Compare commits

...
700 Commits
Author SHA1 Message Date
smallmodel 20282ffa56 Fixed +speed having inverted up/down 2023-08-20 14:44:46 +02:00
smallmodel ff4987cc81 Added more screenshots 2023-08-20 14:29:50 +02:00
smallmodel 80a22ca2ed Fixed pm error 2023-08-20 14:13:34 +02:00
smallmodel 51ca0a06a7 Fixed death message color on mohaas/mohaab 2023-08-20 14:11:34 +02:00
smallmodel 010794418c Fixed GetSpectateFollowOrientation using forward rather than right 2023-08-20 14:02:55 +02:00
smallmodel 51b5b2571a Set lean info per game for Pmove 2023-08-20 14:02:33 +02:00
smallmodel 182a677337 Script: use AngleVector rather than AngleVectorsLeft for angles methods 2023-08-20 14:02:04 +02:00
smallmodel 17f6c25bc7 Fixed leaning values in mohaas/mohaab 2023-08-20 13:54:25 +02:00
smallmodel 31d19cb0f6 Fixed score entries on FFA gametype 2023-08-20 13:27:09 +02:00
smallmodel 6c65bba279 Fixed MSG_WritePackedAnimTime not writing the animation time sometimes 2023-08-20 02:33:08 +02:00
smallmodel 8ae15be0de Create AnimationEvent with predefined args 2023-08-20 02:32:10 +02:00
smallmodel 11fb5ee2af Fixed removebot never working 2023-08-20 02:23:49 +02:00
smallmodel b68992e55e Added numArgs parameter 2023-08-20 02:23:41 +02:00
smallmodel 007a7681eb G_ClientDisconnect should print differently on mohaas/mohaab 2023-08-20 02:23:29 +02:00
smallmodel 7d4cdac52c Use WaitTillAllowed for waitTillTimeout, waitTillAny and WaitTillAnyTimeout 2023-08-20 01:46:38 +02:00
smallmodel 916f38e1b2 "roundstart" misspell 2023-08-20 01:43:59 +02:00
smallmodel 39ae88a2ab Remove "roundstart" waittill after the round has started 2023-08-20 01:43:37 +02:00
DJs3000 24f82e8e36 Add new arch (#61)
* Update q_platform.h

add e2k arch

* Update TargetArch.cmake

add e2k arch
2023-08-19 21:59:26 +00:00
smallmodel 247d09a09d Fixed strip on windows 2023-08-19 23:29:23 +02:00
smallmodel 030b291af1 Fixed library locations 2023-08-19 23:29:19 +02:00
smallmodel 9d0a5faed3 Fixed errors 2023-08-19 23:23:36 +02:00
smallmodel 261b15851f Fixed string() when no SDL 2023-08-19 23:10:48 +02:00
smallmodel 2929bd82a5 Removed func_expr as it's not used 2023-08-19 23:08:00 +02:00
smallmodel 4939927975 Fixed length decrease with an higher value 2023-08-19 23:07:47 +02:00
smallmodel f9ef6733b9 Fixed errors on CMake 3.5 2023-08-19 23:07:12 +02:00
smallmodel de08fe7ca3 Fixed linux compile error 2023-08-19 21:21:41 +02:00
smallmodel 482536ff1c Added g_bot.h file 2023-08-19 21:21:32 +02:00
smallmodel 3089cc8bc3 Avoid assigning the token to an str 2023-08-19 21:17:52 +02:00
smallmodel a307450e17 Made sourceLine argument optional to avoid string allocation 2023-08-19 21:12:03 +02:00
smallmodel 50cfc7e5ad Added STRING_VIEWMODELANIM_DONE 2023-08-19 21:06:25 +02:00
smallmodel 5b82cc4f11 Made Event::ErrorInternal const
Fixed ProcessEvent() not handling exceptions
2023-08-19 21:00:04 +02:00
smallmodel a83a76da95 Create an event with the argument count 2023-08-19 20:49:39 +02:00
smallmodel 2e4759ab1f Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
smallmodel af056d7646 Create an event with pcmd->num_args 2023-08-19 20:49:03 +02:00
smallmodel 46e57f0a1f Added maxDataSize so the event can be preallocated 2023-08-19 20:48:46 +02:00
smallmodel fe5473bc85 Added Set and SetScript with const_str
Fixed try/catch
2023-08-19 20:48:03 +02:00
smallmodel 1a03288144 SetFastData: Move the ScriptVariable instead of copying it 2023-08-19 20:47:36 +02:00
smallmodel 0c2326480b Avoid reallocation if the assigned ScriptVariable is the same as the other ScriptVariable 2023-08-19 20:47:14 +02:00
smallmodel 24f3b3bc93 Added anyValue union field 2023-08-19 20:46:42 +02:00
smallmodel 459aa89ca2 Check if sourceLength is -1 instead 2023-08-19 20:46:24 +02:00
smallmodel ec8eaacc69 Fixed "vstr" in the nextmap argument 2023-08-19 19:49:28 +02:00
smallmodel 84f55f627e Updated README 2023-08-19 19:41:53 +02:00
smallmodel a30f78e834 Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS 2023-08-19 19:35:20 +02:00
smallmodel d22cda594f Fixed TeamHitScoreLimit() (should use m_teamwins) 2023-08-19 19:34:57 +02:00
smallmodel 8cfa909b73 Reset bots on CleanUp
Fixed issues with WaitTill registration
2023-08-19 18:22:01 +02:00
smallmodel 86a6dd020f Check for WaitTillAllowed instead 2023-08-19 18:21:32 +02:00
smallmodel 556133fa11 Use STRING_ROUNDSTART instead of "roundstart" 2023-08-19 18:20:26 +02:00
smallmodel 4001de1dde Implemented WaitTillAllowed for all classes 2023-08-19 18:10:38 +02:00
smallmodel 7a57a25c58 Reworked the bot system 2023-08-19 17:58:54 +02:00
smallmodel d95cdcc142 Moved bot functions to g_bot.cpp 2023-08-19 16:03:42 +02:00
smallmodel d2a967e577 Don't use the explicit class name to access Entry_allocator 2023-08-19 15:48:50 +02:00
smallmodel 84adaa07e0 Removed reverse_label_list (use label_list enumeration instead) 2023-08-19 15:48:29 +02:00
smallmodel 2efeb7e972 Don't call Unregister with "delete" and "remove" in the destructor as UnregisterAll() will already do it
Don't call CancelPendingEvents() if the event system hasn't started
2023-08-19 15:39:59 +02:00
smallmodel b9655e3f19 Fixed memory leaks: free all memory allocated by the game module 2023-08-19 15:24:37 +02:00
smallmodel dce004ef13 Don't FreeAll() when destructing the block allocator, because it could be executed before containers destruction 2023-08-19 15:24:12 +02:00
smallmodel b9f1530eec G_ShutdownGame: shutdown events and deallocate game data 2023-08-19 15:23:48 +02:00
smallmodel 9b15b27f28 Removed CRT check debug flag 2023-08-19 13:36:54 +02:00
smallmodel ff2e64a742 Fixed a tiny mistake present in all mohaa versions, with a possible overflow in client index in PF_centerprintf and PF_locationprintf 2023-08-19 13:36:12 +02:00
smallmodel 4e38b803fb Fixed G_Random/G_CRandom 2023-08-19 13:32:32 +02:00
smallmodel 9825e1e6f2 Formatted source files 2023-08-19 03:02:30 +02:00
smallmodel b278f2eafa Var integer access fix 2023-08-19 03:00:19 +02:00
smallmodel 25912079db Return NULL for ulist::GetPosition 2023-08-19 03:00:07 +02:00
smallmodel b1753df1ed Reworked con_set and con_arrayset so that they have their own Entry class 2023-08-19 02:56:51 +02:00
smallmodel 03143d1341 Added a compilation flag to debug memory 2023-08-19 02:19:09 +02:00
smallmodel 843b49d56b Allow operator new and operator delete to be called when debugging memory 2023-08-19 02:19:01 +02:00
smallmodel 00644e7605 Alloc() and Free() will call malloc directly when debugging memory 2023-08-19 02:18:41 +02:00
smallmodel 93814bd05b Fixed Skel_Alloc and Skel_Free macros when debugging memory 2023-08-19 02:18:11 +02:00
smallmodel 438ed2c0ea Added a way to debug CRT heap (currently only on Windows with MSVC) 2023-08-19 02:17:45 +02:00
smallmodel 0310475957 Don't make "addbot", "removebot" and "bot" public commands 2023-08-19 02:17:12 +02:00
smallmodel 435bfe1271 Initialize angular_delta to 0 2023-08-19 01:38:38 +02:00
smallmodel 7ca532f0e4 FL_ANIMATE is 0x100000 2023-08-19 01:38:25 +02:00
smallmodel 8c3997f13b Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
smallmodel d8ae1ce6b9 Added NULL to the end of SmokeGrenade event responses 2023-08-19 01:32:33 +02:00
smallmodel 5cb1e5de84 Fixed Vector_DotProduct returning wrong values 2023-08-19 01:02:18 +02:00
smallmodel 7fd2aff17b Fixed entity trace with no valid trace 2023-08-19 00:58:06 +02:00
smallmodel b9f3ee867b Fixed switch label with "default" case 2023-08-19 00:57:29 +02:00
smallmodel f16b992a97 Fixed assignments with case-insensitive event names 2023-08-19 00:57:19 +02:00
smallmodel 9ba5710412 Fixed variable comparison operators with VARIABLE_CHAR 2023-08-19 00:57:02 +02:00
smallmodel 7e6854f96b Fixed EventPointsWithinDist taking the wrong argument number for the distance 2023-08-19 00:35:48 +02:00
smallmodel aa25ef6c68 Removed EV_Player_UseHeld as there is already EV_GetUseHeld 2023-08-19 00:35:32 +02:00
smallmodel 9db1076603 Fixed VM_StepSlideMove using wrong start/end for gi.trace 2023-08-19 00:35:10 +02:00
smallmodel 7b39218af5 Fixed MASK_VEHICLE 2023-08-19 00:34:56 +02:00
smallmodel ba5b2adf94 Fixed rcon command not working 2023-08-19 00:34:47 +02:00
smallmodel ded7d941ea Call SetAngles(ev) when setting the angles 2023-08-19 00:34:27 +02:00
smallmodel 09ed4e4a1d Fixed grammar priorities of the unuary and complement 2023-08-19 00:34:14 +02:00
smallmodel 9b3aaa0f87 Using string+5 rather than string+(4+1) 2023-08-19 00:33:55 +02:00
smallmodel a274325f43 Fixed wrong bounce sound 2023-08-18 15:30:18 +02:00
smallmodel b0da0b8321 Removed nomonsters
Removed some serverinfo cvars
2023-08-18 15:25:26 +02:00
smallmodel a241ea20fa Removed nomonsters 2023-08-18 15:25:17 +02:00
smallmodel f8d5a5ecd2 Fixed TeamWin with the axis team 2023-08-18 15:13:47 +02:00
smallmodel f20b47ebc0 Fixed newlines when printing the teamwin 2023-08-18 15:10:35 +02:00
smallmodel de10ab8df3 Fixed "is preparing for deployment" message location on mohaas/mohaab 2023-08-18 15:10:23 +02:00
smallmodel 47c7c5a5e3 Renamed centerprint to stringToPrint 2023-08-18 15:10:10 +02:00
smallmodel 80ada3225d Fixed centerprint not working as intended 2023-08-18 15:09:32 +02:00
smallmodel a1745829b2 Added product extension, as breakthrough clients rely on the extension word (like "Spearhead") to set g_servertype variable 2023-08-18 14:54:17 +02:00
smallmodel b2853465ed Capitalize first letter in PRODUCT_EXTENSION 2023-08-18 14:53:39 +02:00
smallmodel c89091b4cd Send gamever and serverType in SVC_Info 2023-08-18 14:53:26 +02:00
smallmodel e5beb0d9b9 Explicitly use GT_SINGLE_PLAYER 2023-08-18 14:53:12 +02:00
smallmodel 80ab513d76 Fixed size() returning 0 when the type is VARIABLE_NONE (must return -1) 2023-08-18 14:14:32 +02:00
smallmodel 854136d85b Fixed spelling mistake 2023-08-18 14:14:11 +02:00
smallmodel 25c417187b Removed flex/bison source files from build
Flex/Bison must be used to generate those files
2023-08-18 01:46:16 +02:00
smallmodel e3e9328ba3 Fixed small mistake when comparing with nextTime 2023-08-18 01:46:00 +02:00
smallmodel 3cc0c41b7b Added ScriptArrayHolder constructor 2023-08-18 01:42:10 +02:00
smallmodel 697013bbbf Fixed grammar priorities with const array 2023-08-18 01:18:18 +02:00
smallmodel 0080d4b9a8 Using ScriptError 2023-08-18 01:18:07 +02:00
smallmodel 8c391ef880 set cvar_modifiedFlags to the difference between flags 2023-08-18 01:09:24 +02:00
smallmodel e6d3ca32f4 In CheckEndMatch, don't put any flag in cvars 2023-08-18 01:09:09 +02:00
smallmodel fab78f933e Using SHORT2ANGLE for ucmd angles 2023-08-17 22:44:27 +02:00
smallmodel 5cd7d89e72 Fixed wrong sv flags being used 2023-08-17 22:38:25 +02:00
smallmodel 15e8146306 Don't hide the HUD when in turret or vehicle 2023-08-17 22:38:09 +02:00
smallmodel 250f1d090e Fixed SanitizeName 2023-08-17 22:37:35 +02:00
smallmodel 03c5864034 Fixed secondarycharge animation 2023-08-17 22:37:09 +02:00
smallmodel 07b7f10912 Fixed UnlimitedAmmo() behavior (use the behavior from mohaas/mohaab) 2023-08-17 21:31:22 +02:00
smallmodel 0e1837db31 Fixed smoke and rifle grenade max ammo 2023-08-17 21:30:57 +02:00
smallmodel 070fe17473 G_PushEntity: use cylinder 2023-08-17 21:30:34 +02:00
smallmodel ba607a0aad Ignore the owner of the passEnt entity 2023-08-17 21:30:21 +02:00
smallmodel 2b38a0f48e Fixed wrong opcode for method event 2023-08-17 21:29:55 +02:00
smallmodel a1fb3b283c Remove clipmask flags for physics_on if it has second parameter specified 2023-08-17 20:13:58 +02:00
smallmodel 12e85aba45 Also check if the groundentity has no movetype 2023-08-17 20:05:30 +02:00
smallmodel 44fe18fef1 Added MASK_SCRIPT_SLAVE 2023-08-17 20:04:58 +02:00
smallmodel 28de2543ec Removed listenerVars as it can cause issues 2023-08-17 19:51:53 +02:00
smallmodel 4435984b81 Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
smallmodel 1435489a43 Fixed floats with negative values 2023-08-17 19:17:16 +02:00
smallmodel 3d20b3a232 Using MASK_SHOT_TRIG for BulletAttack, so it touches triggers 2023-08-17 19:17:02 +02:00
smallmodel 97543622bf Added MASK_SHOT_TRIG
Fixed MASK_SHOT values
2023-08-17 19:16:49 +02:00
smallmodel a9374f068b Added a check to avoid packed from being out of bounds in MSG_PackCoord() 2023-08-17 18:24:50 +02:00
smallmodel d80e9d80e7 Fixed getcvar returning wrong values sometimes 2023-08-17 18:24:30 +02:00
smallmodel 4f757445c4 Set vehicle to be in godmode if the player is in godmode 2023-08-17 18:24:20 +02:00
smallmodel 2749ab92b2 trigger_hurt inherits from Trigger and not TriggerUse 2023-08-17 18:23:53 +02:00
smallmodel 011bee9f33 Implemented MSG_HandleCGMBufferOverflow
Fixed CGM buffer error for non-connected clients
2023-08-17 18:23:24 +02:00
smallmodel 1b86e60548 Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc. 2023-08-17 17:39:54 +02:00
smallmodel 23e01fc1a7 Make sure to set m_data.containerValue when copying the value 2023-08-17 17:39:26 +02:00
smallmodel 2c9c80d7bc Don't set the targetname if world doesn't exist
Prevent world from being retargeted
2023-08-17 17:39:12 +02:00
smallmodel 5146b1f36b Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
smallmodel bc81fe78b2 Check if the ent is inside the hit entity (this fixes trigger_hurt issues in mp_stadt_dm 2023-08-17 16:10:29 +02:00
smallmodel 4de1b7c73b When showing entities number, add maxs.z offset 2023-08-17 16:09:46 +02:00
smallmodel 3c8c4e9f97 Call SetSize() directly from setModel() 2023-08-17 16:09:29 +02:00
smallmodel c366c10530 Fixed level/parm/game vars being overwritten 2023-08-17 16:09:09 +02:00
smallmodel 6f5106803d Made firstLeafBrush and firstLeafSurface as intptr_t, as sometimes it's an offset to an unrelated memory location (in 64-bit, it could be a very far away memory location) 2023-08-17 16:08:40 +02:00
smallmodel 55a6b7956a Changed event priorities 2023-08-17 16:07:51 +02:00
smallmodel 911d1f1706 Fixed OP_STORE_FIELD and OP_STORE_FIELD_REF 2023-08-17 16:07:38 +02:00
smallmodel 56fba733f3 Always cast targetlist to const array value, so the iteration remains untouched 2023-08-17 03:18:41 +02:00
smallmodel a3c65ef7e4 Fixed containerValue allocation (mustn't allocate a new one) 2023-08-17 03:18:19 +02:00
smallmodel 73bc196592 Fixed cmd execution while iterating over a target list 2023-08-17 03:04:01 +02:00
smallmodel 8487099264 Fixed crash due to improper ScriptPointer usage 2023-08-17 03:03:40 +02:00
smallmodel bdcd0dbd56 Fixed EventEnd copying and adding pointer value 2023-08-17 03:03:26 +02:00
smallmodel 3c2600648c Fixed "immediateremove" wrong spelling 2023-08-17 03:03:08 +02:00
smallmodel f1abfeced6 Fixed grammar for if/while/for statements with a single line and a semi-colon 2023-08-17 02:59:54 +02:00
smallmodel 99bce5a11a Fixed identifiers like "break_formation" being treated as "break" and "_formation" separately 2023-08-17 01:08:37 +02:00
smallmodel ab5a3604bf Fixed grammar like "$(value).field"
Fixed newline in if statements
Fixed if/else being ambiguous
2023-08-17 01:05:55 +02:00
smallmodel fab7d8539c Fixed an extremely nasty bug with libmad: mad.h defines SIZEOF_INT to 4, libmad c files don't include this mad.h file, which mean libmad c files will use 8-bytes int, and snd_codec_mp3.c will use 4-bytes int 2023-08-16 20:53:20 +02:00
smallmodel 0347a5ca0b Renamed MAX_CHANNELS to MAX_SKELETOR_CHANNELS to avoid conflict with sound channels (MAX_CHANNELS) 2023-08-16 20:51:19 +02:00
smallmodel 42ad1cb41c Removed libmad from includes 2023-08-16 20:50:26 +02:00
smallmodel 64e3c18fb9 Removed assertion (not present in mohaa) 2023-08-16 19:22:10 +02:00
smallmodel 7e113359b3 Fixed crash with healrate 2023-08-16 19:14:05 +02:00
smallmodel 467802c466 Fixed crash when loading savegame 2023-08-16 19:13:52 +02:00
smallmodel ce1b3aaee9 Fixed ArchiveAliases
Archive PathSearch
2023-08-16 19:13:38 +02:00
smallmodel 1a53bdd584 Implemented PathSearch::ArchiveDynamic 2023-08-16 18:48:38 +02:00
smallmodel 5521e7654d Fixed number of script classes being replaced by the number of threads, causing archive read to go wrong 2023-08-16 18:29:36 +02:00
smallmodel 73716dd624 Fixed silly mistake in the container archive function 2023-08-16 18:29:06 +02:00
smallmodel 840d23dcac Fixed sizeof(index) 2023-08-16 18:28:50 +02:00
smallmodel 525a0c7c82 Renamed and moved soundSystem_t to snd_local_new.h 2023-08-16 18:14:06 +02:00
smallmodel 46c35057fb Made omohserver an interface 2023-08-16 18:13:47 +02:00
smallmodel 6d03b9763a Using S_LoadData 2023-08-16 18:13:30 +02:00
smallmodel 9eaecb0a2a Fixed a crash when loading a script, on non-MSVC binaries 2023-08-16 16:07:42 +02:00
smallmodel c274af839e Updated README 2023-08-16 13:27:29 +02:00
smallmodel f9232840e4 Fixed sprint not working 2023-08-16 13:17:01 +02:00
smallmodel 3ea40fda82 Fixed runspeed values 2023-08-16 13:16:56 +02:00
smallmodel c357c2614a Added DEBUG_DROP_ASSERT CMake definition 2023-08-16 13:16:04 +02:00
smallmodel efed6d0eac Fixed script developer printf 2023-08-16 02:43:22 +02:00
smallmodel 244220f031 Fixed spawnpoint issues due to trace mask 2023-08-16 02:37:57 +02:00
smallmodel 7ce87575bc Added MASK_PLAYERSTART 2023-08-16 02:37:25 +02:00
smallmodel 401cfeda65 Make sure to not call CanSeeEnemy() if the enemy is NULL 2023-08-16 02:31:30 +02:00
smallmodel a45a8c7742 Fixed sentient linking/unlinking 2023-08-16 02:31:12 +02:00
smallmodel c80b360918 Fixed "ignoreclock" event name 2023-08-16 02:22:39 +02:00
smallmodel 8514ef6ef8 Fixed Objective::SetText event parameter 2023-08-16 02:18:23 +02:00
smallmodel 9b1dc34ea1 Fixed score data for mohaas/mohaab 2023-08-16 02:08:00 +02:00
smallmodel f5490321e7 Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
smallmodel 1f4393e3b2 Call DM_Team::AddKills when the player got killed 2023-08-16 01:32:53 +02:00
smallmodel 8aa6a16a27 Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
smallmodel 286f553a54 Fixed uninitialized variable 2023-08-16 01:06:51 +02:00
smallmodel f0ec50e37b Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
smallmodel c1ee0332e3 Fixed parameter of Draw_StretchPic2 2023-08-16 00:45:26 +02:00
smallmodel d2737f2b40 Fixed CL_UnpackNonPVSClient not unpacking the clientNum 2023-08-16 00:45:12 +02:00
smallmodel 0d501ec38a Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
smallmodel d39e6421fe Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
smallmodel c2125947ab Removed R_RegisterSkin 2023-08-16 00:20:16 +02:00
smallmodel 953a33a6ff Call CG_InitRadar and restore saved cgame state 2023-08-16 00:20:10 +02:00
smallmodel 883e7884c4 Updated README 2023-08-16 00:19:30 +02:00
smallmodel 508903c3b1 Moved console_spam_filter to Com_Init 2023-08-16 00:08:35 +02:00
smallmodel 9116063d3f Added CL_RestoreSavedCgameState and CL_RestoreSavedCgameState 2023-08-16 00:08:24 +02:00
smallmodel e2a0d2d01e Fixed function parameter 2023-08-16 00:07:45 +02:00
smallmodel 5343949254 Implemented Draw_StretchPic2 2023-08-15 23:52:22 +02:00
smallmodel c17454b124 Renamed bValid to teamShader 2023-08-15 23:24:23 +02:00
smallmodel 4f8dc5dc2a Added radar variables 2023-08-15 22:47:11 +02:00
smallmodel 0fea47bb69 Added Draw_StretchPic2 2023-08-15 22:44:37 +02:00
smallmodel 47665fcd70 Added CL_ReadNonPVSClient and CL_UnpackNonPVSClient 2023-08-15 22:22:35 +02:00
smallmodel 968b073338 Implemented client-game radar code 2023-08-15 22:21:44 +02:00
smallmodel 03582bb59a Added radars and radarShaders in cg_t 2023-08-15 22:21:24 +02:00
smallmodel 149d3ce2fc Added CL_InitRadar 2023-08-15 22:21:01 +02:00
smallmodel fe5e151d89 Added YawToAxis 2023-08-15 22:20:33 +02:00
smallmodel 06a7341eda Moved radarUnpacked_t from server.h to q_shared.h 2023-08-15 22:20:25 +02:00
smallmodel 456ed42e14 Implemented the radar system for non-pvs clients 2023-08-15 19:29:12 +02:00
smallmodel 2337f93df8 Added console_spam_filter 2023-08-15 19:28:38 +02:00
smallmodel ad675b05ac Better wording 2023-08-15 18:09:22 +02:00
smallmodel 44f6de9524 Added riscv and riscv64 2023-08-15 16:45:13 +02:00
smallmodel e25605b898 Updated README 2023-08-15 16:02:02 +02:00
smallmodel 919d14e329 Fixed README 2023-08-15 15:24:56 +02:00
smallmodel 8fc64cd1b1 Using libsdl-org/setup-sdl Github Actions 2023-08-15 15:16:00 +02:00
smallmodel 028a7d6125 Setup SDL for CodeQL 2023-08-15 13:35:16 +02:00
smallmodel 60b9a6e2e0 renamed to playerstart.h 2023-08-15 13:16:36 +02:00
smallmodel 9ad515335a Added g_utils.h 2023-08-15 13:04:18 +02:00
pryon 7593ea53f9 Fix generated executable/lib names missing the -dbg postfix on Visual Studio (#55)
* Fix generated executable/lib names missing the -dbg postfix on Visual Studio

* Spaces to tabs
2023-08-15 10:57:36 +00:00
smallmodel 07374ba1ed Compilation errors fixes 2023-08-15 12:47:49 +02:00
smallmodel 2deba01a5f Updated the README 2023-08-15 01:42:49 +02:00
smallmodel 3daee90b5b Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
smallmodel c4ba60afbd Added TRANS_BSP to G_BeginIntermission 2023-08-15 01:38:55 +02:00
smallmodel 81e9ce10cd Fixed warning spam if the default value is different 2023-08-15 01:27:54 +02:00
smallmodel c4738966fe Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smallmodel 0eedc4e2f8 Fixed compilation warnings 2023-08-15 01:26:58 +02:00
smallmodel 14f9368575 Implemented all setters/getters
7 remaining important methods to implement
2023-08-15 00:24:07 +02:00
smallmodel 394546dee7 Added means of death strings 2023-08-14 23:37:14 +02:00
smallmodel e86e5c0d80 Renamed MOD_MINE to MOD_LANDMINE
Added MOD_AAGUN
2023-08-14 23:37:05 +02:00
smallmodel e0b5a62c4f Allow obj maps to be loaded in any game types 2023-08-14 20:44:46 +02:00
smallmodel 7fb42cf655 Fixed message printing on mohaas/mohaab 2023-08-14 20:44:28 +02:00
smallmodel 819f6bcf71 Using DM_Manager::CheckEndMatch() algorithm from mohaab 2.40 2023-08-14 20:35:23 +02:00
smallmodel ad47f8855b Implemented TOW Entities 2023-08-14 19:54:50 +02:00
smallmodel a50102ef52 Changed CONTROLLER_BOTH to CONTROLLER_DRAW
Added GetObjectiveIndex()
2023-08-14 19:53:35 +02:00
smallmodel 0b2a0634f5 Moved eController to Entities.h 2023-08-14 19:21:17 +02:00
smallmodel 8ea32fee31 Added Entities with all classes, methods and events (unimplemented) 2023-08-14 19:20:53 +02:00
smallmodel f0571385d5 Export events for AISpawnPoint 2023-08-14 19:00:16 +02:00
smallmodel 83318af532 Export EV_Weapon_SetProjectile 2023-08-14 17:43:28 +02:00
smallmodel 860c9b33ef Made AddObjective and SetCurrentObjective static 2023-08-14 15:02:25 +02:00
smallmodel ecbd6ae282 Renamed WITH_CLIENT to BUILD_NO_CLIENT 2023-08-14 13:31:42 +02:00
smallmodel 3ec799d150 Compiled parser 2023-08-14 03:15:48 +02:00
smallmodel 72715c1a85 Fixed CL_Disconnect being passed with arguments 2023-08-14 03:15:42 +02:00
smallmodel 16d262f6ee Fixed floats being interpreted as integers sometimes 2023-08-14 03:09:38 +02:00
smallmodel 49850940d6 Using objective flags enumeration 2023-08-14 02:39:32 +02:00
smallmodel e634fb5022 Using objective flags enum 2023-08-14 02:34:06 +02:00
smallmodel c0726f0634 Added objective status and flags enum 2023-08-14 02:33:59 +02:00
smallmodel 91dc3e5884 Fixed configstring index because of denormalization 2023-08-14 02:24:48 +02:00
smallmodel ba2c3ed5fd Fixed lean on protocols before 2.0 2023-08-14 02:12:30 +02:00
smallmodel 161f7e3313 Fixed wrong current objective
Added support for objective location per team
2023-08-14 02:11:26 +02:00
smallmodel f2f7afadef Don't resend the game state if the serverId is the same as the restarted server Id 2023-08-14 01:57:02 +02:00
smallmodel 0898bffb43 Fixed getboundkey1/getboundkey2 crashing when the key is null 2023-08-14 01:56:43 +02:00
smallmodel 99dc7bf7f2 Fixed CL_MapLoading always flushing 2023-08-14 01:56:25 +02:00
smallmodel 64acea9018 Call SV_CheckSaveGame in Com_Frame 2023-08-14 01:27:25 +02:00
smallmodel 8e05347ba0 Moved CL_FinishedIntro and SV_CheckSaveGame to qcommon.h 2023-08-14 01:27:13 +02:00
smallmodel 07e90d37ee Fixed bad angle 2023-08-14 00:22:25 +02:00
smallmodel 71bd04e5b2 Fixed weapon bullet trace
Fixed projectile being always removed in single-player mode
2023-08-14 00:22:05 +02:00
smallmodel 95510279ed Fixed trigger having no contents when a model is set 2023-08-14 00:21:44 +02:00
smallmodel f1502833b2 Fixed primary/secondary attacks not working 2023-08-13 23:21:11 +02:00
smallmodel e6448697d3 Let cg cleanup temp models
Fixed server restart
2023-08-13 23:20:51 +02:00
smallmodel 5a96d6dd96 Added snd_local_new for new local functions 2023-08-13 23:20:15 +02:00
smallmodel 8d6b3d0bd8 Added cg_archive and cg_radar (unimplemented) 2023-08-13 23:20:00 +02:00
smallmodel 1fd0cd097f Fixed the objective index 2023-08-13 22:08:10 +02:00
smallmodel 421126db38 Optimized ScriptVM::EventGoto 2023-08-13 22:07:33 +02:00
smallmodel 7258a2e972 Fixed CG_DrawObjectives stack overflow 2023-08-13 22:07:19 +02:00
smallmodel df66ab0339 Fixed EmitField bug
Clear the previous opcode when a new label is emitted
2023-08-13 21:55:22 +02:00
smallmodel c49d0c7afa Fixed iprintln(bold) not working properly with multiple arguments 2023-08-13 20:22:39 +02:00
smallmodel 421b3d6375 Fixed crouch on mohaa and mohaas/mohaab 2023-08-13 20:20:36 +02:00
smallmodel 11ef489225 Added basic implementation of sound callback
Implemented S_IsSoundPlaying
2023-08-13 20:20:17 +02:00
smallmodel e1da6797c5 Using S_FLAG_DO_CALLBACK 2023-08-13 20:19:51 +02:00
smallmodel 430c7d1a57 Fixed ScriptCheck always failing regardless of the g_scriptcheck value 2023-08-13 20:19:40 +02:00
smallmodel d3794c0dd9 Fixed bad event when using '$' key 2023-08-13 20:19:26 +02:00
smallmodel eef1368083 using g_gametype variable directly instead of using Cvar_VariableValue 2023-08-13 20:19:03 +02:00
smallmodel 6dfefa04f5 Fixed SV_AllowSaveGame always returning true 2023-08-13 20:18:46 +02:00
smallmodel 8b17d81545 Fixed variables improperly used on stack under some circumstances 2023-08-13 20:17:59 +02:00
smallmodel ec58ca0f13 Added S_FLAG_DO_CALLBACK 2023-08-13 20:17:33 +02:00
smallmodel 3fd87f90a2 Fixed objectives not showing properly 2023-08-13 20:17:23 +02:00
smallmodel 9f268b0f6a Using Director.Pause() instead 2023-08-13 17:59:59 +02:00
smallmodel f857116f75 Fixed script crashes 2023-08-13 17:59:49 +02:00
smallmodel ea78d96bc3 Fixed disabled view model animation
Fixed pmove viewheight
2023-08-13 17:59:41 +02:00
smallmodel 0be9e69833 Added protocol for pmove_t for PM_CheckDuck 2023-08-13 17:59:21 +02:00
smallmodel 8171641e3a Fixed "dmmessage" not being logged (it's a bug in all versions of mohaas/mohaab) 2023-08-13 16:13:08 +02:00
smallmodel ee6014a30f Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement) 2023-08-13 16:11:59 +02:00
smallmodel 16c22a3ee5 Added "idle0", "idle1", "idle2" view model animations
Fixed respawn time after death
Fixed Sentient not switching to the primary weapon when spawning
Fixed weapon select not showing
Initialize all Player variables
Remove projectiles when switching teams
Set viewmodelanim to disabled when reaching the weapon's max fire movement
2023-08-13 16:11:25 +02:00
smallmodel 571e48fecf Call Weapon::Charge in Sentient::ChargeWeapon
Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel 973d7c5f34 Implemented Weapon::Charge
Cancel overcooked events in Weapon::ReleaseFire
2023-08-13 16:07:11 +02:00
smallmodel a1c5ca288a Renamed m_iOwnerTeam to m_iTeam
Implemented SetFuse, ArcToTarget, BecomeBomb, and DieInwater
Fixed projectile life being wrong when charging
2023-08-13 16:06:49 +02:00
smallmodel e330d00565 Added dmmessage monitoring 2023-08-13 14:19:14 +02:00
smallmodel 6feeb21e21 Fixed uninitialized angular delta variable 2023-08-13 14:19:05 +02:00
smallmodel bb5cf24d5f Fixed "isabandoned" mispelling 2023-08-13 03:34:28 +02:00
smallmodel 0dda70cca1 Fixed event parameters being wrong 2023-08-13 03:34:19 +02:00
smallmodel 5e83e03e33 Major grammar/lexer/compiler fixes 2023-08-13 03:34:09 +02:00
smallmodel d2b3f6c12b Added stub yacc / lex 2023-08-12 20:00:12 +02:00
smallmodel f5af33b181 Major script engine fixes 2023-08-12 19:59:40 +02:00
smallmodel 0da1ed8764 Fixed canseenoents having the wrong name 2023-08-12 19:59:17 +02:00
smallmodel 8aa6f29c4c Added all script functions from mohaas/mohaab 2023-08-12 14:02:43 +02:00
smallmodel 1b7a4442d3 Added no_fade parameter to G_BeginIntermission 2023-08-12 14:00:14 +02:00
smallmodel a163df993c Added MOD_MINE_EXPLOSION 2023-08-12 13:59:56 +02:00
smallmodel 2787007b9d Cleaned up class 2023-08-12 03:10:10 +02:00
smallmodel cea2c178b5 Fixed header 2023-08-12 03:05:06 +02:00
smallmodel 77a9cd5a9a Call Director.Unpause() to execute running scripts 2023-08-12 03:04:31 +02:00
smallmodel ec3259271e Removed THREAD_CONTEXT_SWITCH 2023-08-12 03:03:34 +02:00
smallmodel ae02abba3b Cleaned up ScriptMaster 2023-08-12 03:03:26 +02:00
smallmodel bf960f6f32 Cleaned up ScriptThread 2023-08-12 02:40:30 +02:00
smallmodel 66a1087099 Moved ScriptMaster methods here 2023-08-12 02:40:03 +02:00
smallmodel c1a431f857 Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
2023-08-12 00:49:07 +02:00
smallmodel dac5279a59 Archive is_paused and angular_delta 2023-08-12 00:47:39 +02:00
smallmodel a175ea27d7 Cleanup weapon class
Added ShowInfo, SetItemSlot and SetIdleState
2023-08-12 00:10:47 +02:00
smallmodel ddac42e21e Call Weapon::GetZoom() instead 2023-08-11 23:54:43 +02:00
smallmodel 34535ad415 Moved AnimationEvent from Animate to a separate source file 2023-08-11 21:48:25 +02:00
smallmodel c0597e441c Moved AnimationEvent from Animate to a separate source file
Implemented whole animate class from mohaas/mohaab
2023-08-11 21:30:47 +02:00
smallmodel 04b66684dd Added a function to get an animation's angular delta over time 2023-08-11 21:11:16 +02:00
smallmodel 244a2e66f9 Added TIKI_Anim_DeltaOverTime 2023-08-11 21:10:29 +02:00
smallmodel 55b737e730 Set global channel from local to -1 2023-08-11 21:10:14 +02:00
smallmodel 059dacf2a7 Added GetAngularDeltaOverTime() to return the animation's angular delta over time 2023-08-11 21:09:47 +02:00
smallmodel 41f7003747 Fixed SetPlayerView, SetupView, PlayerAngles
UpdateStats changes:
- Added support for allied and axis objective locations
- Vehicle health
- Healrate
- Secondary ammo
2023-08-11 03:13:36 +02:00
smallmodel 64ba900511 Use GetRemoteOwner() properly 2023-08-11 03:09:33 +02:00
smallmodel e371b4bbd3 Replaced unused stats 2023-08-11 03:09:19 +02:00
smallmodel aa44150525 Added some mohaas/mohaab methods (stubs) 2023-08-11 03:09:10 +02:00
smallmodel 3572be718a Use usercmd_s instead of usercmd_t 2023-08-11 03:08:56 +02:00
smallmodel a56d74814b Try to play pain animation in DamageFeedback 2023-08-11 01:58:22 +02:00
smallmodel 8d41b58635 Using hitloc enum instead of macros 2023-08-11 01:34:21 +02:00
smallmodel e80f326ee6 Proper implementation of DamageFeedback 2023-08-11 01:21:50 +02:00
smallmodel c5bd64912a Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
smallmodel 8a808b616e Apply fall damage differently on mohaas/mohaab
Ignore world effects if no-cliping
2023-08-11 00:54:15 +02:00
smallmodel 91bb2f2e0b Enable god mode for the vehicle the player is in 2023-08-11 00:48:09 +02:00
smallmodel aa4e6a0651 Removed SpawnDamageEffect
DoUse: Call RemoveFromVehiclesAndTurretsInternal() directly
Use G_PMDrawTrace if sv_drawtrace is above 1
Set allow lean while moving
Disable movement prediction if player is glued onto something
Multiply the speed by the weapon movement speed
Added Teamkill warn and kick
Added support for invulnerability, sprint and team spawn
Added support for heal rate
Added talk icon
2023-08-11 00:43:40 +02:00
smallmodel 8e9ff2b289 Added G_PMDrawTrace 2023-08-11 00:13:29 +02:00
smallmodel d53ab8540e Fixed Unix compilation warnings/errors 2023-08-10 23:06:03 +02:00
smallmodel 7b133e5b2f Fixed const param 2023-08-10 23:04:47 +02:00
smallmodel 2b72959935 Call Obituary if there is also an inflictor
Clear pain animation when killed
Increment team kills count when a teammate was killed
2023-08-10 21:38:37 +02:00
smallmodel 82d0b62631 Implemented EndAnim_Pain 2023-08-10 21:37:53 +02:00
smallmodel 7205e27c8c Using death messages implementation from mohaas/mohaab 2023-08-10 21:26:28 +02:00
smallmodel c8d1248d86 Added MOD_MINE means of death 2023-08-10 21:26:07 +02:00
smallmodel 845e4556ef Added g_obituarylocation (openmohaa-specific parameter) 2023-08-10 21:23:10 +02:00
smallmodel a92bfbde40 Fixed variable names 2023-08-10 21:22:50 +02:00
smallmodel 999b6409b3 Fixed InitEdict, InitHealth
InitModel: IT/SC skins support, and voiceType fix
Respawn: Set invulnerability
2023-08-10 20:14:34 +02:00
smallmodel 0ae0be4047 Added more ammo to initialize
Added stopwatch parameter for mohaas/mohaab
Initialize mine variables in InitState
2023-08-10 19:36:14 +02:00
smallmodel fc7029c271 Added stopwatch type 2023-08-10 19:32:21 +02:00
smallmodel 307ee117bd Initialize invulnerability
Set the player view accordingly when choosing a spawn point
Don't set m_fDamageMultipliers in realism mode
Score isn't processed in single-player anymore
2023-08-10 19:14:51 +02:00
smallmodel 087d28eb9a Added GT_TOW and GT_LIBERATION for SelectSpawnPoint() 2023-08-10 19:11:39 +02:00
smallmodel 1deea345bc Renamed team to teamnum 2023-08-10 18:49:57 +02:00
smallmodel e0fa706f6c Implemented EquipWeapons, Stats, TickTeamSpawn, UserSelectWeapon, AllowTeamRespawn and EventKillAxis 2023-08-10 18:48:46 +02:00
smallmodel cf794d2b95 Added DF_OLD_SNIPER and DF_DISALLOW_KAR98_MORTAR 2023-08-10 18:42:13 +02:00
smallmodel 391e82bb92 Formatted source files 2023-08-10 18:41:49 +02:00
smallmodel 83a44b3158 Implemented RemoveFromVehiclesAndTurretsInternal 2023-08-10 17:01:55 +02:00
smallmodel 8cd0e6c5bf Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
smallmodel 619ab00035 Added player-specific methods 2023-08-10 17:01:19 +02:00
smallmodel 4ded5c3380 Added EV_Weapon_SetAmmoClipSize declaration 2023-08-10 17:00:51 +02:00
smallmodel 85fa2185f8 Added DetachRemoteOwner 2023-08-10 17:00:38 +02:00
smallmodel ab39259bbe Moved vote options stuff to bg_voteoptions.h 2023-08-10 17:00:17 +02:00
smallmodel 9bf2065d18 Implemented battle language methods and GetTeamDialogPrefix/GetNationalityPrefix 2023-08-10 14:18:40 +02:00
smallmodel ceb121d588 Added MASK_BATTLELANGUAGE 2023-08-10 14:14:50 +02:00
smallmodel e7dbc25ca0 Made entity parameter a constant instance 2023-08-10 14:14:39 +02:00
smallmodel 7386784765 Renamed clientPersistant_t to client_persistant_t
Named client_peristant_t fields correctly
2023-08-10 13:34:04 +02:00
smallmodel 9062952539 Implemented GiveNewWeaponsCheat, GetSpectateFollowOrientation, EnsurePlayerHasAllowedWeapons, SetPlayerSpectateRandom, RetrieveVoteOptions and GetNationalityPrefix
mohaas/mohaab fixes
2023-08-10 13:31:35 +02:00
smallmodel 9f0a479c3b added playerAnimSlot_t enum 2023-08-10 13:30:32 +02:00
smallmodel 517b9296dc Using sv_walkspeedmult instead of sv_walkspeed 2023-08-10 12:09:07 +02:00
smallmodel 3ca09613e1 Fixed string constants 2023-08-10 12:08:53 +02:00
smallmodel ba931cbedf Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
smallmodel 090b354b23 Added all mohaas/mohaab events, methods (partially implemented) 2023-08-10 03:56:13 +02:00
smallmodel dd30bfde15 Set protocol from com_protocol 2023-08-10 03:55:50 +02:00
smallmodel 477735cb3d Cleanup player class
Added all mohaas/mohaab methods (partially implemented)
2023-08-10 03:46:28 +02:00
smallmodel 38599f2181 Added more cvars 2023-08-10 03:45:38 +02:00
smallmodel bd794fb286 Cleanup Level 2023-08-10 03:10:51 +02:00
smallmodel ce34b78113 Added CL_LV_ConvertString
Only CL messages are localized now (see comment)
2023-08-10 02:42:57 +02:00
smallmodel b8a87dc6ea Using dm_manager.h instead of dm_team.h 2023-08-10 02:31:48 +02:00
smallmodel 7bdc30936c Added G_SetClientConfigString 2023-08-10 02:31:09 +02:00
smallmodel 9e635a7207 Rearranged DM_Manager
Moved dm_team.cpp code to dm_manager.cpp
2023-08-10 02:31:01 +02:00
smallmodel e5626378ef Added m_bIgnoreClock 2023-08-10 01:42:24 +02:00
smallmodel 73921c116d Made FireWeapon and EventUseWeaponClass virtual methods 2023-08-10 01:42:06 +02:00
smallmodel d4b98ef9dd Added sprint, invulnerable and team spawn variables 2023-08-10 01:41:03 +02:00
smallmodel 40318f052a Set GAMEVERSION to OPENMOHAA 2023-08-09 23:49:47 +02:00
smallmodel a130f45c62 Added GetViewAngles, SetFov and GetFov
Removed SwingAngles
2023-08-09 23:49:38 +02:00
smallmodel e687d97660 Fixed compile errors 2023-08-09 23:48:37 +02:00
smallmodel e4a0406fc2 Removed Player::PlayerDone
Using Player::DeadBody with the event parameter
2023-08-09 23:11:39 +02:00
smallmodel ef18c389be Cleanup entity class
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
2023-08-09 23:09:09 +02:00
smallmodel 85099801ab Call Player::DeadBody() with the event function instead 2023-08-09 22:09:04 +02:00
smallmodel 3472657f92 Added MASK_SAFESOLID 2023-08-09 22:08:37 +02:00
smallmodel c197513ff3 Fixed mismatched endif 2023-08-09 21:00:56 +02:00
smallmodel 9dca77c2cf Fixed setModel() virtual function 2023-08-09 20:58:36 +02:00
smallmodel f08a7fa21e Removed Player::useWeapon 2023-08-09 20:58:07 +02:00
smallmodel 2df56c810d Set Entity's entnum directly 2023-08-09 20:57:53 +02:00
smallmodel 8c6098f730 Removed SimpleEntity::SetTargetViewAngles() 2023-08-09 20:57:45 +02:00
smallmodel 1462d4f8d9 Removed StunAttack (useless) 2023-08-09 20:57:26 +02:00
smallmodel 5bd49304d7 Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
smallmodel f52d648d6f Added InteractObject and ThrowObject 2023-08-09 20:49:43 +02:00
smallmodel 987af7eb81 Cleaned up Sentient class
Moved combat stuff to sentient_combat.cpp
Formatted source files
2023-08-09 19:45:39 +02:00
smallmodel f313b6a058 Formatted item source files 2023-08-09 16:54:38 +02:00
smallmodel 99b989bb63 Added DynItem
Removed unused features
Added remaining mohaa functions
2023-08-09 16:37:08 +02:00
smallmodel 7ebbba6ce5 Made Class::warning and Class::error const methods 2023-08-09 01:53:45 +02:00
smallmodel c2a6db15a6 Reordered and removed useless functions 2023-08-09 01:32:23 +02:00
smallmodel aa58bcf948 Using const_str for trigger 2023-08-09 00:54:06 +02:00
smallmodel fa5b030522 Cleaned up trigger source file 2023-08-09 00:42:09 +02:00
smallmodel 3e44049abf Removed unused trigger features 2023-08-08 23:51:46 +02:00
smallmodel 94c501e71b Formatted document 2023-08-08 23:46:45 +02:00
smallmodel 484b2a8900 Implemented TriggerAll 2023-08-08 23:35:01 +02:00
smallmodel e8ff4fb9a7 Fixed wrong TRIGGER_DAMAGE value 2023-08-08 23:06:28 +02:00
smallmodel b89e10fd5c Reordered conditions 2023-08-08 22:40:23 +02:00
smallmodel d86ea606eb Formatted source files 2023-08-04 00:21:19 +02:00
smallmodel 2135be12b8 Implemented all unimplemented conditions 2023-08-04 00:20:28 +02:00
smallmodel ae5d51f2e9 Reworked the player class
Added player_animation.cpp and player_conditionals.cpp
Renamed conditions functions and moved them to player_conditionals.cpp
2023-08-04 00:04:29 +02:00
smallmodel 6eaf25ff80 Using const for CurrentAnim() and CurrentTime() 2023-08-04 00:03:55 +02:00
smallmodel 17c371c15e Added Entity::BlocksAIMovement 2023-08-03 21:44:16 +02:00
smallmodel 13febc125e Renamed weapon to dm_primary 2023-08-03 21:44:05 +02:00
smallmodel b0f26acc18 Fixed max movement time 2023-08-03 21:43:50 +02:00
smallmodel 8ffa5f15e6 Implemented BulletAttack from mohaas/mohaab
Added more explosion effects
2023-08-03 21:43:38 +02:00
smallmodel f6bcc1ab86 Increased MAX_WEAPONS to 64 2023-08-03 20:14:33 +02:00
smallmodel a4d6442526 Call BulletAttack_Stat instead of putting everything in BulletAttack
Fixed some BulletAttack bugs
2023-08-02 23:09:18 +02:00
smallmodel b7fac3a5b0 Added BulletAttack_Stat 2023-08-02 21:58:47 +02:00
smallmodel 64ebf3ed05 Implemented all landmine related functions 2023-08-02 21:50:11 +02:00
smallmodel 9933612607 Added ScriptVariableList::VariableExists 2023-08-02 21:49:03 +02:00
smallmodel 22ff072b54 Made findKeyValue and findKeyEntry const 2023-08-02 21:48:54 +02:00
smallmodel 73b0a84ad0 Added MASK_LANDMINE_PLACE 2023-08-02 21:05:49 +02:00
smallmodel 7b03f953bf Added Level::RoundStarted 2023-08-02 21:02:19 +02:00
smallmodel 367d6ff6fc Added and implemented TriggerNoDamage, TriggerEntity and TriggerLandmine 2023-08-02 21:00:16 +02:00
smallmodel ca61fde54b Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener 2023-08-02 20:59:54 +02:00
smallmodel f739588c73 Cleaned up Player class from all unused action anim
Added all mohaas/mohaab fields
Added m_sDmPrimary to get the player's primary weapon
2023-08-02 20:59:19 +02:00
smallmodel ce02d782c4 Removed Player::FindEnemyInFOV and Player::FindEnemyInFOVFromTagWithOffset (unused) 2023-08-02 20:59:15 +02:00
smallmodel a498b11e20 Added MASK_LANDMINE 2023-08-02 20:56:19 +02:00
smallmodel ffa5a91cd2 Added Landmine and Defuse fire types for Shoot
Added GetUseCrosshair()
2023-08-02 19:53:14 +02:00
smallmodel ae680ffd5d Added Landmine functions from mohaab
Added more parameters for BulletAttack and FakeBulletAttack from mohaas/mohaab
2023-08-02 19:52:04 +02:00
smallmodel 4c17d12fc6 Added new fire types
Added GetFireAnim()
Using m_sTagBarrel rather than an hardcoded tag name
2023-08-01 21:18:35 +02:00
smallmodel 0259f1a251 Reworked Weapon::ReadyToFire and Weapon::PickupWeapon with mohaas/mohaab features 2023-08-01 20:36:52 +02:00
smallmodel 04708aeb67 Fixed CurrentFrame() not found error 2023-08-01 19:59:32 +02:00
smallmodel a47eb1653e Override animation functions from entity 2023-08-01 19:59:19 +02:00
smallmodel 10fda39430 Added animation functions 2023-08-01 19:59:05 +02:00
smallmodel b2be03cce3 Initialize all weapon vars, including mohaas/mohaab variables 2023-08-01 19:31:25 +02:00
smallmodel 84ecf838d4 Optimized G_Command_ProcessFile a little bit 2023-08-01 19:31:08 +02:00
smallmodel c115796137 Optimized GetValue() so it moves value instead of copying it 2023-08-01 19:30:28 +02:00
smallmodel 7e054c8beb Implemented all mohaas/mohaab events 2023-07-31 23:41:53 +02:00
smallmodel e8df36998e Added mohaas/mohaab variables 2023-07-31 23:41:45 +02:00
smallmodel 0cc558f757 Added overcooked field 2023-07-31 23:41:01 +02:00
smallmodel 5c9bc074f4 Removed fov variable (was useless) 2023-07-31 23:40:39 +02:00
smallmodel d89175ebc8 Added "always" parameter for alias registration 2023-07-30 23:02:13 +02:00
smallmodel 727eb71995 Added all mohaas/mohaab entity events 2023-07-30 21:21:00 +02:00
smallmodel 3d48c00902 Added g_realismmode 2023-07-30 20:21:18 +02:00
smallmodel 963318264c Added SV_HitEntity from mohaab 2023-07-30 20:21:08 +02:00
smallmodel d9123799d6 Added CONTENTS_CLAYPIDGEON 2023-07-30 19:48:43 +02:00
smallmodel 6562bcb164 Added mohaas/mohaab weapon events (unimplemented) 2023-07-30 19:41:11 +02:00
smallmodel 4fa8af3b30 Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
smallmodel 3f4be4f8ef Added MASK_SMOKE_SPRITE 2023-07-30 16:09:36 +02:00
smallmodel 09c7badf4f Added g_debugsmoke cvar 2023-07-30 16:09:22 +02:00
smallmodel 7b9b371cf6 Added RotatePointAroundAxis 2023-07-30 15:42:59 +02:00
smallmodel 25e44e7a45 Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
smallmodel 51374729d3 Clear g_iInThinks each frame
Display the memory usage if the g_showmem cvar is set
2023-07-30 14:27:15 +02:00
smallmodel 5a19f7f574 Added LightClass 2023-07-30 14:26:52 +02:00
smallmodel 40ac8a1557 Added watchstring from mohaab 2023-07-30 14:09:22 +02:00
smallmodel ca42a3e08e Implemented View3D::DrawLetterbox, View3D::DrawFades, View3D::DrawSoundOverlay, View3D::ClearCenterPrint, View3D::UpdateCenterPrint, View3D::UpdateLocationPrint, View3D::LetterboxActive, View3D::InitSubtitle 2023-07-30 11:47:20 +02:00
smallmodel 3a04357b71 Fixed enum values and enum names 2023-07-30 11:40:50 +02:00
smallmodel 078223c1b6 Centerprint when screenshotting 2023-07-30 11:40:33 +02:00
smallmodel 3fe7cbf725 Fixed vertex colors spam 2023-07-30 11:38:59 +02:00
smallmodel d6059e42ba Export sound_overlay for View3D 2023-07-30 11:38:41 +02:00
smallmodel 02c1fbe4fc Export LV_ConvertString to ref 2023-07-30 11:38:31 +02:00
smallmodel 6f8fee47f2 Using const char* for LV_ConvertString 2023-07-30 11:38:18 +02:00
smallmodel 6c247b300e Updated README 2023-07-30 11:37:41 +02:00
smallmodel 3627760748 Removed parent entity not found message in CG_GetOrigin 2023-07-30 01:10:26 +02:00
smallmodel f3affb3d4c Implemented DontLocalize and FadeSequence from mohaas 2023-07-30 00:56:54 +02:00
smallmodel a86ed01ba3 Fixed shader tiling being bad with virtual scaling on mohaas/mohaab 2023-07-29 23:18:31 +02:00
smallmodel d40755eb7c Added MouseAwayCommand. (this fixes main menu with items staying hovered in mohaas/mohaab) 2023-07-29 23:18:22 +02:00
smallmodel ce7599cb02 Set column padding 2023-07-29 22:31:16 +02:00
smallmodel 68bf89c522 Fixed entity axis index crash (was using i instead of j) 2023-07-29 21:26:28 +02:00
smallmodel 0c5b57ee05 Fixed MASK_SURF_TYPE not matching all surfaces 2023-07-29 21:25:39 +02:00
smallmodel 69a10da52c Version number increment 2023-07-29 19:57:16 +02:00
smallmodel ab534623c4 Fixed crash due to trace.allSolid not being initialized 2023-07-29 19:56:54 +02:00
smallmodel ae4ea14b35 Fixed crash related to backEnd.currentEntity being null 2023-07-29 19:56:36 +02:00
smallmodel ea3c48af02 Fixed double-click not working 2023-07-29 19:41:29 +02:00
smallmodel 9df0c023ed Fixed the server list
Fully implemented the server list
Added support for mohaas/mohaab server list
2023-07-29 19:31:16 +02:00
smallmodel a5259ebc05 Using MASTER_SERVER_HOST macro 2023-07-29 19:30:39 +02:00
smallmodel add59ad12a Implemented UIListBase::TrySelectItem and UIListBase::KeyEvent 2023-07-29 19:30:22 +02:00
smallmodel 53eecb4d4c Fixed compare function being wrong 2023-07-29 19:29:52 +02:00
smallmodel 77fb47451c Added game_version cvar so it shows on the UI on mohaas/mohaab 2023-07-29 19:29:38 +02:00
smallmodel 80ae39c2a7 Fixed mouse wheel not working 2023-07-29 19:29:13 +02:00
smallmodel 118ce0d550 Implemented all unimplemented functions/methods 2023-07-29 00:47:05 +02:00
smallmodel dfd9afceba Added Cvar_VariableFloatValue 2023-07-28 22:34:29 +02:00
smallmodel 6f7eb93645 Export UI_SetReturnMenuToCurrent() 2023-07-28 22:34:22 +02:00
smallmodel a5268cbd24 Implemented FAKKServerListItem class
Implemented UIFAKKServerList::RefreshServerList, UIFAKKServerList::RefreshLANServerList, UIFAKKServerList::NewServerList, UIFAKKServerList::ServerCompareFunction and UIFAKKServerList::SortByColumn
2023-07-28 21:51:37 +02:00
smallmodel c732ed66b2 Set default alpha to 1.0 2023-07-28 21:45:19 +02:00
smallmodel 10981f706f Added functions to get game key, game name and game ID 2023-07-28 21:45:07 +02:00
smallmodel d61218d7e2 Fixed const parameters 2023-07-28 21:44:43 +02:00
smallmodel 615032bc25 Fixed cross-platform errors 2023-07-27 23:13:57 +02:00
smallmodel ea70be07a2 Added FAKKServerListItem class (with unimplemented methods) 2023-07-27 23:02:39 +02:00
smallmodel 1884d3d23c Using a const char* for ServerListAuxUpdate 2023-07-27 23:00:27 +02:00
smallmodel 3f036cca5e Added GameSpy server list 2023-07-27 22:43:51 +02:00
smallmodel 3e02fe340b Implemented UIFAKKServerList's constructor 2023-07-27 22:43:41 +02:00
smallmodel 50d62f1505 Exported EV_UIListBase_ItemDoubleClicked and EV_UIListBase_ItemSelected 2023-07-27 22:43:24 +02:00
smallmodel 60511ace99 Set maximum parallel job to 1 when publishing a new release 2023-07-25 23:59:20 +02:00
smallmodel aef54d05ae Incremented version number 2023-07-25 23:27:07 +02:00
smallmodel 15633626fe Implemented R_GatherLightSources, R_CheckAddLightToList and R_InsertLightIntoList 2023-07-25 22:01:28 +02:00
smallmodel d43b60c818 Don't lean while moving if alwaysAllowLean is not set 2023-07-25 20:59:52 +02:00
smallmodel 7941524aad Set alwaysAllowLean depending on the game version and the dmflags 2023-07-25 20:59:34 +02:00
smallmodel 3aa4a6157c Added PMF_NO_LEAN pmflags
Added alwaysAllowLean pmove_t field from mohta
2023-07-25 20:59:04 +02:00
smallmodel fc9cf41557 Implemented R_GetLightingGridValue (better lighting) 2023-07-25 20:03:07 +02:00
smallmodel 527131e513 R_LoadLightGrid: Set light grid size depending on the map version 2023-07-25 20:02:56 +02:00
smallmodel b79163f998 Fixed sqrt non-constant expression 2023-07-25 18:46:05 +02:00
smallmodel 121aaa164a Implemented sphere light 2023-07-24 20:18:14 +02:00
smallmodel 2522559a04 Implemented R_SphereInLeafs 2023-07-24 20:14:23 +02:00
smallmodel cf61471b2d Added MAX_REAL_LIGHTS 2023-07-24 20:14:16 +02:00
smallmodel 9ebdc6a238 Replaced 2 with RDF_HUD 2023-07-24 20:13:43 +02:00
smallmodel 0c65f5dab3 Incremented version number 2023-07-24 11:47:09 +02:00
smallmodel 12d6b064ec Increased tempmodel count 2023-07-23 19:24:07 +02:00
smallmodel 9de676a86b Set the correct special effect for CG_Splash 2023-07-23 19:21:53 +02:00
smallmodel 087d0047b3 Implemented AGEN_DIST_FADE, AGEN_ONE_MINUS_DIST_FADE, AGEN_TIKI_DIST_FADE, AGEN_ONE_MINUS_TIKI_DIST_FADE and AGEN_HEIGHT_FADE 2023-07-23 19:08:57 +02:00
smallmodel d6952b8915 Implemented RB_CalcAlphaFromHeightFade 2023-07-23 18:43:35 +02:00
smallmodel 396e543b74 Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
smallmodel fa3479cc96 Fixed entities with RF_DONTDRAW being drawn 2023-07-23 18:19:26 +02:00
smallmodel 0e27ebb3e4 Fixed modelanim skyorigin 2023-07-23 18:19:08 +02:00
smallmodel cd3e9bec03 Don't draw NODRAW surface 2023-07-23 15:07:20 +02:00
smallmodel 6082e0abe1 Workaround to fix crash on mohaa fx 2023-07-23 13:46:32 +02:00
smallmodel 23cf561405 Fixed infinite loop in VSS_CalcRepulsionForces 2023-07-23 13:46:15 +02:00
smallmodel a6c7f7d4e0 Fixed animation map 2023-07-23 13:44:30 +02:00
smallmodel 74f230077d Fixed ClientGameCommandManager::BeginTagSpawnLinked incorrectly working
Implemented ClientGameCommandManager::IsBlockCommand
Support for T_WAVE in ClientGameCommandManager::UpdateEmitter
2023-07-22 21:34:18 +02:00
smallmodel c2cc57fa6b Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing) 2023-07-22 21:27:56 +02:00
smallmodel 7b1ab5fea6 Fixed wrong emitter being used
Free temp model if it has no dlight and no model name
2023-07-22 20:36:11 +02:00
smallmodel 3161f28da6 Initialize pEvent to 0 2023-07-22 20:06:16 +02:00
smallmodel 403e98fba6 Implemented ClientGameCommandManager::BeginTagSpawnLinked 2023-07-22 17:45:27 +02:00
smallmodel 3e657679a0 Replaced calls to SpawnTempModel by calls to SpawnEffect call
Set m_spawnthing to m_localemitter if the current SFX is null
2023-07-22 17:35:06 +02:00
smallmodel 7c2cdd52b0 Using SFX enum to spawn SFX 2023-07-22 17:35:02 +02:00
smallmodel 6c46c5d5c0 Fixed life_random not working 2023-07-22 15:49:44 +02:00
smallmodel 930784bdf3 Don't initialize the spawnthing if there is a current SFX 2023-07-22 15:33:31 +02:00
smallmodel 92efd2a4bb Using RF_FLAGS_NOT_INHERITED for CG_AttachEyeEntity 2023-07-22 15:23:12 +02:00
smallmodel 751283aeb5 AllocateTempModel will just return null if there are no free tempmodels
Removed timealive parameter
Using T_SPHERE instead of T_INWARDSPHERE
Using T2_RELATIVEANGLES
2023-07-22 15:22:54 +02:00
smallmodel e97250875c Added relative angles from mohta
Calling SpawnEffect instead of SpawnTempModel
2023-07-22 15:21:57 +02:00
smallmodel c5f853aa1f Added relative angles from mohta 2023-07-22 15:20:51 +02:00
smallmodel 00c07b4e10 Implemented CG_AttachEyeEntity and CG_UpdateForceModels, which fixes turrets, and entity attachment to player 2023-07-21 23:43:57 +02:00
smallmodel 783cefacf9 Fixed surfaces crash 2023-07-21 23:42:09 +02:00
smallmodel 832067d967 Fixed (a little bit) R_RealDlightPatch 2023-07-21 23:36:02 +02:00
smallmodel 8e60786307 Added Q_clamp_int and Q_clamp_float 2023-07-21 23:35:44 +02:00
smallmodel 7172f480eb Added "wrongver" connectionless packet command response
Fixed disconnect not returning to main menu
Implemented CL_AbnormalDisconnect
Removed CL_Disconnect parameter
Using short version for version when connecting
2023-07-21 20:37:45 +02:00
smallmodel b1c732eeb9 Fixed MSG string reading functions returning bad strings 2023-07-21 20:35:41 +02:00
smallmodel 4aad275e3b Removed buffer from Message_Key 2023-07-21 20:35:26 +02:00
smallmodel 2a34e54000 Fixed MSG_ReadGameStateChar not returning correctly 2023-07-21 20:35:13 +02:00
smallmodel f725192d7d Removed float warning 2023-07-21 20:34:59 +02:00
smallmodel 3682d3b799 Export UI_FocusMenuIfExists 2023-07-21 20:34:50 +02:00
smallmodel 24b22392ff Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
smallmodel 035ed1fe24 Added com_target_version and removed CL_Disconnect parameter 2023-07-21 20:32:58 +02:00
smallmodel 129e3bfe6e Removed comment 2023-07-21 20:32:43 +02:00
smallmodel 134873cc51 Removed CL_Disconnect parameter
Added com_target_version
2023-07-21 20:32:33 +02:00
smallmodel d3bda17814 Fixed vertice steps 2023-07-21 20:30:44 +02:00
smallmodel 29c321d2cc Added S_TriggeredMusic_PlayIntroMusic 2023-07-21 20:30:11 +02:00
smallmodel 7106396b3e Implemented R_RecursiveDlightPatch, R_RealDlightPatch and R_RealDlightTerrain 2023-07-20 23:59:52 +02:00
smallmodel ea7ee996a0 Make sure to zero out value at index 3 of static normal and xyz 2023-07-20 23:59:27 +02:00
smallmodel a2808a0dbf Fixed dlightmap being wrong 2023-07-20 23:58:33 +02:00
smallmodel d0a8ac91a7 ParseFace: skip if surface shader has nodraw flags 2023-07-20 23:58:17 +02:00
smallmodel 58b88201dd Using LIGHTMAP_SIZE instead of a constant value 2023-07-19 22:41:14 +02:00
smallmodel eceef48267 Made lightmap_buffer access self-explanatory 2023-07-19 22:40:58 +02:00
smallmodel f32d32f720 Made lightmap_buffer variable 1D 2023-07-19 22:40:40 +02:00
smallmodel c269a4f034 Fixed missing semicolon 2023-07-19 20:59:04 +02:00
smallmodel 9189538410 Fixed LIGHTMAP_SIZE usage 2023-07-19 20:37:05 +02:00
smallmodel 00b028b381 Fixed texture env
Fixed wrong dlight image being used
2023-07-19 20:30:43 +02:00
smallmodel 7d309553cc Fixed dlight byte 2023-07-19 20:30:22 +02:00
smallmodel 8c7dd5fad6 Set DLIGHT_SIZE to 32 instead of 16 2023-07-19 20:21:06 +02:00
smallmodel a5ff63cd01 Fixed env values 2023-07-19 20:20:16 +02:00
smallmodel 5e55e72b5c Set tess.dlightMap to 0 in RB_AddQuadStampExt
Clear dynamic light bits when surface is a sky or has nodlight set
2023-07-19 20:19:54 +02:00
smallmodel 01fbba74ef Code cleanup 2023-07-19 00:40:25 +02:00
smallmodel c7de9048e5 Fixed index mistake 2023-07-19 00:40:14 +02:00
smallmodel 6faded773c Removed (int) useless cast 2023-07-19 00:39:54 +02:00
smallmodel ca4e55fad8 Using LIGHTMAP_SIZE 2023-07-19 00:08:49 +02:00
smallmodel bcf58f90d6 Implemented R_RealDlightFace and R_DlightSample 2023-07-18 22:31:55 +02:00
smallmodel 3f8db539af Fixed lightmap vecs loading 2023-07-18 22:31:45 +02:00
smallmodel e181e00807 Added R_FastDlightTerrain
implemented R_DlightTerrain
Fixed R_DlightSurface (this fixes issues with dynamic lighting)
2023-07-18 21:39:14 +02:00
smallmodel 22fdf36cc6 Added reallight functions, unimplemented 2023-07-18 21:19:16 +02:00
smallmodel 415a5e60da Fixed uninitialized variables 2023-07-18 21:19:01 +02:00
smallmodel 7828cddc2a Implemented DrawStatCircle, DrawStatNeedle, DrawStatRotator DrawStatSpinner and StatCircleTexCoord. The compass HUD is now fully functional 2023-07-18 20:50:40 +02:00
smallmodel 83a6493024 Export ui_health_start and ui_health_end 2023-07-18 20:49:33 +02:00
smallmodel e763d2b17d Added cl_uiradar 2023-07-18 00:10:56 +02:00
smallmodel ae8d26ce18 Use crandom() instead of random() 2023-07-18 00:09:02 +02:00
smallmodel 1438c052b4 Rearranged include files 2023-07-18 00:08:30 +02:00
smallmodel 8489059ea8 Implemented R_TessellateMarkFragments, and R_AddMarkFragmentsToTerrain 2023-07-17 23:28:06 +02:00
smallmodel 2866bfdd04 Fix for DrawStretchRaw and const params 2023-07-17 20:44:09 +02:00
smallmodel 52f60e647d Implemented R_MarkFragmentsForInlineModel and R_BoxSurfacesForBModel_r 2023-07-17 20:09:00 +02:00
smallmodel 66213821c5 Using const parameters for BoxOnPlaneSide 2023-07-17 20:08:26 +02:00
smallmodel baee33e07f Added chrono stuff for C++ 2023-07-17 19:28:55 +02:00
smallmodel 800ccaf020 Fixed animation crossblend not working correctly 2023-07-17 19:24:53 +02:00
smallmodel 7e526ca9a5 Fixed scrambled string errors with accents 2023-07-17 19:13:05 +02:00
smallmodel b07784d884 Merge branch 'main' of github.com:openmoh/openmohaa 2023-07-17 00:25:21 +02:00
pryon 6891d297d2 Implement R_CountTikiLodTris (#48)
* Implement R_CountTikiLodTris

