorCopy(cent->currentState.origin, cent->lerpOrigin);
|
||||
@@ -53,8 +53,7 @@ void CG_ResetPlayerEntity( centity_t *cent )
|
||||
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
||||
VectorCopy(cent->lerpAngles, cent->rawAngles);
|
||||
|
||||
if (cent->currentState.number == cg.snap->ps.clientNum)
|
||||
{
|
||||
if (cent->currentState.number == cg.snap->ps.clientNum) {
|
||||
// initialize the camera position
|
||||
VectorCopy(cent->lerpOrigin, cg.currentViewPos);
|
||||
// initialize the camera angles
|
||||
@@ -70,7 +69,7 @@ void CG_ResetPlayerEntity( centity_t *cent )
|
||||
CG_Player
|
||||
===============
|
||||
*/
|
||||
void CG_Player( centity_t *cent )
|
||||
{
|
||||
//CG_PlayerSplash( cent );
|
||||
}
|
||||
void CG_Player(centity_t *cent)
|
||||
{
|
||||
//CG_PlayerSplash( cent );
|
||||
}
|
||||
@@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
// DESCRIPTION:
|
||||
//
|
||||
//
|
||||
// this file acts on changes in a new playerState_t.
|
||||
// With normal play, this will be done after local prediction, but when
|
||||
// following another player or playing back a demo, it will be checked
|
||||
@@ -35,8 +35,4 @@ CG_TransitionPlayerState
|
||||
|
||||
===============
|
||||
*/
|
||||
void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CG_TransitionPlayerState(playerState_t *ps, playerState_t *ops) {}
|
||||
+173
-109
@@ -30,9 +30,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
static pmove_t cg_pmove;
|
||||
|
||||
static int cg_numSolidEntities;
|
||||
static centity_t* cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT];
|
||||
static int cg_numTriggerEntities;
|
||||
static int cg_numSolidEntities;
|
||||
static centity_t *cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT];
|
||||
static int cg_numTriggerEntities;
|
||||
|
||||
// static centity_t *cg_triggerEntities[MAX_ENTITIES_IN_SNAPSHOT];
|
||||
|
||||
/*
|
||||
@@ -46,12 +47,12 @@ efficient collision detection
|
||||
*/
|
||||
void CG_BuildSolidList(void)
|
||||
{
|
||||
int i;
|
||||
centity_t* cent;
|
||||
snapshot_t* snap;
|
||||
entityState_t* ent;
|
||||
int i;
|
||||
centity_t *cent;
|
||||
snapshot_t *snap;
|
||||
entityState_t *ent;
|
||||
|
||||
cg_numSolidEntities = 0;
|
||||
cg_numSolidEntities = 0;
|
||||
cg_numTriggerEntities = 0;
|
||||
|
||||
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport) {
|
||||
@@ -62,10 +63,9 @@ void CG_BuildSolidList(void)
|
||||
|
||||
for (i = 0; i < snap->numEntities; i++) {
|
||||
cent = &cg_entities[snap->entities[i].number];
|
||||
ent = ¢->currentState;
|
||||
ent = ¢->currentState;
|
||||
|
||||
if (ent->eType == ET_ITEM || ent->eType == ET_PUSH_TRIGGER ||
|
||||
ent->eType == ET_TELEPORT_TRIGGER) {
|
||||
if (ent->eType == ET_ITEM || ent->eType == ET_PUSH_TRIGGER || ent->eType == ET_TELEPORT_TRIGGER) {
|
||||
/*
|
||||
cg_triggerEntities[cg_numTriggerEntities] = cent;
|
||||
cg_numTriggerEntities++;
|
||||
@@ -81,29 +81,71 @@ void CG_BuildSolidList(void)
|
||||
}
|
||||
}
|
||||
|
||||
int CG_GetBrushEntitiesInBounds(int iMaxEnts, centity_t** pEntList, const vec3_t vMins, const vec3_t vMaxs)
|
||||
{
|
||||
int i;
|
||||
int iEntCount;
|
||||
clipHandle_t cmodel;
|
||||
vec3_t vEntMins, vEntMaxs;
|
||||
centity_t* cent;
|
||||
|
||||
iEntCount = 0;
|
||||
for (i = 0; i < cg_numSolidEntities; i++) {
|
||||
cent = cg_solidEntities[i];
|
||||
if (cent->currentState.solid != SOLID_BMODEL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
cmodel = cgi.CM_InlineModel(cent->currentState.modelindex);
|
||||
cgi.R_GetInlineModelBounds(cmodel, vEntMins, vEntMaxs);
|
||||
if (cent->lerpAngles[0] || cent->lerpAngles[1] || cent->lerpAngles[2]) {
|
||||
CalculateRotatedBounds(cent->lerpAngles, vEntMins, vEntMaxs);
|
||||
}
|
||||
|
||||
VectorAdd(vEntMins, cent->lerpOrigin, vEntMins);
|
||||
VectorAdd(vEntMaxs, cent->lerpOrigin, vEntMaxs);
|
||||
|
||||
if (vEntMins[0] <= vMaxs[0] && vEntMaxs[0] >= vMins[0]
|
||||
&& vEntMins[1] <= vMaxs[1] && vEntMaxs[1] >= vMins[1]
|
||||
&& vEntMins[2] <= vMaxs[2] && vEntMaxs[2] >= vMins[2]) {
|
||||
pEntList[iEntCount++] = cent;
|
||||
if (iEntCount >= iMaxEnts) {
|
||||
return iEntCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return iEntCount;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CG_ClipMoveToEntities
|
||||
|
||||
====================
|
||||
*/
|
||||
void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
|
||||
const vec3_t maxs, const vec3_t end,
|
||||
int skipNumber, int mask, trace_t* tr,
|
||||
qboolean cylinder)
|
||||
|
||||
void CG_ClipMoveToEntities(
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int skipNumber,
|
||||
int mask,
|
||||
trace_t *tr,
|
||||
qboolean cylinder
|
||||
)
|
||||
{
|
||||
int i;
|
||||
trace_t trace;
|
||||
entityState_t* ent;
|
||||
clipHandle_t cmodel;
|
||||
vec3_t bmins, bmaxs;
|
||||
vec3_t origin, angles;
|
||||
centity_t* cent;
|
||||
int i;
|
||||
trace_t trace;
|
||||
entityState_t *ent;
|
||||
clipHandle_t cmodel;
|
||||
vec3_t bmins, bmaxs;
|
||||
vec3_t origin, angles;
|
||||
centity_t *cent;
|
||||
|
||||
for (i = 0; i < cg_numSolidEntities; i++) {
|
||||
cent = cg_solidEntities[i];
|
||||
ent = ¢->currentState;
|
||||
ent = ¢->currentState;
|
||||
|
||||
if (ent->number == skipNumber) {
|
||||
continue;
|
||||
@@ -117,42 +159,43 @@ void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
|
||||
}
|
||||
} else {
|
||||
IntegerToBoundingBox(ent->solid, bmins, bmaxs);
|
||||
cmodel = cgi.CM_TempBoxModel(
|
||||
bmins, bmaxs,
|
||||
CONTENTS_BBOX);
|
||||
cmodel = cgi.CM_TempBoxModel(bmins, bmaxs, CONTENTS_BBOX);
|
||||
}
|
||||
|
||||
VectorCopy(cent->lerpOrigin, origin);
|
||||
if (ent->eFlags & EF_LINKANGLES) {
|
||||
VectorCopy(cent->lerpAngles, angles);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
VectorClear(angles);
|
||||
}
|
||||
|
||||
cgi.CM_TransformedBoxTrace(&trace, start, end, mins, maxs, cmodel, mask,
|
||||
origin, angles, cylinder);
|
||||
cgi.CM_TransformedBoxTrace(&trace, start, end, mins, maxs, cmodel, mask, origin, angles, cylinder);
|
||||
|
||||
if (trace.allsolid || trace.fraction < tr->fraction) {
|
||||
trace.entityNum = ent->number;
|
||||
*tr = trace;
|
||||
*tr = trace;
|
||||
} else if (trace.startsolid) {
|
||||
tr->startsolid = qtrue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ShowTrace(trace_t* trace, int passent, const char* reason)
|
||||
|
||||
void CG_ShowTrace(trace_t *trace, int passent, const char *reason)
|
||||
{
|
||||
char text[1024];
|
||||
|
||||
assert(reason);
|
||||
assert(trace);
|
||||
|
||||
sprintf(text, "%0.2f : Pass (%d) Frac %f Hit (%d): '%s'\n",
|
||||
(float)cg.time / 1000.0f, passent, trace->fraction,
|
||||
trace->entityNum, reason ? reason : "");
|
||||
sprintf(
|
||||
text,
|
||||
"%0.2f : Pass (%d) Frac %f Hit (%d): '%s'\n",
|
||||
(float)cg.time / 1000.0f,
|
||||
passent,
|
||||
trace->fraction,
|
||||
trace->entityNum,
|
||||
reason ? reason : ""
|
||||
);
|
||||
|
||||
if (cg_traceinfo->integer == 3) {
|
||||
cgi.DebugPrintf(text);
|
||||
@@ -166,11 +209,18 @@ void CG_ShowTrace(trace_t* trace, int passent, const char* reason)
|
||||
CG_Trace
|
||||
================
|
||||
*/
|
||||
void CG_Trace(trace_t* result, const vec3_t start, const vec3_t mins,
|
||||
const vec3_t maxs, const vec3_t end, int skipNumber, int mask,
|
||||
qboolean cylinder, qboolean cliptoentities,
|
||||
const char* description)
|
||||
|
||||
void CG_Trace(
|
||||
trace_t *result,
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int skipNumber,
|
||||
int mask,
|
||||
qboolean cylinder,
|
||||
qboolean cliptoentities,
|
||||
const char *description
|
||||
)
|
||||
{
|
||||
trace_t t;
|
||||
|
||||
@@ -185,8 +235,7 @@ void CG_Trace(trace_t* result, const vec3_t start, const vec3_t mins,
|
||||
|
||||
if (cliptoentities) {
|
||||
// check all other solid models
|
||||
CG_ClipMoveToEntities(start, mins, maxs, end, skipNumber, mask, &t,
|
||||
cylinder);
|
||||
CG_ClipMoveToEntities(start, mins, maxs, end, skipNumber, mask, &t, cylinder);
|
||||
}
|
||||
|
||||
*result = t;
|
||||
@@ -201,13 +250,19 @@ void CG_Trace(trace_t* result, const vec3_t start, const vec3_t mins,
|
||||
CG_PlayerTrace
|
||||
================
|
||||
*/
|
||||
void CG_PlayerTrace(trace_t* result, const vec3_t start, const vec3_t mins,
|
||||
const vec3_t maxs, const vec3_t end, int skipNumber,
|
||||
int mask, qboolean cylinder, qboolean tracedeep)
|
||||
|
||||
void CG_PlayerTrace(
|
||||
trace_t *result,
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int skipNumber,
|
||||
int mask,
|
||||
qboolean cylinder,
|
||||
qboolean tracedeep
|
||||
)
|
||||
{
|
||||
CG_Trace(result, start, mins, maxs, end, skipNumber, mask, cylinder, qtrue,
|
||||
"PlayerTrace");
|
||||
CG_Trace(result, start, mins, maxs, end, skipNumber, mask, cylinder, qtrue, "PlayerTrace");
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -217,11 +272,11 @@ CG_PointContents
|
||||
*/
|
||||
int CG_PointContents(const vec3_t point, int passEntityNum)
|
||||
{
|
||||
int i;
|
||||
entityState_t* ent;
|
||||
centity_t* cent;
|
||||
clipHandle_t cmodel;
|
||||
int contents;
|
||||
int i;
|
||||
entityState_t *ent;
|
||||
centity_t *cent;
|
||||
clipHandle_t cmodel;
|
||||
int contents;
|
||||
|
||||
contents = cgi.CM_PointContents(point, 0);
|
||||
|
||||
@@ -243,8 +298,7 @@ int CG_PointContents(const vec3_t point, int passEntityNum)
|
||||
continue;
|
||||
}
|
||||
|
||||
contents |= cgi.CM_TransformedPointContents(point, cmodel, ent->origin,
|
||||
ent->angles);
|
||||
contents |= cgi.CM_TransformedPointContents(point, cmodel, ent->origin, ent->angles);
|
||||
}
|
||||
|
||||
return contents;
|
||||
@@ -260,8 +314,8 @@ cg.snap->player_state and cg.nextFrame->player_state
|
||||
*/
|
||||
static void CG_InterpolatePlayerStateCamera(void)
|
||||
{
|
||||
float f;
|
||||
int i;
|
||||
float f;
|
||||
int i;
|
||||
snapshot_t *prev, *next;
|
||||
|
||||
prev = cg.snap;
|
||||
@@ -283,8 +337,7 @@ static void CG_InterpolatePlayerStateCamera(void)
|
||||
return;
|
||||
}
|
||||
|
||||
f = (float)(cg.time - prev->serverTime) /
|
||||
(next->serverTime - prev->serverTime);
|
||||
f = (float)(cg.time - prev->serverTime) / (next->serverTime - prev->serverTime);
|
||||
|
||||
// interpolate fov
|
||||
cg.camera_fov = prev->ps.fov + f * (next->ps.fov - prev->ps.fov);
|
||||
@@ -294,11 +347,8 @@ static void CG_InterpolatePlayerStateCamera(void)
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
cg.camera_origin[i] =
|
||||
prev->ps.camera_origin[i] +
|
||||
f * (next->ps.camera_origin[i] - prev->ps.camera_origin[i]);
|
||||
cg.camera_angles[i] =
|
||||
LerpAngle(prev->ps.camera_angles[i], next->ps.camera_angles[i], f);
|
||||
cg.camera_origin[i] = prev->ps.camera_origin[i] + f * (next->ps.camera_origin[i] - prev->ps.camera_origin[i]);
|
||||
cg.camera_angles[i] = LerpAngle(prev->ps.camera_angles[i], next->ps.camera_angles[i], f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,12 +362,12 @@ cg.snap->player_state and cg.nextFrame->player_state
|
||||
*/
|
||||
static void CG_InterpolatePlayerState(qboolean grabAngles)
|
||||
{
|
||||
float f;
|
||||
int i;
|
||||
playerState_t* out;
|
||||
snapshot_t *prev, *next;
|
||||
float f;
|
||||
int i;
|
||||
playerState_t *out;
|
||||
snapshot_t *prev, *next;
|
||||
|
||||
out = &cg.predicted_player_state;
|
||||
out = &cg.predicted_player_state;
|
||||
prev = cg.snap;
|
||||
next = cg.nextSnap;
|
||||
|
||||
@@ -329,7 +379,7 @@ static void CG_InterpolatePlayerState(qboolean grabAngles)
|
||||
// if we are still allowing local input, short circuit the view angles
|
||||
if (grabAngles) {
|
||||
usercmd_t cmd;
|
||||
int cmdNum;
|
||||
int cmdNum;
|
||||
|
||||
cmdNum = cgi.GetCurrentCmdNumber();
|
||||
cgi.GetUserCmd(cmdNum, &cmd);
|
||||
@@ -349,14 +399,11 @@ static void CG_InterpolatePlayerState(qboolean grabAngles)
|
||||
f = cg.frameInterpolation;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
out->origin[i] =
|
||||
prev->ps.origin[i] + f * (next->ps.origin[i] - prev->ps.origin[i]);
|
||||
out->origin[i] = prev->ps.origin[i] + f * (next->ps.origin[i] - prev->ps.origin[i]);
|
||||
if (!grabAngles) {
|
||||
out->viewangles[i] =
|
||||
LerpAngle(prev->ps.viewangles[i], next->ps.viewangles[i], f);
|
||||
out->viewangles[i] = LerpAngle(prev->ps.viewangles[i], next->ps.viewangles[i], f);
|
||||
}
|
||||
out->velocity[i] = prev->ps.velocity[i] +
|
||||
f * (next->ps.velocity[i] - prev->ps.velocity[i]);
|
||||
out->velocity[i] = prev->ps.velocity[i] + f * (next->ps.velocity[i] - prev->ps.velocity[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -388,10 +435,10 @@ to ease the jerk.
|
||||
*/
|
||||
void CG_PredictPlayerState(void)
|
||||
{
|
||||
int cmdNum, current;
|
||||
int cmdNum, current;
|
||||
playerState_t oldPlayerState;
|
||||
qboolean moved;
|
||||
usercmd_t latestCmd;
|
||||
qboolean moved;
|
||||
usercmd_t latestCmd;
|
||||
|
||||
cg.hyperspace = qfalse; // will be set if touching a trigger_teleport
|
||||
|
||||
@@ -399,13 +446,12 @@ void CG_PredictPlayerState(void)
|
||||
// predicted_player_state is valid even if there is some
|
||||
// other error condition
|
||||
if (!cg.validPPS) {
|
||||
cg.validPPS = qtrue;
|
||||
cg.validPPS = qtrue;
|
||||
cg.predicted_player_state = cg.snap->ps;
|
||||
}
|
||||
|
||||
// demo playback just copies the moves
|
||||
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) ||
|
||||
(cg.snap->ps.pm_flags & PMF_FROZEN)) {
|
||||
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) || (cg.snap->ps.pm_flags & PMF_FROZEN)) {
|
||||
CG_InterpolatePlayerState(qfalse);
|
||||
return;
|
||||
}
|
||||
@@ -414,15 +460,14 @@ void CG_PredictPlayerState(void)
|
||||
// FIXME
|
||||
// Noclip is jittery for some reason, so I'm disabling prediction while
|
||||
// noclipping
|
||||
if (cg_nopredict->integer || cg_synchronousClients->integer ||
|
||||
(cg.snap->ps.pm_type == PM_NOCLIP)) {
|
||||
if (cg_nopredict->integer || cg_synchronousClients->integer || (cg.snap->ps.pm_type == PM_NOCLIP)) {
|
||||
CG_InterpolatePlayerState(qtrue);
|
||||
return;
|
||||
}
|
||||
|
||||
// prepare for pmove
|
||||
cg_pmove.ps = &cg.predicted_player_state;
|
||||
cg_pmove.trace = CG_PlayerTrace;
|
||||
cg_pmove.ps = &cg.predicted_player_state;
|
||||
cg_pmove.trace = CG_PlayerTrace;
|
||||
cg_pmove.pointcontents = CG_PointContents;
|
||||
|
||||
if (cg_pmove.ps->pm_type == PM_DEAD) {
|
||||
@@ -432,6 +477,24 @@ void CG_PredictPlayerState(void)
|
||||
}
|
||||
|
||||
cg_pmove.noFootsteps = (cgs.dmflags & DF_NO_FOOTSTEPS) > 0;
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
// Leaning while moving is allowed in mohta and mohtt only with a specific dm flag bit set
|
||||
cg_pmove.alwaysAllowLean = (cgs.dmflags & DF_ALLOW_LEAN_MOVEMENT) ? qtrue : qfalse;
|
||||
|
||||
cg_pmove.leanMax = 45.f;
|
||||
cg_pmove.leanAdd = 6.f;
|
||||
cg_pmove.leanRecoverSpeed = 8.5f;
|
||||
cg_pmove.leanSpeed = 2.f;
|
||||
} else {
|
||||
cg_pmove.alwaysAllowLean = qtrue;
|
||||
|
||||
cg_pmove.leanMax = 40.f;
|
||||
cg_pmove.leanAdd = 10.f;
|
||||
cg_pmove.leanRecoverSpeed = 15.f;
|
||||
cg_pmove.leanSpeed = 4.f;
|
||||
}
|
||||
|
||||
cg_pmove.protocol = cg_protocol;
|
||||
|
||||
// save the state before the pmove so we can detect transitions
|
||||
oldPlayerState = cg.predicted_player_state;
|
||||
@@ -448,24 +511,22 @@ void CG_PredictPlayerState(void)
|
||||
// be ahead of everything else anyway
|
||||
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport) {
|
||||
cg.predicted_player_state = cg.nextSnap->ps;
|
||||
cg.physicsTime = cg.nextSnap->serverTime;
|
||||
cg.physicsTime = cg.nextSnap->serverTime;
|
||||
} else {
|
||||
cg.predicted_player_state = cg.snap->ps;
|
||||
cg.physicsTime = cg.snap->serverTime;
|
||||
cg.physicsTime = cg.snap->serverTime;
|
||||
}
|
||||
|
||||
if (pmove_msec->integer >= 8)
|
||||
{
|
||||
if (pmove_msec->integer > 33)
|
||||
if (pmove_msec->integer >= 8) {
|
||||
if (pmove_msec->integer > 33) {
|
||||
cgi.Cvar_Set("pmove_msec", "33");
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
} else {
|
||||
cgi.Cvar_Set("pmove_msec", "8");
|
||||
}
|
||||
|
||||
cg_pmove.pmove_fixed = pmove_fixed->integer;
|
||||
cg_pmove.pmove_msec = pmove_msec->integer;
|
||||
cg_pmove.pmove_msec = pmove_msec->integer;
|
||||
|
||||
// run cmds
|
||||
moved = qfalse;
|
||||
@@ -492,9 +553,7 @@ void CG_PredictPlayerState(void)
|
||||
// from the snapshot, but on a wan we will have
|
||||
// to predict several commands to get to the point
|
||||
// we want to compare
|
||||
if (cg.predicted_player_state.commandTime ==
|
||||
oldPlayerState.commandTime) {
|
||||
|
||||
if (cg.predicted_player_state.commandTime == oldPlayerState.commandTime) {
|
||||
if (cg.thisFrameTeleport) {
|
||||
// a teleport will not cause an error decay
|
||||
VectorClear(cg.predictedError);
|
||||
@@ -508,13 +567,12 @@ void CG_PredictPlayerState(void)
|
||||
// if our feet are falling, don't try to move
|
||||
if (cg_pmove.ps->feetfalling && (cg_pmove.waterlevel < 2)) {
|
||||
cg_pmove.cmd.forwardmove = 0;
|
||||
cg_pmove.cmd.rightmove = 0;
|
||||
cg_pmove.cmd.rightmove = 0;
|
||||
}
|
||||
|
||||
if (cg_pmove.pmove_fixed) {
|
||||
cg_pmove.cmd.serverTime = pmove_msec->integer
|
||||
* ((cg_pmove.cmd.serverTime + pmove_msec->integer - 1)
|
||||
/ pmove_msec->integer);
|
||||
cg_pmove.cmd.serverTime =
|
||||
pmove_msec->integer * ((cg_pmove.cmd.serverTime + pmove_msec->integer - 1) / pmove_msec->integer);
|
||||
}
|
||||
|
||||
Pmove(&cg_pmove);
|
||||
@@ -534,8 +592,8 @@ void CG_PredictPlayerState(void)
|
||||
|
||||
// Interpolate the player position
|
||||
if (cg.predicted_player_state.groundEntityNum != ENTITYNUM_WORLD) {
|
||||
centity_t* cent;
|
||||
vec3_t offset;
|
||||
centity_t *cent;
|
||||
vec3_t offset;
|
||||
|
||||
cent = &cg_entities[cg.predicted_player_state.groundEntityNum];
|
||||
|
||||
@@ -544,9 +602,15 @@ void CG_PredictPlayerState(void)
|
||||
|
||||
f = cg.frameInterpolation - 1.0;
|
||||
|
||||
offset[0] = (cent->nextState.origin[0] - cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[0]) * f;
|
||||
offset[1] = (cent->nextState.origin[1] - cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[1]) * f;
|
||||
offset[2] = (cent->nextState.origin[2] - cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[2]) * f;
|
||||
offset[0] = (cent->nextState.origin[0]
|
||||
- cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[0])
|
||||
* f;
|
||||
offset[1] = (cent->nextState.origin[1]
|
||||
- cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[1])
|
||||
* f;
|
||||
offset[2] = (cent->nextState.origin[2]
|
||||
- cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[2])
|
||||
* f;
|
||||
|
||||
cg.predicted_player_state.origin[0] += offset[0];
|
||||
cg.predicted_player_state.origin[1] += offset[1];
|
||||
|
||||
+417
-317
@@ -23,62 +23,60 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// DESCRIPTION:
|
||||
// client game public interfaces
|
||||
|
||||
#ifndef __CG_PUBLIC_H__
|
||||
#define __CG_PUBLIC_H__
|
||||
#pragma once
|
||||
|
||||
#include "../renderercommon/tr_types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define MAGIC_UNUSED_NUMBER 7777
|
||||
#define CMD_BACKUP 128
|
||||
#define CMD_MASK (CMD_BACKUP - 1)
|
||||
// allow a lot of command backups for very fast systems
|
||||
// multiple commands may be combined into a single packet, so this
|
||||
// needs to be larger than PACKET_BACKUP
|
||||
#define MAGIC_UNUSED_NUMBER 7777
|
||||
#define CMD_BACKUP 128
|
||||
#define CMD_MASK (CMD_BACKUP - 1)
|
||||
// allow a lot of command backups for very fast systems
|
||||
// multiple commands may be combined into a single packet, so this
|
||||
// needs to be larger than PACKET_BACKUP
|
||||
|
||||
#define MAX_ENTITIES_IN_SNAPSHOT 1024
|
||||
|
||||
#define MAX_ENTITIES_IN_SNAPSHOT 1024
|
||||
// snapshots are a view of the server at a given time
|
||||
|
||||
// snapshots are a view of the server at a given time
|
||||
// Snapshots are generated at regular time intervals by the server,
|
||||
// but they may not be sent if a client's rate level is exceeded, or
|
||||
// they may be dropped by the network.
|
||||
typedef struct {
|
||||
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
|
||||
int ping;
|
||||
|
||||
// Snapshots are generated at regular time intervals by the server,
|
||||
// but they may not be sent if a client's rate level is exceeded, or
|
||||
// they may be dropped by the network.
|
||||
typedef struct {
|
||||
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
|
||||
int ping;
|
||||
int serverTime; // server time the message is valid for (in msec)
|
||||
|
||||
int serverTime; // server time the message is valid for (in msec)
|
||||
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
||||
|
||||
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
||||
playerState_t ps; // complete information about the current player at this time
|
||||
|
||||
playerState_t ps; // complete information about the current player at this time
|
||||
int numEntities; // all of the entities that need to be presented
|
||||
entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
|
||||
|
||||
int numEntities; // all of the entities that need to be presented
|
||||
entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
|
||||
int numServerCommands; // text based server commands to execute when this
|
||||
int serverCommandSequence; // snapshot becomes current
|
||||
|
||||
int numServerCommands; // text based server commands to execute when this
|
||||
int serverCommandSequence; // snapshot becomes current
|
||||
int number_of_sounds;
|
||||
server_sound_t sounds[MAX_SERVER_SOUNDS];
|
||||
} snapshot_t;
|
||||
|
||||
int number_of_sounds;
|
||||
server_sound_t sounds[ MAX_SERVER_SOUNDS ];
|
||||
} snapshot_t;
|
||||
typedef struct stopWatch_s {
|
||||
int iStartTime;
|
||||
int iEndTime;
|
||||
int eType;
|
||||
} stopWatch_t;
|
||||
|
||||
typedef struct stopWatch_s
|
||||
{
|
||||
int iStartTime;
|
||||
int iEndTime;
|
||||
typedef struct AliasList_s AliasList_t;
|
||||
typedef struct AliasListNode_s AliasListNode_t;
|
||||
typedef struct dtiki_s dtiki_t;
|
||||
typedef struct tiki_cmd_s tiki_cmd_t;
|
||||
|
||||
} stopWatch_t;
|
||||
|
||||
typedef struct AliasList_s AliasList_t;
|
||||
typedef struct AliasListNode_s AliasListNode_t;
|
||||
typedef struct dtiki_s dtiki_t;
|
||||
typedef struct tiki_cmd_s tiki_cmd_t;
|
||||
|
||||
/*
|
||||
/*
|
||||
==================================================================
|
||||
|
||||
functions imported from the main executable
|
||||
@@ -86,9 +84,9 @@ functions imported from the main executable
|
||||
==================================================================
|
||||
*/
|
||||
|
||||
#define CGAME_IMPORT_API_VERSION 3
|
||||
#define CGAME_IMPORT_API_VERSION 3
|
||||
|
||||
/*
|
||||
/*
|
||||
==================================================================
|
||||
|
||||
functions exported to the main executable
|
||||
@@ -96,274 +94,346 @@ functions exported to the main executable
|
||||
==================================================================
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int apiversion;
|
||||
|
||||
//============== general services ==================
|
||||
typedef struct {
|
||||
int apiversion;
|
||||
|
||||
// print message on the local console
|
||||
void (*Printf)( const char *fmt, ...);
|
||||
void (*DPrintf)( const char *fmt, ...);
|
||||
void (*DebugPrintf)( const char *fmt, ...);
|
||||
//============== general services ==================
|
||||
|
||||
// managed memory allocation
|
||||
void *(*Malloc)( int size );
|
||||
void (*Free)( void *block );
|
||||
// print message on the local console
|
||||
void (*Printf)(const char *fmt, ...);
|
||||
void (*DPrintf)(const char *fmt, ...);
|
||||
void (*DebugPrintf)(const char *fmt, ...);
|
||||
|
||||
// abort the game
|
||||
void (*Error)( int errorLevel, const char *fmt, ...);
|
||||
// managed memory allocation
|
||||
void *(*Malloc)(int size);
|
||||
void (*Free)(void *block);
|
||||
|
||||
// milliseconds should only be used for profiling, never
|
||||
// for anything game related. Get time from CG_ReadyToBuildScene.
|
||||
int (*Milliseconds)( void );
|
||||
// abort the game
|
||||
void (*Error)(int errorLevel, const char *fmt, ...);
|
||||
|
||||
// localization
|
||||
const char* (*LV_ConvertString)(const char* string);
|
||||
// milliseconds should only be used for profiling, never
|
||||
// for anything game related. Get time from CG_ReadyToBuildScene.
|
||||
int (*Milliseconds)(void);
|
||||
|
||||
// console variable interaction
|
||||
cvar_t * (*Cvar_Get)( const char *var_name, const char *value, int flags );
|
||||
void (*Cvar_Set)( const char *var_name, const char *value );
|
||||
// localization
|
||||
const char *(*LV_ConvertString)(const char *string);
|
||||
|
||||
// ClientCommand and ConsoleCommand parameter access
|
||||
int (*Argc)( void );
|
||||
char * (*Argv)( int n );
|
||||
char * (*Args)( void ); // concatenation of all argv >= 1
|
||||
void (*AddCommand)( const char *cmd );
|
||||
void (*Cmd_Stuff)(const char* text);
|
||||
void (*Cmd_Execute)(int execWhen, const char* text);
|
||||
void (*Cmd_TokenizeString)(const char* textIn);
|
||||
// console variable interaction
|
||||
cvar_t *(*Cvar_Get)(const char *var_name, const char *value, int flags);
|
||||
void (*Cvar_Set)(const char *var_name, const char *value);
|
||||
|
||||
// a -1 return means the file does not exist
|
||||
// NULL can be passed for buf to just determine existance
|
||||
long (*FS_ReadFile)( const char *name, void **buf, qboolean quiet );
|
||||
void (*FS_FreeFile)( void *buf );
|
||||
int (*FS_WriteFile)( const char *qpath, const void *buffer, int size );
|
||||
void (*FS_WriteTextFile)( const char *qpath, const void *buffer, int size );
|
||||
// add commands to the local console as if they were typed in
|
||||
// for map changing, etc. The command is not executed immediately,
|
||||
// but will be executed in order the next time console commands
|
||||
// are processed
|
||||
void (*SendConsoleCommand)( const char *text );
|
||||
// ClientCommand and ConsoleCommand parameter access
|
||||
int (*Argc)(void);
|
||||
char *(*Argv)(int n);
|
||||
char *(*Args)(void); // concatenation of all argv >= 1
|
||||
void (*AddCommand)(const char *cmd);
|
||||
void (*Cmd_Stuff)(const char *text);
|
||||
void (*Cmd_Execute)(int execWhen, const char *text);
|
||||
void (*Cmd_TokenizeString)(const char *textIn);
|
||||
|
||||
// =========== client specific functions ===============
|
||||
// a -1 return means the file does not exist
|
||||
// NULL can be passed for buf to just determine existance
|
||||
long (*FS_ReadFile)(const char *name, void **buf, qboolean quiet);
|
||||
void (*FS_FreeFile)(void *buf);
|
||||
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
|
||||
void (*FS_WriteTextFile)(const char *qpath, const void *buffer, int size);
|
||||
// add commands to the local console as if they were typed in
|
||||
// for map changing, etc. The command is not executed immediately,
|
||||
// but will be executed in order the next time console commands
|
||||
// are processed
|
||||
void (*SendConsoleCommand)(const char *text);
|
||||
|
||||
// send a string to the server over the network
|
||||
int (*MSG_ReadBits)(int bits);
|
||||
int (*MSG_ReadChar)();
|
||||
int (*MSG_ReadByte)();
|
||||
int (*MSG_ReadSVC)();
|
||||
int (*MSG_ReadShort)();
|
||||
int (*MSG_ReadLong)();
|
||||
float (*MSG_ReadFloat)();
|
||||
char* (*MSG_ReadString)();
|
||||
char* (*MSG_ReadStringLine)();
|
||||
float (*MSG_ReadAngle8)();
|
||||
float (*MSG_ReadAngle16)();
|
||||
void (*MSG_ReadData)(void* data, int len);
|
||||
float (*MSG_ReadCoord)();
|
||||
void (*MSG_ReadDir)(vec3_t dir);
|
||||
void (*SendClientCommand)( const char *s );
|
||||
// =========== client specific functions ===============
|
||||
|
||||
// CM functions
|
||||
void (*CM_LoadMap)( const char *name );
|
||||
clipHandle_t (*CM_InlineModel)( int index ); // 0 = world, 1+ = bmodels
|
||||
int (*CM_NumInlineModels)( void );
|
||||
int (*CM_PointContents)( const vec3_t p, int headnode );
|
||||
int (*CM_TransformedPointContents)(const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles);
|
||||
void (*CM_BoxTrace)( trace_t *results, const vec3_t start, const vec3_t end,
|
||||
const vec3_t mins, const vec3_t maxs,
|
||||
int headnode, int brushmask, qboolean cylinder );
|
||||
void (*CM_TransformedBoxTrace)( trace_t *results, const vec3_t start, const vec3_t end,
|
||||
const vec3_t mins, const vec3_t maxs,
|
||||
int headnode, int brushmask,
|
||||
const vec3_t origin, const vec3_t angles,
|
||||
qboolean cylinder
|
||||
);
|
||||
clipHandle_t (*CM_TempBoxModel)( const vec3_t mins, const vec3_t maxs, int contents );
|
||||
void (*CM_PrintBSPFileSizes)();
|
||||
qboolean (*CM_LeafInPVS)(int leaf1, int leaf2);
|
||||
int (*CM_PointLeafnum)(const vec3_t p);
|
||||
int (*R_MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection,
|
||||
int maxPoints, vec3_t pointBuffer,
|
||||
int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared );
|
||||
int (*R_MarkFragmentsForInlineModel)(clipHandle_t bmodel, const vec3_t vAngles, const vec3_t vOrigin,
|
||||
int numPoints, const vec3_t *points, const vec3_t projection,
|
||||
int maxPoints, vec3_t pointBuffer,
|
||||
int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared );
|
||||
// send a string to the server over the network
|
||||
int (*MSG_ReadBits)(int bits);
|
||||
int (*MSG_ReadChar)();
|
||||
int (*MSG_ReadByte)();
|
||||
int (*MSG_ReadSVC)();
|
||||
int (*MSG_ReadShort)();
|
||||
int (*MSG_ReadLong)();
|
||||
float (*MSG_ReadFloat)();
|
||||
char *(*MSG_ReadString)();
|
||||
char *(*MSG_ReadStringLine)();
|
||||
float (*MSG_ReadAngle8)();
|
||||
float (*MSG_ReadAngle16)();
|
||||
void (*MSG_ReadData)(void *data, int len);
|
||||
float (*MSG_ReadCoord)();
|
||||
void (*MSG_ReadDir)(vec3_t dir);
|
||||
void (*SendClientCommand)(const char *s);
|
||||
|
||||
void (*R_GetInlineModelBounds)(int index, vec3_t mins, vec3_t maxs);
|
||||
void (*R_GetLightingForDecal)(vec3_t light, vec3_t facing, vec3_t origin);
|
||||
void (*R_GetLightingForSmoke)(vec3_t light, vec3_t origin);
|
||||
int (*R_GatherLightSources)(const vec3_t pos, vec3_t* lightPos, vec3_t* lightIntensity, int maxLights);
|
||||
// CM functions
|
||||
void (*CM_LoadMap)(const char *name);
|
||||
clipHandle_t (*CM_InlineModel)(int index); // 0 = world, 1+ = bmodels
|
||||
int (*CM_NumInlineModels)(void);
|
||||
int (*CM_PointContents)(const vec3_t p, int headnode);
|
||||
int (*CM_TransformedPointContents)(
|
||||
const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles
|
||||
);
|
||||
void (*CM_BoxTrace)(
|
||||
trace_t *results,
|
||||
const vec3_t start,
|
||||
const vec3_t end,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
int headnode,
|
||||
int brushmask,
|
||||
qboolean cylinder
|
||||
);
|
||||
void (*CM_TransformedBoxTrace)(
|
||||
trace_t *results,
|
||||
const vec3_t start,
|
||||
const vec3_t end,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
int headnode,
|
||||
int brushmask,
|
||||
const vec3_t origin,
|
||||
const vec3_t angles,
|
||||
qboolean cylinder
|
||||
);
|
||||
clipHandle_t (*CM_TempBoxModel)(const vec3_t mins, const vec3_t maxs, int contents);
|
||||
void (*CM_PrintBSPFileSizes)();
|
||||
qboolean (*CM_LeafInPVS)(int leaf1, int leaf2);
|
||||
int (*CM_PointLeafnum)(const vec3_t p);
|
||||
int (*R_MarkFragments)(
|
||||
int numPoints,
|
||||
const vec3_t *points,
|
||||
const vec3_t projection,
|
||||
int maxPoints,
|
||||
vec3_t pointBuffer,
|
||||
int maxFragments,
|
||||
markFragment_t *fragmentBuffer,
|
||||
float fRadiusSquared
|
||||
);
|
||||
int (*R_MarkFragmentsForInlineModel)(
|
||||
clipHandle_t bmodel,
|
||||
const vec3_t vAngles,
|
||||
const vec3_t vOrigin,
|
||||
int numPoints,
|
||||
const vec3_t *points,
|
||||
const vec3_t projection,
|
||||
int maxPoints,
|
||||
vec3_t pointBuffer,
|
||||
int maxFragments,
|
||||
markFragment_t *fragmentBuffer,
|
||||
float fRadiusSquared
|
||||
);
|
||||
|
||||
// =========== sound function calls ===============
|
||||
void (*R_GetInlineModelBounds)(int index, vec3_t mins, vec3_t maxs);
|
||||
void (*R_GetLightingForDecal)(vec3_t light, const vec3_t facing, const vec3_t origin);
|
||||
void (*R_GetLightingForSmoke)(vec3_t light, const vec3_t origin);
|
||||
int (*R_GatherLightSources)(const vec3_t pos, vec3_t *lightPos, vec3_t *lightIntensity, int maxLights);
|
||||
|
||||
void (*S_StartSound)(const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, int streamed);
|
||||
void (*S_StartLocalSound)(const char* soundName, qboolean forceLoad);
|
||||
void (*S_StopSound)( int entnum, int channel );
|
||||
void (*S_ClearLoopingSounds)(void);
|
||||
void (*S_AddLoopingSound)(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags);
|
||||
void (*S_Respatialize)( int entityNum, const vec3_t origin, vec3_t axis[3] );
|
||||
void (*S_BeginRegistration)( void );
|
||||
sfxHandle_t (*S_RegisterSound)( const char *sample, int streamed );
|
||||
void (*S_EndRegistration)( void );
|
||||
void (*S_UpdateEntity)( int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener );
|
||||
void (*S_SetReverb)( int reverb_type, float reverb_level );
|
||||
void (*S_SetGlobalAmbientVolumeLevel)( float volume );
|
||||
float (*S_GetSoundTime)(sfxHandle_t handle);
|
||||
int (*S_ChannelNameToNum)(const char* name);
|
||||
const char* (*S_ChannelNumToName)(int channel);
|
||||
int (*S_IsSoundPlaying)(int channelNumber, const char* name);
|
||||
// =========== sound function calls ===============
|
||||
|
||||
// =========== music function calls ===============
|
||||
void (*S_StartSound)(
|
||||
const vec3_t origin,
|
||||
int entNum,
|
||||
int entChannel,
|
||||
sfxHandle_t sfxHandle,
|
||||
float volume,
|
||||
float minDist,
|
||||
float pitch,
|
||||
float maxDist,
|
||||
int streamed
|
||||
);
|
||||
void (*S_StartLocalSound)(const char *soundName, qboolean forceLoad);
|
||||
void (*S_StopSound)(int entnum, int channel);
|
||||
void (*S_ClearLoopingSounds)(void);
|
||||
void (*S_AddLoopingSound)(
|
||||
const vec3_t origin,
|
||||
const vec3_t velocity,
|
||||
sfxHandle_t sfxHandle,
|
||||
float volume,
|
||||
float minDist,
|
||||
float maxDist,
|
||||
float pitch,
|
||||
int flags
|
||||
);
|
||||
void (*S_Respatialize)(int entityNum, const vec3_t origin, vec3_t axis[3]);
|
||||
void (*S_BeginRegistration)(void);
|
||||
sfxHandle_t (*S_RegisterSound)(const char *sample, int streamed);
|
||||
void (*S_EndRegistration)(void);
|
||||
void (*S_UpdateEntity)(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener);
|
||||
void (*S_SetReverb)(int reverb_type, float reverb_level);
|
||||
void (*S_SetGlobalAmbientVolumeLevel)(float volume);
|
||||
float (*S_GetSoundTime)(sfxHandle_t handle);
|
||||
int (*S_ChannelNameToNum)(const char *name);
|
||||
const char *(*S_ChannelNumToName)(int channel);
|
||||
int (*S_IsSoundPlaying)(int channelNumber, const char *name);
|
||||
|
||||
void (*MUSIC_NewSoundtrack)( const char *name );
|
||||
void (*MUSIC_UpdateMood)( int current_mood, int fallback_mood );
|
||||
void (*MUSIC_UpdateVolume)( float volume, float fade_time );
|
||||
// =========== music function calls ===============
|
||||
|
||||
// =========== camera function calls ===============
|
||||
void (*MUSIC_NewSoundtrack)(const char *name);
|
||||
void (*MUSIC_UpdateMood)(int current_mood, int fallback_mood);
|
||||
void (*MUSIC_UpdateVolume)(float volume, float fade_time);
|
||||
|
||||
float * (*get_camera_offset)( qboolean *lookactive, qboolean *resetview );
|
||||
// =========== camera function calls ===============
|
||||
|
||||
// =========== renderer function calls ================
|
||||
void (*R_ClearScene)( void );
|
||||
void (*R_RenderScene)( const refdef_t *fd );
|
||||
void (*R_LoadWorldMap)(const char* mapname);
|
||||
void (*R_PrintBSPFileSizes)();
|
||||
int (*MapVersion)();
|
||||
int (*R_MapVersion)();
|
||||
qhandle_t (*R_RegisterModel)( const char *name );
|
||||
qhandle_t (*R_SpawnEffectModel)(const char* name, vec3_t pos, vec3_t axis[3]);
|
||||
qhandle_t (*R_RegisterServerModel)(const char* name);
|
||||
void (*R_UnregisterServerModel)(qhandle_t hModel);
|
||||
qhandle_t (*R_RegisterSkin)( const char *name );
|
||||
qhandle_t (*R_RegisterShader)( const char *name );
|
||||
qhandle_t (*R_RegisterShaderNoMip)( const char *name );
|
||||
void (*R_AddRefEntityToScene)(const refEntity_t *ent, int parentEntityNumber );
|
||||
void (*R_AddRefSpriteToScene)(const refEntity_t *ent );
|
||||
void (*R_AddLightToScene)(const vec3_t origin, float intensity, float r, float g, float b, int type );
|
||||
qboolean (*R_AddPolyToScene)(qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx);
|
||||
void (*R_AddTerrainMarkToScene)(int terrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderFx);
|
||||
void (*R_SetColor)( const vec4_t rgba ); // NULL = 1,1,1,1
|
||||
void (*R_DrawStretchPic) ( float x, float y, float w, float h,
|
||||
float s1, float t1, float s2, float t2,
|
||||
qhandle_t hShader ); // 0 = white
|
||||
fontheader_t* (*R_LoadFont)(const char* name);
|
||||
void (*R_DrawString)(fontheader_t* font, const char* text, float x, float y, int maxLen, qboolean virtualScreen);
|
||||
refEntity_t * (*R_GetRenderEntity)( int entityNumber );
|
||||
void (*R_ModelBounds)( clipHandle_t model, vec3_t mins, vec3_t maxs );
|
||||
float (*R_ModelRadius)( clipHandle_t model );
|
||||
float (*R_Noise)( float x, float y, float z, float t );
|
||||
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
|
||||
baseshader_t* (*GetShader)(int shaderNum);
|
||||
// =========== Swipes =============
|
||||
void (*R_SwipeBegin) ( float thistime, float life, qhandle_t shader );
|
||||
void (*R_SwipePoint) ( vec3_t p1, vec3_t p2, float time );
|
||||
void (*R_SwipeEnd) ( void );
|
||||
int (*R_GetShaderWidth)( qhandle_t shader );
|
||||
int (*R_GetShaderHeight)( qhandle_t shader );
|
||||
void (*R_DrawBox)( float x, float y, float w, float h );
|
||||
float *(*get_camera_offset)(qboolean *lookactive, qboolean *resetview);
|
||||
|
||||
// =========== data shared with the client =============
|
||||
void (*GetGameState)( gameState_t *gamestate );
|
||||
int (*GetSnapshot)( int snapshotNumber, snapshot_t *snapshot );
|
||||
int (*GetServerStartTime)();
|
||||
void (*SetTime)(int time);
|
||||
void (*GetCurrentSnapshotNumber)( int *snapshotNumber, int *serverTime );
|
||||
void (*GetGlconfig)( glconfig_t *glconfig );
|
||||
// =========== renderer function calls ================
|
||||
void (*R_ClearScene)(void);
|
||||
void (*R_RenderScene)(const refdef_t *fd);
|
||||
void (*R_LoadWorldMap)(const char *mapname);
|
||||
void (*R_PrintBSPFileSizes)();
|
||||
int (*MapVersion)();
|
||||
int (*R_MapVersion)();
|
||||
qhandle_t (*R_RegisterModel)(const char *name);
|
||||
qhandle_t (*R_SpawnEffectModel)(const char *name, vec3_t pos, vec3_t axis[3]);
|
||||
qhandle_t (*R_RegisterServerModel)(const char *name);
|
||||
void (*R_UnregisterServerModel)(qhandle_t hModel);
|
||||
qhandle_t (*R_RegisterShader)(const char *name);
|
||||
qhandle_t (*R_RegisterShaderNoMip)(const char *name);
|
||||
void (*R_AddRefEntityToScene)(const refEntity_t *ent, int parentEntityNumber);
|
||||
void (*R_AddRefSpriteToScene)(const refEntity_t *ent);
|
||||
void (*R_AddLightToScene)(const vec3_t origin, float intensity, float r, float g, float b, int type);
|
||||
qboolean (*R_AddPolyToScene)(qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderfx);
|
||||
void (*R_AddTerrainMarkToScene)(
|
||||
int terrainIndex, qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderFx
|
||||
);
|
||||
void (*R_SetColor)(const vec4_t rgba); // NULL = 1,1,1,1
|
||||
void (*R_DrawStretchPic)(
|
||||
float x,
|
||||
float y,
|
||||
float w,
|
||||
float h,
|
||||
float s1,
|
||||
float t1,
|
||||
float s2,
|
||||
float t2,
|
||||
qhandle_t hShader
|
||||
); // 0 = white
|
||||
fontheader_t *(*R_LoadFont)(const char *name);
|
||||
void (*R_DrawString)(
|
||||
fontheader_t *font, const char *text, float x, float y, int maxLen, qboolean virtualScreen
|
||||
);
|
||||
refEntity_t *(*R_GetRenderEntity)(int entityNumber);
|
||||
void (*R_ModelBounds)(clipHandle_t model, vec3_t mins, vec3_t maxs);
|
||||
float (*R_ModelRadius)(clipHandle_t model);
|
||||
float (*R_Noise)(float x, float y, float z, float t);
|
||||
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
|
||||
baseshader_t *(*GetShader)(int shaderNum);
|
||||
// =========== Swipes =============
|
||||
void (*R_SwipeBegin)(float thistime, float life, qhandle_t shader);
|
||||
void (*R_SwipePoint)(vec3_t p1, vec3_t p2, float time);
|
||||
void (*R_SwipeEnd)(void);
|
||||
int (*R_GetShaderWidth)(qhandle_t shader);
|
||||