* Fix several bugs in R_DrawDebugNumber and a buffer overrun in R_DebugLine
2023-07-17 00:24:56 +02:00
smallmodel 69c2ea4614 Using font system from SH/BT to support different code pages 2023-07-17 00:24:04 +02:00
smallmodel 7515c99195 Fixed string being wrong if there is a char above 128 (like accents), causing network glitches 2023-07-17 00:22:15 +02:00
smallmodel 70463db037 Fixed normals being corrupted/uninitialized and causing weird artifacts, such as strange water lines in some maps 2023-07-15 21:21:27 +02:00
smallmodel 2015fbda4d Initialize fragment iIndex to 0 2023-07-15 20:50:58 +02:00
smallmodel f227fcdcaa Implemented most mark functions 2023-07-15 20:41:52 +02:00
smallmodel 3a27275cb2 Implemented CG_GetBrushEntitiesInBounds 2023-07-15 20:41:27 +02:00
smallmodel c05403d5d3 Set fov sin/cos
Implemented CG_FrustumCullSphere (from BT code)
2023-07-15 20:41:14 +02:00
smallmodel 89b2c9be9d Added fov sin/cos variables 2023-07-15 20:40:26 +02:00
smallmodel e288272c4a Added CG_FrustumCullSphere and CG_GetBrushEntitiesInBounds 2023-07-15 20:19:08 +02:00
smallmodel fc362fbe6b Made pointBuffer const 2023-07-15 20:18:47 +02:00
smallmodel 113e3c3d87 Added CG_GetBrushEntitiesInBounds 2023-07-15 20:18:33 +02:00
smallmodel 1ae812af96 Added CG_FrustumCullSphere 2023-07-15 20:18:20 +02:00
smallmodel f66ce78a56 Using const for pointBuffer 2023-07-15 20:18:08 +02:00
smallmodel 9882a20a95 Added iIndex in markFragment_t 2023-07-15 20:17:52 +02:00
smallmodel 7458077346 Added more marks variables and struct fields
Reimplemented CG_InitMarks, CG_AllocMark
Implemented CG_FreeMarkPoly, CG_FreeMarkObj, CG_FreeBestMarkObj
2023-07-12 23:53:30 +02:00
smallmodel 483df8ef87 Implemented CG_MakeBulletHoleSound 2023-07-10 23:58:05 +02:00
smallmodel 6318a606e8 Fixed MASK_SHOT value 2023-07-10 23:49:54 +02:00
smallmodel 608b8bec30 Implemented CG_CheckMakeMarkOnEntity, CG_InitTestTreadMark
Added CG_AssembleFinalMarks
2023-07-10 23:28:17 +02:00
smallmodel ac8f34a40c Implemented CG_MakeBubbleTrail, CG_BulletTracerEffect and CG_AddBulletImpacts 2023-07-10 23:08:27 +02:00
smallmodel 7cc687e110 Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
smallmodel 819fe53eaa Implemented CG_MakeBulletTracerInternal 2023-07-10 21:11:01 +02:00
smallmodel e0a4661ec0 Added CONTENTS_FLUID 2023-07-10 21:10:33 +02:00
smallmodel 8b83b8e5bb Replaced vec_t with vec3_t 2023-07-10 21:10:23 +02:00
smallmodel a2e7a4b4a6 CG_ImpactMark parameters modification 2023-07-10 21:09:56 +02:00
smallmodel f164bc638b Put variables in CG_MakeBulletTracerInternal 2023-07-09 23:36:21 +02:00
smallmodel 68df65994a Name fix 2023-07-09 21:48:37 +02:00
smallmodel 2dc43f9104 Fixed wrong view model animations for mohta and mohtt weapons 2023-07-09 21:24:57 +02:00
smallmodel b8ff6d0f21 Updated README with better screenshots 2023-07-09 21:16:42 +02:00
smallmodel 7063469585 Added death dm flags to increase the duration of the decay time 2023-07-09 21:16:28 +02:00
smallmodel 84f785a872 Fixed TIKI autosteps flags (this fixes footsteps) 2023-07-09 20:36:42 +02:00
smallmodel d7700ea1c2 Call ReregisterMaterial instead of RefreshMaterial 2023-07-09 20:15:47 +02:00
smallmodel 4e4e82c874 Fixed bad fog 2023-07-09 20:12:45 +02:00
smallmodel 0c57ec27e6 Added nodepthwrite, nodepthmask, nocolorwrite and nocolormask
Removed FixRenderCommandList from SortNewShader
Fixed shader.sort being wrongly SS_BLEND0 (this fixes issues when seeing through translucent textures like water)
2023-07-09 19:40:12 +02:00
smallmodel bc249844bf Added GLS_COLOR_NOMASK 2023-07-09 19:39:00 +02:00
smallmodel 7da3432b8c Implemented RE_RefreshShaderNoMip 2023-07-09 18:15:21 +02:00
smallmodel e8ecd1ca9e Implemented R_RefreshImageFile 2023-07-09 18:15:04 +02:00
smallmodel ec21e2e4d0 Added flags parameter for DrawTris 2023-07-09 17:48:31 +02:00
smallmodel 83d8fcb0e6 Reimplemented Autosprite2Deform, this fixes trees sprite rendering 2023-07-09 16:36:35 +02:00
smallmodel dc2b99fb58 Fixed fog extrafrustums above 1 (caused issues with culling) 2023-07-09 15:37:24 +02:00
smallmodel 0f05f8356f Support r_showcull debugging, as well as r_showstaticlod and r_showstaticbboxes 2023-07-09 15:14:11 +02:00
smallmodel 34a426adf1 Implemented R_DrawDebugNumber 2023-07-09 15:13:39 +02:00
smallmodel f4790a0e50 Added R_CountTikiLodTris (unimplemented) 2023-07-09 15:13:24 +02:00
smallmodel e943b95025 Implemented R_DrawDebugLines and R_DrawDebugStrings 2023-07-09 14:38:22 +02:00
smallmodel 981610b13f Declared R_DrawFloatingString 2023-07-09 14:37:57 +02:00
smallmodel 50098b3aed Implemented R_DebugRotatedBBox 2023-07-09 14:37:43 +02:00
smallmodel e3f1705065 Implemented RB_CalcFlapVertexes and RB_CalcEnvironmentTexCoords2 2023-07-09 13:47:42 +02:00
smallmodel 25d526ade5 Moved "flap" above "normal" 2023-07-09 13:47:05 +02:00
Zack Middleton 9c0d66c9f2 Don't list mod directories at Windows drive root
The mod list on Windows would search the root of the drive if
fs_basepath, fs_homepath, fs_steampath, or fs_gogpath are blank ("")
(which is usually the case).

The issue is in the low-level Sys_ListFiles() but it only affects the
mod menu, on Windows. It cannot be abused by console commands to
list system files outside of the virtual filesystem.

---

If a directory at the root of the drive of the working directory
contained a pk3 file, the directory was listed in the mods menu. The
virtual filesystem doesn't add blank directory names to the search path
so it cannot load mods from the drive root. (Unless of course you set a
fs_*path cvar to "C:\".)

Sys_ListFiles() with blank directory caused Windows to use "\*" for the
search path and "\" prefix means root of drive. Unix opendir("") failed
so nothing was listed for blank directory.

Sys_ListFilteredFiles() with blank directory _and_ specifying subdirs
could access any directory (on Windows and Unix-like) but no code uses
this or makes it accessible.

These functions are only used for initializing the virtual filesystem
and listing mods. They are not accessible by anything else such as a
console command. Only the mods menu, on Windows, is affected.
2023-07-06 19:46:01 +02:00
smallmodel db216a56bf Improved the README file 2023-07-06 18:32:14 +02:00
smallmodel 8a46597820 Added a new constructor that accepts numArgs as parameters
(this fixes bad script commands)
2023-07-05 21:42:36 +02:00
smallmodel 75572eb1b9 Fixed testthread crashing the game when the label parameter is unspecified 2023-07-05 21:41:43 +02:00
smallmodel f930d39a42 Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
smallmodel 13828994fb Used clang-format on gamespy files 2023-07-05 21:24:14 +02:00
smallmodel 68d48d9889 Used clang-format on some common files 2023-07-05 21:24:02 +02:00
smallmodel 37d8938e91 Updated clang-format 2023-07-05 21:05:33 +02:00
smallmodel 5333c7ff4a Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
smallmodel 4d3fe0fd73 Added .clang-format (currently experimental) 2023-07-05 20:51:05 +02:00
smallmodel 61650a22fd Removed TODO/CHANGELOG as they are no longer accurate 2023-07-05 19:33:38 +02:00
OM 7a6d6070dc Removed MAX_TEAMNAME (useless) 2023-07-05 18:36:49 +02:00
OM 51116b933d Fixed code_pos being wrong after loadTop/storeTop 2023-07-04 23:16:35 +02:00
OM 4263b2843a Fixed code_pos not being incremented in EmitField 2023-07-04 23:15:45 +02:00
OM fd871d6c8f avoid incrementing m_CodePos in OP_STORE_STRING and OP_STORE_VECTOR as fetchOpcodeValue() already does that 2023-07-04 23:06:33 +02:00
OM 1776ac2344 Fixed configstring not sending after post-loading 2023-07-04 23:06:02 +02:00
OM b0b80dda6f Added single-player note 2023-07-04 20:06:52 +02:00
OM b5dd79287a Fixed colors segmentation fault (because it was grabbing 4 bytes instead of 3 thanks to unsigned int*) 2023-07-02 21:22:15 +02:00
OM d4fb368dab Increased version number 2023-07-02 21:21:42 +02:00
OM 53e6391c54 GitHub actions now run on different branches 2023-07-02 20:14:25 +02:00
OM 805a101978 Removed commented-out lines 2023-07-02 20:12:33 +02:00
OM 837fb40732 Completely removed TARGET_GAME_TYPE detection 2023-07-02 20:10:53 +02:00
OM 668f74ffc0 Set the game name depending on com_target_game 2023-07-02 20:10:38 +02:00
OM d3a4b3e53d Removed extension from full product name 2023-07-02 20:08:37 +02:00
OM 087f1d38f5 Replaced TARGET_GAME_VERSION with com_version->string 2023-07-02 20:08:18 +02:00
OM 6e1fbbaddc Removed com_gamename as it was useless 2023-07-02 20:07:59 +02:00
OM 17b63e56ca Set PROTOCOL_VERSION to 17 by default 2023-07-02 20:07:30 +02:00
OM 4841d8026f Allow gamespy to run on the 3 different games at runtime 2023-07-02 20:07:15 +02:00
OM 942bc9e523 Removed TARGET_GAME_TYPE definition 2023-07-02 20:06:35 +02:00
OM 08fec1a8c5 Removed -DTARGET_GAME_TYPE parameter 2023-07-02 20:05:50 +02:00
OM 41cfac1ec4 Updated the README file 2023-07-02 19:47:41 +02:00
OM 4d75c9ad05 Don't produce TT builds as expansions can be switched at runtime 2023-07-02 19:43:46 +02:00
OM 96f72c0bb8 Denormalize configstrings when sending the game state 2023-07-02 19:42:03 +02:00
OM a3755ff308 Set GAME_API_VERSION to 15 2023-07-02 19:41:46 +02:00
OM 87b238e6de Renamed gameImport to game_import_t, and gameExport_t to game_export_t 2023-07-02 19:22:17 +02:00
OM 7db4d1a3f4 Newline fix 2023-07-02 19:18:37 +02:00
OM 7b34f064d0 Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
OM 36dce22071 Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi) 2023-07-02 19:16:48 +02:00
OM fa69717bed Using "main" for loading DLLs as they are now combined 2023-07-02 19:15:35 +02:00
OM 174d3f7447 Send the correct CGM number depending on the protocol used 2023-07-02 18:32:26 +02:00
OM b6a44fe810 Send fog info depending on the protocol used 2023-07-02 18:31:58 +02:00
OM b9c5a4d5ba Write server frametime depending on the protocol used 2023-07-02 18:31:43 +02:00
OM b67b3863ba Added view model anim normalization 2023-07-02 18:31:18 +02:00
OM 1947c30d3d Export MSG_IsProtocolVersion15 2023-07-02 18:30:52 +02:00
OM 9d3fa377df Set breakthrough clientType if maintt is the target 2023-07-02 18:29:42 +02:00
OM 9603f8e38a Parse the fog info depending on the game version 2023-07-01 21:20:15 +02:00
OM cb95284d0c Draw spectator view depending on the protocol version 2023-07-01 21:18:58 +02:00
OM 00b926db29 Init the client game export for scores and CG message 2023-07-01 21:18:30 +02:00
OM cf009a4628 Parse CG message based on game protocol version 2023-07-01 21:17:59 +02:00
OM e456964be4 Parse the scores based on the game version 2023-07-01 21:17:42 +02:00
OM 8418da422c Stopwatch: checking protocol at runtime instead 2023-07-01 21:17:30 +02:00
OM 0f0fbb7b0d Merge branch 'main' into features/universal-client 2023-07-01 20:52:39 +02:00
OM 8a7cb7fb24 Merge branch 'main' of github.com:openmoh/openmohaa 2023-07-01 20:52:18 +02:00
pryon ca468b9407 Implement RB_SurfaceMarkFragment (#47)
Looks good
Btw it won't be possible to make a common function, because like others `RB_Surface*`, both functions use a different struct (even if some of the fields have the same name between structures)
2023-07-01 20:51:14 +02:00
OM 7eac426e31 Added net_pm_flags field for denormalized pm_flags (depending on the target game) 2023-06-29 22:16:46 +02:00
OM e33a562c04 CG_PlayerTeamIcon: Removed TARGET_GAME_PROTOCOL check 2023-06-29 21:29:57 +02:00
OM dbfa741a06 Unified configstrings and player state flags (they will be normalized by the client/server instead) 2023-06-29 21:29:38 +02:00
OM f1aecd3939 Removed compile-time TARGET_GAME_PROTOCOL check (use runtime detection instead) 2023-06-29 21:29:14 +02:00
OM e8a9eb775e Added protocol/targetGame variables 2023-06-29 21:28:43 +02:00
OM a4d71bb150 Added bg_compat.cpp 2023-06-29 21:28:19 +02:00
OM 3def146e90 Get normalized playerstate flags and configstring when receiving them 2023-06-29 21:28:08 +02:00
OM 906f9cb89d Denormalize player state flags when sending them to client 2023-06-29 21:27:45 +02:00
OM cbe6354d2d Denormalize configstring when sending it to the client 2023-06-29 21:27:19 +02:00
OM 931c3147f8 Initialize targetGame and protocol in imports 2023-06-29 21:26:34 +02:00
OM f02cc7942d Added bg_compat to translate configstrings and playerstate flags for target games 2023-06-29 21:26:02 +02:00
OM 75aeba31c6 Added com_target_game startup variable
FS_Startup now uses `fs_basegame` variable for mainta/maintt
2023-06-29 21:25:26 +02:00
OM ff0474a483 Adding specific bg_x files manually 2023-06-29 21:24:11 +02:00
OM 7e18d51550 Added Com_InitHunkMemory 2023-06-28 22:48:28 +02:00
OM ba4680d510 Added defines for each moh games 2023-06-28 22:48:10 +02:00
OM c83bbd6a58 Disabled pak files checking because it was causing trouble between languages 2023-06-27 21:05:38 +02:00
OM 79ce5261a5 Bumped version number 2023-06-27 00:28:58 +02:00
OM 9fdda882e5 Execute known commands in a separate function called CL_ProcessServerCommand
Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM 55e07205e3 Fixed sval_func1 not having a sourcepos (leading to invalid memory access) 2023-06-27 00:01:30 +02:00
OM 3ff4a7b8e4 Removed Quake III arena's boring call to Hunk_ClearTempMemory from FS_FreeFile 2023-06-27 00:01:12 +02:00
OM f6c25921dc Fixed linux compilation errors 2023-06-25 22:07:17 +02:00
OM f38645d19f Removed static variables from extern 2023-06-25 21:34:53 +02:00
OM 6134b150c1 ioq3 files backport 2023-06-25 20:26:47 +02:00
OM e275c4692e Fixed linked doors assertion failure 2023-06-25 20:04:11 +02:00
OM fdd4968ba9 Set homePath to an empty string 2023-06-25 19:35:53 +02:00
OM 02993eaa9b Backported ioq3 features 2023-06-25 19:35:41 +02:00
OM 7e44b955d7 newline 2023-06-25 19:35:13 +02:00
OM 1855bf1bd4 Removed cl_curl.cpp as there is cl_curl.c 2023-06-25 19:34:42 +02:00
pryon adc6a6579f Implement R_TerrainHeightForPoly (#45)
* Implement R_TerrainHeightForPoly

* Add back the original assert messages using the && va trick
2023-06-25 00:09:35 +02:00
394 changed files with 95168 additions and 89596 deletions