int (*R_GetShaderHeight)(qhandle_t shader);
|
||||
void (*R_DrawBox)(float x, float y, float w, float h);
|
||||
|
||||
// will return false if the number is so old that it doesn't exist in the buffer anymore
|
||||
qboolean (*GetParseEntityState)( int parseEntityNumber, entityState_t *state );
|
||||
int (*GetCurrentCmdNumber)( void ); // returns the most recent command number
|
||||
// which is the local predicted command for
|
||||
// the following frame
|
||||
qboolean (*GetUserCmd)( int cmdNumber, usercmd_t *ucmd );
|
||||
qboolean (*GetServerCommand)(int serverCommandNumber, qboolean differentServer);
|
||||
// =========== data shared with the client =============
|
||||
void (*GetGameState)(gameState_t *gamestate);
|
||||
int (*GetSnapshot)(int snapshotNumber, snapshot_t *snapshot);
|
||||
int (*GetServerStartTime)();
|
||||
void (*SetTime)(int time);
|
||||
void (*GetCurrentSnapshotNumber)(int *snapshotNumber, int *serverTime);
|
||||
void (*GetGlconfig)(glconfig_t *glconfig);
|
||||
|
||||
// ALIAS STUFF
|
||||
qboolean (*Alias_Add)( const char * alias, const char * name, const char *parameters );
|
||||
qboolean (*Alias_ListAdd)(AliasList_t* list, const char* alias, const char* name, const char* parameters);
|
||||
const char* (*Alias_FindRandom)(const char* alias, AliasListNode_t **ret);
|
||||
const char* (*Alias_ListFindRandom)(AliasList_t* list, const char* alias, AliasListNode_t** ret);
|
||||
void (*Alias_Dump)( void );
|
||||
void (*Alias_Clear)( void );
|
||||
AliasList_t* (*AliasList_New)(const char* name);
|
||||
void (*Alias_ListFindRandomRange)(AliasList_t* list, const char* alias, int* minIndex, int* maxIndex, float* totalWeight);
|
||||
AliasList_t* (*Alias_GetGlobalList)();
|
||||
// will return false if the number is so old that it doesn't exist in the buffer anymore
|
||||
qboolean (*GetParseEntityState)(int parseEntityNumber, entityState_t *state);
|
||||
int (*GetCurrentCmdNumber)(void); // returns the most recent command number
|
||||
// which is the local predicted command for
|
||||
// the following frame
|
||||
qboolean (*GetUserCmd)(int cmdNumber, usercmd_t *ucmd);
|
||||
qboolean (*GetServerCommand)(int serverCommandNumber, qboolean differentServer);
|
||||
|
||||
// ==================== UI STUFF ==========================
|
||||
void (*UI_ShowMenu)(const char* name, qboolean bForce);
|
||||
void (*UI_HideMenu)(const char* name, qboolean bForce);
|
||||
int (*UI_FontStringWidth)(fontheader_t* font, const char* string, int maxLen);
|
||||
// ALIAS STUFF
|
||||
qboolean (*Alias_Add)(const char *alias, const char *name, const char *parameters);
|
||||
qboolean (*Alias_ListAdd)(AliasList_t *list, const char *alias, const char *name, const char *parameters);
|
||||
const char *(*Alias_FindRandom)(const char *alias, AliasListNode_t **ret);
|
||||
const char *(*Alias_ListFindRandom)(AliasList_t *list, const char *alias, AliasListNode_t **ret);
|
||||
void (*Alias_Dump)(void);
|
||||
void (*Alias_Clear)(void);
|
||||
AliasList_t *(*AliasList_New)(const char *name);
|
||||
void (*Alias_ListFindRandomRange)(
|
||||
AliasList_t *list, const char *alias, int *minIndex, int *maxIndex, float *totalWeight
|
||||
);
|
||||
AliasList_t *(*Alias_GetGlobalList)();
|
||||
|
||||
int (*Key_StringToKeynum)(const char* str);
|
||||
const char* (*Key_KeynumToBindString)(int keyNum);
|
||||
void (*Key_GetKeysForCommand)(const char* command, int* key1, int* key2);
|
||||
// ==================== UI STUFF ==========================
|
||||
void (*UI_ShowMenu)(const char *name, qboolean bForce);
|
||||
void (*UI_HideMenu)(const char *name, qboolean bForce);
|
||||
int (*UI_FontStringWidth)(fontheader_t *font, const char *string, int maxLen);
|
||||
|
||||
// ==================== TIKI STUFF ==========================
|
||||
// TIKI SPECIFIC STUFF
|
||||
dtiki_t* (*R_Model_GetHandle)(qhandle_t handle);
|
||||
int (*TIKI_NumAnims)(dtiki_t* pmdl);
|
||||
void (*TIKI_CalculateBounds)(dtiki_t* pmdl, float scale, vec3_t mins, vec3_t maxs);
|
||||
const char* (*TIKI_Name)(dtiki_t* tiki);
|
||||
void* (*TIKI_GetSkeletor)(dtiki_t* tiki, int entNum);
|
||||
void (*TIKI_SetEyeTargetPos)(dtiki_t* tiki, int entNum, vec3_t pos);
|
||||
int (*Key_StringToKeynum)(const char *str);
|
||||
const char *(*Key_KeynumToBindString)(int keyNum);
|
||||
void (*Key_GetKeysForCommand)(const char *command, int *key1, int *key2);
|
||||
|
||||
// ANIM SPECIFIC STUFF
|
||||
const char * (*Anim_NameForNum) (dtiki_t* tiki, int animnum );
|
||||
int (*Anim_NumForName) (dtiki_t* tiki, const char * name );
|
||||
int (*Anim_Random) (dtiki_t* tiki, const char * name );
|
||||
int (*Anim_NumFrames) (dtiki_t* tiki, int animnum );
|
||||
float (*Anim_Time) (dtiki_t* tiki, int animnum);
|
||||
float (*Anim_Frametime) (dtiki_t* tiki, int animnum);
|
||||
void (*Anim_Delta) (dtiki_t* tiki, int animnum, vec3_t delta );
|
||||
int (*Anim_Flags) (dtiki_t* tiki, int animnum);
|
||||
int (*Anim_FlagsSkel) (dtiki_t* tiki, int animnum);
|
||||
float (*Anim_CrossblendTime) (dtiki_t* tiki, int animnum );
|
||||
qboolean (*Anim_HasCommands) (dtiki_t* tiki, int animnum );
|
||||
// ==================== TIKI STUFF ==========================
|
||||
// TIKI SPECIFIC STUFF
|
||||
dtiki_t *(*R_Model_GetHandle)(qhandle_t handle);
|
||||
int (*TIKI_NumAnims)(dtiki_t *pmdl);
|
||||
void (*TIKI_CalculateBounds)(dtiki_t *pmdl, float scale, vec3_t mins, vec3_t maxs);
|
||||
const char *(*TIKI_Name)(dtiki_t *tiki);
|
||||
void *(*TIKI_GetSkeletor)(dtiki_t *tiki, int entNum);
|
||||
void (*TIKI_SetEyeTargetPos)(dtiki_t *tiki, int entNum, vec3_t pos);
|
||||
|
||||
// FRAME SPECIFIC STUFF
|
||||
qboolean (*Frame_Commands) (dtiki_t* tiki, int animnum, int framenum, tiki_cmd_t * tiki_cmd );
|
||||
qboolean (*Frame_CommandsTime) (dtiki_t* tiki, int animnum, float start, float end, tiki_cmd_t * tiki_cmd );
|
||||
// ANIM SPECIFIC STUFF
|
||||
const char *(*Anim_NameForNum)(dtiki_t *tiki, int animnum);
|
||||
int (*Anim_NumForName)(dtiki_t *tiki, const char *name);
|
||||
int (*Anim_Random)(dtiki_t *tiki, const char *name);
|
||||
int (*Anim_NumFrames)(dtiki_t *tiki, int animnum);
|
||||
float (*Anim_Time)(dtiki_t *tiki, int animnum);
|
||||
float (*Anim_Frametime)(dtiki_t *tiki, int animnum);
|
||||
void (*Anim_Delta)(dtiki_t *tiki, int animnum, vec3_t delta);
|
||||
int (*Anim_Flags)(dtiki_t *tiki, int animnum);
|
||||
int (*Anim_FlagsSkel)(dtiki_t *tiki, int animnum);
|
||||
float (*Anim_CrossblendTime)(dtiki_t *tiki, int animnum);
|
||||
qboolean (*Anim_HasCommands)(dtiki_t *tiki, int animnum);
|
||||
|
||||
// SURFACE SPECIFIC STUFF
|
||||
int (*Surface_NameToNum) (dtiki_t* tiki, const char * name );
|
||||
//const char * (*Surface_NumToName) (dtiki_t* tiki, int num );
|
||||
//int (*Surface_Flags) (dtiki_t* tiki, int num );
|
||||
//int (*Surface_NumSkins) (dtiki_t* tiki, int num );
|
||||
// FRAME SPECIFIC STUFF
|
||||
qboolean (*Frame_Commands)(dtiki_t *tiki, int animnum, int framenum, tiki_cmd_t *tiki_cmd);
|
||||
qboolean (*Frame_CommandsTime)(dtiki_t *tiki, int animnum, float start, float end, tiki_cmd_t *tiki_cmd);
|
||||
|
||||
// TAG SPECIFIC STUFF
|
||||
int (*Tag_NumForName) (dtiki_t* tiki, const char * name );
|
||||
const char * (*Tag_NameForNum) (dtiki_t* tiki, int num );
|
||||
void (*ForceUpdatePose)(refEntity_t* model);
|
||||
orientation_t (*TIKI_Orientation)(refEntity_t* model, int tagNum);
|
||||
qboolean (*TIKI_IsOnGround)(refEntity_t* model, int tagNum, float threshold);
|
||||
// SURFACE SPECIFIC STUFF
|
||||
int (*Surface_NameToNum)(dtiki_t *tiki, const char *name);
|
||||
//const char * (*Surface_NumToName) (dtiki_t* tiki, int num );
|
||||
//int (*Surface_Flags) (dtiki_t* tiki, int num );
|
||||
//int (*Surface_NumSkins) (dtiki_t* tiki, int num );
|
||||
|
||||
// MISCELLANEOUS SPECIFIC STUFF
|
||||
void (*UI_ShowScoreBoard)(const char* menuName);
|
||||
void (*UI_HideScoreBoard)();
|
||||
void (*UI_SetScoreBoardItem)(int itemNumber, const char* data1,
|
||||
const char* data2, const char* data3,
|
||||
const char* data4, const char* data5,
|
||||
const char* data6, const char* data7,
|
||||
const char* data8, const vec4_t textColor,
|
||||
const vec4_t backColor, qboolean isHeader);
|
||||
void (*UI_DeleteScoreBoardItems)(int maxIndex);
|
||||
void (*UI_ToggleDMMessageConsole)(int consoleMode);
|
||||
dtiki_t* (*TIKI_FindTiki)(const char* path);
|
||||
void (*LoadResource)(const char* name);
|
||||
void (*FS_CanonicalFilename)(char* name);
|
||||
// TAG SPECIFIC STUFF
|
||||
int (*Tag_NumForName)(dtiki_t *tiki, const char *name);
|
||||
const char *(*Tag_NameForNum)(dtiki_t *tiki, int num);
|
||||
void (*ForceUpdatePose)(refEntity_t *model);
|
||||
orientation_t (*TIKI_Orientation)(refEntity_t *model, int tagNum);
|
||||
qboolean (*TIKI_IsOnGround)(refEntity_t *model, int tagNum, float threshold);
|
||||
|
||||
cvar_t* fsDebug;
|
||||
hdelement_t* HudDrawElements;
|
||||
clientAnim_t* anim;
|
||||
stopWatch_t* stopWatch;
|
||||
// MISCELLANEOUS SPECIFIC STUFF
|
||||
void (*UI_ShowScoreBoard)(const char *menuName);
|
||||
void (*UI_HideScoreBoard)();
|
||||
void (*UI_SetScoreBoardItem)(
|
||||
int itemNumber,
|
||||
const char *data1,
|
||||
const char *data2,
|
||||
const char *data3,
|
||||
const char *data4,
|
||||
const char *data5,
|
||||
const char *data6,
|
||||
const char *data7,
|
||||
const char *data8,
|
||||
const vec4_t textColor,
|
||||
const vec4_t backColor,
|
||||
qboolean isHeader
|
||||
);
|
||||
void (*UI_DeleteScoreBoardItems)(int maxIndex);
|
||||
void (*UI_ToggleDMMessageConsole)(int consoleMode);
|
||||
void (*CL_InitRadar)(radarClient_t* radars, qhandle_t* shaders, int clientNum); // Added in 2.0
|
||||
dtiki_t *(*TIKI_FindTiki)(const char *path);
|
||||
void (*LoadResource)(const char *name);
|
||||
void (*FS_CanonicalFilename)(char *name);
|
||||
void (*CL_RestoreSavedCgameState)();
|
||||
void (*CL_ClearSavedCgameState)();
|
||||
|
||||
} clientGameImport_t;
|
||||
cvar_t *fsDebug;
|
||||
hdelement_t *HudDrawElements;
|
||||
clientAnim_t *anim;
|
||||
stopWatch_t *stopWatch;
|
||||
|
||||
} clientGameImport_t;
|
||||
|
||||
/*
|
||||
/*
|
||||
==================================================================
|
||||
|
||||
functions exported to the main executable
|
||||
@@ -371,54 +441,84 @@ functions exported to the main executable
|
||||
==================================================================
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
void (*CG_Init)( clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum );
|
||||
void (*CG_Shutdown)( void );
|
||||
void (*CG_DrawActiveFrame)( int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback );
|
||||
qboolean (*CG_ConsoleCommand)( void );
|
||||
void (*CG_GetRendererConfig)( void );
|
||||
void (*CG_Draw2D)( void );
|
||||
void (*CG_EyePosition)(vec3_t* eyePos);
|
||||
void (*CG_EyeOffset)(vec3_t* eyeOffset);
|
||||
void (*CG_EyeAngles)(vec3_t* eyeAngles);
|
||||
float (*CG_SensitivityScale)();
|
||||
void (*CG_ParseCGMessage)();
|
||||
void (*CG_RefreshHudDrawElements)();
|
||||
void (*CG_HudDrawShader)(int info);
|
||||
void (*CG_HudDrawFont)(int info);
|
||||
int (*CG_GetParent)(int entNum);
|
||||
float (*CG_GetObjectiveAlpha)();
|
||||
int (*CG_PermanentMark)(const vec3_t origin, const vec3_t dir, float orientation, float sScale, float tScale, float red, float green, float blue, float alpha, qboolean doLighting, float sCenter, float tCenter, markFragment_t* markFragments, void* polyVerts);
|
||||
int (*CG_PermanentTreadMarkDecal)(treadMark_t* treadMark, qboolean startSegment, qboolean doLighting, markFragment_t* markFragments, void* polyVerts);
|
||||
int (*CG_PermanentUpdateTreadMark)(treadMark_t* treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale);
|
||||
void (*CG_ProcessInitCommands)(dtiki_t* tiki, refEntity_t* ent);
|
||||
void (*CG_EndTiki)(dtiki_t* tiki);
|
||||
const char* (*CG_GetColumnName)(int columnNum, int* columnWidth);
|
||||
void (*CG_GetScoreBoardColor)(float* red, float* green, float* blue, float* alpha);
|
||||
void (*CG_GetScoreBoardFontColor)(float* red, float* green, float* blue, float* alpha);
|
||||
int (*CG_GetScoreBoardDrawHeader)();
|
||||
void (*CG_GetScoreBoardPosition)(float* x, float* y, float* width, float* height);
|
||||
int (*CG_WeaponCommandButtonBits)();
|
||||
int (*CG_CheckCaptureKey)(int key, qboolean down, unsigned int time);
|
||||
typedef struct {
|
||||
void (*CG_Init)(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum);
|
||||
void (*CG_Shutdown)(void);
|
||||
void (*CG_DrawActiveFrame)(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback);
|
||||
qboolean (*CG_ConsoleCommand)(void);
|
||||
void (*CG_GetRendererConfig)(void);
|
||||
void (*CG_Draw2D)(void);
|
||||
void (*CG_EyePosition)(vec3_t *eyePos);
|
||||
void (*CG_EyeOffset)(vec3_t *eyeOffset);
|
||||
void (*CG_EyeAngles)(vec3_t *eyeAngles);
|
||||
float (*CG_SensitivityScale)();
|
||||
void (*CG_ParseCGMessage)();
|
||||
void (*CG_RefreshHudDrawElements)();
|
||||
void (*CG_HudDrawShader)(int info);
|
||||
void (*CG_HudDrawFont)(int info);
|
||||
int (*CG_GetParent)(int entNum);
|
||||
float (*CG_GetObjectiveAlpha)();
|
||||
int (*CG_PermanentMark)(
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
float orientation,
|
||||
float sScale,
|
||||
float tScale,
|
||||
float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha,
|
||||
qboolean doLighting,
|
||||
float sCenter,
|
||||
float tCenter,
|
||||
markFragment_t *markFragments,
|
||||
void *polyVerts
|
||||
);
|
||||
int (*CG_PermanentTreadMarkDecal)(
|
||||
treadMark_t *treadMark,
|
||||
qboolean startSegment,
|
||||
qboolean doLighting,
|
||||
markFragment_t *markFragments,
|
||||
void *polyVerts
|
||||
);
|
||||
int (*CG_PermanentUpdateTreadMark)(
|
||||
treadMark_t *treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale
|
||||
);
|
||||
void (*CG_ProcessInitCommands)(dtiki_t *tiki, refEntity_t *ent);
|
||||
void (*CG_EndTiki)(dtiki_t *tiki);
|
||||
const char *(*CG_GetColumnName)(int columnNum, int *columnWidth);
|
||||
void (*CG_GetScoreBoardColor)(float *red, float *green, float *blue, float *alpha);
|
||||
void (*CG_GetScoreBoardFontColor)(float *red, float *green, float *blue, float *alpha);
|
||||
int (*CG_GetScoreBoardDrawHeader)();
|
||||
void (*CG_GetScoreBoardPosition)(float *x, float *y, float *width, float *height);
|
||||
int (*CG_WeaponCommandButtonBits)();
|
||||
int (*CG_CheckCaptureKey)(int key, qboolean down, unsigned int time);
|
||||
|
||||
// FIXME
|
||||
//prof_cgame_t* profStruct;
|
||||
//
|
||||
// Added in 2.0
|
||||
//
|
||||
void (*CG_ReadNonPVSClient)(radarUnpacked_t* radarUnpacked);
|
||||
void (*CG_UpdateRadar)();
|
||||
void (*CG_SaveStateToBuffer)(void** out, int svsTime);
|
||||
void (*CG_LoadStateToBuffer)(void** state, int size, int svsTime);
|
||||
void (*CG_CleanUpTempModels)();
|
||||
|
||||
qboolean (*CG_Command_ProcessFile)(const char* name, qboolean quiet, dtiki_t* curTiki);
|
||||
// FIXME
|
||||
//prof_cgame_t* profStruct;
|
||||
|
||||
} clientGameExport_t;
|
||||
qboolean (*CG_Command_ProcessFile)(const char *name, qboolean quiet, dtiki_t *curTiki);
|
||||
|
||||
} clientGameExport_t;
|
||||
|
||||
#ifdef CGAME_DLL
|
||||
#ifdef WIN32
|
||||
__declspec(dllexport)
|
||||
#else
|
||||
__attribute__((visibility("default")))
|
||||
# ifdef WIN32
|
||||
__declspec(dllexport)
|
||||
# else
|
||||
__attribute__((visibility("default")))
|
||||
# endif
|
||||
#endif
|
||||
#endif
|
||||
clientGameExport_t* GetCGameAPI(void);
|
||||
clientGameExport_t *GetCGameAPI(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __CG_PUBLIC_H__
|
||||
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_radar.h"
|
||||
|
||||
void CG_InitRadar()
|
||||
{
|
||||
int i;
|
||||
|
||||
cg.radarShaders[0] = cgi.R_RegisterShader("textures/hud/radar_allies.tga");
|
||||
cg.radarShaders[1] = cgi.R_RegisterShader("textures/hud/radar_axis.tga");
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
cg.radars[i].time = 0;
|
||||
cg.radars[i].lastSpeakTime = 0;
|
||||
}
|
||||
|
||||
cgi.CL_InitRadar(cg.radars, cg.radarShaders, cg.snap->ps.clientNum);
|
||||
}
|
||||
|
||||
bool CG_InTeamGame(centity_t *ent)
|
||||
{
|
||||
return ent->currentState.solid && cg.clientinfo[ent->currentState.number].team;
|
||||
}
|
||||
|
||||
bool CG_SameTeam(centity_t *ent)
|
||||
{
|
||||
return cg.clientinfo[ent->currentState.number].team == cg.clientinfo[cg.snap->ps.clientNum].team;
|
||||
}
|
||||
|
||||
bool CG_IsTeamGame()
|
||||
{
|
||||
return cgs.gametype >= GT_TEAM;
|
||||
}
|
||||
|
||||
bool CG_ValidRadarClient(centity_t *ent)
|
||||
{
|
||||
if (!cg.snap) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!CG_IsTeamGame()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CG_InTeamGame(&cg_entities[cg.snap->ps.clientNum])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CG_InTeamGame(ent)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return CG_SameTeam(ent);
|
||||
}
|
||||
|
||||
int CG_RadarIcon()
|
||||
{
|
||||
switch (cg.clientinfo[cg.snap->ps.clientNum].team)
|
||||
{
|
||||
case TEAM_ALLIES:
|
||||
return 0;
|
||||
default:
|
||||
case TEAM_AXIS:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
void CG_UpdateRadarClient(centity_t* ent)
|
||||
{
|
||||
radarClient_t* radar;
|
||||
|
||||
radar = &cg.radars[ent->currentState.number];
|
||||
if (!CG_ValidRadarClient(ent)) {
|
||||
radar->time = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
radar->time = cg.time;
|
||||
radar->teamShader = CG_RadarIcon();
|
||||
if (cg.snap->ps.clientNum == ent->currentState.number)
|
||||
{
|
||||
radar->origin[0] = cg.refdef.vieworg[0];
|
||||
radar->origin[1] = cg.refdef.vieworg[1];
|
||||
radar->axis[0] = cg.refdef.viewaxis[0][0];
|
||||
radar->axis[1] = cg.refdef.viewaxis[0][1];
|
||||
VectorNormalize2D(radar->axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
float axis[2];
|
||||
|
||||
radar->origin[0] = ent->currentState.origin[0];
|
||||
radar->origin[1] = ent->currentState.origin[1];
|
||||
YawToAxis(ent->currentState.angles[1], axis);
|
||||
|
||||
radar->axis[0] = axis[0];
|
||||
radar->axis[1] = axis[1];
|
||||
VectorNormalize2D(radar->axis);
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked)
|
||||
{
|
||||
radarClient_t* radar;
|
||||
float axis[2];
|
||||
|
||||
if (!CG_ValidRadarClient(&cg_entities[radarUnpacked->clientNum])) {
|
||||
return;
|
||||
}
|
||||
|
||||
radar = &cg.radars[radarUnpacked->clientNum];
|
||||
radar->time = cg.time;
|
||||
radar->teamShader = CG_RadarIcon();
|
||||
// copy origin
|
||||
radar->origin[0] = radarUnpacked->x;
|
||||
radar->origin[1] = radarUnpacked->y;
|
||||
// copy yaw
|
||||
YawToAxis(radarUnpacked->yaw, axis);
|
||||
radar->axis[0] = axis[0];
|
||||
radar->axis[1] = axis[1];
|
||||
VectorNormalize2D(radar->axis);
|
||||
}
|
||||
|
||||
void CG_UpdateRadar()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if (cg.radars[i].time)
|
||||
{
|
||||
if (!CG_ValidRadarClient(&cg_entities[i])) {
|
||||
cg.radars[i].time = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_RadarClientSpeaks(int num)
|
||||
{
|
||||
if (!CG_ValidRadarClient(&cg_entities[num])) {
|
||||
return;
|
||||
}
|
||||
|
||||
cg.radars[num].lastSpeakTime = cg.time;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// DESCRIPTION:
|
||||
// Radar client
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void CG_InitRadar();
|
||||
void CG_UpdateRadarClient(centity_t* ent);
|
||||
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked);
|
||||
void CG_UpdateRadar();
|
||||
void CG_RadarClientSpeaks(int num);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
+446
-508
File diff suppressed because it is too large.
Load diff
+123
-117
@@ -25,11 +25,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
static const char* IsWeaponAllowed(int dmFlags, int flags) {
|
||||
static const char *IsWeaponAllowed(int dmFlags, int flags)
|
||||
{
|
||||
return (dmFlags & flags) ? "0" : "1";
|
||||
}
|
||||
|
||||
static qboolean QueryLandminesAllowed2(const char* mapname, int dmflags) {
|
||||
static qboolean QueryLandminesAllowed2(const char *mapname, int dmflags)
|
||||
{
|
||||
if (dmflags & DF_WEAPON_NO_LANDMINE) {
|
||||
return qfalse;
|
||||
}
|
||||
@@ -38,43 +40,61 @@ static qboolean QueryLandminesAllowed2(const char* mapname, int dmflags) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if (!Q_stricmpn(mapname, "obj/obj_", 8u))
|
||||
return qfalse;
|
||||
if (!Q_stricmpn(mapname, "dm/mohdm", 8u))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Bahnhof_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "obj/MP_Ardennes_TOW"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Bazaar_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "obj/MP_Berlin_TOW"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Brest_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "obj/MP_Druckkammern_TOW"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Gewitter_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "obj/MP_Flughafen_TOW"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Holland_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Malta_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Stadt_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Unterseite_DM"))
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM"))
|
||||
if (!Q_stricmpn(mapname, "obj/obj_", 8u)) {
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "lib/mp_ship_lib"))
|
||||
}
|
||||
if (!Q_stricmpn(mapname, "dm/mohdm", 8u)) {
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM"))
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Bahnhof_DM")) {
|
||||
return qfalse;
|
||||
if (!Q_stricmp(mapname, "lib/mp_ship_lib"))
|
||||
}
|
||||
if (!Q_stricmp(mapname, "obj/MP_Ardennes_TOW")) {
|
||||
return qfalse;
|
||||
return qtrue;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Bazaar_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "obj/MP_Berlin_TOW")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Brest_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "obj/MP_Druckkammern_TOW")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Gewitter_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "obj/MP_Flughafen_TOW")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Holland_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Malta_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Stadt_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Unterseite_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "lib/mp_ship_lib")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM")) {
|
||||
return qfalse;
|
||||
}
|
||||
if (!Q_stricmp(mapname, "lib/mp_ship_lib")) {
|
||||
return qfalse;
|
||||
}
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -87,25 +107,25 @@ and whenever the server updates any serverinfo flagged cvars
|
||||
*/
|
||||
void CG_ParseServerinfo(void)
|
||||
{
|
||||
const char* info;
|
||||
const char* mapname;
|
||||
char map[MAX_QPATH];
|
||||
char* spawnpos;
|
||||
const char* version;
|
||||
const char *info;
|
||||
const char *mapname;
|
||||
char map[MAX_QPATH];
|
||||
char *spawnpos;
|
||||
const char *version;
|
||||
|
||||
info = CG_ConfigString(CS_SERVERINFO);
|
||||
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
|
||||
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
|
||||
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
|
||||
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
|
||||
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
|
||||
info = CG_ConfigString(CS_SERVERINFO);
|
||||
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
|
||||
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
|
||||
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
|
||||
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
|
||||
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
|
||||
cgs.maxclients = atoi(Info_ValueForKey(info, "sv_maxclients"));
|
||||
|
||||
version = Info_ValueForKey(info, "version");
|
||||
if (strstr(version, "Spearhead")) {
|
||||
cgi.Cvar_Set("g_servertype", "1");
|
||||
} else {
|
||||
cgi.Cvar_Set("g_servertype", "2");
|
||||
cgi.Cvar_Set("g_servertype", "2");
|
||||
}
|
||||
|
||||
cgi.Cvar_Set("cg_gametype", Info_ValueForKey(info, "g_gametype"));
|
||||
@@ -142,22 +162,16 @@ void CG_ParseServerinfo(void)
|
||||
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
|
||||
|
||||
// hide/show huds
|
||||
if (cgs.gametype)
|
||||
{
|
||||
if (cgs.gametype) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_timelimit\n");
|
||||
if (cgs.fraglimit)
|
||||
{
|
||||
if (cgs.fraglimit) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fraglimit\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_score\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_timelimit\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
|
||||
@@ -219,32 +233,29 @@ CG_Stopwatch_f
|
||||
|
||||
================
|
||||
*/
|
||||
#if TARGET_GAME_PROTOCOL >= 15
|
||||
|
||||
static void CG_Stopwatch_f()
|
||||
{
|
||||
if (cgi.Argc() < 3) {
|
||||
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
|
||||
}
|
||||
if (cgi.Argc() < 3) {
|
||||
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
|
||||
}
|
||||
|
||||
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
|
||||
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
|
||||
|
||||
if (cgi.Argc() > 3) {
|
||||
cgi.stopWatch->eType = atoi(cgi.Argv(3));
|
||||
} else {
|
||||
// Normal stop watch
|
||||
cgi.stopWatch->eType = SWT_NORMAL;
|
||||
}
|
||||
} else {
|
||||
// The base game has it wrong
|
||||
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
|
||||
}
|
||||
|
||||
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void CG_Stopwatch_f()
|
||||
{
|
||||
if (cgi.Argc() < 3) {
|
||||
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
|
||||
}
|
||||
|
||||
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
|
||||
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
================
|
||||
CG_ServerLag_f
|
||||
@@ -266,7 +277,7 @@ Cmd_Argc() / Cmd_Argv()
|
||||
*/
|
||||
static void CG_ServerCommand(void)
|
||||
{
|
||||
const char* cmd;
|
||||
const char *cmd;
|
||||
|
||||
cmd = cgi.Argv(0);
|
||||
|
||||
@@ -286,52 +297,47 @@ static void CG_ServerCommand(void)
|
||||
CG_HudPrint_f();
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (!strcmp(cmd, "printdeathmsg")) {
|
||||
const char* s1, * s2, * s3, * s4, * s5;
|
||||
const char* result1, * result2;
|
||||
int hudColor;
|
||||
} else if (!strcmp(cmd, "printdeathmsg")) {
|
||||
const char *s1, *s2, * attackerName, * victimName, *type;
|
||||
const char *result1, *result2;
|
||||
int hudColor;
|
||||
|
||||
result1 = NULL;
|
||||
result2 = NULL;
|
||||
s1 = cgi.Argv(1);
|
||||
s2 = cgi.Argv(2);
|
||||
s3 = cgi.Argv(3);
|
||||
s4 = cgi.Argv(4);
|
||||
s5 = cgi.Argv(5);
|
||||
result1 = NULL;
|
||||
result2 = NULL;
|
||||
s1 = cgi.Argv(1);
|
||||
s2 = cgi.Argv(2);
|
||||
attackerName = cgi.Argv(3);
|
||||
victimName = cgi.Argv(4);
|
||||
type = cgi.Argv(5);
|
||||
|
||||
if (*s5 == tolower(*s5)) {
|
||||
if (*type == tolower(*type)) {
|
||||
hudColor = 4;
|
||||
} else {
|
||||
hudColor = 5;
|
||||
hudColor = 5;
|
||||
}
|
||||
|
||||
if (*s1 != 'x')
|
||||
result1 = cgi.LV_ConvertString(s1);
|
||||
if (*s2 != 'x')
|
||||
result2 = cgi.LV_ConvertString(s2);
|
||||
if (tolower(*s5) == 's')
|
||||
{
|
||||
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
|
||||
}
|
||||
else if (tolower(*s5) == 'p')
|
||||
{
|
||||
if (*s2 == 'x')
|
||||
cgi.Printf("%c%s %s %s\n", hudColor, s4, result1, s3);
|
||||
else
|
||||
cgi.Printf("%c%s %s %s%s\n", hudColor, s4, result1, s3, result2);
|
||||
}
|
||||
else if (tolower(*s5) == 'w')
|
||||
{
|
||||
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
|
||||
}
|
||||
else
|
||||
{
|
||||
cgi.Printf("%s", cgi.Argv(1));
|
||||
}
|
||||
if (*s1 != 'x') {
|
||||
result1 = cgi.LV_ConvertString(s1);
|
||||
}
|
||||
if (*s2 != 'x') {
|
||||
result2 = cgi.LV_ConvertString(s2);
|
||||
}
|
||||
if (tolower(*type) == 's') {
|
||||
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
|
||||
} else if (tolower(*type) == 'p') {
|
||||
if (*s2 == 'x') {
|
||||
cgi.Printf("%c%s %s %s\n", hudColor, victimName, result1, attackerName);
|
||||
} else {
|
||||
cgi.Printf("%c%s %s %s%s\n", hudColor, victimName, result1, attackerName, result2);
|
||||
}
|
||||
} else if (tolower(*type) == 'w') {
|
||||
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
|
||||
} else {
|
||||
cgi.Printf("%s", cgi.Argv(1));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!strcmp(cmd, "stufftext")) {
|
||||
cgi.Cmd_Stuff(cgi.Argv(1));
|
||||
cgi.Cmd_Stuff("\n");
|
||||
|
||||
+53
-64
@@ -32,10 +32,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
CG_ResetEntity
|
||||
==================
|
||||
*/
|
||||
static void CG_ResetEntity(centity_t* cent)
|
||||
static void CG_ResetEntity(centity_t *cent)
|
||||
{
|
||||
dtiki_t* tiki;
|
||||
int i;
|
||||
dtiki_t *tiki;
|
||||
int i;
|
||||
|
||||
VectorCopy(cent->currentState.origin, cent->lerpOrigin);
|
||||
|
||||
@@ -62,7 +62,7 @@ static void CG_ResetEntity(centity_t* cent)
|
||||
|
||||
// Reset splash info
|
||||
cent->splash_last_spawn_time = 0;
|
||||
cent->splash_still_count = -1;
|
||||
cent->splash_still_count = -1;
|
||||
|
||||
tiki = cgi.R_Model_GetHandle(cgs.model_draw[cent->currentState.modelindex]);
|
||||
// reset client command
|
||||
@@ -71,7 +71,7 @@ static void CG_ResetEntity(centity_t* cent)
|
||||
// reset the animation for the entities
|
||||
if (tiki && tiki->a->bIsCharacter) {
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
cent->animLast[i] = cent->currentState.frameInfo[i].index;
|
||||
cent->animLast[i] = cent->currentState.frameInfo[i].index;
|
||||
cent->animLastTimes[i] = cent->currentState.frameInfo[i].time;
|
||||
if (cent->currentState.frameInfo[i].weight) {
|
||||
cent->animLastWeight |= 1 << i;
|
||||
@@ -89,8 +89,8 @@ static void CG_ResetEntity(centity_t* cent)
|
||||
cent->animLastWeight = 0;
|
||||
}
|
||||
|
||||
cent->usageIndexLast = 0;
|
||||
cent->bFootOnGround_Left = qtrue;
|
||||
cent->usageIndexLast = 0;
|
||||
cent->bFootOnGround_Left = qtrue;
|
||||
cent->bFootOnGround_Right = qtrue;
|
||||
|
||||
if (cent->currentState.eType == ET_PLAYER) {
|
||||
@@ -105,7 +105,7 @@ CG_TransitionEntity
|
||||
cent->nextState is moved to cent->currentState and events are fired
|
||||
===============
|
||||
*/
|
||||
static void CG_TransitionEntity(centity_t* cent)
|
||||
static void CG_TransitionEntity(centity_t *cent)
|
||||
{
|
||||
cent->currentState = cent->nextState;
|
||||
cent->currentValid = qtrue;
|
||||
@@ -134,11 +134,11 @@ on tourney restarts. All other times will use
|
||||
CG_TransitionSnapshot instead.
|
||||
==================
|
||||
*/
|
||||
void CG_SetInitialSnapshot(snapshot_t* snap)
|
||||
void CG_SetInitialSnapshot(snapshot_t *snap)
|
||||
{
|
||||
int i;
|
||||
centity_t* cent;
|
||||
entityState_t* state;
|
||||
int i;
|
||||
centity_t *cent;
|
||||
entityState_t *state;
|
||||
|
||||
cg.snap = snap;
|
||||
|
||||
@@ -149,20 +149,21 @@ void CG_SetInitialSnapshot(snapshot_t* snap)
|
||||
|
||||
for (i = 0; i < cg.snap->numEntities; i++) {
|
||||
state = &cg.snap->entities[i];
|
||||
cent = &cg_entities[state->number];
|
||||
cent = &cg_entities[state->number];
|
||||
|
||||
cent->currentState = *state;
|
||||
cent->interpolate = qfalse;
|
||||
cent->interpolate = qfalse;
|
||||
cent->currentValid = qtrue;
|
||||
|
||||
CG_ResetEntity(cent);
|
||||
}
|
||||
|
||||
cgi.MUSIC_UpdateMood(snap->ps.current_music_mood,
|
||||
snap->ps.fallback_music_mood);
|
||||
cgi.MUSIC_UpdateVolume(snap->ps.music_volume,
|
||||
snap->ps.music_volume_fade_time);
|
||||
cgi.MUSIC_UpdateMood(snap->ps.current_music_mood, snap->ps.fallback_music_mood);
|
||||
cgi.MUSIC_UpdateVolume(snap->ps.music_volume, snap->ps.music_volume_fade_time);
|
||||
cgi.S_SetReverb(snap->ps.reverb_type, snap->ps.reverb_level);
|
||||
|
||||
CG_InitRadar();
|
||||
cgi.CL_RestoreSavedCgameState();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -174,9 +175,9 @@ The transition point from snap to nextSnap has passed
|
||||
*/
|
||||
static void CG_TransitionSnapshot(qboolean differentServer)
|
||||
{
|
||||
centity_t* cent;
|
||||
snapshot_t* oldFrame;
|
||||
int i;
|
||||
centity_t *cent;
|
||||
snapshot_t *oldFrame;
|
||||
int i;
|
||||
|
||||
if (differentServer) {
|
||||
CG_ServerRestarted();
|
||||
@@ -187,13 +188,13 @@ static void CG_TransitionSnapshot(qboolean differentServer)
|
||||
|
||||
// clear the currentValid flag for all entities in the existing snapshot
|
||||
for (i = 0; i < cg.snap->numEntities; i++) {
|
||||
cent = &cg_entities[cg.snap->entities[i].number];
|
||||
cent = &cg_entities[cg.snap->entities[i].number];
|
||||
cent->currentValid = qfalse;
|
||||
}
|
||||
|
||||
// move nextSnap to snap and do the transitions
|
||||
oldFrame = cg.snap;
|
||||
cg.snap = cg.nextSnap;
|
||||
cg.snap = cg.nextSnap;
|
||||
|
||||
// FAKK: Commented out to make our stuff work
|
||||
// cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse;
|
||||
@@ -202,7 +203,7 @@ static void CG_TransitionSnapshot(qboolean differentServer)
|
||||
cent = &cg_entities[cg.snap->entities[i].number];
|
||||
if (differentServer) {
|
||||
cent->interpolate = qfalse;
|
||||
cent->teleported = qfalse;
|
||||
cent->teleported = qfalse;
|
||||
}
|
||||
CG_TransitionEntity(cent);
|
||||
}
|
||||
@@ -220,28 +221,25 @@ static void CG_TransitionSnapshot(qboolean differentServer)
|
||||
playerState_t *ops, *ps;
|
||||
|
||||
ops = &oldFrame->ps;
|
||||
ps = &cg.snap->ps;
|
||||
ps = &cg.snap->ps;
|
||||
|
||||
// teleporting checks are irrespective of prediction
|
||||
if (ps->pm_flags & PMF_RESPAWNED) {
|
||||
cg.thisFrameTeleport = qtrue;
|
||||
}
|
||||
|
||||
if ((ops->music_volume != ps->music_volume) ||
|
||||
(ops->music_volume_fade_time != ps->music_volume_fade_time)) {
|
||||
cgi.MUSIC_UpdateVolume(ps->music_volume,
|
||||
ps->music_volume_fade_time);
|
||||
if ((ops->music_volume != ps->music_volume) || (ops->music_volume_fade_time != ps->music_volume_fade_time)) {
|
||||
cgi.MUSIC_UpdateVolume(ps->music_volume, ps->music_volume_fade_time);
|
||||
}
|
||||
|
||||
if ((ops->reverb_type != ps->reverb_type) ||
|
||||
(ops->reverb_level != ps->reverb_level)) {
|
||||
if ((ops->reverb_type != ps->reverb_type) || (ops->reverb_level != ps->reverb_level)) {
|
||||
cgi.S_SetReverb(ps->reverb_type, ps->reverb_level);
|
||||
}
|
||||
|
||||
// if we are not doing client side movement prediction for any
|
||||
// reason, then the client events and view changes will be issued now
|
||||
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) ||
|
||||
cg_nopredict->integer || cg_synchronousClients->integer) {
|
||||
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) || cg_nopredict->integer
|
||||
|| cg_synchronousClients->integer) {
|
||||
CG_TransitionPlayerState(ps, ops);
|
||||
}
|
||||
}
|
||||
@@ -254,11 +252,11 @@ CG_SetNextSnap
|
||||
A new snapshot has just been read in from the client system.
|
||||
===================
|
||||
*/
|
||||
static void CG_SetNextSnap(snapshot_t* snap)
|
||||
static void CG_SetNextSnap(snapshot_t *snap)
|
||||
{
|
||||
int num;
|
||||
entityState_t* es;
|
||||
centity_t* cent;
|
||||
int num;
|
||||
entityState_t *es;
|
||||
centity_t *cent;
|
||||
|
||||
cg.nextSnap = snap;
|
||||
|
||||
@@ -266,17 +264,15 @@ static void CG_SetNextSnap(snapshot_t* snap)
|
||||
|
||||
// check for extrapolation errors
|
||||
for (num = 0; num < snap->numEntities; num++) {
|
||||
es = &snap->entities[num];
|
||||
es = &snap->entities[num];
|
||||
cent = &cg_entities[es->number];
|
||||
|
||||
cent->nextState = *es;
|
||||
|
||||
// if this frame is a teleport, or the entity wasn't in the
|
||||
// previous frame, don't interpolate
|
||||
if (!cent->currentValid ||
|
||||
((cent->currentState.eFlags ^ es->eFlags) & EF_TELEPORT_BIT) ||
|
||||
(cent->currentState.parent != es->parent) ||
|
||||
(cent->currentState.modelindex != es->modelindex)) {
|
||||
if (!cent->currentValid || ((cent->currentState.eFlags ^ es->eFlags) & EF_TELEPORT_BIT)
|
||||
|| (cent->currentState.parent != es->parent) || (cent->currentState.modelindex != es->modelindex)) {
|
||||
cent->interpolate = qfalse;
|
||||
// if this isn't the first frame and we have valid data, set the
|
||||
// teleport flag
|
||||
@@ -302,8 +298,7 @@ static void CG_SetNextSnap(snapshot_t* snap)
|
||||
}
|
||||
|
||||
// if the camera cut bit changed, than the next frame is a camera cut
|
||||
if ((cg.nextSnap->ps.camera_flags & CF_CAMERA_CUT_BIT) !=
|
||||
(cg.snap->ps.camera_flags & CF_CAMERA_CUT_BIT)) {
|
||||
if ((cg.nextSnap->ps.camera_flags & CF_CAMERA_CUT_BIT) != (cg.snap->ps.camera_flags & CF_CAMERA_CUT_BIT)) {
|
||||
cg.nextFrameCameraCut = qtrue;
|
||||
} else {
|
||||
cg.nextFrameCameraCut = qfalse;
|
||||
@@ -329,14 +324,15 @@ times if the client system fails to return a
|
||||
valid snapshot.
|
||||
========================
|
||||
*/
|
||||
static snapshot_t* CG_ReadNextSnapshot(void)
|
||||
static snapshot_t *CG_ReadNextSnapshot(void)
|
||||
{
|
||||
qboolean r;
|
||||
snapshot_t* dest;
|
||||
qboolean r;
|
||||
snapshot_t *dest;
|
||||
|
||||
if (cg.latestSnapshotNum > cgs.processedSnapshotNum + 1000) {
|
||||
cgi.Error(ERR_DROP, "CG_ReadNextSnapshot: way out of range, %i > %i",
|
||||
cg.latestSnapshotNum, cgs.processedSnapshotNum);
|
||||
cgi.Error(
|
||||
ERR_DROP, "CG_ReadNextSnapshot: way out of range, %i > %i", cg.latestSnapshotNum, cgs.processedSnapshotNum
|
||||
);
|
||||
}
|
||||
|
||||
while (cgs.processedSnapshotNum < cg.latestSnapshotNum) {
|
||||
@@ -394,17 +390,16 @@ of an interpolating one)
|
||||
*/
|
||||
void CG_ProcessSnapshots(void)
|
||||
{
|
||||
snapshot_t* snap;
|
||||
int n;
|
||||
qboolean differentServer;
|
||||
snapshot_t *snap;
|
||||
int n;
|
||||
qboolean differentServer;
|
||||
|
||||
// see what the latest snapshot the client system has is
|
||||
cgi.GetCurrentSnapshotNumber(&n, &cg.latestSnapshotTime);
|
||||
if (n != cg.latestSnapshotNum) {
|
||||
if (n < cg.latestSnapshotNum) {
|
||||
// this should never happen
|
||||
cgi.Error(ERR_DROP,
|
||||
"CG_ProcessSnapshots: n < cg.latestSnapshotNum");
|
||||
cgi.Error(ERR_DROP, "CG_ProcessSnapshots: n < cg.latestSnapshotNum");
|
||||
}
|
||||
cg.latestSnapshotNum = n;
|
||||
}
|
||||
@@ -445,11 +440,8 @@ void CG_ProcessSnapshots(void)
|
||||
// if time went backwards, we have a level restart
|
||||
if (cg.nextSnap->serverTime < cg.snap->serverTime) {
|
||||
// only drop if this is not a restart or loadgame
|
||||
if (!((cg.nextSnap->snapFlags ^ cg.snap->snapFlags) &
|
||||
SNAPFLAG_SERVERCOUNT)) {
|
||||
cgi.Error(
|
||||
ERR_DROP,
|
||||
"CG_ProcessSnapshots: Server time went backwards");
|
||||
if (!((cg.nextSnap->snapFlags ^ cg.snap->snapFlags) & SNAPFLAG_SERVERCOUNT)) {
|
||||
cgi.Error(ERR_DROP, "CG_ProcessSnapshots: Server time went backwards");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -457,9 +449,7 @@ void CG_ProcessSnapshots(void)
|
||||
differentServer = cg.snap->serverTime <= cgi.GetServerStartTime();
|
||||
|
||||
// if our time is < nextFrame's, we have a nice interpolating state
|
||||
if (cg.time >= cg.snap->serverTime &&
|
||||
cg.time < cg.nextSnap->serverTime &&
|
||||
!differentServer) {
|
||||
if (cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime && !differentServer) {
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -477,7 +467,6 @@ void CG_ProcessSnapshots(void)
|
||||
cgi.SetTime(cg.time);
|
||||
}
|
||||
if (cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time) {
|
||||
cgi.Error(ERR_DROP,
|
||||
"CG_ProcessSnapshots: cg.nextSnap->serverTime <= cg.time");
|
||||
cgi.Error(ERR_DROP, "CG_ProcessSnapshots: cg.nextSnap->serverTime <= cg.time");
|
||||
}
|
||||
}
|
||||
+18
-12
@@ -25,15 +25,21 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
void CG_ProcessSound( server_sound_t *sound )
|
||||
{
|
||||
if ( sound->stop_flag )
|
||||
{
|
||||
cgi.S_StopSound( sound->entity_number, sound->channel );
|
||||
}
|
||||
else
|
||||
{
|
||||
cgi.S_StartSound( sound->origin, sound->entity_number, sound->channel, cgs.sound_precache[sound->sound_index],
|
||||
sound->volume, sound->min_dist, sound->pitch, sound->maxDist, sound->streamed );
|
||||
}
|
||||
}
|
||||
void CG_ProcessSound(server_sound_t *sound)
|
||||
{
|
||||
if (sound->stop_flag) {
|
||||
cgi.S_StopSound(sound->entity_number, sound->channel);
|
||||
} else {
|
||||
cgi.S_StartSound(
|
||||
sound->origin,
|
||||
sound->entity_number,
|
||||
sound->channel,
|
||||
cgs.sound_precache[sound->sound_index],
|
||||
sound->volume,
|
||||
sound->min_dist,
|
||||
sound->pitch,
|
||||
sound->maxDist,
|
||||
sound->streamed
|
||||
);
|
||||
}
|
||||
}
|
||||
+570
-598
File diff suppressed because it is too large.