No files matched your search

+90
View File
@@ -0,0 +1,90 @@
---
Language: Cpp
Standard: c++17
AccessModifierOffset: -4
AlignAfterOpenBracket: BlockIndent
AlignArrayOfStructures: Left
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveBitFields: Consecutive
AlignConsecutiveDeclarations: Consecutive
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: AlignAfterOperator
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: Never
AllowShortLambdasOnASingleLine: Inline
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: True
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BitFieldColonSpacing: Both
BraceWrapping:
AfterClass: true
AfterEnum: false
AfterExternBlock: false
AfterFunction: true
AfterNamespace: true
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: true
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyNamespace: false
SplitEmptyRecord: false
BreakArrays: true
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Custom
BreakBeforeConceptDeclarations: Always
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakInheritanceList: BeforeComma
ColumnLimit: 120
CompactNamespaces: false
Cpp11BracedListStyle: true
EmptyLineBeforeAccessModifier: Always
IndentAccessModifiers: false
IndentCaseBlocks: true
IndentCaseLabels: false
IndentExternBlock: Indent
IndentGotoLabels: true
IndentPPDirectives: AfterHash
IndentRequiresClause: true
IndentWidth: 4
InsertBraces: true
KeepEmptyLinesAtTheStartOfBlocks: false
LambdaBodyIndentation: Signature
LineEnding: LF
MaxEmptyLinesToKeep: 1
NamespaceIndentation: All
PackConstructorInitializers: Never
PointerAlignment: Right
QualifierAlignment: Left
ReferenceAlignment: Left
ReflowComments: false
RequiresClausePosition: WithFollowing
SeparateDefinitionBlocks: Always
SortIncludes: false
SortUsingDeclarations: Lexicographic
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: true
SpaceBeforeParens: ControlStatements
SpacesInAngles: Never
UseTab: Never
+28 -58
View File
@@ -2,9 +2,7 @@ name: Build
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
workflow_call:
concurrency:
@@ -29,19 +27,6 @@ jobs:
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: ubuntu-22.04
# container:
# image: ubuntu:22.04
# volumes:
# - ${{github.workspace}}:${{github.workspace}}
#
# steps:
# - name: Install required packages
# run: apt update && apt install -y clang-15 cmake ninja-build flex bison git
#
# - name: Install required cross-platform packages (${{ matrix.architecture.triple }})
# if: matrix.architecture.name != 'amd64'
# run: apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
steps:
- name: Settings
working-directory: ${{github.workspace}}
@@ -56,22 +41,18 @@ jobs:
- name: Install required cross-platform packages (${{ matrix.architecture.triple }})
if: matrix.architecture.name != 'amd64'
run: sudo apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
- name: Install dependencies
working-directory: ${{github.workspace}}
run: |
echo Using triple: ${{ matrix.architecture.triple }}
mkdir -p thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
cmake -B SDL-build \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' \
./SDL
cmake --build SDL-build --config Release
cmake --install SDL-build
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: sdl2-latest
build-type: Release
cmake-arguments: "-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }}
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }}"
- uses: actions/checkout@v3
with:
@@ -86,21 +67,17 @@ jobs:
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/lib/cmake/SDL2' \
-DWITH_CLIENT=1" >> $GITHUB_ENV
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }}" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=0 ./source
cmake -B ./buildtt ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=2 ./source
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
cmake --build ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}
@@ -109,16 +86,13 @@ jobs:
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
cd "${{github.workspace}}/buildtt"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
cmake --install ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
cp '${{github.workspace}}/thirdparties/SDL-install/lib/libSDL2.so' '${{github.workspace}}/install'
cp '${{steps.sdl.outputs.prefix}}/lib/libSDL2.so' '${{github.workspace}}/install'
- uses: actions/upload-artifact@v3
with:
@@ -145,14 +119,19 @@ jobs:
run: |
echo "CMAKE_BUILD_PARALLEL_LEVEL=$((Get-CimInstance Win32_ComputerSystem).NumberOfLogicalProcessors * 16)" >> $GITHUB_ENV
- name: Install required packages
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: sdl2-latest
build-type: Release
cmake-arguments: "-A ${{ matrix.architecture.config }}"
- name: Install Flex/Bison
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
cmake -B SDL-build -A ${{ matrix.architecture.config }} -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' ./SDL
cmake --build SDL-build --config Release --parallel
cmake --install SDL-build
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
@@ -168,25 +147,19 @@ jobs:
--log-level=VERBOSE `
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DCMAKE_C_COMPILER=clang `
-DCMAKE_CXX_COMPILER=clang++ `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/cmake' `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DWITH_CLIENT=1".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=0 ./source
cmake -B ./buildtt ${{ env.CMAKE_PARAM }} -DTARGET_GAME_TYPE=2 ./source
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
cmake --build ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}
@@ -195,16 +168,13 @@ jobs:
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
cd "${{github.workspace}}/buildtt"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
cmake --install ${{github.workspace}}/buildtt --config ${{env.BUILD_TYPE}}
Copy-Item "${{github.workspace}}/thirdparties/SDL-install/bin/*.dll" -Destination "${{github.workspace}}/install"
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/install'
- uses: actions/upload-artifact@v3
with:
+7
View File
@@ -43,6 +43,13 @@ jobs:
- name: Checkout repository
uses: actions/checkout@v3
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: sdl2-latest
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
+3
View File
@@ -18,6 +18,9 @@ jobs:
deploy_all:
strategy:
# Set the maximum number of parallel jobs to 1, to avoid a race-condition
# while creating a new release
max-parallel: 1
matrix:
target_os: [
'linux-amd64',
-13
View File
@@ -1,13 +0,0 @@
=== Patch 1.12 ===
>>> Client :
- Added GFX features such as bloom, SSAO & FXAA
- Added support of .vision files
- Added support of custom weapons and view model animations
>>> Game :
- Added more scripting functions
- Lot more..
THIS CHANGELOG IS NOT COMPLETED YET.
+15 -21
View File
@@ -5,23 +5,14 @@ include(TargetArch.cmake)
target_architecture(TARGET_ARCH)
if(TARGET_GAME_TYPE)
if(TARGET_GAME_TYPE EQUAL 1)
# Build for Team Assault (Spearhead)
set(TARGET_BASE_SUFFIX "ta")
elseif(TARGET_GAME_TYPE EQUAL 2)
# Build for Team Tactics (Breakthrough)
set(TARGET_BASE_SUFFIX "tt")
else()
set(TARGET_BASE_SUFFIX)
message(SEND_ERROR "Invalid game type. Game type can be 0, 1 or 2")
endif()
else()
set(TARGET_BASE_SUFFIX)
set(TARGET_GAME_TYPE 0)
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
endif()
set(TARGET_BASE_GAME "main${TARGET_BASE_SUFFIX}")
set(TARGET_BASE_GAME "main")
set(CMAKE_DEBUG_POSTFIX "-dbg")
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
@@ -31,13 +22,17 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(-Wno-pointer-bool-conversion)
endif()
if(DEBUG_MEMORY)
add_definitions(-D_DEBUG_MEM)
endif()
IF("${TARGET_ARCH}" STREQUAL "i386")
set(TARGET_ARCH_SUFFIX "x86")
ELSE()
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
ENDIF()
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}")
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}.")
IF(WIN32)
set(TARGET_PLATFORM_PREFIX "")
@@ -50,7 +45,6 @@ ELSE()
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES Debug)
set(TARGET_CONFIG_SUFFIX "-dbg")
add_definitions(-D_DEBUG)
#if(UNIX)
@@ -58,8 +52,6 @@ IF(CMAKE_BUILD_TYPE MATCHES Debug)
# set(CMAKE_ENABLE_EXPORTS ON)
# message(STATUS "Enabling exports on Unix for backtrace")
#endif()
ELSE()
set(TARGET_CONFIG_SUFFIX "")
ENDIF()
# Common stuff
@@ -83,7 +75,8 @@ target_link_libraries(omohaaded PRIVATE syslib)
target_link_libraries(omohaaded PRIVATE qcommon qcommon_standalone)
# Gamespy dependency
target_include_directories(omohaaded PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server")
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}")
set_target_properties(omohaaded PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
if (MSVC)
target_link_options(omohaaded PRIVATE "/MANIFEST:NO")
@@ -92,7 +85,7 @@ endif()
INSTALL(TARGETS omohaaded DESTINATION "./")
if (WITH_CLIENT)
if (NOT BUILD_NO_CLIENT)
## Client app
add_subdirectory("code/renderer")
@@ -113,7 +106,8 @@ if (WITH_CLIENT)
### Gamespy dependency
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib" "code/jpeg-8c")
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}")
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
target_link_libraries(openmohaa PRIVATE jpeg8)
if (USE_OPENAL)
+77 -58
View File
@@ -1,49 +1,23 @@
# OpenMoHAA
![Build](https://github.com/openmoh/openmohaa/actions/workflows/build-cmake.yml/badge.svg?branch=main) [![Release](https://img.shields.io/github/v/release/openmoh/openmohaa)](https://github.com/openmoh/openmohaa/releases) [![Downloads](https://img.shields.io/github/downloads/openmoh/openmohaa/total)](https://github.com/openmoh/openmohaa/releases)
![License](https://img.shields.io/github/license/openmoh/openmohaa) ![Commits](https://img.shields.io/github/commit-activity/t/openmoh/openmohaa)
![Discord](https://img.shields.io/discord/596049712579215361?logo=discord&logoColor=white&color=5865F2)
```
/ _ \ _ __ ___ _ __ | \/ |/ _ \| | | | / \ / \
| | | | '_ \ / _ \ '_ \| |\/| | | | | |_| | / _ \ / _ \
| |_| | |_) | __/ | | | | | | |_| | _ |/ ___ \ / ___ \
\___/| .__/ \___|_| |_|_| |_|\___/|_| |_/_/ \_\/_/ \_\
|_|
## Discord
[![Discord Banner 1](https://discordapp.com/api/guilds/596049712579215361/widget.png?style=banner2)](https://discord.gg/NYtH58R)
```
## Current State
[![Build](https://github.com/openmoh/openmohaa/actions/workflows/build-cmake.yml/badge.svg)](https://github.com/openmoh/openmohaa/actions/workflows/build-cmake.yml)
OpenMoHAA is still in its early days.
### Server
The server version can successfully be built.
Some stuff are not working as intended, such as Actor or Vehicle. These systems are both almost fully implemented, but not really in stable state.
Overall the server part and the game module are almost fully implemented, but the stability may vary, there may be some minor bugs and crashes.
### Client
The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame module.
Here is the current working state for each part of the engine:
| Part name | Full | Almost | Half | Early | Bad | Not working | Comment |
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
| Audio | | | | | x | | Very basic implementation from Quake III |
| CG Module | | x | | | | | Missing FX, Marks and decals |
| Client | | | x | | | | Missing GameSpy, server list, binds, map picker, ... |
| Collision | x | | | | | | |
| Model/TIKI/Skeletor | x | | | | | | |
| Renderer | | | | x | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
| Server | | x | | | | | Probably a few bugs remaining |
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
NOTE: Both client and server version can be compiled to target **Medal of Honor: Spearhead** and **Medal of Honor: Breakthrough**.
OpenMoHAA is still under development. The single-player campaign is not yet functional due to AI not being fully implemented, and due to the script engine having a few issues. But the `training` map can be played from start to end. The current focus is on multiplayer.
## Running
@@ -63,24 +37,64 @@ https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=ms
You can now start a local OpenMOHAA server or play on a server.
**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA using the `com_target_game` variable. To play an expansion, append the following command-line arguments to the executable:
- `+set com_target_game 1` for Spearhead (mohaas/mohta)
- `+set com_target_game 2` for Breakthrough (mohaab/mohtt)
On Windows, you can create a shortcut to OpenMoHAA with these command-line arguments.
The default value of `com_target_game` is 0 for the base game.
With `com_target_game`, OpenMoHAA will support the network protocol accordingly
### Playing with bots
OpenMoHAA has a basic bot system that emulates real players. The maximum number of bots is defined by the `sv_maxbots` variable, and the number of initial bots is defined by the `sv_numbots` variable. Bots can also be added or removed using the `addbot` and `removebot` commands.
This feature is a great way to test the gameplay and mods.
## Builds
### Server
The server version can be built successfully, but some features are not functional. For example, the Actor and Vehicle systems are almost fully implemented, but they are not yet stable. This means that they may not work as expected and could cause crashes.
Overall, the server and the fgame components are almost fully implemented, but they may not be completely stable. There could be some minor bugs (and rare crashes), but the game should be playable.
### Client
The client version of OpenMoHAA has undergone partial implementation, with the cgame module being nearly completed. Credits to the SDK of **Heavy Metal: F.A.K.K. 2** both the cgame and fgame modules.
The current operational status for each component is as follow:
| Component | Full | Almost | Half | Early | Bad | Not working | Comment |
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
| Audio | | | | | x | | Very basic implementation from Quake III |
| CG Module | | x | | | | | Missing FX, Marks and decals |
| Client | | x | | | | | Missing GameSpy, server list, binds, map picker, ... |
| Collision | x | | | | | | |
| Model/TIKI/Skeletor | x | | | | | | |
| Renderer | | x | | | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
| Server | | x | | | | | Probably a few bugs remaining |
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
| UI | | | x | | | | Has core features only (menu, widgets, console, hud, urc loading) |
## Compiling
OpenMoHAA supports both x86 and x64 architectures, and although the target platform is Windows, it still can be compiled for other platforms, and even other architectures.
OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
These are the tools required for all platforms :
The following tools are required for all platforms:
- CMake >= 3.5
- Flex and Bison (currently not used)
- A C++11 compiler is required.
- Flex and Bison
- A C++11 compiler is also required.
The installation directory can be set to MOHAA directory.
The installation directory can be set to the MOHAA directory.
The client build can be built by adding `-DWITH_CLIENT=1` to the CMake command line. This will compile the cgame module and the full app with rendering, ui and sound suppport, alongside the dedicated server version.
To compile for either Spearhead or Breakthrough, append `-DTARGET_GAME_TYPE=x` where x can be 1 for Team Assault (Spearhead), and 2 for Team Tactics (Breakthrough). 2 is recommended because Team Tactics can connect to both Spearhead and Breakthrough servers.
By default, the build will produce both the client and dedicated server versions. The client build can be excluded by appending `-DBUILD_NO_CLIENT=1` to the CMake command-line arguments. Using this parameter will result in only the server portion being built.
### Linux
These are the tools required on Unix :
These are the tools required on Linux :
- Clang >= 3.3 or GCC >= 4.8.1
**clang-3.5** and **gcc-4.8.5** should work (tested on Ubuntu 16.04). Use the latest possible version of those compilers.
@@ -92,19 +106,24 @@ SDL2 library is required (libsdl2-dev).
Example with **CMake**, **clang-15** and **ninja-build** installed:
```sh
mkdir .cmake && cd .cmake
cmake -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15 -DWITH_CLIENT=1 -G Ninja
cmake -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15 -G Ninja
```
### Windows
Visual Studio (2019 or 2022) is generally preferred.
Flex and Bison can be downloaded from here: https://github.com/lexxmark/winflexbison/releases/tag/v2.5.25
Append `-DFLEX_EXECUTABLE=...\win_flex.exe -DBISON_EXECUTABLE=...\win_bison.exe` to the CMake command-line to use the package from the link above.
## Screenshots
| | |
|---------------------------------------------------------------------|---------------------------------------------------------------------------|
| ![](docs/images/opm_53_tt_1.png "Playing on a Breakthrough server") | ![](docs/images/opm_50b_1.png) |
| ![](docs/images/opm_50b_2.png) | ![](docs/images/opm-arm_53_tt_1.png "OpenMoHAA on Raspberry") |
| | |
|-------------------------------------------------------------------------------|----------------------------------------------------------------------|
| ![](docs/images/opmtt-x86_64_0.56.0_1.png "Playing on a Breakthrough server") | ![](docs/images/opmtt-x86_64_0.56.0_2.png) |
| ![](docs/images/opmtt-x86_64_0.56.0_3.png) | ![](docs/images/opm-arm_53_tt_1.png "OpenMoHAA on Raspberry Pi 4 B") |
| ![](docs/images/opm-x86_64_0.58.0_1.png "Playing Freeze-Tag mode with bots") | ![](docs/images/opm-x86_64_0.58.0_2.png "Single-Player training") |
## Third party
@@ -113,20 +132,14 @@ Visual Studio (2019 or 2022) is generally preferred.
http://www.libsdl.org/
download Source code, compile
### OpenAL
https://www.openal.org/ download OpenAL soft source
run cmake on OpenAL, compile
https://www.openal.org/
### LibMAD
http://www.underbit.com/products/mad/
download source code, compile
### cURL
https://curl.se/
@@ -143,8 +156,14 @@ https://xiph.org/vorbis/
https://opus-codec.org/
## URLs and communities
## Communities
### URLs
- https://github.com/openmoh/openmohaa/
- https://mohaaaa.co.uk/AAAAMOHAA/index.php
- https://x-null.net/
### Discord
[![Discord Banner 1](https://discordapp.com/api/guilds/596049712579215361/widget.png?style=banner2)](https://discord.gg/NYtH58R)
-25
View File
@@ -1,25 +0,0 @@
//// //// //// //// ////
/// OpenMoHAA - TODO ///
//// //// //// //// ////
================
= Server code =
================
1) Fix some crashes
================
= Client =
================
2) Better client/sound implementation
3) Better renderer implementation (light, fog)
4) Better cgame implementation (using FAKK2)
5) UI implementation (unfortunately, the mohaa UI is fully based on FAKK 2 sources but isn't available anywhere)
================
= Game code =
================
6) Finish the vehicle implementation
--- Open Beta ---
7) Actors/SinglePlayer
8) SH/BT features (there are not much things to implement I guess)
--- Release ---
+24 -16
View File
@@ -1,36 +1,44 @@
set(archdetect_c_code "
#if defined(__i386) || defined(__i386__) || defined(_M_IX86)
#error cmake_ARCH x86
# error cmake_ARCH x86
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
#error cmake_ARCH x86_64
# error cmake_ARCH x86_64
#elif defined(__ppc64__) || defined(__powerpc64__)
#error cmake_ARCH ppc64
# error cmake_ARCH ppc64
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__)
#error cmake_ARCH ppc
# error cmake_ARCH ppc
#elif defined __s390__
#error cmake_ARCH s390
# error cmake_ARCH s390
#elif defined __s390x__
#error cmake_ARCH s390x
# error cmake_ARCH s390x
#elif defined __ia64__
#error cmake_ARCH ia64
# error cmake_ARCH ia64
#elif defined __e2k__
# error cmake_ARCH e2k
#elif defined __alpha__
#error cmake_ARCH alpha
# error cmake_ARCH alpha
#elif defined __sparc__
#error cmake_ARCH sparc
# error cmake_ARCH sparc
#elif defined __arm__ || defined (_M_ARM)
#error cmake_ARCH arm
# error cmake_ARCH arm
#elif defined(__aarch64__) || defined(__ARM64__) || defined(_M_ARM64)
#error cmake_ARCH aarch64
# error cmake_ARCH aarch64
#elif defined __cris__
#error cmake_ARCH cris
# error cmake_ARCH cris
#elif defined __hppa__
#error cmake_ARCH hppa
# error cmake_ARCH hppa
#elif defined __mips__
#error cmake_ARCH mips
# error cmake_ARCH mips
#elif defined __sh__
#error cmake_ARCH sh
# error cmake_ARCH sh
#elif defined __riscv
# if __UINTPTR_MAX__ == __UINT64_MAX__
# error cmake_ARCH riscv64
# else
# error cmake_ARCH riscv
# endif
#else
#error cmake_ARCH unknown
# error cmake_ARCH unknown
#endif
")
+6 -6
View File
@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.5)
project(fgame)
project(cgame)
# Shared source files for modules
set(SOURCES_SHARED
@@ -18,23 +18,23 @@ set(SOURCES_SHARED
"../script/scriptvariable.cpp"
)
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_*.cpp")
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_misc.cpp" "../fgame/bg_pmove.cpp" "../fgame/bg_slidemove.cpp")
file(GLOB_RECURSE SOURCES_CGAME "./*.c" "./*.cpp")
add_library(cgame SHARED ${SOURCES_CGAME} ${SOURCES_BG})
target_compile_definitions(cgame PRIVATE CGAME_DLL TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_compile_definitions(cgame PRIVATE CGAME_DLL)
target_compile_features(cgame PUBLIC cxx_nullptr)
target_compile_features(cgame PUBLIC c_variadic_macros)
target_link_libraries(cgame PUBLIC qcommon)
set_target_properties(cgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}")
set_target_properties(cgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
INSTALL(
TARGETS cgame
DESTINATION "${TARGET_BASE_GAME}"
ARCHIVE EXCLUDE_FROM_ALL
LIBRARY DESTINATION "${TARGET_BASE_GAME}"
RUNTIME DESTINATION "${TARGET_BASE_GAME}"
)
if(MSVC)
+64
View File
@@ -0,0 +1,64 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
#include "cg_archive.h"
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime)
{
// FIXME: unimplemented
}
void CG_SaveStateToBuffer(void** out, int svsTime)
{
// FIXME: unimplemented
}
void CG_LoadStateToBuffer(void* state, int size, int svsTime)
{
// FIXME: unimplemented
}
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container)
{
// FIXME: unimplemented
}
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki)
{
// FIXME: unimplemented
}
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle)
{
// FIXME: unimplemented
}
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle)
{
// FIXME: unimplemented
}
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
{
// FIXME: unimplemented
}
+55
View File
@@ -0,0 +1,55 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// Memory archiver
#pragma once
#ifdef __cplusplus
#include "../qcommon/container.h"
#include "../qcommon/str.h"
class MemArchiver {
};
extern "C" {
#endif
void CG_SaveStateToBuffer(void** out, int svsTime);
void CG_LoadStateToBuffer(void* state, int size, int svsTime);
#ifdef __cplusplus
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime);
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container);
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki);
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle);
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle);
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref);
#endif
#ifdef __cplusplus
}
#endif
+437 -595
View File
File diff suppressed because it is too large. Load diff
+2001 -2393
View File
File diff suppressed because it is too large. Load diff
+493 -489
View File
File diff suppressed because it is too large. Load diff
+105 -119
View File
@@ -61,22 +61,25 @@ Debugging command to print the current position
*/
static void CG_Viewpos_f(void)
{
cgi.Printf("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0],
(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
(int)cg.refdefViewAngles[YAW]);
cgi.Printf(
"(%i %i %i) : %i\n",
(int)cg.refdef.vieworg[0],
(int)cg.refdef.vieworg[1],
(int)cg.refdef.vieworg[2],
(int)cg.refdefViewAngles[YAW]
);
}
void CG_SetDesiredObjectiveAlpha(float fAlpha)
{
cg.ObjectivesDesiredAlpha = fAlpha;
cg.ObjectivesAlphaTime = (float)(cg.time + 250);
cg.ObjectivesBaseAlpha = cg.ObjectivesCurrentAlpha;
cg.ObjectivesAlphaTime = (float)(cg.time + 250);
cg.ObjectivesBaseAlpha = cg.ObjectivesCurrentAlpha;
}
void CG_ScoresDown_f( void )
void CG_ScoresDown_f(void)
{
if (cgs.gametype == GT_SINGLE_PLAYER)
{
if (cgs.gametype == GT_SINGLE_PLAYER) {
if (!cg.scoresRequestTime) {
cg.scoresRequestTime = cg.time;
CG_SetDesiredObjectiveAlpha(1.0f);
@@ -85,33 +88,30 @@ void CG_ScoresDown_f( void )
return;
}
if ( cg.scoresRequestTime + 2000 >= cg.time )
{
if (cg.scoresRequestTime + 2000 >= cg.time) {
// send another request
cg.showScores = qtrue;
CG_PrepScoreBoardInfo();
cgi.UI_ShowScoreBoard(cg.scoresMenuName);
return;
}
cg.scoresRequestTime = cg.time;
cgi.SendClientCommand( "score" );
return;
}
if ( !cg.showScores ) {
// don't display anything until first score returns
cg.showScores = qtrue;
cg.scoresRequestTime = cg.time;
cgi.SendClientCommand("score");
if (!cg.showScores) {
// don't display anything until first score returns
cg.showScores = qtrue;
CG_PrepScoreBoardInfo();
cgi.UI_ShowScoreBoard(cg.scoresMenuName);
}
}
}
void CG_ScoresUp_f( void )
void CG_ScoresUp_f(void)
{
if (cgs.gametype == GT_SINGLE_PLAYER)
{
if (!cg.scoresRequestTime)
{
cg.scoresRequestTime = cg.time;
if (cgs.gametype == GT_SINGLE_PLAYER) {
if (cg.scoresRequestTime) {
cg.scoresRequestTime = 0;
CG_SetDesiredObjectiveAlpha(0.0f);
}
@@ -126,12 +126,12 @@ void CG_ScoresUp_f( void )
cgi.UI_HideScoreBoard();
}
baseshader_t* CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t* pRetTrace)
baseshader_t *CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t *pRetTrace)
{
vec3_t vPos, vEnd;
vec3_t axis[3];
baseshader_t* pShader;
trace_t trace;
vec3_t vPos, vEnd;
vec3_t axis[3];
baseshader_t *pShader;
trace_t trace;
AnglesToAxis(cg.refdefViewAngles, axis);
vPos[0] = cg.refdef.vieworg[0];
@@ -140,18 +140,13 @@ baseshader_t* CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t* pRetTrace)
VectorMA(vPos, 4096.0, axis[0], vEnd);
CG_Trace(&trace, vPos, vec3_origin, vec3_origin, vEnd, 0, MASK_SHOT, 0, 0, "CG_GetShaderUnderCrosshair");
if (trace.startsolid || trace.fraction == 1.0) {
return NULL;
}
if (bVerbose)
{
cgi.Printf(
"Surface hit at (%i %i %i)\n",
(int)trace.endpos[0],
(int)trace.endpos[1],
(int)trace.endpos[2]);
if (bVerbose) {
cgi.Printf("Surface hit at (%i %i %i)\n", (int)trace.endpos[0], (int)trace.endpos[1], (int)trace.endpos[2]);
}
pShader = cgi.GetShader(trace.shaderNum);
@@ -179,19 +174,15 @@ static void CG_PrintSurfaceType(int iSurfType)
void CG_GetCHShader(void)
{
trace_t trace;
baseshader_t* pShader;
trace_t trace;
baseshader_t *pShader;
pShader = CG_GetShaderUnderCrosshair(qtrue, &trace);
cgi.Printf("\n");
if (pShader)
{
if (pShader->surfaceFlags & SURF_SKY)
{
if (pShader) {
if (pShader->surfaceFlags & SURF_SKY) {
cgi.Printf("Hit the sky\n");
}
else
{
} else {
cgi.Printf("Shader: %s\n", pShader->shader);
cgi.Printf("Shader Contents:");
CG_PrintContentTypes(pShader->contentFlags);
@@ -212,28 +203,23 @@ void CG_GetCHShader(void)
CG_PrintSurfaceType(trace.surfaceFlags);
cgi.Printf("\n\n");
}
}
else
{
} else {
cgi.Printf("No surface selected\n");
}
}
void CG_EditCHShader(void)
{
char name[1024];
baseshader_t* pShader;
char name[1024];
baseshader_t *pShader;
pShader = CG_GetShaderUnderCrosshair(qfalse, NULL);
if (pShader)
{
if (pShader) {
strcpy(name, "editspecificshader ");
strcat(name, pShader->shader);
strcat(name, "\n");
cgi.AddCommand(name);
}
else
{
} else {
cgi.Printf("No surface selected\n");
}
}
@@ -348,61 +334,61 @@ void CG_AddTestModel (void) {
#endif
typedef struct {
char* cmd;
char *cmd;
void (*function)(void);
} consoleCommand_t;
static consoleCommand_t commands[] = {
{ "useweaponclass", &CG_UseWeaponClass_f },
{ "weapnext", &CG_NextWeapon_f },
{ "weapprev", &CG_PrevWeapon_f },
{ "uselast", &CG_UseLastWeapon_f },
{ "holster", &CG_HolsterWeapon_f },
{ "weapdrop", &CG_DropWeapon_f },
{ "toggleitem", &CG_ToggleItem_f },
{ "+scores", &CG_ScoresDown_f },
{ "-scores", &CG_ScoresUp_f },
{ "viewpos", &CG_Viewpos_f },
{ "sizeup", &CG_SizeUp_f },
{ "sizedown", &CG_SizeDown_f },
{ "cg_eventlist", &CG_EventList_f },
{ "cg_eventhelp", &CG_EventHelp_f },
{ "cg_dumpevents", &CG_DumpEventHelp_f },
{ "cg_pendingevents", &CG_PendingEvents_f },
{ "cg_classlist", &CG_ClassList_f },
{ "cg_classtree", &CG_ClassTree_f },
{ "cg_classevents", &CG_ClassEvents_f },
{ "cg_dumpclassevents", &CG_DumpClassEvents_f },
{ "cg_dumpallclasses", &CG_DumpAllClasses_f },
{ "testemitter", &CG_TestEmitter_f },
{ "triggertestemitter", &CG_TriggerTestEmitter_f },
{ "prevemittercommand", &CG_PrevEmitterCommand_f },
{ "nextemittercommand", &CG_NextEmitterCommand_f },
{ "newemittercommand", &CG_NewEmitterCommand_f },
{ "deleteemittercommand", &CG_DeleteEmitterCommand_f },
{ "dumpemitter", &CG_DumpEmitter_f },
{ "loademitter", &CG_LoadEmitter_f },
{ "resetvss", &CG_ResetVSSSources },
{ "getchshader", &CG_GetCHShader },
{ "editchshader", &CG_EditCHShader },
{ "messagemode", &CG_MessageMode_f },
{ "messagemode_all", &CG_MessageMode_All_f },
{ "messagemode_team", &CG_MessageMode_Team_f },
{ "messagemode_private", &CG_MessageMode_Private_f },
{ "say", &CG_MessageSingleAll_f },
{ "sayteam", &CG_MessageSingleTeam_f },
{ "teamsay", &CG_MessageSingleTeam_f },
{ "sayprivate", &CG_MessageSingleClient_f },
{ "sayone", &CG_MessageSingleClient_f },
{ "wisper", &CG_MessageSingleClient_f },
{ "instamsg_main", &CG_InstaMessageMain_f },
{ "instamsg_group_a", &CG_InstaMessageGroupA_f },
{ "instamsg_group_b", &CG_InstaMessageGroupB_f },
{ "instamsg_group_c", &CG_InstaMessageGroupC_f },
{ "instamsg_group_d", &CG_InstaMessageGroupD_f },
{ "instamsg_group_e", &CG_InstaMessageGroupE_f },
{ "pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
{ "pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f },
{"useweaponclass", &CG_UseWeaponClass_f },
{"weapnext", &CG_NextWeapon_f },
{"weapprev", &CG_PrevWeapon_f },
{"uselast", &CG_UseLastWeapon_f },
{"holster", &CG_HolsterWeapon_f },
{"weapdrop", &CG_DropWeapon_f },
{"toggleitem", &CG_ToggleItem_f },
{"+scores", &CG_ScoresDown_f },
{"-scores", &CG_ScoresUp_f },
{"viewpos", &CG_Viewpos_f },
{"sizeup", &CG_SizeUp_f },
{"sizedown", &CG_SizeDown_f },
{"cg_eventlist", &CG_EventList_f },
{"cg_eventhelp", &CG_EventHelp_f },
{"cg_dumpevents", &CG_DumpEventHelp_f },
{"cg_pendingevents", &CG_PendingEvents_f },
{"cg_classlist", &CG_ClassList_f },
{"cg_classtree", &CG_ClassTree_f },
{"cg_classevents", &CG_ClassEvents_f },
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
{"testemitter", &CG_TestEmitter_f },
{"triggertestemitter", &CG_TriggerTestEmitter_f },
{"prevemittercommand", &CG_PrevEmitterCommand_f },
{"nextemittercommand", &CG_NextEmitterCommand_f },
{"newemittercommand", &CG_NewEmitterCommand_f },
{"deleteemittercommand", &CG_DeleteEmitterCommand_f},
{"dumpemitter", &CG_DumpEmitter_f },
{"loademitter", &CG_LoadEmitter_f },
{"resetvss", &CG_ResetVSSSources },
{"getchshader", &CG_GetCHShader },
{"editchshader", &CG_EditCHShader },
{"messagemode", &CG_MessageMode_f },
{"messagemode_all", &CG_MessageMode_All_f },
{"messagemode_team", &CG_MessageMode_Team_f },
{"messagemode_private", &CG_MessageMode_Private_f },
{"say", &CG_MessageSingleAll_f },
{"sayteam", &CG_MessageSingleTeam_f },
{"teamsay", &CG_MessageSingleTeam_f },
{"sayprivate", &CG_MessageSingleClient_f },
{"sayone", &CG_MessageSingleClient_f },
{"wisper", &CG_MessageSingleClient_f },
{"instamsg_main", &CG_InstaMessageMain_f },
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f},
};
/*
@@ -415,8 +401,8 @@ Cmd_Argc() / Cmd_Argv()
*/
qboolean CG_ConsoleCommand(void)
{
const char* cmd;
int i;
const char *cmd;
int i;
cmd = cgi.Argv(0);
@@ -475,7 +461,7 @@ void CG_PushMenuTeamSelect_f(void)
default:
cgi.Cmd_Execute(EXEC_NOW, "pushmenu SelectTeam\n");
break;
}
}
}
void CG_PushMenuWeaponSelect_f(void)
@@ -489,7 +475,7 @@ void CG_PushMenuWeaponSelect_f(void)
void CG_UseWeaponClass_f(void)
{
const char* cmd;
const char *cmd;
cmd = cgi.Argv(1);
@@ -520,37 +506,37 @@ void CG_UseWeaponClass_f(void)
void CG_NextWeapon_f(void)
{
cg.iWeaponCommand = WEAPON_COMMAND_USE_NEXT_WEAPON;
cg.iWeaponCommand = WEAPON_COMMAND_USE_NEXT_WEAPON;
cg.iWeaponCommandSend = 0;
}
void CG_PrevWeapon_f(void)
{
cg.iWeaponCommand = WEAPON_COMMAND_USE_PREV_WEAPON;
cg.iWeaponCommand = WEAPON_COMMAND_USE_PREV_WEAPON;
cg.iWeaponCommandSend = 0;
}
void CG_UseLastWeapon_f(void)
{
cg.iWeaponCommand = WEAPON_COMMAND_USE_LAST_WEAPON;
cg.iWeaponCommand = WEAPON_COMMAND_USE_LAST_WEAPON;
cg.iWeaponCommandSend = 0;
}
void CG_HolsterWeapon_f(void)
{
cg.iWeaponCommand = WEAPON_COMMAND_HOLSTER;
cg.iWeaponCommand = WEAPON_COMMAND_HOLSTER;
cg.iWeaponCommandSend = 0;
}
void CG_DropWeapon_f(void)
{
cg.iWeaponCommand = WEAPON_COMMAND_DROP;
cg.iWeaponCommand = WEAPON_COMMAND_DROP;
cg.iWeaponCommandSend = 0;
}
void CG_ToggleItem_f(void)
{
cg.iWeaponCommand = WEAPON_COMMAND_USE_ITEM1;
cg.iWeaponCommand = WEAPON_COMMAND_USE_ITEM1;
cg.iWeaponCommandSend = 0;
}
@@ -562,7 +548,7 @@ int CG_WeaponCommandButtonBits(void)
return 0;
}
iShiftedWeaponCommand = cg.iWeaponCommand << 7;
iShiftedWeaponCommand = cg.iWeaponCommand << 7;
cg.iWeaponCommandSend++;
if (cg.iWeaponCommandSend > 2) {
File diff suppressed because it is too large. Load diff
+346 -358
View File
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// cg_ents.c -- present snapshot entities, happens every single frame
#include "cg_local.h"
#include "cg_radar.h"
/*
==========================================================================
@@ -37,48 +38,42 @@ FUNCTIONS CALLED EACH FRAME
CG_SetEntitySoundPosition
======================
*/
void CG_SetEntitySoundPosition( centity_t *cent )
{
vec3_t origin;
void CG_SetEntitySoundPosition(centity_t *cent)
{
vec3_t origin;
if ( cent->currentState.solid == SOLID_BMODEL )
{
float *v;
vec3_t vel;
if (cent->currentState.solid == SOLID_BMODEL) {
float *v;
vec3_t vel;
v = cgs.inlineModelMidpoints[ cent->currentState.modelindex ];
VectorAdd( cent->lerpOrigin, v, origin );
v = cgs.inlineModelMidpoints[cent->currentState.modelindex];
VectorAdd(cent->lerpOrigin, v, origin);
vel[0] = 0.0;
vel[1] = 0.0;
vel[2] = 0.0;
vel[0] = 0.0;
vel[1] = 0.0;
vel[2] = 0.0;
cgi.S_UpdateEntity( cent->currentState.number, origin, vel, qfalse );
}
else
{
if ( cent && cg.snap && cent->currentState.parent == cg.snap->ps.clientNum )
{
vec3_t origin;
vec3_t velocity;
cgi.S_UpdateEntity(cent->currentState.number, origin, vel, qfalse);
} else {
if (cent && cg.snap && cent->currentState.parent == cg.snap->ps.clientNum) {
vec3_t origin;
vec3_t velocity;
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
velocity[0] = 0;
velocity[1] = 0;
velocity[2] = 0;
velocity[0] = 0;
velocity[1] = 0;
velocity[2] = 0;
cgi.S_UpdateEntity( cent->currentState.number, origin, velocity, qtrue );
}
else
{
CG_GetOrigin( cent, origin );
cgi.S_UpdateEntity( cent->currentState.number, origin, cent->currentState.pos.trDelta, qfalse );
}
}
}
cgi.S_UpdateEntity(cent->currentState.number, origin, velocity, qtrue);
} else {
CG_GetOrigin(cent, origin);
cgi.S_UpdateEntity(cent->currentState.number, origin, cent->currentState.pos.trDelta, qfalse);
}
}
}
/*
==================
@@ -87,165 +82,173 @@ CG_EntityEffects
Add continuous entity effects, like local entity emission and lighting
==================
*/
void CG_EntityEffects( centity_t *cent )
{
// initialize with the client colors
cent->color[ 0 ] = cent->client_color[ 0 ];
cent->color[ 1 ] = cent->client_color[ 1 ];
cent->color[ 2 ] = cent->client_color[ 2 ];
cent->color[ 3 ] = cent->client_color[ 3 ];
void CG_EntityEffects(centity_t *cent)
{
// initialize with the client colors
cent->color[0] = cent->client_color[0];
cent->color[1] = cent->client_color[1];
cent->color[2] = cent->client_color[2];
cent->color[3] = cent->client_color[3];
if ( cent->currentState.constantLight != 0xffffff )
{
int style;
unsigned cl;
float i, r, g, b;
if (cent->currentState.constantLight != 0xffffff) {
int style;
unsigned cl;
float i, r, g, b;
cl = cent->currentState.constantLight;
style = ( cl & 255 );
r = ( float )style / 255.0f;
g = ( float )( ( cl >> 8 ) & 255 ) / 255.0f;
b = ( float )( ( cl >> 16 ) & 255 ) / 255.0f;
i = ( ( cl >> 24 ) & 255 ) * CONSTANTLIGHT_RADIUS_SCALE;
if ( cent->currentState.renderfx & RF_LIGHTSTYLE_DLIGHT )
{
float color[ 4 ];
cl = cent->currentState.constantLight;
style = (cl & 255);
r = (float)style / 255.0f;
g = (float)((cl >> 8) & 255) / 255.0f;
b = (float)((cl >> 16) & 255) / 255.0f;
i = ((cl >> 24) & 255) * CONSTANTLIGHT_RADIUS_SCALE;
if (cent->currentState.renderfx & RF_LIGHTSTYLE_DLIGHT) {
float color[4];
CG_LightStyleColor( style, cg.time, color, qfalse );
r = color[ 0 ];
g = color[ 1 ];
b = color[ 2 ];
i *= color[ 3 ];
}
if ( i )
{
int flags;
CG_LightStyleColor(style, cg.time, color, qfalse);
r = color[0];
g = color[1];
b = color[2];
i *= color[3];
}
if (i) {
int flags;
flags = 0;
if ( cent->currentState.renderfx & RF_LENSFLARE )
{
flags |= lensflare;
flags = 0;
if (cent->currentState.renderfx & RF_LENSFLARE) {
flags |= lensflare;
} else if (cent->currentState.renderfx & RF_VIEWLENSFLARE) {
flags |= viewlensflare;
}
else if ( cent->currentState.renderfx & RF_VIEWLENSFLARE )
{
flags |= viewlensflare;
if (cent->currentState.renderfx & RF_ADDITIVE_DLIGHT) {
flags |= additive;
}
if ( cent->currentState.renderfx & RF_ADDITIVE_DLIGHT )
{
flags |= additive;
}
cgi.R_AddLightToScene( cent->lerpOrigin, i, r, g, b, flags );
}
if ( r < cent->color[ 0 ] )
cent->color[ 0 ] = r;
if ( g < cent->color[ 1 ] )
cent->color[ 1 ] = g;
if ( b < cent->color[ 2 ] )
cent->color[ 2 ] = b;
}
}
cgi.R_AddLightToScene(cent->lerpOrigin, i, r, g, b, flags);
}
if (r < cent->color[0]) {
cent->color[0] = r;
}
if (g < cent->color[1]) {
cent->color[1] = g;
}
if (b < cent->color[2]) {
cent->color[2] = b;
}
}
}
/*
==================
CG_General
==================
*/
void CG_General( centity_t *cent ) {
refEntity_t ent;
entityState_t *s1;
int i;
vec3_t vMins, vMaxs, vTmp;
void CG_General(centity_t *cent)
{
refEntity_t ent;
entityState_t *s1;
int i;
vec3_t vMins, vMaxs, vTmp;
s1 = &cent->currentState;
s1 = &cent->currentState;
// add loop sound
if ( s1->loopSound )
{
cgi.S_AddLoopingSound( cent->lerpOrigin, vec3_origin, cgs.sound_precache[s1->loopSound], s1->loopSoundVolume, s1->loopSoundMinDist, s1->loopSoundMaxDist, s1->loopSoundPitch, s1->loopSoundFlags );
}
if ( cent->tikiLoopSound )
cgi.S_AddLoopingSound( cent->lerpOrigin, vec3_origin, cent->tikiLoopSound, cent->tikiLoopSoundVolume, cent->tikiLoopSoundMinDist, cent->tikiLoopSoundMaxDist, cent->tikiLoopSoundPitch, cent->tikiLoopSoundFlags );
// add loop sound
if (s1->loopSound) {
cgi.S_AddLoopingSound(
cent->lerpOrigin,
vec3_origin,
cgs.sound_precache[s1->loopSound],
s1->loopSoundVolume,
s1->loopSoundMinDist,
s1->loopSoundMaxDist,
s1->loopSoundPitch,
s1->loopSoundFlags
);
}
if (cent->tikiLoopSound) {
cgi.S_AddLoopingSound(
cent->lerpOrigin,
vec3_origin,
cent->tikiLoopSound,
cent->tikiLoopSoundVolume,
cent->tikiLoopSoundMinDist,
cent->tikiLoopSoundMaxDist,
cent->tikiLoopSoundPitch,
cent->tikiLoopSoundFlags
);
}
// if set to invisible, skip
if (!s1->modelindex) {
return;
}
if (s1->renderfx & RF_SKYORIGIN) {
AnglesToAxis(cent->lerpAngles, cg.sky_axis);
VectorCopy(cent->lerpOrigin, cg.sky_origin);
}
memset (&ent, 0, sizeof(ent));
// if set to invisible, skip
if (!s1->modelindex) {
return;
}
// set frame
if (s1->renderfx & RF_DONTDRAW) {
return;
}
ent.wasframe = s1->wasframe;
memset(&ent, 0, sizeof(ent));
VectorCopy( cent->lerpOrigin, ent.origin);
VectorCopy( cent->lerpOrigin, ent.oldorigin);
// set frame
// set skin
IntegerToBoundingBox(s1->solid, vMins, vMaxs);
VectorSubtract(vMins, vMaxs, vTmp);
ent.lightingOrigin[0] = ent.origin[0] + (vMins[0] + vMaxs[0]) * 0.5;
ent.lightingOrigin[1] = ent.origin[1] + (vMins[1] + vMaxs[1]) * 0.5;
ent.lightingOrigin[2] = ent.origin[2] + (vMins[2] + vMaxs[2]) * 0.5;
ent.radius = VectorLength(vTmp) * 0.5;
ent.wasframe = s1->wasframe;
ent.skinNum = s1->skinNum;
VectorCopy(cent->lerpOrigin, ent.origin);
VectorCopy(cent->lerpOrigin, ent.oldorigin);
ent.hModel = cgs.model_draw[s1->modelindex];
// set skin
IntegerToBoundingBox(s1->solid, vMins, vMaxs);
VectorMA(ent.origin, 0.5f, ent.lightingOrigin, ent.lightingOrigin);
VectorSubtract(vMins, vMaxs, vTmp);
ent.radius = VectorLength(vTmp) * 0.5;
// set surfaces
memcpy( ent.surfaces, s1->surfaces, MAX_MODEL_SURFACES );
ent.skinNum = s1->skinNum;
// Modulation based off the color
for( i=0; i<3; i++ )
ent.shaderRGBA[ i ] = cent->color[ i ] * 255;
ent.hModel = cgs.model_draw[s1->modelindex];
// take the alpha from the entity if less than 1, else grab it from the client commands version
if ( s1->alpha < 1 )
{
ent.shaderRGBA[ 3 ] = s1->alpha * 255;
}
else
{
ent.shaderRGBA[ 3 ] = cent->color[ 3 ] * 255;
}
// set surfaces
memcpy(ent.surfaces, s1->surfaces, MAX_MODEL_SURFACES);
// convert angles to axis
AnglesToAxis( cent->lerpAngles, ent.axis );
// Modulation based off the color
for (i = 0; i < 3; i++) {
ent.shaderRGBA[i] = cent->color[i] * 255;
}
// Interpolated state variables
if ( cent->interpolate )
{
ent.scale = s1->scale + cg.frameInterpolation * ( cent->nextState.scale - cent->currentState.scale );
}
else
{
ent.scale = s1->scale;
}
// set the entity number
ent.entityNumber = s1->number;
// take the alpha from the entity if less than 1, else grab it from the client commands version
if (s1->alpha < 1) {
ent.shaderRGBA[3] = s1->alpha * 255;
} else {
ent.shaderRGBA[3] = cent->color[3] * 255;
}
// copy shader specific data
ent.shader_data[ 0 ] = s1->tag_num;
ent.shader_data[ 1 ] = s1->skinNum;
ent.renderfx |= s1->renderfx;
// convert angles to axis
AnglesToAxis(cent->lerpAngles, ent.axis);
if ( ent.renderfx & RF_SKYORIGIN )
{
memcpy( cg.sky_axis, ent.axis, sizeof( cg.sky_axis ) );
VectorCopy( ent.origin, cg.sky_origin );
}
// Interpolated state variables
if (cent->interpolate) {
ent.scale = s1->scale + cg.frameInterpolation * (cent->nextState.scale - cent->currentState.scale);
} else {
ent.scale = s1->scale;
}
// set the entity number
ent.entityNumber = s1->number;
ent.tiki = cgi.R_Model_GetHandle(cgs.model_draw[s1->modelindex]);
ent.frameInfo[0].index = s1->frameInfo[0].index;
ent.frameInfo[0].time = s1->frameInfo[0].time;
ent.frameInfo[0].weight = s1->frameInfo[0].weight;
ent.actionWeight = 1.0;
// copy shader specific data
ent.shader_data[0] = s1->tag_num;
ent.shader_data[1] = s1->skinNum;
ent.renderfx |= s1->renderfx;
// add to refresh list
cgi.R_AddRefEntityToScene (&ent, ENTITYNUM_NONE);
ent.tiki = cgi.R_Model_GetHandle(cgs.model_draw[s1->modelindex]);
ent.frameInfo[0] = s1->frameInfo[0];
ent.actionWeight = 1.0;
if (ent.tiki)
{
// add to refresh list
cgi.R_AddRefEntityToScene(&ent, ENTITYNUM_NONE);
if (ent.tiki) {
// update any emitter's...
CG_UpdateEntityEmitters(s1->number, &ent, cent);
}
@@ -258,58 +261,57 @@ CG_Speaker
Speaker entities can automatically play sounds
==================
*/
void CG_Speaker( centity_t *cent )
{
if ( ! cent->currentState.clientNum ) // FIXME: use something other than clientNum...
{
return; // not auto triggering
}
void CG_Speaker(centity_t *cent)
{
if (!cent->currentState.clientNum) // FIXME: use something other than clientNum...
{
return; // not auto triggering
}
if ( cg.time < cent->miscTime )
{
return;
}
// FIXME
//cgi.S_StartSound (NULL, cent->currentState.number, CHAN_ITEM, cgs.sound_precache[cent->currentState.eventParm] );
if (cg.time < cent->miscTime) {
return;
}
// ent->s.frame = ent->wait * 10;
// ent->s.clientNum = ent->random * 10;
cent->miscTime = cg.time + cent->currentState.wasframe * 100 + cent->currentState.clientNum * 100 * crandom();
}
// FIXME
//cgi.S_StartSound (NULL, cent->currentState.number, CHAN_ITEM, cgs.sound_precache[cent->currentState.eventParm] );
// ent->s.frame = ent->wait * 10;
// ent->s.clientNum = ent->random * 10;
cent->miscTime = cg.time + cent->currentState.wasframe * 100 + cent->currentState.clientNum * 100 * crandom();
}
/*
===============
CG_Mover
===============
*/
void CG_Mover( centity_t *cent ) {
refEntity_t ent;
entityState_t *s1;
void CG_Mover(centity_t *cent)
{
refEntity_t ent;
entityState_t *s1;
s1 = &cent->currentState;
s1 = &cent->currentState;
// create the render entity
memset (&ent, 0, sizeof(ent));
VectorCopy( cent->lerpOrigin, ent.origin);
VectorCopy( cent->lerpOrigin, ent.oldorigin);
AnglesToAxis( cent->lerpAngles, ent.axis );
// create the render entity
memset(&ent, 0, sizeof(ent));
VectorCopy(cent->lerpOrigin, ent.origin);
VectorCopy(cent->lerpOrigin, ent.oldorigin);
AnglesToAxis(cent->lerpAngles, ent.axis);
ent.renderfx &= ~RF_SHADOW;
ent.renderfx &= ~RF_SHADOW;
// flicker between two skins (FIXME?)
ent.skinNum = ( cg.time >> 6 ) & 1;
// flicker between two skins (FIXME?)
ent.skinNum = (cg.time >> 6) & 1;
// get the model, either as a bmodel or a modelindex
if ( s1->solid == SOLID_BMODEL ) {
ent.hModel = cgs.inlineDrawModel[s1->modelindex];
} else {
ent.hModel = cgs.model_draw[s1->modelindex];
}
// get the model, either as a bmodel or a modelindex
if (s1->solid == SOLID_BMODEL) {
ent.hModel = cgs.inlineDrawModel[s1->modelindex];
} else {
ent.hModel = cgs.model_draw[s1->modelindex];
}
// add to refresh list
cgi.R_AddRefEntityToScene(&ent, ENTITYNUM_NONE);
// add to refresh list
cgi.R_AddRefEntityToScene(&ent, ENTITYNUM_NONE);
}
/*
@@ -317,120 +319,117 @@ void CG_Mover( centity_t *cent ) {
CG_Beam
===============
*/
void CG_Beam( centity_t *cent ) {
entityState_t *s1;
vec3_t vz={0,0,0},origin={0,0,0};
float modulate[4];
int i;
void CG_Beam(centity_t *cent)
{
entityState_t *s1;
vec3_t vz = {0, 0, 0}, origin = {0, 0, 0};
float modulate[4];
int i;
s1 = &cent->currentState;
s1 = &cent->currentState;
for ( i=0;i<4;i++ )
modulate[i] = cent->color[i];
for (i = 0; i < 4; i++) {
modulate[i] = cent->color[i];
}
if ( s1->beam_entnum != ENTITYNUM_NONE )
{
refEntity_t *parent;
parent = cgi.R_GetRenderEntity( s1->beam_entnum);
if (s1->beam_entnum != ENTITYNUM_NONE) {
refEntity_t *parent;
parent = cgi.R_GetRenderEntity(s1->beam_entnum);
if ( !parent )
{
cgi.DPrintf( "CG_Beam: Could not find parent entity\n" );
return;
}
if (!parent) {
cgi.DPrintf("CG_Beam: Could not find parent entity\n");
return;
}
VectorAdd( s1->origin, parent->origin, origin );
}
else
{
VectorCopy( s1->origin, origin );
}
VectorAdd(s1->origin, parent->origin, origin);
} else {
VectorCopy(s1->origin, origin);
}
CG_CreateBeam( origin, // start
vz, // dir ( auto calculated by using origin2-origin )
s1->number, // owner number
cgs.model_draw[s1->modelindex], //hModel
s1->alpha, // alpha
s1->scale, // scale
s1->skinNum, // flags
0, // length ( auto calculated )
PKT_TO_BEAM_PARM( s1->surfaces[0] ) * 1000, // life
qfalse, // don't always create the beam, just update it
s1->origin2, // endpoint
s1->bone_angles[0][0], // min offset
s1->bone_angles[0][1], // max offset
PKT_TO_BEAM_PARM( s1->surfaces[3] ), // overlap
s1->surfaces[4], // subdivisions
PKT_TO_BEAM_PARM( s1->surfaces[5] ) * 1000, // delay
CG_ConfigString( CS_IMAGES + s1->tag_num ), // index for shader configstring
modulate, // modulate color
s1->surfaces[6], // num sphere beams
PKT_TO_BEAM_PARM( s1->surfaces[7] ), // sphere radius
PKT_TO_BEAM_PARM( s1->surfaces[8] ), // toggle delay
PKT_TO_BEAM_PARM( s1->surfaces[9] ), // end alpha
s1->renderfx,
""
);
CG_CreateBeam(
origin, // start
vz, // dir ( auto calculated by using origin2-origin )
s1->number, // owner number
cgs.model_draw[s1->modelindex], //hModel
s1->alpha, // alpha
s1->scale, // scale
s1->skinNum, // flags
0, // length ( auto calculated )
PKT_TO_BEAM_PARM(s1->surfaces[0]) * 1000, // life
qfalse, // don't always create the beam, just update it
s1->origin2, // endpoint
s1->bone_angles[0][0], // min offset
s1->bone_angles[0][1], // max offset
PKT_TO_BEAM_PARM(s1->surfaces[3]), // overlap
s1->surfaces[4], // subdivisions
PKT_TO_BEAM_PARM(s1->surfaces[5]) * 1000, // delay
CG_ConfigString(CS_IMAGES + s1->tag_num), // index for shader configstring
modulate, // modulate color
s1->surfaces[6], // num sphere beams
PKT_TO_BEAM_PARM(s1->surfaces[7]), // sphere radius
PKT_TO_BEAM_PARM(s1->surfaces[8]), // toggle delay
PKT_TO_BEAM_PARM(s1->surfaces[9]), // end alpha
s1->renderfx,
""
);
}
void CG_Decal(centity_t *cent)
void CG_Decal
(
centity_t *cent
)
{
qhandle_t shader;
vec3_t dir;
entityState_t *s1;
{
qhandle_t shader;
vec3_t dir;
entityState_t *s1;
s1 = &cent->currentState;
s1 = &cent->currentState;
shader = cgi.R_RegisterShader( CG_ConfigString( CS_IMAGES + s1->tag_num ) );
ByteToDir( s1->surfaces[0], dir );
CG_ImpactMark( shader,
s1->origin,
dir,
s1->angles[2],
cent->color[0],
cent->color[1],
cent->color[2],
cent->color[3],
qtrue,
s1->scale,
qfalse,
-1,
qfalse,
0.f,
0.f);
}
shader = cgi.R_RegisterShader(CG_ConfigString(CS_IMAGES + s1->tag_num));
ByteToDir(s1->surfaces[0], dir);
CG_ImpactMark(
shader,
s1->origin,
dir,
s1->angles[2],
s1->scale,
s1->scale,
cent->color[0],
cent->color[1],
cent->color[2],
cent->color[3],
qtrue,
qfalse,
qtrue,
qfalse,
0.5f,
0.5f
);
}
/*
===============
CG_Portal
===============
*/
void CG_Portal(centity_t* cent)
{
}
void CG_Portal(centity_t *cent) {}
/*
================
BG_EvaluateTrajectory
================
*/
void BG_EvaluateTrajectory(const trajectory_t* tr, int atTime, const vec3_t base, vec3_t result) {
float deltaTime;
void BG_EvaluateTrajectory(const trajectory_t *tr, int atTime, const vec3_t base, vec3_t result)
{
float deltaTime;
if (atTime > cg_smoothClientsTime->integer + tr->trTime) {
atTime = cg_smoothClientsTime->integer + tr->trTime;
}
if (atTime > cg_smoothClientsTime->integer + tr->trTime) {
atTime = cg_smoothClientsTime->integer + tr->trTime;
}
deltaTime = (float)(atTime - tr->trTime) / 1000.0;
deltaTime = (float)(atTime - tr->trTime) / 1000.0;
result[0] = tr->trDelta[0] * deltaTime + base[0];
result[1] = tr->trDelta[1] * deltaTime + base[1];
result[2] = tr->trDelta[2] * deltaTime + base[2];
result[0] = tr->trDelta[0] * deltaTime + base[0];
result[1] = tr->trDelta[1] * deltaTime + base[1];
result[2] = tr->trDelta[2] * deltaTime + base[2];
}
/*
@@ -439,17 +438,15 @@ CG_CalcEntityLerpPositions
===============
*/
void CG_CalcEntityLerpPositions( centity_t *cent )
void CG_CalcEntityLerpPositions(centity_t *cent)
{
int i;
float f;
float f;
f = cg.frameInterpolation;
if (cent->currentState.eType == ET_PLAYER)
{
if (cent->currentState.number == cg.snap->ps.clientNum)
{
if (cent->currentState.eType == ET_PLAYER) {
if (cent->currentState.number == cg.snap->ps.clientNum) {
// if the player, take position from prediction
VectorCopy(cg.predicted_player_state.origin, cent->lerpOrigin);
for (i = 0; i < 3; i++) {
@@ -471,28 +468,26 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
}
for (i = 0; i < 3; i++) {
cent->lerpOrigin[i] = cent->currentState.origin[i] +
f * (cent->nextState.origin[i] - cent->currentState.origin[i]);
cent->lerpOrigin[i] =
cent->currentState.origin[i] + f * (cent->nextState.origin[i] - cent->currentState.origin[i]);
}
if (!memcmp(cent->currentState.angles, cent->nextState.angles, sizeof(vec3_t))) {
VectorCopy(cent->currentState.angles, cent->lerpAngles);
}
else {
} else {
// use spherical interpolation using quaternions so that bound objects
// rotate properly without gimble lock.
SlerpQuaternion(cent->currentState.quat, cent->nextState.quat, f, quat);
QuatToMat(quat, mat);
MatrixToEulerAngles(mat, cent->lerpAngles);
}
}
else if (cent->interpolate) {
} else if (cent->interpolate) {
float quat[4];
float mat[3][3];
// if the entity has a valid next state, interpolate a value between the frames
// unless it is a mover with a known start and stop
vec3_t current, next;
vec3_t current, next;
// this will linearize a sine or parabolic curve, but it is important
// to not extrapolate player positions if more recent data is available
@@ -505,16 +500,14 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
if (!memcmp(cent->currentState.angles, cent->nextState.angles, sizeof(vec3_t))) {
VectorCopy(cent->currentState.angles, cent->lerpAngles);
}
else {
} else {
// use spherical interpolation using quaternions so that bound objects
// rotate properly without gimble lock.
SlerpQuaternion(cent->currentState.quat, cent->nextState.quat, f, quat);
QuatToMat(quat, mat);
MatrixToEulerAngles(mat, cent->lerpAngles);
}
}
else {
} else {
// just use the current frame and evaluate as best we can
BG_EvaluateTrajectory(&cent->currentState.pos, cg.time, cent->currentState.origin, cent->lerpOrigin);
VectorCopy(cent->currentState.angles, cent->lerpAngles);
@@ -527,7 +520,7 @@ CG_AddCEntity
===============
*/
void CG_AddCEntity(centity_t* cent)
void CG_AddCEntity(centity_t *cent)
{
// event-only entities will have been dealt with already
if (cent->currentState.eType >= ET_EVENTS) {
@@ -558,10 +551,13 @@ void CG_AddCEntity(centity_t* cent)
CG_ModelAnim(cent, qtrue);
break;
case ET_PLAYER:
CG_Player(cent);
CG_Player(cent);
CG_Splash(cent);
case ET_ITEM:
CG_ModelAnim(cent, qfalse);
CG_UpdateRadarClient(cent);
break;
case ET_ITEM:
CG_ModelAnim(cent, qfalse);
break;
case ET_GENERAL:
CG_General(cent);
@@ -588,10 +584,10 @@ void CG_AddCEntity(centity_t* cent)
break;
case ET_ROPE: // skip
CG_Rope(cent);
break;
case ET_EXEC_COMMANDS:
CG_ModelAnim(cent, qfalse);
break;
break;
case ET_EXEC_COMMANDS:
CG_ModelAnim(cent, qfalse);
break;
}
}
@@ -601,29 +597,30 @@ CG_AddPacketEntities
===============
*/
void CG_AddPacketEntities( void ) {
int num;
centity_t *cent;
int child, parent;
qboolean processed[MAX_ENTITIES];
int i;
void CG_AddPacketEntities(void)
{
int num;
centity_t *cent;
int child, parent;
qboolean processed[MAX_ENTITIES];
int i;
// the auto-rotating items will all have the same axis
cg.autoAngles[0] = 0;
cg.autoAngles[1] = ( cg.time & 2047 ) * 360 / 2048.0;
cg.autoAngles[2] = 0;
// the auto-rotating items will all have the same axis
cg.autoAngles[0] = 0;
cg.autoAngles[1] = (cg.time & 2047) * 360 / 2048.0;
cg.autoAngles[2] = 0;
cg.autoAnglesSlow[0] = 0;
cg.autoAnglesSlow[1] = ( cg.time & 4095 ) * 360 / 4096.0f;
cg.autoAnglesSlow[2] = 0;
cg.autoAnglesSlow[0] = 0;
cg.autoAnglesSlow[1] = (cg.time & 4095) * 360 / 4096.0f;
cg.autoAnglesSlow[2] = 0;
cg.autoAnglesFast[0] = 0;
cg.autoAnglesFast[1] = ( cg.time & 1023 ) * 360 / 1024.0f;
cg.autoAnglesFast[2] = 0;
cg.autoAnglesFast[0] = 0;
cg.autoAnglesFast[1] = (cg.time & 1023) * 360 / 1024.0f;
cg.autoAnglesFast[2] = 0;
AnglesToAxis( cg.autoAngles, cg.autoAxis );
AnglesToAxis( cg.autoAnglesSlow, cg.autoAxisSlow );
AnglesToAxis( cg.autoAnglesFast, cg.autoAxisFast );
AnglesToAxis(cg.autoAngles, cg.autoAxis);
AnglesToAxis(cg.autoAnglesSlow, cg.autoAxisSlow);
AnglesToAxis(cg.autoAnglesFast, cg.autoAxisFast);
for (i = 0; i < MAX_ENTITIES; i++) {
processed[i] = qtrue;
@@ -636,51 +633,43 @@ void CG_AddPacketEntities( void ) {
// add each entity sent over by the server
for (num = 0; num < cg.snap->numEntities; num++) {
child = cg.snap->entities[num].number;
cent = &cg_entities[child];
cent = &cg_entities[child];
// add the parent first
// so attachments are consistent
for (parent = cent->currentState.parent;
parent != ENTITYNUM_NONE && !processed[parent];
parent = cg_entities[parent].currentState.parent)
{
for (parent = cent->currentState.parent; parent != ENTITYNUM_NONE && !processed[parent];
parent = cg_entities[parent].currentState.parent) {
processed[parent] = qtrue;
CG_AddCEntity(&cg_entities[parent]);
}
if (!processed[child])
{
if (!processed[child]) {
// now add the children if not processed
processed[child] = qtrue;
CG_AddCEntity(cent);
}
}
// Add in the multibeams at the end
for ( num = 0 ; num < cg.snap->numEntities ; num++ ) {
cent = &cg_entities[ cg.snap->entities[ num ].number ];
if ( cent->currentState.eType == ET_MULTIBEAM )
CG_MultiBeam( cent );
}
// Add in the multibeams at the end
for (num = 0; num < cg.snap->numEntities; num++) {
cent = &cg_entities[cg.snap->entities[num].number];
if (cent->currentState.eType == ET_MULTIBEAM) {
CG_MultiBeam(cent);
}
}
}
void CG_GetOrigin(centity_t* cent, vec3_t origin)
void CG_GetOrigin(centity_t *cent, vec3_t origin)
{
if (cent->currentState.parent == ENTITYNUM_NONE)
{
if (cent->currentState.parent == ENTITYNUM_NONE) {
VectorCopy(cent->lerpOrigin, origin);
}
else
{
} else {
int i;
orientation_t or;
refEntity_t* parent;
orientation_t or ;
refEntity_t *parent;
parent = cgi.R_GetRenderEntity(cent->currentState.parent);
if (!parent)
{
cgi.DPrintf("CG_GetOrigin: Could not find parent entity\n");
if (!parent) {
return;
}
@@ -689,9 +678,8 @@ void CG_GetOrigin(centity_t* cent, vec3_t origin)
VectorCopy(parent->origin, origin);
for (i = 0; i < 3; i++)
{
VectorMA(origin, or .origin[i], parent->axis[i], origin);
for (i = 0; i < 3; i++) {
VectorMA(origin, or.origin[i], parent->axis[i], origin);
}
}
}
+1 -4
View File
@@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
/*
==============
CG_EntityEvent
@@ -34,6 +33,4 @@ An entity has an event value
==============
*/
void CG_EntityEvent( centity_t *cent, vec3_t position )
{
}
void CG_EntityEvent(centity_t *cent, vec3_t position) {}
File diff suppressed because it is too large. Load diff
+785 -749
View File
File diff suppressed because it is too large. Load diff
+380 -397
View File
@@ -25,83 +25,87 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "cg_parsemsg.h"
#include "cg_archive.h"
#include "cg_radar.h"
#ifdef _WIN32
#include <windows.h>
# include <windows.h>
#endif
clientGameImport_t cgi;
clientGameImport_t cgi;
static clientGameExport_t cge;
cvar_t* paused;
cvar_t* developer;
cg_t cg;
cgs_t cgs;
centity_t cg_entities[MAX_GENTITIES];
cvar_t *paused;
cvar_t *developer;
cg_t cg;
cgs_t cgs;
int cg_protocol;
centity_t cg_entities[MAX_GENTITIES];
cvar_t* cg_animSpeed;
cvar_t* cg_debugAnim;
cvar_t* cg_debugAnimWatch;
cvar_t* cg_errorDecay;
cvar_t* cg_nopredict;
cvar_t* cg_showmiss;
cvar_t* cg_addMarks;
cvar_t* cg_maxMarks;
cvar_t* cg_viewsize;
cvar_t* cg_3rd_person;
cvar_t* cg_drawviewmodel;
cvar_t* cg_synchronousClients;
cvar_t* cg_stereoSeparation;
cvar_t* cg_stats;
cvar_t* cg_lagometer;
cvar_t* r_lerpmodels;
cvar_t* cg_cameraheight;
cvar_t* cg_cameradist;
cvar_t* cg_cameraverticaldisplacement;
cvar_t* cg_camerascale;
cvar_t* cg_shadows;
cvar_t* cg_hidetempmodels;
cvar_t* cg_traceinfo;
cvar_t* cg_debugFootsteps;
cvar_t* cg_smoothClients;
cvar_t* cg_smoothClientsTime;
cvar_t* pmove_fixed;
cvar_t* pmove_msec;
cvar_t* cg_pmove_msec;
cvar_t* dm_playermodel;
cvar_t* dm_playergermanmodel;
cvar_t* cg_forceModel;
cvar_t* cg_animationviewmodel;
cvar_t* cg_hitmessages;
cvar_t* cg_acidtrip;
cvar_t* cg_hud;
cvar_t* cg_huddraw_force;
cvar_t* cg_drawsvlag;
cvar_t* vm_offset_max;
cvar_t* vm_offset_speed;
cvar_t* vm_sway_front;
cvar_t* vm_sway_side;
cvar_t* vm_sway_up;
cvar_t* vm_offset_air_front;
cvar_t* vm_offset_air_side;
cvar_t* vm_offset_air_up;
cvar_t* vm_offset_crouch_front;
cvar_t* vm_offset_crouch_side;
cvar_t* vm_offset_crouch_up;
cvar_t* vm_offset_rocketcrouch_front;
cvar_t* vm_offset_rocketcrouch_side;
cvar_t* vm_offset_rocketcrouch_up;
cvar_t* vm_offset_shotguncrouch_front;
cvar_t* vm_offset_shotguncrouch_side;
cvar_t* vm_offset_shotguncrouch_up;
cvar_t* vm_offset_vel_base;
cvar_t* vm_offset_vel_front;
cvar_t* vm_offset_vel_side;
cvar_t* vm_offset_vel_up;
cvar_t* vm_offset_upvel;
cvar_t* vm_lean_lower;
cvar_t* voiceChat;
cvar_t* cg_shadowscount;
cvar_t* cg_shadowdebug;
cvar_t *cg_animSpeed;
cvar_t *cg_debugAnim;
cvar_t *cg_debugAnimWatch;
cvar_t *cg_errorDecay;
cvar_t *cg_nopredict;
cvar_t *cg_showmiss;
cvar_t *cg_addMarks;
cvar_t *cg_maxMarks;
cvar_t *cg_viewsize;
cvar_t *cg_3rd_person;
cvar_t *cg_drawviewmodel;
cvar_t *cg_synchronousClients;
cvar_t *cg_stereoSeparation;
cvar_t *cg_stats;
cvar_t *cg_lagometer;
cvar_t *r_lerpmodels;
cvar_t *cg_cameraheight;
cvar_t *cg_cameradist;
cvar_t *cg_cameraverticaldisplacement;
cvar_t *cg_camerascale;
cvar_t *cg_shadows;
cvar_t *cg_hidetempmodels;
cvar_t *cg_traceinfo;
cvar_t *cg_debugFootsteps;
cvar_t *cg_smoothClients;
cvar_t *cg_smoothClientsTime;
cvar_t *pmove_fixed;
cvar_t *pmove_msec;
cvar_t *cg_pmove_msec;
cvar_t *dm_playermodel;
cvar_t *dm_playergermanmodel;
cvar_t *cg_forceModel;
cvar_t *cg_animationviewmodel;
cvar_t *cg_hitmessages;
cvar_t *cg_acidtrip;
cvar_t *cg_hud;
cvar_t *cg_huddraw_force;
cvar_t *cg_drawsvlag;
cvar_t *vm_offset_max;
cvar_t *vm_offset_speed;
cvar_t *vm_sway_front;
cvar_t *vm_sway_side;
cvar_t *vm_sway_up;
cvar_t *vm_offset_air_front;
cvar_t *vm_offset_air_side;
cvar_t *vm_offset_air_up;
cvar_t *vm_offset_crouch_front;
cvar_t *vm_offset_crouch_side;
cvar_t *vm_offset_crouch_up;
cvar_t *vm_offset_rocketcrouch_front;
cvar_t *vm_offset_rocketcrouch_side;
cvar_t *vm_offset_rocketcrouch_up;
cvar_t *vm_offset_shotguncrouch_front;
cvar_t *vm_offset_shotguncrouch_side;
cvar_t *vm_offset_shotguncrouch_up;
cvar_t *vm_offset_vel_base;
cvar_t *vm_offset_vel_front;
cvar_t *vm_offset_vel_side;
cvar_t *vm_offset_vel_up;
cvar_t *vm_offset_upvel;
cvar_t *vm_lean_lower;
cvar_t *voiceChat;
cvar_t *cg_shadowscount;
cvar_t *cg_shadowdebug;
/*
=================
@@ -110,78 +114,78 @@ CG_RegisterCvars
*/
void CG_RegisterCvars(void)
{
cvar_t* temp;
cvar_t *temp;
cgi.Cvar_Get("g_subtitle", "0", CVAR_ARCHIVE);
cg_viewsize = cgi.Cvar_Get("viewsize", "100", CVAR_ARCHIVE);
cg_addMarks = cgi.Cvar_Get("cg_marks_add", "0", CVAR_ARCHIVE);
cg_maxMarks = cgi.Cvar_Get("cg_marks_max", "256", CVAR_ARCHIVE | CVAR_LATCH);
cg_animSpeed = cgi.Cvar_Get("cg_animspeed", "1", CVAR_CHEAT);
cg_debugAnim = cgi.Cvar_Get("cg_debuganim", "0", CVAR_CHEAT);
cg_debugAnimWatch = cgi.Cvar_Get("cg_debuganimwatch", "0", CVAR_CHEAT);
cg_errorDecay = cgi.Cvar_Get("cg_errordecay", "100", 0);
cg_nopredict = cgi.Cvar_Get("cg_nopredict", "0", 0);
cg_showmiss = cgi.Cvar_Get("cg_showmiss", "0", 0);
cg_stats = cgi.Cvar_Get("cg_stats", "0", 0);
cg_hidetempmodels = cgi.Cvar_Get("cg_hidetempmodels", "0", 0);
cg_synchronousClients = cgi.Cvar_Get("g_synchronousClients", "0", 0);
cg_stereoSeparation = cgi.Cvar_Get("cg_stereosep", "0.4", CVAR_ARCHIVE);
cg_lagometer = cgi.Cvar_Get("cg_lagometer", "0", 0);
paused = cgi.Cvar_Get("paused", "0", 0);
r_lerpmodels = cgi.Cvar_Get("r_lerpmodels", "1", 0);
cg_3rd_person = cgi.Cvar_Get("cg_3rd_person", "0", CVAR_CHEAT);
cg_drawviewmodel = cgi.Cvar_Get("cg_drawviewmodel", "2", CVAR_ARCHIVE);
cg_cameraheight = cgi.Cvar_Get("cg_cameraheight", "18", CVAR_ARCHIVE);
cg_cameradist = cgi.Cvar_Get("cg_cameradist", "120", CVAR_ARCHIVE);
cg_viewsize = cgi.Cvar_Get("viewsize", "100", CVAR_ARCHIVE);
cg_addMarks = cgi.Cvar_Get("cg_marks_add", "0", CVAR_ARCHIVE);
cg_maxMarks = cgi.Cvar_Get("cg_marks_max", "256", CVAR_ARCHIVE | CVAR_LATCH);
cg_animSpeed = cgi.Cvar_Get("cg_animspeed", "1", CVAR_CHEAT);
cg_debugAnim = cgi.Cvar_Get("cg_debuganim", "0", CVAR_CHEAT);
cg_debugAnimWatch = cgi.Cvar_Get("cg_debuganimwatch", "0", CVAR_CHEAT);
cg_errorDecay = cgi.Cvar_Get("cg_errordecay", "100", 0);
cg_nopredict = cgi.Cvar_Get("cg_nopredict", "0", 0);
cg_showmiss = cgi.Cvar_Get("cg_showmiss", "0", 0);
cg_stats = cgi.Cvar_Get("cg_stats", "0", 0);
cg_hidetempmodels = cgi.Cvar_Get("cg_hidetempmodels", "0", 0);
cg_synchronousClients = cgi.Cvar_Get("g_synchronousClients", "0", 0);
cg_stereoSeparation = cgi.Cvar_Get("cg_stereosep", "0.4", CVAR_ARCHIVE);
cg_lagometer = cgi.Cvar_Get("cg_lagometer", "0", 0);
paused = cgi.Cvar_Get("paused", "0", 0);
r_lerpmodels = cgi.Cvar_Get("r_lerpmodels", "1", 0);
cg_3rd_person = cgi.Cvar_Get("cg_3rd_person", "0", CVAR_CHEAT);
cg_drawviewmodel = cgi.Cvar_Get("cg_drawviewmodel", "2", CVAR_ARCHIVE);
cg_cameraheight = cgi.Cvar_Get("cg_cameraheight", "18", CVAR_ARCHIVE);
cg_cameradist = cgi.Cvar_Get("cg_cameradist", "120", CVAR_ARCHIVE);
cg_cameraverticaldisplacement = cgi.Cvar_Get("cg_cameraverticaldisplacement", "-2", CVAR_ARCHIVE);
cg_camerascale = cgi.Cvar_Get("cg_camerascale", "0.3", CVAR_ARCHIVE);
cg_traceinfo = cgi.Cvar_Get("cg_traceinfo", "0", CVAR_ARCHIVE);
cg_debugFootsteps = cgi.Cvar_Get("cg_debugfootsteps", "0", CVAR_CHEAT);
cg_smoothClients = cgi.Cvar_Get("cg_smoothClients", "1", CVAR_ARCHIVE);
cg_smoothClientsTime = cgi.Cvar_Get("cg_smoothClientsTime", "100", CVAR_ARCHIVE);
pmove_fixed = cgi.Cvar_Get("pmove_fixed", "0", 0);
pmove_msec = cgi.Cvar_Get("pmove_msec", "8", 0);
cg_pmove_msec = cgi.Cvar_Get("cg_pmove_msec", "8", 0);
cg_shadows = cgi.Cvar_Get("cg_shadows", "0", CVAR_ARCHIVE);
cg_shadowscount = cgi.Cvar_Get("cg_shadowscount", "8", 0);
cg_shadowdebug = cgi.Cvar_Get("cg_shadowdebug", "0", 0);
developer = cgi.Cvar_Get("developer", "0", 0);
dm_playermodel = cgi.Cvar_Get("dm_playermodel", "american_army", 3);
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", 3);
cg_forceModel = cgi.Cvar_Get("cg_forceModel", "0", CVAR_ARCHIVE);
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", 8);
cg_hitmessages = cgi.Cvar_Get("cg_hitmessages", "1", CVAR_ARCHIVE);
cg_acidtrip = cgi.Cvar_Get("cg_acidtrip", "0", CVAR_CHEAT);
cg_hud = cgi.Cvar_Get("cg_hud", "0", 0);
cg_huddraw_force = cgi.Cvar_Get("cg_huddraw_force", "0", CVAR_SAVEGAME);
cg_drawsvlag = cgi.Cvar_Get("cg_drawsvlag", "1", CVAR_ARCHIVE);
vm_offset_max = cgi.Cvar_Get("vm_offset_max", "8.0", 0);
vm_offset_speed = cgi.Cvar_Get("vm_offset_speed", "8.0", 0);
vm_sway_front = cgi.Cvar_Get("vm_sway_front", "0.1", 0);
vm_sway_side = cgi.Cvar_Get("vm_sway_side", "0.005", 0);
vm_sway_up = cgi.Cvar_Get("vm_sway_up", "0.003", 0);
vm_offset_air_front = cgi.Cvar_Get("vm_offset_air_front", "-3.0", 0);
vm_offset_air_side = cgi.Cvar_Get("vm_offset_air_side", "1.5", 0);
vm_offset_air_up = cgi.Cvar_Get("vm_offset_air_up", "-6.0", 0);
vm_offset_crouch_front = cgi.Cvar_Get("vm_offset_crouch_front", "-0.5", 0);
vm_offset_crouch_side = cgi.Cvar_Get("vm_offset_crouch_side", "2.25", 0);
vm_offset_crouch_up = cgi.Cvar_Get("vm_offset_crouch_up", "0.2", 0);
vm_offset_rocketcrouch_front = cgi.Cvar_Get("vm_offset_rocketcrouch_front", "0", 0);
vm_offset_rocketcrouch_side = cgi.Cvar_Get("vm_offset_rocketcrouch_side", "0", 0);
vm_offset_rocketcrouch_up = cgi.Cvar_Get("vm_offset_rocketcrouch_up", "0", 0);
cg_camerascale = cgi.Cvar_Get("cg_camerascale", "0.3", CVAR_ARCHIVE);
cg_traceinfo = cgi.Cvar_Get("cg_traceinfo", "0", CVAR_ARCHIVE);
cg_debugFootsteps = cgi.Cvar_Get("cg_debugfootsteps", "0", CVAR_CHEAT);
cg_smoothClients = cgi.Cvar_Get("cg_smoothClients", "1", CVAR_ARCHIVE);
cg_smoothClientsTime = cgi.Cvar_Get("cg_smoothClientsTime", "100", CVAR_ARCHIVE);
pmove_fixed = cgi.Cvar_Get("pmove_fixed", "0", 0);
pmove_msec = cgi.Cvar_Get("pmove_msec", "8", 0);
cg_pmove_msec = cgi.Cvar_Get("cg_pmove_msec", "8", 0);
cg_shadows = cgi.Cvar_Get("cg_shadows", "0", CVAR_ARCHIVE);
cg_shadowscount = cgi.Cvar_Get("cg_shadowscount", "8", 0);
cg_shadowdebug = cgi.Cvar_Get("cg_shadowdebug", "0", 0);
developer = cgi.Cvar_Get("developer", "0", 0);
dm_playermodel = cgi.Cvar_Get("dm_playermodel", "american_army", 3);
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", 3);
cg_forceModel = cgi.Cvar_Get("cg_forceModel", "0", CVAR_ARCHIVE);
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", 8);
cg_hitmessages = cgi.Cvar_Get("cg_hitmessages", "1", CVAR_ARCHIVE);
cg_acidtrip = cgi.Cvar_Get("cg_acidtrip", "0", CVAR_CHEAT);
cg_hud = cgi.Cvar_Get("cg_hud", "0", 0);
cg_huddraw_force = cgi.Cvar_Get("cg_huddraw_force", "0", CVAR_SAVEGAME);
cg_drawsvlag = cgi.Cvar_Get("cg_drawsvlag", "1", CVAR_ARCHIVE);
vm_offset_max = cgi.Cvar_Get("vm_offset_max", "8.0", 0);
vm_offset_speed = cgi.Cvar_Get("vm_offset_speed", "8.0", 0);
vm_sway_front = cgi.Cvar_Get("vm_sway_front", "0.1", 0);
vm_sway_side = cgi.Cvar_Get("vm_sway_side", "0.005", 0);
vm_sway_up = cgi.Cvar_Get("vm_sway_up", "0.003", 0);
vm_offset_air_front = cgi.Cvar_Get("vm_offset_air_front", "-3.0", 0);
vm_offset_air_side = cgi.Cvar_Get("vm_offset_air_side", "1.5", 0);
vm_offset_air_up = cgi.Cvar_Get("vm_offset_air_up", "-6.0", 0);
vm_offset_crouch_front = cgi.Cvar_Get("vm_offset_crouch_front", "-0.5", 0);
vm_offset_crouch_side = cgi.Cvar_Get("vm_offset_crouch_side", "2.25", 0);
vm_offset_crouch_up = cgi.Cvar_Get("vm_offset_crouch_up", "0.2", 0);
vm_offset_rocketcrouch_front = cgi.Cvar_Get("vm_offset_rocketcrouch_front", "0", 0);
vm_offset_rocketcrouch_side = cgi.Cvar_Get("vm_offset_rocketcrouch_side", "0", 0);
vm_offset_rocketcrouch_up = cgi.Cvar_Get("vm_offset_rocketcrouch_up", "0", 0);
vm_offset_shotguncrouch_front = cgi.Cvar_Get("vm_offset_shotguncrouch_front", "-1", 0);
vm_offset_shotguncrouch_side = cgi.Cvar_Get("vm_offset_shotguncrouch_side", "2.5", 0);
vm_offset_shotguncrouch_up = cgi.Cvar_Get("vm_offset_shotguncrouch_up", "-1.1", 0);
vm_offset_vel_base = cgi.Cvar_Get("vm_offset_vel_base", "100", 0);
vm_offset_vel_front = cgi.Cvar_Get("vm_offset_vel_front", "-2.0", 0);
vm_offset_vel_side = cgi.Cvar_Get("vm_offset_vel_side", "1.5", 0);
vm_offset_vel_up = cgi.Cvar_Get("vm_offset_vel_up", "-4.0", 0);
vm_offset_upvel = cgi.Cvar_Get("vm_offset_upvel", "0.0025", 0);
vm_lean_lower = cgi.Cvar_Get("vm_lean_lower", "0.1", 0);
voiceChat = cgi.Cvar_Get("cg_voicechat", "1", 0);
vm_offset_shotguncrouch_side = cgi.Cvar_Get("vm_offset_shotguncrouch_side", "2.5", 0);
vm_offset_shotguncrouch_up = cgi.Cvar_Get("vm_offset_shotguncrouch_up", "-1.1", 0);
vm_offset_vel_base = cgi.Cvar_Get("vm_offset_vel_base", "100", 0);
vm_offset_vel_front = cgi.Cvar_Get("vm_offset_vel_front", "-2.0", 0);
vm_offset_vel_side = cgi.Cvar_Get("vm_offset_vel_side", "1.5", 0);
vm_offset_vel_up = cgi.Cvar_Get("vm_offset_vel_up", "-4.0", 0);
vm_offset_upvel = cgi.Cvar_Get("vm_offset_upvel", "0.0025", 0);
vm_lean_lower = cgi.Cvar_Get("vm_lean_lower", "0.1", 0);
voiceChat = cgi.Cvar_Get("cg_voicechat", "1", 0);
// see if we are also running the server on this machine
temp = cgi.Cvar_Get("sv_running", "0", 0);
temp = cgi.Cvar_Get("sv_running", "0", 0);
cgs.localServer = temp->integer;
}
@@ -192,17 +196,18 @@ CG_RegisterSounds
called during a precache command
=================
*/
void CG_RegisterSounds( void )
void CG_RegisterSounds(void)
{
int startTime;
int endTime;
int startTime;
int endTime;
char filename[MAX_QPATH];
Com_Printf("\n\n-----------PARSING UBERSOUND------------\n");
Com_Printf(
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
"tiki-specific sounds for it won't work. To fix prefe"
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
);
Com_sprintf(filename, sizeof(filename), "ubersound/ubersound.scr");
startTime = cgi.Milliseconds();
@@ -216,7 +221,8 @@ void CG_RegisterSounds( void )
Com_Printf(
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
"tiki-specific sounds for it won't work. To fix prefe"
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
);
Com_sprintf(filename, sizeof(filename), "ubersound/uberdialog.scr");
startTime = cgi.Milliseconds();
@@ -234,157 +240,132 @@ CG_ProcessConfigString
*/
void CG_ProcessConfigString(int num)
{
const char* str = CG_ConfigString(num);
int i;
const char *str = CG_ConfigString(num);
int i;
switch (num)
{
case CS_RAIN_DENSITY:
cg.rain.density = atof(str);
return;
switch (num) {
case CS_RAIN_DENSITY:
cg.rain.density = atof(str);
return;
case CS_RAIN_SPEED:
cg.rain.speed = atof(str);
return;
return;
case CS_RAIN_SPEEDVARY:
cg.rain.speed_vary = atoi(str);
return;
return;
case CS_RAIN_SLANT:
cg.rain.slant = atoi(str);
return;
return;
case CS_RAIN_LENGTH:
cg.rain.length = atof(str);
return;
return;
case CS_RAIN_MINDIST:
cg.rain.min_dist = atof(str);
return;
return;
case CS_RAIN_WIDTH:
cg.rain.width = atof(str);
return;
case CS_RAIN_SHADER:
if (cg.rain.numshaders)
{
for (i = 0; i < cg.rain.numshaders; i++)
{
sprintf(cg.rain.shader[i], "%s%i", str, i);
}
}
else {
strcpy(cg.rain.shader[0], str);
}
return;
case CS_RAIN_NUMSHADERS:
return;
case CS_RAIN_SHADER:
if (cg.rain.numshaders) {
for (i = 0; i < cg.rain.numshaders; i++) {
sprintf(cg.rain.shader[i], "%s%i", str, i);
}
} else {
strcpy(cg.rain.shader[0], str);
}
return;
case CS_RAIN_NUMSHADERS:
cg.rain.numshaders = atoi(str);
if (cg.rain.numshaders)
{
for (i = 0; i < cg.rain.numshaders; i++)
{
if (cg.rain.numshaders) {
for (i = 0; i < cg.rain.numshaders; i++) {
sprintf(cg.rain.shader[i], "%s%i", str, i);
}
}
return;
}
return;
}
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES)
{
cobjective_t* objective = &cg.Objectives[num - CS_OBJECTIVES];
objective->flags = atoi(Info_ValueForKey(str, "flags"));
strcpy(objective->text, Info_ValueForKey(str, "text"));
}
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES) {
cobjective_t *objective = &cg.Objectives[num - CS_OBJECTIVES];
objective->flags = atoi(Info_ValueForKey(str, "flags"));
strcpy(objective->text, Info_ValueForKey(str, "text"));
}
switch (num)
{
switch (num) {
case CS_MUSIC:
cgi.MUSIC_NewSoundtrack(str);
return;
case CS_WARMUP:
cg.matchStartTime = atoi(str);
return;
return;
case CS_WARMUP:
cg.matchStartTime = atoi(str);
return;
case CS_FOGINFO:
CG_ParseFogInfo(str);
return;
return;
case CS_SKYINFO:
sscanf
(
str,
"%f %d",
&cg.sky_alpha,
&cg.sky_portal
);
return;
case CS_SERVERINFO:
sscanf(str, "%f %d", &cg.sky_alpha, &cg.sky_portal);
return;
case CS_SERVERINFO:
CG_ParseServerinfo();
return;
return;
case CS_LEVEL_START_TIME:
cgs.levelStartTime = atoi(str);
return;
return;
case CS_MATCHEND:
cgs.matchEndTime = atoi(str);
return;
}
return;
}
if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS)
{
if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) {
qhandle_t hOldModel = cgs.model_draw[num - CS_MODELS];
if (str && str[0])
{
qhandle_t hModel = cgi.R_RegisterServerModel(str);
dtiki_t* tiki;
if (str && str[0]) {
qhandle_t hModel = cgi.R_RegisterServerModel(str);
dtiki_t *tiki;
if (hModel != hOldModel)
{
if (hOldModel) {
cgi.R_UnregisterServerModel(hOldModel);
}
if (hModel != hOldModel) {
if (hOldModel) {
cgi.R_UnregisterServerModel(hOldModel);
}
cgs.model_draw[num - CS_MODELS] = hModel;
}
tiki = cgi.R_Model_GetHandle(hModel);
cgs.model_draw[num - CS_MODELS] = hModel;
}
tiki = cgi.R_Model_GetHandle(hModel);
if (tiki) {
CG_ProcessCacheInitCommands(tiki);
}
} else {
// clear out the model
if (hOldModel) {
cgi.R_UnregisterServerModel(hOldModel);
}
cgs.model_draw[num - CS_MODELS] = 0;
}
else
{
// clear out the model
if (hOldModel) {
cgi.R_UnregisterServerModel(hOldModel);
}
cgs.model_draw[num - CS_MODELS] = 0;
}
}
else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS)
{
size_t len = strlen(str);
if (len)
{
qboolean streamed;
char buf[1024];
strcpy(buf, str);
} else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
size_t len = strlen(str);
if (len) {
qboolean streamed;
char buf[1024];
strcpy(buf, str);
streamed = buf[len - 1] != '0';
buf[len - 1] = 0;
streamed = buf[len - 1] != '0';
buf[len - 1] = 0;
if (buf[0] != '*') {
cgs.sound_precache[num - CS_SOUNDS] = cgi.S_RegisterSound(buf, streamed);
}
}
}
else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES)
{
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
}
else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS)
{
const char* value;
value = Info_ValueForKey(str, "name");
if (value) {
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
}
else {
strncpy(cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name));
}
}
} else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES) {
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
const char *value;
value = Info_ValueForKey(str, "name");
if (value) {
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
} else {
strncpy(
cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name)
);
}
value = Info_ValueForKey(str, "team");
if (value) {
cg.clientinfo[num - CS_PLAYERS].team = atoi(value);
@@ -404,7 +385,7 @@ Call before entering a new level, or after changing renderers
This function may execute for a couple of minutes with a slow disk.
=================
*/
void CG_PrepRefresh( void )
void CG_PrepRefresh(void)
{
int i;
@@ -415,43 +396,40 @@ void CG_PrepRefresh( void )
// register the inline models
cgs.numInlineModels = cgi.CM_NumInlineModels();
for (i = 1; i < cgs.numInlineModels; i++)
{
char name[10];
vec3_t mins, maxs;
int j;
for (i = 1; i < cgs.numInlineModels; i++) {
char name[10];
vec3_t mins, maxs;
int j;
Com_sprintf(name, sizeof(name), "*%i", i);
cgs.inlineDrawModel[i] = cgi.R_RegisterModel(name);
cgi.R_ModelBounds(cgs.inlineDrawModel[i], mins, maxs);
for (j = 0; j < 3; j++)
{
for (j = 0; j < 3; j++) {
cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * (maxs[j] - mins[j]);
}
}
// register media shaders
cgs.media.shadowMarkShader = cgi.R_RegisterShader("markShadow");
cgs.media.footShadowMarkShader = cgi.R_RegisterShader("footShadow");
cgs.media.wakeMarkShader = cgi.R_RegisterShader("ripple.spr");
cgs.media.lagometerShader = cgi.R_RegisterShaderNoMip("gfx/2d/blank");
cgs.media.levelExitShader = cgi.R_RegisterShaderNoMip("textures/menu/exit");
cgs.media.pausedShader = cgi.R_RegisterShaderNoMip("textures/menu/paused");
cgs.media.backTileShader = cgi.R_RegisterShader("gfx/2d/backtile");
cgs.media.zoomOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/zoomoverlay");
cgs.media.kar98TopOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/kartop.tga");
cgs.media.shadowMarkShader = cgi.R_RegisterShader("markShadow");
cgs.media.footShadowMarkShader = cgi.R_RegisterShader("footShadow");
cgs.media.wakeMarkShader = cgi.R_RegisterShader("ripple.spr");
cgs.media.lagometerShader = cgi.R_RegisterShaderNoMip("gfx/2d/blank");
cgs.media.levelExitShader = cgi.R_RegisterShaderNoMip("textures/menu/exit");
cgs.media.pausedShader = cgi.R_RegisterShaderNoMip("textures/menu/paused");
cgs.media.backTileShader = cgi.R_RegisterShader("gfx/2d/backtile");
cgs.media.zoomOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/zoomoverlay");
cgs.media.kar98TopOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/kartop.tga");
cgs.media.kar98BottomOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/karbottom.tga");
cgs.media.binocularsOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/binocularsoverlay");
cgs.media.hudDrawFont = cgi.R_LoadFont("verdana-14");
cgs.media.attackerFont = cgi.R_LoadFont("facfont-20");
cgs.media.objectiveFont = cgi.R_LoadFont("courier-16");
cgs.media.objectivesBackShader = cgi.R_RegisterShaderNoMip("textures/hud/objectives_backdrop");
cgs.media.checkedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/filledbox");
cgs.media.uncheckedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/emptybox");
cgs.media.binocularsOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/binocularsoverlay");
cgs.media.hudDrawFont = cgi.R_LoadFont("verdana-14");
cgs.media.attackerFont = cgi.R_LoadFont("facfont-20");
cgs.media.objectiveFont = cgi.R_LoadFont("courier-16");
cgs.media.objectivesBackShader = cgi.R_RegisterShaderNoMip("textures/hud/objectives_backdrop");
cgs.media.checkedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/filledbox");
cgs.media.uncheckedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/emptybox");
// go through all the configstrings and process them
for (i = CS_SYSTEMINFO + 1; i < MAX_CONFIGSTRINGS; i++)
{
for (i = CS_SYSTEMINFO + 1; i < MAX_CONFIGSTRINGS; i++) {
CG_ProcessConfigString(i);
}
}
@@ -463,16 +441,16 @@ void CG_PrepRefresh( void )
CG_ConfigString
=================
*/
const char *CG_ConfigString( int index ) {
if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
cgi.Error( ERR_DROP, "CG_ConfigString: bad index: %i", index );
}
return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
const char *CG_ConfigString(int index)
{
if (index < 0 || index >= MAX_CONFIGSTRINGS) {
cgi.Error(ERR_DROP, "CG_ConfigString: bad index: %i", index);
}
return cgs.gameState.stringData + cgs.gameState.stringOffsets[index];
}
//==================================================================
void CG_GetRendererConfig(void)
{
// get the rendering configuration from the client system
@@ -488,9 +466,9 @@ CG_GameStateReceived
Displays the info screen while loading media
======================
*/
void CG_GameStateReceived( void )
void CG_GameStateReceived(void)
{
const char* s;
const char *s;
// clear everything
memset(&cg, 0, sizeof(cg));
@@ -511,7 +489,7 @@ void CG_GameStateReceived( void )
cgi.Error(ERR_DROP, "Client/Server game mismatch: %s/%s", GAME_VERSION, s);
}
s = CG_ConfigString(CS_LEVEL_START_TIME);
s = CG_ConfigString(CS_LEVEL_START_TIME);
cgs.levelStartTime = atoi(s);
CG_ParseServerinfo();
@@ -537,11 +515,11 @@ CG_ServerRestarted
The server has beeen restarted, adjust our cgame data accordingly
======================
*/
void CG_ServerRestarted( void )
void CG_ServerRestarted(void)
{
const char* s;
const char *s;
s = CG_ConfigString(CS_LEVEL_START_TIME);
s = CG_ConfigString(CS_LEVEL_START_TIME);
cgs.levelStartTime = atoi(s);
CG_ParseServerinfo();
@@ -561,7 +539,7 @@ void CG_ServerRestarted( void )
CG_InitializeObjectives();
}
void* CG_Malloc(int size)
void *CG_Malloc(int size)
{
return malloc(size);
}
@@ -578,20 +556,23 @@ CG_Init
Called after every level change or subsystem restart
=================
*/
void CG_Init(clientGameImport_t* imported, int serverMessageNum,
int serverCommandSequence, int clientNum)
void CG_Init(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum)
{
cgi = *imported;
#if _DEBUG
cgi.Malloc = &CG_Malloc;
cgi.Free = &CG_Free;
cgi.Free = &CG_Free;
#endif
cg_protocol = cgi.Cvar_Get("com_protocol", "", 0)->integer;
CG_InitCGMessageAPI(&cge);
CG_InitScoresAPI(&cge);
memset(&cg, 0, sizeof(cg));
memset(&cgs, 0, sizeof(cgs));
cg.clientNum = clientNum;
cgs.processedSnapshotNum = serverMessageNum;
cg.clientNum = clientNum;
cgs.processedSnapshotNum = serverMessageNum;
cgs.serverCommandSequence = serverCommandSequence;
CG_RegisterCvars();
@@ -607,21 +588,21 @@ void CG_Init(clientGameImport_t* imported, int serverMessageNum,
CG_InitConsoleCommands();
cg.vEyeOffsetMax[0] = 40.0f;
cg.vEyeOffsetMax[1] = 45.0f;
cg.vEyeOffsetMax[2] = 60.0f;
cg.fEyeOffsetFrac = 0.1f;
cg.fCurrentViewHeight = 0.0f;
cg.fCurrentViewBobPhase = 0.0f;
cg.fCurrentViewBobAmp = 0.0f;
cg.pLastPlayerWorldModel = NULL;
cg.pPlayerFPSModel = NULL;
cg.hPlayerFPSModelHandle = 0;
cg.pAlliedPlayerModel = NULL;
cg.vEyeOffsetMax[0] = 40.0f;
cg.vEyeOffsetMax[1] = 45.0f;
cg.vEyeOffsetMax[2] = 60.0f;
cg.fEyeOffsetFrac = 0.1f;
cg.fCurrentViewHeight = 0.0f;
cg.fCurrentViewBobPhase = 0.0f;
cg.fCurrentViewBobAmp = 0.0f;
cg.pLastPlayerWorldModel = NULL;
cg.pPlayerFPSModel = NULL;
cg.hPlayerFPSModelHandle = 0;
cg.pAlliedPlayerModel = NULL;
cg.hAlliedPlayerModelHandle = 0;
cg.pAxisPlayerModel = NULL;
cg.hAxisPlayerModelHandle = 0;
cg.bFPSOnGround = qtrue;
cg.pAxisPlayerModel = NULL;
cg.hAxisPlayerModelHandle = 0;
cg.bFPSOnGround = qtrue;
// Pop the stats UI screen menu
cgi.UI_HideMenu("StatsScreen", 1);
@@ -658,7 +639,7 @@ void CG_Shutdown(void)
int CG_GetParent(int entnum)
{
return cg_entities[entnum].currentState.parent;
return cg_entities[entnum].currentState.parent;
}
float CG_GetObjectiveAlpha()
@@ -675,42 +656,39 @@ The only exported function from this module
*/
clientGameExport_t *GetCGameAPI(void)
{
static clientGameExport_t cge;
cge.CG_Init = CG_Init;
cge.CG_DrawActiveFrame = CG_DrawActiveFrame;
cge.CG_Shutdown = CG_Shutdown;
cge.CG_ConsoleCommand = CG_ConsoleCommand;
cge.CG_GetRendererConfig = CG_GetRendererConfig;
cge.CG_Draw2D = CG_Draw2D;
cge.CG_EyePosition = CG_EyePosition;
cge.CG_EyeOffset = CG_EyeOffset;
cge.CG_EyeAngles = CG_EyeAngles;
cge.CG_SensitivityScale = CG_SensitivityScale;
cge.CG_RefreshHudDrawElements = CG_RefreshHudDrawElements;
cge.CG_HudDrawShader = CG_HudDrawShader;
cge.CG_HudDrawFont = CG_HudDrawFont;
cge.CG_PermanentMark = CG_PermanentMark;
cge.CG_PermanentTreadMarkDecal = CG_PermanentTreadMarkDecal;
cge.CG_PermanentUpdateTreadMark = CG_PermanentUpdateTreadMark;
cge.CG_Command_ProcessFile = CG_Command_ProcessFile;
cge.CG_ProcessInitCommands = CG_ProcessInitCommands;
cge.CG_EndTiki = CG_EndTiki;
cge.CG_GetParent = CG_GetParent;
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
cge.CG_ReadNonPVSClient = CG_ReadNonPVSClient;
cge.CG_UpdateRadar = CG_UpdateRadar;
cge.CG_SaveStateToBuffer = CG_SaveStateToBuffer;
cge.CG_LoadStateToBuffer = CG_LoadStateToBuffer;
cge.CG_CleanUpTempModels = CG_CleanUpTempModels;
cge.CG_Init = CG_Init;
cge.CG_DrawActiveFrame = CG_DrawActiveFrame;
cge.CG_Shutdown = CG_Shutdown;
cge.CG_ConsoleCommand = CG_ConsoleCommand;
cge.CG_GetRendererConfig = CG_GetRendererConfig;
cge.CG_Draw2D = CG_Draw2D;
cge.CG_EyePosition = CG_EyePosition;
cge.CG_EyeOffset = CG_EyeOffset;
cge.CG_EyeAngles = CG_EyeAngles;
cge.CG_SensitivityScale = CG_SensitivityScale;
cge.CG_ParseCGMessage = CG_ParseCGMessage;
cge.CG_RefreshHudDrawElements = CG_RefreshHudDrawElements;
cge.CG_HudDrawShader = CG_HudDrawShader;
cge.CG_HudDrawFont = CG_HudDrawFont;
cge.CG_PermanentMark = CG_PermanentMark;
cge.CG_PermanentTreadMarkDecal = CG_PermanentTreadMarkDecal;
cge.CG_PermanentUpdateTreadMark = CG_PermanentUpdateTreadMark;
cge.CG_Command_ProcessFile = CG_Command_ProcessFile;
cge.CG_ProcessInitCommands = CG_ProcessInitCommands;
cge.CG_EndTiki = CG_EndTiki;
cge.CG_GetParent = CG_GetParent;
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
cge.CG_GetColumnName = CG_GetColumnName;
cge.CG_GetScoreBoardColor = CG_GetScoreBoardColor;
cge.CG_GetScoreBoardFontColor = CG_GetScoreBoardFontColor;
cge.CG_GetScoreBoardPosition = CG_GetScoreBoardPosition;
cge.CG_GetScoreBoardDrawHeader = CG_GetScoreBoardDrawHeader;
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
// FIXME
//cge.profStruct = NULL;
// FIXME
//cge.profStruct = NULL;
return &cge;
return &cge;
}
/*
@@ -722,7 +700,7 @@ Perform all drawing needed to completely fill the screen
*/
void CG_DrawActive(stereoFrame_t stereoView)
{
float separation;
float separation;
vec3_t baseOrg;
switch (stereoView) {
@@ -746,8 +724,7 @@ void CG_DrawActive(stereoFrame_t stereoView)
// offset vieworg appropriately if we're doing stereo separation
VectorCopy(cg.refdef.vieworg, baseOrg);
if (separation != 0) {
VectorMA(cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1],
cg.refdef.vieworg);
VectorMA(cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1], cg.refdef.vieworg);
}
// draw 3D view
@@ -762,69 +739,75 @@ void CG_DrawActive(stereoFrame_t stereoView)
#ifndef CGAME_HARD_LINKED
// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
void Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
void Com_Error(int level, const char *error, ...)
{
va_list argptr;
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
va_start(argptr, error);
vsprintf(text, error, argptr);
va_end(argptr);
cgi.Error( level, "%s", text);
cgi.Error(level, "%s", text);
}
void Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
void Com_Printf(const char *msg, ...)
{
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
va_start(argptr, msg);
vsprintf(text, msg, argptr);
va_end(argptr);
cgi.Printf( "%s", text);
cgi.Printf("%s", text);
}
#endif
#if TARGET_GAME_PROTOCOL >= 15
void CG_ParseFogInfo(const char* str) {
sscanf(
void CG_ParseFogInfo_ver_15(const char *str)
{
sscanf(
str,
"%d %f %f %f %f %f %f %f %d %f %f %f %f",
&cg.farplane_cull,
&cg.farplane_distance,
&cg.farplane_bias,
&cg.skyboxFarplane,
&cg.skyboxSpeed,
&cg.farplane_color[0],
&cg.farplane_color[1],
&cg.farplane_color[2],
&cg.renderTerrain,
&cg.farclipOverride,
&cg.farplaneColorOverride[0],
&cg.farplaneColorOverride[1],
&cg.farplaneColorOverride[2]
"%d %f %f %f %f %f %f %f %d %f %f %f %f",
&cg.farplane_cull,
&cg.farplane_distance,
&cg.farplane_bias,
&cg.skyboxFarplane,
&cg.skyboxSpeed,
&cg.farplane_color[0],
&cg.farplane_color[1],
&cg.farplane_color[2],
&cg.renderTerrain,
&cg.farclipOverride,
&cg.farplaneColorOverride[0],
&cg.farplaneColorOverride[1],
&cg.farplaneColorOverride[2]
);
}
#else
void CG_ParseFogInfo(const char* str) {
cg.farclipOverride = 0.0;
cg.farplaneColorOverride[0] = -1.0;
cg.farplaneColorOverride[1] = -1.0;
cg.farplaneColorOverride[2] = -1.0;
sscanf
(
str,
"%d %f %f %f %f",
&cg.farplane_cull,
&cg.farplane_distance,
&cg.farplane_color[0],