Load diff
+133
-16
@@ -31,11 +31,127 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#define MAX_SPECIAL_EFFECT_COMMANDS 32
|
||||
|
||||
class specialeffectcommand_t : public Class {
|
||||
typedef enum {
|
||||
SFX_BHIT_PAPER_LITE,
|
||||
SFX_BHIT_PAPER_HARD,
|
||||
SFX_BHIT_WOOD_LITE,
|
||||
SFX_BHIT_WOOD_HARD,
|
||||
SFX_BHIT_METAL_LITE,
|
||||
SFX_BHIT_METAL_HARD,
|
||||
SFX_BHIT_STONE_LITE,
|
||||
SFX_BHIT_STONE_HARD,
|
||||
SFX_BHIT_DIRT_LITE,
|
||||
SFX_BHIT_DIRT_HARD,
|
||||
SFX_BHIT_GRILL_LITE,
|
||||
SFX_BHIT_GRILL_HARD,
|
||||
SFX_BHIT_GRASS_LITE,
|
||||
SFX_BHIT_GRASS_HARD,
|
||||
SFX_BHIT_MUD_LITE,
|
||||
SFX_BHIT_MUD_HARD,
|
||||
SFX_BHIT_PUDDLE_LITE,
|
||||
SFX_BHIT_PUDDLE_HARD,
|
||||
SFX_BHIT_GLASS_LITE,
|
||||
SFX_BHIT_GLASS_HARD,
|
||||
SFX_BHIT_GRAVEL_LITE,
|
||||
SFX_BHIT_GRAVEL_HARD,
|
||||
SFX_BHIT_SAND_LITE,
|
||||
SFX_BHIT_SAND_HARD,
|
||||
SFX_BHIT_FOLIAGE_LITE,
|
||||
SFX_BHIT_FOLIAGE_HARD,
|
||||
SFX_BHIT_SNOW_LITE,
|
||||
SFX_BHIT_SNOW_HARD,
|
||||
SFX_BHIT_CARPET_LITE,
|
||||
SFX_BHIT_CARPET_HARD,
|
||||
SFX_BHIT_HUMAN_UNIFORM_LITE,
|
||||
SFX_BHIT_HUMAN_UNIFORM_HARD,
|
||||
SFX_WATER_TRAIL_BUBBLE,
|
||||
SFX_VFX_PAPER_LITE,
|
||||
SFX_VFX_PAPER_HARD,
|
||||
SFX_VFX_WOOD_LITE,
|
||||
SFX_VFX_WOOD_HARD,
|
||||
SFX_VFX_METAL_LITE,
|
||||
SFX_VFX_METAL_HARD,
|
||||
SFX_VFX_STONE_LITE,
|
||||
SFX_VFX_STONE_HARD,
|
||||
SFX_VFX_DIRT_LITE,
|
||||
SFX_VFX_DIRT_HARD,
|
||||
SFX_VFX_GRILL_LITE,
|
||||
SFX_VFX_GRILL_HARD,
|
||||
SFX_VFX_GRASS_LITE,
|
||||
SFX_VFX_GRASS_HARD,
|
||||
SFX_VFX_MUD_LITE,
|
||||
SFX_VFX_MUD_HARD,
|
||||
SFX_VFX_PUDDLE_LITE,
|
||||
SFX_VFX_PUDDLE_HARD,
|
||||
SFX_VFX_GLASS_LITE,
|
||||
SFX_VFX_GLASS_HARD,
|
||||
SFX_VFX_GRAVEL_LITE,
|
||||
SFX_VFX_GRAVEL_HARD,
|
||||
SFX_VFX_SAND_LITE,
|
||||
SFX_VFX_SAND_HARD,
|
||||
SFX_VFX_FOLIAGE_LITE,
|
||||
SFX_VFX_FOLIAGE_HARD,
|
||||
SFX_VFX_SNOW_LITE,
|
||||
SFX_VFX_SNOW_HARD,
|
||||
SFX_VFX_CARPET_LITE,
|
||||
SFX_VFX_CARPET_HARD,
|
||||
SFX_EXP_GREN_BASE,
|
||||
SFX_EXP_BAZOOKA_BASE,
|
||||
SFX_EXP_HEAVYSHELL_BASE,
|
||||
SFX_EXP_TANK_BASE,
|
||||
SFX_EXP_GREN_PAPER,
|
||||
SFX_EXP_GREN_WOOD,
|
||||
SFX_EXP_GREN_METAL,
|
||||
SFX_EXP_GREN_STONE,
|
||||
SFX_EXP_GREN_DIRT,
|
||||
SFX_EXP_GREN_GRILL,
|
||||
SFX_EXP_GREN_GRASS,
|
||||
SFX_EXP_GREN_MUD,
|
||||
SFX_EXP_GREN_PUDDLE,
|
||||
SFX_EXP_GREN_GLASS,
|
||||
SFX_EXP_GREN_GRAVEL,
|
||||
SFX_EXP_GREN_SAND,
|
||||
SFX_EXP_GREN_FOLIAGE,
|
||||
SFX_EXP_GREN_SNOW,
|
||||
SFX_EXP_GREN_CARPET,
|
||||
SFX_EXP_HEAVYSHELL_DIRT,
|
||||
SFX_EXP_HEAVYSHELL_STONE,
|
||||
SFX_EXP_HEAVYSHELL_SNOW,
|
||||
SFX_EXP_TANK_DIRT,
|
||||
SFX_EXP_TANK_STONE,
|
||||
SFX_EXP_TANK_SNOW,
|
||||
SFX_EXP_BAZOOKA_DIRT,
|
||||
SFX_EXP_BAZOOKA_STONE,
|
||||
SFX_EXP_BAZOOKA_SNOW,
|
||||
SFX_WATER_RIPPLE_STILL,
|
||||
SFX_WATER_RIPPLE_MOVING,
|
||||
SFX_OIL_LEAK_BIG,
|
||||
SFX_OIL_LEAK_MEDIUM,
|
||||
SFX_OIL_LEAK_SMALL,
|
||||
SFX_OIL_LEAK_SPLAT,
|
||||
SFX_WATER_LEAK_BIG,
|
||||
SFX_WATER_LEAK_MEDIUM,
|
||||
SFX_WATER_LEAK_SMALL,
|
||||
SFX_WATER_LEAK_SPLAT,
|
||||
SFX_FOOT_LIGHT_DUST,
|
||||
SFX_FOOT_HEAVY_DUST,
|
||||
SFX_FOOT_DIRT,
|
||||
SFX_FOOT_GRASS,
|
||||
SFX_FOOT_MUD,
|
||||
SFX_FOOT_PUDDLE,
|
||||
SFX_FOOT_SAND,
|
||||
SFX_FOOT_SNOW,
|
||||
SFX_FENCE_WOOD,
|
||||
SFX_TEST_EFFECT,
|
||||
SFX_COUNT
|
||||
} SpecialEffects;
|
||||
|
||||
class specialeffectcommand_t : public Class
|
||||
{
|
||||
public:
|
||||
spawnthing_t* emitter;
|
||||
spawnthing_t *emitter;
|
||||
float fCommandTime;
|
||||
void (*endfcn)();
|
||||
void (ClientGameCommandManager::*endfcn)();
|
||||
Event *pEvent;
|
||||
|
||||
public:
|
||||
@@ -45,39 +161,40 @@ public:
|
||||
class specialeffect_t : public Class
|
||||
{
|
||||
public:
|
||||
int m_iCommandCount;
|
||||
specialeffectcommand_t* m_commands[MAX_SPECIAL_EFFECT_COMMANDS];
|
||||
int m_iCommandCount;
|
||||
specialeffectcommand_t *m_commands[MAX_SPECIAL_EFFECT_COMMANDS];
|
||||
|
||||
public:
|
||||
specialeffect_t();
|
||||
|
||||
specialeffectcommand_t* AddNewCommand();
|
||||
specialeffectcommand_t *AddNewCommand();
|
||||
};
|
||||
|
||||
#define MAX_SPECIAL_EFFECTS 99
|
||||
#define SPECIAL_EFFECT_TEST MAX_SPECIAL_EFFECTS - 1
|
||||
|
||||
class ClientSpecialEffectsManager : public Listener {
|
||||
class ClientSpecialEffectsManager : public Listener
|
||||
{
|
||||
specialeffect_t m_effects[99];
|
||||
qboolean m_bEffectsLoaded;
|
||||
int m_iNumPendingEvents;
|
||||
qboolean m_bEffectsLoaded;
|
||||
int m_iNumPendingEvents;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ClientSpecialEffectsManager);
|
||||
|
||||
private:
|
||||
void ContinueEffectExecution(Event* ev);
|
||||
void ContinueEffectExecution(Event *ev);
|
||||
void ExecuteEffect(int iEffect, int iStartCommand, Vector vPos, Vector vAngles, float axis[3][3]);
|
||||
|
||||
public:
|
||||
ClientSpecialEffectsManager();
|
||||
|
||||
void LoadEffects();
|
||||
qboolean EffectsPending();
|
||||
void MakeEffect_Normal(int iEffect, Vector vPos, Vector vNormal);
|
||||
void MakeEffect_Angles(int iEffect, Vector vPos, Vector vAngles);
|
||||
void MakeEffect_Axis(int iEffect, Vector vPos, float axis[3][3]);
|
||||
specialeffect_t* GetTestEffectPointer();
|
||||
void LoadEffects();
|
||||
qboolean EffectsPending();
|
||||
void MakeEffect_Normal(int iEffect, Vector vPos, Vector vNormal);
|
||||
void MakeEffect_Angles(int iEffect, Vector vPos, Vector vAngles);
|
||||
void MakeEffect_Axis(int iEffect, Vector vPos, float axis[3][3]);
|
||||
specialeffect_t *GetTestEffectPointer();
|
||||
};
|
||||
|
||||
extern ClientSpecialEffectsManager sfxManager;
|
||||
+175
-203
@@ -25,256 +25,228 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_commands.h"
|
||||
|
||||
swipething_t m_swipes[MAX_SWIPES];
|
||||
extern int current_entity_number;
|
||||
swipething_t m_swipes[MAX_SWIPES];
|
||||
extern int current_entity_number;
|
||||
extern refEntity_t *current_entity;
|
||||
extern dtiki_t* current_tiki;
|
||||
extern centity_t *current_centity;
|
||||
extern dtiki_t *current_tiki;
|
||||
extern centity_t *current_centity;
|
||||
|
||||
void ClientGameCommandManager::SwipeOn
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
void ClientGameCommandManager::SwipeOn(Event *ev)
|
||||
|
||||
{
|
||||
// Make a swipe for this if available
|
||||
int i;
|
||||
int freeswipe = -1;
|
||||
str tagname_start,tagname_end;
|
||||
qhandle_t shader;
|
||||
{
|
||||
// Make a swipe for this if available
|
||||
int i;
|
||||
int freeswipe = -1;
|
||||
str tagname_start, tagname_end;
|
||||
qhandle_t shader;
|
||||
|
||||
if ( ev->NumArgs () != 4 )
|
||||
return;
|
||||
if (ev->NumArgs() != 4) {
|
||||
return;
|
||||
}
|
||||
|
||||
shader = cgi.R_RegisterShader( ev->GetString( 1 ) );
|
||||
tagname_start = ev->GetString( 2 );
|
||||
tagname_end = ev->GetString( 3 );
|
||||
|
||||
for ( i=0; i < MAX_SWIPES; i++ )
|
||||
{
|
||||
swipething_t &swipe = m_swipes[i];
|
||||
shader = cgi.R_RegisterShader(ev->GetString(1));
|
||||
tagname_start = ev->GetString(2);
|
||||
tagname_end = ev->GetString(3);
|
||||
|
||||
if ( !swipe.enabled ||
|
||||
(
|
||||
( swipe.entitynum == current_entity_number ) &&
|
||||
( tagname_start == swipe.tagname_start ) &&
|
||||
( tagname_end == swipe.tagname_end ) &&
|
||||
( shader == swipe.shader )
|
||||
)
|
||||
)
|
||||
{
|
||||
freeswipe = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < MAX_SWIPES; i++) {
|
||||
swipething_t& swipe = m_swipes[i];
|
||||
|
||||
if ( freeswipe == -1 )
|
||||
return;
|
||||
if (!swipe.enabled
|
||||
|| ((swipe.entitynum == current_entity_number) && (tagname_start == swipe.tagname_start)
|
||||
&& (tagname_end == swipe.tagname_end) && (shader == swipe.shader))) {
|
||||
freeswipe = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
swipething_t &swipe = m_swipes[freeswipe];
|
||||
if (freeswipe == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !swipe.enabled )
|
||||
{
|
||||
swipe.Init ();
|
||||
swipe.enabled = qtrue;
|
||||
swipe.entitynum = current_entity_number;
|
||||
}
|
||||
swipething_t& swipe = m_swipes[freeswipe];
|
||||
|
||||
swipe.shader = cgi.R_RegisterShader( ev->GetString( 1 ) );
|
||||
swipe.tagname_start = ev->GetString ( 2 );
|
||||
swipe.tagname_end = ev->GetString ( 3 );
|
||||
swipe.life = ev->GetFloat ( 4 ) * 1000.f;
|
||||
if (!swipe.enabled) {
|
||||
swipe.Init();
|
||||
swipe.enabled = qtrue;
|
||||
swipe.entitynum = current_entity_number;
|
||||
}
|
||||
|
||||
if ( current_centity )
|
||||
current_centity->clientFlags |= CF_UPDATESWIPE;
|
||||
}
|
||||
swipe.shader = cgi.R_RegisterShader(ev->GetString(1));
|
||||
swipe.tagname_start = ev->GetString(2);
|
||||
swipe.tagname_end = ev->GetString(3);
|
||||
swipe.life = ev->GetFloat(4) * 1000.f;
|
||||
|
||||
void ClientGameCommandManager::SwipeOff
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
if (current_centity) {
|
||||
current_centity->clientFlags |= CF_UPDATESWIPE;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
qboolean was_enabled;
|
||||
int i;
|
||||
void ClientGameCommandManager::SwipeOff(Event *ev)
|
||||
|
||||
was_enabled = qfalse;
|
||||
for ( i=0; i < MAX_SWIPES; i++ )
|
||||
{
|
||||
swipething_t &swipe = m_swipes[i];
|
||||
{
|
||||
qboolean was_enabled;
|
||||
int i;
|
||||
|
||||
if ( swipe.enabled && swipe.entitynum == current_entity_number )
|
||||
{
|
||||
swipe.enabled = qfalse;
|
||||
was_enabled = qtrue;
|
||||
}
|
||||
}
|
||||
was_enabled = qfalse;
|
||||
for (i = 0; i < MAX_SWIPES; i++) {
|
||||
swipething_t& swipe = m_swipes[i];
|
||||
|
||||
if ( was_enabled )
|
||||
{
|
||||
//cgi.R_SwipeBegin ( 0.f, 0.f, -1 );
|
||||
//cgi.R_SwipeEnd ();
|
||||
if (swipe.enabled && swipe.entitynum == current_entity_number) {
|
||||
swipe.enabled = qfalse;
|
||||
was_enabled = qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
if ( current_centity )
|
||||
current_centity->clientFlags &= ~CF_UPDATESWIPE;
|
||||
}
|
||||
}
|
||||
if (was_enabled) {
|
||||
//cgi.R_SwipeBegin ( 0.f, 0.f, -1 );
|
||||
//cgi.R_SwipeEnd ();
|
||||
|
||||
void ClientGameCommandManager::Swipe
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
if (current_centity) {
|
||||
current_centity->clientFlags &= ~CF_UPDATESWIPE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
// This does a swipe effect on the entity
|
||||
int i,swipenum;
|
||||
orientation_t _or;
|
||||
int tagnum_start,tagnum_end;
|
||||
qboolean add_cnt_point = qfalse;
|
||||
vec3_t tmp;
|
||||
void ClientGameCommandManager::Swipe(Event *ev)
|
||||
|
||||
assert(current_entity);
|
||||
assert(current_tiki);
|
||||
{
|
||||
// This does a swipe effect on the entity
|
||||
int i, swipenum;
|
||||
orientation_t _or;
|
||||
int tagnum_start, tagnum_end;
|
||||
qboolean add_cnt_point = qfalse;
|
||||
vec3_t tmp;
|
||||
|
||||
if (!current_entity || !current_tiki)
|
||||
{
|
||||
return;
|
||||
}
|
||||
assert(current_entity);
|
||||
assert(current_tiki);
|
||||
|
||||
// Let's find us a new (or current) swipe
|
||||
for ( swipenum=0; swipenum < MAX_SWIPES; swipenum++ )
|
||||
{
|
||||
swipething_t &swipe = m_swipes[swipenum];
|
||||
if (!current_entity || !current_tiki) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( swipe.enabled && swipe.entitynum == current_entity_number )
|
||||
{
|
||||
while ( swipe.num_live_swipes > 1 )
|
||||
{
|
||||
i = ( swipe.first_swipe + 1 ) % MAX_SWIPE_POINTS;
|
||||
swipepoint_t &swipepoint = swipe.swipepoints[i];
|
||||
// Let's find us a new (or current) swipe
|
||||
for (swipenum = 0; swipenum < MAX_SWIPES; swipenum++) {
|
||||
swipething_t& swipe = m_swipes[swipenum];
|
||||
|
||||
if ( swipepoint.time < cg.time - swipe.life )
|
||||
{
|
||||
// then let's delete the previous
|
||||
swipe.first_swipe = ( swipe.first_swipe + 1 ) % MAX_SWIPE_POINTS;
|
||||
swipe.num_live_swipes--;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (swipe.enabled && swipe.entitynum == current_entity_number) {
|
||||
while (swipe.num_live_swipes > 1) {
|
||||
i = (swipe.first_swipe + 1) % MAX_SWIPE_POINTS;
|
||||
swipepoint_t& swipepoint = swipe.swipepoints[i];
|
||||
|
||||
if (swipepoint.time < cg.time - swipe.life) {
|
||||
// then let's delete the previous
|
||||
swipe.first_swipe = (swipe.first_swipe + 1) % MAX_SWIPE_POINTS;
|
||||
swipe.num_live_swipes--;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( swipe.num_live_swipes == 1 )
|
||||
{
|
||||
swipepoint_t &swipepoint = swipe.swipepoints[swipe.first_swipe];
|
||||
if ( swipepoint.time < cg.time - swipe.life )
|
||||
{
|
||||
swipe.num_live_swipes = 0;
|
||||
}
|
||||
if (swipe.num_live_swipes == 1) {
|
||||
swipepoint_t& swipepoint = swipe.swipepoints[swipe.first_swipe];
|
||||
if (swipepoint.time < cg.time - swipe.life) {
|
||||
swipe.num_live_swipes = 0;
|
||||
}
|
||||
}
|
||||
|
||||
swipe.cntPoint.time = cg.time;
|
||||
VectorCopy ( current_entity->origin, swipe.cntPoint.points[0] );
|
||||
swipe.cntPoint.time = cg.time;
|
||||
VectorCopy(current_entity->origin, swipe.cntPoint.points[0]);
|
||||
|
||||
tagnum_start = cgi.Tag_NumForName( current_tiki, swipe.tagname_start.c_str() );
|
||||
_or = cgi.TIKI_Orientation(current_entity, tagnum_start);
|
||||
tagnum_start = cgi.Tag_NumForName(current_tiki, swipe.tagname_start.c_str());
|
||||
_or = cgi.TIKI_Orientation(current_entity, tagnum_start);
|
||||
|
||||
// Clear out the points
|
||||
VectorClear ( tmp );
|
||||
VectorClear ( swipe.cntPoint.points[0] );
|
||||
VectorClear ( swipe.cntPoint.points[1] );
|
||||
// Clear out the points
|
||||
VectorClear(tmp);
|
||||
VectorClear(swipe.cntPoint.points[0]);
|
||||
VectorClear(swipe.cntPoint.points[1]);
|
||||
|
||||
if ( ev->NumArgs() > 0 )
|
||||
VectorCopy( ev->GetVector( 1 ), tmp );
|
||||
else
|
||||
VectorCopy ( current_entity->origin, tmp );
|
||||
|
||||
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
|
||||
for ( i = 0; i < 3; i++ )
|
||||
{
|
||||
VectorMA ( tmp, _or.origin[i], current_entity->axis[i], tmp );
|
||||
if (ev->NumArgs() > 0) {
|
||||
VectorCopy(ev->GetVector(1), tmp);
|
||||
} else {
|
||||
VectorCopy(current_entity->origin, tmp);
|
||||
}
|
||||
|
||||
// Copy tmp into the startpoint
|
||||
VectorCopy ( tmp, swipe.cntPoint.points[0] );
|
||||
|
||||
tagnum_end = cgi.Tag_NumForName( current_tiki, swipe.tagname_end.c_str() );
|
||||
_or = cgi.TIKI_Orientation(current_entity, tagnum_end);
|
||||
|
||||
if ( ev->NumArgs() > 0 )
|
||||
VectorCopy( ev->GetVector( 1 ), tmp );
|
||||
else
|
||||
VectorCopy ( current_entity->origin, tmp );
|
||||
|
||||
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
|
||||
for ( i = 0; i < 3; i++ )
|
||||
{
|
||||
VectorMA ( tmp, _or.origin[i], current_entity->axis[i], tmp );
|
||||
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(tmp, _or.origin[i], current_entity->axis[i], tmp);
|
||||
}
|
||||
|
||||
// Copy tmp into the startpoint
|
||||
VectorCopy ( tmp, swipe.cntPoint.points[1] );
|
||||
// Copy tmp into the startpoint
|
||||
VectorCopy(tmp, swipe.cntPoint.points[0]);
|
||||
|
||||
if ( swipe.num_live_swipes == 0 )
|
||||
add_cnt_point = qtrue;
|
||||
else
|
||||
{
|
||||
float deltime = swipe.life / float ( MAX_SWIPES );
|
||||
swipepoint_t &lastpoint = swipe.swipepoints[ ( swipe.first_swipe + swipe.num_live_swipes - 1 ) % MAX_SWIPE_POINTS];
|
||||
tagnum_end = cgi.Tag_NumForName(current_tiki, swipe.tagname_end.c_str());
|
||||
_or = cgi.TIKI_Orientation(current_entity, tagnum_end);
|
||||
|
||||
if ( swipe.cntPoint.time - lastpoint.time >= deltime )
|
||||
add_cnt_point = qtrue;
|
||||
if (ev->NumArgs() > 0) {
|
||||
VectorCopy(ev->GetVector(1), tmp);
|
||||
} else {
|
||||
VectorCopy(current_entity->origin, tmp);
|
||||
}
|
||||
|
||||
cgi.R_SwipeBegin ( cg.time, swipe.life, swipe.shader );
|
||||
|
||||
if ( add_cnt_point )
|
||||
{
|
||||
swipepoint_t &swipepoint = swipe.swipepoints[ ( swipe.first_swipe + swipe.num_live_swipes ) % MAX_SWIPE_POINTS];
|
||||
|
||||
swipepoint = swipe.cntPoint;
|
||||
|
||||
if ( swipe.num_live_swipes == MAX_SWIPE_POINTS )
|
||||
swipe.first_swipe = ( swipe.first_swipe + 1 ) % MAX_SWIPE_POINTS;
|
||||
else
|
||||
swipe.num_live_swipes++;
|
||||
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(tmp, _or.origin[i], current_entity->axis[i], tmp);
|
||||
}
|
||||
|
||||
for ( i = 0; i != swipe.num_live_swipes; i++ )
|
||||
{
|
||||
swipepoint_t &swipepoint = swipe.swipepoints[ ( swipe.first_swipe + i ) % MAX_SWIPE_POINTS];
|
||||
// Copy tmp into the startpoint
|
||||
VectorCopy(tmp, swipe.cntPoint.points[1]);
|
||||
|
||||
cgi.R_SwipePoint ( swipepoint.points[0], swipepoint.points[1], swipepoint.time );
|
||||
if (swipe.num_live_swipes == 0) {
|
||||
add_cnt_point = qtrue;
|
||||
} else {
|
||||
float deltime = swipe.life / float(MAX_SWIPES);
|
||||
swipepoint_t& lastpoint =
|
||||
swipe.swipepoints[(swipe.first_swipe + swipe.num_live_swipes - 1) % MAX_SWIPE_POINTS];
|
||||
|
||||
if (swipe.cntPoint.time - lastpoint.time >= deltime) {
|
||||
add_cnt_point = qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !add_cnt_point )
|
||||
cgi.R_SwipePoint ( swipe.cntPoint.points[0], swipe.cntPoint.points[1], swipe.cntPoint.time );
|
||||
cgi.R_SwipeBegin(cg.time, swipe.life, swipe.shader);
|
||||
|
||||
cgi.R_SwipeEnd ();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (add_cnt_point) {
|
||||
swipepoint_t& swipepoint =
|
||||
swipe.swipepoints[(swipe.first_swipe + swipe.num_live_swipes) % MAX_SWIPE_POINTS];
|
||||
|
||||
void ClientGameCommandManager::ClearSwipes
|
||||
(
|
||||
void
|
||||
)
|
||||
swipepoint = swipe.cntPoint;
|
||||
|
||||
{
|
||||
int i;
|
||||
if (swipe.num_live_swipes == MAX_SWIPE_POINTS) {
|
||||
swipe.first_swipe = (swipe.first_swipe + 1) % MAX_SWIPE_POINTS;
|
||||
} else {
|
||||
swipe.num_live_swipes++;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i=0; i < MAX_SWIPES; i++ )
|
||||
{
|
||||
swipething_t &swipe = m_swipes[i];
|
||||
for (i = 0; i != swipe.num_live_swipes; i++) {
|
||||
swipepoint_t& swipepoint = swipe.swipepoints[(swipe.first_swipe + i) % MAX_SWIPE_POINTS];
|
||||
|
||||
swipe.enabled = qfalse;
|
||||
}
|
||||
cgi.R_SwipePoint(swipepoint.points[0], swipepoint.points[1], swipepoint.time);
|
||||
}
|
||||
|
||||
cgi.R_SwipeBegin ( 0.f, 0.f, -1 );
|
||||
cgi.R_SwipeEnd ();
|
||||
}
|
||||
if (!add_cnt_point) {
|
||||
cgi.R_SwipePoint(swipe.cntPoint.points[0], swipe.cntPoint.points[1], swipe.cntPoint.time);
|
||||
}
|
||||
|
||||
cgi.R_SwipeEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGameCommandManager::ClearSwipes(void)
|
||||
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_SWIPES; i++) {
|
||||
swipething_t& swipe = m_swipes[i];
|
||||
|
||||
swipe.enabled = qfalse;
|
||||
}
|
||||
|
||||
cgi.R_SwipeBegin(0.f, 0.f, -1);
|
||||
cgi.R_SwipeEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
@@ -283,7 +255,7 @@ CG_ClearSwipes
|
||||
This is called at startup and for tournement restarts
|
||||
===================
|
||||
*/
|
||||
void CG_ClearSwipes( void )
|
||||
{
|
||||
commandManager.ClearSwipes();
|
||||
}
|
||||
void CG_ClearSwipes(void)
|
||||
{
|
||||
commandManager.ClearSwipes();
|
||||
}
|
||||
+293
-358
File diff suppressed because it is too large.
Load diff
+276
-274
@@ -26,103 +26,103 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cg_commands.h"
|
||||
#include "cg_specialfx.h"
|
||||
|
||||
cvar_t* cg_te_alpha;
|
||||
cvar_t* cg_te_dietouch;
|
||||
cvar_t* cg_te_bouncefactor;
|
||||
cvar_t* cg_te_scale;
|
||||
cvar_t* cg_te_scalemin;
|
||||
cvar_t* cg_te_scalemax;
|
||||
cvar_t* cg_te_model;
|
||||
cvar_t* cg_te_life;
|
||||
cvar_t* cg_te_color_r;
|
||||
cvar_t* cg_te_color_g;
|
||||
cvar_t* cg_te_color_b;
|
||||
cvar_t* cg_te_accel_x;
|
||||
cvar_t* cg_te_accel_y;
|
||||
cvar_t* cg_te_accel_z;
|
||||
cvar_t* cg_te_count;
|
||||
cvar_t* cg_te_fade;
|
||||
cvar_t* cg_te_fadedelay;
|
||||
cvar_t* cg_te_fadein;
|
||||
cvar_t* cg_te_spawnrate;
|
||||
cvar_t* cg_te_offsbase_x;
|
||||
cvar_t* cg_te_offsbase_y;
|
||||
cvar_t* cg_te_offsbase_z;
|
||||
cvar_t* cg_te_offsamp_x;
|
||||
cvar_t* cg_te_offsamp_y;
|
||||
cvar_t* cg_te_offsamp_z;
|
||||
cvar_t* cg_te_scalerate;
|
||||
cvar_t* cg_te_circle;
|
||||
cvar_t* cg_te_sphere;
|
||||
cvar_t* cg_te_insphere;
|
||||
cvar_t* cg_te_radius;
|
||||
cvar_t* cg_te_align;
|
||||
cvar_t* cg_te_flickeralpha;
|
||||
cvar_t* cg_te_collision;
|
||||
cvar_t* cg_te_randomroll;
|
||||
cvar_t* cg_te_anglesbase_p;
|
||||
cvar_t* cg_te_anglesbase_y;
|
||||
cvar_t* cg_te_anglesbase_r;
|
||||
cvar_t* cg_te_anglesamp_p;
|
||||
cvar_t* cg_te_anglesamp_y;
|
||||
cvar_t* cg_te_anglesamp_r;
|
||||
cvar_t* cg_te_forwardvel;
|
||||
cvar_t* cg_te_randvelbase_x;
|
||||
cvar_t* cg_te_randvelbase_y;
|
||||
cvar_t* cg_te_randvelbase_z;
|
||||
cvar_t* cg_te_randvelamp_x;
|
||||
cvar_t* cg_te_randvelamp_y;
|
||||
cvar_t* cg_te_randvelamp_z;
|
||||
cvar_t* cg_te_clampvelmin_x;
|
||||
cvar_t* cg_te_clampvelmax_x;
|
||||
cvar_t* cg_te_clampvelmin_y;
|
||||
cvar_t* cg_te_clampvelmax_y;
|
||||
cvar_t* cg_te_clampvelmin_z;
|
||||
cvar_t* cg_te_clampvelmax_z;
|
||||
cvar_t* cg_te_clampvelaxis;
|
||||
cvar_t* cg_te_volumetric;
|
||||
cvar_t* cg_te_randaxis;
|
||||
cvar_t* cg_te_axisoffsbase_x;
|
||||
cvar_t* cg_te_axisoffsbase_y;
|
||||
cvar_t* cg_te_axisoffsbase_z;
|
||||
cvar_t* cg_te_axisoffsamp_x;
|
||||
cvar_t* cg_te_axisoffsamp_y;
|
||||
cvar_t* cg_te_axisoffsamp_z;
|
||||
cvar_t* cg_te_swarm_freq;
|
||||
cvar_t* cg_te_swarm_maxspeed;
|
||||
cvar_t* cg_te_swarm_delta;
|
||||
cvar_t* cg_te_avelbase_p;
|
||||
cvar_t* cg_te_avelbase_y;
|
||||
cvar_t* cg_te_avelbase_r;
|
||||
cvar_t* cg_te_avelamp_p;
|
||||
cvar_t* cg_te_avelamp_y;
|
||||
cvar_t* cg_te_avelamp_r;
|
||||
cvar_t* cg_te_radial_scale;
|
||||
cvar_t* cg_te_radial_min;
|
||||
cvar_t* cg_te_radial_max;
|
||||
cvar_t* cg_te_friction;
|
||||
cvar_t* cg_te_varycolor;
|
||||
cvar_t* cg_te_spritegridlighting;
|
||||
cvar_t* cg_te_cone_height;
|
||||
cvar_t* cg_te_alignstretch_scale;
|
||||
cvar_t* cg_te_spawnrange_a;
|
||||
cvar_t* cg_te_spawnrange_b;
|
||||
cvar_t* cg_te_command_time;
|
||||
cvar_t* cg_te_singlelinecommand;
|
||||
cvar_t* cg_te_tag;
|
||||
cvar_t* cg_te_xangles;
|
||||
cvar_t* cg_te_yangles;
|
||||
cvar_t* cg_te_zangles;
|
||||
cvar_t *cg_te_alpha;
|
||||
cvar_t *cg_te_dietouch;
|
||||
cvar_t *cg_te_bouncefactor;
|
||||
cvar_t *cg_te_scale;
|
||||
cvar_t *cg_te_scalemin;
|
||||
cvar_t *cg_te_scalemax;
|
||||
cvar_t *cg_te_model;
|
||||
cvar_t *cg_te_life;
|
||||
cvar_t *cg_te_color_r;
|
||||
cvar_t *cg_te_color_g;
|
||||
cvar_t *cg_te_color_b;
|
||||
cvar_t *cg_te_accel_x;
|
||||
cvar_t *cg_te_accel_y;
|
||||
cvar_t *cg_te_accel_z;
|
||||
cvar_t *cg_te_count;
|
||||
cvar_t *cg_te_fade;
|
||||
cvar_t *cg_te_fadedelay;
|
||||
cvar_t *cg_te_fadein;
|
||||
cvar_t *cg_te_spawnrate;
|
||||
cvar_t *cg_te_offsbase_x;
|
||||
cvar_t *cg_te_offsbase_y;
|
||||
cvar_t *cg_te_offsbase_z;
|
||||
cvar_t *cg_te_offsamp_x;
|
||||
cvar_t *cg_te_offsamp_y;
|
||||
cvar_t *cg_te_offsamp_z;
|
||||
cvar_t *cg_te_scalerate;
|
||||
cvar_t *cg_te_circle;
|
||||
cvar_t *cg_te_sphere;
|
||||
cvar_t *cg_te_insphere;
|
||||
cvar_t *cg_te_radius;
|
||||
cvar_t *cg_te_align;
|
||||
cvar_t *cg_te_flickeralpha;
|
||||
cvar_t *cg_te_collision;
|
||||
cvar_t *cg_te_randomroll;
|
||||
cvar_t *cg_te_anglesbase_p;
|
||||
cvar_t *cg_te_anglesbase_y;
|
||||
cvar_t *cg_te_anglesbase_r;
|
||||
cvar_t *cg_te_anglesamp_p;
|
||||
cvar_t *cg_te_anglesamp_y;
|
||||
cvar_t *cg_te_anglesamp_r;
|
||||
cvar_t *cg_te_forwardvel;
|
||||
cvar_t *cg_te_randvelbase_x;
|
||||
cvar_t *cg_te_randvelbase_y;
|
||||
cvar_t *cg_te_randvelbase_z;
|
||||
cvar_t *cg_te_randvelamp_x;
|
||||
cvar_t *cg_te_randvelamp_y;
|
||||
cvar_t *cg_te_randvelamp_z;
|
||||
cvar_t *cg_te_clampvelmin_x;
|
||||
cvar_t *cg_te_clampvelmax_x;
|
||||
cvar_t *cg_te_clampvelmin_y;
|
||||
cvar_t *cg_te_clampvelmax_y;
|
||||
cvar_t *cg_te_clampvelmin_z;
|
||||
cvar_t *cg_te_clampvelmax_z;
|
||||
cvar_t *cg_te_clampvelaxis;
|
||||
cvar_t *cg_te_volumetric;
|
||||
cvar_t *cg_te_randaxis;
|
||||
cvar_t *cg_te_axisoffsbase_x;
|
||||
cvar_t *cg_te_axisoffsbase_y;
|
||||
cvar_t *cg_te_axisoffsbase_z;
|
||||
cvar_t *cg_te_axisoffsamp_x;
|
||||
cvar_t *cg_te_axisoffsamp_y;
|
||||
cvar_t *cg_te_axisoffsamp_z;
|
||||
cvar_t *cg_te_swarm_freq;
|
||||
cvar_t *cg_te_swarm_maxspeed;
|
||||
cvar_t *cg_te_swarm_delta;
|
||||
cvar_t *cg_te_avelbase_p;
|
||||
cvar_t *cg_te_avelbase_y;
|
||||
cvar_t *cg_te_avelbase_r;
|
||||
cvar_t *cg_te_avelamp_p;
|
||||
cvar_t *cg_te_avelamp_y;
|
||||
cvar_t *cg_te_avelamp_r;
|
||||
cvar_t *cg_te_radial_scale;
|
||||
cvar_t *cg_te_radial_min;
|
||||
cvar_t *cg_te_radial_max;
|
||||
cvar_t *cg_te_friction;
|
||||
cvar_t *cg_te_varycolor;
|
||||
cvar_t *cg_te_spritegridlighting;
|
||||
cvar_t *cg_te_cone_height;
|
||||
cvar_t *cg_te_alignstretch_scale;
|
||||
cvar_t *cg_te_spawnrange_a;
|
||||
cvar_t *cg_te_spawnrange_b;
|
||||
cvar_t *cg_te_command_time;
|
||||
cvar_t *cg_te_singlelinecommand;
|
||||
cvar_t *cg_te_tag;
|
||||
cvar_t *cg_te_xangles;
|
||||
cvar_t *cg_te_yangles;
|
||||
cvar_t *cg_te_zangles;
|
||||
class specialeffect_t;
|
||||
refEntity_t te_refEnt;
|
||||
cvar_t* cg_te_emittermodel;
|
||||
cvar_t* cg_te_mode;
|
||||
cvar_t* cg_te_mode_name;
|
||||
cvar_t* cg_te_currCommand;
|
||||
cvar_t* cg_te_numCommands;
|
||||
float te_vEmitterOrigin[3];
|
||||
int te_iNumCommands;
|
||||
int te_iCurrCommand;
|
||||
refEntity_t te_refEnt;
|
||||
cvar_t *cg_te_emittermodel;
|
||||
cvar_t *cg_te_mode;
|
||||
cvar_t *cg_te_mode_name;
|
||||
cvar_t *cg_te_currCommand;
|
||||
cvar_t *cg_te_numCommands;
|
||||
float te_vEmitterOrigin[3];
|
||||
int te_iNumCommands;
|
||||
int te_iCurrCommand;
|
||||
specialeffect_t *pTesteffect;
|
||||
|
||||
#define MAX_TESTEMITTERS_SAVE 32
|
||||
@@ -212,94 +212,94 @@ str cg_te_command_timeG[MAX_TESTEMITTERS_SAVE];
|
||||
str cg_te_singlelinecommandG[MAX_TESTEMITTERS_SAVE];
|
||||
str cg_te_tagG[MAX_TESTEMITTERS_SAVE];
|
||||
|
||||
spawnthing_t* testspawnthing = NULL;
|
||||
spawnthing_t *testspawnthing = NULL;
|
||||
|
||||
void CG_SaveEffectCommandCvars(int iCommand)
|
||||
{
|
||||
cg_te_alphaG[iCommand] = cg_te_alpha->string;
|
||||
cg_te_dietouchG[iCommand] = cg_te_dietouch->string;
|
||||
cg_te_bouncefactorG[iCommand] = cg_te_bouncefactor->string;
|
||||
cg_te_scaleG[iCommand] = cg_te_scale->string;
|
||||
cg_te_scaleminG[iCommand] = cg_te_scalemin->string;
|
||||
cg_te_scalemaxG[iCommand] = cg_te_scalemax->string;
|
||||
cg_te_modelG[iCommand] = cg_te_model->string;
|
||||
cg_te_lifeG[iCommand] = cg_te_life->string;
|
||||
cg_te_color_rG[iCommand] = cg_te_color_r->string;
|
||||
cg_te_color_gG[iCommand] = cg_te_color_g->string;
|
||||
cg_te_color_bG[iCommand] = cg_te_color_b->string;
|
||||
cg_te_accel_xG[iCommand] = cg_te_accel_x->string;
|
||||
cg_te_accel_yG[iCommand] = cg_te_accel_y->string;
|
||||
cg_te_accel_zG[iCommand] = cg_te_accel_z->string;
|
||||
cg_te_countG[iCommand] = cg_te_count->string;
|
||||
cg_te_fadeG[iCommand] = cg_te_fade->string;
|
||||
cg_te_fadedelayG[iCommand] = cg_te_fadedelay->string;
|
||||
cg_te_fadeinG[iCommand] = cg_te_fadein->string;
|
||||
cg_te_spawnrateG[iCommand] = cg_te_spawnrate->string;
|
||||
cg_te_offsbase_xG[iCommand] = cg_te_offsbase_x->string;
|
||||
cg_te_offsbase_yG[iCommand] = cg_te_offsbase_y->string;
|
||||
cg_te_offsbase_zG[iCommand] = cg_te_offsbase_z->string;
|
||||
cg_te_offsamp_xG[iCommand] = cg_te_offsamp_x->string;
|
||||
cg_te_offsamp_yG[iCommand] = cg_te_offsamp_y->string;
|
||||
cg_te_offsamp_zG[iCommand] = cg_te_offsamp_z->string;
|
||||
cg_te_scalerateG[iCommand] = cg_te_scalerate->string;
|
||||
cg_te_circleG[iCommand] = cg_te_circle->string;
|
||||
cg_te_sphereG[iCommand] = cg_te_sphere->string;
|
||||
cg_te_insphereG[iCommand] = cg_te_insphere->string;
|
||||
cg_te_radiusG[iCommand] = cg_te_radius->string;
|
||||
cg_te_alignG[iCommand] = cg_te_align->string;
|
||||
cg_te_flickeralphaG[iCommand] = cg_te_flickeralpha->string;
|
||||
cg_te_collisionG[iCommand] = cg_te_collision->string;
|
||||
cg_te_randomrollG[iCommand] = cg_te_randomroll->string;
|
||||
cg_te_anglesbase_pG[iCommand] = cg_te_anglesbase_p->string;
|
||||
cg_te_anglesbase_yG[iCommand] = cg_te_anglesbase_y->string;
|
||||
cg_te_anglesbase_rG[iCommand] = cg_te_anglesbase_r->string;
|
||||
cg_te_anglesamp_pG[iCommand] = cg_te_anglesamp_p->string;
|
||||
cg_te_anglesamp_yG[iCommand] = cg_te_anglesamp_y->string;
|
||||
cg_te_anglesamp_rG[iCommand] = cg_te_anglesamp_r->string;
|
||||
cg_te_forwardvelG[iCommand] = cg_te_forwardvel->string;
|
||||
cg_te_randvelbase_xG[iCommand] = cg_te_randvelbase_x->string;
|
||||
cg_te_randvelbase_yG[iCommand] = cg_te_randvelbase_y->string;
|
||||
cg_te_randvelbase_zG[iCommand] = cg_te_randvelbase_z->string;
|
||||
cg_te_randvelamp_xG[iCommand] = cg_te_randvelamp_x->string;
|
||||
cg_te_randvelamp_yG[iCommand] = cg_te_randvelamp_y->string;
|
||||
cg_te_randvelamp_zG[iCommand] = cg_te_randvelamp_z->string;
|
||||
cg_te_clampvelmin_xG[iCommand] = cg_te_clampvelmin_x->string;
|
||||
cg_te_clampvelmax_xG[iCommand] = cg_te_clampvelmax_x->string;
|
||||
cg_te_clampvelmin_yG[iCommand] = cg_te_clampvelmin_y->string;
|
||||
cg_te_clampvelmax_yG[iCommand] = cg_te_clampvelmax_y->string;
|
||||
cg_te_clampvelmin_zG[iCommand] = cg_te_clampvelmin_z->string;
|
||||
cg_te_clampvelmax_zG[iCommand] = cg_te_clampvelmax_z->string;
|
||||
cg_te_clampvelaxisG[iCommand] = cg_te_clampvelaxis->string;
|
||||
cg_te_volumetricG[iCommand] = cg_te_volumetric->string;
|
||||
cg_te_randaxisG[iCommand] = cg_te_randaxis->string;
|
||||
cg_te_axisoffsbase_xG[iCommand] = cg_te_axisoffsbase_x->string;
|
||||
cg_te_axisoffsbase_yG[iCommand] = cg_te_axisoffsbase_y->string;
|
||||
cg_te_axisoffsbase_zG[iCommand] = cg_te_axisoffsbase_z->string;
|
||||
cg_te_axisoffsamp_xG[iCommand] = cg_te_axisoffsamp_x->string;
|
||||
cg_te_axisoffsamp_yG[iCommand] = cg_te_axisoffsamp_y->string;
|
||||
cg_te_axisoffsamp_zG[iCommand] = cg_te_axisoffsamp_z->string;
|
||||
cg_te_swarm_freqG[iCommand] = cg_te_swarm_freq->string;
|
||||
cg_te_swarm_maxspeedG[iCommand] = cg_te_swarm_maxspeed->string;
|
||||
cg_te_swarm_deltaG[iCommand] = cg_te_swarm_delta->string;
|
||||
cg_te_avelbase_pG[iCommand] = cg_te_avelbase_p->string;
|
||||
cg_te_avelbase_yG[iCommand] = cg_te_avelbase_y->string;
|
||||
cg_te_avelbase_rG[iCommand] = cg_te_avelbase_r->string;
|
||||
cg_te_avelamp_pG[iCommand] = cg_te_avelamp_p->string;
|
||||
cg_te_avelamp_yG[iCommand] = cg_te_avelamp_y->string;
|
||||
cg_te_avelamp_rG[iCommand] = cg_te_avelamp_r->string;
|
||||
cg_te_radial_scaleG[iCommand] = cg_te_radial_scale->string;
|
||||
cg_te_radial_minG[iCommand] = cg_te_radial_min->string;
|
||||
cg_te_radial_maxG[iCommand] = cg_te_radial_max->string;
|
||||
cg_te_frictionG[iCommand] = cg_te_friction->string;
|
||||
cg_te_varycolorG[iCommand] = cg_te_varycolor->string;
|
||||
cg_te_alphaG[iCommand] = cg_te_alpha->string;
|
||||
cg_te_dietouchG[iCommand] = cg_te_dietouch->string;
|
||||
cg_te_bouncefactorG[iCommand] = cg_te_bouncefactor->string;
|
||||
cg_te_scaleG[iCommand] = cg_te_scale->string;
|
||||
cg_te_scaleminG[iCommand] = cg_te_scalemin->string;
|
||||
cg_te_scalemaxG[iCommand] = cg_te_scalemax->string;
|
||||
cg_te_modelG[iCommand] = cg_te_model->string;
|
||||
cg_te_lifeG[iCommand] = cg_te_life->string;
|
||||
cg_te_color_rG[iCommand] = cg_te_color_r->string;
|
||||
cg_te_color_gG[iCommand] = cg_te_color_g->string;
|
||||
cg_te_color_bG[iCommand] = cg_te_color_b->string;
|
||||
cg_te_accel_xG[iCommand] = cg_te_accel_x->string;
|
||||
cg_te_accel_yG[iCommand] = cg_te_accel_y->string;
|
||||
cg_te_accel_zG[iCommand] = cg_te_accel_z->string;
|
||||
cg_te_countG[iCommand] = cg_te_count->string;
|
||||
cg_te_fadeG[iCommand] = cg_te_fade->string;
|
||||
cg_te_fadedelayG[iCommand] = cg_te_fadedelay->string;
|
||||
cg_te_fadeinG[iCommand] = cg_te_fadein->string;
|
||||
cg_te_spawnrateG[iCommand] = cg_te_spawnrate->string;
|
||||
cg_te_offsbase_xG[iCommand] = cg_te_offsbase_x->string;
|
||||
cg_te_offsbase_yG[iCommand] = cg_te_offsbase_y->string;
|
||||
cg_te_offsbase_zG[iCommand] = cg_te_offsbase_z->string;
|
||||
cg_te_offsamp_xG[iCommand] = cg_te_offsamp_x->string;
|
||||
cg_te_offsamp_yG[iCommand] = cg_te_offsamp_y->string;
|
||||
cg_te_offsamp_zG[iCommand] = cg_te_offsamp_z->string;
|
||||
cg_te_scalerateG[iCommand] = cg_te_scalerate->string;
|
||||
cg_te_circleG[iCommand] = cg_te_circle->string;
|
||||
cg_te_sphereG[iCommand] = cg_te_sphere->string;
|
||||
cg_te_insphereG[iCommand] = cg_te_insphere->string;
|
||||
cg_te_radiusG[iCommand] = cg_te_radius->string;
|
||||
cg_te_alignG[iCommand] = cg_te_align->string;
|
||||
cg_te_flickeralphaG[iCommand] = cg_te_flickeralpha->string;
|
||||
cg_te_collisionG[iCommand] = cg_te_collision->string;
|
||||
cg_te_randomrollG[iCommand] = cg_te_randomroll->string;
|
||||
cg_te_anglesbase_pG[iCommand] = cg_te_anglesbase_p->string;
|
||||
cg_te_anglesbase_yG[iCommand] = cg_te_anglesbase_y->string;
|
||||
cg_te_anglesbase_rG[iCommand] = cg_te_anglesbase_r->string;
|
||||
cg_te_anglesamp_pG[iCommand] = cg_te_anglesamp_p->string;
|
||||
cg_te_anglesamp_yG[iCommand] = cg_te_anglesamp_y->string;
|
||||
cg_te_anglesamp_rG[iCommand] = cg_te_anglesamp_r->string;
|
||||
cg_te_forwardvelG[iCommand] = cg_te_forwardvel->string;
|
||||
cg_te_randvelbase_xG[iCommand] = cg_te_randvelbase_x->string;
|
||||
cg_te_randvelbase_yG[iCommand] = cg_te_randvelbase_y->string;
|
||||
cg_te_randvelbase_zG[iCommand] = cg_te_randvelbase_z->string;
|
||||
cg_te_randvelamp_xG[iCommand] = cg_te_randvelamp_x->string;
|
||||
cg_te_randvelamp_yG[iCommand] = cg_te_randvelamp_y->string;
|
||||
cg_te_randvelamp_zG[iCommand] = cg_te_randvelamp_z->string;
|
||||
cg_te_clampvelmin_xG[iCommand] = cg_te_clampvelmin_x->string;
|
||||
cg_te_clampvelmax_xG[iCommand] = cg_te_clampvelmax_x->string;
|
||||
cg_te_clampvelmin_yG[iCommand] = cg_te_clampvelmin_y->string;
|
||||
cg_te_clampvelmax_yG[iCommand] = cg_te_clampvelmax_y->string;
|
||||
cg_te_clampvelmin_zG[iCommand] = cg_te_clampvelmin_z->string;
|
||||
cg_te_clampvelmax_zG[iCommand] = cg_te_clampvelmax_z->string;
|
||||
cg_te_clampvelaxisG[iCommand] = cg_te_clampvelaxis->string;
|
||||
cg_te_volumetricG[iCommand] = cg_te_volumetric->string;
|
||||
cg_te_randaxisG[iCommand] = cg_te_randaxis->string;
|
||||
cg_te_axisoffsbase_xG[iCommand] = cg_te_axisoffsbase_x->string;
|
||||
cg_te_axisoffsbase_yG[iCommand] = cg_te_axisoffsbase_y->string;
|
||||
cg_te_axisoffsbase_zG[iCommand] = cg_te_axisoffsbase_z->string;
|
||||
cg_te_axisoffsamp_xG[iCommand] = cg_te_axisoffsamp_x->string;
|
||||
cg_te_axisoffsamp_yG[iCommand] = cg_te_axisoffsamp_y->string;
|
||||
cg_te_axisoffsamp_zG[iCommand] = cg_te_axisoffsamp_z->string;
|
||||
cg_te_swarm_freqG[iCommand] = cg_te_swarm_freq->string;
|
||||
cg_te_swarm_maxspeedG[iCommand] = cg_te_swarm_maxspeed->string;
|
||||
cg_te_swarm_deltaG[iCommand] = cg_te_swarm_delta->string;
|
||||
cg_te_avelbase_pG[iCommand] = cg_te_avelbase_p->string;
|
||||
cg_te_avelbase_yG[iCommand] = cg_te_avelbase_y->string;
|
||||
cg_te_avelbase_rG[iCommand] = cg_te_avelbase_r->string;
|
||||
cg_te_avelamp_pG[iCommand] = cg_te_avelamp_p->string;
|
||||
cg_te_avelamp_yG[iCommand] = cg_te_avelamp_y->string;
|
||||
cg_te_avelamp_rG[iCommand] = cg_te_avelamp_r->string;
|
||||
cg_te_radial_scaleG[iCommand] = cg_te_radial_scale->string;
|
||||
cg_te_radial_minG[iCommand] = cg_te_radial_min->string;
|
||||
cg_te_radial_maxG[iCommand] = cg_te_radial_max->string;
|
||||
cg_te_frictionG[iCommand] = cg_te_friction->string;
|
||||
cg_te_varycolorG[iCommand] = cg_te_varycolor->string;
|
||||
cg_te_spritegridlightingG[iCommand] = cg_te_spritegridlighting->string;
|
||||
cg_te_spawnrange_aG[iCommand] = cg_te_spawnrange_a->string;
|
||||
cg_te_spawnrange_bG[iCommand] = cg_te_spawnrange_b->string;
|
||||
cg_te_cone_heightG[iCommand] = cg_te_cone_height->string;
|
||||
cg_te_spawnrange_aG[iCommand] = cg_te_spawnrange_a->string;
|
||||
cg_te_spawnrange_bG[iCommand] = cg_te_spawnrange_b->string;
|
||||
cg_te_cone_heightG[iCommand] = cg_te_cone_height->string;
|
||||
cg_te_alignstretch_scaleG[iCommand] = cg_te_alignstretch_scale->string;
|
||||
cg_te_command_timeG[iCommand] = cg_te_command_time->string;
|
||||
cg_te_singlelinecommandG[iCommand] = cg_te_singlelinecommand->string;
|
||||
cg_te_tagG[iCommand] = cg_te_tag->string;
|
||||
cg_te_command_timeG[iCommand] = cg_te_command_time->string;
|
||||
cg_te_singlelinecommandG[iCommand] = cg_te_singlelinecommand->string;
|
||||
cg_te_tagG[iCommand] = cg_te_tag->string;
|
||||
}
|
||||
|
||||
void CG_ResetEffectCommandCvars()
|
||||
@@ -327,7 +327,7 @@ void CG_TriggerTestEmitter_f(void)
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_DumpBaseAndAmplitude(str* buff, char* prefix, Vector* base, Vector* amplitude)