&cg.farplane_color[1],
&cg.farplane_color[2]
);
void CG_ParseFogInfo_ver_6(const char *str)
{
cg.farclipOverride = 0.0;
cg.farplaneColorOverride[0] = -1.0;
cg.farplaneColorOverride[1] = -1.0;
cg.farplaneColorOverride[2] = -1.0;
sscanf(
str,
"%d %f %f %f %f",
&cg.farplane_cull,
&cg.farplane_distance,
&cg.farplane_color[0],
&cg.farplane_color[1],
&cg.farplane_color[2]
);
}
#endif
void CG_ParseFogInfo(const char *str)
{
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
CG_ParseFogInfo_ver_15(str);
} else {
CG_ParseFogInfo_ver_6(str);
}
}
+957 -263
View File
File diff suppressed because it is too large. Load diff
+412 -519
View File
File diff suppressed because it is too large. Load diff
+44 -55
View File
@@ -26,22 +26,22 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "cg_commands.h"
cvar_t* cg_rain;
cvar_t* cg_rain_drawcoverage;
cvar_t *cg_rain;
cvar_t *cg_rain_drawcoverage;
void RainTouch(ctempmodel_t* ct, trace_t* trace)
void RainTouch(ctempmodel_t *ct, trace_t *trace)
{
Vector norm, neworg;
ct->ent.hModel = cgi.R_RegisterModel("splash_z.spr");
ct->cgd.velocity = vec_zero;
ct->cgd.accel = vec_zero;
ct->killTime = cg.time + 400;
norm = trace->plane.normal;
norm.x = -norm.x;
norm.y = -norm.y;
ct->cgd.angles = norm.toAngles();
ct->ent.scale = 0.3f;
ct->ent.hModel = cgi.R_RegisterModel("splash_z.spr");
ct->cgd.velocity = vec_zero;
ct->cgd.accel = vec_zero;
ct->killTime = cg.time + 400;
norm = trace->plane.normal;
norm.x = -norm.x;
norm.y = -norm.y;
ct->cgd.angles = norm.toAngles();
ct->ent.scale = 0.3f;
ct->cgd.scaleRate = 4.0;
ct->cgd.flags |= T_FADE;
@@ -49,7 +49,7 @@ void RainTouch(ctempmodel_t* ct, trace_t* trace)
VectorCopy(neworg, ct->ent.origin);
}
void ClientGameCommandManager::RainTouch(Event* ev)
void ClientGameCommandManager::RainTouch(Event *ev)
{
// FIXME: unimplemented
}
@@ -59,15 +59,16 @@ void ClientGameCommandManager::InitializeRainCvars()
int i;
cg_rain = cgi.Cvar_Get("cg_rain", "0", CVAR_ARCHIVE);
cg_rain_drawcoverage = cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
cg_rain_drawcoverage =
cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
cg.rain.density = 0.0;
cg.rain.speed = 2048.0f;
cg.rain.length = 90.0f;
cg.rain.min_dist = 512.0f;
cg.rain.width = 1.0f;
cg.rain.density = 0.0;
cg.rain.speed = 2048.0f;
cg.rain.length = 90.0f;
cg.rain.min_dist = 512.0f;
cg.rain.width = 1.0f;
cg.rain.speed_vary = 512;
cg.rain.slant = 50;
cg.rain.slant = 50;
for (i = 0; i < MAX_RAIN_SHADERS; i++) {
cg.rain.shader[i][0] = 0;
@@ -76,19 +77,19 @@ void ClientGameCommandManager::InitializeRainCvars()
cg.rain.numshaders = 0;
}
void CG_Rain(centity_t* cent)
void CG_Rain(centity_t *cent)
{
int iLife;
vec3_t mins, maxs;
vec3_t vOmins, vOmaxs, vOe;
float fcolor[4];
vec3_t vStart, vEnd;
int iNumSpawn;
int i;
int iRandom;
float fDensity;
vec3_t vLength;
const char* shadername;
int iLife;
vec3_t mins, maxs;
vec3_t vOmins, vOmaxs, vOe;
float fcolor[4];
vec3_t vStart, vEnd;
int iNumSpawn;
int i;
int iRandom;
float fDensity;
vec3_t vLength;
const char *shadername;
fcolor[0] = 1.0;
fcolor[1] = 1.0;
@@ -133,35 +134,26 @@ void CG_Rain(centity_t* cent)
return;
}
if (cg_rain_drawcoverage->integer)
{
if (cg_rain_drawcoverage->integer) {
cgi.R_DebugLine(
Vector(vOmins[0], vOmins[1], vOmins[2]),
Vector(vOmaxs[0], vOmins[1], vOmins[2]),
1.0, 0.0, 0.0, 1.0
Vector(vOmins[0], vOmins[1], vOmins[2]), Vector(vOmaxs[0], vOmins[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
);
cgi.R_DebugLine(
Vector(vOmaxs[0], vOmins[1], vOmins[2]),
Vector(vOmaxs[0], vOmaxs[1], vOmins[2]),
1.0, 0.0, 0.0, 1.0
Vector(vOmaxs[0], vOmins[1], vOmins[2]), Vector(vOmaxs[0], vOmaxs[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
);
cgi.R_DebugLine(
Vector(vOmaxs[0], vOmaxs[1], vOmins[2]),
Vector(vOmins[0], vOmaxs[1], vOmins[2]),
1.0, 0.0, 0.0, 1.0
Vector(vOmaxs[0], vOmaxs[1], vOmins[2]), Vector(vOmins[0], vOmaxs[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
);
cgi.R_DebugLine(
Vector(vOmins[0], vOmaxs[1], vOmins[2]),
Vector(vOmins[0], vOmins[1], vOmins[2]),
1.0, 0.0, 0.0, 1.0
Vector(vOmins[0], vOmaxs[1], vOmins[2]), Vector(vOmins[0], vOmins[1], vOmins[2]), 1.0, 0.0, 0.0, 1.0
);
}
VectorSubtract(vOmaxs, vOmins, vOe);
fDensity = cg.rain.density / 200.0;
fDensity = cg.rain.density / 200.0;
iNumSpawn = (int)(sqrt(vOe[0] * vOe[1]) * fDensity);
if (iNumSpawn > MAX_BEAMS) {
iNumSpawn = MAX_BEAMS;
@@ -171,21 +163,18 @@ void CG_Rain(centity_t* cent)
if (cg.rain.numshaders) {
shadername = cg.rain.shader[iRandom % cg.rain.numshaders];
}
else {
} else {
shadername = cg.rain.shader[0];
}
for (i = 0; i < iNumSpawn; ++i)
{
iLife = (int)(vOe[2] / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
for (i = 0; i < iNumSpawn; ++i) {
iLife = (int)(vOe[2] / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
vStart[0] = (float)(iRandom % (int)(vOe[0] + 1.0)) + vOmins[0];
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vStart[1] = (float)(iRandom % (int)(vOe[1] + 1.0)) + vOmins[1];
vStart[2] = vOmaxs[2];
if (cg.snap)
{
if (cg.snap) {
vLength[0] = cg.snap->ps.origin[0] - vStart[0];
vLength[1] = cg.snap->ps.origin[1] - vStart[1];
vLength[2] = 0.0;
+1604 -737
View File
File diff suppressed because it is too large. Load diff
+3 -3
View File
@@ -29,9 +29,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
extern "C" {
#endif
void CG_AddBulletTracers();
void CG_AddBulletImpacts();
void CG_ParseCGMessage();
void CG_AddBulletTracers();
void CG_AddBulletImpacts();
void CG_InitCGMessageAPI(clientGameExport_t *cge);
#ifdef __cplusplus
}
+8 -9
View File
@@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// DESCRIPTION:
// Player functions for the cgame
// Player functions for the cgame
#include "cg_local.h"
#include "cg_commands.h"
@@ -42,9 +42,9 @@ CG_ResetPlayerEntity
A player just came into view or teleported, so reset all animation info
===============
*/
void CG_ResetPlayerEntity( centity_t *cent )
void CG_ResetPlayerEntity(centity_t *cent)
{
cent->errorTime = -99999; // guarantee no error decay added
cent->errorTime = -99999; // guarantee no error decay added
cent->extrapolated = qfalse;
VectorCopy(cent->currentState.origin, cent->lerpOrigin);
@@ -53,8 +53,7 @@ void CG_ResetPlayerEntity( centity_t *cent )
VectorCopy(cent->currentState.angles, cent->lerpAngles);
VectorCopy(cent->lerpAngles, cent->rawAngles);
if (cent->currentState.number == cg.snap->ps.clientNum)
{
if (cent->currentState.number == cg.snap->ps.clientNum) {
// initialize the camera position
VectorCopy(cent->lerpOrigin, cg.currentViewPos);
// initialize the camera angles
@@ -70,7 +69,7 @@ void CG_ResetPlayerEntity( centity_t *cent )
CG_Player
===============
*/
void CG_Player( centity_t *cent )
{
//CG_PlayerSplash( cent );
}
void CG_Player(centity_t *cent)
{
//CG_PlayerSplash( cent );
}
+2 -6
View File
@@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// DESCRIPTION:
//
//
// this file acts on changes in a new playerState_t.
// With normal play, this will be done after local prediction, but when
// following another player or playing back a demo, it will be checked
@@ -35,8 +35,4 @@ CG_TransitionPlayerState
===============
*/
void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
{
}
void CG_TransitionPlayerState(playerState_t *ps, playerState_t *ops) {}
+173 -109
View File
@@ -30,9 +30,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static pmove_t cg_pmove;
static int cg_numSolidEntities;
static centity_t* cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT];
static int cg_numTriggerEntities;
static int cg_numSolidEntities;
static centity_t *cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT];
static int cg_numTriggerEntities;
// static centity_t *cg_triggerEntities[MAX_ENTITIES_IN_SNAPSHOT];
/*
@@ -46,12 +47,12 @@ efficient collision detection
*/
void CG_BuildSolidList(void)
{
int i;
centity_t* cent;
snapshot_t* snap;
entityState_t* ent;
int i;
centity_t *cent;
snapshot_t *snap;
entityState_t *ent;
cg_numSolidEntities = 0;
cg_numSolidEntities = 0;
cg_numTriggerEntities = 0;
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport) {
@@ -62,10 +63,9 @@ void CG_BuildSolidList(void)
for (i = 0; i < snap->numEntities; i++) {
cent = &cg_entities[snap->entities[i].number];
ent = &cent->currentState;
ent = &cent->currentState;
if (ent->eType == ET_ITEM || ent->eType == ET_PUSH_TRIGGER ||
ent->eType == ET_TELEPORT_TRIGGER) {
if (ent->eType == ET_ITEM || ent->eType == ET_PUSH_TRIGGER || ent->eType == ET_TELEPORT_TRIGGER) {
/*
cg_triggerEntities[cg_numTriggerEntities] = cent;
cg_numTriggerEntities++;
@@ -81,29 +81,71 @@ void CG_BuildSolidList(void)
}
}
int CG_GetBrushEntitiesInBounds(int iMaxEnts, centity_t** pEntList, const vec3_t vMins, const vec3_t vMaxs)
{
int i;
int iEntCount;
clipHandle_t cmodel;
vec3_t vEntMins, vEntMaxs;
centity_t* cent;
iEntCount = 0;
for (i = 0; i < cg_numSolidEntities; i++) {
cent = cg_solidEntities[i];
if (cent->currentState.solid != SOLID_BMODEL) {
continue;
}
cmodel = cgi.CM_InlineModel(cent->currentState.modelindex);
cgi.R_GetInlineModelBounds(cmodel, vEntMins, vEntMaxs);
if (cent->lerpAngles[0] || cent->lerpAngles[1] || cent->lerpAngles[2]) {
CalculateRotatedBounds(cent->lerpAngles, vEntMins, vEntMaxs);
}
VectorAdd(vEntMins, cent->lerpOrigin, vEntMins);
VectorAdd(vEntMaxs, cent->lerpOrigin, vEntMaxs);
if (vEntMins[0] <= vMaxs[0] && vEntMaxs[0] >= vMins[0]
&& vEntMins[1] <= vMaxs[1] && vEntMaxs[1] >= vMins[1]
&& vEntMins[2] <= vMaxs[2] && vEntMaxs[2] >= vMins[2]) {
pEntList[iEntCount++] = cent;
if (iEntCount >= iMaxEnts) {
return iEntCount;
}
}
}
return iEntCount;
}
/*
====================
CG_ClipMoveToEntities
====================
*/
void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end,
int skipNumber, int mask, trace_t* tr,
qboolean cylinder)
void CG_ClipMoveToEntities(
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int skipNumber,
int mask,
trace_t *tr,
qboolean cylinder
)
{
int i;
trace_t trace;
entityState_t* ent;
clipHandle_t cmodel;
vec3_t bmins, bmaxs;
vec3_t origin, angles;
centity_t* cent;
int i;
trace_t trace;
entityState_t *ent;
clipHandle_t cmodel;
vec3_t bmins, bmaxs;
vec3_t origin, angles;
centity_t *cent;
for (i = 0; i < cg_numSolidEntities; i++) {
cent = cg_solidEntities[i];
ent = &cent->currentState;
ent = &cent->currentState;
if (ent->number == skipNumber) {
continue;
@@ -117,42 +159,43 @@ void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
}
} else {
IntegerToBoundingBox(ent->solid, bmins, bmaxs);
cmodel = cgi.CM_TempBoxModel(
bmins, bmaxs,
CONTENTS_BBOX);
cmodel = cgi.CM_TempBoxModel(bmins, bmaxs, CONTENTS_BBOX);
}
VectorCopy(cent->lerpOrigin, origin);
if (ent->eFlags & EF_LINKANGLES) {
VectorCopy(cent->lerpAngles, angles);
}
else {
} else {
VectorClear(angles);
}
cgi.CM_TransformedBoxTrace(&trace, start, end, mins, maxs, cmodel, mask,
origin, angles, cylinder);
cgi.CM_TransformedBoxTrace(&trace, start, end, mins, maxs, cmodel, mask, origin, angles, cylinder);
if (trace.allsolid || trace.fraction < tr->fraction) {
trace.entityNum = ent->number;
*tr = trace;
*tr = trace;
} else if (trace.startsolid) {
tr->startsolid = qtrue;
}
}
}
void CG_ShowTrace(trace_t* trace, int passent, const char* reason)
void CG_ShowTrace(trace_t *trace, int passent, const char *reason)
{
char text[1024];
assert(reason);
assert(trace);
sprintf(text, "%0.2f : Pass (%d) Frac %f Hit (%d): '%s'\n",
(float)cg.time / 1000.0f, passent, trace->fraction,
trace->entityNum, reason ? reason : "");
sprintf(
text,
"%0.2f : Pass (%d) Frac %f Hit (%d): '%s'\n",
(float)cg.time / 1000.0f,
passent,
trace->fraction,
trace->entityNum,
reason ? reason : ""
);
if (cg_traceinfo->integer == 3) {
cgi.DebugPrintf(text);
@@ -166,11 +209,18 @@ void CG_ShowTrace(trace_t* trace, int passent, const char* reason)
CG_Trace
================
*/
void CG_Trace(trace_t* result, const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end, int skipNumber, int mask,
qboolean cylinder, qboolean cliptoentities,
const char* description)
void CG_Trace(
trace_t *result,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int skipNumber,
int mask,
qboolean cylinder,
qboolean cliptoentities,
const char *description
)
{
trace_t t;
@@ -185,8 +235,7 @@ void CG_Trace(trace_t* result, const vec3_t start, const vec3_t mins,
if (cliptoentities) {
// check all other solid models
CG_ClipMoveToEntities(start, mins, maxs, end, skipNumber, mask, &t,
cylinder);
CG_ClipMoveToEntities(start, mins, maxs, end, skipNumber, mask, &t, cylinder);
}
*result = t;
@@ -201,13 +250,19 @@ void CG_Trace(trace_t* result, const vec3_t start, const vec3_t mins,
CG_PlayerTrace
================
*/
void CG_PlayerTrace(trace_t* result, const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end, int skipNumber,
int mask, qboolean cylinder, qboolean tracedeep)
void CG_PlayerTrace(
trace_t *result,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int skipNumber,
int mask,
qboolean cylinder,
qboolean tracedeep
)
{
CG_Trace(result, start, mins, maxs, end, skipNumber, mask, cylinder, qtrue,
"PlayerTrace");
CG_Trace(result, start, mins, maxs, end, skipNumber, mask, cylinder, qtrue, "PlayerTrace");
}
/*
@@ -217,11 +272,11 @@ CG_PointContents
*/
int CG_PointContents(const vec3_t point, int passEntityNum)
{
int i;
entityState_t* ent;
centity_t* cent;
clipHandle_t cmodel;
int contents;
int i;
entityState_t *ent;
centity_t *cent;
clipHandle_t cmodel;
int contents;
contents = cgi.CM_PointContents(point, 0);
@@ -243,8 +298,7 @@ int CG_PointContents(const vec3_t point, int passEntityNum)
continue;
}
contents |= cgi.CM_TransformedPointContents(point, cmodel, ent->origin,
ent->angles);
contents |= cgi.CM_TransformedPointContents(point, cmodel, ent->origin, ent->angles);
}
return contents;
@@ -260,8 +314,8 @@ cg.snap->player_state and cg.nextFrame->player_state
*/
static void CG_InterpolatePlayerStateCamera(void)
{
float f;
int i;
float f;
int i;
snapshot_t *prev, *next;
prev = cg.snap;
@@ -283,8 +337,7 @@ static void CG_InterpolatePlayerStateCamera(void)
return;
}
f = (float)(cg.time - prev->serverTime) /
(next->serverTime - prev->serverTime);
f = (float)(cg.time - prev->serverTime) / (next->serverTime - prev->serverTime);
// interpolate fov
cg.camera_fov = prev->ps.fov + f * (next->ps.fov - prev->ps.fov);
@@ -294,11 +347,8 @@ static void CG_InterpolatePlayerStateCamera(void)
}
for (i = 0; i < 3; i++) {
cg.camera_origin[i] =
prev->ps.camera_origin[i] +
f * (next->ps.camera_origin[i] - prev->ps.camera_origin[i]);
cg.camera_angles[i] =
LerpAngle(prev->ps.camera_angles[i], next->ps.camera_angles[i], f);
cg.camera_origin[i] = prev->ps.camera_origin[i] + f * (next->ps.camera_origin[i] - prev->ps.camera_origin[i]);
cg.camera_angles[i] = LerpAngle(prev->ps.camera_angles[i], next->ps.camera_angles[i], f);
}
}
@@ -312,12 +362,12 @@ cg.snap->player_state and cg.nextFrame->player_state
*/
static void CG_InterpolatePlayerState(qboolean grabAngles)
{
float f;
int i;
playerState_t* out;
snapshot_t *prev, *next;
float f;
int i;
playerState_t *out;
snapshot_t *prev, *next;
out = &cg.predicted_player_state;
out = &cg.predicted_player_state;
prev = cg.snap;
next = cg.nextSnap;
@@ -329,7 +379,7 @@ static void CG_InterpolatePlayerState(qboolean grabAngles)
// if we are still allowing local input, short circuit the view angles
if (grabAngles) {
usercmd_t cmd;
int cmdNum;
int cmdNum;
cmdNum = cgi.GetCurrentCmdNumber();
cgi.GetUserCmd(cmdNum, &cmd);
@@ -349,14 +399,11 @@ static void CG_InterpolatePlayerState(qboolean grabAngles)
f = cg.frameInterpolation;
for (i = 0; i < 3; i++) {
out->origin[i] =
prev->ps.origin[i] + f * (next->ps.origin[i] - prev->ps.origin[i]);
out->origin[i] = prev->ps.origin[i] + f * (next->ps.origin[i] - prev->ps.origin[i]);
if (!grabAngles) {
out->viewangles[i] =
LerpAngle(prev->ps.viewangles[i], next->ps.viewangles[i], f);
out->viewangles[i] = LerpAngle(prev->ps.viewangles[i], next->ps.viewangles[i], f);
}
out->velocity[i] = prev->ps.velocity[i] +
f * (next->ps.velocity[i] - prev->ps.velocity[i]);
out->velocity[i] = prev->ps.velocity[i] + f * (next->ps.velocity[i] - prev->ps.velocity[i]);
}
}
@@ -388,10 +435,10 @@ to ease the jerk.
*/
void CG_PredictPlayerState(void)
{
int cmdNum, current;
int cmdNum, current;
playerState_t oldPlayerState;
qboolean moved;
usercmd_t latestCmd;
qboolean moved;
usercmd_t latestCmd;
cg.hyperspace = qfalse; // will be set if touching a trigger_teleport
@@ -399,13 +446,12 @@ void CG_PredictPlayerState(void)
// predicted_player_state is valid even if there is some
// other error condition
if (!cg.validPPS) {
cg.validPPS = qtrue;
cg.validPPS = qtrue;
cg.predicted_player_state = cg.snap->ps;
}
// demo playback just copies the moves
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) ||
(cg.snap->ps.pm_flags & PMF_FROZEN)) {
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) || (cg.snap->ps.pm_flags & PMF_FROZEN)) {
CG_InterpolatePlayerState(qfalse);
return;
}
@@ -414,15 +460,14 @@ void CG_PredictPlayerState(void)
// FIXME
// Noclip is jittery for some reason, so I'm disabling prediction while
// noclipping
if (cg_nopredict->integer || cg_synchronousClients->integer ||
(cg.snap->ps.pm_type == PM_NOCLIP)) {
if (cg_nopredict->integer || cg_synchronousClients->integer || (cg.snap->ps.pm_type == PM_NOCLIP)) {
CG_InterpolatePlayerState(qtrue);
return;
}
// prepare for pmove
cg_pmove.ps = &cg.predicted_player_state;
cg_pmove.trace = CG_PlayerTrace;
cg_pmove.ps = &cg.predicted_player_state;
cg_pmove.trace = CG_PlayerTrace;
cg_pmove.pointcontents = CG_PointContents;
if (cg_pmove.ps->pm_type == PM_DEAD) {
@@ -432,6 +477,24 @@ void CG_PredictPlayerState(void)
}
cg_pmove.noFootsteps = (cgs.dmflags & DF_NO_FOOTSTEPS) > 0;
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
// Leaning while moving is allowed in mohta and mohtt only with a specific dm flag bit set
cg_pmove.alwaysAllowLean = (cgs.dmflags & DF_ALLOW_LEAN_MOVEMENT) ? qtrue : qfalse;
cg_pmove.leanMax = 45.f;
cg_pmove.leanAdd = 6.f;
cg_pmove.leanRecoverSpeed = 8.5f;
cg_pmove.leanSpeed = 2.f;
} else {
cg_pmove.alwaysAllowLean = qtrue;
cg_pmove.leanMax = 40.f;
cg_pmove.leanAdd = 10.f;
cg_pmove.leanRecoverSpeed = 15.f;
cg_pmove.leanSpeed = 4.f;
}
cg_pmove.protocol = cg_protocol;
// save the state before the pmove so we can detect transitions
oldPlayerState = cg.predicted_player_state;
@@ -448,24 +511,22 @@ void CG_PredictPlayerState(void)
// be ahead of everything else anyway
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport) {
cg.predicted_player_state = cg.nextSnap->ps;
cg.physicsTime = cg.nextSnap->serverTime;
cg.physicsTime = cg.nextSnap->serverTime;
} else {
cg.predicted_player_state = cg.snap->ps;
cg.physicsTime = cg.snap->serverTime;
cg.physicsTime = cg.snap->serverTime;
}
if (pmove_msec->integer >= 8)
{
if (pmove_msec->integer > 33)
if (pmove_msec->integer >= 8) {
if (pmove_msec->integer > 33) {
cgi.Cvar_Set("pmove_msec", "33");
}
else
{
}
} else {
cgi.Cvar_Set("pmove_msec", "8");
}
cg_pmove.pmove_fixed = pmove_fixed->integer;
cg_pmove.pmove_msec = pmove_msec->integer;
cg_pmove.pmove_msec = pmove_msec->integer;
// run cmds
moved = qfalse;
@@ -492,9 +553,7 @@ void CG_PredictPlayerState(void)
// from the snapshot, but on a wan we will have
// to predict several commands to get to the point
// we want to compare
if (cg.predicted_player_state.commandTime ==
oldPlayerState.commandTime) {
if (cg.predicted_player_state.commandTime == oldPlayerState.commandTime) {
if (cg.thisFrameTeleport) {
// a teleport will not cause an error decay
VectorClear(cg.predictedError);
@@ -508,13 +567,12 @@ void CG_PredictPlayerState(void)
// if our feet are falling, don't try to move
if (cg_pmove.ps->feetfalling && (cg_pmove.waterlevel < 2)) {
cg_pmove.cmd.forwardmove = 0;
cg_pmove.cmd.rightmove = 0;
cg_pmove.cmd.rightmove = 0;
}
if (cg_pmove.pmove_fixed) {
cg_pmove.cmd.serverTime = pmove_msec->integer
* ((cg_pmove.cmd.serverTime + pmove_msec->integer - 1)
/ pmove_msec->integer);
cg_pmove.cmd.serverTime =
pmove_msec->integer * ((cg_pmove.cmd.serverTime + pmove_msec->integer - 1) / pmove_msec->integer);
}
Pmove(&cg_pmove);
@@ -534,8 +592,8 @@ void CG_PredictPlayerState(void)
// Interpolate the player position
if (cg.predicted_player_state.groundEntityNum != ENTITYNUM_WORLD) {
centity_t* cent;
vec3_t offset;
centity_t *cent;
vec3_t offset;
cent = &cg_entities[cg.predicted_player_state.groundEntityNum];
@@ -544,9 +602,15 @@ void CG_PredictPlayerState(void)
f = cg.frameInterpolation - 1.0;
offset[0] = (cent->nextState.origin[0] - cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[0]) * f;
offset[1] = (cent->nextState.origin[1] - cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[1]) * f;
offset[2] = (cent->nextState.origin[2] - cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[2]) * f;
offset[0] = (cent->nextState.origin[0]
- cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[0])
* f;
offset[1] = (cent->nextState.origin[1]
- cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[1])
* f;
offset[2] = (cent->nextState.origin[2]
- cg_entities[cg.predicted_player_state.groundEntityNum].currentState.origin[2])
* f;
cg.predicted_player_state.origin[0] += offset[0];
cg.predicted_player_state.origin[1] += offset[1];
+417 -317
View File
@@ -23,62 +23,60 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// DESCRIPTION:
// client game public interfaces
#ifndef __CG_PUBLIC_H__
#define __CG_PUBLIC_H__
#pragma once
#include "../renderercommon/tr_types.h"
#ifdef __cplusplus
extern "C"
{
extern "C" {
#endif
#define MAGIC_UNUSED_NUMBER 7777
#define CMD_BACKUP 128
#define CMD_MASK (CMD_BACKUP - 1)
// allow a lot of command backups for very fast systems
// multiple commands may be combined into a single packet, so this
// needs to be larger than PACKET_BACKUP
#define MAGIC_UNUSED_NUMBER 7777
#define CMD_BACKUP 128
#define CMD_MASK (CMD_BACKUP - 1)
// allow a lot of command backups for very fast systems
// multiple commands may be combined into a single packet, so this
// needs to be larger than PACKET_BACKUP
#define MAX_ENTITIES_IN_SNAPSHOT 1024
#define MAX_ENTITIES_IN_SNAPSHOT 1024
// snapshots are a view of the server at a given time
// snapshots are a view of the server at a given time
// Snapshots are generated at regular time intervals by the server,
// but they may not be sent if a client's rate level is exceeded, or
// they may be dropped by the network.
typedef struct {
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
int ping;
// Snapshots are generated at regular time intervals by the server,
// but they may not be sent if a client's rate level is exceeded, or
// they may be dropped by the network.
typedef struct {
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
int ping;
int serverTime; // server time the message is valid for (in msec)
int serverTime; // server time the message is valid for (in msec)
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
playerState_t ps; // complete information about the current player at this time
playerState_t ps; // complete information about the current player at this time
int numEntities; // all of the entities that need to be presented
entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
int numEntities; // all of the entities that need to be presented
entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
int numServerCommands; // text based server commands to execute when this
int serverCommandSequence; // snapshot becomes current
int numServerCommands; // text based server commands to execute when this
int serverCommandSequence; // snapshot becomes current
int number_of_sounds;
server_sound_t sounds[MAX_SERVER_SOUNDS];
} snapshot_t;
int number_of_sounds;
server_sound_t sounds[ MAX_SERVER_SOUNDS ];
} snapshot_t;
typedef struct stopWatch_s {
int iStartTime;
int iEndTime;
int eType;
} stopWatch_t;
typedef struct stopWatch_s
{
int iStartTime;
int iEndTime;
typedef struct AliasList_s AliasList_t;
typedef struct AliasListNode_s AliasListNode_t;
typedef struct dtiki_s dtiki_t;
typedef struct tiki_cmd_s tiki_cmd_t;
} stopWatch_t;
typedef struct AliasList_s AliasList_t;
typedef struct AliasListNode_s AliasListNode_t;
typedef struct dtiki_s dtiki_t;
typedef struct tiki_cmd_s tiki_cmd_t;
/*
/*
==================================================================
functions imported from the main executable
@@ -86,9 +84,9 @@ functions imported from the main executable
==================================================================
*/
#define CGAME_IMPORT_API_VERSION 3
#define CGAME_IMPORT_API_VERSION 3
/*
/*
==================================================================
functions exported to the main executable
@@ -96,274 +94,346 @@ functions exported to the main executable
==================================================================
*/
typedef struct
{
int apiversion;
//============== general services ==================
typedef struct {
int apiversion;
// print message on the local console
void (*Printf)( const char *fmt, ...);
void (*DPrintf)( const char *fmt, ...);
void (*DebugPrintf)( const char *fmt, ...);
//============== general services ==================
// managed memory allocation
void *(*Malloc)( int size );
void (*Free)( void *block );
// print message on the local console
void (*Printf)(const char *fmt, ...);
void (*DPrintf)(const char *fmt, ...);
void (*DebugPrintf)(const char *fmt, ...);
// abort the game
void (*Error)( int errorLevel, const char *fmt, ...);
// managed memory allocation
void *(*Malloc)(int size);
void (*Free)(void *block);
// milliseconds should only be used for profiling, never
// for anything game related. Get time from CG_ReadyToBuildScene.
int (*Milliseconds)( void );
// abort the game
void (*Error)(int errorLevel, const char *fmt, ...);
// localization
const char* (*LV_ConvertString)(const char* string);
// milliseconds should only be used for profiling, never
// for anything game related. Get time from CG_ReadyToBuildScene.
int (*Milliseconds)(void);
// console variable interaction
cvar_t * (*Cvar_Get)( const char *var_name, const char *value, int flags );
void (*Cvar_Set)( const char *var_name, const char *value );
// localization
const char *(*LV_ConvertString)(const char *string);
// ClientCommand and ConsoleCommand parameter access
int (*Argc)( void );
char * (*Argv)( int n );
char * (*Args)( void ); // concatenation of all argv >= 1
void (*AddCommand)( const char *cmd );
void (*Cmd_Stuff)(const char* text);
void (*Cmd_Execute)(int execWhen, const char* text);
void (*Cmd_TokenizeString)(const char* textIn);
// console variable interaction
cvar_t *(*Cvar_Get)(const char *var_name, const char *value, int flags);
void (*Cvar_Set)(const char *var_name, const char *value);
// a -1 return means the file does not exist
// NULL can be passed for buf to just determine existance
long (*FS_ReadFile)( const char *name, void **buf, qboolean quiet );
void (*FS_FreeFile)( void *buf );
int (*FS_WriteFile)( const char *qpath, const void *buffer, int size );
void (*FS_WriteTextFile)( const char *qpath, const void *buffer, int size );
// add commands to the local console as if they were typed in
// for map changing, etc. The command is not executed immediately,
// but will be executed in order the next time console commands
// are processed
void (*SendConsoleCommand)( const char *text );
// ClientCommand and ConsoleCommand parameter access
int (*Argc)(void);
char *(*Argv)(int n);
char *(*Args)(void); // concatenation of all argv >= 1
void (*AddCommand)(const char *cmd);
void (*Cmd_Stuff)(const char *text);
void (*Cmd_Execute)(int execWhen, const char *text);
void (*Cmd_TokenizeString)(const char *textIn);
// =========== client specific functions ===============
// a -1 return means the file does not exist
// NULL can be passed for buf to just determine existance
long (*FS_ReadFile)(const char *name, void **buf, qboolean quiet);
void (*FS_FreeFile)(void *buf);
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
void (*FS_WriteTextFile)(const char *qpath, const void *buffer, int size);
// add commands to the local console as if they were typed in
// for map changing, etc. The command is not executed immediately,
// but will be executed in order the next time console commands
// are processed
void (*SendConsoleCommand)(const char *text);
// send a string to the server over the network
int (*MSG_ReadBits)(int bits);
int (*MSG_ReadChar)();
int (*MSG_ReadByte)();
int (*MSG_ReadSVC)();
int (*MSG_ReadShort)();
int (*MSG_ReadLong)();
float (*MSG_ReadFloat)();
char* (*MSG_ReadString)();
char* (*MSG_ReadStringLine)();
float (*MSG_ReadAngle8)();
float (*MSG_ReadAngle16)();
void (*MSG_ReadData)(void* data, int len);
float (*MSG_ReadCoord)();
void (*MSG_ReadDir)(vec3_t dir);
void (*SendClientCommand)( const char *s );
// =========== client specific functions ===============
// CM functions
void (*CM_LoadMap)( const char *name );
clipHandle_t (*CM_InlineModel)( int index ); // 0 = world, 1+ = bmodels
int (*CM_NumInlineModels)( void );
int (*CM_PointContents)( const vec3_t p, int headnode );
int (*CM_TransformedPointContents)(const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles);
void (*CM_BoxTrace)( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
int headnode, int brushmask, qboolean cylinder );
void (*CM_TransformedBoxTrace)( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
int headnode, int brushmask,
const vec3_t origin, const vec3_t angles,
qboolean cylinder
);
clipHandle_t (*CM_TempBoxModel)( const vec3_t mins, const vec3_t maxs, int contents );
void (*CM_PrintBSPFileSizes)();
qboolean (*CM_LeafInPVS)(int leaf1, int leaf2);
int (*CM_PointLeafnum)(const vec3_t p);
int (*R_MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection,
int maxPoints, vec3_t pointBuffer,
int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared );
int (*R_MarkFragmentsForInlineModel)(clipHandle_t bmodel, const vec3_t vAngles, const vec3_t vOrigin,
int numPoints, const vec3_t *points, const vec3_t projection,
int maxPoints, vec3_t pointBuffer,
int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared );
// send a string to the server over the network
int (*MSG_ReadBits)(int bits);
int (*MSG_ReadChar)();
int (*MSG_ReadByte)();
int (*MSG_ReadSVC)();
int (*MSG_ReadShort)();
int (*MSG_ReadLong)();
float (*MSG_ReadFloat)();
char *(*MSG_ReadString)();
char *(*MSG_ReadStringLine)();
float (*MSG_ReadAngle8)();
float (*MSG_ReadAngle16)();
void (*MSG_ReadData)(void *data, int len);
float (*MSG_ReadCoord)();
void (*MSG_ReadDir)(vec3_t dir);
void (*SendClientCommand)(const char *s);
void (*R_GetInlineModelBounds)(int index, vec3_t mins, vec3_t maxs);
void (*R_GetLightingForDecal)(vec3_t light, vec3_t facing, vec3_t origin);
void (*R_GetLightingForSmoke)(vec3_t light, vec3_t origin);
int (*R_GatherLightSources)(const vec3_t pos, vec3_t* lightPos, vec3_t* lightIntensity, int maxLights);
// CM functions
void (*CM_LoadMap)(const char *name);
clipHandle_t (*CM_InlineModel)(int index); // 0 = world, 1+ = bmodels
int (*CM_NumInlineModels)(void);
int (*CM_PointContents)(const vec3_t p, int headnode);
int (*CM_TransformedPointContents)(
const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles
);
void (*CM_BoxTrace)(
trace_t *results,
const vec3_t start,
const vec3_t end,
const vec3_t mins,
const vec3_t maxs,
int headnode,
int brushmask,
qboolean cylinder
);
void (*CM_TransformedBoxTrace)(
trace_t *results,
const vec3_t start,
const vec3_t end,
const vec3_t mins,
const vec3_t maxs,
int headnode,
int brushmask,
const vec3_t origin,
const vec3_t angles,
qboolean cylinder
);
clipHandle_t (*CM_TempBoxModel)(const vec3_t mins, const vec3_t maxs, int contents);
void (*CM_PrintBSPFileSizes)();
qboolean (*CM_LeafInPVS)(int leaf1, int leaf2);
int (*CM_PointLeafnum)(const vec3_t p);
int (*R_MarkFragments)(
int numPoints,
const vec3_t *points,
const vec3_t projection,
int maxPoints,
vec3_t pointBuffer,
int maxFragments,
markFragment_t *fragmentBuffer,
float fRadiusSquared
);
int (*R_MarkFragmentsForInlineModel)(
clipHandle_t bmodel,
const vec3_t vAngles,
const vec3_t vOrigin,
int numPoints,
const vec3_t *points,
const vec3_t projection,
int maxPoints,
vec3_t pointBuffer,
int maxFragments,
markFragment_t *fragmentBuffer,
float fRadiusSquared
);
// =========== sound function calls ===============
void (*R_GetInlineModelBounds)(int index, vec3_t mins, vec3_t maxs);
void (*R_GetLightingForDecal)(vec3_t light, const vec3_t facing, const vec3_t origin);
void (*R_GetLightingForSmoke)(vec3_t light, const vec3_t origin);
int (*R_GatherLightSources)(const vec3_t pos, vec3_t *lightPos, vec3_t *lightIntensity, int maxLights);
void (*S_StartSound)(const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, int streamed);
void (*S_StartLocalSound)(const char* soundName, qboolean forceLoad);
void (*S_StopSound)( int entnum, int channel );
void (*S_ClearLoopingSounds)(void);
void (*S_AddLoopingSound)(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags);
void (*S_Respatialize)( int entityNum, const vec3_t origin, vec3_t axis[3] );
void (*S_BeginRegistration)( void );
sfxHandle_t (*S_RegisterSound)( const char *sample, int streamed );
void (*S_EndRegistration)( void );
void (*S_UpdateEntity)( int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener );
void (*S_SetReverb)( int reverb_type, float reverb_level );
void (*S_SetGlobalAmbientVolumeLevel)( float volume );
float (*S_GetSoundTime)(sfxHandle_t handle);
int (*S_ChannelNameToNum)(const char* name);
const char* (*S_ChannelNumToName)(int channel);
int (*S_IsSoundPlaying)(int channelNumber, const char* name);
// =========== sound function calls ===============
// =========== music function calls ===============
void (*S_StartSound)(
const vec3_t origin,
int entNum,
int entChannel,
sfxHandle_t sfxHandle,
float volume,
float minDist,
float pitch,
float maxDist,
int streamed
);
void (*S_StartLocalSound)(const char *soundName, qboolean forceLoad);
void (*S_StopSound)(int entnum, int channel);
void (*S_ClearLoopingSounds)(void);
void (*S_AddLoopingSound)(
const vec3_t origin,
const vec3_t velocity,
sfxHandle_t sfxHandle,
float volume,
float minDist,
float maxDist,
float pitch,
int flags
);
void (*S_Respatialize)(int entityNum, const vec3_t origin, vec3_t axis[3]);
void (*S_BeginRegistration)(void);
sfxHandle_t (*S_RegisterSound)(const char *sample, int streamed);
void (*S_EndRegistration)(void);
void (*S_UpdateEntity)(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener);
void (*S_SetReverb)(int reverb_type, float reverb_level);
void (*S_SetGlobalAmbientVolumeLevel)(float volume);
float (*S_GetSoundTime)(sfxHandle_t handle);
int (*S_ChannelNameToNum)(const char *name);
const char *(*S_ChannelNumToName)(int channel);
int (*S_IsSoundPlaying)(int channelNumber, const char *name);
void (*MUSIC_NewSoundtrack)( const char *name );
void (*MUSIC_UpdateMood)( int current_mood, int fallback_mood );
void (*MUSIC_UpdateVolume)( float volume, float fade_time );
// =========== music function calls ===============
// =========== camera function calls ===============
void (*MUSIC_NewSoundtrack)(const char *name);
void (*MUSIC_UpdateMood)(int current_mood, int fallback_mood);
void (*MUSIC_UpdateVolume)(float volume, float fade_time);
float * (*get_camera_offset)( qboolean *lookactive, qboolean *resetview );
// =========== camera function calls ===============
// =========== renderer function calls ================
void (*R_ClearScene)( void );
void (*R_RenderScene)( const refdef_t *fd );
void (*R_LoadWorldMap)(const char* mapname);
void (*R_PrintBSPFileSizes)();
int (*MapVersion)();
int (*R_MapVersion)();
qhandle_t (*R_RegisterModel)( const char *name );
qhandle_t (*R_SpawnEffectModel)(const char* name, vec3_t pos, vec3_t axis[3]);
qhandle_t (*R_RegisterServerModel)(const char* name);
void (*R_UnregisterServerModel)(qhandle_t hModel);
qhandle_t (*R_RegisterSkin)( const char *name );
qhandle_t (*R_RegisterShader)( const char *name );
qhandle_t (*R_RegisterShaderNoMip)( const char *name );
void (*R_AddRefEntityToScene)(const refEntity_t *ent, int parentEntityNumber );
void (*R_AddRefSpriteToScene)(const refEntity_t *ent );
void (*R_AddLightToScene)(const vec3_t origin, float intensity, float r, float g, float b, int type );
qboolean (*R_AddPolyToScene)(qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx);
void (*R_AddTerrainMarkToScene)(int terrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderFx);
void (*R_SetColor)( const vec4_t rgba ); // NULL = 1,1,1,1
void (*R_DrawStretchPic) ( float x, float y, float w, float h,
float s1, float t1, float s2, float t2,
qhandle_t hShader ); // 0 = white
fontheader_t* (*R_LoadFont)(const char* name);
void (*R_DrawString)(fontheader_t* font, const char* text, float x, float y, int maxLen, qboolean virtualScreen);
refEntity_t * (*R_GetRenderEntity)( int entityNumber );
void (*R_ModelBounds)( clipHandle_t model, vec3_t mins, vec3_t maxs );
float (*R_ModelRadius)( clipHandle_t model );
float (*R_Noise)( float x, float y, float z, float t );
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
baseshader_t* (*GetShader)(int shaderNum);
// =========== Swipes =============
void (*R_SwipeBegin) ( float thistime, float life, qhandle_t shader );
void (*R_SwipePoint) ( vec3_t p1, vec3_t p2, float time );
void (*R_SwipeEnd) ( void );
int (*R_GetShaderWidth)( qhandle_t shader );
int (*R_GetShaderHeight)( qhandle_t shader );
void (*R_DrawBox)( float x, float y, float w, float h );
float *(*get_camera_offset)(qboolean *lookactive, qboolean *resetview);
// =========== data shared with the client =============
void (*GetGameState)( gameState_t *gamestate );
int (*GetSnapshot)( int snapshotNumber, snapshot_t *snapshot );
int (*GetServerStartTime)();
void (*SetTime)(int time);
void (*GetCurrentSnapshotNumber)( int *snapshotNumber, int *serverTime );
void (*GetGlconfig)( glconfig_t *glconfig );
// =========== renderer function calls ================
void (*R_ClearScene)(void);
void (*R_RenderScene)(const refdef_t *fd);
void (*R_LoadWorldMap)(const char *mapname);
void (*R_PrintBSPFileSizes)();
int (*MapVersion)();
int (*R_MapVersion)();
qhandle_t (*R_RegisterModel)(const char *name);
qhandle_t (*R_SpawnEffectModel)(const char *name, vec3_t pos, vec3_t axis[3]);
qhandle_t (*R_RegisterServerModel)(const char *name);
void (*R_UnregisterServerModel)(qhandle_t hModel);
qhandle_t (*R_RegisterShader)(const char *name);
qhandle_t (*R_RegisterShaderNoMip)(const char *name);
void (*R_AddRefEntityToScene)(const refEntity_t *ent, int parentEntityNumber);
void (*R_AddRefSpriteToScene)(const refEntity_t *ent);
void (*R_AddLightToScene)(const vec3_t origin, float intensity, float r, float g, float b, int type);
qboolean (*R_AddPolyToScene)(qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderfx);
void (*R_AddTerrainMarkToScene)(
int terrainIndex, qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderFx
);
void (*R_SetColor)(const vec4_t rgba); // NULL = 1,1,1,1
void (*R_DrawStretchPic)(
float x,
float y,
float w,
float h,
float s1,
float t1,
float s2,
float t2,
qhandle_t hShader
); // 0 = white
fontheader_t *(*R_LoadFont)(const char *name);
void (*R_DrawString)(
fontheader_t *font, const char *text, float x, float y, int maxLen, qboolean virtualScreen
);
refEntity_t *(*R_GetRenderEntity)(int entityNumber);
void (*R_ModelBounds)(clipHandle_t model, vec3_t mins, vec3_t maxs);
float (*R_ModelRadius)(clipHandle_t model);
float (*R_Noise)(float x, float y, float z, float t);
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
baseshader_t *(*GetShader)(int shaderNum);
// =========== Swipes =============
void (*R_SwipeBegin)(float thistime, float life, qhandle_t shader);
void (*R_SwipePoint)(vec3_t p1, vec3_t p2, float time);
void (*R_SwipeEnd)(void);
int (*R_GetShaderWidth)(qhandle_t shader);
int (*R_GetShaderHeight)(qhandle_t shader);
void (*R_DrawBox)(float x, float y, float w, float h);
// will return false if the number is so old that it doesn't exist in the buffer anymore
qboolean (*GetParseEntityState)( int parseEntityNumber, entityState_t *state );
int (*GetCurrentCmdNumber)( void ); // returns the most recent command number
// which is the local predicted command for
// the following frame
qboolean (*GetUserCmd)( int cmdNumber, usercmd_t *ucmd );
qboolean (*GetServerCommand)(int serverCommandNumber, qboolean differentServer);
// =========== data shared with the client =============
void (*GetGameState)(gameState_t *gamestate);
int (*GetSnapshot)(int snapshotNumber, snapshot_t *snapshot);
int (*GetServerStartTime)();
void (*SetTime)(int time);
void (*GetCurrentSnapshotNumber)(int *snapshotNumber, int *serverTime);
void (*GetGlconfig)(glconfig_t *glconfig);
// ALIAS STUFF
qboolean (*Alias_Add)( const char * alias, const char * name, const char *parameters );
qboolean (*Alias_ListAdd)(AliasList_t* list, const char* alias, const char* name, const char* parameters);
const char* (*Alias_FindRandom)(const char* alias, AliasListNode_t **ret);
const char* (*Alias_ListFindRandom)(AliasList_t* list, const char* alias, AliasListNode_t** ret);
void (*Alias_Dump)( void );
void (*Alias_Clear)( void );
AliasList_t* (*AliasList_New)(const char* name);
void (*Alias_ListFindRandomRange)(AliasList_t* list, const char* alias, int* minIndex, int* maxIndex, float* totalWeight);
AliasList_t* (*Alias_GetGlobalList)();
// will return false if the number is so old that it doesn't exist in the buffer anymore
qboolean (*GetParseEntityState)(int parseEntityNumber, entityState_t *state);
int (*GetCurrentCmdNumber)(void); // returns the most recent command number
// which is the local predicted command for
// the following frame
qboolean (*GetUserCmd)(int cmdNumber, usercmd_t *ucmd);
qboolean (*GetServerCommand)(int serverCommandNumber, qboolean differentServer);
// ==================== UI STUFF ==========================
void (*UI_ShowMenu)(const char* name, qboolean bForce);
void (*UI_HideMenu)(const char* name, qboolean bForce);
int (*UI_FontStringWidth)(fontheader_t* font, const char* string, int maxLen);
// ALIAS STUFF
qboolean (*Alias_Add)(const char *alias, const char *name, const char *parameters);
qboolean (*Alias_ListAdd)(AliasList_t *list, const char *alias, const char *name, const char *parameters);
const char *(*Alias_FindRandom)(const char *alias, AliasListNode_t **ret);
const char *(*Alias_ListFindRandom)(AliasList_t *list, const char *alias, AliasListNode_t **ret);
void (*Alias_Dump)(void);
void (*Alias_Clear)(void);
AliasList_t *(*AliasList_New)(const char *name);
void (*Alias_ListFindRandomRange)(
AliasList_t *list, const char *alias, int *minIndex, int *maxIndex, float *totalWeight
);
AliasList_t *(*Alias_GetGlobalList)();
int (*Key_StringToKeynum)(const char* str);
const char* (*Key_KeynumToBindString)(int keyNum);
void (*Key_GetKeysForCommand)(const char* command, int* key1, int* key2);
// ==================== UI STUFF ==========================
void (*UI_ShowMenu)(const char *name, qboolean bForce);
void (*UI_HideMenu)(const char *name, qboolean bForce);
int (*UI_FontStringWidth)(fontheader_t *font, const char *string, int maxLen);
// ==================== TIKI STUFF ==========================
// TIKI SPECIFIC STUFF
dtiki_t* (*R_Model_GetHandle)(qhandle_t handle);
int (*TIKI_NumAnims)(dtiki_t* pmdl);
void (*TIKI_CalculateBounds)(dtiki_t* pmdl, float scale, vec3_t mins, vec3_t maxs);
const char* (*TIKI_Name)(dtiki_t* tiki);
void* (*TIKI_GetSkeletor)(dtiki_t* tiki, int entNum);
void (*TIKI_SetEyeTargetPos)(dtiki_t* tiki, int entNum, vec3_t pos);
int (*Key_StringToKeynum)(const char *str);
const char *(*Key_KeynumToBindString)(int keyNum);
void (*Key_GetKeysForCommand)(const char *command, int *key1, int *key2);
// ANIM SPECIFIC STUFF
const char * (*Anim_NameForNum) (dtiki_t* tiki, int animnum );
int (*Anim_NumForName) (dtiki_t* tiki, const char * name );
int (*Anim_Random) (dtiki_t* tiki, const char * name );
int (*Anim_NumFrames) (dtiki_t* tiki, int animnum );