|
||||
void CG_DumpBaseAndAmplitude(str *buff, char *prefix, Vector *base, Vector *amplitude)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -337,7 +337,9 @@ void CG_DumpEmitter_f(void)
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void CG_LoadBaseAndAmplitude(char** pBufer, char* szCvarX, char* szCvarY, char* szCvarZ, char* szCvarXAmp, char* szCvarYAmp, char* szCvarZAmp)
|
||||
void CG_LoadBaseAndAmplitude(
|
||||
char **pBufer, char *szCvarX, char *szCvarY, char *szCvarZ, char *szCvarXAmp, char *szCvarYAmp, char *szCvarZAmp
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -374,111 +376,111 @@ void CG_DeleteEmitterCommand_f(void)
|
||||
|
||||
void CG_InitTestEmitter(void)
|
||||
{
|
||||
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
|
||||
cg_te_alpha = cgi.Cvar_Get("cg_te_alpha", "1", 0);
|
||||
cg_te_dietouch = cgi.Cvar_Get("cg_te_dietouch", "0", 0);
|
||||
cg_te_bouncefactor = cgi.Cvar_Get("cg_te_bouncefactor", "0.3", 0);
|
||||
cg_te_scale = cgi.Cvar_Get("cg_te_scale", "1", 0);
|
||||
cg_te_scalemin = cgi.Cvar_Get("cg_te_scalemin", "0", 0);
|
||||
cg_te_scalemax = cgi.Cvar_Get("cg_te_scalemax", "0", 0);
|
||||
cg_te_model = cgi.Cvar_Get("cg_te_model", "none", 0);
|
||||
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
|
||||
cg_te_color_r = cgi.Cvar_Get("cg_te_color_r", "1", 0);
|
||||
cg_te_color_g = cgi.Cvar_Get("cg_te_color_g", "1", 0);
|
||||
cg_te_color_b = cgi.Cvar_Get("cg_te_color_b", "1", 0);
|
||||
cg_te_accel_x = cgi.Cvar_Get("cg_te_accel_x", "0", 0);
|
||||
cg_te_accel_y = cgi.Cvar_Get("cg_te_accel_y", "0", 0);
|
||||
cg_te_accel_z = cgi.Cvar_Get("cg_te_accel_z", "0", 0);
|
||||
cg_te_count = cgi.Cvar_Get("cg_te_count", "1", 0);
|
||||
cg_te_fade = cgi.Cvar_Get("cg_te_fade", "0", 0);
|
||||
cg_te_fadedelay = cgi.Cvar_Get("cg_te_fadedelay", "0", 0);
|
||||
cg_te_fadein = cgi.Cvar_Get("cg_te_fadein", "0", 0);
|
||||
cg_te_spawnrate = cgi.Cvar_Get("cg_te_spawnrate", "1", 0);
|
||||
cg_te_scalerate = cgi.Cvar_Get("cg_te_scalerate", "0", 0);
|
||||
cg_te_circle = cgi.Cvar_Get("cg_te_circle", "0", 0);
|
||||
cg_te_sphere = cgi.Cvar_Get("cg_te_sphere", "0", 0);
|
||||
cg_te_insphere = cgi.Cvar_Get("cg_te_insphere", "0", 0);
|
||||
cg_te_radius = cgi.Cvar_Get("cg_te_radius", "0", 0);
|
||||
cg_te_align = cgi.Cvar_Get("cg_te_align", "0", 0);
|
||||
cg_te_flickeralpha = cgi.Cvar_Get("cg_te_flickeralpha", "0", 0);
|
||||
cg_te_collision = cgi.Cvar_Get("cg_te_collision", "0", 0);
|
||||
cg_te_randomroll = cgi.Cvar_Get("cg_te_randomroll", "0", 0);
|
||||
cg_te_offsbase_x = cgi.Cvar_Get("cg_te_offsbase_x", "0", 0);
|
||||
cg_te_offsbase_y = cgi.Cvar_Get("cg_te_offsbase_y", "0", 0);
|
||||
cg_te_offsbase_z = cgi.Cvar_Get("cg_te_offsbase_z", "0", 0);
|
||||
cg_te_offsamp_x = cgi.Cvar_Get("cg_te_offsamp_x", "0", 0);
|
||||
cg_te_offsamp_y = cgi.Cvar_Get("cg_te_offsamp_y", "0", 0);
|
||||
cg_te_offsamp_z = cgi.Cvar_Get("cg_te_offsamp_z", "0", 0);
|
||||
cg_te_anglesbase_p = cgi.Cvar_Get("cg_te_anglesbase_p", "0", 0);
|
||||
cg_te_anglesbase_y = cgi.Cvar_Get("cg_te_anglesbase_y", "0", 0);
|
||||
cg_te_anglesbase_r = cgi.Cvar_Get("cg_te_anglesbase_r", "0", 0);
|
||||
cg_te_anglesamp_p = cgi.Cvar_Get("cg_te_anglesamp_p", "0", 0);
|
||||
cg_te_anglesamp_y = cgi.Cvar_Get("cg_te_anglesamp_y", "0", 0);
|
||||
cg_te_anglesamp_r = cgi.Cvar_Get("cg_te_anglesamp_r", "0", 0);
|
||||
cg_te_randvelbase_x = cgi.Cvar_Get("cg_te_randvelbase_x", "0", 0);
|
||||
cg_te_randvelbase_y = cgi.Cvar_Get("cg_te_randvelbase_y", "0", 0);
|
||||
cg_te_randvelbase_z = cgi.Cvar_Get("cg_te_randvelbase_z", "0", 0);
|
||||
cg_te_randvelamp_x = cgi.Cvar_Get("cg_te_randvelamp_x", "0", 0);
|
||||
cg_te_randvelamp_y = cgi.Cvar_Get("cg_te_randvelamp_y", "0", 0);
|
||||
cg_te_randvelamp_z = cgi.Cvar_Get("cg_te_randvelamp_z", "0", 0);
|
||||
cg_te_clampvelmin_x = cgi.Cvar_Get("cg_te_clampvelmin_x", "-9999", 0);
|
||||
cg_te_clampvelmax_x = cgi.Cvar_Get("cg_te_clampvelmax_x", "9999", 0);
|
||||
cg_te_clampvelmin_y = cgi.Cvar_Get("cg_te_clampvelmin_y", "-9999", 0);
|
||||
cg_te_clampvelmax_y = cgi.Cvar_Get("cg_te_clampvelmax_y", "9999", 0);
|
||||
cg_te_clampvelmin_z = cgi.Cvar_Get("cg_te_clampvelmin_z", "-9999", 0);
|
||||
cg_te_clampvelmax_z = cgi.Cvar_Get("cg_te_clampvelmax_z", "9999", 0);
|
||||
cg_te_clampvelaxis = cgi.Cvar_Get("cg_te_clampvelaxis", "0", 0);
|
||||
cg_te_forwardvel = cgi.Cvar_Get("cg_te_forwardvel", "0", 0);
|
||||
cg_te_volumetric = cgi.Cvar_Get("cg_te_volumetric", "0", 0);
|
||||
cg_te_randaxis = cgi.Cvar_Get("cg_te_randaxis", "0", 0);
|
||||
cg_te_axisoffsbase_x = cgi.Cvar_Get("cg_te_axisoffsbase_x", "0", 0);
|
||||
cg_te_axisoffsbase_y = cgi.Cvar_Get("cg_te_axisoffsbase_y", "0", 0);
|
||||
cg_te_axisoffsbase_z = cgi.Cvar_Get("cg_te_axisoffsbase_z", "0", 0);
|
||||
cg_te_axisoffsamp_x = cgi.Cvar_Get("cg_te_axisoffsamp_x", "0", 0);
|
||||
cg_te_axisoffsamp_y = cgi.Cvar_Get("cg_te_axisoffsamp_y", "0", 0);
|
||||
cg_te_axisoffsamp_z = cgi.Cvar_Get("cg_te_axisoffsamp_z", "0", 0);
|
||||
cg_te_swarm_freq = cgi.Cvar_Get("cg_te_swarm_freq", "0", 0);
|
||||
cg_te_swarm_maxspeed = cgi.Cvar_Get("cg_te_swarm_maxspeed", "0", 0);
|
||||
cg_te_swarm_delta = cgi.Cvar_Get("cg_te_swarm_delta", "0", 0);
|
||||
cg_te_avelbase_p = cgi.Cvar_Get("cg_te_avelbase_p", "0", 0);
|
||||
cg_te_avelbase_y = cgi.Cvar_Get("cg_te_avelbase_y", "0", 0);
|
||||
cg_te_avelbase_r = cgi.Cvar_Get("cg_te_avelbase_r", "0", 0);
|
||||
cg_te_avelamp_p = cgi.Cvar_Get("cg_te_avelamp_p", "0", 0);
|
||||
cg_te_avelamp_y = cgi.Cvar_Get("cg_te_avelamp_y", "0", 0);
|
||||
cg_te_avelamp_r = cgi.Cvar_Get("cg_te_avelamp_r", "0", 0);
|
||||
cg_te_radial_scale = cgi.Cvar_Get("cg_te_radial_scale", "0", 0);
|
||||
cg_te_radial_min = cgi.Cvar_Get("cg_te_radial_min", "0", 0);
|
||||
cg_te_radial_max = cgi.Cvar_Get("cg_te_radial_max", "0", 0);
|
||||
cg_te_friction = cgi.Cvar_Get("cg_te_friction", "0", 0);
|
||||
cg_te_varycolor = cgi.Cvar_Get("cg_te_varycolor", "0", 0);
|
||||
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
|
||||
cg_te_alpha = cgi.Cvar_Get("cg_te_alpha", "1", 0);
|
||||
cg_te_dietouch = cgi.Cvar_Get("cg_te_dietouch", "0", 0);
|
||||
cg_te_bouncefactor = cgi.Cvar_Get("cg_te_bouncefactor", "0.3", 0);
|
||||
cg_te_scale = cgi.Cvar_Get("cg_te_scale", "1", 0);
|
||||
cg_te_scalemin = cgi.Cvar_Get("cg_te_scalemin", "0", 0);
|
||||
cg_te_scalemax = cgi.Cvar_Get("cg_te_scalemax", "0", 0);
|
||||
cg_te_model = cgi.Cvar_Get("cg_te_model", "none", 0);
|
||||
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
|
||||
cg_te_color_r = cgi.Cvar_Get("cg_te_color_r", "1", 0);
|
||||
cg_te_color_g = cgi.Cvar_Get("cg_te_color_g", "1", 0);
|
||||
cg_te_color_b = cgi.Cvar_Get("cg_te_color_b", "1", 0);
|
||||
cg_te_accel_x = cgi.Cvar_Get("cg_te_accel_x", "0", 0);
|
||||
cg_te_accel_y = cgi.Cvar_Get("cg_te_accel_y", "0", 0);
|
||||
cg_te_accel_z = cgi.Cvar_Get("cg_te_accel_z", "0", 0);
|
||||
cg_te_count = cgi.Cvar_Get("cg_te_count", "1", 0);
|
||||
cg_te_fade = cgi.Cvar_Get("cg_te_fade", "0", 0);
|
||||
cg_te_fadedelay = cgi.Cvar_Get("cg_te_fadedelay", "0", 0);
|
||||
cg_te_fadein = cgi.Cvar_Get("cg_te_fadein", "0", 0);
|
||||
cg_te_spawnrate = cgi.Cvar_Get("cg_te_spawnrate", "1", 0);
|
||||
cg_te_scalerate = cgi.Cvar_Get("cg_te_scalerate", "0", 0);
|
||||
cg_te_circle = cgi.Cvar_Get("cg_te_circle", "0", 0);
|
||||
cg_te_sphere = cgi.Cvar_Get("cg_te_sphere", "0", 0);
|
||||
cg_te_insphere = cgi.Cvar_Get("cg_te_insphere", "0", 0);
|
||||
cg_te_radius = cgi.Cvar_Get("cg_te_radius", "0", 0);
|
||||
cg_te_align = cgi.Cvar_Get("cg_te_align", "0", 0);
|
||||
cg_te_flickeralpha = cgi.Cvar_Get("cg_te_flickeralpha", "0", 0);
|
||||
cg_te_collision = cgi.Cvar_Get("cg_te_collision", "0", 0);
|
||||
cg_te_randomroll = cgi.Cvar_Get("cg_te_randomroll", "0", 0);
|
||||
cg_te_offsbase_x = cgi.Cvar_Get("cg_te_offsbase_x", "0", 0);
|
||||
cg_te_offsbase_y = cgi.Cvar_Get("cg_te_offsbase_y", "0", 0);
|
||||
cg_te_offsbase_z = cgi.Cvar_Get("cg_te_offsbase_z", "0", 0);
|
||||
cg_te_offsamp_x = cgi.Cvar_Get("cg_te_offsamp_x", "0", 0);
|
||||
cg_te_offsamp_y = cgi.Cvar_Get("cg_te_offsamp_y", "0", 0);
|
||||
cg_te_offsamp_z = cgi.Cvar_Get("cg_te_offsamp_z", "0", 0);
|
||||
cg_te_anglesbase_p = cgi.Cvar_Get("cg_te_anglesbase_p", "0", 0);
|
||||
cg_te_anglesbase_y = cgi.Cvar_Get("cg_te_anglesbase_y", "0", 0);
|
||||
cg_te_anglesbase_r = cgi.Cvar_Get("cg_te_anglesbase_r", "0", 0);
|
||||
cg_te_anglesamp_p = cgi.Cvar_Get("cg_te_anglesamp_p", "0", 0);
|
||||
cg_te_anglesamp_y = cgi.Cvar_Get("cg_te_anglesamp_y", "0", 0);
|
||||
cg_te_anglesamp_r = cgi.Cvar_Get("cg_te_anglesamp_r", "0", 0);
|
||||
cg_te_randvelbase_x = cgi.Cvar_Get("cg_te_randvelbase_x", "0", 0);
|
||||
cg_te_randvelbase_y = cgi.Cvar_Get("cg_te_randvelbase_y", "0", 0);
|
||||
cg_te_randvelbase_z = cgi.Cvar_Get("cg_te_randvelbase_z", "0", 0);
|
||||
cg_te_randvelamp_x = cgi.Cvar_Get("cg_te_randvelamp_x", "0", 0);
|
||||
cg_te_randvelamp_y = cgi.Cvar_Get("cg_te_randvelamp_y", "0", 0);
|
||||
cg_te_randvelamp_z = cgi.Cvar_Get("cg_te_randvelamp_z", "0", 0);
|
||||
cg_te_clampvelmin_x = cgi.Cvar_Get("cg_te_clampvelmin_x", "-9999", 0);
|
||||
cg_te_clampvelmax_x = cgi.Cvar_Get("cg_te_clampvelmax_x", "9999", 0);
|
||||
cg_te_clampvelmin_y = cgi.Cvar_Get("cg_te_clampvelmin_y", "-9999", 0);
|
||||
cg_te_clampvelmax_y = cgi.Cvar_Get("cg_te_clampvelmax_y", "9999", 0);
|
||||
cg_te_clampvelmin_z = cgi.Cvar_Get("cg_te_clampvelmin_z", "-9999", 0);
|
||||
cg_te_clampvelmax_z = cgi.Cvar_Get("cg_te_clampvelmax_z", "9999", 0);
|
||||
cg_te_clampvelaxis = cgi.Cvar_Get("cg_te_clampvelaxis", "0", 0);
|
||||
cg_te_forwardvel = cgi.Cvar_Get("cg_te_forwardvel", "0", 0);
|
||||
cg_te_volumetric = cgi.Cvar_Get("cg_te_volumetric", "0", 0);
|
||||
cg_te_randaxis = cgi.Cvar_Get("cg_te_randaxis", "0", 0);
|
||||
cg_te_axisoffsbase_x = cgi.Cvar_Get("cg_te_axisoffsbase_x", "0", 0);
|
||||
cg_te_axisoffsbase_y = cgi.Cvar_Get("cg_te_axisoffsbase_y", "0", 0);
|
||||
cg_te_axisoffsbase_z = cgi.Cvar_Get("cg_te_axisoffsbase_z", "0", 0);
|
||||
cg_te_axisoffsamp_x = cgi.Cvar_Get("cg_te_axisoffsamp_x", "0", 0);
|
||||
cg_te_axisoffsamp_y = cgi.Cvar_Get("cg_te_axisoffsamp_y", "0", 0);
|
||||
cg_te_axisoffsamp_z = cgi.Cvar_Get("cg_te_axisoffsamp_z", "0", 0);
|
||||
cg_te_swarm_freq = cgi.Cvar_Get("cg_te_swarm_freq", "0", 0);
|
||||
cg_te_swarm_maxspeed = cgi.Cvar_Get("cg_te_swarm_maxspeed", "0", 0);
|
||||
cg_te_swarm_delta = cgi.Cvar_Get("cg_te_swarm_delta", "0", 0);
|
||||
cg_te_avelbase_p = cgi.Cvar_Get("cg_te_avelbase_p", "0", 0);
|
||||
cg_te_avelbase_y = cgi.Cvar_Get("cg_te_avelbase_y", "0", 0);
|
||||
cg_te_avelbase_r = cgi.Cvar_Get("cg_te_avelbase_r", "0", 0);
|
||||
cg_te_avelamp_p = cgi.Cvar_Get("cg_te_avelamp_p", "0", 0);
|
||||
cg_te_avelamp_y = cgi.Cvar_Get("cg_te_avelamp_y", "0", 0);
|
||||
cg_te_avelamp_r = cgi.Cvar_Get("cg_te_avelamp_r", "0", 0);
|
||||
cg_te_radial_scale = cgi.Cvar_Get("cg_te_radial_scale", "0", 0);
|
||||
cg_te_radial_min = cgi.Cvar_Get("cg_te_radial_min", "0", 0);
|
||||
cg_te_radial_max = cgi.Cvar_Get("cg_te_radial_max", "0", 0);
|
||||
cg_te_friction = cgi.Cvar_Get("cg_te_friction", "0", 0);
|
||||
cg_te_varycolor = cgi.Cvar_Get("cg_te_varycolor", "0", 0);
|
||||
cg_te_spritegridlighting = cgi.Cvar_Get("cg_te_spritegridlighting", "0", 0);
|
||||
cg_te_spawnrange_a = cgi.Cvar_Get("cg_te_spawnrange_a", "0", 0);
|
||||
cg_te_spawnrange_b = cgi.Cvar_Get("cg_te_spawnrange_b", "0", 0);
|
||||
cg_te_cone_height = cgi.Cvar_Get("cg_te_cone_height", "0", 0);
|
||||
cg_te_spawnrange_a = cgi.Cvar_Get("cg_te_spawnrange_a", "0", 0);
|
||||
cg_te_spawnrange_b = cgi.Cvar_Get("cg_te_spawnrange_b", "0", 0);
|
||||
cg_te_cone_height = cgi.Cvar_Get("cg_te_cone_height", "0", 0);
|
||||
cg_te_alignstretch_scale = cgi.Cvar_Get("cg_te_alignstretch_scale", "0", 0);
|
||||
cg_te_command_time = cgi.Cvar_Get("cg_te_command_time", "0", 0);
|
||||
cg_te_singlelinecommand = cgi.Cvar_Get("cg_te_singlelinecommand", "", 0);
|
||||
cg_te_tag = cgi.Cvar_Get("cg_te_tag", "", 0);
|
||||
cg_te_command_time = cgi.Cvar_Get("cg_te_command_time", "0", 0);
|
||||
cg_te_singlelinecommand = cgi.Cvar_Get("cg_te_singlelinecommand", "", 0);
|
||||
cg_te_tag = cgi.Cvar_Get("cg_te_tag", "", 0);
|
||||
|
||||
for (int i = 0; i < MAX_TESTEMITTERS_SAVE; ++i) {
|
||||
CG_SaveEffectCommandCvars(i);
|
||||
}
|
||||
|
||||
cg_te_xangles = cgi.Cvar_Get("cg_te_xangles", "0", 0);
|
||||
cg_te_yangles = cgi.Cvar_Get("cg_te_yangles", "0", 0);
|
||||
cg_te_zangles = cgi.Cvar_Get("cg_te_zangles", "0", 0);
|
||||
cg_te_xangles = cgi.Cvar_Get("cg_te_xangles", "0", 0);
|
||||
cg_te_yangles = cgi.Cvar_Get("cg_te_yangles", "0", 0);
|
||||
cg_te_zangles = cgi.Cvar_Get("cg_te_zangles", "0", 0);
|
||||
cg_te_emittermodel = cgi.Cvar_Get("cg_te_emittermodel", "", 0);
|
||||
cg_te_mode = cgi.Cvar_Get("cg_te_mode", "0", 0);
|
||||
cg_te_mode_name = cgi.Cvar_Get("cg_te_mode_name", "Emitter Mode", 0);
|
||||
cg_te_currCommand = cgi.Cvar_Get("cg_te_currCommand", "0", 0);
|
||||
cg_te_mode = cgi.Cvar_Get("cg_te_mode", "0", 0);
|
||||
cg_te_mode_name = cgi.Cvar_Get("cg_te_mode_name", "Emitter Mode", 0);
|
||||
cg_te_currCommand = cgi.Cvar_Get("cg_te_currCommand", "0", 0);
|
||||
|
||||
te_vEmitterOrigin[2] = 0.0;
|
||||
te_vEmitterOrigin[1] = 0.0;
|
||||
te_vEmitterOrigin[0] = 0.0;
|
||||
te_refEnt.scale = 0.0;
|
||||
cg_te_numCommands = cgi.Cvar_Get("cg_te_numCommands", "0", 0);
|
||||
te_iNumCommands = 0;
|
||||
te_iCurrCommand = 0;
|
||||
te_refEnt.scale = 0.0;
|
||||
cg_te_numCommands = cgi.Cvar_Get("cg_te_numCommands", "0", 0);
|
||||
te_iNumCommands = 0;
|
||||
te_iCurrCommand = 0;
|
||||
|
||||
pTesteffect = sfxManager.GetTestEffectPointer();
|
||||
}
|
||||
+6
-12
@@ -62,8 +62,7 @@ void CG_MessageMode_Private_f(void)
|
||||
}
|
||||
|
||||
clientNum = atoi(cgi.Argv(1)) - 1;
|
||||
if (clientNum < 0 || clientNum >= MAX_CLIENTS)
|
||||
{
|
||||
if (clientNum < 0 || clientNum >= MAX_CLIENTS) {
|
||||
cgi.Printf(HUD_MESSAGE_CHAT_WHITE "Message Error: %s is a bad client number\n", cgi.Argv(1));
|
||||
return;
|
||||
}
|
||||
@@ -79,8 +78,7 @@ void CG_MessageSingleAll_f(void)
|
||||
|
||||
if (cgi.Argc() > 1) {
|
||||
cgi.SendClientCommand(va("dmmessage 0 %s\n", cgi.Args()));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
cgi.UI_ToggleDMMessageConsole(-100);
|
||||
}
|
||||
}
|
||||
@@ -93,8 +91,7 @@ void CG_MessageSingleTeam_f(void)
|
||||
|
||||
if (cgi.Argc() > 1) {
|
||||
cgi.SendClientCommand(va("dmmessage -1 %s\n", cgi.Args()));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
cgi.UI_ToggleDMMessageConsole(-200);
|
||||
}
|
||||
}
|
||||
@@ -108,14 +105,12 @@ void CG_MessageSingleClient_f(void)
|
||||
}
|
||||
|
||||
clientNum = atoi(cgi.Argv(1));
|
||||
if (clientNum < 1 || clientNum > MAX_CLIENTS)
|
||||
{
|
||||
if (clientNum < 1 || clientNum > MAX_CLIENTS) {
|
||||
cgi.Printf(HUD_MESSAGE_CHAT_WHITE "Message Error: %s is a bad client number\n", cgi.Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
if (cgi.Argc() > 2)
|
||||
{
|
||||
if (cgi.Argc() > 2) {
|
||||
int i;
|
||||
str sString;
|
||||
|
||||
@@ -129,8 +124,7 @@ void CG_MessageSingleClient_f(void)
|
||||
|
||||
sString += "\n";
|
||||
cgi.SendClientCommand(sString.c_str());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
cgi.UI_ToggleDMMessageConsole(-clientNum);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,17 +26,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cg_local.h"
|
||||
#include "cg_commands.h"
|
||||
|
||||
void CG_Vehicle(centity_t* cent)
|
||||
{
|
||||
void CG_Vehicle(centity_t *cent) {}
|
||||
|
||||
}
|
||||
|
||||
void ClientGameCommandManager::SpawnTreads(Event* ev)
|
||||
void ClientGameCommandManager::SpawnTreads(Event *ev)
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
void ClientGameCommandManager::TreadsOff(Event* ev)
|
||||
void ClientGameCommandManager::TreadsOff(Event *ev)
|
||||
{
|
||||
// stub
|
||||
}
|
||||
+292
-313
@@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
//============================================================================
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
CG_CalcVrect
|
||||
@@ -33,38 +32,37 @@ CG_CalcVrect
|
||||
Sets the coordinates of the rendered window
|
||||
=================
|
||||
*/
|
||||
static void CG_CalcVrect (void) {
|
||||
int size;
|
||||
static void CG_CalcVrect(void)
|
||||
{
|
||||
int size;
|
||||
|
||||
// the intermission should allways be full screen
|
||||
if ( cg.snap->ps.pm_flags & PMF_INTERMISSION ) {
|
||||
size = 100;
|
||||
} else {
|
||||
// bound normal viewsize
|
||||
if (cg_viewsize->integer < 30) {
|
||||
cgi.Cvar_Set ("viewsize","30");
|
||||
size = 30;
|
||||
} else if (cg_viewsize->integer > 100) {
|
||||
cgi.Cvar_Set ("viewsize","100");
|
||||
size = 100;
|
||||
} else {
|
||||
size = cg_viewsize->integer;
|
||||
}
|
||||
// the intermission should allways be full screen
|
||||
if (cg.snap->ps.pm_flags & PMF_INTERMISSION) {
|
||||
size = 100;
|
||||
} else {
|
||||
// bound normal viewsize
|
||||
if (cg_viewsize->integer < 30) {
|
||||
cgi.Cvar_Set("viewsize", "30");
|
||||
size = 30;
|
||||
} else if (cg_viewsize->integer > 100) {
|
||||
cgi.Cvar_Set("viewsize", "100");
|
||||
size = 100;
|
||||
} else {
|
||||
size = cg_viewsize->integer;
|
||||
}
|
||||
}
|
||||
cg.refdef.width = cgs.glconfig.vidWidth * size / 100;
|
||||
cg.refdef.width &= ~1;
|
||||
|
||||
}
|
||||
cg.refdef.width = cgs.glconfig.vidWidth*size/100;
|
||||
cg.refdef.width &= ~1;
|
||||
cg.refdef.height = cgs.glconfig.vidHeight * size / 100;
|
||||
cg.refdef.height &= ~1;
|
||||
|
||||
cg.refdef.height = cgs.glconfig.vidHeight*size/100;
|
||||
cg.refdef.height &= ~1;
|
||||
|
||||
cg.refdef.x = (cgs.glconfig.vidWidth - cg.refdef.width)/2;
|
||||
cg.refdef.y = (cgs.glconfig.vidHeight - cg.refdef.height)/2;
|
||||
cg.refdef.x = (cgs.glconfig.vidWidth - cg.refdef.width) / 2;
|
||||
cg.refdef.y = (cgs.glconfig.vidHeight - cg.refdef.height) / 2;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_OffsetThirdPersonView
|
||||
@@ -72,110 +70,100 @@ CG_OffsetThirdPersonView
|
||||
===============
|
||||
*/
|
||||
#define CAMERA_MINIMUM_DISTANCE 40
|
||||
static void CG_OffsetThirdPersonView( void )
|
||||
|
||||
static void CG_OffsetThirdPersonView(void)
|
||||
{
|
||||
vec3_t forward;
|
||||
vec3_t original_camera_position;
|
||||
vec3_t new_vieworg;
|
||||
trace_t trace;
|
||||
vec3_t min, max;
|
||||
float *look_offset;
|
||||
float *target_angles;
|
||||
float *target_position;
|
||||
vec3_t delta;
|
||||
vec3_t original_angles;
|
||||
qboolean lookactive, resetview;
|
||||
static vec3_t saved_look_offset;
|
||||
vec3_t camera_offset;
|
||||
vec3_t forward;
|
||||
vec3_t original_camera_position;
|
||||
vec3_t new_vieworg;
|
||||
trace_t trace;
|
||||
vec3_t min, max;
|
||||
float *look_offset;
|
||||
float *target_angles;
|
||||
float *target_position;
|
||||
vec3_t delta;
|
||||
vec3_t original_angles;
|
||||
qboolean lookactive, resetview;
|
||||
static vec3_t saved_look_offset;
|
||||
vec3_t camera_offset;
|
||||
|
||||
target_angles = cg.refdefViewAngles;
|
||||
target_position = cg.refdef.vieworg;
|
||||
target_angles = cg.refdefViewAngles;
|
||||
target_position = cg.refdef.vieworg;
|
||||
|
||||
// see if angles are absolute
|
||||
if ( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ABSOLUTE )
|
||||
{
|
||||
VectorClear( target_angles );
|
||||
}
|
||||
// see if angles are absolute
|
||||
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ABSOLUTE) {
|
||||
VectorClear(target_angles);
|
||||
}
|
||||
|
||||
// see if we need to ignore yaw
|
||||
if ( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_YAW )
|
||||
{
|
||||
target_angles[ YAW ] = 0;
|
||||
}
|
||||
// see if we need to ignore yaw
|
||||
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_YAW) {
|
||||
target_angles[YAW] = 0;
|
||||
}
|
||||
|
||||
// see if we need to ignore pitch
|
||||
if ( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_PITCH )
|
||||
{
|
||||
target_angles[ PITCH ] = 0;
|
||||
}
|
||||
// see if we need to ignore pitch
|
||||
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_PITCH) {
|
||||
target_angles[PITCH] = 0;
|
||||
}
|
||||
|
||||
// offset the current angles by the camera offset
|
||||
VectorSubtract( target_angles, cg.predicted_player_state.camera_offset, target_angles );
|
||||
// offset the current angles by the camera offset
|
||||
VectorSubtract(target_angles, cg.predicted_player_state.camera_offset, target_angles);
|
||||
|
||||
// Get the position of the camera after any needed rotation
|
||||
look_offset = cgi.get_camera_offset( &lookactive, &resetview );
|
||||
// Get the position of the camera after any needed rotation
|
||||
look_offset = cgi.get_camera_offset(&lookactive, &resetview);
|
||||
|
||||
if (
|
||||
( !resetview ) &&
|
||||
(
|
||||
( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ALLOWOFFSET ) ||
|
||||
( lookactive )
|
||||
)
|
||||
)
|
||||
{
|
||||
VectorSubtract( look_offset, saved_look_offset, camera_offset );
|
||||
VectorAdd( target_angles, camera_offset, target_angles );
|
||||
if ( target_angles[ PITCH ] > 90 )
|
||||
target_angles[ PITCH ] = 90;
|
||||
else if ( target_angles[ PITCH ] < -90 )
|
||||
target_angles[ PITCH ] = -90;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorCopy( look_offset, saved_look_offset );
|
||||
}
|
||||
if ((!resetview) && ((cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ALLOWOFFSET) || (lookactive))) {
|
||||
VectorSubtract(look_offset, saved_look_offset, camera_offset);
|
||||
VectorAdd(target_angles, camera_offset, target_angles);
|
||||
if (target_angles[PITCH] > 90) {
|
||||
target_angles[PITCH] = 90;
|
||||
} else if (target_angles[PITCH] < -90) {
|
||||
target_angles[PITCH] = -90;
|
||||
}
|
||||
} else {
|
||||
VectorCopy(look_offset, saved_look_offset);
|
||||
}
|
||||
|
||||
target_angles[ YAW ] = AngleNormalize360( target_angles[ YAW ] );
|
||||
target_angles[ PITCH ] = AngleNormalize180( target_angles[ PITCH ] );
|
||||
target_angles[YAW] = AngleNormalize360(target_angles[YAW]);
|
||||
target_angles[PITCH] = AngleNormalize180(target_angles[PITCH]);
|
||||
|
||||
// Move reference point up
|
||||
// Move reference point up
|
||||
|
||||
target_position[2] += cg_cameraheight->value;
|
||||
target_position[2] += cg_cameraheight->value;
|
||||
|
||||
VectorCopy(target_position, original_camera_position);
|
||||
VectorCopy(target_position, original_camera_position);
|
||||
|
||||
// Move camera back from reference point
|
||||
// Move camera back from reference point
|
||||
|
||||
AngleVectors(target_angles, forward, NULL, NULL);
|
||||
AngleVectors(target_angles, forward, NULL, NULL);
|
||||
|
||||
VectorMA(target_position, -cg_cameradist->value, forward, new_vieworg);
|
||||
VectorMA(target_position, -cg_cameradist->value, forward, new_vieworg);
|
||||
|
||||
new_vieworg[ 2 ] += cg_cameraverticaldisplacement->value;
|
||||
new_vieworg[2] += cg_cameraverticaldisplacement->value;
|
||||
|
||||
// Create a bounding box for our camera
|
||||
// Create a bounding box for our camera
|
||||
|
||||
min[0] = -5;
|
||||
min[1] = -5;
|
||||
min[2] = -5;
|
||||
min[0] = -5;
|
||||
min[1] = -5;
|
||||
min[2] = -5;
|
||||
|
||||
max[0] = 5;
|
||||
max[1] = 5;
|
||||
max[2] = 5;
|
||||
max[0] = 5;
|
||||
max[1] = 5;
|
||||
max[2] = 5;
|
||||
|
||||
// Make sure camera does not collide with anything
|
||||
CG_Trace(&trace, cg.playerHeadPos, min, max, new_vieworg, 0, MASK_CAMERASOLID, qfalse, qtrue, "ThirdPersonTrace 1" );
|
||||
// Make sure camera does not collide with anything
|
||||
CG_Trace(&trace, cg.playerHeadPos, min, max, new_vieworg, 0, MASK_CAMERASOLID, qfalse, qtrue, "ThirdPersonTrace 1");
|
||||
|
||||
VectorCopy(trace.endpos, target_position);
|
||||
VectorCopy(trace.endpos, target_position);
|
||||
|
||||
// calculate distance from end position to head position
|
||||
VectorSubtract( target_position, cg.playerHeadPos, delta );
|
||||
// kill any negative z difference in delta
|
||||
if ( delta[ 2 ] < CAMERA_MINIMUM_DISTANCE )
|
||||
delta[ 2 ] = 0;
|
||||
if ( VectorLength( delta ) < CAMERA_MINIMUM_DISTANCE )
|
||||
{
|
||||
VectorNormalize( delta);
|
||||
/*
|
||||
// calculate distance from end position to head position
|
||||
VectorSubtract(target_position, cg.playerHeadPos, delta);
|
||||
// kill any negative z difference in delta
|
||||
if (delta[2] < CAMERA_MINIMUM_DISTANCE) {
|
||||
delta[2] = 0;
|
||||
}
|
||||
if (VectorLength(delta) < CAMERA_MINIMUM_DISTANCE) {
|
||||
VectorNormalize(delta);
|
||||
/*
|
||||
// see if we are going straight up
|
||||
if ( ( delta[ 2 ] > 0.75 ) && ( height > 0.85f * cg.predicted_player_state.viewheight ) )
|
||||
{
|
||||
@@ -186,46 +174,55 @@ static void CG_OffsetThirdPersonView( void )
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
// we are probably up against the wall so we want the camera to pitch up on top of the player
|
||||
// save off the original angles
|
||||
VectorCopy( target_angles, original_angles );
|
||||
// start cranking up the target angles, pitch until we are the correct distance away from the player
|
||||
while ( target_angles[ PITCH ] < 90 )
|
||||
{
|
||||
target_angles[ PITCH ] += 2;
|
||||
{
|
||||
// we are probably up against the wall so we want the camera to pitch up on top of the player
|
||||
// save off the original angles
|
||||
VectorCopy(target_angles, original_angles);
|
||||
// start cranking up the target angles, pitch until we are the correct distance away from the player
|
||||
while (target_angles[PITCH] < 90) {
|
||||
target_angles[PITCH] += 2;
|
||||
|
||||
AngleVectors(target_angles, forward, NULL, NULL);
|
||||
AngleVectors(target_angles, forward, NULL, NULL);
|
||||
|
||||
VectorMA( original_camera_position, -cg_cameradist->value, forward, new_vieworg);
|
||||
VectorMA(original_camera_position, -cg_cameradist->value, forward, new_vieworg);
|
||||
|
||||
new_vieworg[ 2 ] += cg_cameraverticaldisplacement->value;
|
||||
new_vieworg[2] += cg_cameraverticaldisplacement->value;
|
||||
|
||||
CG_Trace(&trace, cg.playerHeadPos, min, max, new_vieworg, 0, MASK_CAMERASOLID, qfalse, qtrue, "ThirdPersonTrace 3" );
|
||||
CG_Trace(
|
||||
&trace,
|
||||
cg.playerHeadPos,
|
||||
min,
|
||||
max,
|
||||
new_vieworg,
|
||||
0,
|
||||
MASK_CAMERASOLID,
|
||||
qfalse,
|
||||
qtrue,
|
||||
"ThirdPersonTrace 3"
|
||||
);
|
||||
|
||||
VectorCopy(trace.endpos, target_position);
|
||||
VectorCopy(trace.endpos, target_position);
|
||||
|
||||
// calculate distance from end position to head position
|
||||
VectorSubtract( target_position, cg.playerHeadPos, delta );
|
||||
// kill any negative z difference in delta
|
||||
if ( delta[ 2 ] < 0 )
|
||||
delta[ 2 ] = 0;
|
||||
if ( VectorLength( delta ) >= CAMERA_MINIMUM_DISTANCE )
|
||||
{
|
||||
target_angles[ PITCH ] = ( 0.25f * target_angles[ PITCH ] ) + ( 0.75f * original_angles[ PITCH ] );
|
||||
// set the pitch to be that of the angle we are currently looking
|
||||
//target_angles[ PITCH ] = original_angles[ PITCH ];
|
||||
break;
|
||||
}
|
||||
// calculate distance from end position to head position
|
||||
VectorSubtract(target_position, cg.playerHeadPos, delta);
|
||||
// kill any negative z difference in delta
|
||||
if (delta[2] < 0) {
|
||||
delta[2] = 0;
|
||||
}
|
||||
if (VectorLength(delta) >= CAMERA_MINIMUM_DISTANCE) {
|
||||
target_angles[PITCH] = (0.25f * target_angles[PITCH]) + (0.75f * original_angles[PITCH]);
|
||||
// set the pitch to be that of the angle we are currently looking
|
||||
//target_angles[ PITCH ] = original_angles[ PITCH ];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( target_angles[ PITCH ] > 90 )
|
||||
{
|
||||
// if we failed, go with the original angles
|
||||
target_angles[ PITCH ] = original_angles[ PITCH ];
|
||||
if (target_angles[PITCH] > 90) {
|
||||
// if we failed, go with the original angles
|
||||
target_angles[PITCH] = original_angles[PITCH];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
@@ -233,23 +230,23 @@ CG_OffsetFirstPersonView
|
||||
|
||||
===============
|
||||
*/
|
||||
void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
|
||||
{
|
||||
float* origin;
|
||||
centity_t* pCent;
|
||||
dtiki_t* tiki;
|
||||
int iTag;
|
||||
int i;
|
||||
int iMask;
|
||||
vec3_t vDelta;
|
||||
float mat[3][3];
|
||||
vec3_t vOldOrigin;
|
||||
vec3_t vStart, vEnd, vMins, vMaxs;
|
||||
trace_t trace;
|
||||
float *origin;
|
||||
centity_t *pCent;
|
||||
dtiki_t *tiki;
|
||||
int iTag;
|
||||
int i;
|
||||
int iMask;
|
||||
vec3_t vDelta;
|
||||
float mat[3][3];
|
||||
vec3_t vOldOrigin;
|
||||
vec3_t vStart, vEnd, vMins, vMaxs;
|
||||
trace_t trace;
|
||||
|
||||
VectorSet(vMins, -6, -6, -6);
|
||||
VectorSet(vMaxs, 6, 6, 6);
|
||||
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
@@ -260,32 +257,28 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
|
||||
tiki = cgi.R_Model_GetHandle(cgs.model_draw[pCent->currentState.modelindex]);
|
||||
iTag = cgi.Tag_NumForName(tiki, "eyes bone");
|
||||
if (iTag != -1)
|
||||
{
|
||||
if (bUseWorldPosition)
|
||||
{
|
||||
if (iTag != -1) {
|
||||
if (bUseWorldPosition) {
|
||||
orientation_t oHead;
|
||||
float mat3[3][3];
|
||||
vec3_t vHeadAng, vDelta;
|
||||
float mat3[3][3];
|
||||
vec3_t vHeadAng, vDelta;
|
||||
|
||||
VectorCopy(pCent->lerpOrigin, origin);
|
||||
AxisCopy(pREnt->axis, mat);
|
||||
oHead = cgi.TIKI_Orientation(pREnt, iTag);
|
||||
|
||||
for (i = 0; i < 3; i++ ) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(origin, oHead.origin[i], mat[i], origin);
|
||||
}
|
||||
|
||||
|
||||
R_ConcatRotations(oHead.axis, mat, mat3);
|
||||
MatrixToEulerAngles(mat3, vHeadAng);
|
||||
AnglesSubtract(vHeadAng, cg.refdefViewAngles, vDelta);
|
||||
VectorMA(cg.refdefViewAngles, cg.fEyeOffsetFrac, vDelta, cg.refdefViewAngles);
|
||||
VectorCopy(vHeadAng, cg.refdefViewAngles);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
orientation_t oHead;
|
||||
vec3_t vHeadAng;
|
||||
vec3_t vHeadAng;
|
||||
|
||||
VectorCopy(pCent->lerpOrigin, origin);
|
||||
AxisCopy(pREnt->axis, mat);
|
||||
@@ -298,44 +291,35 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
|
||||
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.3;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.DPrintf("CG_OffsetFirstPersonView warning: Couldn't find 'eyes bone' for player\n");
|
||||
}
|
||||
|
||||
VectorCopy(origin, vOldOrigin);
|
||||
|
||||
if (bUseWorldPosition)
|
||||
{
|
||||
if (bUseWorldPosition) {
|
||||
iMask = MASK_VIEWSOLID;
|
||||
}
|
||||
else
|
||||
{
|
||||
float fTargHeight;
|
||||
float fHeightDelta, fHeightChange;
|
||||
float fPhase, fVel;
|
||||
} else {
|
||||
float fTargHeight;
|
||||
float fHeightDelta, fHeightChange;
|
||||
float fPhase, fVel;
|
||||
vec3_t vDelta;
|
||||
vec3_t vPivotPoint;
|
||||
vec3_t vForward, vLeft;
|
||||
|
||||
origin[0] = cg.predicted_player_state.origin[0];
|
||||
origin[1] = cg.predicted_player_state.origin[1];
|
||||
fTargHeight = cg.predicted_player_state.origin[2] + cg.predicted_player_state.viewheight;
|
||||
origin[0] = cg.predicted_player_state.origin[0];
|
||||
origin[1] = cg.predicted_player_state.origin[1];
|
||||
fTargHeight = cg.predicted_player_state.origin[2] + cg.predicted_player_state.viewheight;
|
||||
fHeightDelta = fTargHeight - cg.fCurrentViewHeight;
|
||||
|
||||
if (fabs(fHeightDelta) < 0.1 || !cg.fCurrentViewHeight)
|
||||
{
|
||||
if (fabs(fHeightDelta) < 0.1 || !cg.fCurrentViewHeight) {
|
||||
cg.fCurrentViewHeight = fTargHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (fHeightDelta > 32.f) {
|
||||
fHeightDelta = 32.f;
|
||||
fHeightDelta = 32.f;
|
||||
cg.fCurrentViewHeight = fTargHeight - 32.0;
|
||||
}
|
||||
else if (fHeightDelta < -32.f) {
|
||||
fHeightDelta = -32.f;
|
||||
} else if (fHeightDelta < -32.f) {
|
||||
fHeightDelta = -32.f;
|
||||
cg.fCurrentViewHeight = fTargHeight + 32.0;
|
||||
}
|
||||
|
||||
@@ -351,7 +335,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
cg.fCurrentViewHeight += fHeightChange;
|
||||
}
|
||||
|
||||
origin[2] = cg.fCurrentViewHeight;
|
||||
origin[2] = cg.fCurrentViewHeight;
|
||||
vPivotPoint[0] = cg.refdefViewAngles[0];
|
||||
vPivotPoint[1] = cg.refdefViewAngles[1];
|
||||
vPivotPoint[2] = 0.0;
|
||||
@@ -359,16 +343,13 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
|
||||
VectorCopy(origin, vStart);
|
||||
|
||||
if (cg.predicted_player_state.pm_type != PM_CLIMBWALL)
|
||||
{
|
||||
if (cg.predicted_player_state.pm_type != PM_CLIMBWALL) {
|
||||
if (cg.refdefViewAngles[0] > 0.0) {
|
||||
vStart[2] -= (cg.fCurrentViewHeight - cg.predicted_player_state.origin[2]) * 0.4;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
vStart[2] -= (cg.fCurrentViewHeight - cg.predicted_player_state.origin[2]) * 0.2;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
vStart[2] -= (cg.fCurrentViewHeight - cg.predicted_player_state.origin[2]) * 0.15;
|
||||
}
|
||||
|
||||
@@ -385,16 +366,14 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
VectorAdd(vStart, vEnd, origin);
|
||||
}
|
||||
|
||||
if (cg.predicted_player_state.walking)
|
||||
{
|
||||
fVel = VectorLength(cg.predicted_player_state.velocity);
|
||||
if (cg.predicted_player_state.walking) {
|
||||
fVel = VectorLength(cg.predicted_player_state.velocity);
|
||||
fPhase = fVel * 0.0015 + 0.9;
|
||||
cg.fCurrentViewBobPhase += (cg.frametime / 1000.0 + cg.frametime / 1000.0) * M_PI * fPhase;
|
||||
|
||||
if (cg.fCurrentViewBobAmp) {
|
||||
cg.fCurrentViewBobAmp = fVel;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
cg.fCurrentViewBobAmp = fVel * 0.5;
|
||||
}
|
||||
|
||||
@@ -403,25 +382,21 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
}
|
||||
|
||||
cg.fCurrentViewBobAmp *= (1.0 - fabs(cg.refdefViewAngles[0]) * (1.0 / 90.0) * 0.5) * 0.5;
|
||||
}
|
||||
else if (cg.fCurrentViewBobAmp > 0.0)
|
||||
{
|
||||
cg.fCurrentViewBobAmp -= (cg.frametime / 1000.0 * cg.fCurrentViewBobAmp)
|
||||
+ (cg.frametime / 1000.0 * cg.fCurrentViewBobAmp);
|
||||
} else if (cg.fCurrentViewBobAmp > 0.0) {
|
||||
cg.fCurrentViewBobAmp -=
|
||||
(cg.frametime / 1000.0 * cg.fCurrentViewBobAmp) + (cg.frametime / 1000.0 * cg.fCurrentViewBobAmp);
|
||||
|
||||
if (cg.fCurrentViewBobAmp < 0.1) {
|
||||
cg.fCurrentViewBobAmp = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (cg.fCurrentViewBobAmp > 0.0)
|
||||
{
|
||||
if (cg.fCurrentViewBobAmp > 0.0) {
|
||||
fPhase = sin(cg.fCurrentViewBobPhase) * cg.fCurrentViewBobAmp * 0.03;
|
||||
|
||||
|
||||
if (fPhase > 16.0) {
|
||||
fPhase = 16.0;
|
||||
}
|
||||
else if (fPhase < -16.0) {
|
||||
} else if (fPhase < -16.0) {
|
||||
fPhase = -16.0;
|
||||
}
|
||||
|
||||
@@ -432,8 +407,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
|
||||
if (fPhase > 16.0) {
|
||||
fPhase = 16.0;
|
||||
}
|
||||
else if (fPhase < -16.0) {
|
||||
} else if (fPhase < -16.0) {
|
||||
fPhase = -16.0;
|
||||
}
|
||||
|
||||
@@ -446,11 +420,13 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
vStart[0] = cg.predicted_player_state.origin[0];
|
||||
vStart[1] = cg.predicted_player_state.origin[1];
|
||||
vStart[2] = cg.predicted_player_state.origin[2] + cg.predicted_player_state.viewheight;
|
||||
vEnd[0] = cg.predicted_player_state.origin[0];
|
||||
vEnd[1] = cg.predicted_player_state.origin[1];
|
||||
vEnd[2] = origin[2];
|
||||
vEnd[0] = cg.predicted_player_state.origin[0];
|
||||
vEnd[1] = cg.predicted_player_state.origin[1];
|
||||
vEnd[2] = origin[2];
|
||||
|
||||
CG_Trace(&trace, vStart, vMins, vMaxs, vEnd, cg.snap->ps.clientNum, iMask, qfalse, qtrue, "FirstPerson Height Check");
|
||||
CG_Trace(
|
||||
&trace, vStart, vMins, vMaxs, vEnd, cg.snap->ps.clientNum, iMask, qfalse, qtrue, "FirstPerson Height Check"
|
||||
);
|
||||
|
||||
VectorCopy(trace.endpos, vStart);
|
||||
vEnd[0] = origin[0];
|
||||
@@ -462,8 +438,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
VectorSubtract(origin, vOldOrigin, vDelta);
|
||||
VectorAdd(pREnt->origin, vDelta, pREnt->origin);
|
||||
|
||||
if (!bUseWorldPosition)
|
||||
{
|
||||
if (!bUseWorldPosition) {
|
||||
VectorCopy(cg.refdefViewAngles, vDelta);
|
||||
vDelta[0] *= 0.5;
|
||||
vDelta[2] *= 0.75;
|
||||
@@ -471,10 +446,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
|
||||
AngleVectorsLeft(vDelta, mat[0], mat[1], mat[2]);
|
||||
|
||||
CG_CalcViewModelMovement(
|
||||
cg.fCurrentViewBobPhase,
|
||||
cg.fCurrentViewBobAmp,
|
||||
cg.predicted_player_state.velocity,
|
||||
vDelta
|
||||
cg.fCurrentViewBobPhase, cg.fCurrentViewBobAmp, cg.predicted_player_state.velocity, vDelta
|
||||
);
|
||||
|
||||
VectorMA(pREnt->origin, vDelta[0], mat[0], pREnt->origin);
|
||||
@@ -492,20 +464,20 @@ CG_CalcFov
|
||||
Fixed fov at intermissions, otherwise account for fov variable and zooms.