float (*Anim_Time) (dtiki_t* tiki, int animnum);
float (*Anim_Frametime) (dtiki_t* tiki, int animnum);
void (*Anim_Delta) (dtiki_t* tiki, int animnum, vec3_t delta );
int (*Anim_Flags) (dtiki_t* tiki, int animnum);
int (*Anim_FlagsSkel) (dtiki_t* tiki, int animnum);
float (*Anim_CrossblendTime) (dtiki_t* tiki, int animnum );
qboolean (*Anim_HasCommands) (dtiki_t* tiki, int animnum );
// ==================== TIKI STUFF ==========================
// TIKI SPECIFIC STUFF
dtiki_t *(*R_Model_GetHandle)(qhandle_t handle);
int (*TIKI_NumAnims)(dtiki_t *pmdl);
void (*TIKI_CalculateBounds)(dtiki_t *pmdl, float scale, vec3_t mins, vec3_t maxs);
const char *(*TIKI_Name)(dtiki_t *tiki);
void *(*TIKI_GetSkeletor)(dtiki_t *tiki, int entNum);
void (*TIKI_SetEyeTargetPos)(dtiki_t *tiki, int entNum, vec3_t pos);
// FRAME SPECIFIC STUFF
qboolean (*Frame_Commands) (dtiki_t* tiki, int animnum, int framenum, tiki_cmd_t * tiki_cmd );
qboolean (*Frame_CommandsTime) (dtiki_t* tiki, int animnum, float start, float end, tiki_cmd_t * tiki_cmd );
// ANIM SPECIFIC STUFF
const char *(*Anim_NameForNum)(dtiki_t *tiki, int animnum);
int (*Anim_NumForName)(dtiki_t *tiki, const char *name);
int (*Anim_Random)(dtiki_t *tiki, const char *name);
int (*Anim_NumFrames)(dtiki_t *tiki, int animnum);
float (*Anim_Time)(dtiki_t *tiki, int animnum);
float (*Anim_Frametime)(dtiki_t *tiki, int animnum);
void (*Anim_Delta)(dtiki_t *tiki, int animnum, vec3_t delta);
int (*Anim_Flags)(dtiki_t *tiki, int animnum);
int (*Anim_FlagsSkel)(dtiki_t *tiki, int animnum);
float (*Anim_CrossblendTime)(dtiki_t *tiki, int animnum);
qboolean (*Anim_HasCommands)(dtiki_t *tiki, int animnum);
// SURFACE SPECIFIC STUFF
int (*Surface_NameToNum) (dtiki_t* tiki, const char * name );
//const char * (*Surface_NumToName) (dtiki_t* tiki, int num );
//int (*Surface_Flags) (dtiki_t* tiki, int num );
//int (*Surface_NumSkins) (dtiki_t* tiki, int num );
// FRAME SPECIFIC STUFF
qboolean (*Frame_Commands)(dtiki_t *tiki, int animnum, int framenum, tiki_cmd_t *tiki_cmd);
qboolean (*Frame_CommandsTime)(dtiki_t *tiki, int animnum, float start, float end, tiki_cmd_t *tiki_cmd);
// TAG SPECIFIC STUFF
int (*Tag_NumForName) (dtiki_t* tiki, const char * name );
const char * (*Tag_NameForNum) (dtiki_t* tiki, int num );
void (*ForceUpdatePose)(refEntity_t* model);
orientation_t (*TIKI_Orientation)(refEntity_t* model, int tagNum);
qboolean (*TIKI_IsOnGround)(refEntity_t* model, int tagNum, float threshold);
// SURFACE SPECIFIC STUFF
int (*Surface_NameToNum)(dtiki_t *tiki, const char *name);
//const char * (*Surface_NumToName) (dtiki_t* tiki, int num );
//int (*Surface_Flags) (dtiki_t* tiki, int num );
//int (*Surface_NumSkins) (dtiki_t* tiki, int num );
// MISCELLANEOUS SPECIFIC STUFF
void (*UI_ShowScoreBoard)(const char* menuName);
void (*UI_HideScoreBoard)();
void (*UI_SetScoreBoardItem)(int itemNumber, const char* data1,
const char* data2, const char* data3,
const char* data4, const char* data5,
const char* data6, const char* data7,
const char* data8, const vec4_t textColor,
const vec4_t backColor, qboolean isHeader);
void (*UI_DeleteScoreBoardItems)(int maxIndex);
void (*UI_ToggleDMMessageConsole)(int consoleMode);
dtiki_t* (*TIKI_FindTiki)(const char* path);
void (*LoadResource)(const char* name);
void (*FS_CanonicalFilename)(char* name);
// TAG SPECIFIC STUFF
int (*Tag_NumForName)(dtiki_t *tiki, const char *name);
const char *(*Tag_NameForNum)(dtiki_t *tiki, int num);
void (*ForceUpdatePose)(refEntity_t *model);
orientation_t (*TIKI_Orientation)(refEntity_t *model, int tagNum);
qboolean (*TIKI_IsOnGround)(refEntity_t *model, int tagNum, float threshold);
cvar_t* fsDebug;
hdelement_t* HudDrawElements;
clientAnim_t* anim;
stopWatch_t* stopWatch;
// MISCELLANEOUS SPECIFIC STUFF
void (*UI_ShowScoreBoard)(const char *menuName);
void (*UI_HideScoreBoard)();
void (*UI_SetScoreBoardItem)(
int itemNumber,
const char *data1,
const char *data2,
const char *data3,
const char *data4,
const char *data5,
const char *data6,
const char *data7,
const char *data8,
const vec4_t textColor,
const vec4_t backColor,
qboolean isHeader
);
void (*UI_DeleteScoreBoardItems)(int maxIndex);
void (*UI_ToggleDMMessageConsole)(int consoleMode);
void (*CL_InitRadar)(radarClient_t* radars, qhandle_t* shaders, int clientNum); // Added in 2.0
dtiki_t *(*TIKI_FindTiki)(const char *path);
void (*LoadResource)(const char *name);
void (*FS_CanonicalFilename)(char *name);
void (*CL_RestoreSavedCgameState)();
void (*CL_ClearSavedCgameState)();
} clientGameImport_t;
cvar_t *fsDebug;
hdelement_t *HudDrawElements;
clientAnim_t *anim;
stopWatch_t *stopWatch;
} clientGameImport_t;
/*
/*
==================================================================
functions exported to the main executable
@@ -371,54 +441,84 @@ functions exported to the main executable
==================================================================
*/
typedef struct {
void (*CG_Init)( clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum );
void (*CG_Shutdown)( void );
void (*CG_DrawActiveFrame)( int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback );
qboolean (*CG_ConsoleCommand)( void );
void (*CG_GetRendererConfig)( void );
void (*CG_Draw2D)( void );
void (*CG_EyePosition)(vec3_t* eyePos);
void (*CG_EyeOffset)(vec3_t* eyeOffset);
void (*CG_EyeAngles)(vec3_t* eyeAngles);
float (*CG_SensitivityScale)();
void (*CG_ParseCGMessage)();
void (*CG_RefreshHudDrawElements)();
void (*CG_HudDrawShader)(int info);
void (*CG_HudDrawFont)(int info);
int (*CG_GetParent)(int entNum);
float (*CG_GetObjectiveAlpha)();
int (*CG_PermanentMark)(const vec3_t origin, const vec3_t dir, float orientation, float sScale, float tScale, float red, float green, float blue, float alpha, qboolean doLighting, float sCenter, float tCenter, markFragment_t* markFragments, void* polyVerts);
int (*CG_PermanentTreadMarkDecal)(treadMark_t* treadMark, qboolean startSegment, qboolean doLighting, markFragment_t* markFragments, void* polyVerts);
int (*CG_PermanentUpdateTreadMark)(treadMark_t* treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale);
void (*CG_ProcessInitCommands)(dtiki_t* tiki, refEntity_t* ent);
void (*CG_EndTiki)(dtiki_t* tiki);
const char* (*CG_GetColumnName)(int columnNum, int* columnWidth);
void (*CG_GetScoreBoardColor)(float* red, float* green, float* blue, float* alpha);
void (*CG_GetScoreBoardFontColor)(float* red, float* green, float* blue, float* alpha);
int (*CG_GetScoreBoardDrawHeader)();
void (*CG_GetScoreBoardPosition)(float* x, float* y, float* width, float* height);
int (*CG_WeaponCommandButtonBits)();
int (*CG_CheckCaptureKey)(int key, qboolean down, unsigned int time);
typedef struct {
void (*CG_Init)(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum);
void (*CG_Shutdown)(void);
void (*CG_DrawActiveFrame)(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback);
qboolean (*CG_ConsoleCommand)(void);
void (*CG_GetRendererConfig)(void);
void (*CG_Draw2D)(void);
void (*CG_EyePosition)(vec3_t *eyePos);
void (*CG_EyeOffset)(vec3_t *eyeOffset);
void (*CG_EyeAngles)(vec3_t *eyeAngles);
float (*CG_SensitivityScale)();
void (*CG_ParseCGMessage)();
void (*CG_RefreshHudDrawElements)();
void (*CG_HudDrawShader)(int info);
void (*CG_HudDrawFont)(int info);
int (*CG_GetParent)(int entNum);
float (*CG_GetObjectiveAlpha)();
int (*CG_PermanentMark)(
const vec3_t origin,
const vec3_t dir,
float orientation,
float sScale,
float tScale,
float red,
float green,
float blue,
float alpha,
qboolean doLighting,
float sCenter,
float tCenter,
markFragment_t *markFragments,
void *polyVerts
);
int (*CG_PermanentTreadMarkDecal)(
treadMark_t *treadMark,
qboolean startSegment,
qboolean doLighting,
markFragment_t *markFragments,
void *polyVerts
);
int (*CG_PermanentUpdateTreadMark)(
treadMark_t *treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale
);
void (*CG_ProcessInitCommands)(dtiki_t *tiki, refEntity_t *ent);
void (*CG_EndTiki)(dtiki_t *tiki);
const char *(*CG_GetColumnName)(int columnNum, int *columnWidth);
void (*CG_GetScoreBoardColor)(float *red, float *green, float *blue, float *alpha);
void (*CG_GetScoreBoardFontColor)(float *red, float *green, float *blue, float *alpha);
int (*CG_GetScoreBoardDrawHeader)();
void (*CG_GetScoreBoardPosition)(float *x, float *y, float *width, float *height);
int (*CG_WeaponCommandButtonBits)();
int (*CG_CheckCaptureKey)(int key, qboolean down, unsigned int time);
// FIXME
//prof_cgame_t* profStruct;
//
// Added in 2.0
//
void (*CG_ReadNonPVSClient)(radarUnpacked_t* radarUnpacked);
void (*CG_UpdateRadar)();
void (*CG_SaveStateToBuffer)(void** out, int svsTime);
void (*CG_LoadStateToBuffer)(void** state, int size, int svsTime);
void (*CG_CleanUpTempModels)();
qboolean (*CG_Command_ProcessFile)(const char* name, qboolean quiet, dtiki_t* curTiki);
// FIXME
//prof_cgame_t* profStruct;
} clientGameExport_t;
qboolean (*CG_Command_ProcessFile)(const char *name, qboolean quiet, dtiki_t *curTiki);
} clientGameExport_t;
#ifdef CGAME_DLL
#ifdef WIN32
__declspec(dllexport)
#else
__attribute__((visibility("default")))
# ifdef WIN32
__declspec(dllexport)
# else
__attribute__((visibility("default")))
# endif
#endif
#endif
clientGameExport_t* GetCGameAPI(void);
clientGameExport_t *GetCGameAPI(void);
#ifdef __cplusplus
}
#endif
#endif // __CG_PUBLIC_H__
+168
View File
@@ -0,0 +1,168 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
#include "cg_radar.h"
void CG_InitRadar()
{
int i;
cg.radarShaders[0] = cgi.R_RegisterShader("textures/hud/radar_allies.tga");
cg.radarShaders[1] = cgi.R_RegisterShader("textures/hud/radar_axis.tga");
for (i = 0; i < MAX_CLIENTS; i++)
{
cg.radars[i].time = 0;
cg.radars[i].lastSpeakTime = 0;
}
cgi.CL_InitRadar(cg.radars, cg.radarShaders, cg.snap->ps.clientNum);
}
bool CG_InTeamGame(centity_t *ent)
{
return ent->currentState.solid && cg.clientinfo[ent->currentState.number].team;
}
bool CG_SameTeam(centity_t *ent)
{
return cg.clientinfo[ent->currentState.number].team == cg.clientinfo[cg.snap->ps.clientNum].team;
}
bool CG_IsTeamGame()
{
return cgs.gametype >= GT_TEAM;
}
bool CG_ValidRadarClient(centity_t *ent)
{
if (!cg.snap) {
return qfalse;
}
if (!CG_IsTeamGame()) {
return false;
}
if (!CG_InTeamGame(&cg_entities[cg.snap->ps.clientNum])) {
return false;
}
if (!CG_InTeamGame(ent)) {
return false;
}
return CG_SameTeam(ent);
}
int CG_RadarIcon()
{
switch (cg.clientinfo[cg.snap->ps.clientNum].team)
{
case TEAM_ALLIES:
return 0;
default:
case TEAM_AXIS:
return 1;
}
}
void CG_UpdateRadarClient(centity_t* ent)
{
radarClient_t* radar;
radar = &cg.radars[ent->currentState.number];
if (!CG_ValidRadarClient(ent)) {
radar->time = 0;
return;
}
radar->time = cg.time;
radar->teamShader = CG_RadarIcon();
if (cg.snap->ps.clientNum == ent->currentState.number)
{
radar->origin[0] = cg.refdef.vieworg[0];
radar->origin[1] = cg.refdef.vieworg[1];
radar->axis[0] = cg.refdef.viewaxis[0][0];
radar->axis[1] = cg.refdef.viewaxis[0][1];
VectorNormalize2D(radar->axis);
}
else
{
float axis[2];
radar->origin[0] = ent->currentState.origin[0];
radar->origin[1] = ent->currentState.origin[1];
YawToAxis(ent->currentState.angles[1], axis);
radar->axis[0] = axis[0];
radar->axis[1] = axis[1];
VectorNormalize2D(radar->axis);
}
}
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked)
{
radarClient_t* radar;
float axis[2];
if (!CG_ValidRadarClient(&cg_entities[radarUnpacked->clientNum])) {
return;
}
radar = &cg.radars[radarUnpacked->clientNum];
radar->time = cg.time;
radar->teamShader = CG_RadarIcon();
// copy origin
radar->origin[0] = radarUnpacked->x;
radar->origin[1] = radarUnpacked->y;
// copy yaw
YawToAxis(radarUnpacked->yaw, axis);
radar->axis[0] = axis[0];
radar->axis[1] = axis[1];
VectorNormalize2D(radar->axis);
}
void CG_UpdateRadar()
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if (cg.radars[i].time)
{
if (!CG_ValidRadarClient(&cg_entities[i])) {
cg.radars[i].time = 0;
}
}
}
}
void CG_RadarClientSpeaks(int num)
{
if (!CG_ValidRadarClient(&cg_entities[num])) {
return;
}
cg.radars[num].lastSpeakTime = cg.time;
}
+42
View File
@@ -0,0 +1,42 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// Radar client
#pragma once
#include "cg_local.h"
#ifdef __cplusplus
extern "C" {
#endif
void CG_InitRadar();
void CG_UpdateRadarClient(centity_t* ent);
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked);
void CG_UpdateRadar();
void CG_RadarClientSpeaks(int num);
#ifdef __cplusplus
}
#endif
File diff suppressed because it is too large. Load diff
+123 -117
View File
@@ -25,11 +25,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
static const char* IsWeaponAllowed(int dmFlags, int flags) {
static const char *IsWeaponAllowed(int dmFlags, int flags)
{
return (dmFlags & flags) ? "0" : "1";
}
static qboolean QueryLandminesAllowed2(const char* mapname, int dmflags) {
static qboolean QueryLandminesAllowed2(const char *mapname, int dmflags)
{
if (dmflags & DF_WEAPON_NO_LANDMINE) {
return qfalse;
}
@@ -38,43 +40,61 @@ static qboolean QueryLandminesAllowed2(const char* mapname, int dmflags) {
return qtrue;
}
if (!Q_stricmpn(mapname, "obj/obj_", 8u))
return qfalse;
if (!Q_stricmpn(mapname, "dm/mohdm", 8u))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Bahnhof_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Ardennes_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Bazaar_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Berlin_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Brest_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Druckkammern_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Gewitter_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Flughafen_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Holland_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Malta_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Stadt_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Unterseite_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM"))
if (!Q_stricmpn(mapname, "obj/obj_", 8u)) {
return qfalse;
if (!Q_stricmp(mapname, "lib/mp_ship_lib"))
}
if (!Q_stricmpn(mapname, "dm/mohdm", 8u)) {
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM"))
}
if (!Q_stricmp(mapname, "DM/MP_Bahnhof_DM")) {
return qfalse;
if (!Q_stricmp(mapname, "lib/mp_ship_lib"))
}
if (!Q_stricmp(mapname, "obj/MP_Ardennes_TOW")) {
return qfalse;
return qtrue;
}
if (!Q_stricmp(mapname, "DM/MP_Bazaar_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Berlin_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Brest_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Druckkammern_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Gewitter_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Flughafen_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Holland_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Malta_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Stadt_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Unterseite_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "lib/mp_ship_lib")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "lib/mp_ship_lib")) {
return qfalse;
}
return qtrue;
}
/*
@@ -87,25 +107,25 @@ and whenever the server updates any serverinfo flagged cvars
*/
void CG_ParseServerinfo(void)
{
const char* info;
const char* mapname;
char map[MAX_QPATH];
char* spawnpos;
const char* version;
const char *info;
const char *mapname;
char map[MAX_QPATH];
char *spawnpos;
const char *version;
info = CG_ConfigString(CS_SERVERINFO);
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
info = CG_ConfigString(CS_SERVERINFO);
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
cgs.maxclients = atoi(Info_ValueForKey(info, "sv_maxclients"));
version = Info_ValueForKey(info, "version");
if (strstr(version, "Spearhead")) {
cgi.Cvar_Set("g_servertype", "1");
} else {
cgi.Cvar_Set("g_servertype", "2");
cgi.Cvar_Set("g_servertype", "2");
}
cgi.Cvar_Set("cg_gametype", Info_ValueForKey(info, "g_gametype"));
@@ -142,22 +162,16 @@ void CG_ParseServerinfo(void)
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
// hide/show huds
if (cgs.gametype)
{
if (cgs.gametype) {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_timelimit\n");
if (cgs.fraglimit)
{
if (cgs.fraglimit) {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fraglimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
}
else
{
} else {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_score\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
}
}
else
{
} else {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_timelimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
@@ -219,32 +233,29 @@ CG_Stopwatch_f
================
*/
#if TARGET_GAME_PROTOCOL >= 15
static void CG_Stopwatch_f()
{
if (cgi.Argc() < 3) {
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
}
if (cgi.Argc() < 3) {
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
}
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
if (cgi.Argc() > 3) {
cgi.stopWatch->eType = atoi(cgi.Argv(3));
} else {
// Normal stop watch
cgi.stopWatch->eType = SWT_NORMAL;
}
} else {
// The base game has it wrong
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
}
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
}
#else
static void CG_Stopwatch_f()
{
if (cgi.Argc() < 3) {
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
}
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
}
#endif
/*
================
CG_ServerLag_f
@@ -266,7 +277,7 @@ Cmd_Argc() / Cmd_Argv()
*/
static void CG_ServerCommand(void)
{
const char* cmd;
const char *cmd;
cmd = cgi.Argv(0);
@@ -286,52 +297,47 @@ static void CG_ServerCommand(void)
CG_HudPrint_f();
}
return;
}
else if (!strcmp(cmd, "printdeathmsg")) {
const char* s1, * s2, * s3, * s4, * s5;
const char* result1, * result2;
int hudColor;
} else if (!strcmp(cmd, "printdeathmsg")) {
const char *s1, *s2, * attackerName, * victimName, *type;
const char *result1, *result2;
int hudColor;
result1 = NULL;
result2 = NULL;
s1 = cgi.Argv(1);
s2 = cgi.Argv(2);
s3 = cgi.Argv(3);
s4 = cgi.Argv(4);
s5 = cgi.Argv(5);
result1 = NULL;
result2 = NULL;
s1 = cgi.Argv(1);
s2 = cgi.Argv(2);
attackerName = cgi.Argv(3);
victimName = cgi.Argv(4);
type = cgi.Argv(5);
if (*s5 == tolower(*s5)) {
if (*type == tolower(*type)) {
hudColor = 4;
} else {
hudColor = 5;
hudColor = 5;
}
if (*s1 != 'x')
result1 = cgi.LV_ConvertString(s1);
if (*s2 != 'x')
result2 = cgi.LV_ConvertString(s2);
if (tolower(*s5) == 's')
{
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
}
else if (tolower(*s5) == 'p')
{
if (*s2 == 'x')
cgi.Printf("%c%s %s %s\n", hudColor, s4, result1, s3);
else
cgi.Printf("%c%s %s %s%s\n", hudColor, s4, result1, s3, result2);
}
else if (tolower(*s5) == 'w')
{
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
}
else
{
cgi.Printf("%s", cgi.Argv(1));
}
if (*s1 != 'x') {
result1 = cgi.LV_ConvertString(s1);
}
if (*s2 != 'x') {
result2 = cgi.LV_ConvertString(s2);
}
if (tolower(*type) == 's') {
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
} else if (tolower(*type) == 'p') {
if (*s2 == 'x') {
cgi.Printf("%c%s %s %s\n", hudColor, victimName, result1, attackerName);
} else {
cgi.Printf("%c%s %s %s%s\n", hudColor, victimName, result1, attackerName, result2);
}
} else if (tolower(*type) == 'w') {
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
} else {
cgi.Printf("%s", cgi.Argv(1));
}
return;
}
if (!strcmp(cmd, "stufftext")) {
cgi.Cmd_Stuff(cgi.Argv(1));
cgi.Cmd_Stuff("\n");
+53 -64
View File
@@ -32,10 +32,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
CG_ResetEntity
==================
*/
static void CG_ResetEntity(centity_t* cent)
static void CG_ResetEntity(centity_t *cent)
{
dtiki_t* tiki;
int i;
dtiki_t *tiki;
int i;
VectorCopy(cent->currentState.origin, cent->lerpOrigin);
@@ -62,7 +62,7 @@ static void CG_ResetEntity(centity_t* cent)
// Reset splash info
cent->splash_last_spawn_time = 0;
cent->splash_still_count = -1;
cent->splash_still_count = -1;
tiki = cgi.R_Model_GetHandle(cgs.model_draw[cent->currentState.modelindex]);
// reset client command
@@ -71,7 +71,7 @@ static void CG_ResetEntity(centity_t* cent)
// reset the animation for the entities
if (tiki && tiki->a->bIsCharacter) {
for (i = 0; i < MAX_FRAMEINFOS; i++) {
cent->animLast[i] = cent->currentState.frameInfo[i].index;
cent->animLast[i] = cent->currentState.frameInfo[i].index;
cent->animLastTimes[i] = cent->currentState.frameInfo[i].time;
if (cent->currentState.frameInfo[i].weight) {
cent->animLastWeight |= 1 << i;
@@ -89,8 +89,8 @@ static void CG_ResetEntity(centity_t* cent)
cent->animLastWeight = 0;
}
cent->usageIndexLast = 0;
cent->bFootOnGround_Left = qtrue;
cent->usageIndexLast = 0;
cent->bFootOnGround_Left = qtrue;
cent->bFootOnGround_Right = qtrue;
if (cent->currentState.eType == ET_PLAYER) {
@@ -105,7 +105,7 @@ CG_TransitionEntity
cent->nextState is moved to cent->currentState and events are fired
===============
*/
static void CG_TransitionEntity(centity_t* cent)
static void CG_TransitionEntity(centity_t *cent)
{
cent->currentState = cent->nextState;
cent->currentValid = qtrue;
@@ -134,11 +134,11 @@ on tourney restarts. All other times will use
CG_TransitionSnapshot instead.
==================
*/
void CG_SetInitialSnapshot(snapshot_t* snap)
void CG_SetInitialSnapshot(snapshot_t *snap)
{
int i;
centity_t* cent;
entityState_t* state;
int i;
centity_t *cent;
entityState_t *state;
cg.snap = snap;
@@ -149,20 +149,21 @@ void CG_SetInitialSnapshot(snapshot_t* snap)
for (i = 0; i < cg.snap->numEntities; i++) {
state = &cg.snap->entities[i];
cent = &cg_entities[state->number];
cent = &cg_entities[state->number];
cent->currentState = *state;
cent->interpolate = qfalse;
cent->interpolate = qfalse;
cent->currentValid = qtrue;
CG_ResetEntity(cent);
}
cgi.MUSIC_UpdateMood(snap->ps.current_music_mood,
snap->ps.fallback_music_mood);
cgi.MUSIC_UpdateVolume(snap->ps.music_volume,
snap->ps.music_volume_fade_time);
cgi.MUSIC_UpdateMood(snap->ps.current_music_mood, snap->ps.fallback_music_mood);
cgi.MUSIC_UpdateVolume(snap->ps.music_volume, snap->ps.music_volume_fade_time);
cgi.S_SetReverb(snap->ps.reverb_type, snap->ps.reverb_level);
CG_InitRadar();
cgi.CL_RestoreSavedCgameState();
}
/*
@@ -174,9 +175,9 @@ The transition point from snap to nextSnap has passed
*/
static void CG_TransitionSnapshot(qboolean differentServer)
{
centity_t* cent;
snapshot_t* oldFrame;
int i;
centity_t *cent;
snapshot_t *oldFrame;
int i;
if (differentServer) {
CG_ServerRestarted();
@@ -187,13 +188,13 @@ static void CG_TransitionSnapshot(qboolean differentServer)
// clear the currentValid flag for all entities in the existing snapshot
for (i = 0; i < cg.snap->numEntities; i++) {
cent = &cg_entities[cg.snap->entities[i].number];
cent = &cg_entities[cg.snap->entities[i].number];
cent->currentValid = qfalse;
}
// move nextSnap to snap and do the transitions
oldFrame = cg.snap;
cg.snap = cg.nextSnap;
cg.snap = cg.nextSnap;
// FAKK: Commented out to make our stuff work
// cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse;
@@ -202,7 +203,7 @@ static void CG_TransitionSnapshot(qboolean differentServer)
cent = &cg_entities[cg.snap->entities[i].number];
if (differentServer) {
cent->interpolate = qfalse;
cent->teleported = qfalse;
cent->teleported = qfalse;
}
CG_TransitionEntity(cent);
}
@@ -220,28 +221,25 @@ static void CG_TransitionSnapshot(qboolean differentServer)
playerState_t *ops, *ps;
ops = &oldFrame->ps;
ps = &cg.snap->ps;
ps = &cg.snap->ps;
// teleporting checks are irrespective of prediction
if (ps->pm_flags & PMF_RESPAWNED) {
cg.thisFrameTeleport = qtrue;
}
if ((ops->music_volume != ps->music_volume) ||
(ops->music_volume_fade_time != ps->music_volume_fade_time)) {
cgi.MUSIC_UpdateVolume(ps->music_volume,
ps->music_volume_fade_time);
if ((ops->music_volume != ps->music_volume) || (ops->music_volume_fade_time != ps->music_volume_fade_time)) {
cgi.MUSIC_UpdateVolume(ps->music_volume, ps->music_volume_fade_time);
}
if ((ops->reverb_type != ps->reverb_type) ||
(ops->reverb_level != ps->reverb_level)) {
if ((ops->reverb_type != ps->reverb_type) || (ops->reverb_level != ps->reverb_level)) {
cgi.S_SetReverb(ps->reverb_type, ps->reverb_level);
}
// if we are not doing client side movement prediction for any
// reason, then the client events and view changes will be issued now
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) ||
cg_nopredict->integer || cg_synchronousClients->integer) {
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_NO_PREDICTION) || cg_nopredict->integer
|| cg_synchronousClients->integer) {
CG_TransitionPlayerState(ps, ops);
}
}
@@ -254,11 +252,11 @@ CG_SetNextSnap
A new snapshot has just been read in from the client system.
===================
*/
static void CG_SetNextSnap(snapshot_t* snap)
static void CG_SetNextSnap(snapshot_t *snap)
{
int num;
entityState_t* es;
centity_t* cent;
int num;
entityState_t *es;
centity_t *cent;
cg.nextSnap = snap;
@@ -266,17 +264,15 @@ static void CG_SetNextSnap(snapshot_t* snap)
// check for extrapolation errors
for (num = 0; num < snap->numEntities; num++) {
es = &snap->entities[num];
es = &snap->entities[num];
cent = &cg_entities[es->number];
cent->nextState = *es;
// if this frame is a teleport, or the entity wasn't in the
// previous frame, don't interpolate
if (!cent->currentValid ||
((cent->currentState.eFlags ^ es->eFlags) & EF_TELEPORT_BIT) ||
(cent->currentState.parent != es->parent) ||
(cent->currentState.modelindex != es->modelindex)) {
if (!cent->currentValid || ((cent->currentState.eFlags ^ es->eFlags) & EF_TELEPORT_BIT)
|| (cent->currentState.parent != es->parent) || (cent->currentState.modelindex != es->modelindex)) {
cent->interpolate = qfalse;
// if this isn't the first frame and we have valid data, set the
// teleport flag
@@ -302,8 +298,7 @@ static void CG_SetNextSnap(snapshot_t* snap)
}
// if the camera cut bit changed, than the next frame is a camera cut
if ((cg.nextSnap->ps.camera_flags & CF_CAMERA_CUT_BIT) !=
(cg.snap->ps.camera_flags & CF_CAMERA_CUT_BIT)) {
if ((cg.nextSnap->ps.camera_flags & CF_CAMERA_CUT_BIT) != (cg.snap->ps.camera_flags & CF_CAMERA_CUT_BIT)) {
cg.nextFrameCameraCut = qtrue;
} else {
cg.nextFrameCameraCut = qfalse;
@@ -329,14 +324,15 @@ times if the client system fails to return a
valid snapshot.
========================
*/
static snapshot_t* CG_ReadNextSnapshot(void)
static snapshot_t *CG_ReadNextSnapshot(void)
{
qboolean r;
snapshot_t* dest;
qboolean r;
snapshot_t *dest;
if (cg.latestSnapshotNum > cgs.processedSnapshotNum + 1000) {
cgi.Error(ERR_DROP, "CG_ReadNextSnapshot: way out of range, %i > %i",
cg.latestSnapshotNum, cgs.processedSnapshotNum);
cgi.Error(
ERR_DROP, "CG_ReadNextSnapshot: way out of range, %i > %i", cg.latestSnapshotNum, cgs.processedSnapshotNum
);
}
while (cgs.processedSnapshotNum < cg.latestSnapshotNum) {
@@ -394,17 +390,16 @@ of an interpolating one)
*/
void CG_ProcessSnapshots(void)
{
snapshot_t* snap;
int n;
qboolean differentServer;
snapshot_t *snap;
int n;
qboolean differentServer;
// see what the latest snapshot the client system has is
cgi.GetCurrentSnapshotNumber(&n, &cg.latestSnapshotTime);
if (n != cg.latestSnapshotNum) {
if (n < cg.latestSnapshotNum) {
// this should never happen
cgi.Error(ERR_DROP,
"CG_ProcessSnapshots: n < cg.latestSnapshotNum");
cgi.Error(ERR_DROP, "CG_ProcessSnapshots: n < cg.latestSnapshotNum");
}
cg.latestSnapshotNum = n;
}
@@ -445,11 +440,8 @@ void CG_ProcessSnapshots(void)
// if time went backwards, we have a level restart
if (cg.nextSnap->serverTime < cg.snap->serverTime) {
// only drop if this is not a restart or loadgame
if (!((cg.nextSnap->snapFlags ^ cg.snap->snapFlags) &
SNAPFLAG_SERVERCOUNT)) {
cgi.Error(
ERR_DROP,
"CG_ProcessSnapshots: Server time went backwards");
if (!((cg.nextSnap->snapFlags ^ cg.snap->snapFlags) & SNAPFLAG_SERVERCOUNT)) {
cgi.Error(ERR_DROP, "CG_ProcessSnapshots: Server time went backwards");
}
}
}
@@ -457,9 +449,7 @@ void CG_ProcessSnapshots(void)
differentServer = cg.snap->serverTime <= cgi.GetServerStartTime();
// if our time is < nextFrame's, we have a nice interpolating state
if (cg.time >= cg.snap->serverTime &&
cg.time < cg.nextSnap->serverTime &&
!differentServer) {
if (cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime && !differentServer) {
break;
}
@@ -477,7 +467,6 @@ void CG_ProcessSnapshots(void)
cgi.SetTime(cg.time);
}
if (cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time) {
cgi.Error(ERR_DROP,
"CG_ProcessSnapshots: cg.nextSnap->serverTime <= cg.time");
cgi.Error(ERR_DROP, "CG_ProcessSnapshots: cg.nextSnap->serverTime <= cg.time");
}
}
+18 -12
View File
@@ -25,15 +25,21 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
void CG_ProcessSound( server_sound_t *sound )
{
if ( sound->stop_flag )
{
cgi.S_StopSound( sound->entity_number, sound->channel );
}
else
{
cgi.S_StartSound( sound->origin, sound->entity_number, sound->channel, cgs.sound_precache[sound->sound_index],
sound->volume, sound->min_dist, sound->pitch, sound->maxDist, sound->streamed );
}
}
void CG_ProcessSound(server_sound_t *sound)
{
if (sound->stop_flag) {
cgi.S_StopSound(sound->entity_number, sound->channel);
} else {
cgi.S_StartSound(
sound->origin,
sound->entity_number,
sound->channel,
cgs.sound_precache[sound->sound_index],
sound->volume,
sound->min_dist,
sound->pitch,
sound->maxDist,
sound->streamed
);
}
}
File diff suppressed because it is too large. Load diff
+133 -16
View File
@@ -31,11 +31,127 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_SPECIAL_EFFECT_COMMANDS 32
class specialeffectcommand_t : public Class {
typedef enum {
SFX_BHIT_PAPER_LITE,
SFX_BHIT_PAPER_HARD,
SFX_BHIT_WOOD_LITE,
SFX_BHIT_WOOD_HARD,
SFX_BHIT_METAL_LITE,
SFX_BHIT_METAL_HARD,
SFX_BHIT_STONE_LITE,
SFX_BHIT_STONE_HARD,
SFX_BHIT_DIRT_LITE,
SFX_BHIT_DIRT_HARD,
SFX_BHIT_GRILL_LITE,
SFX_BHIT_GRILL_HARD,
SFX_BHIT_GRASS_LITE,
SFX_BHIT_GRASS_HARD,
SFX_BHIT_MUD_LITE,
SFX_BHIT_MUD_HARD,
SFX_BHIT_PUDDLE_LITE,
SFX_BHIT_PUDDLE_HARD,
SFX_BHIT_GLASS_LITE,
SFX_BHIT_GLASS_HARD,
SFX_BHIT_GRAVEL_LITE,
SFX_BHIT_GRAVEL_HARD,
SFX_BHIT_SAND_LITE,
SFX_BHIT_SAND_HARD,
SFX_BHIT_FOLIAGE_LITE,
SFX_BHIT_FOLIAGE_HARD,
SFX_BHIT_SNOW_LITE,
SFX_BHIT_SNOW_HARD,
SFX_BHIT_CARPET_LITE,
SFX_BHIT_CARPET_HARD,
SFX_BHIT_HUMAN_UNIFORM_LITE,
SFX_BHIT_HUMAN_UNIFORM_HARD,
SFX_WATER_TRAIL_BUBBLE,
SFX_VFX_PAPER_LITE,
SFX_VFX_PAPER_HARD,
SFX_VFX_WOOD_LITE,
SFX_VFX_WOOD_HARD,
SFX_VFX_METAL_LITE,
SFX_VFX_METAL_HARD,
SFX_VFX_STONE_LITE,
SFX_VFX_STONE_HARD,
SFX_VFX_DIRT_LITE,
SFX_VFX_DIRT_HARD,
SFX_VFX_GRILL_LITE,
SFX_VFX_GRILL_HARD,
SFX_VFX_GRASS_LITE,
SFX_VFX_GRASS_HARD,
SFX_VFX_MUD_LITE,
SFX_VFX_MUD_HARD,
SFX_VFX_PUDDLE_LITE,
SFX_VFX_PUDDLE_HARD,
SFX_VFX_GLASS_LITE,
SFX_VFX_GLASS_HARD,
SFX_VFX_GRAVEL_LITE,
SFX_VFX_GRAVEL_HARD,
SFX_VFX_SAND_LITE,
SFX_VFX_SAND_HARD,
SFX_VFX_FOLIAGE_LITE,
SFX_VFX_FOLIAGE_HARD,
SFX_VFX_SNOW_LITE,
SFX_VFX_SNOW_HARD,
SFX_VFX_CARPET_LITE,
SFX_VFX_CARPET_HARD,
SFX_EXP_GREN_BASE,
SFX_EXP_BAZOOKA_BASE,
SFX_EXP_HEAVYSHELL_BASE,
SFX_EXP_TANK_BASE,
SFX_EXP_GREN_PAPER,
SFX_EXP_GREN_WOOD,
SFX_EXP_GREN_METAL,
SFX_EXP_GREN_STONE,
SFX_EXP_GREN_DIRT,
SFX_EXP_GREN_GRILL,
SFX_EXP_GREN_GRASS,
SFX_EXP_GREN_MUD,
SFX_EXP_GREN_PUDDLE,
SFX_EXP_GREN_GLASS,
SFX_EXP_GREN_GRAVEL,
SFX_EXP_GREN_SAND,
SFX_EXP_GREN_FOLIAGE,
SFX_EXP_GREN_SNOW,
SFX_EXP_GREN_CARPET,
SFX_EXP_HEAVYSHELL_DIRT,
SFX_EXP_HEAVYSHELL_STONE,
SFX_EXP_HEAVYSHELL_SNOW,
SFX_EXP_TANK_DIRT,
SFX_EXP_TANK_STONE,
SFX_EXP_TANK_SNOW,
SFX_EXP_BAZOOKA_DIRT,
SFX_EXP_BAZOOKA_STONE,
SFX_EXP_BAZOOKA_SNOW,
SFX_WATER_RIPPLE_STILL,
SFX_WATER_RIPPLE_MOVING,
SFX_OIL_LEAK_BIG,
SFX_OIL_LEAK_MEDIUM,
SFX_OIL_LEAK_SMALL,
SFX_OIL_LEAK_SPLAT,
SFX_WATER_LEAK_BIG,
SFX_WATER_LEAK_MEDIUM,
SFX_WATER_LEAK_SMALL,
SFX_WATER_LEAK_SPLAT,
SFX_FOOT_LIGHT_DUST,
SFX_FOOT_HEAVY_DUST,
SFX_FOOT_DIRT,
SFX_FOOT_GRASS,
SFX_FOOT_MUD,
SFX_FOOT_PUDDLE,
SFX_FOOT_SAND,
SFX_FOOT_SNOW,
SFX_FENCE_WOOD,
SFX_TEST_EFFECT,
SFX_COUNT
} SpecialEffects;
class specialeffectcommand_t : public Class
{
public:
spawnthing_t* emitter;
spawnthing_t *emitter;
float fCommandTime;
void (*endfcn)();
void (ClientGameCommandManager::*endfcn)();
Event *pEvent;
public:
@@ -45,39 +161,40 @@ public:
class specialeffect_t : public Class
{
public:
int m_iCommandCount;
specialeffectcommand_t* m_commands[MAX_SPECIAL_EFFECT_COMMANDS];
int m_iCommandCount;
specialeffectcommand_t *m_commands[MAX_SPECIAL_EFFECT_COMMANDS];
public:
specialeffect_t();
specialeffectcommand_t* AddNewCommand();
specialeffectcommand_t *AddNewCommand();
};
#define MAX_SPECIAL_EFFECTS 99
#define SPECIAL_EFFECT_TEST MAX_SPECIAL_EFFECTS - 1
class ClientSpecialEffectsManager : public Listener {
class ClientSpecialEffectsManager : public Listener
{
specialeffect_t m_effects[99];
qboolean m_bEffectsLoaded;
int m_iNumPendingEvents;
qboolean m_bEffectsLoaded;
int m_iNumPendingEvents;
public:
CLASS_PROTOTYPE(ClientSpecialEffectsManager);
private:
void ContinueEffectExecution(Event* ev);
void ContinueEffectExecution(Event *ev);
void ExecuteEffect(int iEffect, int iStartCommand, Vector vPos, Vector vAngles, float axis[3][3]);
public:
ClientSpecialEffectsManager();
void LoadEffects();
qboolean EffectsPending();
void MakeEffect_Normal(int iEffect, Vector vPos, Vector vNormal);
void MakeEffect_Angles(int iEffect, Vector vPos, Vector vAngles);
void MakeEffect_Axis(int iEffect, Vector vPos, float axis[3][3]);
specialeffect_t* GetTestEffectPointer();
void LoadEffects();
qboolean EffectsPending();
void MakeEffect_Normal(int iEffect, Vector vPos, Vector vNormal);
void MakeEffect_Angles(int iEffect, Vector vPos, Vector vAngles);
void MakeEffect_Axis(int iEffect, Vector vPos, float axis[3][3]);
specialeffect_t *GetTestEffectPointer();
};
extern ClientSpecialEffectsManager sfxManager;
+175 -203
View File
@@ -25,256 +25,228 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_commands.h"
swipething_t m_swipes[MAX_SWIPES];
extern int current_entity_number;
swipething_t m_swipes[MAX_SWIPES];
extern int current_entity_number;
extern refEntity_t *current_entity;
extern dtiki_t* current_tiki;
extern centity_t *current_centity;
extern dtiki_t *current_tiki;
extern centity_t *current_centity;
void ClientGameCommandManager::SwipeOn
(
Event *ev
)
void ClientGameCommandManager::SwipeOn(Event *ev)
{
// Make a swipe for this if available
int i;
int freeswipe = -1;
str tagname_start,tagname_end;
qhandle_t shader;
{
// Make a swipe for this if available
int i;
int freeswipe = -1;
str tagname_start, tagname_end;
qhandle_t shader;
if ( ev->NumArgs () != 4 )
return;
if (ev->NumArgs() != 4) {
return;
}
shader = cgi.R_RegisterShader( ev->GetString( 1 ) );
tagname_start = ev->GetString( 2 );
tagname_end = ev->GetString( 3 );
for ( i=0; i < MAX_SWIPES; i++ )
{
swipething_t &swipe = m_swipes[i];
shader = cgi.R_RegisterShader(ev->GetString(1));
tagname_start = ev->GetString(2);
tagname_end = ev->GetString(3);
if ( !swipe.enabled ||
(
( swipe.entitynum == current_entity_number ) &&
( tagname_start == swipe.tagname_start ) &&
( tagname_end == swipe.tagname_end ) &&
( shader == swipe.shader )
)
)
{
freeswipe = i;
break;
}
}
for (i = 0; i < MAX_SWIPES; i++) {
swipething_t& swipe = m_swipes[i];
if ( freeswipe == -1 )
return;
if (!swipe.enabled
|| ((swipe.entitynum == current_entity_number) && (tagname_start == swipe.tagname_start)
&& (tagname_end == swipe.tagname_end) && (shader == swipe.shader))) {
freeswipe = i;
break;
}
}
swipething_t &swipe = m_swipes[freeswipe];
if (freeswipe == -1) {
return;
}
if ( !swipe.enabled )
{
swipe.Init ();
swipe.enabled = qtrue;
swipe.entitynum = current_entity_number;
}
swipething_t& swipe = m_swipes[freeswipe];
swipe.shader = cgi.R_RegisterShader( ev->GetString( 1 ) );
swipe.tagname_start = ev->GetString ( 2 );
swipe.tagname_end = ev->GetString ( 3 );
swipe.life = ev->GetFloat ( 4 ) * 1000.f;
if (!swipe.enabled) {
swipe.Init();
swipe.enabled = qtrue;
swipe.entitynum = current_entity_number;
}
if ( current_centity )
current_centity->clientFlags |= CF_UPDATESWIPE;
}
swipe.shader = cgi.R_RegisterShader(ev->GetString(1));
swipe.tagname_start = ev->GetString(2);
swipe.tagname_end = ev->GetString(3);
swipe.life = ev->GetFloat(4) * 1000.f;
void ClientGameCommandManager::SwipeOff
(
Event *ev
)
if (current_centity) {
current_centity->clientFlags |= CF_UPDATESWIPE;
}
}
{
qboolean was_enabled;
int i;
void ClientGameCommandManager::SwipeOff(Event *ev)
was_enabled = qfalse;
for ( i=0; i < MAX_SWIPES; i++ )
{
swipething_t &swipe = m_swipes[i];
{
qboolean was_enabled;
int i;
if ( swipe.enabled && swipe.entitynum == current_entity_number )
{
swipe.enabled = qfalse;
was_enabled = qtrue;
}
}
was_enabled = qfalse;
for (i = 0; i < MAX_SWIPES; i++) {
swipething_t& swipe = m_swipes[i];
if ( was_enabled )
{
//cgi.R_SwipeBegin ( 0.f, 0.f, -1 );
//cgi.R_SwipeEnd ();
if (swipe.enabled && swipe.entitynum == current_entity_number) {
swipe.enabled = qfalse;
was_enabled = qtrue;
}
}
if ( current_centity )
current_centity->clientFlags &= ~CF_UPDATESWIPE;
}
}
if (was_enabled) {
//cgi.R_SwipeBegin ( 0.f, 0.f, -1 );
//cgi.R_SwipeEnd ();
void ClientGameCommandManager::Swipe
(
Event *ev
)
if (current_centity) {
current_centity->clientFlags &= ~CF_UPDATESWIPE;
}
}
}
{
// This does a swipe effect on the entity
int i,swipenum;
orientation_t _or;
int tagnum_start,tagnum_end;
qboolean add_cnt_point = qfalse;
vec3_t tmp;
void ClientGameCommandManager::Swipe(Event *ev)
assert(current_entity);
assert(current_tiki);
{
// This does a swipe effect on the entity
int i, swipenum;
orientation_t _or;
int tagnum_start, tagnum_end;
qboolean add_cnt_point = qfalse;
vec3_t tmp;
if (!current_entity || !current_tiki)
{
return;
}
assert(current_entity);
assert(current_tiki);
// Let's find us a new (or current) swipe
for ( swipenum=0; swipenum < MAX_SWIPES; swipenum++ )
{
swipething_t &swipe = m_swipes[swipenum];
if (!current_entity || !current_tiki) {
return;
}
if ( swipe.enabled && swipe.entitynum == current_entity_number )
{
while ( swipe.num_live_swipes > 1 )
{
i = ( swipe.first_swipe + 1 ) % MAX_SWIPE_POINTS;
swipepoint_t &swipepoint = swipe.swipepoints[i];
// Let's find us a new (or current) swipe
for (swipenum = 0; swipenum < MAX_SWIPES; swipenum++) {
swipething_t& swipe = m_swipes[swipenum];
if ( swipepoint.time < cg.time - swipe.life )
{
// then let's delete the previous
swipe.first_swipe = ( swipe.first_swipe + 1 ) % MAX_SWIPE_POINTS;
swipe.num_live_swipes--;
}
else
{
break;
}
if (swipe.enabled && swipe.entitynum == current_entity_number) {
while (swipe.num_live_swipes > 1) {
i = (swipe.first_swipe + 1) % MAX_SWIPE_POINTS;
swipepoint_t& swipepoint = swipe.swipepoints[i];
if (swipepoint.time < cg.time - swipe.life) {
// then let's delete the previous
swipe.first_swipe = (swipe.first_swipe + 1) % MAX_SWIPE_POINTS;
swipe.num_live_swipes--;
} else {
break;
}
}
if ( swipe.num_live_swipes == 1 )
{
swipepoint_t &swipepoint = swipe.swipepoints[swipe.first_swipe];
if ( swipepoint.time < cg.time - swipe.life )
{
swipe.num_live_swipes = 0;
}
if (swipe.num_live_swipes == 1) {
swipepoint_t& swipepoint = swipe.swipepoints[swipe.first_swipe];
if (swipepoint.time < cg.time - swipe.life) {
swipe.num_live_swipes = 0;
}
}
swipe.cntPoint.time = cg.time;
VectorCopy ( current_entity->origin, swipe.cntPoint.points[0] );
swipe.cntPoint.time = cg.time;
VectorCopy(current_entity->origin, swipe.cntPoint.points[0]);
tagnum_start = cgi.Tag_NumForName( current_tiki, swipe.tagname_start.c_str() );
_or = cgi.TIKI_Orientation(current_entity, tagnum_start);
tagnum_start = cgi.Tag_NumForName(current_tiki, swipe.tagname_start.c_str());
_or = cgi.TIKI_Orientation(current_entity, tagnum_start);
// Clear out the points
VectorClear ( tmp );
VectorClear ( swipe.cntPoint.points[0] );
VectorClear ( swipe.cntPoint.points[1] );
// Clear out the points
VectorClear(tmp);
VectorClear(swipe.cntPoint.points[0]);
VectorClear(swipe.cntPoint.points[1]);
if ( ev->NumArgs() > 0 )
VectorCopy( ev->GetVector( 1 ), tmp );
else
VectorCopy ( current_entity->origin, tmp );
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
for ( i = 0; i < 3; i++ )
{
VectorMA ( tmp, _or.origin[i], current_entity->axis[i], tmp );
if (ev->NumArgs() > 0) {
VectorCopy(ev->GetVector(1), tmp);
} else {
VectorCopy(current_entity->origin, tmp);
}
// Copy tmp into the startpoint
VectorCopy ( tmp, swipe.cntPoint.points[0] );
tagnum_end = cgi.Tag_NumForName( current_tiki, swipe.tagname_end.c_str() );
_or = cgi.TIKI_Orientation(current_entity, tagnum_end);
if ( ev->NumArgs() > 0 )
VectorCopy( ev->GetVector( 1 ), tmp );
else
VectorCopy ( current_entity->origin, tmp );
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
for ( i = 0; i < 3; i++ )
{
VectorMA ( tmp, _or.origin[i], current_entity->axis[i], tmp );
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
for (i = 0; i < 3; i++) {
VectorMA(tmp, _or.origin[i], current_entity->axis[i], tmp);
}
// Copy tmp into the startpoint
VectorCopy ( tmp, swipe.cntPoint.points[1] );
// Copy tmp into the startpoint
VectorCopy(tmp, swipe.cntPoint.points[0]);
if ( swipe.num_live_swipes == 0 )
add_cnt_point = qtrue;
else
{
float deltime = swipe.life / float ( MAX_SWIPES );
swipepoint_t &lastpoint = swipe.swipepoints[ ( swipe.first_swipe + swipe.num_live_swipes - 1 ) % MAX_SWIPE_POINTS];
tagnum_end = cgi.Tag_NumForName(current_tiki, swipe.tagname_end.c_str());
_or = cgi.TIKI_Orientation(current_entity, tagnum_end);
if ( swipe.cntPoint.time - lastpoint.time >= deltime )
add_cnt_point = qtrue;
if (ev->NumArgs() > 0) {
VectorCopy(ev->GetVector(1), tmp);
} else {
VectorCopy(current_entity->origin, tmp);
}
cgi.R_SwipeBegin ( cg.time, swipe.life, swipe.shader );
if ( add_cnt_point )
{
swipepoint_t &swipepoint = swipe.swipepoints[ ( swipe.first_swipe + swipe.num_live_swipes ) % MAX_SWIPE_POINTS];
swipepoint = swipe.cntPoint;
if ( swipe.num_live_swipes == MAX_SWIPE_POINTS )
swipe.first_swipe = ( swipe.first_swipe + 1 ) % MAX_SWIPE_POINTS;
else
swipe.num_live_swipes++;
// Transform the origin of the tag by the axis of the entity and add it to the origin of the entity
for (i = 0; i < 3; i++) {
VectorMA(tmp, _or.origin[i], current_entity->axis[i], tmp);
}
for ( i = 0; i != swipe.num_live_swipes; i++ )
{
swipepoint_t &swipepoint = swipe.swipepoints[ ( swipe.first_swipe + i ) % MAX_SWIPE_POINTS];
// Copy tmp into the startpoint
VectorCopy(tmp, swipe.cntPoint.points[1]);
cgi.R_SwipePoint ( swipepoint.points[0], swipepoint.points[1], swipepoint.time );
if (swipe.num_live_swipes == 0) {
add_cnt_point = qtrue;
} else {
float deltime = swipe.life / float(MAX_SWIPES);
swipepoint_t& lastpoint =
swipe.swipepoints[(swipe.first_swipe + swipe.num_live_swipes - 1) % MAX_SWIPE_POINTS];
if (swipe.cntPoint.time - lastpoint.time >= deltime) {
add_cnt_point = qtrue;
}
}
if ( !add_cnt_point )
cgi.R_SwipePoint ( swipe.cntPoint.points[0], swipe.cntPoint.points[1], swipe.cntPoint.time );
cgi.R_SwipeBegin(cg.time, swipe.life, swipe.shader);
cgi.R_SwipeEnd ();
}
}
}
if (add_cnt_point) {
swipepoint_t& swipepoint =
swipe.swipepoints[(swipe.first_swipe + swipe.num_live_swipes) % MAX_SWIPE_POINTS];
void ClientGameCommandManager::ClearSwipes
(
void
)
swipepoint = swipe.cntPoint;
{
int i;
if (swipe.num_live_swipes == MAX_SWIPE_POINTS) {
swipe.first_swipe = (swipe.first_swipe + 1) % MAX_SWIPE_POINTS;
} else {
swipe.num_live_swipes++;
}
}
for ( i=0; i < MAX_SWIPES; i++ )
{
swipething_t &swipe = m_swipes[i];
for (i = 0; i != swipe.num_live_swipes; i++) {
swipepoint_t& swipepoint = swipe.swipepoints[(swipe.first_swipe + i) % MAX_SWIPE_POINTS];
swipe.enabled = qfalse;
}
cgi.R_SwipePoint(swipepoint.points[0], swipepoint.points[1], swipepoint.time);
}
cgi.R_SwipeBegin ( 0.f, 0.f, -1 );
cgi.R_SwipeEnd ();
}
if (!add_cnt_point) {
cgi.R_SwipePoint(swipe.cntPoint.points[0], swipe.cntPoint.points[1], swipe.cntPoint.time);
}
cgi.R_SwipeEnd();
}
}
}
void ClientGameCommandManager::ClearSwipes(void)
{
int i;
for (i = 0; i < MAX_SWIPES; i++) {
swipething_t& swipe = m_swipes[i];
swipe.enabled = qfalse;
}
cgi.R_SwipeBegin(0.f, 0.f, -1);