|
||||
====================
|
||||
*/
|
||||
#define WAVE_AMPLITUDE 1
|
||||
#define WAVE_FREQUENCY 0.4
|
||||
#define WAVE_AMPLITUDE 1
|
||||
#define WAVE_FREQUENCY 0.4
|
||||
|
||||
static int CG_CalcFov( void )
|
||||
static int CG_CalcFov(void)
|
||||
{
|
||||
float x;
|
||||
float phase;
|
||||
float v;
|
||||
int contents;
|
||||
float fov_x, fov_y;
|
||||
int inwater;
|
||||
float x;
|
||||
float phase;
|
||||
float v;
|
||||
int contents;
|
||||
float fov_x, fov_y;
|
||||
int inwater;
|
||||
|
||||
fov_x = cg.camera_fov;
|
||||
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
|
||||
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
|
||||
fov_y = atan2(cg.refdef.height, x);
|
||||
fov_y = fov_y * 360 / M_PI;
|
||||
|
||||
@@ -513,24 +485,25 @@ static int CG_CalcFov( void )
|
||||
contents = CG_PointContents(cg.refdef.vieworg, -1);
|
||||
if (contents & (CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA)) {
|
||||
phase = cg.time / 1000.0 * WAVE_FREQUENCY * M_PI * 2;
|
||||
v = WAVE_AMPLITUDE * sin(phase);
|
||||
v = WAVE_AMPLITUDE * sin(phase);
|
||||
fov_x += v;
|
||||
fov_y -= v;
|
||||
inwater = qtrue;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
inwater = qfalse;
|
||||
}
|
||||
|
||||
|
||||
// set it
|
||||
cg.refdef.fov_x = fov_x;
|
||||
cg.refdef.fov_y = fov_y;
|
||||
cg.refdef.fov_x = fov_x;
|
||||
cg.refdef.fov_y = fov_y;
|
||||
cg.fRefFovXCos = cos(fov_x / 114.0f);
|
||||
cg.fRefFovXSin = sin(fov_x / 114.0f);
|
||||
cg.fRefFovYCos = cos(fov_y / 114.0f);
|
||||
cg.fRefFovYSin = sin(fov_y / 114.0f);
|
||||
cg.zoomSensitivity = cg.refdef.fov_y / 75.0;
|
||||
return inwater;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_CalcViewValues
|
||||
@@ -540,8 +513,8 @@ Sets cg.refdef view values
|
||||
*/
|
||||
static int CG_CalcViewValues(void)
|
||||
{
|
||||
playerState_t* ps;
|
||||
float SoundAngles[3];
|
||||
playerState_t *ps;
|
||||
float SoundAngles[3];
|
||||
|
||||
memset(&cg.refdef, 0, sizeof(cg.refdef));
|
||||
|
||||
@@ -554,7 +527,7 @@ static int CG_CalcViewValues(void)
|
||||
cg.refdef.farplane_cull = cg.farplane_cull;
|
||||
|
||||
// setup portal sky
|
||||
cg.refdef.sky_alpha = cg.sky_alpha;
|
||||
cg.refdef.sky_alpha = cg.sky_alpha;
|
||||
cg.refdef.sky_portal = cg.sky_portal;
|
||||
memcpy(cg.refdef.sky_axis, cg.sky_axis, sizeof(cg.sky_axis));
|
||||
VectorCopy(cg.sky_origin, cg.refdef.sky_origin);
|
||||
@@ -564,47 +537,37 @@ static int CG_CalcViewValues(void)
|
||||
VectorCopy(ps->origin, cg.refdef.vieworg);
|
||||
VectorCopy(ps->viewangles, cg.refdefViewAngles);
|
||||
|
||||
if (cg.snap->ps.stats[STAT_HEALTH] > 0)
|
||||
{
|
||||
if (cg.snap->ps.stats[STAT_HEALTH] > 0) {
|
||||
VectorSubtract(cg.refdefViewAngles, cg.predicted_player_state.damage_angles, cg.refdefViewAngles);
|
||||
cg.refdefViewAngles[0] += cg.viewkick[0];
|
||||
cg.refdefViewAngles[1] += cg.viewkick[1];
|
||||
|
||||
if (cg.viewkick[0] || cg.viewkick[1])
|
||||
{
|
||||
int i;
|
||||
if (cg.viewkick[0] || cg.viewkick[1]) {
|
||||
int i;
|
||||
float fDecay;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
for (i = 0; i < 2; i++) {
|
||||
fDecay = cg.viewkick[i] * cg.viewkickRecenter;
|
||||
if (fDecay > cg.viewkickMaxDecay)
|
||||
{
|
||||
if (fDecay > cg.viewkickMaxDecay) {
|
||||
fDecay = cg.viewkickMaxDecay;
|
||||
}
|
||||
else if (fDecay < -cg.viewkickMaxDecay) {
|
||||
} else if (fDecay < -cg.viewkickMaxDecay) {
|
||||
fDecay = -cg.viewkickMaxDecay;
|
||||
}
|
||||
|
||||
if (fabs(fDecay) < cg.viewkickMinDecay)
|
||||
{
|
||||
if (fabs(fDecay) < cg.viewkickMinDecay) {
|
||||
if (fDecay > 0.0) {
|
||||
fDecay = cg.viewkickMinDecay;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
fDecay = -cg.viewkickMinDecay;
|
||||
}
|
||||
}
|
||||
|
||||
if (cg.viewkick[i] > 0.0)
|
||||
{
|
||||
if (cg.viewkick[i] > 0.0) {
|
||||
cg.viewkick[i] -= fDecay * (float)cg.frametime / 1000.0;
|
||||
if (cg.viewkick[i] < 0.0) {
|
||||
cg.viewkick[i] = 0.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cg.viewkick[i] -= fDecay * (float)cg.frametime / 1000.0;
|
||||
if (cg.viewkick[i] > 0.0) {
|
||||
cg.viewkick[i] = 0.0;
|
||||
@@ -617,19 +580,15 @@ static int CG_CalcViewValues(void)
|
||||
// FIXME: fffx screen shake on win32 builds?
|
||||
|
||||
// add error decay
|
||||
if (cg_errorDecay->value > 0)
|
||||
{
|
||||
int t;
|
||||
float f;
|
||||
if (cg_errorDecay->value > 0) {
|
||||
int t;
|
||||
float f;
|
||||
|
||||
t = cg.time - cg.predictedErrorTime;
|
||||
f = (cg_errorDecay->value - t) / cg_errorDecay->value;
|
||||
if (f > 0 && f < 1)
|
||||
{
|
||||
if (f > 0 && f < 1) {
|
||||
VectorMA(cg.refdef.vieworg, f, cg.predictedError, cg.refdef.vieworg);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cg.predictedErrorTime = 0;
|
||||
}
|
||||
}
|
||||
@@ -651,23 +610,20 @@ static int CG_CalcViewValues(void)
|
||||
// decide on third person view
|
||||
cg.renderingThirdPerson = cg_3rd_person->integer;
|
||||
|
||||
if (cg.renderingThirdPerson)
|
||||
{
|
||||
if (cg.renderingThirdPerson) {
|
||||
// back away from character
|
||||
CG_OffsetThirdPersonView();
|
||||
}
|
||||
|
||||
// if we are in a camera view, we take our audio cues directly from the camera
|
||||
if (ps->pm_flags & PMF_CAMERA_VIEW)
|
||||
{
|
||||
if (ps->pm_flags & PMF_CAMERA_VIEW) {
|
||||
// Set the aural position to that of the camera
|
||||
VectorCopy(cg.camera_origin, cg.refdef.vieworg);
|
||||
|
||||
// Set the aural axis to the camera's angles
|
||||
VectorCopy(cg.camera_angles, cg.refdefViewAngles);
|
||||
|
||||
if (ps->camera_posofs[0] || ps->camera_posofs[1] || ps->camera_posofs[2])
|
||||
{
|
||||
if (ps->camera_posofs[0] || ps->camera_posofs[1] || ps->camera_posofs[2]) {
|
||||
vec3_t vAxis[3], vOrg;
|
||||
AnglesToAxis(cg.refdefViewAngles, vAxis);
|
||||
MatrixTransformVector(ps->camera_posofs, vAxis, vOrg);
|
||||
@@ -690,21 +646,21 @@ static int CG_CalcViewValues(void)
|
||||
return CG_CalcFov();
|
||||
}
|
||||
|
||||
void CG_EyePosition(vec3_t* o_vPos)
|
||||
void CG_EyePosition(vec3_t *o_vPos)
|
||||
{
|
||||
(*o_vPos)[0] = cg.playerHeadPos[0];
|
||||
(*o_vPos)[1] = cg.playerHeadPos[1];
|
||||
(*o_vPos)[2] = cg.playerHeadPos[2];
|
||||
}
|
||||
|
||||
void CG_EyeOffset(vec3_t* o_vOfs)
|
||||
void CG_EyeOffset(vec3_t *o_vOfs)
|
||||
{
|
||||
(*o_vOfs)[0] = cg.playerHeadPos[0] - cg.predicted_player_state.origin[0];
|
||||
(*o_vOfs)[1] = cg.playerHeadPos[1] - cg.predicted_player_state.origin[1];
|
||||
(*o_vOfs)[2] = cg.playerHeadPos[2] - cg.predicted_player_state.origin[2];
|
||||
}
|
||||
|
||||
void CG_EyeAngles(vec3_t* o_vAngles)
|
||||
void CG_EyeAngles(vec3_t *o_vAngles)
|
||||
{
|
||||
(*o_vAngles)[0] = cg.refdefViewAngles[0];
|
||||
(*o_vAngles)[1] = cg.refdefViewAngles[1];
|
||||
@@ -721,6 +677,42 @@ void CG_AddLightShow()
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
qboolean CG_FrustumCullSphere(const vec3_t vPos, float fRadius) {
|
||||
vec3_t delta;
|
||||
float fDotFwd, fDotSide, fDotUp;
|
||||
|
||||
VectorSubtract(vPos, cg.refdef.vieworg, delta);
|
||||
|
||||
fDotFwd = DotProduct(delta, cg.refdef.viewaxis[0]);
|
||||
if (-fRadius >= fDotFwd) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if (cg.refdef.farplane_distance && cg.refdef.farplane_distance + fRadius <= fDotFwd) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
fDotSide = DotProduct(delta, cg.refdef.viewaxis[1]);
|
||||
if (fDotSide < 1.f) {
|
||||
fDotSide = -fDotSide;
|
||||
}
|
||||
|
||||
if (fDotSide * cg.fRefFovXCos - fDotFwd * cg.fRefFovXSin >= fRadius) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
fDotUp = DotProduct(delta, cg.refdef.viewaxis[2]);
|
||||
if (fDotUp < 0.f) {
|
||||
fDotUp = -fDotUp;
|
||||
}
|
||||
|
||||
if (fDotUp * cg.fRefFovYCos - fDotFwd * cg.fRefFovYSin >= fRadius) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
|
||||
/*
|
||||
@@ -730,10 +722,10 @@ CG_DrawActiveFrame
|
||||
Generates and draws a game scene and status information at the given time.
|
||||
=================
|
||||
*/
|
||||
void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback )
|
||||
void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback)
|
||||
{
|
||||
cg.time = serverTime;
|
||||
cg.frametime = frameTime;
|
||||
cg.time = serverTime;
|
||||
cg.frametime = frameTime;
|
||||
cg.demoPlayback = demoPlayback;
|
||||
|
||||
// any looped sounds will be respecified as entities
|
||||
@@ -748,8 +740,7 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
|
||||
// if we haven't received any snapshots yet, all
|
||||
// we can draw is the information screen
|
||||
if (!cg.snap || (cg.snap->snapFlags & SNAPFLAG_NOT_ACTIVE))
|
||||
{
|
||||
if (!cg.snap || (cg.snap->snapFlags & SNAPFLAG_NOT_ACTIVE)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -758,18 +749,16 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
|
||||
// set cg.frameInterpolation
|
||||
if (cg.nextSnap && r_lerpmodels->integer) {
|
||||
int delta;
|
||||
int delta;
|
||||
|
||||
delta = (cg.nextSnap->serverTime - cg.snap->serverTime);
|
||||
if (delta == 0) {
|
||||
cg.frameInterpolation = 0;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
cg.frameInterpolation = (float)(cg.time - cg.snap->serverTime) / delta;
|
||||
}
|
||||
}
|
||||
else {
|
||||
cg.frameInterpolation = 0; // actually, it should never be used, because
|
||||
} else {
|
||||
cg.frameInterpolation = 0; // actually, it should never be used, because
|
||||
// no entities should be marked as interpolating
|
||||
}
|
||||
|
||||
@@ -780,19 +769,15 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
CG_CalcViewValues();
|
||||
|
||||
// display the intermission
|
||||
if (cg.snap->ps.pm_flags & PMF_INTERMISSION)
|
||||
{
|
||||
if (cg.snap->ps.pm_flags & PMF_INTERMISSION) {
|
||||
if (cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
CG_ScoresDown_f();
|
||||
}
|
||||
else if (cg.bIntermissionDisplay)
|
||||
{
|
||||
if (cg.nextSnap)
|
||||
{
|
||||
} else if (cg.bIntermissionDisplay) {
|
||||
if (cg.nextSnap) {
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
|
||||
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
|
||||
} else {
|
||||
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
|
||||
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -800,14 +785,10 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
}
|
||||
|
||||
cg.bIntermissionDisplay = qtrue;
|
||||
}
|
||||
else if (cg.bIntermissionDisplay)
|
||||
{
|
||||
} else if (cg.bIntermissionDisplay) {
|
||||
if (cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
CG_ScoresUp_f();
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
|
||||
} else {
|
||||
@@ -819,9 +800,8 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
}
|
||||
|
||||
// build the render lists
|
||||
if (!cg.hyperspace)
|
||||
{
|
||||
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct
|
||||
if (!cg.hyperspace) {
|
||||
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct
|
||||
CG_AddMarks();
|
||||
}
|
||||
|
||||
@@ -841,8 +821,9 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
CG_UpdateTestEmitter();
|
||||
CG_AddPendingEffects();
|
||||
|
||||
if (!cg_hidetempmodels->integer)
|
||||
if (!cg_hidetempmodels->integer) {
|
||||
CG_AddTempModels();
|
||||
}
|
||||
|
||||
if (vss_draw->integer) {
|
||||
CG_AddVSSSources();
|
||||
@@ -860,9 +841,7 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
|
||||
// actually issue the rendering calls
|
||||
CG_DrawActive(stereoView);
|
||||
|
||||
if (cg_stats->integer)
|
||||
{
|
||||
if (cg_stats->integer) {
|
||||
cgi.Printf("cg.clientFrame:%i\n", cg.clientFrame);
|
||||
}
|
||||
}
|
||||
|
||||
+282
-295
@@ -26,8 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cg_local.h"
|
||||
#include "tiki.h"
|
||||
|
||||
static const char* AnimPrefixList[] =
|
||||
{
|
||||
static const char *AnimPrefixList[] = {
|
||||
"",
|
||||
"papers",
|
||||
"colt45",
|
||||
@@ -60,7 +59,6 @@ static const char* AnimPrefixList[] =
|
||||
"enfieldl42a1",
|
||||
"carcano",
|
||||
"delisle",
|
||||
"thompson",
|
||||
"sten",
|
||||
"ppsh",
|
||||
"moschetto",
|
||||
@@ -82,8 +80,7 @@ static const char* AnimPrefixList[] =
|
||||
"PIAT"
|
||||
};
|
||||
|
||||
enum animPrefix_e
|
||||
{
|
||||
enum animPrefix_e {
|
||||
WPREFIX_NONE,
|
||||
WPREFIX_PAPERS,
|
||||
WPREFIX_COLT45,
|
||||
@@ -102,191 +99,224 @@ enum animPrefix_e
|
||||
WPREFIX_BAZOOKA,
|
||||
WPREFIX_PANZERSCHRECK,
|
||||
WPREFIX_SHOTGUN,
|
||||
WPREFIX_UNARMED,
|
||||
//
|
||||
// Team Assault and Team Tactics weapons
|
||||
WPREFIX_MG42_PORTABLE,
|
||||
WPREFIX_WEBLEY,
|
||||
WPREFIX_NAGANTREV,
|
||||
WPREFIX_BERETTA,
|
||||
WPREFIX_ENFIELD,
|
||||
WPREFIX_SVT,
|
||||
WPREFIX_MOSIN,
|
||||
WPREFIX_G43,
|
||||
WPREFIX_ENFIELDL42A,
|
||||
WPREFIX_CARCANO,
|
||||
WPREFIX_DELISLE,
|
||||
WPREFIX_STEN,
|
||||
WPREFIX_PPSH,
|
||||
WPREFIX_MOSCHETTO,
|
||||
WPREFIX_FG42,
|
||||
WPREFIX_VICKERS,
|
||||
WPREFIX_BREDA,
|
||||
WPREFIX_F1_GRENADE,
|
||||
WPREFIX_MILLS_GRENADE,
|
||||
WPREFIX_NEBELHANDGRANATE,
|
||||
WPREFIX_M18_SMOKE_GRENADE,
|
||||
WPREFIX_RDG1_SMOKE_GRENADE,
|
||||
WPREFIX_UNARMED,
|
||||
//
|
||||
// Team Assault and Team Tactics weapons
|
||||
WPREFIX_MG42_PORTABLE,
|
||||
WPREFIX_WEBLEY,
|
||||
WPREFIX_NAGANTREV,
|
||||
WPREFIX_BERETTA,
|
||||
WPREFIX_ENFIELD,
|
||||
WPREFIX_SVT,
|
||||
WPREFIX_MOSIN,
|
||||
WPREFIX_G43,
|
||||
WPREFIX_ENFIELDL42A,
|
||||
WPREFIX_CARCANO,
|
||||
WPREFIX_DELISLE,
|
||||
WPREFIX_STEN,
|
||||
WPREFIX_PPSH,
|
||||
WPREFIX_MOSCHETTO,
|
||||
WPREFIX_FG42,
|
||||
WPREFIX_VICKERS,
|
||||
WPREFIX_BREDA,
|
||||
WPREFIX_F1_GRENADE,
|
||||
WPREFIX_MILLS_GRENADE,
|
||||
WPREFIX_NEBELHANDGRANATE,
|
||||
WPREFIX_M18_SMOKE_GRENADE,
|
||||
WPREFIX_RDG1_SMOKE_GRENADE,
|
||||
WPREFIX_BOMBA,
|
||||
WPREFIX_BOMBA_BREDA,
|
||||
WPREFIX_MINE,
|
||||
WPREFIX_MINE_DETECTOR,
|
||||
WPREFIX_MINE_DETECTOR_AXIS,
|
||||
WPREFIX_DETONATOR,
|
||||
WPREFIX_KAR98_MORTAR,
|
||||
WPREFIX_PIAT
|
||||
WPREFIX_BOMBA_BREDA,
|
||||
WPREFIX_MINE,
|
||||
WPREFIX_MINE_DETECTOR,
|
||||
WPREFIX_MINE_DETECTOR_AXIS,
|
||||
WPREFIX_DETONATOR,
|
||||
WPREFIX_KAR98_MORTAR,
|
||||
WPREFIX_PIAT
|
||||
};
|
||||
|
||||
int CG_GetVMAnimPrefixIndex()
|
||||
{
|
||||
const char* szWeaponName;
|
||||
int iWeaponClass;
|
||||
const char *szWeaponName;
|
||||
int iWeaponClass;
|
||||
|
||||
iWeaponClass = cg.snap->ps.stats[STAT_EQUIPPED_WEAPON];
|
||||
szWeaponName = CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]);
|
||||
|
||||
if (iWeaponClass & WEAPON_CLASS_ANY_ITEM)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "Papers"))
|
||||
return WPREFIX_PAPERS;
|
||||
if (!Q_stricmp(szWeaponName, "Packed MG42 Turret"))
|
||||
return WPREFIX_MG42_PORTABLE;
|
||||
}
|
||||
else if (iWeaponClass & WEAPON_CLASS_PISTOL)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "Colt 45"))
|
||||
if (iWeaponClass & WEAPON_CLASS_ANY_ITEM) {
|
||||
if (!Q_stricmp(szWeaponName, "Papers")) {
|
||||
return WPREFIX_PAPERS;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Packed MG42 Turret")) {
|
||||
return WPREFIX_MG42_PORTABLE;
|
||||
}
|
||||
} else if (iWeaponClass & WEAPON_CLASS_PISTOL) {
|
||||
if (!Q_stricmp(szWeaponName, "Colt 45")) {
|
||||
return WPREFIX_COLT45;
|
||||
if (!Q_stricmp(szWeaponName, "Walther P38"))
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Walther P38")) {
|
||||
return WPREFIX_P38;
|
||||
if (!Q_stricmp(szWeaponName, "Hi-Standard Silenced"))
|
||||
return WPREFIX_HISTANDARD;
|
||||
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "Webley Revolver"))
|
||||
return WPREFIX_WEBLEY;
|
||||
if (!Q_stricmp(szWeaponName, "Nagant Revolver"))
|
||||
return WPREFIX_NAGANTREV;
|
||||
if (!Q_stricmp(szWeaponName, "Beretta"))
|
||||
return WPREFIX_BERETTA;
|
||||
|
||||
return WPREFIX_COLT45;
|
||||
}
|
||||
else if (iWeaponClass & WEAPON_CLASS_RIFLE)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "M1 Garand"))
|
||||
return WPREFIX_GARAND;
|
||||
if (!Q_stricmp(szWeaponName, "Mauser KAR 98K"))
|
||||
return WPREFIX_KAR98;
|
||||
if (!Q_stricmp(szWeaponName, "KAR98 - Sniper"))
|
||||
return WPREFIX_KAR98SNIPER;
|
||||
if (!Q_stricmp(szWeaponName, "Springfield '03 Sniper"))
|
||||
return WPREFIX_SPRINGFIELD;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Hi-Standard Silenced")) {
|
||||
return WPREFIX_HISTANDARD;
|
||||
}
|
||||
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "Lee-Enfield"))
|
||||
return WPREFIX_SPRINGFIELD;
|
||||
if (!Q_stricmp(szWeaponName, "SVT 40"))
|
||||
return WPREFIX_SVT;
|
||||
if (!Q_stricmp(szWeaponName, "Mosin Nagant Rifle"))
|
||||
return WPREFIX_MOSIN;
|
||||
if (!Q_stricmp(szWeaponName, "G 43"))
|
||||
return WPREFIX_G43;
|
||||
if (!Q_stricmp(szWeaponName, "Enfield L42A1"))
|
||||
return WPREFIX_ENFIELD;
|
||||
if (!Q_stricmp(szWeaponName, "Carcano"))
|
||||
return WPREFIX_CARCANO;
|
||||
if (!Q_stricmp(szWeaponName, "DeLisle"))
|
||||
return WPREFIX_DELISLE;
|
||||
if (!Q_stricmp(szWeaponName, "Webley Revolver")) {
|
||||
return WPREFIX_WEBLEY;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Nagant Revolver")) {
|
||||
return WPREFIX_NAGANTREV;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Beretta")) {
|
||||
return WPREFIX_BERETTA;
|
||||
}
|
||||
|
||||
return WPREFIX_COLT45;
|
||||
} else if (iWeaponClass & WEAPON_CLASS_RIFLE) {
|
||||
if (!Q_stricmp(szWeaponName, "M1 Garand")) {
|
||||
return WPREFIX_GARAND;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Mauser KAR 98K")) {
|
||||
return WPREFIX_KAR98;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "KAR98 - Sniper")) {
|
||||
return WPREFIX_KAR98SNIPER;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Springfield '03 Sniper")) {
|
||||
return WPREFIX_SPRINGFIELD;
|
||||
}
|
||||
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "Lee-Enfield")) {
|
||||
return WPREFIX_ENFIELD;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "SVT 40")) {
|
||||
return WPREFIX_SVT;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Mosin Nagant Rifle")) {
|
||||
return WPREFIX_MOSIN;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "G 43")) {
|
||||
return WPREFIX_G43;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Enfield L42A1")) {
|
||||
return WPREFIX_ENFIELDL42A;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Carcano")) {
|
||||
return WPREFIX_CARCANO;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "DeLisle")) {
|
||||
return WPREFIX_DELISLE;
|
||||
}
|
||||
|
||||
return WPREFIX_GARAND;
|
||||
}
|
||||
else if (iWeaponClass & WEAPON_CLASS_SMG)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "Thompson"))
|
||||
} else if (iWeaponClass & WEAPON_CLASS_SMG) {
|
||||
if (!Q_stricmp(szWeaponName, "Thompson")) {
|
||||
return WPREFIX_THOMPSON;
|
||||
if (!Q_stricmp(szWeaponName, "MP40"))
|
||||
return WPREFIX_MP40;
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "Sten Mark II"))
|
||||
return WPREFIX_STEN;
|
||||
if (!Q_stricmp(szWeaponName, "PPSH SMG"))
|
||||
return WPREFIX_PPSH;
|
||||
if (!Q_stricmp(szWeaponName, "Moschetto"))
|
||||
return WPREFIX_MOSCHETTO;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "MP40")) {
|
||||
return WPREFIX_MP40;
|
||||
}
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "Sten Mark II")) {
|
||||
return WPREFIX_STEN;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "PPSH SMG")) {
|
||||
return WPREFIX_PPSH;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Moschetto")) {
|
||||
return WPREFIX_MOSCHETTO;
|
||||
}
|
||||
|
||||
return WPREFIX_THOMPSON;
|
||||
}
|
||||
else if (iWeaponClass & WEAPON_CLASS_MG)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "BAR"))
|
||||
} else if (iWeaponClass & WEAPON_CLASS_MG) {
|
||||
if (!Q_stricmp(szWeaponName, "BAR")) {
|
||||
return WPREFIX_BAR;
|
||||
if (!Q_stricmp(szWeaponName, "StG 44"))
|
||||
return WPREFIX_MP44;
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "FG 42"))
|
||||
return WPREFIX_MP44;
|
||||
if (!Q_stricmp(szWeaponName, "Vickers-Berthier"))
|
||||
return WPREFIX_MP44;
|
||||
if (!Q_stricmp(szWeaponName, "Breda"))
|
||||
return WPREFIX_MP44;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "StG 44")) {
|
||||
return WPREFIX_MP44;
|
||||
}
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "FG 42")) {
|
||||
return WPREFIX_MP44;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Vickers-Berthier")) {
|
||||
return WPREFIX_VICKERS;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Breda")) {
|
||||
return WPREFIX_BREDA;
|
||||
}
|
||||
|
||||
return WPREFIX_BAR;
|
||||
}
|
||||
else if (iWeaponClass & WEAPON_CLASS_GRENADE)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "Frag Grenade"))
|
||||
} else if (iWeaponClass & WEAPON_CLASS_GRENADE) {
|
||||
if (!Q_stricmp(szWeaponName, "Frag Grenade")) {
|
||||
return WPREFIX_FRAGGRENADE;
|
||||
if (!Q_stricmp(szWeaponName, "Stielhandgranate"))
|
||||
return WPREFIX_STIELHANDGRANATE;
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "F1 Grenade"))
|
||||
return WPREFIX_F1_GRENADE;
|
||||
if (!Q_stricmp(szWeaponName, "Mills Grenade"))
|
||||
return WPREFIX_MILLS_GRENADE;
|
||||
if (!Q_stricmp(szWeaponName, "Nebelhandgranate"))
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Stielhandgranate")) {
|
||||
return WPREFIX_STIELHANDGRANATE;
|
||||
}
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "F1 Grenade")) {
|
||||
return WPREFIX_F1_GRENADE;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Mills Grenade")) {
|
||||
return WPREFIX_MILLS_GRENADE;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Nebelhandgranate")) {
|
||||
return WPREFIX_NEBELHANDGRANATE;
|
||||
if (!Q_stricmp(szWeaponName, "M18 Smoke Grenade"))
|
||||
return WPREFIX_M18_SMOKE_GRENADE;
|
||||
if (!Q_stricmp(szWeaponName, "RDG-1 Smoke Grenade"))
|
||||
return WPREFIX_RDG1_SMOKE_GRENADE;
|
||||
if (!Q_stricmp(szWeaponName, "Bomba A Mano"))
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "M18 Smoke Grenade")) {
|
||||
return WPREFIX_M18_SMOKE_GRENADE;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "RDG-1 Smoke Grenade")) {
|
||||
return WPREFIX_RDG1_SMOKE_GRENADE;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Bomba A Mano")) {
|
||||
return WPREFIX_BOMBA;
|
||||
if (!Q_stricmp(szWeaponName, "Bomba A Mano Breda"))
|
||||
return WPREFIX_BOMBA_BREDA;
|
||||
if (!Q_stricmp(szWeaponName, "LandmineAllies"))
|
||||
return WPREFIX_MINE;
|
||||
if (!Q_stricmp(szWeaponName, "LandmineAxis"))
|
||||
return WPREFIX_MINE;
|
||||
if (!Q_stricmp(szWeaponName, "Minensuchgerat"))
|
||||
return WPREFIX_MINE_DETECTOR_AXIS;
|
||||
if (!Q_stricmp(szWeaponName, "Minedetector"))
|
||||
return WPREFIX_MINE_DETECTOR;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Bomba A Mano Breda")) {
|
||||
return WPREFIX_BOMBA_BREDA;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "LandmineAllies")) {
|
||||
return WPREFIX_MINE;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "LandmineAxis")) {
|
||||
return WPREFIX_MINE;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Minensuchgerat")) {
|
||||
return WPREFIX_MINE_DETECTOR_AXIS;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Minedetector")) {
|
||||
return WPREFIX_MINE_DETECTOR;
|
||||
}
|
||||
|
||||
return WPREFIX_FRAGGRENADE;
|
||||
}
|
||||
else if (iWeaponClass & WEAPON_CLASS_HEAVY)
|
||||
{
|
||||
if (!Q_stricmp(szWeaponName, "Bazooka"))
|
||||
} else if (iWeaponClass & WEAPON_CLASS_HEAVY) {
|
||||
if (!Q_stricmp(szWeaponName, "Bazooka")) {
|
||||
return WPREFIX_BAZOOKA;
|
||||
if (!Q_stricmp(szWeaponName, "Panzerschreck"))
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Panzerschreck")) {
|
||||
return WPREFIX_PANZERSCHRECK;
|
||||
if (!Q_stricmp(szWeaponName, "Shotgun"))
|
||||
return WPREFIX_SHOTGUN;
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "PIAT"))
|
||||
return WPREFIX_PIAT;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Shotgun")) {
|
||||
return WPREFIX_SHOTGUN;
|
||||
}
|
||||
//
|
||||
// Team Assault and Team Tactics
|
||||
//
|
||||
if (!Q_stricmp(szWeaponName, "PIAT")) {
|
||||
return WPREFIX_PIAT;
|
||||
}
|
||||
|
||||
return WPREFIX_BAZOOKA;
|
||||
}
|
||||
@@ -294,63 +324,55 @@ int CG_GetVMAnimPrefixIndex()
|
||||
return WPREFIX_UNARMED;
|
||||
}
|
||||
|
||||
void CG_ViewModelAnimation(refEntity_t* pModel)
|
||||
void CG_ViewModelAnimation(refEntity_t *pModel)
|
||||
{
|
||||
int i;
|
||||
int iAnimFlags;
|
||||
float fCrossblendTime, fCrossblendFrac, fCrossblendAmount;
|
||||
float fAnimLength;
|
||||
int iAnimPrefixIndex;
|
||||
const char* pszAnimSuffix;
|
||||
char szAnimName[MAX_QPATH];
|
||||
dtiki_t* pTiki;
|
||||
qboolean bAnimChanged;
|
||||
int i;
|
||||
int iAnimFlags;
|
||||
float fCrossblendTime, fCrossblendFrac, fCrossblendAmount;
|
||||
float fAnimLength;
|
||||
int iAnimPrefixIndex;
|
||||
const char *pszAnimSuffix;
|
||||
char szAnimName[MAX_QPATH];
|
||||
dtiki_t *pTiki;
|
||||
qboolean bAnimChanged;
|
||||
|
||||
fCrossblendFrac = 0.0;
|
||||
bAnimChanged = 0;
|
||||
pTiki = pModel->tiki;
|
||||
bAnimChanged = 0;
|
||||
pTiki = pModel->tiki;
|
||||
|
||||
if (cgi.anim->g_iLastEquippedWeaponStat == cg.snap->ps.stats[STAT_EQUIPPED_WEAPON]
|
||||
&& !strcmp(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1])))
|
||||
{
|
||||
&& !strcmp(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]))) {
|
||||
iAnimPrefixIndex = cgi.anim->g_iLastAnimPrefixIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
iAnimPrefixIndex = CG_GetVMAnimPrefixIndex();
|
||||
} else {
|
||||
iAnimPrefixIndex = CG_GetVMAnimPrefixIndex();
|
||||
cgi.anim->g_iLastEquippedWeaponStat = cg.snap->ps.stats[STAT_EQUIPPED_WEAPON];
|
||||
strcpy(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]));
|
||||
cgi.anim->g_iLastAnimPrefixIndex = iAnimPrefixIndex;
|
||||
bAnimChanged = qtrue;
|
||||
bAnimChanged = qtrue;
|
||||
}
|
||||
|
||||
if (cgi.anim->g_iLastVMAnim == -1)
|
||||
{
|
||||
if (cgi.anim->g_iLastVMAnim == -1) {
|
||||
sprintf(szAnimName, "%s_idle", AnimPrefixList[iAnimPrefixIndex]);
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, szAnimName);
|
||||
|
||||
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1)
|
||||
{
|
||||
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1) {
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, "idle");
|
||||
cgi.DPrintf("Warning: Couldn't find view model animation %s\n", szAnimName);
|
||||
}
|
||||
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].weight = 1.0;
|
||||
cgi.anim->g_iLastVMAnim = 0;
|
||||
cgi.anim->g_iLastVMAnim = 0;
|
||||
}
|
||||
|
||||
if (cg.snap->ps.iViewModelAnimChanged != cgi.anim->g_iLastVMAnimChanged)
|
||||
{
|
||||
bAnimChanged = qtrue;
|
||||
cgi.anim->g_iLastVMAnim = cg.snap->ps.iViewModelAnim;
|
||||
if (cg.snap->ps.iViewModelAnimChanged != cgi.anim->g_iLastVMAnimChanged) {
|
||||
bAnimChanged = qtrue;
|
||||
cgi.anim->g_iLastVMAnim = cg.snap->ps.iViewModelAnim;
|
||||
cgi.anim->g_iLastVMAnimChanged = cg.snap->ps.iViewModelAnimChanged;
|
||||
}
|
||||
|
||||
if (bAnimChanged)
|
||||
{
|
||||
switch (cgi.anim->g_iLastVMAnim)
|
||||
{
|
||||
if (bAnimChanged) {
|
||||
switch (cgi.anim->g_iLastVMAnim) {
|
||||
case VM_ANIM_CHARGE:
|
||||
pszAnimSuffix = "charge";
|
||||
break;
|
||||
@@ -381,39 +403,35 @@ void CG_ViewModelAnimation(refEntity_t* pModel)
|
||||
case VM_ANIM_LADDERSTEP:
|
||||
pszAnimSuffix = "ladderstep";
|
||||
break;
|
||||
case VM_ANIM_IDLE_0:
|
||||
pszAnimSuffix = "idle0";
|
||||
break;
|
||||
case VM_ANIM_IDLE_1:
|
||||
pszAnimSuffix = "idle1";
|
||||
break;
|
||||
case VM_ANIM_IDLE_2:
|
||||
pszAnimSuffix = "idle2";
|
||||
break;
|
||||
case VM_ANIM_DISABLED:
|
||||
pszAnimSuffix = "disabled";
|
||||
break;
|
||||
case VM_ANIM_IDLE_0:
|
||||
pszAnimSuffix = "idle0";
|
||||
break;
|
||||
case VM_ANIM_IDLE_1:
|
||||
pszAnimSuffix = "idle1";
|
||||
break;
|
||||
case VM_ANIM_IDLE_2:
|
||||
pszAnimSuffix = "idle2";
|
||||
break;
|
||||
case VM_ANIM_DISABLED:
|
||||
pszAnimSuffix = "disabled";
|
||||
break;
|
||||
default:
|
||||
case VM_ANIM_IDLE:
|
||||
pszAnimSuffix = "idle";
|
||||
break;
|
||||
case VM_ANIM_IDLE:
|
||||
pszAnimSuffix = "idle";
|
||||
break;
|
||||
}
|
||||
|
||||
sprintf(szAnimName, "%s_%s", AnimPrefixList[iAnimPrefixIndex], pszAnimSuffix);
|
||||
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
|
||||
|
||||
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0)
|
||||
{
|
||||
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0) {
|
||||
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i)
|
||||
{
|
||||
if (cgi.anim->g_VMFrameInfo[i].weight)
|
||||
{
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (cgi.anim->g_VMFrameInfo[i].weight) {
|
||||
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = fCrossblendFrac;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
cgi.anim->g_VMFrameInfo[i].weight *= (1.0 - fCrossblendFrac);
|
||||
}
|
||||
}
|
||||
@@ -423,94 +441,79 @@ void CG_ViewModelAnimation(refEntity_t* pModel)
|
||||
cgi.anim->g_iCurrentVMAnimSlot = (cgi.anim->g_iCurrentVMAnimSlot + 1) % MAX_FRAMEINFOS;
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, szAnimName);
|
||||
|
||||
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1)
|
||||
{
|
||||
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1) {
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, "idle");
|
||||
cgi.DPrintf("Warning: Couldn't find view model animation %s\n", szAnimName);
|
||||
}
|
||||
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].weight = 1.0;
|
||||
cgi.anim->g_iCurrentVMDuration = 0;
|
||||
cgi.anim->g_iCurrentVMDuration = 0;
|
||||
|
||||
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
if (!fCrossblendTime)
|
||||
{
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i)
|
||||
{
|
||||
if (!fCrossblendTime) {
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
cgi.anim->g_bCrossblending = qfalse;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
cgi.anim->g_bCrossblending = qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
cgi.anim->g_iCurrentVMDuration += cg.frametime;
|
||||
if (cgi.anim->g_bCrossblending)
|
||||
{
|
||||
if (cgi.anim->g_bCrossblending) {
|
||||
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
|
||||
if (fCrossblendAmount >= fCrossblendTime || fCrossblendAmount <= 0.0)
|
||||
{
|
||||
if (fCrossblendAmount >= fCrossblendTime || fCrossblendAmount <= 0.0) {
|
||||
// clear crossblend values
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i)
|
||||
{
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
cgi.anim->g_bCrossblending = qfalse;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i)
|
||||
{
|
||||
if (!cgi.anim->g_VMFrameInfo[i].weight)
|
||||
{
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (!cgi.anim->g_VMFrameInfo[i].weight) {
|
||||
// clear the weight values of the ref entity
|
||||
pModel->frameInfo[i].index = 0;
|
||||
pModel->frameInfo[i].time = 0.0;
|
||||
pModel->frameInfo[i].index = 0;
|
||||
pModel->frameInfo[i].time = 0.0;
|
||||
pModel->frameInfo[i].weight = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
fAnimLength = cgi.Anim_Time(pTiki, cgi.anim->g_VMFrameInfo[i].index);
|
||||
cgi.anim->g_VMFrameInfo[i].time += cg.frametime / 1000.0;
|
||||
|
||||
if (cgi.anim->g_VMFrameInfo[i].time > fAnimLength)
|
||||
{
|
||||
if (cgi.Anim_Flags(pTiki, cgi.anim->g_VMFrameInfo[i].index) & TAF_DELTADRIVEN) {
|
||||
cgi.anim->g_VMFrameInfo[i].time -= fAnimLength;
|
||||
}
|
||||
else {
|
||||
cgi.anim->g_VMFrameInfo[i].time = fAnimLength;
|
||||
if (cgi.anim->g_VMFrameInfo[i].time > fAnimLength) {
|
||||
if (pTiki) {
|
||||
if (cgi.Anim_Flags(pTiki, cgi.anim->g_VMFrameInfo[i].index) & TAF_DELTADRIVEN) {
|
||||
cgi.anim->g_VMFrameInfo[i].time -= fAnimLength;
|
||||
} else {
|
||||
cgi.anim->g_VMFrameInfo[i].time = fAnimLength;
|
||||
}
|
||||
} else {
|
||||
cgi.anim->g_VMFrameInfo[i].time = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
pModel->frameInfo[i].index = cgi.anim->g_VMFrameInfo[i].index;
|
||||
pModel->frameInfo[i].time = cgi.anim->g_VMFrameInfo[i].time;
|
||||
pModel->frameInfo[i].time = cgi.anim->g_VMFrameInfo[i].time;
|
||||
|
||||
if (cgi.anim->g_bCrossblending)
|
||||
{
|
||||
if (cgi.anim->g_bCrossblending) {
|
||||
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
pModel->frameInfo[i].weight = fCrossblendFrac;
|
||||
} else {
|
||||
pModel->frameInfo[i].weight = cgi.anim->g_VMFrameInfo[i].weight * (1.0 - fCrossblendFrac);
|
||||
}
|
||||
else {
|
||||
pModel->frameInfo[i].weight *= (1.0 - fCrossblendFrac);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
pModel->frameInfo[i].weight = 1.0;
|
||||
}
|
||||
}
|
||||
@@ -519,60 +522,48 @@ void CG_ViewModelAnimation(refEntity_t* pModel)
|
||||
pModel->actionWeight = 1.0;
|
||||
}
|
||||
|
||||
void CG_CalcViewModelMovement(float fViewBobPhase, float fViewBobAmp, vec_t* vVelocity, vec_t* vMovement)
|
||||
void CG_CalcViewModelMovement(float fViewBobPhase, float fViewBobAmp, vec_t *vVelocity, vec_t *vMovement)
|
||||
{
|
||||
int i;
|
||||
float fPhase, fDelta;
|
||||
int i;
|
||||
float fPhase, fDelta;
|
||||
vec3_t vTargOfs;
|
||||
vec3_t vNorm;
|
||||
|
||||
fPhase = sin(fViewBobPhase + M_PI / 10) * fViewBobAmp * vm_sway_side->value;
|
||||
fPhase = sin(fViewBobPhase + M_PI / 10) * fViewBobAmp * vm_sway_side->value;
|
||||
vMovement[0] = fPhase * vm_sway_front->value;
|
||||
vMovement[1] = fPhase;
|
||||
|
||||
fPhase = sin(fViewBobPhase - 0.94 + fViewBobPhase - 0.94 + M_PI);
|
||||
fPhase = sin(fViewBobPhase - 0.94 + fViewBobPhase - 0.94 + M_PI);
|
||||
vMovement[2] = (sin((fViewBobPhase - 0.94) * 4.0 + M_PI / 2) * 0.125 + fPhase) * fViewBobAmp * vm_sway_up->value;
|
||||
|
||||
if (cg.predicted_player_state.walking)
|
||||
{
|
||||
if (cg.predicted_player_state.viewheight == CROUCH_EYE_HEIGHT)
|
||||
{
|
||||
if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_BAZOOKA || cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_PANZERSCHRECK)
|
||||
{
|
||||
if (cg.predicted_player_state.walking) {
|
||||
if (cg.predicted_player_state.viewheight == CROUCH_EYE_HEIGHT) {
|
||||
if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_BAZOOKA
|
||||
|| cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_PANZERSCHRECK) {
|
||||
vTargOfs[0] = vm_offset_rocketcrouch_front->value;
|
||||
vTargOfs[1] = vm_offset_rocketcrouch_side->value;
|
||||
vTargOfs[2] = vm_offset_rocketcrouch_up->value;
|
||||
}
|
||||
else if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_SHOTGUN)
|
||||
{
|
||||
} else if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_SHOTGUN) {
|
||||
vTargOfs[0] = vm_offset_shotguncrouch_front->value;
|
||||
vTargOfs[1] = vm_offset_shotguncrouch_side->value;
|
||||
vTargOfs[2] = vm_offset_shotguncrouch_up->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
vTargOfs[0] = vm_offset_crouch_front->value;
|
||||
vTargOfs[1] = vm_offset_crouch_side->value;
|
||||
vTargOfs[2] = vm_offset_crouch_up->value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
memset(vTargOfs, 0, sizeof(vTargOfs));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
vTargOfs[0] = vm_offset_air_front->value;
|
||||
vTargOfs[1] = vm_offset_air_side->value;
|
||||
vTargOfs[2] = vm_offset_air_up->value;
|
||||
}
|
||||
|
||||
if (cg.predicted_player_state.walking)
|
||||
{
|
||||
if (cg.predicted_player_state.walking) {
|
||||
fDelta = VectorLength(vVelocity) - vm_offset_vel_base->value;
|
||||
if (fDelta > 0.0)
|
||||
{
|
||||
if (fDelta > 0.0) {
|
||||
if (fDelta > 250.0 - vm_offset_vel_base->value) {
|
||||
fDelta = 250.0 - vm_offset_vel_base->value;
|
||||
}
|
||||
@@ -582,23 +573,19 @@ void CG_CalcViewModelMovement(float fViewBobPhase, float fViewBobAmp, vec_t* vVe
|
||||
vTargOfs[1] += fPhase * vm_offset_vel_side->value;
|
||||
vTargOfs[2] += fPhase * vm_offset_vel_up->value;
|
||||
}
|
||||
}
|
||||
else if (vVelocity[2]) {
|
||||
} else if (vVelocity[2]) {
|
||||
vTargOfs[2] -= vVelocity[2] * vm_offset_upvel->value;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
for (i = 0; i < 3; i++) {
|
||||
fDelta = vTargOfs[i] - cgi.anim->g_vCurrentVMPosOffset[i];
|
||||
cgi.anim->g_vCurrentVMPosOffset[i] += cg.frametime / 1000.0 * fDelta * vm_offset_speed->value;
|
||||
|
||||
if (fDelta > 0.0)
|
||||
{
|
||||
if (fDelta > 0.0) {
|
||||
if (cgi.anim->g_vCurrentVMPosOffset[i] > vTargOfs[i]) {
|
||||
cgi.anim->g_vCurrentVMPosOffset[i] = vTargOfs[i];
|
||||
}
|
||||
}
|
||||
else if (fDelta < 0.0) {
|
||||
} else if (fDelta < 0.0) {
|
||||
if (cgi.anim->g_vCurrentVMPosOffset[i] < vTargOfs[i]) {
|
||||
cgi.anim->g_vCurrentVMPosOffset[i] = vTargOfs[i];
|
||||
}
|
||||
|
||||
+298
-442
File diff suppressed because it is too large.
Load diff
@@ -19,5 +19,4 @@ target_link_libraries(omohclient INTERFACE gcd)
|
||||
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
|
||||
|
||||
add_subdirectory("../libmad-0.15.1b" "./libmad")
|
||||
target_link_libraries(omohclient INTERFACE libmad)
|
||||
target_include_directories(omohclient INTERFACE "../libmad-0.15.1b")
|
||||
target_link_libraries(omohclient INTERFACE libmad)
|
||||
+92
-38
@@ -23,8 +23,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "client.h"
|
||||
#include "cl_ui.h"
|
||||
#include "cl_uiradar.h"
|
||||
#include "../qcommon/tiki.h"
|
||||
#include "../qcommon/localization.h"
|
||||
#include "../qcommon/bg_compat.h"
|
||||
|
||||
extern qboolean loadCamera(const char *name);
|
||||
extern void startCamera(int time);
|
||||
@@ -290,19 +292,17 @@ void CL_CgameError( const char *string ) {
|
||||
CL_ConfigstringModified
|
||||
=====================
|
||||
*/
|
||||
void CL_ConfigstringModified( void ) {
|
||||
char *old, *s;
|
||||
int i, index;
|
||||
void CL_ConfigstringModified(int index, char* s) {
|
||||
char *old;
|
||||
int i;
|
||||
char *dup;
|
||||
gameState_t oldGs;
|
||||
size_t len;
|
||||
|
||||
index = atoi( Cmd_Argv(1) );
|
||||
index = CPT_NormalizeConfigstring(index);
|
||||
if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
|
||||
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
||||
}
|
||||
// get everything after "cs <num>"
|
||||
s = Cmd_ArgsFrom(2);
|
||||
|
||||
old = cl.gameState.stringData + cl.gameState.stringOffsets[ index ];
|
||||
if ( !strcmp( old, s ) ) {
|
||||
@@ -346,6 +346,46 @@ void CL_ConfigstringModified( void ) {
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ProcessServerCommand
|
||||
=====================
|
||||
*/
|
||||
qboolean CL_ProcessServerCommand(const char* origString, const char* cmd, qboolean differentServer) {
|
||||
if (!strcmp(cmd, "disconnect")) {
|
||||
// Execute the disconnect command in the main loop
|
||||
// Never call Com_Error there:
|
||||
// because this function might be called from a module that would be unloaded
|
||||
// inside Com_Error
|
||||
UI_ForceMenuOff(1);
|
||||
Cbuf_AddText("disconnect;pushmenu disconnected");
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "cs")) {
|
||||
CL_ConfigstringModified(atoi(Cmd_Argv(1)), Cmd_ArgsFrom(2));
|
||||
// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
|
||||
Cmd_TokenizeString(origString);
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "fadesound")) {
|
||||
Com_Printf("CL_ProcessServerCommand: fadesound '%s'\n", Cmd_Argv(1));
|
||||
|
||||
if (differentServer) {
|
||||
Com_Printf("^~^~^ fadesound from previous map ignored\n");
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
S_FadeSound(atof(Cmd_Argv(1)));
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// we may want to put a "connect to other server" command here
|
||||
|
||||
// cgame can now act on the command
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
@@ -358,7 +398,6 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
|
||||
char *s;
|
||||
char *cmd;
|
||||
static char bigConfigString[BIG_INFO_STRING];
|
||||
int argc;
|
||||
|
||||
// if we have irretrievably lost a reliable command, drop the connection
|
||||
if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS ) {
|
||||
@@ -382,31 +421,10 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
|
||||
Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );
|
||||
}
|
||||
|
||||
rescan:
|
||||
Cmd_TokenizeString( s );
|
||||
cmd = Cmd_Argv(0);
|
||||
argc = Cmd_Argc();
|
||||
|
||||
if ( !strcmp( cmd, "disconnect" ) ) {
|
||||
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
|
||||
// allow server to indicate why they were disconnected
|
||||
if ( argc >= 2 )
|
||||
Com_Error( ERR_SERVERDISCONNECT, "Server disconnected - %s", Cmd_Argv( 1 ) );
|
||||
else
|
||||
Com_Error( ERR_SERVERDISCONNECT, "Server disconnected\n" );
|
||||
}
|
||||
|
||||
if ( !strcmp( cmd, "cs" ) ) {
|
||||
CL_ConfigstringModified();
|
||||
// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
|
||||
Cmd_TokenizeString( s );
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
// we may want to put a "connect to other server" command here
|
||||
|
||||
// cgame can now act on the command
|
||||
return qtrue;
|
||||
return CL_ProcessServerCommand(s, cmd, differentServer);
|
||||
}
|
||||
|
||||
|
||||
@@ -443,6 +461,16 @@ void CL_CG_Free( void *ptr )
|
||||
Z_Free( ptr );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_CG_AddReliableCommand
|
||||
====================
|
||||
*/
|
||||
void CL_CG_AddReliableCommand(const char* cmd)
|
||||
{
|
||||
CL_AddReliableCommand(cmd, qfalse);
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_R_AddPolyToScene
|
||||
@@ -513,6 +541,29 @@ void CL_StartLocalSound(const char* soundName, qboolean forceLoad) {
|
||||
S_StartLocalSound(soundName, qfalse );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_RestoreSavedCgameState
|
||||
====================
|
||||
*/
|
||||
void CL_RestoreSavedCgameState() {
|
||||
if (cls.savedCgameState) {
|
||||
cge->CG_LoadStateToBuffer(&cls.savedCgameState, cls.savedCgameStateSize, cl.snap.serverTime);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_ClearSavedCgameState
|
||||
====================
|
||||
*/
|
||||
void CL_ClearSavedCgameState() {
|
||||
if (cls.savedCgameState) {
|
||||
cls.savedCgameState = NULL;
|
||||
cls.savedCgameStateSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_InitCGameDLL
|
||||
@@ -572,7 +623,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
cgi->MSG_ReadCoord = CL_MSG_ReadCoord;
|
||||
cgi->MSG_ReadDir = CL_MSG_ReadDir;
|
||||
|
||||
cgi->SendClientCommand = CL_AddReliableCommand;
|
||||
cgi->SendClientCommand = CL_CG_AddReliableCommand;
|
||||
|
||||
cgi->CM_LoadMap = CL_CM_LoadMap;
|
||||
cgi->CM_NumInlineModels = CM_NumInlineModels;
|
||||
@@ -718,11 +769,14 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
cgi->UI_SetScoreBoardItem = UI_SetScoreBoardItem;
|
||||
cgi->UI_DeleteScoreBoardItems = UI_DeleteScoreBoardItems;
|
||||
cgi->UI_ToggleDMMessageConsole = UI_ToggleDMConsole;
|
||||
cgi->CL_InitRadar = CL_InitRadar;
|
||||
|
||||
cgi->TIKI_FindTiki = TIKI_FindTiki;
|
||||
|
||||
cgi->LoadResource = UI_LoadResource;
|
||||
cgi->FS_CanonicalFilename = FS_CanonicalFilename;
|
||||
cgi->CL_RestoreSavedCgameState = CL_RestoreSavedCgameState;
|
||||
cgi->CL_ClearSavedCgameState = CL_ClearSavedCgameState;
|
||||
|
||||
cgi->fsDebug = fs_debug;
|
||||
cgi->HudDrawElements = cls.HudDrawElements;
|
||||
@@ -877,8 +931,6 @@ qboolean CL_GameCommand( void ) {
|
||||
return cge->CG_ConsoleCommand();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_CGameRendering
|
||||
@@ -893,6 +945,10 @@ void CL_CGameRendering( stereoFrame_t stereo ) {
|
||||
cge->CG_DrawActiveFrame( cl.serverTime, cl.serverTime - cl.oldServerTime, stereo, clc.demoplaying );
|
||||
|
||||
cl.oldServerTime = cl.serverTime;
|
||||
//
|
||||
// Let cgame clean up temp models
|
||||
//
|
||||
cge->CG_CleanUpTempModels();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1068,16 +1124,14 @@ void CL_SetCGameTime( void ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME
|
||||
//if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
|
||||
// CL_ServerRestarted();
|
||||
//} else {
|
||||
|
||||
if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
|
||||
CL_ServerRestarted();
|
||||
} else {
|
||||
if( cl.snap.serverTime < cl.oldFrameServerTime ) {
|
||||
assert( 0 );
|
||||
Com_Error( ERR_DROP, "cl.snap.serverTime < cl.oldFrameServerTime" );
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
cl.oldFrameServerTime = cl.snap.serverTime;
|
||||
|
||||
|
||||
@@ -1583,13 +1583,13 @@ void CIN_DrawCinematic (int handle) {
|
||||
|
||||
CIN_ResampleCinematic(handle, buf2);
|
||||
|
||||
re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, 0, qfalse);
|
||||
re.DrawStretchRaw( x, y, w, h, 256, 256, 0, (byte *)buf2);
|
||||
cinTable[handle].dirty = qfalse;
|
||||
Hunk_FreeTempMemory(buf2);
|
||||
return;
|
||||
}
|
||||
|
||||
re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, buf, 0, qfalse);
|
||||
re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, 0, buf);
|
||||
cinTable[handle].dirty = qfalse;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,330 +0,0 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2006 Tony J. White (tjw@tjw.org)
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifdef USE_CURL
|
||||
#include "client.h"
|
||||
cvar_t *cl_cURLLib;
|
||||
|
||||
#ifdef USE_CURL_DLOPEN
|
||||
#include "../sys/sys_loadlib.h"
|
||||
|
||||
char* (*qcurl_version)(void);
|
||||
|
||||
CURL* (*qcurl_easy_init)(void);
|
||||
CURLcode (*qcurl_easy_setopt)(CURL *curl, CURLoption option, ...);
|
||||
CURLcode (*qcurl_easy_perform)(CURL *curl);
|
||||
void (*qcurl_easy_cleanup)(CURL *curl);
|
||||
CURLcode (*qcurl_easy_getinfo)(CURL *curl, CURLINFO info, ...);
|
||||
CURL* (*qcurl_easy_duphandle)(CURL *curl);
|
||||
void (*qcurl_easy_reset)(CURL *curl);
|
||||
const char *(*qcurl_easy_strerror)(CURLcode);
|
||||
|
||||
CURLM* (*qcurl_multi_init)(void);
|
||||
CURLMcode (*qcurl_multi_add_handle)(CURLM *multi_handle,
|
||||
CURL *curl_handle);
|
||||
CURLMcode (*qcurl_multi_remove_handle)(CURLM *multi_handle,
|
||||
CURL *curl_handle);
|
||||
CURLMcode (*qcurl_multi_fdset)(CURLM *multi_handle,
|
||||
fd_set *read_fd_set,
|
||||
fd_set *write_fd_set,
|
||||
fd_set *exc_fd_set,
|
||||
int *max_fd);
|
||||
CURLMcode (*qcurl_multi_perform)(CURLM *multi_handle,
|
||||
int *running_handles);
|
||||
CURLMcode (*qcurl_multi_cleanup)(CURLM *multi_handle);
|
||||
CURLMsg *(*qcurl_multi_info_read)(CURLM *multi_handle,
|
||||
int *msgs_in_queue);
|
||||
const char *(*qcurl_multi_strerror)(CURLMcode);
|
||||
|
||||
static void *cURLLib = NULL;
|
||||
|
||||
/*
|
||||
=================
|
||||
GPA
|
||||
=================
|
||||
*/
|
||||
static void *GPA(char *str)
|
||||
{
|
||||
void *rv;
|
||||
|
||||
rv = Sys_LoadFunction(cURLLib, str);
|
||||
if(!rv)
|
||||
{
|
||||
Com_Printf("Can't load symbol %s\n", str);
|
||||
clc.cURLEnabled = qfalse;
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
Com_DPrintf("Loaded symbol %s (0x%p)\n", str, rv);
|
||||
return rv;
|
||||
}
|
||||
}
|
||||
#endif /* USE_CURL_DLOPEN */
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_cURL_Init
|
||||
=================
|
||||
*/
|
||||
qboolean CL_cURL_Init()
|
||||
{
|
||||
#ifdef USE_CURL_DLOPEN
|
||||
if(cURLLib)
|
||||
return qtrue;
|
||||
|
||||
|
||||
Com_Printf("Loading \"%s\"...", cl_cURLLib->string);
|
||||
if( (cURLLib = Sys_LoadLibrary(cl_cURLLib->string)) == 0 )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return qfalse;
|
||||
#else
|
||||
char fn[1024];
|
||||
Q_strncpyz( fn, Sys_Cwd( ), sizeof( fn ) );
|
||||
strncat(fn, "/", sizeof(fn)-strlen(fn)-1);
|
||||
strncat(fn, cl_cURLLib->string, sizeof(fn)-strlen(fn)-1);
|
||||
|
||||
if( (cURLLib = Sys_LoadLibrary(fn)) == 0 )
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
#endif /* _WIN32 */
|
||||
}
|
||||
|
||||
clc.cURLEnabled = qtrue;
|
||||
|
||||
qcurl_version = GPA("curl_version");
|
||||
|
||||
qcurl_easy_init = GPA("curl_easy_init");
|
||||
qcurl_easy_setopt = GPA("curl_easy_setopt");
|
||||
qcurl_easy_perform = GPA("curl_easy_perform");
|
||||
qcurl_easy_cleanup = GPA("curl_easy_cleanup");
|
||||
qcurl_easy_getinfo = GPA("curl_easy_getinfo");
|
||||
qcurl_easy_duphandle = GPA("curl_easy_duphandle");
|
||||
qcurl_easy_reset = GPA("curl_easy_reset");
|
||||
qcurl_easy_strerror = GPA("curl_easy_strerror");
|
||||
|
||||
qcurl_multi_init = GPA("curl_multi_init");
|
||||
qcurl_multi_add_handle = GPA("curl_multi_add_handle");
|
||||
qcurl_multi_remove_handle = GPA("curl_multi_remove_handle");
|
||||
qcurl_multi_fdset = GPA("curl_multi_fdset");
|
||||
qcurl_multi_perform = GPA("curl_multi_perform");
|
||||
qcurl_multi_cleanup = GPA("curl_multi_cleanup");
|
||||
qcurl_multi_info_read = GPA("curl_multi_info_read");
|
||||
qcurl_multi_strerror = GPA("curl_multi_strerror");
|
||||
|
||||
if(!clc.cURLEnabled)
|
||||
{
|
||||
CL_cURL_Shutdown();
|
||||
Com_Printf("FAIL One or more symbols not found\n");
|
||||
return qfalse;
|
||||
}
|
||||
Com_Printf("OK\n");
|
||||
|
||||
return qtrue;
|
||||
#else
|
||||
clc.cURLEnabled = qtrue;
|
||||
return qtrue;
|
||||
#endif /* USE_CURL_DLOPEN */
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_cURL_Shutdown
|
||||
=================
|
||||
*/
|
||||
void CL_cURL_Shutdown( void )
|
||||
{
|
||||
CL_cURL_Cleanup();
|
||||
#ifdef USE_CURL_DLOPEN
|
||||
if(cURLLib)
|
||||
{
|
||||
Sys_UnloadLibrary(cURLLib);
|
||||
cURLLib = NULL;
|
||||
}
|
||||
qcurl_easy_init = NULL;
|
||||
qcurl_easy_setopt = NULL;
|
||||
qcurl_easy_perform = NULL;
|
||||
qcurl_easy_cleanup = NULL;
|
||||
qcurl_easy_getinfo = NULL;
|
||||
qcurl_easy_duphandle = NULL;
|
||||
qcurl_easy_reset = NULL;
|
||||
|
||||
qcurl_multi_init = NULL;
|
||||
qcurl_multi_add_handle = NULL;
|
||||
qcurl_multi_remove_handle = NULL;
|
||||
qcurl_multi_fdset = NULL;
|
||||
qcurl_multi_perform = NULL;
|
||||
qcurl_multi_cleanup = NULL;
|
||||
qcurl_multi_info_read = NULL;
|
||||
qcurl_multi_strerror = NULL;
|
||||
#endif /* USE_CURL_DLOPEN */
|
||||
}
|
||||
|
||||
void CL_cURL_Cleanup(void)
|
||||
{
|
||||
if(clc.downloadCURLM) {
|
||||
if(clc.downloadCURL) {
|
||||
qcurl_multi_remove_handle(clc.downloadCURLM,
|
||||
clc.downloadCURL);
|
||||
qcurl_easy_cleanup(clc.downloadCURL);
|
||||
}
|
||||
qcurl_multi_cleanup(clc.downloadCURLM);
|
||||
clc.downloadCURLM = NULL;
|
||||
clc.downloadCURL = NULL;
|
||||
}
|
||||
else if(clc.downloadCURL) {
|
||||
qcurl_easy_cleanup(clc.downloadCURL);
|
||||
clc.downloadCURL = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static int CL_cURL_CallbackProgress( void *dummy, double dltotal, double dlnow,
|
||||
double ultotal, double ulnow )
|
||||
{
|
||||
clc.downloadSize = (int)dltotal;
|
||||
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
|
||||
clc.downloadCount = (int)dlnow;
|
||||
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CL_cURL_CallbackWrite(void *buffer, size_t size, size_t nmemb,
|
||||
void *stream)
|
||||
{
|
||||
FS_Write( buffer, size*nmemb, ((fileHandle_t*)stream)[0] );
|
||||
return size*nmemb;
|
||||
}
|
||||
|
||||
void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
|
||||
{
|
||||
clc.cURLUsed = qtrue;
|
||||
Com_Printf("URL: %s\n", remoteURL);
|
||||
Com_DPrintf("***** CL_cURL_BeginDownload *****\n"
|
||||
"Localname: %s\n"
|
||||
"RemoteURL: %s\n"
|
||||
"****************************\n", localName, remoteURL);
|
||||
CL_cURL_Cleanup();
|
||||
Q_strncpyz(clc.downloadURL, remoteURL, sizeof(clc.downloadURL));
|
||||
Q_strncpyz(clc.downloadName, localName, sizeof(clc.downloadName));
|
||||
Com_sprintf(clc.downloadTempName, sizeof(clc.downloadTempName),
|
||||
"%s.tmp", localName);
|
||||
|
||||
// Set so UI gets access to it
|
||||
Cvar_Set("cl_downloadName", localName);
|
||||
Cvar_Set("cl_downloadSize", "0");
|
||||
Cvar_Set("cl_downloadCount", "0");
|
||||
Cvar_SetValue("cl_downloadTime", cls.realtime);
|
||||
|
||||
clc.downloadBlock = 0; // Starting new file
|
||||
clc.downloadCount = 0;
|
||||
|
||||
clc.downloadCURL = qcurl_easy_init();
|
||||
if(!clc.downloadCURL) {
|
||||
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_easy_init() "
|
||||
"failed\n");
|
||||
return;
|
||||
}
|
||||
clc.download = FS_SV_FOpenFileWrite(clc.downloadTempName);
|
||||
if(!clc.download) {
|
||||
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: failed to open "
|
||||
"%s for writing\n", clc.downloadTempName);
|
||||
return;
|
||||
}
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, clc.download);
|
||||
if(developer->integer)
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_VERBOSE, 1);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_URL, clc.downloadURL);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s",
|
||||
NET_AdrToString(clc.serverAddress)));
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s",
|
||||
Q3_VERSION, qcurl_version()));
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEFUNCTION,
|
||||
CL_cURL_CallbackWrite);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_NOPROGRESS, 0);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION,
|
||||
CL_cURL_CallbackProgress);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FAILONERROR, 1);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_MAXREDIRS, 5);
|
||||
clc.downloadCURLM = qcurl_multi_init();
|
||||
if(!clc.downloadCURLM) {
|
||||
qcurl_easy_cleanup(clc.downloadCURL);
|
||||
clc.downloadCURL = NULL;
|
||||
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_multi_init() "
|
||||
"failed\n");
|
||||
return;
|
||||
}
|
||||
qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL);
|
||||
|
||||
if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) &&
|
||||
!clc.cURLDisconnected) {
|
||||
|
||||
CL_AddReliableCommand("disconnect");
|
||||
CL_WritePacket();
|
||||
CL_WritePacket();
|
||||
CL_WritePacket();
|
||||
clc.cURLDisconnected = qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
void CL_cURL_PerformDownload(void)
|
||||
{
|
||||
CURLMcode res;
|
||||
CURLMsg *msg;
|
||||
int c;
|
||||
int i = 0;
|
||||
|
||||
res = qcurl_multi_perform(clc.downloadCURLM, &c);
|
||||
while(res == CURLM_CALL_MULTI_PERFORM && i < 100) {
|
||||
res = qcurl_multi_perform(clc.downloadCURLM, &c);
|
||||
i++;
|
||||
}
|
||||
if(res == CURLM_CALL_MULTI_PERFORM)
|
||||
return;
|
||||
msg = qcurl_multi_info_read(clc.downloadCURLM, &c);
|
||||
if(msg == NULL) {
|
||||
return;
|
||||
}
|
||||
FS_FCloseFile(clc.download);
|
||||
if(msg->msg == CURLMSG_DONE && msg->data.result == CURLE_OK) {
|
||||
FS_SV_Rename(clc.downloadTempName, clc.downloadName);
|
||||
clc.downloadRestart = qtrue;
|
||||
}
|
||||
else {
|
||||
long code;
|
||||
|
||||
qcurl_easy_getinfo(msg->easy_handle, CURLINFO_RESPONSE_CODE,
|
||||
&code);
|
||||
Com_Error(ERR_DROP, "Download Error: %s Code: %ld URL: %s",
|
||||
qcurl_easy_strerror(msg->data.result),
|
||||
code, clc.downloadURL);
|
||||
}
|
||||
*clc.downloadTempName = *clc.downloadName = 0;
|
||||
Cvar_Set( "cl_downloadName", "" );
|
||||
CL_NextDownload();
|
||||
}
|
||||
#endif /* USE_CURL */
|
||||
@@ -1051,8 +1051,8 @@ void CL_InitInput( void ) {
|
||||
Cmd_AddCommand("-leanleft", IN_LeanLeftUp);
|
||||
Cmd_AddCommand("+leanright", IN_LeanRightDown);
|
||||
Cmd_AddCommand("-leanright", IN_LeanRightUp);
|
||||
Cmd_AddCommand("+speed", IN_SpeedUp);
|
||||
Cmd_AddCommand("-speed", IN_SpeedDown);
|
||||
Cmd_AddCommand("+speed", IN_SpeedDown);
|
||||
Cmd_AddCommand("-speed", IN_SpeedUp);
|
||||
Cmd_AddCommand("+button0", IN_Button0Down);
|
||||
Cmd_AddCommand("-button0", IN_Button0Up);
|
||||
Cmd_AddCommand("+button1", IN_Button1Down);
|
||||
|
||||
@@ -344,10 +344,6 @@ In game talk message
|
||||
================
|
||||
*/
|
||||
void Message_Key( int key ) {
|
||||
|
||||
char buffer[MAX_STRING_CHARS];
|
||||
|
||||
|
||||
if (key == K_ESCAPE) {
|
||||
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
|
||||
return;
|
||||
@@ -1157,7 +1153,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!in_guimouse || key <= K_MOUSE3 || key > K_JOY1)
|
||||
if (!in_guimouse || key <= K_MWHEELUP || key > K_JOY1)
|
||||
{
|
||||
// keys can still be used for bound actions
|
||||
if (down && (key <= K_BACKSPACE || key == K_MOUSE4) &&
|
||||
|
||||
+100
-48
@@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/tiki.h"
|
||||
#include "../qcommon/cm_terrain.h"
|
||||
#include "../qcommon/localization.h"
|
||||
#include "../sys/sys_local.h"
|
||||
#ifdef USE_RENDERER_DLL
|
||||
#include "../sys/sys_loadlib.h"
|
||||
@@ -102,6 +103,9 @@ cvar_t *cl_inGameVideo;
|
||||
cvar_t *cl_serverStatusResendTime;
|
||||
cvar_t *cl_trn;
|
||||
cvar_t *cl_langamerefreshstatus;
|
||||
cvar_t *cl_radar_icon_size;
|
||||
cvar_t *cl_radar_speak_time;
|
||||
cvar_t *cl_radar_blink_time;
|
||||
|
||||
cvar_t *cl_lanForcePackets;
|
||||
|
||||
@@ -206,7 +210,7 @@ The given command will be transmitted to the server, and is gauranteed to
|
||||
not have future usercmd_t executed before it is executed
|
||||
======================
|
||||
*/
|
||||
void CL_AddReliableCommand( const char *cmd ) {
|
||||
void CL_AddReliableCommand( const char *cmd, qboolean isDisconnectCmd ) {
|
||||
int index;
|
||||
|
||||
// if we would be losing an old command that hasn't been acknowledged,
|
||||
@@ -554,7 +558,7 @@ void CL_DemoCompleted( void )
|
||||
}
|
||||
}
|
||||
|
||||
CL_Disconnect( qtrue );
|
||||
CL_Disconnect();
|
||||
CL_NextDemo();
|
||||
}
|
||||
|
||||
@@ -658,7 +662,7 @@ void CL_PlayDemo_f( void ) {
|
||||
// 2 means don't force disconnect of local client
|
||||
Cvar_Set( "sv_killserver", "2" );
|
||||
|
||||
CL_Disconnect( qtrue );
|
||||
CL_Disconnect();
|
||||
|
||||
// open the demo file
|
||||
arg = Cmd_Argv(1);
|
||||
@@ -756,7 +760,7 @@ void CL_NextDemo( void ) {
|
||||
CL_ShutdownAll
|
||||
=====================
|
||||
*/
|
||||
void CL_ShutdownAll(void) {
|
||||
void CL_ShutdownAll(qboolean shutdownRef) {
|
||||
|
||||
#ifdef USE_CURL
|
||||
CL_cURL_Shutdown();
|
||||
@@ -816,6 +820,11 @@ void CL_MapLoading( qboolean flush, const char *pszMapName ) {
|
||||
UI_ClearState();
|
||||
UI_ForceMenuOff(false);
|
||||
|
||||
if (!flush) {
|
||||
// Don't do anything if it's not flushingb
|
||||
return;
|
||||
}
|
||||
|
||||
if (pszMapName) {
|
||||
// if we are already connected to the local host, stay connected
|
||||
if (clc.state >= CA_CONNECTED && !Q_stricmp(cls.servername, "localhost")) {
|
||||
@@ -828,7 +837,7 @@ void CL_MapLoading( qboolean flush, const char *pszMapName ) {
|
||||
else {
|
||||
// clear nextmap so the cinematic shutdown doesn't execute it
|
||||
Cvar_Set("nextmap", "");
|
||||
CL_Disconnect(qtrue);
|
||||
CL_Disconnect();
|
||||
Q_strncpyz(cls.servername, "localhost", sizeof(cls.servername));
|
||||
clc.state = CA_CHALLENGING; // so the connect screen is drawn
|
||||
clc.connectStartTime = cls.realtime;
|
||||
@@ -897,7 +906,7 @@ Sends a disconnect message to the server
|
||||
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
|
||||
=====================
|
||||
*/
|
||||
void CL_Disconnect( qboolean showMainMenu ) {
|
||||
void CL_Disconnect() {
|
||||
if ( !com_cl_running || !com_cl_running->integer ) {
|
||||
return;
|
||||
}
|
||||
@@ -927,7 +936,7 @@ void CL_Disconnect( qboolean showMainMenu ) {
|
||||
// send a disconnect message to the server
|
||||
// send it a few times in case one is dropped
|
||||
if ( clc.state >= CA_CONNECTED ) {
|
||||
CL_AddReliableCommand( "disconnect" );
|
||||
CL_AddReliableCommand( "disconnect", qtrue );
|
||||
CL_WritePacket();
|
||||
CL_WritePacket();
|
||||
CL_WritePacket();
|
||||
@@ -955,6 +964,19 @@ void CL_Disconnect( qboolean showMainMenu ) {
|
||||
CL_UpdateGUID( NULL, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
CL_AbnormalDisconnect
|
||||
===================
|
||||
*/
|
||||
void CL_AbnormalDisconnect() {
|
||||
CL_Disconnect();
|
||||
UI_ServerLoaded();
|
||||
|
||||
if (developer->integer) {
|
||||
UI_OpenConsole();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
@@ -981,9 +1003,9 @@ void CL_ForwardCommandToServer( const char *string ) {
|
||||
}
|
||||
|
||||
if ( Cmd_Argc() > 1 ) {
|
||||
CL_AddReliableCommand( string );
|
||||
CL_AddReliableCommand( string, qfalse );
|
||||
} else {
|
||||
CL_AddReliableCommand( cmd );
|
||||
CL_AddReliableCommand( cmd, qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1129,7 +1151,7 @@ void CL_ForwardToServer_f( void ) {
|
||||
|
||||
// don't forward the first argument
|
||||
if ( Cmd_Argc() > 1 ) {
|
||||
CL_AddReliableCommand( Cmd_Args() );
|
||||
CL_AddReliableCommand( Cmd_Args(), qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1174,10 +1196,28 @@ CL_Disconnect_f
|
||||
==================
|
||||
*/
|
||||
void CL_Disconnect_f( void ) {
|
||||
SCR_StopCinematic();
|
||||
Cvar_Set("ui_singlePlayerActive", "0");
|
||||
if ( clc.state != CA_DISCONNECTED && clc.state != CA_CINEMATIC ) {
|
||||
Com_Error (ERR_DISCONNECT, "Disconnected from server");
|
||||
if ( clc.state != CA_DISCONNECTED ) {
|
||||
qboolean bConsoleState = UI_ConsoleIsOpen();
|
||||
|
||||
Com_Printf("\nDisconnected from server\n");
|
||||
SV_Shutdown("Disconnected from server\n");
|
||||
|
||||
if (com_cl_running && com_cl_running->integer)
|
||||
{
|
||||
CL_AbnormalDisconnect();
|
||||
CL_FlushMemory();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
S_StopAllSounds(1);
|
||||
S_TriggeredMusic_PlayIntroMusic();
|
||||
}
|
||||
|
||||
UI_FocusMenuIfExists();
|
||||
|
||||
if (bConsoleState) {
|
||||
UI_OpenConsole();
|
||||
} else {
|
||||
UI_CloseConsole();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1223,7 +1263,7 @@ void CL_Connect( const char *server ) {
|
||||
Cvar_Set( "sv_killserver", "1" );
|
||||
SV_Frame( 0 );
|
||||
|
||||
CL_Disconnect( qtrue );
|
||||
CL_Disconnect();
|
||||
UI_CloseConsole();
|
||||
|
||||
/* MrE: 2000-09-13: now called in CL_DownloadsComplete
|
||||
@@ -1367,7 +1407,8 @@ void CL_Rcon_f( void ) {
|
||||
message[1] = -1;
|
||||
message[2] = -1;
|
||||
message[3] = -1;
|
||||
message[4] = 0;
|
||||
message[4] = 2; // direction
|
||||
message[5] = 0;
|
||||
|
||||
Q_strcat (message, MAX_RCON_MESSAGE, "rcon ");
|
||||
|
||||
@@ -1417,7 +1458,7 @@ void CL_SendPureChecksums( void ) {
|
||||
for (i = 0; i < 2; i++) {
|
||||
cMsg[i] += 10;
|
||||
}
|
||||
CL_AddReliableCommand( cMsg );
|
||||
CL_AddReliableCommand( cMsg, qfalse );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1426,7 +1467,7 @@ CL_ResetPureClientAtServer
|
||||
=================
|
||||
*/
|
||||
void CL_ResetPureClientAtServer( void ) {
|
||||
CL_AddReliableCommand( va("vdr") );
|
||||
CL_AddReliableCommand( va("vdr"), qfalse );
|
||||
}
|
||||
|
||||
qboolean CL_Allowed_Vid_Restart() {
|
||||
@@ -1472,7 +1513,7 @@ void CL_Vid_Restart_f( void ) {
|
||||
// unpause so the cgame definately gets a snapshot and renders a frame
|
||||
Com_Unpause();
|
||||
|
||||
CL_StartHunkUsers();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
|
||||
SV_FinishSvsTimeFixups();
|
||||
|
||||
@@ -1602,7 +1643,7 @@ void CL_DownloadsComplete( void ) {
|
||||
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
|
||||
|
||||
// inform the server so we get new gamestate info
|
||||
CL_AddReliableCommand( "donedl" );
|
||||
CL_AddReliableCommand( "donedl", qfalse );
|
||||
|
||||
// by sending the donedl command we request a new gamestate
|
||||
// so we don't want to load stuff yet
|
||||
@@ -1612,11 +1653,11 @@ void CL_DownloadsComplete( void ) {
|
||||
// let the client game init and load data
|
||||
clc.state = CA_LOADING;
|
||||
|
||||
CL_StartHunkUsers();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
// Pump the loop, this may change gamestate!
|
||||
Com_EventLoop();
|
||||
|
||||
CL_StartHunkUsers();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1646,7 +1687,7 @@ void CL_BeginDownload( const char *localName, const char *remoteName ) {
|
||||
clc.downloadBlock = 0; // Starting new file
|
||||
clc.downloadCount = 0;
|
||||
|
||||
CL_AddReliableCommand( va("download %s", remoteName) );
|
||||
CL_AddReliableCommand( va("download %s", remoteName), qfalse );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1842,10 +1883,11 @@ wombat: sending conect here: an example connect string from MOHAA looks like thi
|
||||
Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
|
||||
Info_SetValueForKey( info, "qport", va("%i", port ) );
|
||||
Info_SetValueForKey(info, "challenge", va("%i", clc.challenge));
|
||||
Info_SetValueForKey(info, "version", TARGET_GAME_VERSION);
|
||||
#if TARGET_GAME_PROTOCOL >= 15
|
||||
Info_SetValueForKey(info, "clientType", "Breakthrough");
|
||||
#endif
|
||||
Info_SetValueForKey(info, "version", com_shortversion->string);
|
||||
if (com_target_game->integer == target_game_e::TG_MOHTT) {
|
||||
// only send if maintt is loaded
|
||||
Info_SetValueForKey(info, "clientType", "Breakthrough");
|
||||
}
|
||||
|
||||
strcpy(data, "connect ");
|
||||
// TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
|
||||
@@ -1890,16 +1932,11 @@ void CL_DisconnectPacket( netadr_t from ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if we have received packets within three seconds, ignore it
|
||||
// (it might be a malicious spoof)
|
||||
if ( cls.realtime - clc.lastPacketTime < 3000 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// drop the connection
|
||||
Com_Printf( "Server disconnected for unknown reason\n" );
|
||||
Cvar_Set("com_errorMessage", "Server disconnected for unknown reason\n" );
|
||||
CL_Disconnect( qtrue );
|
||||
Com_Printf("Server disconnected for unknown reason\n");
|
||||
CL_Disconnect_f();
|
||||
UI_ForceMenuOff(qtrue);
|
||||
UI_PushMenu("serverdisconnected");
|
||||
}
|
||||
|
||||
|
||||
@@ -2203,15 +2240,26 @@ void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
|
||||
CL_ServersResponsePacket( from, msg );
|
||||
return;
|
||||
}
|
||||
|
||||
// wombat: mohaa servers send this to reject clients
|
||||
// TODO: tell the UI to draw serverdisconnect.urc serverfull.urc or servertimeout.urc
|
||||
if ( !Q_stricmp(c, "droperror") ) {
|
||||
reason = MSG_ReadString( msg );
|
||||
Com_Printf( "Server dropped connection. Reason: %s", reason );
|
||||
Cvar_Set("com_errorMessage", reason );
|
||||
CL_Disconnect( qtrue );
|
||||
reason = MSG_ReadString(msg);
|
||||
Com_Printf("Server dropped connection. Reason: %s", reason);
|
||||
Cvar_Set("com_errorMessage", reason);
|
||||
CL_Disconnect_f();
|
||||
UI_ForceMenuOff(qtrue);
|
||||
UI_PushMenu("errormessage");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Q_stricmp(c, "wrongver")) {
|
||||
reason = MSG_ReadString(msg);
|
||||
Cvar_Set("com_errorMessage", va("Server is version %s, you are using %s, from base '%s'", reason, com_target_version->string, Cvar_VariableString("fs_basegame")));
|
||||
CL_Disconnect_f();
|
||||
UI_ForceMenuOff(qtrue);
|
||||
UI_PushMenu("errormessage");
|
||||
return;
|
||||
}
|
||||
|
||||
Com_DPrintf ("Unknown connectionless packet command: \"%s\".\n", c);
|
||||
}
|
||||
@@ -2293,7 +2341,7 @@ void CL_CheckTimeout( void ) {
|
||||
if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
|
||||
Com_Printf ("\nServer connection timed out.\n");
|
||||
Cbuf_AddText( "pushmenu servertimeout\n" );
|
||||
CL_Disconnect( qtrue );
|
||||
CL_Disconnect();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -2345,7 +2393,7 @@ void CL_CheckUserinfo( void ) {
|
||||
}
|
||||
|
||||
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
||||
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
|
||||
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ), qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2566,7 +2614,7 @@ After the server has cleared the hunk, these will need to be restarted
|
||||
This is the only place that any of these functions are called from
|
||||
============================
|
||||
*/
|
||||
void CL_StartHunkUsers( void ) {
|
||||
void CL_StartHunkUsers( qboolean rendererOnly ) {
|
||||
if( !com_cl_running ) {
|
||||
return;
|
||||
}
|
||||
@@ -2758,6 +2806,7 @@ void CL_InitRef( void ) {
|
||||
ri.Printf = CL_RefPrintf;
|
||||
ri.Error = Com_Error;
|
||||
ri.Milliseconds = CL_ScaledMilliseconds;
|
||||
ri.LV_ConvertString = Sys_LV_CL_ConvertString;
|
||||
ri.Malloc = CL_RefMalloc;
|
||||
ri.Free = Z_Free;
|
||||
ri.Clear = CL_RefClear;
|
||||
@@ -3201,6 +3250,9 @@ void CL_Init( void ) {
|
||||
cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
|
||||
|
||||
cl_langamerefreshstatus = Cvar_Get( "cl_langamerefreshstatus", "Ready", 0 );
|
||||
cl_radar_icon_size = Cvar_Get("cl_radar_icon_size", "10", CVAR_ARCHIVE);
|
||||
cl_radar_speak_time = Cvar_Get("cl_radar_speak_time", "3", CVAR_ARCHIVE);
|
||||
cl_radar_blink_time = Cvar_Get("cl_radar_blink_time", "0.333", CVAR_ARCHIVE);
|
||||
cg_gametype = Cvar_Get( "cg_gametype", "0", 0 );
|
||||
|
||||
cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
|
||||
@@ -3278,7 +3330,7 @@ void CL_Init( void ) {
|
||||
Cmd_AddCommand ("stopvideo", CL_StopVideo_f );
|
||||
CL_InitConsoleCommands();
|
||||
CL_InitRef();
|
||||
CL_StartHunkUsers();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
|
||||
SCR_Init ();
|
||||
|
||||
@@ -3294,7 +3346,7 @@ void CL_Init( void ) {
|
||||
Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM );
|
||||
CL_UpdateGUID( NULL, 0 );
|
||||
|
||||
CL_StartHunkUsers();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
|
||||
end = Sys_Milliseconds();
|
||||
|
||||
@@ -3326,7 +3378,7 @@ void CL_Shutdown(const char* finalmsg, qboolean disconnect, qboolean quit) {
|
||||
noGameRestart = quit;
|
||||
|
||||
if(disconnect)
|
||||
CL_Disconnect(qtrue);
|
||||
CL_Disconnect();
|
||||
|
||||
S_Shutdown();
|
||||
CL_ShutdownRef();
|
||||
|
||||
+113
-29
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "client.h"
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/bg_compat.h"
|
||||
|
||||
const char *svc_strings[256] = {
|
||||
"svc_bad",
|
||||
@@ -193,6 +194,69 @@ void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *n
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_UnpackNonPVSClient
|
||||
|
||||
Unpack info about non-visible client.
|
||||
================
|
||||
*/
|
||||
qboolean CL_UnpackNonPVSClient(int* packed, radarUnpacked_t* unpacked) {
|
||||
int x, y;
|
||||
int yaw;
|
||||
qboolean bValid;
|
||||
float range;
|
||||
|
||||
unpacked->clientNum = *packed & (MAX_CLIENTS - 1);
|
||||
if (unpacked->clientNum == cl.snap.ps.clientNum) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
x = ((*packed >> 6) & 0x7F) - (MAX_CLIENTS - 1);
|
||||
y = ((*packed >> 13) & 0x7F) - (MAX_CLIENTS - 1);
|
||||
yaw = (*packed >> 20) & 0x1F;
|
||||
bValid = (*packed >> 25) & 1;
|
||||
|
||||
if (com_radar_range && com_radar_range->value) {
|
||||
range = com_radar_range->value;
|
||||
} else {
|
||||
range = 0;
|
||||
}
|
||||
|
||||
unpacked->x = x * range / 63.f;
|
||||
unpacked->y = y * range / 63.f;
|
||||
|
||||
if (!bValid)
|
||||
{
|
||||
unpacked->x = x * range / 63.f * 1024;
|
||||
unpacked->y = y * range / 63.f * 1024;
|
||||
}
|
||||
|
||||
unpacked->yaw = yaw * 11.25f;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_ReadNonPVSClient
|
||||
|
||||
Reads packed info about non-visible client.
|
||||
================
|
||||
*/
|
||||
void CL_ReadNonPVSClient(int radarInfo) {
|
||||
radarUnpacked_t unpacked;
|
||||
|
||||
if (!cge) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (CL_UnpackNonPVSClient(&radarInfo, &unpacked)) {
|
||||
unpacked.x += cl.snap.ps.origin[0];
|
||||
unpacked.y += cl.snap.ps.origin[1];
|
||||
cge->CG_ReadNonPVSClient(&unpacked);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
@@ -278,6 +342,9 @@ void CL_ParseSnapshot( msg_t *msg ) {
|
||||
} else {
|
||||
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps, cls.serverFrameTime);
|
||||
}
|
||||
// get normalized flags
|
||||
newSnap.ps.pm_flags = CPT_NormalizePlayerStateFlags(newSnap.ps.net_pm_flags);
|
||||
newSnap.ps.iViewModelAnim = CPT_NormalizeViewModelAnim(newSnap.ps.iNetViewModelAnim);
|
||||
|
||||
// read packet entities
|
||||
SHOWNET( msg, "packet entities" );
|
||||
@@ -328,6 +395,9 @@ void CL_ParseSnapshot( msg_t *msg ) {
|
||||
}
|
||||
|
||||
cl.newSnapshots = qtrue;
|
||||
|
||||
// read radar info about invisible clients
|
||||
CL_ReadNonPVSClient(cl.snap.ps.radarInfo);
|
||||
}
|
||||
|
||||
|
||||
@@ -444,27 +514,39 @@ static void CL_ParseServerInfo(void)
|
||||
sizeof(clc.sv_dlURL));
|
||||
}
|
||||
|
||||
#if TARGET_GAME_PROTOCOL >= 15
|
||||
|
||||
char* MSG_ReadGameStateChar(msg_t* msg) {
|
||||
char* MSG_ReadGameStateChar_ver_15(msg_t* msg) {
|
||||
return MSG_ReadScrambledBigString(msg);
|
||||
}
|
||||
|
||||
float MSG_ReadServerFrameTime(msg_t* msg) {
|
||||
float MSG_ReadServerFrameTime_ver_15(msg_t* msg) {
|
||||
return MSG_ReadFloat(msg);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
char* MSG_ReadGameStateChar(msg_t* msg) {
|
||||
char* MSG_ReadGameStateChar_ver_6(msg_t* msg) {
|
||||
return MSG_ReadString(msg);
|
||||
}
|
||||
|
||||
float MSG_ReadServerFrameTime(msg_t* msg) {
|
||||
float MSG_ReadServerFrameTime_ver_6(msg_t* msg) {
|
||||
return 1.f / atof(Info_ValueForKey(cl.gameState.stringData + cl.gameState.stringOffsets[CS_SYSTEMINFO], "sv_fps"));
|
||||
}
|
||||
|
||||
#endif
|
||||
char* MSG_ReadGameStateChar(msg_t* msg) {
|
||||
if (MSG_IsProtocolVersion15()) {
|
||||
return MSG_ReadGameStateChar_ver_15(msg);
|
||||
} else {
|
||||
// smaller below version 15
|
||||
return MSG_ReadGameStateChar_ver_6(msg);
|
||||
}
|
||||
}
|
||||
|
||||
float MSG_ReadServerFrameTime(msg_t* msg) {
|
||||
if (MSG_IsProtocolVersion15()) {
|
||||
return MSG_ReadServerFrameTime_ver_15(msg);
|
||||
} else {
|
||||
// smaller below version 15
|
||||
return MSG_ReadServerFrameTime_ver_6(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
@@ -472,7 +554,7 @@ CL_ParseGamestate
|
||||
==================
|
||||
*/
|
||||
void CL_ParseGamestate( msg_t *msg ) {
|
||||
int i;
|
||||
int i, csNum;
|
||||
entityState_t *es;
|
||||
int newnum;
|
||||
entityState_t nullstate;
|
||||
@@ -502,22 +584,24 @@ void CL_ParseGamestate( msg_t *msg ) {
|
||||
}
|
||||
|
||||
if ( cmd == svc_configstring ) {
|
||||
int len;
|
||||
int len;
|
||||
|
||||
i = MSG_ReadShort( msg );
|
||||
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
|
||||
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
||||
}
|
||||
s = MSG_ReadGameStateChar( msg );
|
||||
len = strlen( s );
|
||||
i = MSG_ReadShort(msg);
|
||||
csNum = CPT_NormalizeConfigstring(i);
|
||||
if (csNum < 0 || csNum >= MAX_CONFIGSTRINGS) {
|
||||
Com_Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
|
||||
}
|
||||
s = MSG_ReadGameStateChar(msg);
|
||||
len = strlen(s);
|
||||
|
||||
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
|
||||
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
|
||||
}
|
||||
// append it to the gameState string buffer
|
||||
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
|
||||
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
|
||||
cl.gameState.dataCount += len + 1;
|
||||
if (len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS) {
|
||||
Com_Error(ERR_DROP, "MAX_GAMESTATE_CHARS exceeded");
|
||||
}
|
||||
|
||||
// append it to the gameState string buffer
|
||||
cl.gameState.stringOffsets[csNum] = cl.gameState.dataCount;
|
||||
Com_Memcpy(cl.gameState.stringData + cl.gameState.dataCount, s, len + 1);
|
||||
cl.gameState.dataCount += len + 1;
|
||||
} else if ( cmd == svc_baseline ) {
|
||||
newnum = MSG_ReadEntityNum(msg);
|
||||
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
|
||||
@@ -546,7 +630,7 @@ void CL_ParseGamestate( msg_t *msg ) {
|
||||
CL_StopRecord_f();
|
||||
|
||||
// reinitialize the filesystem if the game directory has changed
|
||||
FS_ConditionalRestart( clc.checksumFeed );
|
||||
FS_ConditionalRestart( clc.checksumFeed, qfalse );
|
||||
|
||||
clc.state = CA_LOADING;
|
||||
if (!com_sv_running->integer)
|
||||
@@ -651,7 +735,7 @@ void CL_ParseDownload ( msg_t *msg ) {
|
||||
|
||||
if (!*clc.downloadTempName) {
|
||||
Com_Printf("Server sending download, but no download was requested\n");
|
||||
CL_AddReliableCommand( "stopdl" );
|
||||
CL_AddReliableCommand( "stopdl", qfalse );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -693,7 +777,7 @@ void CL_ParseDownload ( msg_t *msg ) {
|
||||
|
||||
if (!clc.download) {
|
||||
Com_Printf( "Could not create %s\n", clc.downloadTempName );
|
||||
CL_AddReliableCommand( "stopdl" );
|
||||
CL_AddReliableCommand( "stopdl", qfalse );
|
||||
CL_NextDownload();
|
||||
return;
|
||||
}
|
||||
@@ -702,7 +786,7 @@ void CL_ParseDownload ( msg_t *msg ) {
|
||||
if (size)
|
||||
FS_Write( data, size, clc.download );
|
||||
|
||||
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
|
||||
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock), qfalse );
|
||||
clc.downloadBlock++;
|
||||
|
||||
clc.downloadCount += size;
|
||||
@@ -716,7 +800,7 @@ void CL_ParseDownload ( msg_t *msg ) {
|
||||
clc.download = 0;
|
||||
|
||||
// rename the file
|
||||
FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
|
||||
FS_SV_Rename ( clc.downloadTempName, clc.downloadName, qfalse );
|
||||
}
|
||||
*clc.downloadTempName = *clc.downloadName = 0;
|
||||
Cvar_Set( "cl_downloadName", "" );
|
||||
|
||||
@@ -531,7 +531,7 @@ void SCR_UpdateScreen( void ) {
|
||||
}
|
||||
recursive = 1;
|
||||
|
||||
CL_StartHunkUsers();
|
||||
CL_StartHunkUsers(qfalse);
|
||||
SCR_SimpleUpdateScreen();
|
||||
|
||||
// set the fps value
|
||||
|
||||
@@ -1114,7 +1114,7 @@ static void DMConsoleCommandHandler( const char *txt ) {
|
||||
}
|
||||
|
||||
Com_sprintf(szStringOut, sizeof(szStringOut), "dmmessage %i %s\n", iMode, txt);
|
||||
CL_AddReliableCommand(szStringOut);
|
||||
CL_AddReliableCommand(szStringOut, qfalse);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3732,6 +3732,7 @@ CL_FillUIImports
|
||||
void CL_FillUIImports( void ) {
|
||||
uii.Rend_DrawBox = re.DrawBox;
|
||||
uii.Rend_DrawPicStretched = re.DrawStretchPic;
|
||||
uii.Rend_DrawPicStretched2 = re.DrawStretchPic2;
|
||||
uii.Rend_DrawPicTiled = re.DrawTilePic;
|
||||
uii.Rend_GetShaderHeight = re.GetShaderHeight;
|
||||
uii.Rend_GetShaderWidth = re.GetShaderWidth;
|
||||
@@ -4399,7 +4400,7 @@ void StatsUpdater::UpdateStats( Event *ev )
|
||||
}
|
||||
|
||||
if( paused && !paused->integer ) {
|
||||
CL_AddReliableCommand( "stats" );
|
||||
CL_AddReliableCommand( "stats", qfalse );
|
||||
}
|
||||
|
||||
Event *event = new Event( EV_StatsUpdater_UpdateStats );
|
||||
@@ -5019,7 +5020,7 @@ void UI_ShowStatistics_f() {
|
||||
if( paused && !paused->integer )
|
||||
{
|
||||
statsRequestTime = cls.realtime;
|
||||
CL_AddReliableCommand( "stats" );
|
||||
CL_AddReliableCommand( "stats", qfalse );
|
||||
Event *event = new Event( EV_StatsUpdater_UpdateStats );
|
||||
statsUpdater.PostEvent( event, 2.0 );
|
||||
}
|
||||
@@ -5274,6 +5275,10 @@ void CL_InitializeUI( void ) {
|
||||
UI_LoadInventory_f();
|
||||
UI_CreateScoreboard();
|
||||
|
||||
// New since mohta
|
||||
// Version number
|
||||
Cvar_Set("game_version", va("v%s", com_target_version->string));
|
||||
|
||||
// Add all commands
|
||||
Cmd_AddCommand( "pushmenu", UI_PushMenu_f );
|
||||
Cmd_AddCommand( "pushmenu_sp", UI_PushMenuSP_f );
|
||||
|
||||
@@ -30,6 +30,13 @@ typedef struct {
|
||||
UIReggedMaterial *loading;
|
||||
} static_media_t;
|
||||
|
||||
//
|
||||
// cvars
|
||||
//
|
||||
extern cvar_t* ui_health_start;
|
||||
extern cvar_t* ui_health_end;
|
||||
extern cvar_t* sound_overlay;
|
||||
|
||||
//
|
||||
// initialization
|
||||
//
|
||||
@@ -60,11 +67,13 @@ void UI_ForceMenuOff( bool force );
|
||||
void UI_PushMenu( const char *name );
|
||||
void UI_ForceMenu( const char *name );
|
||||
qboolean UI_BindActive( void );
|
||||
void UI_SetReturnMenuToCurrent(void);
|
||||
void UI_ActivateView3D( void );
|
||||
void UI_MenuEscape( const char *name );
|
||||
void UI_CreateScoreboard( void );
|
||||
qboolean UI_MenuActive( void );
|
||||
qboolean UI_MenuUp( void );
|
||||
void UI_FocusMenuIfExists(void);
|
||||
void UI_DrawConnect( void );
|
||||
void UI_CreateDialog( const char *title, char *cvarname, const char *command, const char *cancelCommand, int width, int height, const char *shader, const char *okshader, const char *cancelshader );
|
||||
void UI_ToggleDMConsole( int iMode );
|
||||
|
||||
@@ -161,10 +161,13 @@ void UIDMBox::PostDecayEvent( void )
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Bold as twice more decay
|
||||
//
|
||||
if (m_items[0].flags & DMBOX_ITEM_FLAG_BOLD) {
|
||||
if (m_items[0].flags & DMBOX_ITEM_FLAG_BOLD) {
|
||||
fDelayTime = iNumLines * 8.0;
|
||||
}
|
||||
//
|
||||
// Bold as twice more decay
|
||||
//
|
||||
else if (m_items[0].flags & DMBOX_ITEM_FLAG_DEATH) {
|
||||
fDelayTime = iNumLines * 6.0;
|
||||
}
|
||||
else {
|
||||
@@ -285,7 +288,7 @@ void UIDMBox::Print( const char *text )
|
||||
{
|
||||
const char* text1 = text;
|
||||
|
||||
if (m_numitems > 4)
|
||||
if (m_numitems > 5)
|
||||
{
|
||||
//
|
||||
// Overwrite an item
|
||||
@@ -307,15 +310,15 @@ void UIDMBox::Print( const char *text )
|
||||
{
|
||||
m_items[m_numitems].color = ULightRed;
|
||||
m_items[m_numitems].font = m_fontbold;
|
||||
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
|
||||
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
|
||||
|
||||
text1 = text + 1;
|
||||
}
|
||||
else if (*text == MESSAGE_CHAT_GREEN)
|
||||
{
|
||||
m_items[m_numitems].color = UGreen;
|
||||
m_items[m_numitems].font = m_fontbold;
|
||||
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
|
||||
m_items[m_numitems].font = m_fontbold;
|
||||
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
|
||||
|
||||
text1 = text + 1;
|
||||
}
|
||||
@@ -377,7 +380,7 @@ void UIDMBox::Draw( void )
|
||||
float alpha;
|
||||
float alphaScale;
|
||||
|
||||
alphaScale = 0.8;
|
||||
alphaScale = 0.8f;
|
||||
HandleBoxMoving();
|
||||
|
||||
if (!m_numitems) {
|
||||
|
||||
@@ -23,7 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#ifndef __CL_UIDMBOX_H__
|
||||
#define __CL_UIDMBOX_H__
|
||||
|
||||
static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 1u;
|
||||
static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 2u;
|
||||
static constexpr unsigned int DMBOX_ITEM_FLAG_DEATH = 4u;
|
||||
|
||||
typedef enum { box_moving_out, box_moving_in, box_out, box_in } boxstate_t;
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// cl_uiradar.cpp: draw teammates
|
||||
// since 2.0
|
||||
|
||||
#include "cl_uiradar.h"
|
||||
#include "client.h"
|
||||
|
||||
radarClient_t* g_radarClients;
|
||||
qhandle_t* g_radarShaders;
|
||||
int g_radarClientNum;
|
||||
|
||||
void CL_InitRadar(radarClient_t* radars, qhandle_t* shaders, int clientNum)
|
||||
{
|
||||
g_radarClients = radars;
|
||||
g_radarShaders = shaders;
|
||||
g_radarClientNum = clientNum;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( UIWidget, UIRadar, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIRadar::UIRadar()
|
||||
{
|
||||
m_fRadius = 32.f;
|
||||
g_radarClients = NULL;
|
||||
}
|
||||
|
||||
UIRadar::~UIRadar()
|
||||
{
|
||||
}
|
||||
|
||||
void UIRadar::Draw(void)
|
||||
{
|
||||
radarClient_t* radar;
|
||||
float inv;
|
||||
float iconSize;
|
||||
int blinkTime, speakTime;
|
||||
float origin[2], axis[2];
|
||||
float halfScale;
|
||||
int i;
|
||||
|
||||
if (!g_radarClients) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cl.snap.valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_radarClientNum < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
cge->CG_UpdateRadar();
|
||||
|
||||
radar = &g_radarClients[g_radarClientNum];
|
||||
if (!radar->time) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (com_radar_range && com_radar_range->value > 0) {
|
||||
inv = 1.f / com_radar_range->value;
|
||||
} else {
|
||||
inv = 0;
|
||||
}
|
||||
|
||||
if (cl_radar_icon_size->value > 0) {
|
||||
iconSize = cl_radar_icon_size->value;
|
||||
} else {
|
||||
iconSize = 0;
|
||||
}
|
||||
|
||||
axis[0] = radar->axis[0];
|
||||
axis[1] = radar->axis[1];
|
||||
origin[0] = radar->origin[0];
|
||||
origin[1] = radar->origin[1];
|
||||
blinkTime = cl_radar_blink_time->value * 1000;
|
||||
speakTime = cl_radar_speak_time->value * 1000;
|
||||
|
||||
if (blinkTime < 100) blinkTime = 100;
|
||||
|
||||
halfScale = iconSize * 0.5f;
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
float delta[2];
|
||||
float newOrg[2];
|
||||
float screenOrg[2];
|
||||
float length;
|
||||
|
||||
radar = &g_radarClients[i];
|
||||
if (i == g_radarClientNum) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!g_radarClients[i].time) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cl.snap.serverTime - radar->time >= 5000) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (radar->lastSpeakTime) {
|
||||
int delta = cl.snap.serverTime - radar->lastSpeakTime;
|
||||
// make the icon blink
|
||||
if (delta >= 0 && delta < speakTime && ((delta / blinkTime) % 2) == 0) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
radar->lastSpeakTime = 0;
|
||||
delta[0] = radar->origin[0] - origin[0];
|
||||
delta[1] = radar->origin[1] - origin[1];
|
||||
newOrg[0] = -(delta[0] * axis[0] + delta[1] * axis[1]) * inv;
|
||||
newOrg[1] = (delta[0] * axis[1] + delta[1] * -axis[0]) * inv;
|
||||
length = VectorLength2D(newOrg);
|
||||
|
||||
if (length > 1)
|
||||
{
|
||||
newOrg[0] = -(delta[0] * axis[0] + delta[1] * axis[1]) * inv * (1.f / length);
|
||||
newOrg[1] = (delta[0] * axis[1] + delta[1] * -axis[0]) * inv * (1.f / length);
|
||||
}
|
||||
|
||||
screenOrg[0] = -((halfScale * (1.141f * newOrg[1] + m_vVirtualScale[0])) - ((1.f + newOrg[1]) * 0.5f * m_frame.size.width));
|
||||
screenOrg[1] = -((halfScale * (1.141f * newOrg[0] + m_vVirtualScale[1])) - ((1.f + newOrg[0]) * 0.5f * m_frame.size.height));
|
||||
|
||||
uii.Rend_DrawPicStretched2(
|
||||
screenOrg[0],
|
||||
screenOrg[1],
|
||||
m_vVirtualScale[0] * iconSize,
|
||||
m_vVirtualScale[1] * iconSize,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
radar->axis[0] * axis[0] - (-radar->axis[1] * axis[1]),
|
||||
radar->axis[0] * axis[1] + (-radar->axis[1] * axis[0]),
|
||||
g_radarShaders[radar->teamShader]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../uilib/uiwidget.h"
|
||||
#include "../cgame/cg_public.h"
|
||||
|
||||
class UIRadar : public UIWidget {
|
||||
public:
|
||||
CLASS_PROTOTYPE(UIRadar);
|
||||
|
||||
public:
|
||||
UIRadar();
|
||||
~UIRadar();
|
||||
|
||||
void Draw(void) override;
|
||||
|
||||
private:
|
||||
float m_fRadius;
|
||||
};
|
||||
|
||||
void CL_InitRadar(radarClient_t* radars, qhandle_t* shaders, int clientNum);
|
||||
+1110
-16
File diff suppressed because it is too large.