cgi.R_SwipeEnd();
}
/*
===================
@@ -283,7 +255,7 @@ CG_ClearSwipes
This is called at startup and for tournement restarts
===================
*/
void CG_ClearSwipes( void )
{
commandManager.ClearSwipes();
}
void CG_ClearSwipes(void)
{
commandManager.ClearSwipes();
}
File diff suppressed because it is too large. Load diff
+276 -274
View File
@@ -26,103 +26,103 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_commands.h"
#include "cg_specialfx.h"
cvar_t* cg_te_alpha;
cvar_t* cg_te_dietouch;
cvar_t* cg_te_bouncefactor;
cvar_t* cg_te_scale;
cvar_t* cg_te_scalemin;
cvar_t* cg_te_scalemax;
cvar_t* cg_te_model;
cvar_t* cg_te_life;
cvar_t* cg_te_color_r;
cvar_t* cg_te_color_g;
cvar_t* cg_te_color_b;
cvar_t* cg_te_accel_x;
cvar_t* cg_te_accel_y;
cvar_t* cg_te_accel_z;
cvar_t* cg_te_count;
cvar_t* cg_te_fade;
cvar_t* cg_te_fadedelay;
cvar_t* cg_te_fadein;
cvar_t* cg_te_spawnrate;
cvar_t* cg_te_offsbase_x;
cvar_t* cg_te_offsbase_y;
cvar_t* cg_te_offsbase_z;
cvar_t* cg_te_offsamp_x;
cvar_t* cg_te_offsamp_y;
cvar_t* cg_te_offsamp_z;
cvar_t* cg_te_scalerate;
cvar_t* cg_te_circle;
cvar_t* cg_te_sphere;
cvar_t* cg_te_insphere;
cvar_t* cg_te_radius;
cvar_t* cg_te_align;
cvar_t* cg_te_flickeralpha;
cvar_t* cg_te_collision;
cvar_t* cg_te_randomroll;
cvar_t* cg_te_anglesbase_p;
cvar_t* cg_te_anglesbase_y;
cvar_t* cg_te_anglesbase_r;
cvar_t* cg_te_anglesamp_p;
cvar_t* cg_te_anglesamp_y;
cvar_t* cg_te_anglesamp_r;
cvar_t* cg_te_forwardvel;
cvar_t* cg_te_randvelbase_x;
cvar_t* cg_te_randvelbase_y;
cvar_t* cg_te_randvelbase_z;
cvar_t* cg_te_randvelamp_x;
cvar_t* cg_te_randvelamp_y;
cvar_t* cg_te_randvelamp_z;
cvar_t* cg_te_clampvelmin_x;
cvar_t* cg_te_clampvelmax_x;
cvar_t* cg_te_clampvelmin_y;
cvar_t* cg_te_clampvelmax_y;
cvar_t* cg_te_clampvelmin_z;
cvar_t* cg_te_clampvelmax_z;
cvar_t* cg_te_clampvelaxis;
cvar_t* cg_te_volumetric;
cvar_t* cg_te_randaxis;
cvar_t* cg_te_axisoffsbase_x;
cvar_t* cg_te_axisoffsbase_y;
cvar_t* cg_te_axisoffsbase_z;
cvar_t* cg_te_axisoffsamp_x;
cvar_t* cg_te_axisoffsamp_y;
cvar_t* cg_te_axisoffsamp_z;
cvar_t* cg_te_swarm_freq;
cvar_t* cg_te_swarm_maxspeed;
cvar_t* cg_te_swarm_delta;
cvar_t* cg_te_avelbase_p;
cvar_t* cg_te_avelbase_y;
cvar_t* cg_te_avelbase_r;
cvar_t* cg_te_avelamp_p;
cvar_t* cg_te_avelamp_y;
cvar_t* cg_te_avelamp_r;
cvar_t* cg_te_radial_scale;
cvar_t* cg_te_radial_min;
cvar_t* cg_te_radial_max;
cvar_t* cg_te_friction;
cvar_t* cg_te_varycolor;
cvar_t* cg_te_spritegridlighting;
cvar_t* cg_te_cone_height;
cvar_t* cg_te_alignstretch_scale;
cvar_t* cg_te_spawnrange_a;
cvar_t* cg_te_spawnrange_b;
cvar_t* cg_te_command_time;
cvar_t* cg_te_singlelinecommand;
cvar_t* cg_te_tag;
cvar_t* cg_te_xangles;
cvar_t* cg_te_yangles;
cvar_t* cg_te_zangles;
cvar_t *cg_te_alpha;
cvar_t *cg_te_dietouch;
cvar_t *cg_te_bouncefactor;
cvar_t *cg_te_scale;
cvar_t *cg_te_scalemin;
cvar_t *cg_te_scalemax;
cvar_t *cg_te_model;
cvar_t *cg_te_life;
cvar_t *cg_te_color_r;
cvar_t *cg_te_color_g;
cvar_t *cg_te_color_b;
cvar_t *cg_te_accel_x;
cvar_t *cg_te_accel_y;
cvar_t *cg_te_accel_z;
cvar_t *cg_te_count;
cvar_t *cg_te_fade;
cvar_t *cg_te_fadedelay;
cvar_t *cg_te_fadein;
cvar_t *cg_te_spawnrate;
cvar_t *cg_te_offsbase_x;
cvar_t *cg_te_offsbase_y;
cvar_t *cg_te_offsbase_z;
cvar_t *cg_te_offsamp_x;
cvar_t *cg_te_offsamp_y;
cvar_t *cg_te_offsamp_z;
cvar_t *cg_te_scalerate;
cvar_t *cg_te_circle;
cvar_t *cg_te_sphere;
cvar_t *cg_te_insphere;
cvar_t *cg_te_radius;
cvar_t *cg_te_align;
cvar_t *cg_te_flickeralpha;
cvar_t *cg_te_collision;
cvar_t *cg_te_randomroll;
cvar_t *cg_te_anglesbase_p;
cvar_t *cg_te_anglesbase_y;
cvar_t *cg_te_anglesbase_r;
cvar_t *cg_te_anglesamp_p;
cvar_t *cg_te_anglesamp_y;
cvar_t *cg_te_anglesamp_r;
cvar_t *cg_te_forwardvel;
cvar_t *cg_te_randvelbase_x;
cvar_t *cg_te_randvelbase_y;
cvar_t *cg_te_randvelbase_z;
cvar_t *cg_te_randvelamp_x;
cvar_t *cg_te_randvelamp_y;
cvar_t *cg_te_randvelamp_z;
cvar_t *cg_te_clampvelmin_x;
cvar_t *cg_te_clampvelmax_x;
cvar_t *cg_te_clampvelmin_y;
cvar_t *cg_te_clampvelmax_y;
cvar_t *cg_te_clampvelmin_z;
cvar_t *cg_te_clampvelmax_z;
cvar_t *cg_te_clampvelaxis;
cvar_t *cg_te_volumetric;
cvar_t *cg_te_randaxis;
cvar_t *cg_te_axisoffsbase_x;
cvar_t *cg_te_axisoffsbase_y;
cvar_t *cg_te_axisoffsbase_z;
cvar_t *cg_te_axisoffsamp_x;
cvar_t *cg_te_axisoffsamp_y;
cvar_t *cg_te_axisoffsamp_z;
cvar_t *cg_te_swarm_freq;
cvar_t *cg_te_swarm_maxspeed;
cvar_t *cg_te_swarm_delta;
cvar_t *cg_te_avelbase_p;
cvar_t *cg_te_avelbase_y;
cvar_t *cg_te_avelbase_r;
cvar_t *cg_te_avelamp_p;
cvar_t *cg_te_avelamp_y;
cvar_t *cg_te_avelamp_r;
cvar_t *cg_te_radial_scale;
cvar_t *cg_te_radial_min;
cvar_t *cg_te_radial_max;
cvar_t *cg_te_friction;
cvar_t *cg_te_varycolor;
cvar_t *cg_te_spritegridlighting;
cvar_t *cg_te_cone_height;
cvar_t *cg_te_alignstretch_scale;
cvar_t *cg_te_spawnrange_a;
cvar_t *cg_te_spawnrange_b;
cvar_t *cg_te_command_time;
cvar_t *cg_te_singlelinecommand;
cvar_t *cg_te_tag;
cvar_t *cg_te_xangles;
cvar_t *cg_te_yangles;
cvar_t *cg_te_zangles;
class specialeffect_t;
refEntity_t te_refEnt;
cvar_t* cg_te_emittermodel;
cvar_t* cg_te_mode;
cvar_t* cg_te_mode_name;
cvar_t* cg_te_currCommand;
cvar_t* cg_te_numCommands;
float te_vEmitterOrigin[3];
int te_iNumCommands;
int te_iCurrCommand;
refEntity_t te_refEnt;
cvar_t *cg_te_emittermodel;
cvar_t *cg_te_mode;
cvar_t *cg_te_mode_name;
cvar_t *cg_te_currCommand;
cvar_t *cg_te_numCommands;
float te_vEmitterOrigin[3];
int te_iNumCommands;
int te_iCurrCommand;
specialeffect_t *pTesteffect;
#define MAX_TESTEMITTERS_SAVE 32
@@ -212,94 +212,94 @@ str cg_te_command_timeG[MAX_TESTEMITTERS_SAVE];
str cg_te_singlelinecommandG[MAX_TESTEMITTERS_SAVE];
str cg_te_tagG[MAX_TESTEMITTERS_SAVE];
spawnthing_t* testspawnthing = NULL;
spawnthing_t *testspawnthing = NULL;
void CG_SaveEffectCommandCvars(int iCommand)
{
cg_te_alphaG[iCommand] = cg_te_alpha->string;
cg_te_dietouchG[iCommand] = cg_te_dietouch->string;
cg_te_bouncefactorG[iCommand] = cg_te_bouncefactor->string;
cg_te_scaleG[iCommand] = cg_te_scale->string;
cg_te_scaleminG[iCommand] = cg_te_scalemin->string;
cg_te_scalemaxG[iCommand] = cg_te_scalemax->string;
cg_te_modelG[iCommand] = cg_te_model->string;
cg_te_lifeG[iCommand] = cg_te_life->string;
cg_te_color_rG[iCommand] = cg_te_color_r->string;
cg_te_color_gG[iCommand] = cg_te_color_g->string;
cg_te_color_bG[iCommand] = cg_te_color_b->string;
cg_te_accel_xG[iCommand] = cg_te_accel_x->string;
cg_te_accel_yG[iCommand] = cg_te_accel_y->string;
cg_te_accel_zG[iCommand] = cg_te_accel_z->string;
cg_te_countG[iCommand] = cg_te_count->string;
cg_te_fadeG[iCommand] = cg_te_fade->string;
cg_te_fadedelayG[iCommand] = cg_te_fadedelay->string;
cg_te_fadeinG[iCommand] = cg_te_fadein->string;
cg_te_spawnrateG[iCommand] = cg_te_spawnrate->string;
cg_te_offsbase_xG[iCommand] = cg_te_offsbase_x->string;
cg_te_offsbase_yG[iCommand] = cg_te_offsbase_y->string;
cg_te_offsbase_zG[iCommand] = cg_te_offsbase_z->string;
cg_te_offsamp_xG[iCommand] = cg_te_offsamp_x->string;
cg_te_offsamp_yG[iCommand] = cg_te_offsamp_y->string;
cg_te_offsamp_zG[iCommand] = cg_te_offsamp_z->string;
cg_te_scalerateG[iCommand] = cg_te_scalerate->string;
cg_te_circleG[iCommand] = cg_te_circle->string;
cg_te_sphereG[iCommand] = cg_te_sphere->string;
cg_te_insphereG[iCommand] = cg_te_insphere->string;
cg_te_radiusG[iCommand] = cg_te_radius->string;
cg_te_alignG[iCommand] = cg_te_align->string;
cg_te_flickeralphaG[iCommand] = cg_te_flickeralpha->string;
cg_te_collisionG[iCommand] = cg_te_collision->string;
cg_te_randomrollG[iCommand] = cg_te_randomroll->string;
cg_te_anglesbase_pG[iCommand] = cg_te_anglesbase_p->string;
cg_te_anglesbase_yG[iCommand] = cg_te_anglesbase_y->string;
cg_te_anglesbase_rG[iCommand] = cg_te_anglesbase_r->string;
cg_te_anglesamp_pG[iCommand] = cg_te_anglesamp_p->string;
cg_te_anglesamp_yG[iCommand] = cg_te_anglesamp_y->string;
cg_te_anglesamp_rG[iCommand] = cg_te_anglesamp_r->string;
cg_te_forwardvelG[iCommand] = cg_te_forwardvel->string;
cg_te_randvelbase_xG[iCommand] = cg_te_randvelbase_x->string;
cg_te_randvelbase_yG[iCommand] = cg_te_randvelbase_y->string;
cg_te_randvelbase_zG[iCommand] = cg_te_randvelbase_z->string;
cg_te_randvelamp_xG[iCommand] = cg_te_randvelamp_x->string;
cg_te_randvelamp_yG[iCommand] = cg_te_randvelamp_y->string;
cg_te_randvelamp_zG[iCommand] = cg_te_randvelamp_z->string;
cg_te_clampvelmin_xG[iCommand] = cg_te_clampvelmin_x->string;
cg_te_clampvelmax_xG[iCommand] = cg_te_clampvelmax_x->string;
cg_te_clampvelmin_yG[iCommand] = cg_te_clampvelmin_y->string;
cg_te_clampvelmax_yG[iCommand] = cg_te_clampvelmax_y->string;
cg_te_clampvelmin_zG[iCommand] = cg_te_clampvelmin_z->string;
cg_te_clampvelmax_zG[iCommand] = cg_te_clampvelmax_z->string;
cg_te_clampvelaxisG[iCommand] = cg_te_clampvelaxis->string;
cg_te_volumetricG[iCommand] = cg_te_volumetric->string;
cg_te_randaxisG[iCommand] = cg_te_randaxis->string;
cg_te_axisoffsbase_xG[iCommand] = cg_te_axisoffsbase_x->string;
cg_te_axisoffsbase_yG[iCommand] = cg_te_axisoffsbase_y->string;
cg_te_axisoffsbase_zG[iCommand] = cg_te_axisoffsbase_z->string;
cg_te_axisoffsamp_xG[iCommand] = cg_te_axisoffsamp_x->string;
cg_te_axisoffsamp_yG[iCommand] = cg_te_axisoffsamp_y->string;
cg_te_axisoffsamp_zG[iCommand] = cg_te_axisoffsamp_z->string;
cg_te_swarm_freqG[iCommand] = cg_te_swarm_freq->string;
cg_te_swarm_maxspeedG[iCommand] = cg_te_swarm_maxspeed->string;
cg_te_swarm_deltaG[iCommand] = cg_te_swarm_delta->string;
cg_te_avelbase_pG[iCommand] = cg_te_avelbase_p->string;
cg_te_avelbase_yG[iCommand] = cg_te_avelbase_y->string;
cg_te_avelbase_rG[iCommand] = cg_te_avelbase_r->string;
cg_te_avelamp_pG[iCommand] = cg_te_avelamp_p->string;
cg_te_avelamp_yG[iCommand] = cg_te_avelamp_y->string;
cg_te_avelamp_rG[iCommand] = cg_te_avelamp_r->string;
cg_te_radial_scaleG[iCommand] = cg_te_radial_scale->string;
cg_te_radial_minG[iCommand] = cg_te_radial_min->string;
cg_te_radial_maxG[iCommand] = cg_te_radial_max->string;
cg_te_frictionG[iCommand] = cg_te_friction->string;
cg_te_varycolorG[iCommand] = cg_te_varycolor->string;
cg_te_alphaG[iCommand] = cg_te_alpha->string;
cg_te_dietouchG[iCommand] = cg_te_dietouch->string;
cg_te_bouncefactorG[iCommand] = cg_te_bouncefactor->string;
cg_te_scaleG[iCommand] = cg_te_scale->string;
cg_te_scaleminG[iCommand] = cg_te_scalemin->string;
cg_te_scalemaxG[iCommand] = cg_te_scalemax->string;
cg_te_modelG[iCommand] = cg_te_model->string;
cg_te_lifeG[iCommand] = cg_te_life->string;
cg_te_color_rG[iCommand] = cg_te_color_r->string;
cg_te_color_gG[iCommand] = cg_te_color_g->string;
cg_te_color_bG[iCommand] = cg_te_color_b->string;
cg_te_accel_xG[iCommand] = cg_te_accel_x->string;
cg_te_accel_yG[iCommand] = cg_te_accel_y->string;
cg_te_accel_zG[iCommand] = cg_te_accel_z->string;
cg_te_countG[iCommand] = cg_te_count->string;
cg_te_fadeG[iCommand] = cg_te_fade->string;
cg_te_fadedelayG[iCommand] = cg_te_fadedelay->string;
cg_te_fadeinG[iCommand] = cg_te_fadein->string;
cg_te_spawnrateG[iCommand] = cg_te_spawnrate->string;
cg_te_offsbase_xG[iCommand] = cg_te_offsbase_x->string;
cg_te_offsbase_yG[iCommand] = cg_te_offsbase_y->string;
cg_te_offsbase_zG[iCommand] = cg_te_offsbase_z->string;
cg_te_offsamp_xG[iCommand] = cg_te_offsamp_x->string;
cg_te_offsamp_yG[iCommand] = cg_te_offsamp_y->string;
cg_te_offsamp_zG[iCommand] = cg_te_offsamp_z->string;
cg_te_scalerateG[iCommand] = cg_te_scalerate->string;
cg_te_circleG[iCommand] = cg_te_circle->string;
cg_te_sphereG[iCommand] = cg_te_sphere->string;
cg_te_insphereG[iCommand] = cg_te_insphere->string;
cg_te_radiusG[iCommand] = cg_te_radius->string;
cg_te_alignG[iCommand] = cg_te_align->string;
cg_te_flickeralphaG[iCommand] = cg_te_flickeralpha->string;
cg_te_collisionG[iCommand] = cg_te_collision->string;
cg_te_randomrollG[iCommand] = cg_te_randomroll->string;
cg_te_anglesbase_pG[iCommand] = cg_te_anglesbase_p->string;
cg_te_anglesbase_yG[iCommand] = cg_te_anglesbase_y->string;
cg_te_anglesbase_rG[iCommand] = cg_te_anglesbase_r->string;
cg_te_anglesamp_pG[iCommand] = cg_te_anglesamp_p->string;
cg_te_anglesamp_yG[iCommand] = cg_te_anglesamp_y->string;
cg_te_anglesamp_rG[iCommand] = cg_te_anglesamp_r->string;
cg_te_forwardvelG[iCommand] = cg_te_forwardvel->string;
cg_te_randvelbase_xG[iCommand] = cg_te_randvelbase_x->string;
cg_te_randvelbase_yG[iCommand] = cg_te_randvelbase_y->string;
cg_te_randvelbase_zG[iCommand] = cg_te_randvelbase_z->string;
cg_te_randvelamp_xG[iCommand] = cg_te_randvelamp_x->string;
cg_te_randvelamp_yG[iCommand] = cg_te_randvelamp_y->string;
cg_te_randvelamp_zG[iCommand] = cg_te_randvelamp_z->string;
cg_te_clampvelmin_xG[iCommand] = cg_te_clampvelmin_x->string;
cg_te_clampvelmax_xG[iCommand] = cg_te_clampvelmax_x->string;
cg_te_clampvelmin_yG[iCommand] = cg_te_clampvelmin_y->string;
cg_te_clampvelmax_yG[iCommand] = cg_te_clampvelmax_y->string;
cg_te_clampvelmin_zG[iCommand] = cg_te_clampvelmin_z->string;
cg_te_clampvelmax_zG[iCommand] = cg_te_clampvelmax_z->string;
cg_te_clampvelaxisG[iCommand] = cg_te_clampvelaxis->string;
cg_te_volumetricG[iCommand] = cg_te_volumetric->string;
cg_te_randaxisG[iCommand] = cg_te_randaxis->string;
cg_te_axisoffsbase_xG[iCommand] = cg_te_axisoffsbase_x->string;
cg_te_axisoffsbase_yG[iCommand] = cg_te_axisoffsbase_y->string;
cg_te_axisoffsbase_zG[iCommand] = cg_te_axisoffsbase_z->string;
cg_te_axisoffsamp_xG[iCommand] = cg_te_axisoffsamp_x->string;
cg_te_axisoffsamp_yG[iCommand] = cg_te_axisoffsamp_y->string;
cg_te_axisoffsamp_zG[iCommand] = cg_te_axisoffsamp_z->string;
cg_te_swarm_freqG[iCommand] = cg_te_swarm_freq->string;
cg_te_swarm_maxspeedG[iCommand] = cg_te_swarm_maxspeed->string;
cg_te_swarm_deltaG[iCommand] = cg_te_swarm_delta->string;
cg_te_avelbase_pG[iCommand] = cg_te_avelbase_p->string;
cg_te_avelbase_yG[iCommand] = cg_te_avelbase_y->string;
cg_te_avelbase_rG[iCommand] = cg_te_avelbase_r->string;
cg_te_avelamp_pG[iCommand] = cg_te_avelamp_p->string;
cg_te_avelamp_yG[iCommand] = cg_te_avelamp_y->string;
cg_te_avelamp_rG[iCommand] = cg_te_avelamp_r->string;
cg_te_radial_scaleG[iCommand] = cg_te_radial_scale->string;
cg_te_radial_minG[iCommand] = cg_te_radial_min->string;
cg_te_radial_maxG[iCommand] = cg_te_radial_max->string;
cg_te_frictionG[iCommand] = cg_te_friction->string;
cg_te_varycolorG[iCommand] = cg_te_varycolor->string;
cg_te_spritegridlightingG[iCommand] = cg_te_spritegridlighting->string;
cg_te_spawnrange_aG[iCommand] = cg_te_spawnrange_a->string;
cg_te_spawnrange_bG[iCommand] = cg_te_spawnrange_b->string;
cg_te_cone_heightG[iCommand] = cg_te_cone_height->string;
cg_te_spawnrange_aG[iCommand] = cg_te_spawnrange_a->string;
cg_te_spawnrange_bG[iCommand] = cg_te_spawnrange_b->string;
cg_te_cone_heightG[iCommand] = cg_te_cone_height->string;
cg_te_alignstretch_scaleG[iCommand] = cg_te_alignstretch_scale->string;
cg_te_command_timeG[iCommand] = cg_te_command_time->string;
cg_te_singlelinecommandG[iCommand] = cg_te_singlelinecommand->string;
cg_te_tagG[iCommand] = cg_te_tag->string;
cg_te_command_timeG[iCommand] = cg_te_command_time->string;
cg_te_singlelinecommandG[iCommand] = cg_te_singlelinecommand->string;
cg_te_tagG[iCommand] = cg_te_tag->string;
}
void CG_ResetEffectCommandCvars()
@@ -327,7 +327,7 @@ void CG_TriggerTestEmitter_f(void)
// FIXME: unimplemented
}
void CG_DumpBaseAndAmplitude(str* buff, char* prefix, Vector* base, Vector* amplitude)
void CG_DumpBaseAndAmplitude(str *buff, char *prefix, Vector *base, Vector *amplitude)
{
// FIXME: unimplemented
}
@@ -337,7 +337,9 @@ void CG_DumpEmitter_f(void)
// FIXME: unimplemented
}
void CG_LoadBaseAndAmplitude(char** pBufer, char* szCvarX, char* szCvarY, char* szCvarZ, char* szCvarXAmp, char* szCvarYAmp, char* szCvarZAmp)
void CG_LoadBaseAndAmplitude(
char **pBufer, char *szCvarX, char *szCvarY, char *szCvarZ, char *szCvarXAmp, char *szCvarYAmp, char *szCvarZAmp
)
{
// FIXME: unimplemented
}
@@ -374,111 +376,111 @@ void CG_DeleteEmitterCommand_f(void)
void CG_InitTestEmitter(void)
{
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
cg_te_alpha = cgi.Cvar_Get("cg_te_alpha", "1", 0);
cg_te_dietouch = cgi.Cvar_Get("cg_te_dietouch", "0", 0);
cg_te_bouncefactor = cgi.Cvar_Get("cg_te_bouncefactor", "0.3", 0);
cg_te_scale = cgi.Cvar_Get("cg_te_scale", "1", 0);
cg_te_scalemin = cgi.Cvar_Get("cg_te_scalemin", "0", 0);
cg_te_scalemax = cgi.Cvar_Get("cg_te_scalemax", "0", 0);
cg_te_model = cgi.Cvar_Get("cg_te_model", "none", 0);
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
cg_te_color_r = cgi.Cvar_Get("cg_te_color_r", "1", 0);
cg_te_color_g = cgi.Cvar_Get("cg_te_color_g", "1", 0);
cg_te_color_b = cgi.Cvar_Get("cg_te_color_b", "1", 0);
cg_te_accel_x = cgi.Cvar_Get("cg_te_accel_x", "0", 0);
cg_te_accel_y = cgi.Cvar_Get("cg_te_accel_y", "0", 0);
cg_te_accel_z = cgi.Cvar_Get("cg_te_accel_z", "0", 0);
cg_te_count = cgi.Cvar_Get("cg_te_count", "1", 0);
cg_te_fade = cgi.Cvar_Get("cg_te_fade", "0", 0);
cg_te_fadedelay = cgi.Cvar_Get("cg_te_fadedelay", "0", 0);
cg_te_fadein = cgi.Cvar_Get("cg_te_fadein", "0", 0);
cg_te_spawnrate = cgi.Cvar_Get("cg_te_spawnrate", "1", 0);
cg_te_scalerate = cgi.Cvar_Get("cg_te_scalerate", "0", 0);
cg_te_circle = cgi.Cvar_Get("cg_te_circle", "0", 0);
cg_te_sphere = cgi.Cvar_Get("cg_te_sphere", "0", 0);
cg_te_insphere = cgi.Cvar_Get("cg_te_insphere", "0", 0);
cg_te_radius = cgi.Cvar_Get("cg_te_radius", "0", 0);
cg_te_align = cgi.Cvar_Get("cg_te_align", "0", 0);
cg_te_flickeralpha = cgi.Cvar_Get("cg_te_flickeralpha", "0", 0);
cg_te_collision = cgi.Cvar_Get("cg_te_collision", "0", 0);
cg_te_randomroll = cgi.Cvar_Get("cg_te_randomroll", "0", 0);
cg_te_offsbase_x = cgi.Cvar_Get("cg_te_offsbase_x", "0", 0);
cg_te_offsbase_y = cgi.Cvar_Get("cg_te_offsbase_y", "0", 0);
cg_te_offsbase_z = cgi.Cvar_Get("cg_te_offsbase_z", "0", 0);
cg_te_offsamp_x = cgi.Cvar_Get("cg_te_offsamp_x", "0", 0);
cg_te_offsamp_y = cgi.Cvar_Get("cg_te_offsamp_y", "0", 0);
cg_te_offsamp_z = cgi.Cvar_Get("cg_te_offsamp_z", "0", 0);
cg_te_anglesbase_p = cgi.Cvar_Get("cg_te_anglesbase_p", "0", 0);
cg_te_anglesbase_y = cgi.Cvar_Get("cg_te_anglesbase_y", "0", 0);
cg_te_anglesbase_r = cgi.Cvar_Get("cg_te_anglesbase_r", "0", 0);
cg_te_anglesamp_p = cgi.Cvar_Get("cg_te_anglesamp_p", "0", 0);
cg_te_anglesamp_y = cgi.Cvar_Get("cg_te_anglesamp_y", "0", 0);
cg_te_anglesamp_r = cgi.Cvar_Get("cg_te_anglesamp_r", "0", 0);
cg_te_randvelbase_x = cgi.Cvar_Get("cg_te_randvelbase_x", "0", 0);
cg_te_randvelbase_y = cgi.Cvar_Get("cg_te_randvelbase_y", "0", 0);
cg_te_randvelbase_z = cgi.Cvar_Get("cg_te_randvelbase_z", "0", 0);
cg_te_randvelamp_x = cgi.Cvar_Get("cg_te_randvelamp_x", "0", 0);
cg_te_randvelamp_y = cgi.Cvar_Get("cg_te_randvelamp_y", "0", 0);
cg_te_randvelamp_z = cgi.Cvar_Get("cg_te_randvelamp_z", "0", 0);
cg_te_clampvelmin_x = cgi.Cvar_Get("cg_te_clampvelmin_x", "-9999", 0);
cg_te_clampvelmax_x = cgi.Cvar_Get("cg_te_clampvelmax_x", "9999", 0);
cg_te_clampvelmin_y = cgi.Cvar_Get("cg_te_clampvelmin_y", "-9999", 0);
cg_te_clampvelmax_y = cgi.Cvar_Get("cg_te_clampvelmax_y", "9999", 0);
cg_te_clampvelmin_z = cgi.Cvar_Get("cg_te_clampvelmin_z", "-9999", 0);
cg_te_clampvelmax_z = cgi.Cvar_Get("cg_te_clampvelmax_z", "9999", 0);
cg_te_clampvelaxis = cgi.Cvar_Get("cg_te_clampvelaxis", "0", 0);
cg_te_forwardvel = cgi.Cvar_Get("cg_te_forwardvel", "0", 0);
cg_te_volumetric = cgi.Cvar_Get("cg_te_volumetric", "0", 0);
cg_te_randaxis = cgi.Cvar_Get("cg_te_randaxis", "0", 0);
cg_te_axisoffsbase_x = cgi.Cvar_Get("cg_te_axisoffsbase_x", "0", 0);
cg_te_axisoffsbase_y = cgi.Cvar_Get("cg_te_axisoffsbase_y", "0", 0);
cg_te_axisoffsbase_z = cgi.Cvar_Get("cg_te_axisoffsbase_z", "0", 0);
cg_te_axisoffsamp_x = cgi.Cvar_Get("cg_te_axisoffsamp_x", "0", 0);
cg_te_axisoffsamp_y = cgi.Cvar_Get("cg_te_axisoffsamp_y", "0", 0);
cg_te_axisoffsamp_z = cgi.Cvar_Get("cg_te_axisoffsamp_z", "0", 0);
cg_te_swarm_freq = cgi.Cvar_Get("cg_te_swarm_freq", "0", 0);
cg_te_swarm_maxspeed = cgi.Cvar_Get("cg_te_swarm_maxspeed", "0", 0);
cg_te_swarm_delta = cgi.Cvar_Get("cg_te_swarm_delta", "0", 0);
cg_te_avelbase_p = cgi.Cvar_Get("cg_te_avelbase_p", "0", 0);
cg_te_avelbase_y = cgi.Cvar_Get("cg_te_avelbase_y", "0", 0);
cg_te_avelbase_r = cgi.Cvar_Get("cg_te_avelbase_r", "0", 0);
cg_te_avelamp_p = cgi.Cvar_Get("cg_te_avelamp_p", "0", 0);
cg_te_avelamp_y = cgi.Cvar_Get("cg_te_avelamp_y", "0", 0);
cg_te_avelamp_r = cgi.Cvar_Get("cg_te_avelamp_r", "0", 0);
cg_te_radial_scale = cgi.Cvar_Get("cg_te_radial_scale", "0", 0);
cg_te_radial_min = cgi.Cvar_Get("cg_te_radial_min", "0", 0);
cg_te_radial_max = cgi.Cvar_Get("cg_te_radial_max", "0", 0);
cg_te_friction = cgi.Cvar_Get("cg_te_friction", "0", 0);
cg_te_varycolor = cgi.Cvar_Get("cg_te_varycolor", "0", 0);
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
cg_te_alpha = cgi.Cvar_Get("cg_te_alpha", "1", 0);
cg_te_dietouch = cgi.Cvar_Get("cg_te_dietouch", "0", 0);
cg_te_bouncefactor = cgi.Cvar_Get("cg_te_bouncefactor", "0.3", 0);
cg_te_scale = cgi.Cvar_Get("cg_te_scale", "1", 0);
cg_te_scalemin = cgi.Cvar_Get("cg_te_scalemin", "0", 0);
cg_te_scalemax = cgi.Cvar_Get("cg_te_scalemax", "0", 0);
cg_te_model = cgi.Cvar_Get("cg_te_model", "none", 0);
cg_te_life = cgi.Cvar_Get("cg_te_life", "1", 0);
cg_te_color_r = cgi.Cvar_Get("cg_te_color_r", "1", 0);
cg_te_color_g = cgi.Cvar_Get("cg_te_color_g", "1", 0);
cg_te_color_b = cgi.Cvar_Get("cg_te_color_b", "1", 0);
cg_te_accel_x = cgi.Cvar_Get("cg_te_accel_x", "0", 0);
cg_te_accel_y = cgi.Cvar_Get("cg_te_accel_y", "0", 0);
cg_te_accel_z = cgi.Cvar_Get("cg_te_accel_z", "0", 0);
cg_te_count = cgi.Cvar_Get("cg_te_count", "1", 0);
cg_te_fade = cgi.Cvar_Get("cg_te_fade", "0", 0);
cg_te_fadedelay = cgi.Cvar_Get("cg_te_fadedelay", "0", 0);
cg_te_fadein = cgi.Cvar_Get("cg_te_fadein", "0", 0);
cg_te_spawnrate = cgi.Cvar_Get("cg_te_spawnrate", "1", 0);
cg_te_scalerate = cgi.Cvar_Get("cg_te_scalerate", "0", 0);
cg_te_circle = cgi.Cvar_Get("cg_te_circle", "0", 0);
cg_te_sphere = cgi.Cvar_Get("cg_te_sphere", "0", 0);
cg_te_insphere = cgi.Cvar_Get("cg_te_insphere", "0", 0);
cg_te_radius = cgi.Cvar_Get("cg_te_radius", "0", 0);
cg_te_align = cgi.Cvar_Get("cg_te_align", "0", 0);
cg_te_flickeralpha = cgi.Cvar_Get("cg_te_flickeralpha", "0", 0);
cg_te_collision = cgi.Cvar_Get("cg_te_collision", "0", 0);
cg_te_randomroll = cgi.Cvar_Get("cg_te_randomroll", "0", 0);
cg_te_offsbase_x = cgi.Cvar_Get("cg_te_offsbase_x", "0", 0);
cg_te_offsbase_y = cgi.Cvar_Get("cg_te_offsbase_y", "0", 0);
cg_te_offsbase_z = cgi.Cvar_Get("cg_te_offsbase_z", "0", 0);
cg_te_offsamp_x = cgi.Cvar_Get("cg_te_offsamp_x", "0", 0);
cg_te_offsamp_y = cgi.Cvar_Get("cg_te_offsamp_y", "0", 0);
cg_te_offsamp_z = cgi.Cvar_Get("cg_te_offsamp_z", "0", 0);
cg_te_anglesbase_p = cgi.Cvar_Get("cg_te_anglesbase_p", "0", 0);
cg_te_anglesbase_y = cgi.Cvar_Get("cg_te_anglesbase_y", "0", 0);
cg_te_anglesbase_r = cgi.Cvar_Get("cg_te_anglesbase_r", "0", 0);
cg_te_anglesamp_p = cgi.Cvar_Get("cg_te_anglesamp_p", "0", 0);
cg_te_anglesamp_y = cgi.Cvar_Get("cg_te_anglesamp_y", "0", 0);
cg_te_anglesamp_r = cgi.Cvar_Get("cg_te_anglesamp_r", "0", 0);
cg_te_randvelbase_x = cgi.Cvar_Get("cg_te_randvelbase_x", "0", 0);
cg_te_randvelbase_y = cgi.Cvar_Get("cg_te_randvelbase_y", "0", 0);
cg_te_randvelbase_z = cgi.Cvar_Get("cg_te_randvelbase_z", "0", 0);
cg_te_randvelamp_x = cgi.Cvar_Get("cg_te_randvelamp_x", "0", 0);
cg_te_randvelamp_y = cgi.Cvar_Get("cg_te_randvelamp_y", "0", 0);
cg_te_randvelamp_z = cgi.Cvar_Get("cg_te_randvelamp_z", "0", 0);
cg_te_clampvelmin_x = cgi.Cvar_Get("cg_te_clampvelmin_x", "-9999", 0);
cg_te_clampvelmax_x = cgi.Cvar_Get("cg_te_clampvelmax_x", "9999", 0);
cg_te_clampvelmin_y = cgi.Cvar_Get("cg_te_clampvelmin_y", "-9999", 0);
cg_te_clampvelmax_y = cgi.Cvar_Get("cg_te_clampvelmax_y", "9999", 0);
cg_te_clampvelmin_z = cgi.Cvar_Get("cg_te_clampvelmin_z", "-9999", 0);
cg_te_clampvelmax_z = cgi.Cvar_Get("cg_te_clampvelmax_z", "9999", 0);
cg_te_clampvelaxis = cgi.Cvar_Get("cg_te_clampvelaxis", "0", 0);
cg_te_forwardvel = cgi.Cvar_Get("cg_te_forwardvel", "0", 0);
cg_te_volumetric = cgi.Cvar_Get("cg_te_volumetric", "0", 0);
cg_te_randaxis = cgi.Cvar_Get("cg_te_randaxis", "0", 0);
cg_te_axisoffsbase_x = cgi.Cvar_Get("cg_te_axisoffsbase_x", "0", 0);
cg_te_axisoffsbase_y = cgi.Cvar_Get("cg_te_axisoffsbase_y", "0", 0);
cg_te_axisoffsbase_z = cgi.Cvar_Get("cg_te_axisoffsbase_z", "0", 0);
cg_te_axisoffsamp_x = cgi.Cvar_Get("cg_te_axisoffsamp_x", "0", 0);
cg_te_axisoffsamp_y = cgi.Cvar_Get("cg_te_axisoffsamp_y", "0", 0);
cg_te_axisoffsamp_z = cgi.Cvar_Get("cg_te_axisoffsamp_z", "0", 0);
cg_te_swarm_freq = cgi.Cvar_Get("cg_te_swarm_freq", "0", 0);
cg_te_swarm_maxspeed = cgi.Cvar_Get("cg_te_swarm_maxspeed", "0", 0);
cg_te_swarm_delta = cgi.Cvar_Get("cg_te_swarm_delta", "0", 0);
cg_te_avelbase_p = cgi.Cvar_Get("cg_te_avelbase_p", "0", 0);
cg_te_avelbase_y = cgi.Cvar_Get("cg_te_avelbase_y", "0", 0);
cg_te_avelbase_r = cgi.Cvar_Get("cg_te_avelbase_r", "0", 0);
cg_te_avelamp_p = cgi.Cvar_Get("cg_te_avelamp_p", "0", 0);
cg_te_avelamp_y = cgi.Cvar_Get("cg_te_avelamp_y", "0", 0);
cg_te_avelamp_r = cgi.Cvar_Get("cg_te_avelamp_r", "0", 0);
cg_te_radial_scale = cgi.Cvar_Get("cg_te_radial_scale", "0", 0);
cg_te_radial_min = cgi.Cvar_Get("cg_te_radial_min", "0", 0);
cg_te_radial_max = cgi.Cvar_Get("cg_te_radial_max", "0", 0);
cg_te_friction = cgi.Cvar_Get("cg_te_friction", "0", 0);
cg_te_varycolor = cgi.Cvar_Get("cg_te_varycolor", "0", 0);
cg_te_spritegridlighting = cgi.Cvar_Get("cg_te_spritegridlighting", "0", 0);
cg_te_spawnrange_a = cgi.Cvar_Get("cg_te_spawnrange_a", "0", 0);
cg_te_spawnrange_b = cgi.Cvar_Get("cg_te_spawnrange_b", "0", 0);
cg_te_cone_height = cgi.Cvar_Get("cg_te_cone_height", "0", 0);
cg_te_spawnrange_a = cgi.Cvar_Get("cg_te_spawnrange_a", "0", 0);
cg_te_spawnrange_b = cgi.Cvar_Get("cg_te_spawnrange_b", "0", 0);
cg_te_cone_height = cgi.Cvar_Get("cg_te_cone_height", "0", 0);
cg_te_alignstretch_scale = cgi.Cvar_Get("cg_te_alignstretch_scale", "0", 0);
cg_te_command_time = cgi.Cvar_Get("cg_te_command_time", "0", 0);
cg_te_singlelinecommand = cgi.Cvar_Get("cg_te_singlelinecommand", "", 0);
cg_te_tag = cgi.Cvar_Get("cg_te_tag", "", 0);
cg_te_command_time = cgi.Cvar_Get("cg_te_command_time", "0", 0);
cg_te_singlelinecommand = cgi.Cvar_Get("cg_te_singlelinecommand", "", 0);
cg_te_tag = cgi.Cvar_Get("cg_te_tag", "", 0);
for (int i = 0; i < MAX_TESTEMITTERS_SAVE; ++i) {
CG_SaveEffectCommandCvars(i);
}
cg_te_xangles = cgi.Cvar_Get("cg_te_xangles", "0", 0);
cg_te_yangles = cgi.Cvar_Get("cg_te_yangles", "0", 0);
cg_te_zangles = cgi.Cvar_Get("cg_te_zangles", "0", 0);
cg_te_xangles = cgi.Cvar_Get("cg_te_xangles", "0", 0);
cg_te_yangles = cgi.Cvar_Get("cg_te_yangles", "0", 0);
cg_te_zangles = cgi.Cvar_Get("cg_te_zangles", "0", 0);
cg_te_emittermodel = cgi.Cvar_Get("cg_te_emittermodel", "", 0);
cg_te_mode = cgi.Cvar_Get("cg_te_mode", "0", 0);
cg_te_mode_name = cgi.Cvar_Get("cg_te_mode_name", "Emitter Mode", 0);
cg_te_currCommand = cgi.Cvar_Get("cg_te_currCommand", "0", 0);
cg_te_mode = cgi.Cvar_Get("cg_te_mode", "0", 0);
cg_te_mode_name = cgi.Cvar_Get("cg_te_mode_name", "Emitter Mode", 0);
cg_te_currCommand = cgi.Cvar_Get("cg_te_currCommand", "0", 0);
te_vEmitterOrigin[2] = 0.0;
te_vEmitterOrigin[1] = 0.0;
te_vEmitterOrigin[0] = 0.0;
te_refEnt.scale = 0.0;
cg_te_numCommands = cgi.Cvar_Get("cg_te_numCommands", "0", 0);
te_iNumCommands = 0;
te_iCurrCommand = 0;
te_refEnt.scale = 0.0;
cg_te_numCommands = cgi.Cvar_Get("cg_te_numCommands", "0", 0);
te_iNumCommands = 0;
te_iCurrCommand = 0;
pTesteffect = sfxManager.GetTestEffectPointer();
}
+6 -12
View File
@@ -62,8 +62,7 @@ void CG_MessageMode_Private_f(void)
}
clientNum = atoi(cgi.Argv(1)) - 1;
if (clientNum < 0 || clientNum >= MAX_CLIENTS)
{
if (clientNum < 0 || clientNum >= MAX_CLIENTS) {
cgi.Printf(HUD_MESSAGE_CHAT_WHITE "Message Error: %s is a bad client number\n", cgi.Argv(1));
return;
}
@@ -79,8 +78,7 @@ void CG_MessageSingleAll_f(void)
if (cgi.Argc() > 1) {
cgi.SendClientCommand(va("dmmessage 0 %s\n", cgi.Args()));
}
else {
} else {
cgi.UI_ToggleDMMessageConsole(-100);
}
}
@@ -93,8 +91,7 @@ void CG_MessageSingleTeam_f(void)
if (cgi.Argc() > 1) {
cgi.SendClientCommand(va("dmmessage -1 %s\n", cgi.Args()));
}
else {
} else {
cgi.UI_ToggleDMMessageConsole(-200);
}
}
@@ -108,14 +105,12 @@ void CG_MessageSingleClient_f(void)
}
clientNum = atoi(cgi.Argv(1));
if (clientNum < 1 || clientNum > MAX_CLIENTS)
{
if (clientNum < 1 || clientNum > MAX_CLIENTS) {
cgi.Printf(HUD_MESSAGE_CHAT_WHITE "Message Error: %s is a bad client number\n", cgi.Argv(1));
return;
}
if (cgi.Argc() > 2)
{
if (cgi.Argc() > 2) {
int i;
str sString;
@@ -129,8 +124,7 @@ void CG_MessageSingleClient_f(void)
sString += "\n";
cgi.SendClientCommand(sString.c_str());
}
else {
} else {
cgi.UI_ToggleDMMessageConsole(-clientNum);
}
}
+3 -6
View File
@@ -26,17 +26,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "cg_commands.h"
void CG_Vehicle(centity_t* cent)
{
void CG_Vehicle(centity_t *cent) {}
}
void ClientGameCommandManager::SpawnTreads(Event* ev)
void ClientGameCommandManager::SpawnTreads(Event *ev)
{
// stub
}
void ClientGameCommandManager::TreadsOff(Event* ev)
void ClientGameCommandManager::TreadsOff(Event *ev)
{
// stub
}
+292 -313
View File
@@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//============================================================================
/*
=================
CG_CalcVrect
@@ -33,38 +32,37 @@ CG_CalcVrect
Sets the coordinates of the rendered window
=================
*/
static void CG_CalcVrect (void) {
int size;
static void CG_CalcVrect(void)
{
int size;
// the intermission should allways be full screen
if ( cg.snap->ps.pm_flags & PMF_INTERMISSION ) {
size = 100;
} else {
// bound normal viewsize
if (cg_viewsize->integer < 30) {
cgi.Cvar_Set ("viewsize","30");
size = 30;
} else if (cg_viewsize->integer > 100) {
cgi.Cvar_Set ("viewsize","100");
size = 100;
} else {
size = cg_viewsize->integer;
}
// the intermission should allways be full screen
if (cg.snap->ps.pm_flags & PMF_INTERMISSION) {
size = 100;
} else {
// bound normal viewsize
if (cg_viewsize->integer < 30) {
cgi.Cvar_Set("viewsize", "30");
size = 30;
} else if (cg_viewsize->integer > 100) {
cgi.Cvar_Set("viewsize", "100");
size = 100;
} else {
size = cg_viewsize->integer;
}
}
cg.refdef.width = cgs.glconfig.vidWidth * size / 100;
cg.refdef.width &= ~1;
}
cg.refdef.width = cgs.glconfig.vidWidth*size/100;
cg.refdef.width &= ~1;
cg.refdef.height = cgs.glconfig.vidHeight * size / 100;
cg.refdef.height &= ~1;
cg.refdef.height = cgs.glconfig.vidHeight*size/100;
cg.refdef.height &= ~1;
cg.refdef.x = (cgs.glconfig.vidWidth - cg.refdef.width)/2;
cg.refdef.y = (cgs.glconfig.vidHeight - cg.refdef.height)/2;
cg.refdef.x = (cgs.glconfig.vidWidth - cg.refdef.width) / 2;
cg.refdef.y = (cgs.glconfig.vidHeight - cg.refdef.height) / 2;
}
//==============================================================================
/*
===============
CG_OffsetThirdPersonView
@@ -72,110 +70,100 @@ CG_OffsetThirdPersonView
===============
*/
#define CAMERA_MINIMUM_DISTANCE 40
static void CG_OffsetThirdPersonView( void )
static void CG_OffsetThirdPersonView(void)
{
vec3_t forward;
vec3_t original_camera_position;
vec3_t new_vieworg;
trace_t trace;
vec3_t min, max;
float *look_offset;
float *target_angles;
float *target_position;
vec3_t delta;
vec3_t original_angles;
qboolean lookactive, resetview;
static vec3_t saved_look_offset;
vec3_t camera_offset;
vec3_t forward;
vec3_t original_camera_position;
vec3_t new_vieworg;
trace_t trace;
vec3_t min, max;
float *look_offset;
float *target_angles;
float *target_position;
vec3_t delta;
vec3_t original_angles;
qboolean lookactive, resetview;
static vec3_t saved_look_offset;
vec3_t camera_offset;
target_angles = cg.refdefViewAngles;
target_position = cg.refdef.vieworg;
target_angles = cg.refdefViewAngles;
target_position = cg.refdef.vieworg;
// see if angles are absolute
if ( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ABSOLUTE )
{
VectorClear( target_angles );
}
// see if angles are absolute
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ABSOLUTE) {
VectorClear(target_angles);
}
// see if we need to ignore yaw
if ( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_YAW )
{
target_angles[ YAW ] = 0;
}
// see if we need to ignore yaw
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_YAW) {
target_angles[YAW] = 0;
}
// see if we need to ignore pitch
if ( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_PITCH )
{
target_angles[ PITCH ] = 0;
}
// see if we need to ignore pitch
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_IGNORE_PITCH) {
target_angles[PITCH] = 0;
}
// offset the current angles by the camera offset
VectorSubtract( target_angles, cg.predicted_player_state.camera_offset, target_angles );
// offset the current angles by the camera offset
VectorSubtract(target_angles, cg.predicted_player_state.camera_offset, target_angles);
// Get the position of the camera after any needed rotation
look_offset = cgi.get_camera_offset( &lookactive, &resetview );
// Get the position of the camera after any needed rotation
look_offset = cgi.get_camera_offset(&lookactive, &resetview);
if (
( !resetview ) &&
(
( cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ALLOWOFFSET ) ||
( lookactive )
)
)
{
VectorSubtract( look_offset, saved_look_offset, camera_offset );
VectorAdd( target_angles, camera_offset, target_angles );
if ( target_angles[ PITCH ] > 90 )
target_angles[ PITCH ] = 90;
else if ( target_angles[ PITCH ] < -90 )
target_angles[ PITCH ] = -90;
}
else
{
VectorCopy( look_offset, saved_look_offset );
}
if ((!resetview) && ((cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_ALLOWOFFSET) || (lookactive))) {
VectorSubtract(look_offset, saved_look_offset, camera_offset);
VectorAdd(target_angles, camera_offset, target_angles);
if (target_angles[PITCH] > 90) {
target_angles[PITCH] = 90;
} else if (target_angles[PITCH] < -90) {
target_angles[PITCH] = -90;
}
} else {
VectorCopy(look_offset, saved_look_offset);
}
target_angles[ YAW ] = AngleNormalize360( target_angles[ YAW ] );
target_angles[ PITCH ] = AngleNormalize180( target_angles[ PITCH ] );
target_angles[YAW] = AngleNormalize360(target_angles[YAW]);
target_angles[PITCH] = AngleNormalize180(target_angles[PITCH]);
// Move reference point up
// Move reference point up
target_position[2] += cg_cameraheight->value;
target_position[2] += cg_cameraheight->value;
VectorCopy(target_position, original_camera_position);
VectorCopy(target_position, original_camera_position);
// Move camera back from reference point
// Move camera back from reference point
AngleVectors(target_angles, forward, NULL, NULL);
AngleVectors(target_angles, forward, NULL, NULL);
VectorMA(target_position, -cg_cameradist->value, forward, new_vieworg);
VectorMA(target_position, -cg_cameradist->value, forward, new_vieworg);
new_vieworg[ 2 ] += cg_cameraverticaldisplacement->value;
new_vieworg[2] += cg_cameraverticaldisplacement->value;
// Create a bounding box for our camera
// Create a bounding box for our camera
min[0] = -5;
min[1] = -5;
min[2] = -5;
min[0] = -5;
min[1] = -5;
min[2] = -5;
max[0] = 5;
max[1] = 5;
max[2] = 5;
max[0] = 5;
max[1] = 5;
max[2] = 5;
// Make sure camera does not collide with anything
CG_Trace(&trace, cg.playerHeadPos, min, max, new_vieworg, 0, MASK_CAMERASOLID, qfalse, qtrue, "ThirdPersonTrace 1" );
// Make sure camera does not collide with anything
CG_Trace(&trace, cg.playerHeadPos, min, max, new_vieworg, 0, MASK_CAMERASOLID, qfalse, qtrue, "ThirdPersonTrace 1");
VectorCopy(trace.endpos, target_position);
VectorCopy(trace.endpos, target_position);
// calculate distance from end position to head position
VectorSubtract( target_position, cg.playerHeadPos, delta );
// kill any negative z difference in delta
if ( delta[ 2 ] < CAMERA_MINIMUM_DISTANCE )
delta[ 2 ] = 0;
if ( VectorLength( delta ) < CAMERA_MINIMUM_DISTANCE )
{
VectorNormalize( delta);
/*
// calculate distance from end position to head position
VectorSubtract(target_position, cg.playerHeadPos, delta);
// kill any negative z difference in delta
if (delta[2] < CAMERA_MINIMUM_DISTANCE) {
delta[2] = 0;
}
if (VectorLength(delta) < CAMERA_MINIMUM_DISTANCE) {
VectorNormalize(delta);
/*
// see if we are going straight up
if ( ( delta[ 2 ] > 0.75 ) && ( height > 0.85f * cg.predicted_player_state.viewheight ) )
{
@@ -186,46 +174,55 @@ static void CG_OffsetThirdPersonView( void )
}
else
*/
{
// we are probably up against the wall so we want the camera to pitch up on top of the player
// save off the original angles
VectorCopy( target_angles, original_angles );
// start cranking up the target angles, pitch until we are the correct distance away from the player
while ( target_angles[ PITCH ] < 90 )
{
target_angles[ PITCH ] += 2;
{
// we are probably up against the wall so we want the camera to pitch up on top of the player
// save off the original angles
VectorCopy(target_angles, original_angles);
// start cranking up the target angles, pitch until we are the correct distance away from the player
while (target_angles[PITCH] < 90) {
target_angles[PITCH] += 2;
AngleVectors(target_angles, forward, NULL, NULL);
AngleVectors(target_angles, forward, NULL, NULL);
VectorMA( original_camera_position, -cg_cameradist->value, forward, new_vieworg);
VectorMA(original_camera_position, -cg_cameradist->value, forward, new_vieworg);
new_vieworg[ 2 ] += cg_cameraverticaldisplacement->value;
new_vieworg[2] += cg_cameraverticaldisplacement->value;
CG_Trace(&trace, cg.playerHeadPos, min, max, new_vieworg, 0, MASK_CAMERASOLID, qfalse, qtrue, "ThirdPersonTrace 3" );
CG_Trace(
&trace,
cg.playerHeadPos,
min,
max,
new_vieworg,
0,
MASK_CAMERASOLID,
qfalse,
qtrue,
"ThirdPersonTrace 3"
);
VectorCopy(trace.endpos, target_position);
VectorCopy(trace.endpos, target_position);
// calculate distance from end position to head position
VectorSubtract( target_position, cg.playerHeadPos, delta );
// kill any negative z difference in delta
if ( delta[ 2 ] < 0 )
delta[ 2 ] = 0;
if ( VectorLength( delta ) >= CAMERA_MINIMUM_DISTANCE )
{
target_angles[ PITCH ] = ( 0.25f * target_angles[ PITCH ] ) + ( 0.75f * original_angles[ PITCH ] );
// set the pitch to be that of the angle we are currently looking
//target_angles[ PITCH ] = original_angles[ PITCH ];
break;
}
// calculate distance from end position to head position
VectorSubtract(target_position, cg.playerHeadPos, delta);
// kill any negative z difference in delta
if (delta[2] < 0) {
delta[2] = 0;
}
if (VectorLength(delta) >= CAMERA_MINIMUM_DISTANCE) {
target_angles[PITCH] = (0.25f * target_angles[PITCH]) + (0.75f * original_angles[PITCH]);
// set the pitch to be that of the angle we are currently looking
//target_angles[ PITCH ] = original_angles[ PITCH ];
break;
}
}
if ( target_angles[ PITCH ] > 90 )
{
// if we failed, go with the original angles
target_angles[ PITCH ] = original_angles[ PITCH ];
if (target_angles[PITCH] > 90) {
// if we failed, go with the original angles
target_angles[PITCH] = original_angles[PITCH];
}
}
}
}
}
}
}
/*
===============
@@ -233,23 +230,23 @@ CG_OffsetFirstPersonView
===============
*/
void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
{
float* origin;
centity_t* pCent;
dtiki_t* tiki;
int iTag;
int i;
int iMask;
vec3_t vDelta;
float mat[3][3];
vec3_t vOldOrigin;
vec3_t vStart, vEnd, vMins, vMaxs;
trace_t trace;
float *origin;
centity_t *pCent;
dtiki_t *tiki;
int iTag;
int i;
int iMask;
vec3_t vDelta;
float mat[3][3];
vec3_t vOldOrigin;
vec3_t vStart, vEnd, vMins, vMaxs;
trace_t trace;
VectorSet(vMins, -6, -6, -6);
VectorSet(vMaxs, 6, 6, 6);
//
//
//
@@ -260,32 +257,28 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
tiki = cgi.R_Model_GetHandle(cgs.model_draw[pCent->currentState.modelindex]);
iTag = cgi.Tag_NumForName(tiki, "eyes bone");
if (iTag != -1)
{
if (bUseWorldPosition)
{
if (iTag != -1) {
if (bUseWorldPosition) {
orientation_t oHead;
float mat3[3][3];
vec3_t vHeadAng, vDelta;
float mat3[3][3];
vec3_t vHeadAng, vDelta;
VectorCopy(pCent->lerpOrigin, origin);
AxisCopy(pREnt->axis, mat);
oHead = cgi.TIKI_Orientation(pREnt, iTag);
for (i = 0; i < 3; i++ ) {
for (i = 0; i < 3; i++) {
VectorMA(origin, oHead.origin[i], mat[i], origin);
}
R_ConcatRotations(oHead.axis, mat, mat3);
MatrixToEulerAngles(mat3, vHeadAng);
AnglesSubtract(vHeadAng, cg.refdefViewAngles, vDelta);
VectorMA(cg.refdefViewAngles, cg.fEyeOffsetFrac, vDelta, cg.refdefViewAngles);
VectorCopy(vHeadAng, cg.refdefViewAngles);
}
else
{
} else {
orientation_t oHead;
vec3_t vHeadAng;
vec3_t vHeadAng;
VectorCopy(pCent->lerpOrigin, origin);
AxisCopy(pREnt->axis, mat);
@@ -298,44 +291,35 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.3;
}
}
else
{
} else {
cgi.DPrintf("CG_OffsetFirstPersonView warning: Couldn't find 'eyes bone' for player\n");
}
VectorCopy(origin, vOldOrigin);
if (bUseWorldPosition)
{
if (bUseWorldPosition) {
iMask = MASK_VIEWSOLID;
}
else
{
float fTargHeight;
float fHeightDelta, fHeightChange;
float fPhase, fVel;
} else {
float fTargHeight;
float fHeightDelta, fHeightChange;
float fPhase, fVel;
vec3_t vDelta;
vec3_t vPivotPoint;
vec3_t vForward, vLeft;
origin[0] = cg.predicted_player_state.origin[0];
origin[1] = cg.predicted_player_state.origin[1];
fTargHeight = cg.predicted_player_state.origin[2] + cg.predicted_player_state.viewheight;
origin[0] = cg.predicted_player_state.origin[0];
origin[1] = cg.predicted_player_state.origin[1];
fTargHeight = cg.predicted_player_state.origin[2] + cg.predicted_player_state.viewheight;
fHeightDelta = fTargHeight - cg.fCurrentViewHeight;
if (fabs(fHeightDelta) < 0.1 || !cg.fCurrentViewHeight)
{
if (fabs(fHeightDelta) < 0.1 || !cg.fCurrentViewHeight) {
cg.fCurrentViewHeight = fTargHeight;
}
else
{
} else {
if (fHeightDelta > 32.f) {
fHeightDelta = 32.f;
fHeightDelta = 32.f;
cg.fCurrentViewHeight = fTargHeight - 32.0;
}
else if (fHeightDelta < -32.f) {
fHeightDelta = -32.f;
} else if (fHeightDelta < -32.f) {
fHeightDelta = -32.f;
cg.fCurrentViewHeight = fTargHeight + 32.0;
}
@@ -351,7 +335,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
cg.fCurrentViewHeight += fHeightChange;
}
origin[2] = cg.fCurrentViewHeight;
origin[2] = cg.fCurrentViewHeight;
vPivotPoint[0] = cg.refdefViewAngles[0];
vPivotPoint[1] = cg.refdefViewAngles[1];
vPivotPoint[2] = 0.0;
@@ -359,16 +343,13 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
VectorCopy(origin, vStart);
if (cg.predicted_player_state.pm_type != PM_CLIMBWALL)
{
if (cg.predicted_player_state.pm_type != PM_CLIMBWALL) {
if (cg.refdefViewAngles[0] > 0.0) {
vStart[2] -= (cg.fCurrentViewHeight - cg.predicted_player_state.origin[2]) * 0.4;
}
else {
} else {
vStart[2] -= (cg.fCurrentViewHeight - cg.predicted_player_state.origin[2]) * 0.2;
}
}
else {
} else {
vStart[2] -= (cg.fCurrentViewHeight - cg.predicted_player_state.origin[2]) * 0.15;
}
@@ -385,16 +366,14 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
VectorAdd(vStart, vEnd, origin);
}
if (cg.predicted_player_state.walking)
{
fVel = VectorLength(cg.predicted_player_state.velocity);
if (cg.predicted_player_state.walking) {
fVel = VectorLength(cg.predicted_player_state.velocity);
fPhase = fVel * 0.0015 + 0.9;
cg.fCurrentViewBobPhase += (cg.frametime / 1000.0 + cg.frametime / 1000.0) * M_PI * fPhase;
if (cg.fCurrentViewBobAmp) {
cg.fCurrentViewBobAmp = fVel;
}
else {
} else {
cg.fCurrentViewBobAmp = fVel * 0.5;
}
@@ -403,25 +382,21 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
}
cg.fCurrentViewBobAmp *= (1.0 - fabs(cg.refdefViewAngles[0]) * (1.0 / 90.0) * 0.5) * 0.5;
}
else if (cg.fCurrentViewBobAmp > 0.0)
{
cg.fCurrentViewBobAmp -= (cg.frametime / 1000.0 * cg.fCurrentViewBobAmp)
+ (cg.frametime / 1000.0 * cg.fCurrentViewBobAmp);
} else if (cg.fCurrentViewBobAmp > 0.0) {
cg.fCurrentViewBobAmp -=
(cg.frametime / 1000.0 * cg.fCurrentViewBobAmp) + (cg.frametime / 1000.0 * cg.fCurrentViewBobAmp);
if (cg.fCurrentViewBobAmp < 0.1) {
cg.fCurrentViewBobAmp = 0.0;
}
}
if (cg.fCurrentViewBobAmp > 0.0)