Load diff
@@ -20,20 +20,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UISERVERLIST_H__
|
||||
#define __CL_UISERVERLIST_H__
|
||||
#pragma once
|
||||
|
||||
class UIFAKKServerList : public UIListCtrl {
|
||||
protected:
|
||||
// need a new struct instead of gamespy
|
||||
void *m_serverList;
|
||||
struct GServerListImplementation *m_serverList[2];
|
||||
bool m_bHasList;
|
||||
bool m_bLANListing;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIFAKKServerList );
|
||||
|
||||
bool m_bGettingList;
|
||||
bool m_bGettingList[2];
|
||||
bool m_bUpdatingList;
|
||||
|
||||
protected:
|
||||
@@ -54,5 +53,3 @@ public:
|
||||
void Draw( void ) override;
|
||||
void SortByColumn( int column ) override;
|
||||
};
|
||||
|
||||
#endif /* __CL_UISERVERLIST_H__ */
|
||||
+447
-5
@@ -614,17 +614,336 @@ void UIFakkLabel::DrawStatbar( float frac )
|
||||
|
||||
void UIFakkLabel::DrawStatCircle( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float alpha;
|
||||
float fCurrAng, fEndAng, fNextAng;
|
||||
vec2_t vVerts[3];
|
||||
vec2_t vTexCoords[3];
|
||||
|
||||
col[0] = 1.f;
|
||||
col[1] = 1.f;
|
||||
col[2] = 1.f;
|
||||
col[3] = 1.f;
|
||||
|
||||
if (m_lastfrac != frac) {
|
||||
m_flashtime = uid.time;
|
||||
}
|
||||
m_lastfrac = frac;
|
||||
|
||||
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
||||
if (alpha < 0.f) alpha = 0.f;
|
||||
else if (alpha > 1.f) alpha = 1.f;
|
||||
|
||||
col[3] = alpha;
|
||||
|
||||
vVerts[0][0] = m_frame.size.width * 0.5f;
|
||||
vVerts[0][1] = m_frame.size.height * 0.5f;
|
||||
vTexCoords[0][0] = 0.5f;
|
||||
vTexCoords[0][1] = 0.5f;
|
||||
|
||||
if (ui_health_start->value && ui_health_end->value) {
|
||||
m_angles[0] = ui_health_start->value;
|
||||
m_angles[1] = ui_health_end->value;
|
||||
}
|
||||
|
||||
fCurrAng = m_angles[0];
|
||||
fEndAng = frac * (m_angles[1] - fCurrAng) + fCurrAng;
|
||||
if (m_angles[1] > fCurrAng) {
|
||||
StatCircleTexCoord(fCurrAng, vTexCoords[1]);
|
||||
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
|
||||
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
|
||||
|
||||
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng - (((int)fEndAng - 45) % 90 + 90) % 90)
|
||||
{
|
||||
StatCircleTexCoord(fEndAng, vTexCoords[2]);
|
||||
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
|
||||
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (fCurrAng > fEndAng)
|
||||
{
|
||||
fNextAng = ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90) + 90.0;
|
||||
if (fNextAng > fEndAng) {
|
||||
fNextAng = fEndAng;
|
||||
}
|
||||
|
||||
StatCircleTexCoord(fNextAng, vTexCoords[2]);
|
||||
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
|
||||
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
|
||||
vTexCoords[1][0] = vTexCoords[2][0];
|
||||
vTexCoords[1][1] = vTexCoords[2][1];
|
||||
vVerts[1][0] = vVerts[2][0];
|
||||
vVerts[1][1] = vVerts[2][1];
|
||||
fCurrAng = fNextAng;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
StatCircleTexCoord(fCurrAng, vTexCoords[2]);
|
||||
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
|
||||
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
|
||||
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng
|
||||
- (((int)fEndAng - 45) % 90 + 90) % 90)
|
||||
{
|
||||
StatCircleTexCoord(fEndAng, vTexCoords[1]);
|
||||
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
|
||||
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (fCurrAng > fEndAng)
|
||||
{
|
||||
fNextAng = ((int)fCurrAng - (((int)fCurrAng + 45) % 90 + 90) % 90);
|
||||
if (fNextAng == fCurrAng) {
|
||||
fNextAng -= 90.f;
|
||||
}
|
||||
|
||||
if (fNextAng < fEndAng) {
|
||||
fNextAng = fEndAng;
|
||||
}
|
||||
|
||||
StatCircleTexCoord(fNextAng, vTexCoords[1]);
|
||||
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
|
||||
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha && m_statbar_material_flash) {
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
|
||||
vTexCoords[2][0] = vTexCoords[1][0];
|
||||
vTexCoords[2][1] = vTexCoords[1][1];
|
||||
vVerts[2][0] = vVerts[1][0];
|
||||
vVerts[2][1] = vVerts[1][1];
|
||||
fCurrAng = fNextAng;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatNeedle( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float alpha;
|
||||
float fTargAng;
|
||||
float fSinVal;
|
||||
float fCosVal;
|
||||
vec2_t vCenter;
|
||||
vec2_t vVerts[3];
|
||||
vec2_t vTexCoords[3];
|
||||
vec2_t vNeedleDir;
|
||||
vec2_t vSideDir;
|
||||
|
||||
col[0] = 1.f;
|
||||
col[1] = 1.f;
|
||||
col[2] = 1.f;
|
||||
col[3] = 1.f;
|
||||
|
||||
if (m_lastfrac != frac) {
|
||||
m_flashtime = uid.time;
|
||||
}
|
||||
m_lastfrac = frac;
|
||||
|
||||
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
||||
if (alpha < 0.f) alpha = 0.f;
|
||||
else if (alpha > 1.f) alpha = 1.f;
|
||||
|
||||
col[3] = alpha;
|
||||
|
||||
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
|
||||
fSinVal = sin(fTargAng);
|
||||
fCosVal = cos(fTargAng);
|
||||
|
||||
vSideDir[0] = m_frame.size.width * 0.5f;
|
||||
vSideDir[1] = m_frame.size.height * 0.5f;
|
||||
vCenter[0] = m_frame.size.width + fSinVal * vSideDir[0];
|
||||
vCenter[1] = m_frame.size.height + -fCosVal * vSideDir[1];
|
||||
vNeedleDir[0] = m_angles[2] * fCosVal;
|
||||
vNeedleDir[1] = m_angles[2] * fSinVal;
|
||||
|
||||
vVerts[0][0] = vCenter[0] - vNeedleDir[0];
|
||||
vVerts[0][1] = vCenter[1] - vNeedleDir[1];
|
||||
vVerts[1][0] = vCenter[0] + vNeedleDir[0];
|
||||
vVerts[1][1] = vCenter[1] + vNeedleDir[1];
|
||||
vVerts[2][0] = vSideDir[0] - vNeedleDir[1] - vNeedleDir[0];
|
||||
vVerts[2][1] = vSideDir[1] + vNeedleDir[0] - vNeedleDir[1];
|
||||
|
||||
vTexCoords[0][0] = 0.f;
|
||||
vTexCoords[0][1] = 0.f;
|
||||
vTexCoords[1][0] = 1.f;
|
||||
vTexCoords[1][1] = 0.f;
|
||||
vTexCoords[2][0] = 0.f;
|
||||
vTexCoords[2][1] = 1.f;
|
||||
|
||||
if (alpha != 0.f) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
|
||||
vVerts[0][0] = vVerts[2][0];
|
||||
vVerts[0][1] = vVerts[2][1];
|
||||
vVerts[2][0] = m_angles[2] * vCenter[0] + m_frame.size.width * 0.5f - m_angles[2] * vCenter[1];
|
||||
vVerts[2][1] = m_angles[2] * vCenter[1] + m_frame.size.height * 0.5f - m_angles[2] * -vCenter[0];
|
||||
|
||||
vTexCoords[0][0] = vTexCoords[2][0];
|
||||
vTexCoords[0][1] = vTexCoords[2][1];
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatRotator( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float alpha;
|
||||
float fTargAng;
|
||||
float fSinVal, fCosVal;
|
||||
vec2_t vCenter;
|
||||
vec2_t vVerts[3];
|
||||
vec2_t vTexCoords[3];
|
||||
vec2_t vNeedleDir;
|
||||
vec2_t vSize;
|
||||
|
||||
col[0] = 1.f;
|
||||
col[1] = 1.f;
|
||||
col[2] = 1.f;
|
||||
col[3] = 1.f;
|
||||
|
||||
if (m_lastfrac != frac) {
|
||||
m_flashtime = uid.time;
|
||||
}
|
||||
m_lastfrac = frac;
|
||||
|
||||
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
||||
if (alpha < 0.f) alpha = 0.f;
|
||||
else if (alpha > 1.f) alpha = 1.f;
|
||||
|
||||
col[3] = alpha;
|
||||
|
||||
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
|
||||
fSinVal = sin(fTargAng);
|
||||
fCosVal = cos(fTargAng);
|
||||
vNeedleDir[0] = fSinVal;
|
||||
vNeedleDir[1] = -fCosVal;
|
||||
|
||||
vSize[0] = (m_frame.size.width + m_frame.size.height) / m_frame.size.width * m_angles[2] * m_vVirtualScale[0];
|
||||
vSize[1] = (m_frame.size.width + m_frame.size.height) / m_frame.size.height * m_scale * m_vVirtualScale[1];
|
||||
|
||||
vCenter[0] = (m_frame.size.width * 0.5f - vSize[0]) * vNeedleDir[0] + m_frame.size.width * 0.5f;
|
||||
vCenter[1] = (m_frame.size.height * 0.5f - vSize[1]) * vNeedleDir[1] + m_frame.size.height * 0.5f;
|
||||
|
||||
vVerts[0][0] = vCenter[0] - vSize[0];
|
||||
vVerts[0][1] = vCenter[1] - vSize[1];
|
||||
vVerts[1][0] = vCenter[0] + vSize[0];
|
||||
vVerts[1][1] = vCenter[1] - vSize[1];
|
||||
vVerts[2][0] = vCenter[0] - vSize[0];
|
||||
vVerts[2][1] = vCenter[1] + vSize[1];
|
||||
|
||||
vTexCoords[0][0] = 0.f;
|
||||
vTexCoords[0][1] = 0.f;
|
||||
vTexCoords[1][0] = 1.f;
|
||||
vTexCoords[1][1] = 0.f;
|
||||
vTexCoords[2][0] = 0.f;
|
||||
vTexCoords[2][1] = 1.f;
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
|
||||
vVerts[0][0] = vVerts[2][0];
|
||||
vVerts[0][1] = vVerts[2][1];
|
||||
vVerts[2][0] = vCenter[0] + vSize[0];
|
||||
vVerts[2][1] = vCenter[1] + vSize[1];
|
||||
|
||||
vTexCoords[0][0] = vTexCoords[2][0];
|
||||
vTexCoords[0][1] = vTexCoords[2][1];
|
||||
vTexCoords[2][0] = 1.f;
|
||||
vTexCoords[2][1] = 1.f;
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatCompass( float frac )
|
||||
@@ -839,12 +1158,135 @@ void UIFakkLabel::DrawStatCompass( float frac )
|
||||
|
||||
void UIFakkLabel::DrawStatSpinner( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float alpha;
|
||||
float fTargAng;
|
||||
float fSinVal, fCosVal;
|
||||
vec2_t vCenter;
|
||||
vec2_t vVerts[3];
|
||||
vec2_t vTexCoords[3];
|
||||
vec2_t vCompassDir;
|
||||
vec2_t vSideDir;
|
||||
|
||||
col[0] = 1.f;
|
||||
col[1] = 1.f;
|
||||
col[2] = 1.f;
|
||||
col[3] = 1.f;
|
||||
|
||||
if (m_lastfrac != frac) {
|
||||
m_flashtime = uid.time;
|
||||
}
|
||||
m_lastfrac = frac;
|
||||
|
||||
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
|
||||
if (alpha < 0.f) alpha = 0.f;
|
||||
else if (alpha > 1.f) alpha = 1.f;
|
||||
|
||||
col[3] = alpha;
|
||||
|
||||
if (m_statbar_or == L_STATBAR_HEADING_SPINNER) {
|
||||
if (cge) {
|
||||
vec3_t vViewAngles;
|
||||
float fAngAlpha;
|
||||
cge->CG_EyeAngles(&vViewAngles);
|
||||
|
||||
frac = (AngleSubtract(vViewAngles[1], frac * 360.f + 180.f) + 180.f) / 360.f;
|
||||
if (frac < 0.f || frac > 1.f) {
|
||||
frac = 0.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
|
||||
fSinVal = sin(fTargAng);
|
||||
fCosVal = cos(fTargAng);
|
||||
|
||||
vSideDir[0] = fCosVal;
|
||||
vSideDir[1] = fSinVal;
|
||||
vCompassDir[0] = fSinVal;
|
||||
vCompassDir[1] = -fCosVal;
|
||||
vCenter[0] = m_frame.size.width * 0.5f;
|
||||
vCenter[1] = m_frame.size.height * 0.5f;
|
||||
|
||||
vVerts[0][0] = (fSinVal * vCenter[0] + vCenter[0]) - (fCosVal * vCenter[1]);
|
||||
vVerts[0][1] = (vCompassDir[1] * vCenter[1] + vCenter[1]) - (vSideDir[1] * vCenter[0]);
|
||||
vVerts[1][0] = (fSinVal * vCenter[0] + vCenter[0]) + (fCosVal * vCenter[1]);
|
||||
vVerts[1][1] = (vSideDir[1] * vCenter[0]) + (vCompassDir[1] * vCenter[1] + vCenter[1]);
|
||||
vVerts[2][0] = vCenter[0] - fSinVal * vCenter[0] - fCosVal * vCenter[1];
|
||||
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - vSideDir[1] * vCenter[0];
|
||||
|
||||
vTexCoords[0][0] = 0.f;
|
||||
vTexCoords[0][1] = 0.f;
|
||||
vTexCoords[1][0] = 1.f;
|
||||
vTexCoords[1][1] = 0.f;
|
||||
vTexCoords[2][0] = 0.f;
|
||||
vTexCoords[2][1] = 1.f;
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
|
||||
vVerts[0][0] = vVerts[2][0];
|
||||
vVerts[0][1] = vVerts[2][1];
|
||||
vVerts[2][0] = vCenter[1] * fCosVal + vCenter[0] - vCompassDir[0] * vCenter[0];
|
||||
vVerts[2][1] = vCenter[0] * vSideDir[1] + vCenter[1] - vCompassDir[1] * vCenter[1];
|
||||
|
||||
vTexCoords[0][0] = vTexCoords[2][0];
|
||||
vTexCoords[0][1] = vTexCoords[2][1];
|
||||
vTexCoords[2][0] = 1.f;
|
||||
vTexCoords[2][1] = 1.f;
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
re.SetColor(m_foreground_color);
|
||||
}
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.f && m_statbar_material_flash) {
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::StatCircleTexCoord( float fAng, vec3_t vTexCoord )
|
||||
{
|
||||
// FIXME: stub
|
||||
int iSector;
|
||||
float fSinVal, fCosVal;
|
||||
|
||||
iSector = (AngleMod(fAng) + 45.f) / 90;
|
||||
fSinVal = sin(DEG2RAD(fAng));
|
||||
fCosVal = cos(DEG2RAD(fAng));
|
||||
|
||||
if (iSector >= 0) {
|
||||
if (iSector == 0) {
|
||||
vTexCoord[0] = 0.f;
|
||||
vTexCoord[1] = 0.5f / fCosVal * fSinVal + 0.5f;
|
||||
} else if (iSector == 1) {
|
||||
vTexCoord[0] = 1.f;
|
||||
vTexCoord[1] = -0.5f / fSinVal * fCosVal + 0.5f;
|
||||
} else if (iSector == 2) {
|
||||
vTexCoord[0] = fSinVal * (-0.5f * fCosVal) + 0.5f;
|
||||
vTexCoord[1] = 1.f;
|
||||
} else if (iSector == 4) {
|
||||
vTexCoord[0] = 0.5f / fCosVal * fSinVal + 0.5f;
|
||||
vTexCoord[1] = 0.f;
|
||||
} else {
|
||||
vTexCoord[0] = 0.f;
|
||||
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
|
||||
}
|
||||
} else {
|
||||
vTexCoord[0] = 0.f;
|
||||
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::Draw( void )
|
||||
|
||||
+82
-13
@@ -30,6 +30,15 @@ CLASS_DECLARATION( UIWidget, View3D, NULL )
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
#define MAX_SUBTITLES 4
|
||||
|
||||
cvar_t* subs[MAX_SUBTITLES];
|
||||
cvar_t* teams[MAX_SUBTITLES];
|
||||
float fadeTime[MAX_SUBTITLES];
|
||||
float subLife[MAX_SUBTITLES];
|
||||
float alpha[MAX_SUBTITLES];
|
||||
char oldStrings[MAX_SUBTITLES][2048];
|
||||
|
||||
View3D::View3D()
|
||||
{
|
||||
// set as transparent
|
||||
@@ -66,7 +75,22 @@ void View3D::DrawLetterbox
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
float frac;
|
||||
vec4_t col;
|
||||
|
||||
col[0] = col[1] = col[2] = 0;
|
||||
col[3] = 1;
|
||||
|
||||
frac = cl.snap.ps.stats[STAT_LETTERBOX] / 32767.0;
|
||||
if (frac > 0.0) {
|
||||
m_letterbox_active = true;
|
||||
re.SetColor(col);
|
||||
|
||||
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
re.DrawBox(0.0, m_screenframe.size.height - m_screenframe.size.height * frac, m_screenframe.size.width, m_screenframe.size.height);
|
||||
} else {
|
||||
m_letterbox_active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::DrawFades
|
||||
@@ -75,7 +99,14 @@ void View3D::DrawFades
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (cl.snap.ps.blend[3] > 0) {
|
||||
re.SetColor(cl.snap.ps.blend);
|
||||
if (cl.snap.ps.stats[STAT_ADDFADE]) {
|
||||
re.AddBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
} else {
|
||||
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::Draw2D
|
||||
@@ -200,7 +231,7 @@ void View3D::DrawProf
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
// Normal empty function
|
||||
}
|
||||
|
||||
void View3D::PrintSound
|
||||
@@ -215,7 +246,7 @@ void View3D::PrintSound
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::DrawSoundOverlay
|
||||
@@ -224,7 +255,13 @@ void View3D::DrawSoundOverlay
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
setFont("verdana-14");
|
||||
m_font->setColor(UWhite);
|
||||
|
||||
if (sound_overlay->integer) {
|
||||
Com_Printf("sound_overlay isn't supported with OpenAL/SDL right now.\n");
|
||||
Cvar_Set("sound_overlay", "0");
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::CenterPrint
|
||||
@@ -233,7 +270,7 @@ void View3D::CenterPrint
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::LocationPrint
|
||||
@@ -242,7 +279,7 @@ void View3D::LocationPrint
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::OnActivate
|
||||
@@ -287,7 +324,7 @@ void View3D::DrawSubtitleOverlay
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::ClearCenterPrint
|
||||
@@ -296,7 +333,7 @@ void View3D::ClearCenterPrint
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_printfadetime = 0.0;
|
||||
}
|
||||
|
||||
void View3D::UpdateCenterPrint
|
||||
@@ -306,7 +343,17 @@ void View3D::UpdateCenterPrint
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_printstring = s;
|
||||
|
||||
if (s[0] == '@') {
|
||||
m_print_mat = uWinMan.RegisterShader(s + 1);
|
||||
} else {
|
||||
m_print_mat = NULL;
|
||||
}
|
||||
|
||||
m_printalpha = alpha;
|
||||
m_printfadetime = 4000.0;
|
||||
m_locationprint = qfalse;
|
||||
}
|
||||
|
||||
void View3D::UpdateLocationPrint
|
||||
@@ -318,7 +365,12 @@ void View3D::UpdateLocationPrint
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_printstring = s;
|
||||
m_printalpha = alpha;
|
||||
m_printfadetime = 4000.0;
|
||||
m_x_coord = x;
|
||||
m_y_coord = y;
|
||||
m_locationprint = qtrue;
|
||||
}
|
||||
|
||||
qboolean View3D::LetterboxActive
|
||||
@@ -330,13 +382,30 @@ qboolean View3D::LetterboxActive
|
||||
return m_letterbox_active;
|
||||
}
|
||||
|
||||
float avWidth = 0.0;
|
||||
|
||||
void View3D::InitSubtitle
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
float totalWidth;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
subs[i] = Cvar_Get(va("subtitle%d", i), "", 0);
|
||||
teams[i] = Cvar_Get(va("subteam%d", i), "0", 0);
|
||||
strcpy(oldStrings[i], subs[i]->string);
|
||||
fadeTime[i] = 4000.0;
|
||||
subLife[i] = 4000.0;
|
||||
}
|
||||
|
||||
totalWidth = 0.0;
|
||||
for (char j = 'A'; j <= 'Z'; j++) {
|
||||
totalWidth += m_font->getCharWidth(j);
|
||||
}
|
||||
|
||||
avWidth = totalWidth / 26.0;
|
||||
}
|
||||
|
||||
void View3D::FrameInitialized
|
||||
@@ -370,6 +439,6 @@ void ConsoleView::Draw
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
@@ -437,6 +437,9 @@ extern cvar_t *cl_inGameVideo;
|
||||
|
||||
extern cvar_t *cl_lanForcePackets;
|
||||
extern cvar_t *cl_langamerefreshstatus;
|
||||
extern cvar_t *cl_radar_icon_size;
|
||||
extern cvar_t *cl_radar_speak_time;
|
||||
extern cvar_t *cl_radar_blink_time;
|
||||
extern cvar_t *cl_autoRecordDemo;
|
||||
|
||||
extern cvar_t *cl_r_fullscreen;
|
||||
@@ -463,13 +466,10 @@ extern cvar_t* j_up_axis;
|
||||
//
|
||||
|
||||
void CL_Init (void);
|
||||
void CL_InitClientSavedData( void );
|
||||
void CL_InitRef( void );
|
||||
void CL_FlushMemory(void);
|
||||
void CL_ShutdownAll(void);
|
||||
void CL_AddReliableCommand( const char *cmd );
|
||||
void CL_InitClientSavedData(void);
|
||||
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd);
|
||||
|
||||
void CL_StartHunkUsers( void );
|
||||
void CL_StartHunkUsers( qboolean rendererOnly );
|
||||
|
||||
void CL_Connect( const char *server );
|
||||
|
||||
@@ -573,6 +573,7 @@ void CL_FavoriteServers_f( void );
|
||||
void CL_Ping_f( void );
|
||||
void CL_SaveShot_f( void );
|
||||
void CL_Dialog_f( void );
|
||||
void CL_ServerRestarted( void );
|
||||
qboolean CL_UpdateVisiblePings_f( int source );
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int iFlags;
|
||||
char szName[64];
|
||||
} soundSfx_t;
|
||||
|
||||
typedef struct {
|
||||
qboolean bPlaying;
|
||||
int iStatus;
|
||||
soundSfx_t sfx;
|
||||
int iEntNum;
|
||||
int iEntChannel;
|
||||
float vOrigin[3];
|
||||
float fVolume;
|
||||
int iBaseRate;
|
||||
float fNewPitchMult;
|
||||
float fMinDist;
|
||||
float fMaxDist;
|
||||
int iStartTime;
|
||||
int iTime;
|
||||
int iNextCheckObstructionTime;
|
||||
int iEndTime;
|
||||
int iFlags;
|
||||
int iOffset;
|
||||
int iLoopCount;
|
||||
} channelbasesavegame_t;
|
||||
|
||||
typedef struct {
|
||||
channelbasesavegame_t Channels[MAX_CHANNELS];
|
||||
} soundsystemsavegame_t;
|
||||
|
||||
void S_ChannelFree_Callback(channel_t* v);
|
||||
void S_LoadData(soundsystemsavegame_t* pSave);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -1,3 +1,25 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../snd_local.h"
|
||||
|
||||
void S_Init2()
|
||||
@@ -90,11 +112,16 @@ void S_StopSound(int entnum, int channel)
|
||||
S_IsSoundPlaying
|
||||
=================
|
||||
*/
|
||||
int S_IsSoundPlaying(int channelNumber, const char* name)
|
||||
qboolean S_IsSoundPlaying(int channelNumber, const char* name)
|
||||
{
|
||||
// FIXME: stub
|
||||
STUB();
|
||||
return 0;
|
||||
channel_t* v;
|
||||
if (channelNumber >= MAX_CHANNELS) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
v = &s_channels[channelNumber];
|
||||
|
||||
return v->thesfx ? qtrue : qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -104,7 +131,7 @@ MUSIC_Pause
|
||||
*/
|
||||
void MUSIC_Pause()
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -115,7 +142,7 @@ MUSIC_Unpause
|
||||
*/
|
||||
void MUSIC_Unpause()
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -126,7 +153,7 @@ MUSIC_LoadSoundtrackFile
|
||||
*/
|
||||
qboolean MUSIC_LoadSoundtrackFile(const char* filename)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return qfalse;
|
||||
}
|
||||
@@ -138,7 +165,7 @@ MUSIC_SongValid
|
||||
*/
|
||||
qboolean MUSIC_SongValid(const char* mood)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return qfalse;
|
||||
}
|
||||
@@ -150,7 +177,7 @@ MUSIC_Loaded
|
||||
*/
|
||||
qboolean MUSIC_Loaded(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return qfalse;
|
||||
}
|
||||
@@ -162,7 +189,7 @@ Music_Update
|
||||
*/
|
||||
void Music_Update(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -173,7 +200,7 @@ MUSIC_SongEnded
|
||||
*/
|
||||
void MUSIC_SongEnded(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -184,7 +211,7 @@ S_StartSound
|
||||
*/
|
||||
void MUSIC_NewSoundtrack(const char* name)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -195,7 +222,7 @@ MUSIC_UpdateMood
|
||||
*/
|
||||
void MUSIC_UpdateMood(int current, int fallback)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
//STUB();
|
||||
}
|
||||
|
||||
@@ -206,7 +233,7 @@ MUSIC_UpdateVolume
|
||||
*/
|
||||
void MUSIC_UpdateVolume(float volume, float fade_time)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -217,7 +244,7 @@ MUSIC_StopAllSongs
|
||||
*/
|
||||
void MUSIC_StopAllSongs(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -228,7 +255,7 @@ MUSIC_FreeAllSongs
|
||||
*/
|
||||
void MUSIC_FreeAllSongs(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -239,7 +266,7 @@ MUSIC_Playing
|
||||
*/
|
||||
qboolean MUSIC_Playing(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return qfalse;
|
||||
}
|
||||
@@ -251,7 +278,7 @@ MUSIC_FindSong
|
||||
*/
|
||||
int MUSIC_FindSong(const char* name)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return 0;
|
||||
}
|
||||
@@ -263,7 +290,7 @@ MUSIC_CurrentSongChannel
|
||||
*/
|
||||
int MUSIC_CurrentSongChannel(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return 0;
|
||||
}
|
||||
@@ -275,7 +302,7 @@ MUSIC_StopChannel
|
||||
*/
|
||||
void MUSIC_StopChannel(int channel_number)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -286,7 +313,7 @@ MUSIC_PlaySong
|
||||
*/
|
||||
qboolean MUSIC_PlaySong(const char* alias)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return qfalse;
|
||||
}
|
||||
@@ -298,7 +325,7 @@ MUSIC_UpdateMusicVolumes
|
||||
*/
|
||||
void MUSIC_UpdateMusicVolumes(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -309,7 +336,7 @@ MUSIC_CheckForStoppedSongs
|
||||
*/
|
||||
void MUSIC_CheckForStoppedSongs(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -320,7 +347,7 @@ S_IsSoundRegistered
|
||||
*/
|
||||
qboolean S_IsSoundRegistered(const char* name)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
/*
|
||||
@@ -330,7 +357,7 @@ S_GetSoundTime
|
||||
*/
|
||||
float S_GetSoundTime(sfxHandle_t handle)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return 0.0;
|
||||
}
|
||||
@@ -342,7 +369,7 @@ S_SetGlobalAmbientVolumeLevel
|
||||
*/
|
||||
void S_SetGlobalAmbientVolumeLevel(float volume)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -353,7 +380,7 @@ S_SetReverb
|
||||
*/
|
||||
void S_SetReverb(int reverb_type, float reverb_level)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
}
|
||||
|
||||
@@ -364,15 +391,35 @@ S_EndRegistration
|
||||
*/
|
||||
void S_EndRegistration(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener)
|
||||
{
|
||||
// FIXME: stub
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_FadeSound(float fTime)
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_PlayIntroMusic() {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void callbackServer(int entnum, int channel_number, const char* name) {
|
||||
if (com_sv_running->integer) {
|
||||
SV_SoundCallback(entnum, channel_number, name);
|
||||
}
|
||||
}
|
||||
|
||||
void S_ChannelFree_Callback(channel_t* v) {
|
||||
if (v->entnum & S_FLAG_DO_CALLBACK) {
|
||||
callbackServer(v->entnum & ~S_FLAG_DO_CALLBACK, v - s_channels, v->thesfx->soundName);
|
||||
}
|
||||
}
|
||||
|
||||
void S_LoadData(soundsystemsavegame_t* pSave) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -1,3 +1,25 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
@@ -46,10 +68,11 @@ void S_StopSound(int entnum, int channel);
|
||||
float S_GetSoundTime(sfxHandle_t handle);
|
||||
void S_SetGlobalAmbientVolumeLevel(float volume);
|
||||
void S_SetReverb(int reverb_type, float reverb_level);
|
||||
int S_IsSoundPlaying(int channelNumber, const char* name);
|
||||
qboolean S_IsSoundPlaying(int channelNumber, const char* name);
|
||||
|
||||
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener);
|
||||
void S_FadeSound(float fTime);
|
||||
void S_TriggeredMusic_PlayIntroMusic();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "snd_codec.h"
|
||||
|
||||
// includes for the MP3 codec
|
||||
#include <mad.h>
|
||||
#include "../libmad-0.15.1b/synth.h"
|
||||
|
||||
#define MP3_SAMPLE_WIDTH 2
|
||||
#define MP3_PCMSAMPLES_PERSLICE 32
|
||||
|
||||
@@ -181,6 +181,7 @@ void S_Base_SoundList( void ) {
|
||||
|
||||
|
||||
void S_ChannelFree(channel_t *v) {
|
||||
S_ChannelFree_Callback(v);
|
||||
v->thesfx = NULL;
|
||||
*(channel_t **)v = freelist;
|
||||
freelist = (channel_t*)v;
|
||||
|
||||
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
// snd_local.h -- private sound definations
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
@@ -275,6 +276,8 @@ qboolean S_AL_Init( soundInterface_t *si );
|
||||
void S_PaintChannelFrom16_altivec( portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE], int snd_vol, channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset );
|
||||
#endif
|
||||
|
||||
#include "new/snd_local_new.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -16,7 +16,14 @@ set(SOURCES_SHARED
|
||||
"../qcommon/str.cpp"
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE SOURCES_GAME "./*.c*" "../parser/*.c*" "../script/*.c*")
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
SOURCES_GAME
|
||||
"./*.c*"
|
||||
"../script/*.c*"
|
||||
"../parser/generated/*.c*"
|
||||
"../parser/parsetree.cpp"
|
||||
)
|
||||
|
||||
add_library(fgame SHARED ${SOURCES_GAME})
|
||||
|
||||
@@ -44,13 +51,13 @@ target_compile_features(fgame PUBLIC c_variadic_macros)
|
||||
target_link_libraries(fgame PUBLIC qcommon)
|
||||
|
||||
set_target_properties(fgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
|
||||
set_target_properties(fgame PROPERTIES OUTPUT_NAME "game${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
set_target_properties(fgame PROPERTIES OUTPUT_NAME "game${TARGET_ARCH_SUFFIX}")
|
||||
set_target_properties(fgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
|
||||
|
||||
INSTALL(
|
||||
TARGETS fgame
|
||||
DESTINATION "${TARGET_BASE_GAME}"
|
||||
ARCHIVE EXCLUDE_FROM_ALL
|
||||
LIBRARY DESTINATION "${TARGET_BASE_GAME}"
|
||||
RUNTIME DESTINATION "${TARGET_BASE_GAME}"
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "DrivableVehicleTandem.h"
|
||||
|
||||
// FIXME: unimplemented
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,460 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "entity.h"
|
||||
#include "animate.h"
|
||||
|
||||
typedef enum {
|
||||
CONTROLLER_ALLIES,
|
||||
CONTROLLER_AXIS,
|
||||
CONTROLLER_DRAW
|
||||
} eController;
|
||||
|
||||
#define PT_SPAWNFLAG_PLAY_FIRE_SOUND 1
|
||||
#define PT_SPAWNFLAG_TARGET_RANDOM 4
|
||||
#define PT_SPAWNFLAG_TURN_ON 8
|
||||
#define PT_SPAWNFLAG_SET_YAW 16
|
||||
#define PT_SPAWNFLAG_SET_ROLL 32
|
||||
#define PT_SPAWNFLAG_TARGET_PLAYER 64
|
||||
#define PT_SPAWNFLAG_HIDDEN 128
|
||||
|
||||
void ClearProjectileTargets();
|
||||
|
||||
class ProjectileTarget : public Entity
|
||||
{
|
||||
private:
|
||||
int m_iTarget;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ProjectileTarget);
|
||||
|
||||
ProjectileTarget();
|
||||
|
||||
void EventSetId(Event *ev);
|
||||
int GetTarget() const;
|
||||
};
|
||||
|
||||
#define MAX_PROJECTILE_GENERATOR_TARGETS 16
|
||||
|
||||
class ProjectileGenerator : public Animate
|
||||
{
|
||||
protected:
|
||||
int m_iId;
|
||||
int m_iCycles;
|
||||
float m_fMinDuration;
|
||||
float m_fMaxDuration;
|
||||
int m_iMinNumShots;
|
||||
int m_iMaxNumShots;
|
||||
float m_fMinDelay;
|
||||
float m_fMaxDelay;
|
||||
float m_fAccuracy;
|
||||
str m_sLaunchSound;
|
||||
bool m_bFireOnStartUp;
|
||||
qboolean m_bIsDonut;
|
||||
float m_fArcDonut;
|
||||
float m_fMinDonut;
|
||||
float m_fMaxDonut;
|
||||
float m_fCycleTime;
|
||||
float m_fShotsPerSec;
|
||||
float m_fCurrentTime;
|
||||
int m_iTargetIndex;
|
||||
float m_fLastShotTime;
|
||||
int m_iAnimSlot;
|
||||
bool m_bIsTurnedOn;
|
||||
int m_iCurrentCycle;
|
||||
Entity *m_pTarget;
|
||||
Container<ProjectileTarget *> m_projectileTargets;
|
||||
Entity *m_pCurrent;
|
||||
Vector m_vTargetOrg;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ProjectileGenerator);
|
||||
|
||||
ProjectileGenerator();
|
||||
|
||||
virtual void SetupNextCycle();
|
||||
virtual void BeginCycle(Event *ev);
|
||||
virtual void TickCycle(Event *ev);
|
||||
virtual void EndCycle(Event *ev);
|
||||
|
||||
bool ShouldStartOn() const;
|
||||
bool ShouldHideModel() const;
|
||||
bool ShouldPlayFireSound() const;
|
||||
|
||||
void EventIsTurnedOn(Event *ev);
|
||||
void EventGetTargetEntity(Event *ev);
|
||||
void EventLaunchSound(Event *ev);
|
||||
void SetTarget(Event *ev);
|
||||
void OnInitialize(Event *ev);
|
||||
void TurnOff(Event *ev);
|
||||
void TurnOn(Event *ev);
|
||||
bool ShouldTargetRandom() const;
|
||||
void ChooseTarget();
|
||||
|
||||
void GetLocalTargets();
|
||||
bool ShouldTargetPlayer() const;
|
||||
void GetTargetPos(Entity *target);
|
||||
void EventAccuracy(Event *ev);
|
||||
void EventMaxDelay(Event *ev);
|
||||
void EventMinDelay(Event *ev);
|
||||
void EventFireOnStartUp(Event *ev);
|
||||
void EventMaxNumShots(Event *ev);
|
||||
void EventMinNumShots(Event *ev);
|
||||
void EventCycles(Event *ev);
|
||||
void EventMaxDuration(Event *ev);
|
||||
void EventMinDuration(Event *ev);
|
||||
void SetWeaponModel(Event *ev);
|
||||
void EventSetId(Event* ev);
|
||||
void EventmaxDonut(Event* ev);
|
||||
void EventminDonut(Event* ev);
|
||||
void EventarcDonut(Event* ev);
|
||||
void EventisDonut(Event* ev);
|
||||
virtual bool Attack(int count);
|
||||
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
class ProjectileGenerator_Projectile : public ProjectileGenerator
|
||||
{
|
||||
private:
|
||||
str m_sProjectileModel;
|
||||
str m_sPreImpactSound;
|
||||
float m_fImpactSoundTime;
|
||||
float m_fImpactSoundProbability;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ProjectileGenerator_Projectile);
|
||||
|
||||
ProjectileGenerator_Projectile();
|
||||
|
||||
void SetPreImpactSoundProbability(Event *ev);
|
||||
void SetPreImpactSoundTime(Event *ev);
|
||||
void SetPreImpactSound(Event *ev);
|
||||
void PlayPreImpactSound(Event *ev);
|
||||
void SetProjectileModel(Event *ev);
|
||||
|
||||
bool Attack(int count) override;
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
class ProjectileGenerator_Gun : public ProjectileGenerator
|
||||
{
|
||||
private:
|
||||
float m_fBulletRange;
|
||||
float m_fBulletDamage;
|
||||
int m_iBulletCount;
|
||||
Vector m_vBulletSpread;
|
||||
int m_iTracerFrequency;
|
||||
int m_iBulletLarge;
|
||||
qboolean m_bFakeBullets;
|
||||
int m_iMeansOfDeath;
|
||||
float m_fBulletThroughWood;
|
||||
float m_fBulletThroughMetal;
|
||||
float m_iBulletKnockback;
|
||||
int m_iAttackCount;
|
||||
float m_fFireDelay;
|
||||
float m_fTracerSpeed;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ProjectileGenerator_Gun);
|
||||
|
||||
ProjectileGenerator_Gun();
|
||||
|
||||
void SetFireDelay(Event *ev);
|
||||
void SetMeansOfDeath(Event *ev);
|
||||
void SetBulletThroughWood(Event *ev);
|
||||
void SetBulletThroughMetal(Event *ev);
|
||||
void SetBulletKnockback(Event *ev);
|
||||
void SetTracerSpeed(Event *ev);
|
||||
void SetBulletLarge(Event *ev);
|
||||
void SetFakeBullets(Event *ev);
|
||||
void SetBulletCount(Event *ev);
|
||||
void SetBulletDamage(Event *ev);
|
||||
void SetTracerFrequency(Event *ev);
|
||||
void SetBulletSpread(Event *ev);
|
||||
void SetBulletRange(Event *ev);
|
||||
|
||||
bool Attack(int count) override;
|
||||
void TickCycle(Event *ev) override;
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
class ProjectileGenerator_Heavy : public ProjectileGenerator
|
||||
{
|
||||
private:
|
||||
str m_sProjectileModel;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ProjectileGenerator_Heavy);
|
||||
|
||||
ProjectileGenerator_Heavy();
|
||||
|
||||
void SetProjectileModel(Event *ev);
|
||||
|
||||
bool Attack(int count) override;
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
class ThrobbingBox_Explosive : public Animate
|
||||
{
|
||||
protected:
|
||||
str m_sUsedModel;
|
||||
str m_sSound;
|
||||
bool m_bUsed;
|
||||
float m_fExplosionDamage;
|
||||
float m_fRadius;
|
||||
float m_fStopwatchDuration;
|
||||
str m_sActivateSound;
|
||||
str m_sTickSound;
|
||||
str m_sDestroyedModel;
|
||||
ScriptThreadLabel m_thread;
|
||||
ScriptThreadLabel m_useThread;
|
||||
str m_sEffect;
|
||||
Vector m_vOffset;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ThrobbingBox_Explosive);
|
||||
|
||||
ThrobbingBox_Explosive();
|
||||
|
||||
void SetExplosionOffset(Event *ev);
|
||||
void SetExplosionEffect(Event *ev);
|
||||
void SetTriggered(Event *ev);
|
||||
void DoExplosion(Event *ev);
|
||||
void SetUseThread(Event *ev);
|
||||
void SetThread(Event *ev);
|
||||
void SetStopWatchDuration(Event *ev);
|
||||
void SetRadius(Event *ev);
|
||||
void SetDamage(Event *ev);
|
||||
void TickSound(Event *ev);
|
||||
void ActivateSound(Event *ev);
|
||||
void ExplosionSound(Event *ev);
|
||||
void UsedModel(Event *ev);
|
||||
void SetDestroyModel(Event *ev);
|
||||
void OnBlowUp(Event *ev);
|
||||
void OnUse(Event *ev);
|
||||
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
class ThrobbingBox_ExplodePlayerFlak88 : public ThrobbingBox_Explosive
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(ThrobbingBox_ExplodePlayerFlak88);
|
||||
};
|
||||
|
||||
class ThrobbingBox_ExplodeFlak88 : public ThrobbingBox_Explosive
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(ThrobbingBox_ExplodeFlak88);
|
||||
};
|
||||
|
||||
class ThrobbingBox_ExplodeNebelwerfer : public ThrobbingBox_Explosive
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(ThrobbingBox_ExplodeNebelwerfer);
|
||||
};
|
||||
|
||||
class ThrobbingBox_ExplodePlayerNebelwerfer : public ThrobbingBox_Explosive
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(ThrobbingBox_ExplodePlayerNebelwerfer);
|
||||
};
|
||||
|
||||
#define TBE_SPAWNFLAG_DESTROYED_MODEL 1
|
||||
#define TBE_SPAWNFLAG_MAKE_WET 2
|
||||
|
||||
class ThrobbingBox_Stickybomb : public ThrobbingBox_Explosive
|
||||
{
|
||||
private:
|
||||
float m_fStopwatchStartTime;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(ThrobbingBox_Stickybomb);
|
||||
|
||||
void OnStickyBombWet(Event *ev);
|
||||
void OnStickyBombUse(Event *ev);
|
||||
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
#define OBJECTIVE_SPAWNFLAG_TURN_ON 1
|
||||
|
||||
class Objective : public Entity
|
||||
{
|
||||
private:
|
||||
str m_sText;
|
||||
int m_iObjectiveIndex;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(Objective);
|
||||
|
||||
Objective();
|
||||
|
||||
void Archive(Archiver &arc) override;
|
||||
void TurnOn(Event *ev);
|
||||
void TurnOff(Event *ev);
|
||||
void Complete(Event *ev);
|
||||
void SetCurrent(Event *ev);
|
||||
Vector GetOrigin() const;
|
||||
void SetObjectiveNbr(Event *ev);
|
||||
void SetText(Event *ev);
|
||||
int GetObjectiveIndex() const;
|
||||
};
|
||||
|
||||
class FencePost : public Entity
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(FencePost);
|
||||
};
|
||||
|
||||
class AISpawnPoint : public SimpleArchivedEntity
|
||||
{
|
||||
private:
|
||||
str m_sModel;
|
||||
int m_iHealth;
|
||||
str m_sEnemyName;
|
||||
float m_iAccuracy;
|
||||
int m_iAmmoGrenade;
|
||||
float m_iBalconyHeight;
|
||||
int m_iDisguiseLevel;
|
||||
float m_fDisguisePeriod;
|
||||
float m_fDisguiseRange;
|
||||
float m_fEnemyShareRange;
|
||||
float m_fFixedLeash;
|
||||
float m_fGrenadeAwareness;
|
||||
str m_sGun;
|
||||
float m_fMaxNoticeTimeScale;
|
||||
float m_fSoundAwareness;
|
||||
str m_sTypeAttack;
|
||||
str m_sTypeDisguise;
|
||||
str m_sTypeGrenade;
|
||||
str m_sTypeIdle;
|
||||
bool m_bPatrolWaitTrigger;
|
||||
float m_fHearing;
|
||||
float m_fSight;
|
||||
float m_fFov;
|
||||
float m_fLeash;
|
||||
float m_fMinDist;
|
||||
float m_fMaxDist;
|
||||
float m_fInterval;
|
||||
bool m_bDontDropWeapons;
|
||||
bool m_bDontDropHealth;
|
||||
str m_sFavoriteEnemy;
|
||||
bool m_bNoSurprise;
|
||||
str m_sPatrolPath;
|
||||
str m_sTurret;
|
||||
str m_sAlarmNode;
|
||||
str m_sWeapon;
|
||||
str m_sTarget;
|
||||
str m_sVoiceType;
|
||||
bool m_bForceDropWeapon;
|
||||
bool m_bForceDropHealth;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(AISpawnPoint);
|
||||
|
||||
AISpawnPoint();
|
||||
|
||||
void GetForceDropHealth(Event *ev);
|
||||
void SetForceDropHealth(Event *ev);
|
||||
void GetForceDropWeapon(Event *ev);
|
||||
void SetForceDropWeapon(Event *ev);
|
||||
void GetVoiceType(Event *ev);
|
||||
void SetVoiceType(Event *ev);
|
||||
void GetTarget(Event *ev);
|
||||
void SetTarget(Event *ev);
|
||||
void GetWeapon(Event *ev);
|
||||
void SetWeapon(Event *ev);
|
||||
void GetAlarmNode(Event *ev);
|
||||
void SetAlarmNode(Event *ev);
|
||||
void GetTurret(Event *ev);
|
||||
void SetTurret(Event *ev);
|
||||
void GetPatrolPath(Event *ev);
|
||||
void SetPatrolPath(Event *ev);
|
||||
void GetNoSurprise(Event *ev);
|
||||
void SetNoSurprise(Event *ev);
|
||||
void SetFavoriteEnemy(Event *ev);
|
||||
void GetFavoriteEnemy(Event *ev);
|
||||
void GetDontDropHealth(Event *ev);
|
||||
void SetDontDropHealth(Event *ev);
|
||||
void GetDontDropWeapons(Event *ev);
|
||||
void SetDontDropWeapons(Event *ev);
|
||||
void GetInterval(Event *ev);
|
||||
void SetInterval(Event *ev);
|
||||
void GetMaxDistance(Event *ev);
|
||||
void SetMaxDistance(Event *ev);
|
||||
void GetMinDistance(Event *ev);
|
||||
void SetMinDistance(Event *ev);
|
||||
void GetLeash(Event *ev);
|
||||
void SetLeash(Event *ev);
|
||||
void GetFov(Event *ev);
|
||||
void SetFov(Event *ev);
|
||||
void SetSight(Event *ev);
|
||||
void GetSight(Event *ev);
|
||||
void GetHearing(Event *ev);
|
||||
void SetHearing(Event *ev);
|
||||
void GetPatrolWaitTrigger(Event *ev);
|
||||
void SetPatrolWaitTrigger(Event *ev);
|
||||
void GetTypeIdle(Event *ev);
|
||||
void SetTypeIdle(Event *ev);
|
||||
void GetTypeGrenade(Event *ev);
|
||||
void SetTypeGrenade(Event *ev);
|
||||
void GetTypeDisguise(Event *ev);
|
||||
void SetTypeDisguise(Event *ev);
|
||||
void GetTypeAttack(Event *ev);
|
||||
void SetTypeAttack(Event *ev);
|
||||
void SetSoundAwareness(Event *ev);
|
||||
void GetSoundAwareness(Event *ev);
|
||||
void SetMaxNoticeTimeScale(Event *ev);
|
||||
void GetMaxNoticeTimeScale(Event *ev);
|
||||
void GetGun(Event *ev);
|
||||
void SetGun(Event *ev);
|
||||
void GetGrenadeAwareness(Event *ev);
|
||||
void SetGrenadeAwareness(Event *ev);
|
||||
void SetFixedLeash(Event *ev);
|
||||
void GetFixedLeash(Event *ev);
|
||||
void GetEnemyShareRange(Event *ev);
|
||||
void SetEnemyShareRange(Event *ev);
|
||||
void GetDisguiseRange(Event *ev);
|
||||
void SetDisguiseRange(Event *ev);
|
||||
void GetDisguisePeriod(Event *ev);
|
||||
void SetDisguisePeriod(Event *ev);
|
||||
void GetDisguiseLevel(Event *ev);
|
||||
void SetDisguiseLevel(Event *ev);
|
||||
void GetBalconyHeight(Event *ev);
|
||||
void SetBalconyHeight(Event *ev);
|
||||
void GetAmmoGrenade(Event *ev);
|
||||
void SetAmmoGrenade(Event *ev);
|
||||
void GetAccuracy(Event *ev);
|
||||
void SetAccuracy(Event *ev);
|
||||
void GetEnemyName(Event *ev);
|
||||
void SetEnemyName(Event *ev);
|
||||
void GetHealth(Event *ev);
|
||||
void SetHealth(Event *ev);
|
||||
void GetModel(Event *ev);
|
||||
void SetModel(Event *ev);
|
||||
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
@@ -0,0 +1,272 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "Tow_Entities.h"
|
||||
#include "player.h"
|
||||
#include "scriptthread.h"
|
||||
|
||||
TOWObjectiveMan g_TOWObjectiveMan;
|
||||
|
||||
TOWObjectiveMan::TOWObjectiveMan()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void TOWObjectiveMan::Reset()
|
||||
{
|
||||
m_towObjectives.ClearObjectList();
|
||||
m_iNumAxisObjectives = 0;
|
||||
m_iNumAlliesObjectives = 0;
|
||||
}
|
||||
|
||||
void TOWObjectiveMan::AddObjective(TOWObjective *objective)
|
||||
{
|
||||
if (!objective) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (objective->GetController()) {
|
||||
case CONTROLLER_ALLIES:
|
||||
m_iNumAlliesObjectives++;
|
||||
break;
|
||||
case CONTROLLER_AXIS:
|
||||
m_iNumAxisObjectives++;
|
||||
break;
|
||||
}
|
||||
|
||||
m_towObjectives.AddObject(objective);
|
||||
}
|
||||
|
||||
void TOWObjectiveMan::TakeOverObjective(eController controller, eController controllingTeam)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (controllingTeam == CONTROLLER_DRAW) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (controllingTeam) {
|
||||
case CONTROLLER_ALLIES:
|
||||
m_iNumAlliesObjectives++;
|
||||
if (m_iNumAxisObjectives) {
|
||||
m_iNumAxisObjectives--;
|
||||
}
|
||||
dmManager.CheckEndMatch();
|
||||
break;
|
||||
case CONTROLLER_AXIS:
|
||||
m_iNumAxisObjectives++;
|
||||
if (m_iNumAlliesObjectives) {
|
||||
m_iNumAlliesObjectives--;
|
||||
}
|
||||
dmManager.CheckEndMatch();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = 0; i < game.maxclients; i++) {
|
||||
gentity_t *ent = &g_entities[i];
|
||||
Player *player;
|
||||
bool bSameTeam;
|
||||
|
||||
if (!ent->inuse || !ent->entity) {
|
||||
continue;
|
||||
}
|
||||
|
||||
player = static_cast<Player *>(ent->entity);
|
||||
|
||||
switch (controllingTeam) {
|
||||
case CONTROLLER_ALLIES:
|
||||
bSameTeam = player->GetTeam() == TEAM_ALLIES;
|
||||
break;
|
||||
case CONTROLLER_AXIS:
|
||||
bSameTeam = player->GetTeam() == TEAM_AXIS;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// play a different sound for the losing team
|
||||
if (bSameTeam) {
|
||||
player->PlayInstantMessageSound("success");
|
||||
} else {
|
||||
player->PlayInstantMessageSound("failure");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Event EV_SetController("ControlledBy", EV_DEFAULT, "i", "ControlledBy", "Sets the team controlling the objective");
|
||||
Event EV_TakeOver(
|
||||
"TakeOver", EV_DEFAULT, "i", "TeamNum", "Sets the team controlling the objective. 0 = Axis, 1 = Allies"
|
||||
);
|
||||
Event EV_SetAxisObjNum("AxisObjNum", EV_DEFAULT, "i", "AxisObjNum", "Sets the objective number for the axis team");
|
||||
Event EV_SetAlliesObjNum(
|
||||
"AlliesObjNum", EV_DEFAULT, "i", "AlliesObjNum", "Sets the objective number for the allies team"
|
||||
);
|
||||
static Event EV_Initialize("initialize", EV_DEFAULT, 0, 0, "Initialize object");
|
||||
static Event EV_SetCurrent(
|
||||
"SetCurrent", EV_DEFAULT, "i", "TeamNum", "Set this objective as the current objective for the specified team."
|
||||
);
|
||||
Event EV_GetController("ControlledBy", EV_DEFAULT, 0, 0, "Objective controller", EV_GETTER);
|
||||
|
||||
CLASS_DECLARATION(Objective, TOWObjective, "func_towobjective") {
|
||||
{&EV_SetController, &TOWObjective::SetController },
|
||||
{&EV_TakeOver, &TOWObjective::TakeOver },
|
||||
{&EV_SetAxisObjNum, &TOWObjective::SetAxisObjNum },
|
||||
{&EV_SetAlliesObjNum, &TOWObjective::SetAlliesObjNum},
|
||||
{&EV_Initialize, &TOWObjective::OnInitialize },
|
||||
{&EV_SetCurrent, &TOWObjective::SetCurrent },
|
||||
{&EV_GetController, &TOWObjective::GetController },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
TOWObjective::TOWObjective()
|
||||
{
|
||||
m_eController = CONTROLLER_DRAW;
|
||||
m_eLeadingController = CONTROLLER_DRAW;
|
||||
m_bNoRespawnForLeading = false;
|
||||
m_iAxisObjNum = 1;
|
||||
m_iAlliesObjNum = 1;
|
||||
m_sAxisObjName = "default";
|
||||
m_sAlliesObjName = "default";
|
||||
|
||||
if (spawnflags & TOWOBJECTIVE_SPAWNFLAG_NO_RESPAWN) {
|
||||
m_bNoRespawnForLeading = true;
|
||||
}
|
||||
|
||||
PostEvent(EV_Initialize, 0.001f);
|
||||
}
|
||||
|
||||
void TOWObjective::SetController(Event *ev)
|
||||
{
|
||||
m_eController = static_cast<eController>(ev->GetInteger(1));
|
||||
|
||||
if (m_bNoRespawnForLeading) {
|
||||
m_eLeadingController = m_eController;
|
||||
}
|
||||
|
||||
if (m_eController != CONTROLLER_ALLIES && m_eController != CONTROLLER_AXIS) {
|
||||
m_eController = CONTROLLER_DRAW;
|
||||
}
|
||||
}
|
||||
|
||||
void TOWObjective::GetController(Event *ev)
|
||||
{
|
||||
ev->AddInteger(m_eController);
|
||||
}
|
||||
|
||||
void TOWObjective::TakeOver(Event *ev)
|
||||
{
|
||||
eController controller = static_cast<eController>(ev->GetInteger(1));
|
||||
if (controller == m_eController || controller == CONTROLLER_DRAW) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (controller) {
|
||||
case CONTROLLER_ALLIES:
|
||||
gi.cvar_set(m_sAxisObjName.c_str(), "1");
|
||||
gi.cvar_set(m_sAlliesObjName.c_str(), "0");
|
||||
break;
|
||||
case CONTROLLER_AXIS:
|
||||
gi.cvar_set(m_sAxisObjName.c_str(), "0");
|
||||
gi.cvar_set(m_sAlliesObjName.c_str(), "1");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_TOWObjectiveMan.TakeOverObjective(m_eController, controller);
|
||||
|
||||
if (m_bNoRespawnForLeading) {
|
||||
//
|
||||
// Disable team respawn for the leading team
|
||||
//
|
||||
dmManager.StopTeamRespawn(m_eLeadingController);
|
||||
}
|
||||
}
|
||||
|
||||
void TOWObjective::SetAlliesObjNum(Event *ev)
|
||||
{
|
||||
m_iAlliesObjNum = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void TOWObjective::SetAxisObjNum(Event *ev)
|
||||
{
|
||||
m_iAxisObjNum = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void TOWObjective::OnInitialize(Event *ev)
|
||||
{
|
||||
m_sAlliesObjName = "tow_allied_obj" + str(m_iAlliesObjNum);
|
||||
m_sAxisObjName = "tow_allied_obj" + str(m_iAxisObjNum);
|
||||
|
||||
switch (m_eController) {
|
||||
case CONTROLLER_ALLIES:
|
||||
gi.cvar_set(m_sAxisObjName.c_str(), "1");
|
||||
gi.cvar_set(m_sAlliesObjName.c_str(), "0");
|
||||
break;
|
||||
case CONTROLLER_AXIS:
|
||||
gi.cvar_set(m_sAxisObjName.c_str(), "0");
|
||||
gi.cvar_set(m_sAlliesObjName.c_str(), "1");
|
||||
break;
|
||||
case CONTROLLER_DRAW:
|
||||
gi.cvar_set(m_sAxisObjName.c_str(), "0");
|
||||
gi.cvar_set(m_sAlliesObjName.c_str(), "0");
|
||||
break;
|
||||
}
|
||||
|
||||
if (!LoadingSavegame) {
|
||||
g_TOWObjectiveMan.AddObjective(this);
|
||||
}
|
||||
}
|
||||
|
||||
void TOWObjective::SetCurrent(Event *ev)
|
||||
{
|
||||
eController controller = static_cast<eController>(ev->GetInteger(1));
|
||||
switch (controller) {
|
||||
case CONTROLLER_ALLIES:
|
||||
ScriptThread::SetCurrentObjective(GetObjectiveIndex(), TEAM_ALLIES);
|
||||
break;
|
||||
case CONTROLLER_AXIS:
|
||||
ScriptThread::SetCurrentObjective(GetObjectiveIndex(), TEAM_AXIS);
|
||||
break;
|
||||
default:
|
||||
SetCurrent(ev);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int TOWObjective::GetController() const
|
||||
{
|
||||
return m_eController;
|
||||
}
|
||||
|
||||
void TOWObjective::Archive(Archiver& arc)
|
||||
{
|
||||
arc.ArchiveInteger(&m_iAxisObjNum);
|
||||
arc.ArchiveInteger(&m_iAlliesObjNum);
|
||||
ArchiveEnum(m_eController, eController);
|
||||
ArchiveEnum(m_eLeadingController, eController);
|
||||
arc.ArchiveBool(&m_bNoRespawnForLeading);
|
||||
arc.ArchiveString(&m_sAxisObjName);
|
||||
arc.ArchiveString(&m_sAlliesObjName);
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Entities.h"
|
||||
|
||||
#define TOWOBJECTIVE_SPAWNFLAG_NO_RESPAWN 2
|
||||
|
||||
class TOWObjective : public Objective
|
||||
{
|
||||
private:
|
||||
int m_iAxisObjNum;
|
||||
int m_iAlliesObjNum;
|
||||
eController m_eController;
|
||||
eController m_eLeadingController;
|
||||
bool m_bNoRespawnForLeading;
|
||||
str m_sAxisObjName;
|
||||
str m_sAlliesObjName;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(TOWObjective);
|
||||
|
||||
TOWObjective();
|
||||
|
||||
void SetController(Event *ev);
|
||||
void GetController(Event *ev);
|
||||
void TakeOver(Event *ev);
|
||||
void SetAlliesObjNum(Event *ev);
|
||||
void SetAxisObjNum(Event *ev);
|
||||
void OnInitialize(Event *ev);
|
||||
void SetCurrent(Event *ev);
|
||||
|
||||
int GetController() const;
|
||||
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
class TOWObjectiveMan
|
||||
{
|
||||
private:
|
||||
Container<TOWObjective *> m_towObjectives;
|
||||
int m_iNumAxisObjectives;
|
||||
int m_iNumAlliesObjectives;
|
||||
|
||||
public:
|
||||
TOWObjectiveMan();
|
||||
|
||||
void Reset();
|
||||
void AddObjective(TOWObjective *objective);
|
||||
void TakeOverObjective(eController controller, eController controllingTeam);
|
||||
};
|
||||
|
||||
extern TOWObjectiveMan g_TOWObjectiveMan;
|
||||
@@ -34,7 +34,6 @@ VehicleCollisionEntity::VehicleCollisionEntity
|
||||
(
|
||||
Entity *ent
|
||||
)
|
||||
|
||||
{
|
||||
if( LoadingSavegame )
|
||||
{
|
||||
@@ -59,7 +58,6 @@ VehicleCollisionEntity::VehicleCollisionEntity
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( LoadingSavegame )
|
||||
{
|
||||
@@ -73,7 +71,6 @@ void VehicleCollisionEntity::EventDamage
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
{
|
||||
Event *event = new Event( ev );
|
||||
|
||||
@@ -84,7 +81,6 @@ void VehicleCollisionEntity::Solid
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
setContents( CONTENTS_SOLID );
|
||||
setSolidType( SOLID_BSP );
|
||||
@@ -94,7 +90,6 @@ void VehicleCollisionEntity::NotSolid
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
setSolidType( SOLID_NOT );
|
||||
}
|
||||
@@ -51,7 +51,6 @@ void VehicleCollisionEntity::Archive
|
||||
(
|
||||
Archiver& arc
|
||||
)
|
||||
|
||||
{
|
||||
Entity::Archive( arc );
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@ void cVehicleSlot::NotSolid
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !( flags & FL_SWIM ) )
|
||||
{
|
||||
@@ -62,7 +61,6 @@ void cVehicleSlot::Solid
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !( flags & FL_SWIM ) )
|
||||
{
|
||||
@@ -96,7 +94,6 @@ void cTurretSlot::NotSolid
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !( flags & FL_SWIM ) )
|
||||
{
|
||||
@@ -131,7 +128,6 @@ void cTurretSlot::Solid
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !( flags & FL_SWIM ) )
|
||||
{
|
||||
|
||||
@@ -59,7 +59,6 @@ void cVehicleSlot::Archive
|
||||
(
|
||||
Archiver& arc
|
||||
)
|
||||
|
||||
{
|
||||
Class::Archive( arc );
|
||||
|
||||
@@ -90,7 +89,6 @@ void cTurretSlot::Archive
|
||||
(
|
||||
Archiver& arc
|
||||
)
|
||||
|
||||
{
|
||||
cVehicleSlot::Archive( arc );
|
||||
|
||||
|
||||
@@ -73,7 +73,6 @@ void VehicleSoundEntity::Start
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_bDoSoundStuff = true;
|
||||
}
|
||||
@@ -82,7 +81,6 @@ void VehicleSoundEntity::Stop
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_bDoSoundStuff = false;
|
||||
}
|
||||
@@ -91,7 +89,6 @@ void VehicleSoundEntity::Think
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DoSoundStuff();
|
||||
}
|
||||
@@ -142,7 +139,6 @@ void VehicleSoundEntity::DoSoundStuff
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
float pitch;
|
||||
|
||||
|
||||
@@ -56,7 +56,6 @@ void VehicleSoundEntity::Archive
|
||||
(
|
||||
Archiver& arc
|
||||
)
|
||||
|
||||
{
|
||||
Entity::Archive( arc );
|
||||
|
||||
|
||||
+12
-393
File diff suppressed because it is too large.
Load diff
+99
-29
@@ -35,31 +35,103 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "grenadehint.h"
|
||||
#include "parm.h"
|
||||
|
||||
extern Event EV_Actor_Start;
|
||||
extern Event EV_Actor_Dead;
|
||||
extern Event EV_Actor_LookAt;
|
||||
extern Event EV_Actor_TurnTo;
|
||||
extern Event EV_Actor_FinishedBehavior;
|
||||
extern Event EV_Actor_NotifyBehavior;
|
||||
extern Event EV_Actor_FinishedMove;
|
||||
extern Event EV_Actor_FinishedAnim;
|
||||
extern Event EV_Actor_WalkTo;
|
||||
extern Event EV_Actor_RunTo;
|
||||
extern Event EV_Actor_Anim;
|
||||
extern Event EV_Actor_AttackFinished;
|
||||
extern Event EV_Actor_Attack;
|
||||
extern Event EV_Actor_AttackPlayer;
|
||||
extern Event EV_Actor_AIOn;
|
||||
extern Event EV_Actor_AIOff;
|
||||
extern Event EV_Actor_AIDeaf;
|
||||
extern Event EV_Actor_AIDumb;
|
||||
extern Event EV_ActorIncomingProjectile;
|
||||
extern Event EV_Anim_Done;
|
||||
extern Event EV_ActorOnlyShootable;
|
||||
extern Event EV_Actor_BounceOff;
|
||||
extern Event EV_Actor_Push;
|
||||
extern Event EV_Actor_Statemap;
|
||||
extern Event EV_Actor_SetTargetable;
|
||||
//
|
||||
// Export these events for AISpawnPoint (since 2.30)
|
||||
//
|
||||
extern Event EV_Actor_SetGun;
|
||||
extern Event EV_Actor_SetGun2;
|
||||
extern Event EV_Actor_GetGun;
|
||||
extern Event EV_Actor_GetSight;
|
||||
extern Event EV_Actor_SetSight;
|
||||
extern Event EV_Actor_SetSight2;
|
||||
extern Event EV_Actor_GetHearing;
|
||||
extern Event EV_Actor_SetHearing;
|
||||
extern Event EV_Actor_SetHearing2;
|
||||
extern Event EV_Actor_GetFov;
|
||||
extern Event EV_Actor_SetFov;
|
||||
extern Event EV_Actor_SetFov2;
|
||||
extern Event EV_Actor_SetTypeIdle;
|
||||
extern Event EV_Actor_SetTypeIdle2;
|
||||
extern Event EV_Actor_GetTypeIdle;
|
||||
extern Event EV_Actor_SetTypeAttack;
|
||||
extern Event EV_Actor_SetTypeAttack2;
|
||||
extern Event EV_Actor_GetTypeAttack;
|
||||
extern Event EV_Actor_SetTypeDisguise;
|
||||
extern Event EV_Actor_SetTypeDisguise2;
|
||||
extern Event EV_Actor_GetTypeDisguise;
|
||||
extern Event EV_Actor_SetDisguiseLevel;
|
||||
extern Event EV_Actor_SetDisguiseLevel2;
|
||||
extern Event EV_Actor_GetDisguiseLevel;
|
||||
extern Event EV_Actor_SetTypeGrenade;
|
||||
extern Event EV_Actor_SetTypeGrenade2;
|
||||
extern Event EV_Actor_GetTypeGrenade;
|
||||
extern Event EV_Actor_SetPatrolPath;
|
||||
extern Event EV_Actor_SetPatrolPath2;
|
||||
extern Event EV_Actor_GetPatrolPath;
|
||||
extern Event EV_Actor_SetPatrolWaitTrigger;
|
||||
extern Event EV_Actor_SetPatrolWaitTrigger2;
|
||||
extern Event EV_Actor_GetPatrolWaitTrigger;
|
||||
extern Event EV_Actor_SetAlarmNode;
|
||||
extern Event EV_Actor_SetAlarmNode2;
|
||||
extern Event EV_Actor_GetAlarmNode;
|
||||
extern Event EV_Actor_SetAccuracy;
|
||||
extern Event EV_Actor_SetAccuracy2;
|
||||
extern Event EV_Actor_GetAccuracy;
|
||||
extern Event EV_Actor_SetMinDistance;
|
||||
extern Event EV_Actor_SetMinDistance2;
|
||||
extern Event EV_Actor_GetMinDistance;
|
||||
extern Event EV_Actor_SetMaxDistance;
|
||||
extern Event EV_Actor_SetMaxDistance2;
|
||||
extern Event EV_Actor_GetMaxDistance;
|
||||
extern Event EV_Actor_GetLeash;
|
||||
extern Event EV_Actor_SetLeash;
|
||||
extern Event EV_Actor_SetLeash2;
|
||||
extern Event EV_Actor_GetInterval;
|
||||
extern Event EV_Actor_SetInterval;
|
||||
extern Event EV_Actor_SetInterval2;
|
||||
extern Event EV_Actor_SetDisguiseRange;
|
||||
extern Event EV_Actor_SetDisguiseRange2;
|
||||
extern Event EV_Actor_GetDisguiseRange;
|
||||
extern Event EV_Actor_SetDisguisePeriod;
|
||||
extern Event EV_Actor_SetDisguisePeriod2;
|
||||
extern Event EV_Actor_GetDisguisePeriod;
|
||||
extern Event EV_Actor_SetGrenadeAwareness;
|
||||
extern Event EV_Actor_SetGrenadeAwareness2;
|
||||
extern Event EV_Actor_GetGrenadeAwareness;
|
||||
extern Event EV_Actor_SetTurret;
|
||||
extern Event EV_Actor_SetTurret2;
|
||||
extern Event EV_Actor_GetTurret;
|
||||
extern Event EV_Actor_SetSoundAwareness;
|
||||
extern Event EV_Actor_SetSoundAwareness2;
|
||||
extern Event EV_Actor_GetSoundAwareness;
|
||||
extern Event EV_Actor_SetGrenadeAwareness;
|
||||
extern Event EV_Actor_SetGrenadeAwareness2;
|
||||
extern Event EV_Actor_SetAmmoGrenade;
|
||||
extern Event EV_Actor_SetAmmoGrenade2;
|
||||
extern Event EV_Actor_GetAmmoGrenade;
|
||||
extern Event EV_Actor_GetMaxNoticeTimeScale;
|
||||
extern Event EV_Actor_SetMaxNoticeTimeScale;
|
||||
extern Event EV_Actor_SetMaxNoticeTimeScale2;
|
||||
extern Event EV_Actor_GetFixedLeash;
|
||||
extern Event EV_Actor_SetFixedLeash;
|
||||
extern Event EV_Actor_SetFixedLeash2;
|
||||
extern Event EV_Actor_GetEnemyShareRange;
|
||||
extern Event EV_Actor_SetEnemyShareRange;
|
||||
extern Event EV_Actor_SetEnemyShareRange2;
|
||||
extern Event EV_Actor_SetWeapon;
|
||||
extern Event EV_Actor_GetWeapon;
|
||||
extern Event EV_Actor_GetVoiceType;
|
||||
extern Event EV_Actor_SetVoiceType;
|
||||
extern Event EV_Actor_SetVoiceType2;
|
||||
extern Event EV_Actor_GetFavoriteEnemy;
|
||||
extern Event EV_Actor_SetFavoriteEnemy;
|
||||
extern Event EV_Actor_SetFavoriteEnemy2;
|
||||
extern Event EV_Actor_SetBalconyHeight;
|
||||
extern Event EV_Actor_SetBalconyHeight2;
|
||||
extern Event EV_Actor_GetBalconyHeight;
|
||||
extern Event EV_Actor_GetNoSurprise;
|
||||
extern Event EV_Actor_SetNoSurprise;
|
||||
extern Event EV_Actor_SetNoSurprise2;
|
||||
extern Event EV_Actor_DeathEmbalm;
|
||||
|
||||
// Bones used by actor
|
||||
@@ -981,7 +1053,7 @@ public:
|
||||
void NotifySquadmateKilled( Sentient *pSquadMate, Sentient *pAttacker );
|
||||
void RaiseAlertnessForEventType( int iType );
|
||||
void RaiseAlertness( float fAmount );
|
||||
virtual bool CanSee( Entity *e1, float fov, float vision_distance ) override;
|
||||
virtual bool CanSee( Entity *e1, float fov, float vision_distance, bool bNoEnts ) override;
|
||||
virtual Vector GunPosition( void ) override;
|
||||
bool WithinVisionDistance( Entity *ent ) const;
|
||||
bool InFOV( Vector pos, float check_fov, float check_fovdot );
|
||||
@@ -1178,7 +1250,7 @@ public:
|
||||
bool ShortenPathToAttack( float fMinDist );
|
||||
void StrafeToAttack( float fDist, vec3_t vDir );
|
||||
virtual Vector GunTarget( bool bNoCollision ) override;
|
||||
virtual qboolean setModel( void );
|
||||
virtual qboolean setModel( void ) override;
|
||||
void EventSetHeadModel( Event *ev );
|
||||
void EventGetHeadModel( Event *ev );
|
||||
void EventSetHeadSkin( Event *ev );
|
||||
@@ -1289,7 +1361,6 @@ inline void Actor::ArchiveStatic
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
|
||||
{
|
||||
for( int i = MAX_BODYQUEUE - 1; i >= 0; i-- )
|
||||
{
|
||||
@@ -1303,7 +1374,6 @@ inline void Actor::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
|
||||
{
|
||||
SimpleActor::Archive( arc );
|
||||
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitAim
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->BeginState = &Actor::Begin_Aim;
|
||||
func->ThinkState = &Actor::Think_Aim;
|
||||
@@ -40,7 +39,6 @@ void Actor::Begin_Aim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_csMood = STRING_ALERT;
|
||||
m_csIdleMood = STRING_NERVOUS;
|
||||
@@ -50,7 +48,6 @@ void Actor::Think_Aim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !RequireThink() )
|
||||
return;
|
||||
@@ -73,7 +70,6 @@ void Actor::ShowInfo_Aim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
ShowInfo_AimNode();
|
||||
}
|
||||
@@ -28,7 +28,6 @@ void Actor::InitAlarm
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->BeginState = &Actor::Begin_Alarm;
|
||||
func->EndState = &Actor::End_Alarm;
|
||||
@@ -41,7 +40,6 @@ void Actor::Begin_Alarm
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DoForceActivate();
|
||||
|
||||
@@ -74,7 +72,6 @@ void Actor::End_Alarm
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
parm.movefail = true;
|
||||
}
|
||||
@@ -83,7 +80,6 @@ void Actor::State_Alarm_StartThread
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_AlarmNode )
|
||||
SetLeashHome( m_AlarmNode->origin );
|
||||
@@ -98,7 +94,6 @@ void Actor::State_Alarm_Move
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( PathExists() )
|
||||
{
|
||||
@@ -127,7 +122,6 @@ void Actor::State_Alarm_Idle
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
AimAtTargetPos();
|
||||
SetThink(THINKSTATE_ATTACK, THINK_TURRET);
|
||||
@@ -137,7 +131,6 @@ void Actor::Think_Alarm
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !RequireThink() )
|
||||
return;
|
||||
@@ -167,7 +160,6 @@ void Actor::FinishedAnimation_Alarm
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
// not needed
|
||||
return;
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitAnim
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_Anim;
|
||||
func->BeginState = &Actor::Begin_Anim;
|
||||
@@ -42,7 +41,6 @@ void Actor::Begin_Anim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_csMood = m_csIdleMood;
|
||||
ClearPath();
|
||||
@@ -54,7 +52,6 @@ void Actor::Think_Anim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if (RequireThink())
|
||||
{
|
||||
@@ -87,7 +84,6 @@ void Actor::FinishedAnimation_Anim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if (!m_bAnimScriptSet)
|
||||
{
|
||||
@@ -103,7 +99,6 @@ void Actor::ShowInfo_Anim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Com_Printf("anim script: %s, anim mode %d\n", Director.GetString(m_csAnimScript).c_str(), m_AnimMode);
|
||||
}
|
||||
@@ -28,7 +28,6 @@ const_str SimpleActor::GetRunAnim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_csCurrentPosition != STRING_PRONE && ( m_csCurrentPosition < STRING_PRONE || m_csCurrentPosition > STRING_CROUCHRUN ) )
|
||||
return STRING_ANIM_RUN_SCR;
|
||||
@@ -40,7 +39,6 @@ const_str SimpleActor::GetWalkAnim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_csCurrentPosition != STRING_PRONE && ( m_csCurrentPosition < STRING_PRONE || m_csCurrentPosition > STRING_CROUCHRUN ) )
|
||||
return STRING_ANIM_WALK_SCR;
|
||||
@@ -52,7 +50,6 @@ void SimpleActor::Anim_Attack
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, m_AttackHandler);
|
||||
}
|
||||
@@ -61,7 +58,6 @@ void SimpleActor::Anim_Sniper
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, m_SniperHandler);
|
||||
}
|
||||
@@ -70,7 +66,6 @@ void SimpleActor::Anim_Aim
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_AIM_SCR);
|
||||
}
|
||||
@@ -79,7 +74,6 @@ void SimpleActor::Anim_Shoot
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_SHOOT_SCR);
|
||||
}
|
||||
@@ -88,7 +82,6 @@ void SimpleActor::Anim_Idle
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_IDLE_SCR);
|
||||
}
|
||||
@@ -97,7 +90,6 @@ void SimpleActor::Anim_Crouch
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_CROUCH_SCR);
|
||||
}
|
||||
@@ -106,7 +98,6 @@ void SimpleActor::Anim_Prone
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_PRONE_SCR);
|
||||
}
|
||||
@@ -115,7 +106,6 @@ void SimpleActor::Anim_Stand
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_STAND_SCR);
|
||||
}
|
||||
@@ -124,7 +114,6 @@ void SimpleActor::Anim_Cower
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(1, STRING_ANIM_COWER_SCR);
|
||||
}
|
||||
@@ -133,7 +122,6 @@ void SimpleActor::Anim_Killed
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Com_Printf("m_eAnimMode Anim_Killed \n");
|
||||
DesiredAnimation(1, m_DeathHandler);
|
||||
@@ -143,7 +131,6 @@ void SimpleActor::Anim_StartPain
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Com_Printf("m_eAnimMode Anim_StartPain \n");
|
||||
StartAnimation(1, m_PainHandler);
|
||||
@@ -154,7 +141,6 @@ void SimpleActor::Anim_Pain
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
ContinueAnimation();
|
||||
}
|
||||
@@ -164,7 +150,6 @@ void SimpleActor::Anim_CrouchRunTo
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_CROUCH_RUN_SCR);
|
||||
}
|
||||
@@ -173,7 +158,6 @@ void SimpleActor::Anim_CrouchWalkTo
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_CROUCH_WALK_SCR);
|
||||
}
|
||||
@@ -182,7 +166,6 @@ void SimpleActor::Anim_StandRunTo
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUN_SCR);
|
||||
}
|
||||
@@ -191,7 +174,6 @@ void SimpleActor::Anim_StandWalkTo
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_WALK_SCR);
|
||||
}
|
||||
@@ -200,7 +182,6 @@ void SimpleActor::Anim_RunTo
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, GetRunAnim());
|
||||
}
|
||||
@@ -209,7 +190,6 @@ void SimpleActor::Anim_WalkTo
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, GetWalkAnim());
|
||||
}
|
||||
@@ -218,7 +198,6 @@ void SimpleActor::Anim_RunAwayFiring
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNAWAYFIRING_SCR);
|
||||
}
|
||||
@@ -227,7 +206,6 @@ void SimpleActor::Anim_RunToShooting
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUN_SHOOT_SCR);
|
||||
}
|
||||
@@ -236,7 +214,6 @@ void SimpleActor::Anim_RunToAlarm
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_ALARM_SCR);
|
||||
}
|
||||
@@ -245,7 +222,6 @@ void SimpleActor::Anim_RunToCasual
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_CASUAL_SCR);
|
||||
}
|
||||
@@ -254,7 +230,6 @@ void SimpleActor::Anim_RunToCover
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_COVER_SCR);
|
||||
}
|
||||
@@ -263,7 +238,6 @@ void SimpleActor::Anim_RunToDanger
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_DANGER_SCR);
|
||||
}
|
||||
@@ -272,7 +246,6 @@ void SimpleActor::Anim_RunToDive
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_DIVE_SCR);
|
||||
}
|
||||
@@ -281,7 +254,6 @@ void SimpleActor::Anim_RunToFlee
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_FLEE_SCR);
|
||||
}
|
||||
@@ -290,7 +262,6 @@ void SimpleActor::Anim_RunToInOpen
|
||||
(
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_INOPEN_SCR);
|
||||
}
|
||||
@@ -299,7 +270,6 @@ void SimpleActor::Anim_Emotion
|
||||
(
|
||||
eEmotionMode eEmotMode
|
||||
)
|
||||
|
||||
{
|
||||
m_eEmotionMode = eEmotMode;
|
||||
}
|
||||
@@ -310,7 +280,6 @@ void SimpleActor::Anim_Say
|
||||
int iMinTimeSinceLastSay,
|
||||
bool bCanInterrupt
|
||||
)
|
||||
|
||||
{
|
||||
if (!m_bSayAnimSet || bCanInterrupt)
|
||||
{
|
||||
@@ -329,7 +298,6 @@ void SimpleActor::Anim_FullBody
|
||||
const_str csFullBodyAnim,
|
||||
int eAnimMode
|
||||
)
|
||||
|
||||
{
|
||||
if( m_csAnimName == csFullBodyAnim )
|
||||
{
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitAnimCurious
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_AnimCurious;
|
||||
func->BeginState = &Actor::Begin_AnimCurious;
|
||||
@@ -42,7 +41,6 @@ void Actor::Begin_AnimCurious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DoForceActivate();
|
||||
|
||||
@@ -56,7 +54,6 @@ void Actor::Think_AnimCurious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !RequireThink() )
|
||||
return;
|
||||
@@ -74,7 +71,6 @@ void Actor::FinishedAnimation_AnimCurious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_State == 1101 )
|
||||
{
|
||||
|
||||
@@ -29,7 +29,6 @@ void Actor::InitBalconyIdle
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_Idle;
|
||||
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Idle;
|
||||
@@ -42,7 +41,6 @@ void Actor::InitBalconyCurious
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_Curious;
|
||||
func->BeginState = &Actor::Begin_Curious;
|
||||
@@ -60,7 +58,6 @@ void Actor::InitBalconyAttack
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_BalconyAttack;
|
||||
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Attack;
|
||||
@@ -76,7 +73,6 @@ void Actor::InitBalconyDisguise
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->IsState = &Actor::IsDisguiseState;
|
||||
}
|
||||
@@ -85,7 +81,6 @@ void Actor::InitBalconyGrenade
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->IsState = &Actor::IsGrenadeState;
|
||||
}
|
||||
@@ -94,7 +89,6 @@ void Actor::InitBalconyPain
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->BeginState = &Actor::Begin_Pain;
|
||||
func->ThinkState = &Actor::Think_Pain;
|
||||
@@ -108,7 +102,6 @@ void Actor::InitBalconyKilled
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->BeginState = &Actor::Begin_BalconyKilled;
|
||||
func->EndState = &Actor::End_BalconyKilled;
|
||||
@@ -121,7 +114,6 @@ void Actor::Pain_Balcony
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
{
|
||||
SetThink( THINKSTATE_PAIN, THINK_BALCONY_PAIN);
|
||||
HandlePain( ev );
|
||||
@@ -132,7 +124,6 @@ void Actor::Killed_Balcony
|
||||
Event *ev,
|
||||
bool bPlayDeathAnim
|
||||
)
|
||||
|
||||
{
|
||||
ClearStates();
|
||||
SetThink( THINKSTATE_KILLED, THINK_BALCONY_KILLED);
|
||||
@@ -146,7 +137,6 @@ void Actor::Begin_BalconyAttack
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
TransitionState(200, 0);
|
||||
}
|
||||
@@ -155,7 +145,6 @@ void Actor::State_Balcony_PostShoot
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_Enemy )
|
||||
{
|
||||
@@ -167,7 +156,6 @@ void Actor::State_Balcony_FindEnemy
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_bHasDesiredLookAngles = false;
|
||||
Anim_Aim();
|
||||
@@ -182,7 +170,6 @@ void Actor::State_Balcony_Target
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Anim_Aim();
|
||||
AimAtTargetPos();
|
||||
@@ -205,7 +192,6 @@ void Actor::State_Balcony_Shoot
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Anim_Shoot();
|
||||
AimAtTargetPos();
|
||||
@@ -215,7 +201,6 @@ void Actor::Think_BalconyAttack
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !RequireThink() )
|
||||
return;
|
||||
@@ -260,7 +245,6 @@ void Actor::FinishedAnimation_BalconyAttack
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_State == 202 )
|
||||
State_Balcony_PostShoot();
|
||||
@@ -270,7 +254,6 @@ void Actor::Begin_BalconyKilled
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
ClearPath();
|
||||
ResetBoneControllers();
|
||||
@@ -287,7 +270,6 @@ void Actor::End_BalconyKilled
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_pFallPath )
|
||||
{
|
||||
@@ -300,7 +282,6 @@ void Actor::Think_BalconyKilled
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
int animnum;
|
||||
|
||||
@@ -395,7 +376,6 @@ void Actor::FinishedAnimation_BalconyKilled
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_State == 804 || m_State == 806 )
|
||||
{
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitCover
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_Cover;
|
||||
func->BeginState = &Actor::Begin_Cover;
|
||||
@@ -44,7 +43,6 @@ void Actor::Begin_Cover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DoForceActivate();
|
||||
m_csIdleMood = STRING_NERVOUS;
|
||||
@@ -74,7 +72,6 @@ void Actor::End_Cover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_pszDebugState = "";
|
||||
|
||||
@@ -91,7 +88,6 @@ void Actor::Suspend_Cover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_pCoverNode )
|
||||
{
|
||||
@@ -107,7 +103,6 @@ void Actor::State_Cover_NewEnemy
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_bHasDesiredLookAngles = true;
|
||||
|
||||
@@ -130,7 +125,6 @@ void Actor::State_Cover_FindCover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Anim_Aim();
|
||||
AimAtTargetPos();
|
||||
@@ -161,7 +155,6 @@ void Actor::State_Cover_TakeCover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( PathExists() && !PathComplete() )
|
||||
{
|
||||
@@ -194,7 +187,6 @@ void Actor::State_Cover_FinishReloading
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_bInReload )
|
||||
{
|
||||
@@ -238,7 +230,6 @@ void Actor::State_Cover_Target
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
DontFaceWall();
|
||||
|
||||
@@ -279,7 +270,6 @@ void Actor::State_Cover_Hide
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if (m_Enemy)
|
||||
{
|
||||
@@ -456,7 +446,6 @@ void Actor::State_Cover_Shoot
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if (m_bNeedReload)
|
||||
{
|
||||
@@ -476,7 +465,7 @@ void Actor::State_Cover_Shoot
|
||||
|
||||
if (level.inttime > m_iStateTime + 10000)
|
||||
{
|
||||
gi.Cvar_Set("g_monitornum", va("%i", entnum));
|
||||
gi.cvar_set("g_monitornum", va("%i", entnum));
|
||||
assert(!"anim/shoot.scr took over 10 seconds");
|
||||
Com_Error(ERR_DROP, "anim/shoot.scr took over 10 seconds, entnum = %i, targetname = %s", entnum, targetname.c_str());
|
||||
}
|
||||
@@ -486,7 +475,6 @@ void Actor::State_Cover_Grenade
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
GenericGrenadeTossThink();
|
||||
}
|
||||
@@ -495,7 +483,6 @@ void Actor::State_Cover_SpecialAttack
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_bHasDesiredLookAngles = false;
|
||||
|
||||
@@ -543,7 +530,6 @@ void Actor::State_Cover_FindEnemy
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_Team == TEAM_AMERICAN )
|
||||
{
|
||||
@@ -590,7 +576,6 @@ void Actor::State_Cover_SearchNode
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_bHasDesiredLookAngles = false;
|
||||
|
||||
@@ -623,7 +608,6 @@ void Actor::State_Cover_HuntEnemy
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
FaceEnemyOrMotion( level.inttime - m_iStateTime );
|
||||
MovePathWithLeash();
|
||||
@@ -651,7 +635,6 @@ void Actor::State_Cover_FakeEnemy
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
AimAtTargetPos();
|
||||
Anim_Aim();
|
||||
@@ -666,7 +649,6 @@ void Actor::Think_Cover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( !RequireThink() )
|
||||
{
|
||||
@@ -776,7 +758,6 @@ void Actor::FinishedAnimation_Cover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if( m_State == 309 )
|
||||
{
|
||||
@@ -799,7 +780,6 @@ void Actor::PathnodeClaimRevoked_Cover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
TransitionState(301, 0);
|
||||
}
|
||||
@@ -808,7 +788,6 @@ bool Actor::Cover_IsValid
|
||||
(
|
||||
PathNode *node
|
||||
)
|
||||
|
||||
{
|
||||
if( !node->IsClaimedByOther( this ) )
|
||||
{
|
||||
@@ -845,7 +824,6 @@ bool Actor::Cover_SetPath
|
||||
(
|
||||
PathNode *node
|
||||
)
|
||||
|
||||
{
|
||||
SetPathWithLeash( node, NULL, 0 );
|
||||
|
||||
@@ -912,7 +890,6 @@ void Actor::Cover_FindCover
|
||||
(
|
||||
bool bCheckAll
|
||||
)
|
||||
|
||||
{
|
||||
|
||||
if( m_pCoverNode )
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitCurious
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_Curious;
|
||||
func->BeginState = &Actor::Begin_Curious;
|
||||
@@ -44,7 +43,6 @@ void Actor::Begin_Curious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Vector vDelta;
|
||||
//float fDistSquared;
|
||||
@@ -157,7 +155,6 @@ void Actor::End_Curious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_iCuriousTime = 0;
|
||||
m_iCuriousLevel = 0;
|
||||
@@ -167,7 +164,6 @@ void Actor::Resume_Curious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Begin_Curious();
|
||||
}
|
||||
@@ -176,7 +172,6 @@ void Actor::Suspend_Curious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
End_Curious();
|
||||
}
|
||||
@@ -185,7 +180,6 @@ void Actor::Think_Curious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
//horrible function!
|
||||
if (RequireThink())
|
||||
@@ -230,7 +224,7 @@ void Actor::Think_Curious
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Enemy || CanSeeEnemy(100))
|
||||
if (!m_Enemy || CanSeeEnemy(100))
|
||||
{
|
||||
ClearPath();
|
||||
Anim_Stand();
|
||||
@@ -427,7 +421,6 @@ void Actor::FinishedAnimation_Curious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
FinishedAnimation_AnimCurious();
|
||||
}
|
||||
@@ -437,7 +430,6 @@ void Actor::LookAtCuriosity
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Vector vAngles;
|
||||
float fLookScale;
|
||||
@@ -495,7 +487,6 @@ void Actor::TimeOutCurious
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
//FIXME: macros
|
||||
if (!m_Enemy || EnemyIsDisguised())
|
||||
|
||||
@@ -29,7 +29,6 @@ void Actor::InitDisguiseNone
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->IsState = &Actor::IsDisguiseState;
|
||||
}
|
||||
@@ -38,7 +37,6 @@ void Actor::State_Disguise_Wait
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
vec2_t vDelta;
|
||||
float fDistSquared;
|
||||
@@ -74,7 +72,6 @@ void Actor::State_Disguise_Papers
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
vec2_t vDelta;
|
||||
|
||||
@@ -116,7 +113,6 @@ void Actor::State_Disguise_Fake_Papers
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
vec2_t vDelta;
|
||||
|
||||
@@ -143,7 +139,6 @@ void Actor::State_Disguise_Enemy
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_eNextAnimMode = 1;
|
||||
m_csNextAnimString = STRING_ANIM_DISGUISE_ENEMY_SCR;
|
||||
@@ -159,7 +154,6 @@ void Actor::State_Disguise_Halt
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_eNextAnimMode = 1;
|
||||
m_csNextAnimString = STRING_ANIM_DISGUISE_HALT_SCR;
|
||||
@@ -175,7 +169,6 @@ void Actor::State_Disguise_Accept
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_eNextAnimMode = 1;
|
||||
m_csNextAnimString = STRING_ANIM_DISGUISE_ACCEPT_SCR;
|
||||
@@ -192,7 +185,6 @@ void Actor::State_Disguise_Deny
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_eNextAnimMode = 1;
|
||||
m_csNextAnimString = STRING_ANIM_DISGUISE_DENY_SCR;
|
||||
|
||||
@@ -29,7 +29,6 @@ void Actor::InitDisguiseOfficer
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_DisguiseOfficer;
|
||||
func->BeginState = &Actor::Begin_DisguiseOfficer;
|
||||
@@ -44,7 +43,6 @@ void Actor::Begin_DisguiseOfficer
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
vec2_t vDelta;
|
||||
m_csMood = STRING_BORED;
|
||||
@@ -86,7 +84,6 @@ void Actor::End_DisguiseOfficer
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_iNextDisguiseTime = level.inttime + (m_State ? m_iDisguisePeriod : 500);
|
||||
}
|
||||
@@ -95,7 +92,6 @@ void Actor::Resume_DisguiseOfficer
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Begin_DisguiseOfficer();
|
||||
}
|
||||
@@ -104,7 +100,6 @@ void Actor::Suspend_DisguiseOfficer
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
End_DisguiseOfficer();
|
||||
}
|
||||
@@ -113,7 +108,6 @@ void Actor::Think_DisguiseOfficer
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if (RequireThink())
|
||||
{
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitDisguiseRover
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_DisguiseRover;
|
||||
func->BeginState = &Actor::Begin_DisguiseRover;
|
||||
@@ -43,7 +42,6 @@ void Actor::Begin_DisguiseRover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
|
||||
vec2_t vDelta;
|
||||
@@ -85,7 +83,6 @@ void Actor::End_DisguiseRover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_iNextDisguiseTime = level.inttime + (m_State ? m_iDisguisePeriod : 500);
|
||||
}
|
||||
@@ -94,7 +91,6 @@ void Actor::Resume_DisguiseRover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Begin_DisguiseRover();
|
||||
}
|
||||
@@ -103,7 +99,6 @@ void Actor::Suspend_DisguiseRover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
End_DisguiseRover();
|
||||
}
|
||||
@@ -112,7 +107,6 @@ void Actor::Think_DisguiseRover
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
if (!RequireThink())
|
||||
{
|
||||
|
||||
@@ -28,7 +28,6 @@ void Actor::InitDisguiseSalute
|
||||
(
|
||||
GlobalFuncs_t *func
|
||||
)
|
||||
|
||||
{
|
||||
func->ThinkState = &Actor::Think_DisguiseSalute;
|
||||
func->BeginState = &Actor::Begin_DisguiseSalute;
|
||||
@@ -43,7 +42,6 @@ void Actor::Begin_DisguiseSalute
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
vec2_t vDelta;
|
||||
|
||||
@@ -89,7 +87,6 @@ void Actor::End_DisguiseSalute
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_iNextDisguiseTime = level.inttime + m_iDisguisePeriod;
|
||||
}
|
||||
@@ -98,7 +95,6 @@ void Actor::Resume_DisguiseSalute
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
Begin_DisguiseSalute();
|
||||
}
|
||||
@@ -107,7 +103,6 @@ void Actor::Suspend_DisguiseSalute
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
End_DisguiseSalute();
|
||||
}
|
||||
@@ -116,7 +111,6 @@ void Actor::Think_DisguiseSalute
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
NoPoint();
|
||||
ContinueAnimation();
|
||||
@@ -157,7 +151,6 @@ void Actor::FinishedAnimation_DisguiseSalute
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_NORMAL);
|
||||
}
|
||||
Loaded 100 of 394 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user