{
if (cg.fCurrentViewBobAmp > 0.0) {
fPhase = sin(cg.fCurrentViewBobPhase) * cg.fCurrentViewBobAmp * 0.03;
if (fPhase > 16.0) {
fPhase = 16.0;
}
else if (fPhase < -16.0) {
} else if (fPhase < -16.0) {
fPhase = -16.0;
}
@@ -432,8 +407,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
if (fPhase > 16.0) {
fPhase = 16.0;
}
else if (fPhase < -16.0) {
} else if (fPhase < -16.0) {
fPhase = -16.0;
}
@@ -446,11 +420,13 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
vStart[0] = cg.predicted_player_state.origin[0];
vStart[1] = cg.predicted_player_state.origin[1];
vStart[2] = cg.predicted_player_state.origin[2] + cg.predicted_player_state.viewheight;
vEnd[0] = cg.predicted_player_state.origin[0];
vEnd[1] = cg.predicted_player_state.origin[1];
vEnd[2] = origin[2];
vEnd[0] = cg.predicted_player_state.origin[0];
vEnd[1] = cg.predicted_player_state.origin[1];
vEnd[2] = origin[2];
CG_Trace(&trace, vStart, vMins, vMaxs, vEnd, cg.snap->ps.clientNum, iMask, qfalse, qtrue, "FirstPerson Height Check");
CG_Trace(
&trace, vStart, vMins, vMaxs, vEnd, cg.snap->ps.clientNum, iMask, qfalse, qtrue, "FirstPerson Height Check"
);
VectorCopy(trace.endpos, vStart);
vEnd[0] = origin[0];
@@ -462,8 +438,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
VectorSubtract(origin, vOldOrigin, vDelta);
VectorAdd(pREnt->origin, vDelta, pREnt->origin);
if (!bUseWorldPosition)
{
if (!bUseWorldPosition) {
VectorCopy(cg.refdefViewAngles, vDelta);
vDelta[0] *= 0.5;
vDelta[2] *= 0.75;
@@ -471,10 +446,7 @@ void CG_OffsetFirstPersonView(refEntity_t* pREnt, qboolean bUseWorldPosition)
AngleVectorsLeft(vDelta, mat[0], mat[1], mat[2]);
CG_CalcViewModelMovement(
cg.fCurrentViewBobPhase,
cg.fCurrentViewBobAmp,
cg.predicted_player_state.velocity,
vDelta
cg.fCurrentViewBobPhase, cg.fCurrentViewBobAmp, cg.predicted_player_state.velocity, vDelta
);
VectorMA(pREnt->origin, vDelta[0], mat[0], pREnt->origin);
@@ -492,20 +464,20 @@ CG_CalcFov
Fixed fov at intermissions, otherwise account for fov variable and zooms.
====================
*/
#define WAVE_AMPLITUDE 1
#define WAVE_FREQUENCY 0.4
#define WAVE_AMPLITUDE 1
#define WAVE_FREQUENCY 0.4
static int CG_CalcFov( void )
static int CG_CalcFov(void)
{
float x;
float phase;
float v;
int contents;
float fov_x, fov_y;
int inwater;
float x;
float phase;
float v;
int contents;
float fov_x, fov_y;
int inwater;
fov_x = cg.camera_fov;
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
fov_y = atan2(cg.refdef.height, x);
fov_y = fov_y * 360 / M_PI;
@@ -513,24 +485,25 @@ static int CG_CalcFov( void )
contents = CG_PointContents(cg.refdef.vieworg, -1);
if (contents & (CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA)) {
phase = cg.time / 1000.0 * WAVE_FREQUENCY * M_PI * 2;
v = WAVE_AMPLITUDE * sin(phase);
v = WAVE_AMPLITUDE * sin(phase);
fov_x += v;
fov_y -= v;
inwater = qtrue;
}
else {
} else {
inwater = qfalse;
}
// set it
cg.refdef.fov_x = fov_x;
cg.refdef.fov_y = fov_y;
cg.refdef.fov_x = fov_x;
cg.refdef.fov_y = fov_y;
cg.fRefFovXCos = cos(fov_x / 114.0f);
cg.fRefFovXSin = sin(fov_x / 114.0f);
cg.fRefFovYCos = cos(fov_y / 114.0f);
cg.fRefFovYSin = sin(fov_y / 114.0f);
cg.zoomSensitivity = cg.refdef.fov_y / 75.0;
return inwater;
}
/*
===============
CG_CalcViewValues
@@ -540,8 +513,8 @@ Sets cg.refdef view values
*/
static int CG_CalcViewValues(void)
{
playerState_t* ps;
float SoundAngles[3];
playerState_t *ps;
float SoundAngles[3];
memset(&cg.refdef, 0, sizeof(cg.refdef));
@@ -554,7 +527,7 @@ static int CG_CalcViewValues(void)
cg.refdef.farplane_cull = cg.farplane_cull;
// setup portal sky
cg.refdef.sky_alpha = cg.sky_alpha;
cg.refdef.sky_alpha = cg.sky_alpha;
cg.refdef.sky_portal = cg.sky_portal;
memcpy(cg.refdef.sky_axis, cg.sky_axis, sizeof(cg.sky_axis));
VectorCopy(cg.sky_origin, cg.refdef.sky_origin);
@@ -564,47 +537,37 @@ static int CG_CalcViewValues(void)
VectorCopy(ps->origin, cg.refdef.vieworg);
VectorCopy(ps->viewangles, cg.refdefViewAngles);
if (cg.snap->ps.stats[STAT_HEALTH] > 0)
{
if (cg.snap->ps.stats[STAT_HEALTH] > 0) {
VectorSubtract(cg.refdefViewAngles, cg.predicted_player_state.damage_angles, cg.refdefViewAngles);
cg.refdefViewAngles[0] += cg.viewkick[0];
cg.refdefViewAngles[1] += cg.viewkick[1];
if (cg.viewkick[0] || cg.viewkick[1])
{
int i;
if (cg.viewkick[0] || cg.viewkick[1]) {
int i;
float fDecay;
for (i = 0; i < 2; i++)
{
for (i = 0; i < 2; i++) {
fDecay = cg.viewkick[i] * cg.viewkickRecenter;
if (fDecay > cg.viewkickMaxDecay)
{
if (fDecay > cg.viewkickMaxDecay) {
fDecay = cg.viewkickMaxDecay;
}
else if (fDecay < -cg.viewkickMaxDecay) {
} else if (fDecay < -cg.viewkickMaxDecay) {
fDecay = -cg.viewkickMaxDecay;
}
if (fabs(fDecay) < cg.viewkickMinDecay)
{
if (fabs(fDecay) < cg.viewkickMinDecay) {
if (fDecay > 0.0) {
fDecay = cg.viewkickMinDecay;
}
else {
} else {
fDecay = -cg.viewkickMinDecay;
}
}
if (cg.viewkick[i] > 0.0)
{
if (cg.viewkick[i] > 0.0) {
cg.viewkick[i] -= fDecay * (float)cg.frametime / 1000.0;
if (cg.viewkick[i] < 0.0) {
cg.viewkick[i] = 0.0;
}
}
else
{
} else {
cg.viewkick[i] -= fDecay * (float)cg.frametime / 1000.0;
if (cg.viewkick[i] > 0.0) {
cg.viewkick[i] = 0.0;
@@ -617,19 +580,15 @@ static int CG_CalcViewValues(void)
// FIXME: fffx screen shake on win32 builds?
// add error decay
if (cg_errorDecay->value > 0)
{
int t;
float f;
if (cg_errorDecay->value > 0) {
int t;
float f;
t = cg.time - cg.predictedErrorTime;
f = (cg_errorDecay->value - t) / cg_errorDecay->value;
if (f > 0 && f < 1)
{
if (f > 0 && f < 1) {
VectorMA(cg.refdef.vieworg, f, cg.predictedError, cg.refdef.vieworg);
}
else
{
} else {
cg.predictedErrorTime = 0;
}
}
@@ -651,23 +610,20 @@ static int CG_CalcViewValues(void)
// decide on third person view
cg.renderingThirdPerson = cg_3rd_person->integer;
if (cg.renderingThirdPerson)
{
if (cg.renderingThirdPerson) {
// back away from character
CG_OffsetThirdPersonView();
}
// if we are in a camera view, we take our audio cues directly from the camera
if (ps->pm_flags & PMF_CAMERA_VIEW)
{
if (ps->pm_flags & PMF_CAMERA_VIEW) {
// Set the aural position to that of the camera
VectorCopy(cg.camera_origin, cg.refdef.vieworg);
// Set the aural axis to the camera's angles
VectorCopy(cg.camera_angles, cg.refdefViewAngles);
if (ps->camera_posofs[0] || ps->camera_posofs[1] || ps->camera_posofs[2])
{
if (ps->camera_posofs[0] || ps->camera_posofs[1] || ps->camera_posofs[2]) {
vec3_t vAxis[3], vOrg;
AnglesToAxis(cg.refdefViewAngles, vAxis);
MatrixTransformVector(ps->camera_posofs, vAxis, vOrg);
@@ -690,21 +646,21 @@ static int CG_CalcViewValues(void)
return CG_CalcFov();
}
void CG_EyePosition(vec3_t* o_vPos)
void CG_EyePosition(vec3_t *o_vPos)
{
(*o_vPos)[0] = cg.playerHeadPos[0];
(*o_vPos)[1] = cg.playerHeadPos[1];
(*o_vPos)[2] = cg.playerHeadPos[2];
}
void CG_EyeOffset(vec3_t* o_vOfs)
void CG_EyeOffset(vec3_t *o_vOfs)
{
(*o_vOfs)[0] = cg.playerHeadPos[0] - cg.predicted_player_state.origin[0];
(*o_vOfs)[1] = cg.playerHeadPos[1] - cg.predicted_player_state.origin[1];
(*o_vOfs)[2] = cg.playerHeadPos[2] - cg.predicted_player_state.origin[2];
}
void CG_EyeAngles(vec3_t* o_vAngles)
void CG_EyeAngles(vec3_t *o_vAngles)
{
(*o_vAngles)[0] = cg.refdefViewAngles[0];
(*o_vAngles)[1] = cg.refdefViewAngles[1];
@@ -721,6 +677,42 @@ void CG_AddLightShow()
// FIXME: unimplemented
}
qboolean CG_FrustumCullSphere(const vec3_t vPos, float fRadius) {
vec3_t delta;
float fDotFwd, fDotSide, fDotUp;
VectorSubtract(vPos, cg.refdef.vieworg, delta);
fDotFwd = DotProduct(delta, cg.refdef.viewaxis[0]);
if (-fRadius >= fDotFwd) {
return qtrue;
}
if (cg.refdef.farplane_distance && cg.refdef.farplane_distance + fRadius <= fDotFwd) {
return qtrue;
}
fDotSide = DotProduct(delta, cg.refdef.viewaxis[1]);
if (fDotSide < 1.f) {
fDotSide = -fDotSide;
}
if (fDotSide * cg.fRefFovXCos - fDotFwd * cg.fRefFovXSin >= fRadius) {
return qtrue;
}
fDotUp = DotProduct(delta, cg.refdef.viewaxis[2]);
if (fDotUp < 0.f) {
fDotUp = -fDotUp;
}
if (fDotUp * cg.fRefFovYCos - fDotFwd * cg.fRefFovYSin >= fRadius) {
return qtrue;
}
return qfalse;
}
//=========================================================================
/*
@@ -730,10 +722,10 @@ CG_DrawActiveFrame
Generates and draws a game scene and status information at the given time.
=================
*/
void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback )
void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback)
{
cg.time = serverTime;
cg.frametime = frameTime;
cg.time = serverTime;
cg.frametime = frameTime;
cg.demoPlayback = demoPlayback;
// any looped sounds will be respecified as entities
@@ -748,8 +740,7 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
// if we haven't received any snapshots yet, all
// we can draw is the information screen
if (!cg.snap || (cg.snap->snapFlags & SNAPFLAG_NOT_ACTIVE))
{
if (!cg.snap || (cg.snap->snapFlags & SNAPFLAG_NOT_ACTIVE)) {
return;
}
@@ -758,18 +749,16 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
// set cg.frameInterpolation
if (cg.nextSnap && r_lerpmodels->integer) {
int delta;
int delta;
delta = (cg.nextSnap->serverTime - cg.snap->serverTime);
if (delta == 0) {
cg.frameInterpolation = 0;
}
else {
} else {
cg.frameInterpolation = (float)(cg.time - cg.snap->serverTime) / delta;
}
}
else {
cg.frameInterpolation = 0; // actually, it should never be used, because
} else {
cg.frameInterpolation = 0; // actually, it should never be used, because
// no entities should be marked as interpolating
}
@@ -780,19 +769,15 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
CG_CalcViewValues();
// display the intermission
if (cg.snap->ps.pm_flags & PMF_INTERMISSION)
{
if (cg.snap->ps.pm_flags & PMF_INTERMISSION) {
if (cgs.gametype != GT_SINGLE_PLAYER) {
CG_ScoresDown_f();
}
else if (cg.bIntermissionDisplay)
{
if (cg.nextSnap)
{
} else if (cg.bIntermissionDisplay) {
if (cg.nextSnap) {
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
} else {
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
}
}
} else {
@@ -800,14 +785,10 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
}
cg.bIntermissionDisplay = qtrue;
}
else if (cg.bIntermissionDisplay)
{
} else if (cg.bIntermissionDisplay) {
if (cgs.gametype != GT_SINGLE_PLAYER) {
CG_ScoresUp_f();
}
else
{
} else {
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
} else {
@@ -819,9 +800,8 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
}
// build the render lists
if (!cg.hyperspace)
{
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct
if (!cg.hyperspace) {
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct
CG_AddMarks();
}
@@ -841,8 +821,9 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
CG_UpdateTestEmitter();
CG_AddPendingEffects();
if (!cg_hidetempmodels->integer)
if (!cg_hidetempmodels->integer) {
CG_AddTempModels();
}
if (vss_draw->integer) {
CG_AddVSSSources();
@@ -860,9 +841,7 @@ void CG_DrawActiveFrame( int serverTime, int frameTime, stereoFrame_t stereoView
// actually issue the rendering calls
CG_DrawActive(stereoView);
if (cg_stats->integer)
{
if (cg_stats->integer) {
cgi.Printf("cg.clientFrame:%i\n", cg.clientFrame);
}
}
+282 -295
View File
@@ -26,8 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "tiki.h"
static const char* AnimPrefixList[] =
{
static const char *AnimPrefixList[] = {
"",
"papers",
"colt45",
@@ -60,7 +59,6 @@ static const char* AnimPrefixList[] =
"enfieldl42a1",
"carcano",
"delisle",
"thompson",
"sten",
"ppsh",
"moschetto",
@@ -82,8 +80,7 @@ static const char* AnimPrefixList[] =
"PIAT"
};
enum animPrefix_e
{
enum animPrefix_e {
WPREFIX_NONE,
WPREFIX_PAPERS,
WPREFIX_COLT45,
@@ -102,191 +99,224 @@ enum animPrefix_e
WPREFIX_BAZOOKA,
WPREFIX_PANZERSCHRECK,
WPREFIX_SHOTGUN,
WPREFIX_UNARMED,
//
// Team Assault and Team Tactics weapons
WPREFIX_MG42_PORTABLE,
WPREFIX_WEBLEY,
WPREFIX_NAGANTREV,
WPREFIX_BERETTA,
WPREFIX_ENFIELD,
WPREFIX_SVT,
WPREFIX_MOSIN,
WPREFIX_G43,
WPREFIX_ENFIELDL42A,
WPREFIX_CARCANO,
WPREFIX_DELISLE,
WPREFIX_STEN,
WPREFIX_PPSH,
WPREFIX_MOSCHETTO,
WPREFIX_FG42,
WPREFIX_VICKERS,
WPREFIX_BREDA,
WPREFIX_F1_GRENADE,
WPREFIX_MILLS_GRENADE,
WPREFIX_NEBELHANDGRANATE,
WPREFIX_M18_SMOKE_GRENADE,
WPREFIX_RDG1_SMOKE_GRENADE,
WPREFIX_UNARMED,
//
// Team Assault and Team Tactics weapons
WPREFIX_MG42_PORTABLE,
WPREFIX_WEBLEY,
WPREFIX_NAGANTREV,
WPREFIX_BERETTA,
WPREFIX_ENFIELD,
WPREFIX_SVT,
WPREFIX_MOSIN,
WPREFIX_G43,
WPREFIX_ENFIELDL42A,
WPREFIX_CARCANO,
WPREFIX_DELISLE,
WPREFIX_STEN,
WPREFIX_PPSH,
WPREFIX_MOSCHETTO,
WPREFIX_FG42,
WPREFIX_VICKERS,
WPREFIX_BREDA,
WPREFIX_F1_GRENADE,
WPREFIX_MILLS_GRENADE,
WPREFIX_NEBELHANDGRANATE,
WPREFIX_M18_SMOKE_GRENADE,
WPREFIX_RDG1_SMOKE_GRENADE,
WPREFIX_BOMBA,
WPREFIX_BOMBA_BREDA,
WPREFIX_MINE,
WPREFIX_MINE_DETECTOR,
WPREFIX_MINE_DETECTOR_AXIS,
WPREFIX_DETONATOR,
WPREFIX_KAR98_MORTAR,
WPREFIX_PIAT
WPREFIX_BOMBA_BREDA,
WPREFIX_MINE,
WPREFIX_MINE_DETECTOR,
WPREFIX_MINE_DETECTOR_AXIS,
WPREFIX_DETONATOR,
WPREFIX_KAR98_MORTAR,
WPREFIX_PIAT
};
int CG_GetVMAnimPrefixIndex()
{
const char* szWeaponName;
int iWeaponClass;
const char *szWeaponName;
int iWeaponClass;
iWeaponClass = cg.snap->ps.stats[STAT_EQUIPPED_WEAPON];
szWeaponName = CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]);
if (iWeaponClass & WEAPON_CLASS_ANY_ITEM)
{
if (!Q_stricmp(szWeaponName, "Papers"))
return WPREFIX_PAPERS;
if (!Q_stricmp(szWeaponName, "Packed MG42 Turret"))
return WPREFIX_MG42_PORTABLE;
}
else if (iWeaponClass & WEAPON_CLASS_PISTOL)
{
if (!Q_stricmp(szWeaponName, "Colt 45"))
if (iWeaponClass & WEAPON_CLASS_ANY_ITEM) {
if (!Q_stricmp(szWeaponName, "Papers")) {
return WPREFIX_PAPERS;
}
if (!Q_stricmp(szWeaponName, "Packed MG42 Turret")) {
return WPREFIX_MG42_PORTABLE;
}
} else if (iWeaponClass & WEAPON_CLASS_PISTOL) {
if (!Q_stricmp(szWeaponName, "Colt 45")) {
return WPREFIX_COLT45;
if (!Q_stricmp(szWeaponName, "Walther P38"))
}
if (!Q_stricmp(szWeaponName, "Walther P38")) {
return WPREFIX_P38;
if (!Q_stricmp(szWeaponName, "Hi-Standard Silenced"))
return WPREFIX_HISTANDARD;
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "Webley Revolver"))
return WPREFIX_WEBLEY;
if (!Q_stricmp(szWeaponName, "Nagant Revolver"))
return WPREFIX_NAGANTREV;
if (!Q_stricmp(szWeaponName, "Beretta"))
return WPREFIX_BERETTA;
return WPREFIX_COLT45;
}
else if (iWeaponClass & WEAPON_CLASS_RIFLE)
{
if (!Q_stricmp(szWeaponName, "M1 Garand"))
return WPREFIX_GARAND;
if (!Q_stricmp(szWeaponName, "Mauser KAR 98K"))
return WPREFIX_KAR98;
if (!Q_stricmp(szWeaponName, "KAR98 - Sniper"))
return WPREFIX_KAR98SNIPER;
if (!Q_stricmp(szWeaponName, "Springfield '03 Sniper"))
return WPREFIX_SPRINGFIELD;
}
if (!Q_stricmp(szWeaponName, "Hi-Standard Silenced")) {
return WPREFIX_HISTANDARD;
}
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "Lee-Enfield"))
return WPREFIX_SPRINGFIELD;
if (!Q_stricmp(szWeaponName, "SVT 40"))
return WPREFIX_SVT;
if (!Q_stricmp(szWeaponName, "Mosin Nagant Rifle"))
return WPREFIX_MOSIN;
if (!Q_stricmp(szWeaponName, "G 43"))
return WPREFIX_G43;
if (!Q_stricmp(szWeaponName, "Enfield L42A1"))
return WPREFIX_ENFIELD;
if (!Q_stricmp(szWeaponName, "Carcano"))
return WPREFIX_CARCANO;
if (!Q_stricmp(szWeaponName, "DeLisle"))
return WPREFIX_DELISLE;
if (!Q_stricmp(szWeaponName, "Webley Revolver")) {
return WPREFIX_WEBLEY;
}
if (!Q_stricmp(szWeaponName, "Nagant Revolver")) {
return WPREFIX_NAGANTREV;
}
if (!Q_stricmp(szWeaponName, "Beretta")) {
return WPREFIX_BERETTA;
}
return WPREFIX_COLT45;
} else if (iWeaponClass & WEAPON_CLASS_RIFLE) {
if (!Q_stricmp(szWeaponName, "M1 Garand")) {
return WPREFIX_GARAND;
}
if (!Q_stricmp(szWeaponName, "Mauser KAR 98K")) {
return WPREFIX_KAR98;
}
if (!Q_stricmp(szWeaponName, "KAR98 - Sniper")) {
return WPREFIX_KAR98SNIPER;
}
if (!Q_stricmp(szWeaponName, "Springfield '03 Sniper")) {
return WPREFIX_SPRINGFIELD;
}
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "Lee-Enfield")) {
return WPREFIX_ENFIELD;
}
if (!Q_stricmp(szWeaponName, "SVT 40")) {
return WPREFIX_SVT;
}
if (!Q_stricmp(szWeaponName, "Mosin Nagant Rifle")) {
return WPREFIX_MOSIN;
}
if (!Q_stricmp(szWeaponName, "G 43")) {
return WPREFIX_G43;
}
if (!Q_stricmp(szWeaponName, "Enfield L42A1")) {
return WPREFIX_ENFIELDL42A;
}
if (!Q_stricmp(szWeaponName, "Carcano")) {
return WPREFIX_CARCANO;
}
if (!Q_stricmp(szWeaponName, "DeLisle")) {
return WPREFIX_DELISLE;
}
return WPREFIX_GARAND;
}
else if (iWeaponClass & WEAPON_CLASS_SMG)
{
if (!Q_stricmp(szWeaponName, "Thompson"))
} else if (iWeaponClass & WEAPON_CLASS_SMG) {
if (!Q_stricmp(szWeaponName, "Thompson")) {
return WPREFIX_THOMPSON;
if (!Q_stricmp(szWeaponName, "MP40"))
return WPREFIX_MP40;
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "Sten Mark II"))
return WPREFIX_STEN;
if (!Q_stricmp(szWeaponName, "PPSH SMG"))
return WPREFIX_PPSH;
if (!Q_stricmp(szWeaponName, "Moschetto"))
return WPREFIX_MOSCHETTO;
}
if (!Q_stricmp(szWeaponName, "MP40")) {
return WPREFIX_MP40;
}
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "Sten Mark II")) {
return WPREFIX_STEN;
}
if (!Q_stricmp(szWeaponName, "PPSH SMG")) {
return WPREFIX_PPSH;
}
if (!Q_stricmp(szWeaponName, "Moschetto")) {
return WPREFIX_MOSCHETTO;
}
return WPREFIX_THOMPSON;
}
else if (iWeaponClass & WEAPON_CLASS_MG)
{
if (!Q_stricmp(szWeaponName, "BAR"))
} else if (iWeaponClass & WEAPON_CLASS_MG) {
if (!Q_stricmp(szWeaponName, "BAR")) {
return WPREFIX_BAR;
if (!Q_stricmp(szWeaponName, "StG 44"))
return WPREFIX_MP44;
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "FG 42"))
return WPREFIX_MP44;
if (!Q_stricmp(szWeaponName, "Vickers-Berthier"))
return WPREFIX_MP44;
if (!Q_stricmp(szWeaponName, "Breda"))
return WPREFIX_MP44;
}
if (!Q_stricmp(szWeaponName, "StG 44")) {
return WPREFIX_MP44;
}
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "FG 42")) {
return WPREFIX_MP44;
}
if (!Q_stricmp(szWeaponName, "Vickers-Berthier")) {
return WPREFIX_VICKERS;
}
if (!Q_stricmp(szWeaponName, "Breda")) {
return WPREFIX_BREDA;
}
return WPREFIX_BAR;
}
else if (iWeaponClass & WEAPON_CLASS_GRENADE)
{
if (!Q_stricmp(szWeaponName, "Frag Grenade"))
} else if (iWeaponClass & WEAPON_CLASS_GRENADE) {
if (!Q_stricmp(szWeaponName, "Frag Grenade")) {
return WPREFIX_FRAGGRENADE;
if (!Q_stricmp(szWeaponName, "Stielhandgranate"))
return WPREFIX_STIELHANDGRANATE;
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "F1 Grenade"))
return WPREFIX_F1_GRENADE;
if (!Q_stricmp(szWeaponName, "Mills Grenade"))
return WPREFIX_MILLS_GRENADE;
if (!Q_stricmp(szWeaponName, "Nebelhandgranate"))
}
if (!Q_stricmp(szWeaponName, "Stielhandgranate")) {
return WPREFIX_STIELHANDGRANATE;
}
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "F1 Grenade")) {
return WPREFIX_F1_GRENADE;
}
if (!Q_stricmp(szWeaponName, "Mills Grenade")) {
return WPREFIX_MILLS_GRENADE;
}
if (!Q_stricmp(szWeaponName, "Nebelhandgranate")) {
return WPREFIX_NEBELHANDGRANATE;
if (!Q_stricmp(szWeaponName, "M18 Smoke Grenade"))
return WPREFIX_M18_SMOKE_GRENADE;
if (!Q_stricmp(szWeaponName, "RDG-1 Smoke Grenade"))
return WPREFIX_RDG1_SMOKE_GRENADE;
if (!Q_stricmp(szWeaponName, "Bomba A Mano"))
}
if (!Q_stricmp(szWeaponName, "M18 Smoke Grenade")) {
return WPREFIX_M18_SMOKE_GRENADE;
}
if (!Q_stricmp(szWeaponName, "RDG-1 Smoke Grenade")) {
return WPREFIX_RDG1_SMOKE_GRENADE;
}
if (!Q_stricmp(szWeaponName, "Bomba A Mano")) {
return WPREFIX_BOMBA;
if (!Q_stricmp(szWeaponName, "Bomba A Mano Breda"))
return WPREFIX_BOMBA_BREDA;
if (!Q_stricmp(szWeaponName, "LandmineAllies"))
return WPREFIX_MINE;
if (!Q_stricmp(szWeaponName, "LandmineAxis"))
return WPREFIX_MINE;
if (!Q_stricmp(szWeaponName, "Minensuchgerat"))
return WPREFIX_MINE_DETECTOR_AXIS;
if (!Q_stricmp(szWeaponName, "Minedetector"))
return WPREFIX_MINE_DETECTOR;
}
if (!Q_stricmp(szWeaponName, "Bomba A Mano Breda")) {
return WPREFIX_BOMBA_BREDA;
}
if (!Q_stricmp(szWeaponName, "LandmineAllies")) {
return WPREFIX_MINE;
}
if (!Q_stricmp(szWeaponName, "LandmineAxis")) {
return WPREFIX_MINE;
}
if (!Q_stricmp(szWeaponName, "Minensuchgerat")) {
return WPREFIX_MINE_DETECTOR_AXIS;
}
if (!Q_stricmp(szWeaponName, "Minedetector")) {
return WPREFIX_MINE_DETECTOR;
}
return WPREFIX_FRAGGRENADE;
}
else if (iWeaponClass & WEAPON_CLASS_HEAVY)
{
if (!Q_stricmp(szWeaponName, "Bazooka"))
} else if (iWeaponClass & WEAPON_CLASS_HEAVY) {
if (!Q_stricmp(szWeaponName, "Bazooka")) {
return WPREFIX_BAZOOKA;
if (!Q_stricmp(szWeaponName, "Panzerschreck"))
}
if (!Q_stricmp(szWeaponName, "Panzerschreck")) {
return WPREFIX_PANZERSCHRECK;
if (!Q_stricmp(szWeaponName, "Shotgun"))
return WPREFIX_SHOTGUN;
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "PIAT"))
return WPREFIX_PIAT;
}
if (!Q_stricmp(szWeaponName, "Shotgun")) {
return WPREFIX_SHOTGUN;
}
//
// Team Assault and Team Tactics
//
if (!Q_stricmp(szWeaponName, "PIAT")) {
return WPREFIX_PIAT;
}
return WPREFIX_BAZOOKA;
}
@@ -294,63 +324,55 @@ int CG_GetVMAnimPrefixIndex()
return WPREFIX_UNARMED;
}
void CG_ViewModelAnimation(refEntity_t* pModel)
void CG_ViewModelAnimation(refEntity_t *pModel)
{
int i;
int iAnimFlags;
float fCrossblendTime, fCrossblendFrac, fCrossblendAmount;
float fAnimLength;
int iAnimPrefixIndex;
const char* pszAnimSuffix;
char szAnimName[MAX_QPATH];
dtiki_t* pTiki;
qboolean bAnimChanged;
int i;
int iAnimFlags;
float fCrossblendTime, fCrossblendFrac, fCrossblendAmount;
float fAnimLength;
int iAnimPrefixIndex;
const char *pszAnimSuffix;
char szAnimName[MAX_QPATH];
dtiki_t *pTiki;
qboolean bAnimChanged;
fCrossblendFrac = 0.0;
bAnimChanged = 0;
pTiki = pModel->tiki;
bAnimChanged = 0;
pTiki = pModel->tiki;
if (cgi.anim->g_iLastEquippedWeaponStat == cg.snap->ps.stats[STAT_EQUIPPED_WEAPON]
&& !strcmp(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1])))
{
&& !strcmp(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]))) {
iAnimPrefixIndex = cgi.anim->g_iLastAnimPrefixIndex;
}
else
{
iAnimPrefixIndex = CG_GetVMAnimPrefixIndex();
} else {
iAnimPrefixIndex = CG_GetVMAnimPrefixIndex();
cgi.anim->g_iLastEquippedWeaponStat = cg.snap->ps.stats[STAT_EQUIPPED_WEAPON];
strcpy(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]));
cgi.anim->g_iLastAnimPrefixIndex = iAnimPrefixIndex;
bAnimChanged = qtrue;
bAnimChanged = qtrue;
}
if (cgi.anim->g_iLastVMAnim == -1)
{
if (cgi.anim->g_iLastVMAnim == -1) {
sprintf(szAnimName, "%s_idle", AnimPrefixList[iAnimPrefixIndex]);
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, szAnimName);
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1)
{
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1) {
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, "idle");
cgi.DPrintf("Warning: Couldn't find view model animation %s\n", szAnimName);
}
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].weight = 1.0;
cgi.anim->g_iLastVMAnim = 0;
cgi.anim->g_iLastVMAnim = 0;
}
if (cg.snap->ps.iViewModelAnimChanged != cgi.anim->g_iLastVMAnimChanged)
{
bAnimChanged = qtrue;
cgi.anim->g_iLastVMAnim = cg.snap->ps.iViewModelAnim;
if (cg.snap->ps.iViewModelAnimChanged != cgi.anim->g_iLastVMAnimChanged) {
bAnimChanged = qtrue;
cgi.anim->g_iLastVMAnim = cg.snap->ps.iViewModelAnim;
cgi.anim->g_iLastVMAnimChanged = cg.snap->ps.iViewModelAnimChanged;
}
if (bAnimChanged)
{
switch (cgi.anim->g_iLastVMAnim)
{
if (bAnimChanged) {
switch (cgi.anim->g_iLastVMAnim) {
case VM_ANIM_CHARGE:
pszAnimSuffix = "charge";
break;
@@ -381,39 +403,35 @@ void CG_ViewModelAnimation(refEntity_t* pModel)
case VM_ANIM_LADDERSTEP:
pszAnimSuffix = "ladderstep";
break;
case VM_ANIM_IDLE_0:
pszAnimSuffix = "idle0";
break;
case VM_ANIM_IDLE_1:
pszAnimSuffix = "idle1";
break;
case VM_ANIM_IDLE_2:
pszAnimSuffix = "idle2";
break;
case VM_ANIM_DISABLED:
pszAnimSuffix = "disabled";
break;
case VM_ANIM_IDLE_0:
pszAnimSuffix = "idle0";
break;
case VM_ANIM_IDLE_1:
pszAnimSuffix = "idle1";
break;
case VM_ANIM_IDLE_2:
pszAnimSuffix = "idle2";
break;
case VM_ANIM_DISABLED:
pszAnimSuffix = "disabled";
break;
default:
case VM_ANIM_IDLE:
pszAnimSuffix = "idle";
break;
case VM_ANIM_IDLE:
pszAnimSuffix = "idle";
break;
}
sprintf(szAnimName, "%s_%s", AnimPrefixList[iAnimPrefixIndex], pszAnimSuffix);
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0)
{
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0) {
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
for (i = 0; i < MAX_FRAMEINFOS; ++i)
{
if (cgi.anim->g_VMFrameInfo[i].weight)
{
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (cgi.anim->g_VMFrameInfo[i].weight) {
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = fCrossblendFrac;
}
else {
} else {
cgi.anim->g_VMFrameInfo[i].weight *= (1.0 - fCrossblendFrac);
}
}
@@ -423,94 +441,79 @@ void CG_ViewModelAnimation(refEntity_t* pModel)
cgi.anim->g_iCurrentVMAnimSlot = (cgi.anim->g_iCurrentVMAnimSlot + 1) % MAX_FRAMEINFOS;
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, szAnimName);
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1)
{
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1) {
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, "idle");
cgi.DPrintf("Warning: Couldn't find view model animation %s\n", szAnimName);
}
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].time = 0.0;
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].weight = 1.0;
cgi.anim->g_iCurrentVMDuration = 0;
cgi.anim->g_iCurrentVMDuration = 0;
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
if (!fCrossblendTime)
{
for (i = 0; i < MAX_FRAMEINFOS; ++i)
{
if (!fCrossblendTime) {
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
}
}
cgi.anim->g_bCrossblending = qfalse;
}
else
{
} else {
cgi.anim->g_bCrossblending = qtrue;
}
}
cgi.anim->g_iCurrentVMDuration += cg.frametime;
if (cgi.anim->g_bCrossblending)
{
if (cgi.anim->g_bCrossblending) {
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
if (fCrossblendAmount >= fCrossblendTime || fCrossblendAmount <= 0.0)
{
if (fCrossblendAmount >= fCrossblendTime || fCrossblendAmount <= 0.0) {
// clear crossblend values
for (i = 0; i < MAX_FRAMEINFOS; ++i)
{
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
}
}
cgi.anim->g_bCrossblending = qfalse;
}
else {
} else {
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
}
}
for (i = 0; i < MAX_FRAMEINFOS; ++i)
{
if (!cgi.anim->g_VMFrameInfo[i].weight)
{
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (!cgi.anim->g_VMFrameInfo[i].weight) {
// clear the weight values of the ref entity
pModel->frameInfo[i].index = 0;
pModel->frameInfo[i].time = 0.0;
pModel->frameInfo[i].index = 0;
pModel->frameInfo[i].time = 0.0;
pModel->frameInfo[i].weight = 0.0;
}
else
{
} else {
fAnimLength = cgi.Anim_Time(pTiki, cgi.anim->g_VMFrameInfo[i].index);
cgi.anim->g_VMFrameInfo[i].time += cg.frametime / 1000.0;
if (cgi.anim->g_VMFrameInfo[i].time > fAnimLength)
{
if (cgi.Anim_Flags(pTiki, cgi.anim->g_VMFrameInfo[i].index) & TAF_DELTADRIVEN) {
cgi.anim->g_VMFrameInfo[i].time -= fAnimLength;
}
else {
cgi.anim->g_VMFrameInfo[i].time = fAnimLength;
if (cgi.anim->g_VMFrameInfo[i].time > fAnimLength) {
if (pTiki) {
if (cgi.Anim_Flags(pTiki, cgi.anim->g_VMFrameInfo[i].index) & TAF_DELTADRIVEN) {
cgi.anim->g_VMFrameInfo[i].time -= fAnimLength;
} else {
cgi.anim->g_VMFrameInfo[i].time = fAnimLength;
}
} else {
cgi.anim->g_VMFrameInfo[i].time = 0.f;
}
}
pModel->frameInfo[i].index = cgi.anim->g_VMFrameInfo[i].index;
pModel->frameInfo[i].time = cgi.anim->g_VMFrameInfo[i].time;
pModel->frameInfo[i].time = cgi.anim->g_VMFrameInfo[i].time;
if (cgi.anim->g_bCrossblending)
{
if (cgi.anim->g_bCrossblending) {
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
pModel->frameInfo[i].weight = fCrossblendFrac;
} else {
pModel->frameInfo[i].weight = cgi.anim->g_VMFrameInfo[i].weight * (1.0 - fCrossblendFrac);
}
else {
pModel->frameInfo[i].weight *= (1.0 - fCrossblendFrac);
}
}
else
{
} else {
pModel->frameInfo[i].weight = 1.0;
}
}
@@ -519,60 +522,48 @@ void CG_ViewModelAnimation(refEntity_t* pModel)
pModel->actionWeight = 1.0;
}
void CG_CalcViewModelMovement(float fViewBobPhase, float fViewBobAmp, vec_t* vVelocity, vec_t* vMovement)
void CG_CalcViewModelMovement(float fViewBobPhase, float fViewBobAmp, vec_t *vVelocity, vec_t *vMovement)
{
int i;
float fPhase, fDelta;
int i;
float fPhase, fDelta;
vec3_t vTargOfs;
vec3_t vNorm;
fPhase = sin(fViewBobPhase + M_PI / 10) * fViewBobAmp * vm_sway_side->value;
fPhase = sin(fViewBobPhase + M_PI / 10) * fViewBobAmp * vm_sway_side->value;
vMovement[0] = fPhase * vm_sway_front->value;
vMovement[1] = fPhase;
fPhase = sin(fViewBobPhase - 0.94 + fViewBobPhase - 0.94 + M_PI);
fPhase = sin(fViewBobPhase - 0.94 + fViewBobPhase - 0.94 + M_PI);
vMovement[2] = (sin((fViewBobPhase - 0.94) * 4.0 + M_PI / 2) * 0.125 + fPhase) * fViewBobAmp * vm_sway_up->value;
if (cg.predicted_player_state.walking)
{
if (cg.predicted_player_state.viewheight == CROUCH_EYE_HEIGHT)
{
if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_BAZOOKA || cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_PANZERSCHRECK)
{
if (cg.predicted_player_state.walking) {
if (cg.predicted_player_state.viewheight == CROUCH_EYE_HEIGHT) {
if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_BAZOOKA
|| cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_PANZERSCHRECK) {
vTargOfs[0] = vm_offset_rocketcrouch_front->value;
vTargOfs[1] = vm_offset_rocketcrouch_side->value;
vTargOfs[2] = vm_offset_rocketcrouch_up->value;
}
else if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_SHOTGUN)
{
} else if (cgi.anim->g_iLastAnimPrefixIndex == WPREFIX_SHOTGUN) {
vTargOfs[0] = vm_offset_shotguncrouch_front->value;
vTargOfs[1] = vm_offset_shotguncrouch_side->value;
vTargOfs[2] = vm_offset_shotguncrouch_up->value;
}
else
{
} else {
vTargOfs[0] = vm_offset_crouch_front->value;
vTargOfs[1] = vm_offset_crouch_side->value;
vTargOfs[2] = vm_offset_crouch_up->value;
}
}
else
{
} else {
memset(vTargOfs, 0, sizeof(vTargOfs));
}
}
else
{
} else {
vTargOfs[0] = vm_offset_air_front->value;
vTargOfs[1] = vm_offset_air_side->value;
vTargOfs[2] = vm_offset_air_up->value;
}
if (cg.predicted_player_state.walking)
{
if (cg.predicted_player_state.walking) {
fDelta = VectorLength(vVelocity) - vm_offset_vel_base->value;
if (fDelta > 0.0)
{
if (fDelta > 0.0) {
if (fDelta > 250.0 - vm_offset_vel_base->value) {
fDelta = 250.0 - vm_offset_vel_base->value;
}
@@ -582,23 +573,19 @@ void CG_CalcViewModelMovement(float fViewBobPhase, float fViewBobAmp, vec_t* vVe
vTargOfs[1] += fPhase * vm_offset_vel_side->value;
vTargOfs[2] += fPhase * vm_offset_vel_up->value;
}
}
else if (vVelocity[2]) {
} else if (vVelocity[2]) {
vTargOfs[2] -= vVelocity[2] * vm_offset_upvel->value;
}
for (i = 0; i < 3; i++)
{
for (i = 0; i < 3; i++) {
fDelta = vTargOfs[i] - cgi.anim->g_vCurrentVMPosOffset[i];
cgi.anim->g_vCurrentVMPosOffset[i] += cg.frametime / 1000.0 * fDelta * vm_offset_speed->value;
if (fDelta > 0.0)
{
if (fDelta > 0.0) {
if (cgi.anim->g_vCurrentVMPosOffset[i] > vTargOfs[i]) {
cgi.anim->g_vCurrentVMPosOffset[i] = vTargOfs[i];
}
}
else if (fDelta < 0.0) {
} else if (fDelta < 0.0) {
if (cgi.anim->g_vCurrentVMPosOffset[i] < vTargOfs[i]) {
cgi.anim->g_vCurrentVMPosOffset[i] = vTargOfs[i];
}
File diff suppressed because it is too large. Load diff
+1 -2
View File
@@ -19,5 +19,4 @@ target_link_libraries(omohclient INTERFACE gcd)
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
add_subdirectory("../libmad-0.15.1b" "./libmad")
target_link_libraries(omohclient INTERFACE libmad)
target_include_directories(omohclient INTERFACE "../libmad-0.15.1b")
target_link_libraries(omohclient INTERFACE libmad)
+92 -38
View File
@@ -23,8 +23,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "client.h"
#include "cl_ui.h"
#include "cl_uiradar.h"
#include "../qcommon/tiki.h"
#include "../qcommon/localization.h"
#include "../qcommon/bg_compat.h"
extern qboolean loadCamera(const char *name);
extern void startCamera(int time);
@@ -290,19 +292,17 @@ void CL_CgameError( const char *string ) {
CL_ConfigstringModified
=====================
*/
void CL_ConfigstringModified( void ) {
char *old, *s;
int i, index;
void CL_ConfigstringModified(int index, char* s) {
char *old;
int i;
char *dup;
gameState_t oldGs;
size_t len;
index = atoi( Cmd_Argv(1) );
index = CPT_NormalizeConfigstring(index);
if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
}
// get everything after "cs <num>"
s = Cmd_ArgsFrom(2);
old = cl.gameState.stringData + cl.gameState.stringOffsets[ index ];
if ( !strcmp( old, s ) ) {
@@ -346,6 +346,46 @@ void CL_ConfigstringModified( void ) {
}
/*
=====================
CL_ProcessServerCommand
=====================
*/
qboolean CL_ProcessServerCommand(const char* origString, const char* cmd, qboolean differentServer) {
if (!strcmp(cmd, "disconnect")) {
// Execute the disconnect command in the main loop
// Never call Com_Error there:
// because this function might be called from a module that would be unloaded
// inside Com_Error
UI_ForceMenuOff(1);
Cbuf_AddText("disconnect;pushmenu disconnected");
return qtrue;
}
if (!strcmp(cmd, "cs")) {
CL_ConfigstringModified(atoi(Cmd_Argv(1)), Cmd_ArgsFrom(2));
// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
Cmd_TokenizeString(origString);
return qtrue;
}
if (!strcmp(cmd, "fadesound")) {
Com_Printf("CL_ProcessServerCommand: fadesound '%s'\n", Cmd_Argv(1));
if (differentServer) {
Com_Printf("^~^~^ fadesound from previous map ignored\n");
return qfalse;
}
S_FadeSound(atof(Cmd_Argv(1)));
return qfalse;
}
// we may want to put a "connect to other server" command here
// cgame can now act on the command
return qtrue;
}
/*
===================
@@ -358,7 +398,6 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
char *s;
char *cmd;
static char bigConfigString[BIG_INFO_STRING];
int argc;
// if we have irretrievably lost a reliable command, drop the connection
if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS ) {
@@ -382,31 +421,10 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );
}
rescan:
Cmd_TokenizeString( s );
cmd = Cmd_Argv(0);
argc = Cmd_Argc();
if ( !strcmp( cmd, "disconnect" ) ) {
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
// allow server to indicate why they were disconnected
if ( argc >= 2 )
Com_Error( ERR_SERVERDISCONNECT, "Server disconnected - %s", Cmd_Argv( 1 ) );
else
Com_Error( ERR_SERVERDISCONNECT, "Server disconnected\n" );
}
if ( !strcmp( cmd, "cs" ) ) {
CL_ConfigstringModified();
// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
Cmd_TokenizeString( s );
return qtrue;
}
// we may want to put a "connect to other server" command here
// cgame can now act on the command
return qtrue;
return CL_ProcessServerCommand(s, cmd, differentServer);
}
@@ -443,6 +461,16 @@ void CL_CG_Free( void *ptr )
Z_Free( ptr );
}
/*
====================
CL_CG_AddReliableCommand
====================
*/
void CL_CG_AddReliableCommand(const char* cmd)
{
CL_AddReliableCommand(cmd, qfalse);
}
/*
====================
CL_R_AddPolyToScene
@@ -513,6 +541,29 @@ void CL_StartLocalSound(const char* soundName, qboolean forceLoad) {
S_StartLocalSound(soundName, qfalse );
}
/*
====================
CL_RestoreSavedCgameState
====================
*/
void CL_RestoreSavedCgameState() {
if (cls.savedCgameState) {
cge->CG_LoadStateToBuffer(&cls.savedCgameState, cls.savedCgameStateSize, cl.snap.serverTime);
}
}
/*
====================
CL_ClearSavedCgameState
====================
*/
void CL_ClearSavedCgameState() {
if (cls.savedCgameState) {
cls.savedCgameState = NULL;
cls.savedCgameStateSize = 0;
}
}
/*
====================
CL_InitCGameDLL
@@ -572,7 +623,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->MSG_ReadCoord = CL_MSG_ReadCoord;
cgi->MSG_ReadDir = CL_MSG_ReadDir;
cgi->SendClientCommand = CL_AddReliableCommand;
cgi->SendClientCommand = CL_CG_AddReliableCommand;
cgi->CM_LoadMap = CL_CM_LoadMap;
cgi->CM_NumInlineModels = CM_NumInlineModels;
@@ -718,11 +769,14 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->UI_SetScoreBoardItem = UI_SetScoreBoardItem;
cgi->UI_DeleteScoreBoardItems = UI_DeleteScoreBoardItems;
cgi->UI_ToggleDMMessageConsole = UI_ToggleDMConsole;
cgi->CL_InitRadar = CL_InitRadar;
cgi->TIKI_FindTiki = TIKI_FindTiki;
cgi->LoadResource = UI_LoadResource;
cgi->FS_CanonicalFilename = FS_CanonicalFilename;
cgi->CL_RestoreSavedCgameState = CL_RestoreSavedCgameState;
cgi->CL_ClearSavedCgameState = CL_ClearSavedCgameState;
cgi->fsDebug = fs_debug;
cgi->HudDrawElements = cls.HudDrawElements;
@@ -877,8 +931,6 @@ qboolean CL_GameCommand( void ) {
return cge->CG_ConsoleCommand();
}
/*
=====================
CL_CGameRendering
@@ -893,6 +945,10 @@ void CL_CGameRendering( stereoFrame_t stereo ) {
cge->CG_DrawActiveFrame( cl.serverTime, cl.serverTime - cl.oldServerTime, stereo, clc.demoplaying );
cl.oldServerTime = cl.serverTime;
//
// Let cgame clean up temp models
//
cge->CG_CleanUpTempModels();
}
/*
@@ -1068,16 +1124,14 @@ void CL_SetCGameTime( void ) {
return;
}
// FIXME
//if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
// CL_ServerRestarted();
//} else {
if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
CL_ServerRestarted();
} else {
if( cl.snap.serverTime < cl.oldFrameServerTime ) {
assert( 0 );
Com_Error( ERR_DROP, "cl.snap.serverTime < cl.oldFrameServerTime" );
}
//}
}
cl.oldFrameServerTime = cl.snap.serverTime;
+2 -2
View File
@@ -1583,13 +1583,13 @@ void CIN_DrawCinematic (int handle) {
CIN_ResampleCinematic(handle, buf2);
re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, 0, qfalse);
re.DrawStretchRaw( x, y, w, h, 256, 256, 0, (byte *)buf2);
cinTable[handle].dirty = qfalse;
Hunk_FreeTempMemory(buf2);
return;
}
re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, buf, 0, qfalse);
re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, 0, buf);
cinTable[handle].dirty = qfalse;
}
-330
View File
@@ -1,330 +0,0 @@
/*
===========================================================================
Copyright (C) 2006 Tony J. White (tjw@tjw.org)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_CURL
#include "client.h"
cvar_t *cl_cURLLib;
#ifdef USE_CURL_DLOPEN
#include "../sys/sys_loadlib.h"
char* (*qcurl_version)(void);
CURL* (*qcurl_easy_init)(void);
CURLcode (*qcurl_easy_setopt)(CURL *curl, CURLoption option, ...);
CURLcode (*qcurl_easy_perform)(CURL *curl);
void (*qcurl_easy_cleanup)(CURL *curl);
CURLcode (*qcurl_easy_getinfo)(CURL *curl, CURLINFO info, ...);
CURL* (*qcurl_easy_duphandle)(CURL *curl);
void (*qcurl_easy_reset)(CURL *curl);
const char *(*qcurl_easy_strerror)(CURLcode);
CURLM* (*qcurl_multi_init)(void);
CURLMcode (*qcurl_multi_add_handle)(CURLM *multi_handle,
CURL *curl_handle);
CURLMcode (*qcurl_multi_remove_handle)(CURLM *multi_handle,
CURL *curl_handle);
CURLMcode (*qcurl_multi_fdset)(CURLM *multi_handle,
fd_set *read_fd_set,
fd_set *write_fd_set,
fd_set *exc_fd_set,
int *max_fd);
CURLMcode (*qcurl_multi_perform)(CURLM *multi_handle,
int *running_handles);
CURLMcode (*qcurl_multi_cleanup)(CURLM *multi_handle);
CURLMsg *(*qcurl_multi_info_read)(CURLM *multi_handle,
int *msgs_in_queue);
const char *(*qcurl_multi_strerror)(CURLMcode);
static void *cURLLib = NULL;
/*
=================
GPA
=================
*/
static void *GPA(char *str)
{
void *rv;
rv = Sys_LoadFunction(cURLLib, str);
if(!rv)
{
Com_Printf("Can't load symbol %s\n", str);
clc.cURLEnabled = qfalse;
return NULL;
}
else
{
Com_DPrintf("Loaded symbol %s (0x%p)\n", str, rv);
return rv;
}
}
#endif /* USE_CURL_DLOPEN */
/*
=================
CL_cURL_Init
=================
*/
qboolean CL_cURL_Init()
{
#ifdef USE_CURL_DLOPEN
if(cURLLib)
return qtrue;
Com_Printf("Loading \"%s\"...", cl_cURLLib->string);
if( (cURLLib = Sys_LoadLibrary(cl_cURLLib->string)) == 0 )
{
#ifdef _WIN32
return qfalse;
#else
char fn[1024];
Q_strncpyz( fn, Sys_Cwd( ), sizeof( fn ) );
strncat(fn, "/", sizeof(fn)-strlen(fn)-1);
strncat(fn, cl_cURLLib->string, sizeof(fn)-strlen(fn)-1);
if( (cURLLib = Sys_LoadLibrary(fn)) == 0 )
{
return qfalse;
}
#endif /* _WIN32 */
}
clc.cURLEnabled = qtrue;
qcurl_version = GPA("curl_version");
qcurl_easy_init = GPA("curl_easy_init");
qcurl_easy_setopt = GPA("curl_easy_setopt");
qcurl_easy_perform = GPA("curl_easy_perform");
qcurl_easy_cleanup = GPA("curl_easy_cleanup");
qcurl_easy_getinfo = GPA("curl_easy_getinfo");
qcurl_easy_duphandle = GPA("curl_easy_duphandle");
qcurl_easy_reset = GPA("curl_easy_reset");
qcurl_easy_strerror = GPA("curl_easy_strerror");
qcurl_multi_init = GPA("curl_multi_init");
qcurl_multi_add_handle = GPA("curl_multi_add_handle");
qcurl_multi_remove_handle = GPA("curl_multi_remove_handle");
qcurl_multi_fdset = GPA("curl_multi_fdset");
qcurl_multi_perform = GPA("curl_multi_perform");
qcurl_multi_cleanup = GPA("curl_multi_cleanup");
qcurl_multi_info_read = GPA("curl_multi_info_read");
qcurl_multi_strerror = GPA("curl_multi_strerror");
if(!clc.cURLEnabled)
{
CL_cURL_Shutdown();
Com_Printf("FAIL One or more symbols not found\n");
return qfalse;
}
Com_Printf("OK\n");
return qtrue;
#else
clc.cURLEnabled = qtrue;
return qtrue;
#endif /* USE_CURL_DLOPEN */
}
/*
=================
CL_cURL_Shutdown
=================
*/
void CL_cURL_Shutdown( void )
{
CL_cURL_Cleanup();
#ifdef USE_CURL_DLOPEN
if(cURLLib)
{
Sys_UnloadLibrary(cURLLib);
cURLLib = NULL;
}
qcurl_easy_init = NULL;
qcurl_easy_setopt = NULL;
qcurl_easy_perform = NULL;
qcurl_easy_cleanup = NULL;
qcurl_easy_getinfo = NULL;
qcurl_easy_duphandle = NULL;
qcurl_easy_reset = NULL;
qcurl_multi_init = NULL;
qcurl_multi_add_handle = NULL;
qcurl_multi_remove_handle = NULL;
qcurl_multi_fdset = NULL;
qcurl_multi_perform = NULL;
qcurl_multi_cleanup = NULL;
qcurl_multi_info_read = NULL;
qcurl_multi_strerror = NULL;
#endif /* USE_CURL_DLOPEN */
}
void CL_cURL_Cleanup(void)
{
if(clc.downloadCURLM) {
if(clc.downloadCURL) {
qcurl_multi_remove_handle(clc.downloadCURLM,
clc.downloadCURL);
qcurl_easy_cleanup(clc.downloadCURL);
}
qcurl_multi_cleanup(clc.downloadCURLM);
clc.downloadCURLM = NULL;
clc.downloadCURL = NULL;
}
else if(clc.downloadCURL) {
qcurl_easy_cleanup(clc.downloadCURL);
clc.downloadCURL = NULL;
}
}
static int CL_cURL_CallbackProgress( void *dummy, double dltotal, double dlnow,
double ultotal, double ulnow )
{
clc.downloadSize = (int)dltotal;
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
clc.downloadCount = (int)dlnow;
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
return 0;
}
static int CL_cURL_CallbackWrite(void *buffer, size_t size, size_t nmemb,
void *stream)
{
FS_Write( buffer, size*nmemb, ((fileHandle_t*)stream)[0] );
return size*nmemb;
}
void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
{
clc.cURLUsed = qtrue;
Com_Printf("URL: %s\n", remoteURL);
Com_DPrintf("***** CL_cURL_BeginDownload *****\n"
"Localname: %s\n"
"RemoteURL: %s\n"
"****************************\n", localName, remoteURL);
CL_cURL_Cleanup();
Q_strncpyz(clc.downloadURL, remoteURL, sizeof(clc.downloadURL));
Q_strncpyz(clc.downloadName, localName, sizeof(clc.downloadName));
Com_sprintf(clc.downloadTempName, sizeof(clc.downloadTempName),
"%s.tmp", localName);
// Set so UI gets access to it
Cvar_Set("cl_downloadName", localName);
Cvar_Set("cl_downloadSize", "0");
Cvar_Set("cl_downloadCount", "0");
Cvar_SetValue("cl_downloadTime", cls.realtime);
clc.downloadBlock = 0; // Starting new file
clc.downloadCount = 0;
clc.downloadCURL = qcurl_easy_init();
if(!clc.downloadCURL) {
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_easy_init() "
"failed\n");
return;
}
clc.download = FS_SV_FOpenFileWrite(clc.downloadTempName);
if(!clc.download) {
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: failed to open "
"%s for writing\n", clc.downloadTempName);
return;
}
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, clc.download);
if(developer->integer)
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_VERBOSE, 1);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_URL, clc.downloadURL);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s",
NET_AdrToString(clc.serverAddress)));
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s",
Q3_VERSION, qcurl_version()));
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEFUNCTION,
CL_cURL_CallbackWrite);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_NOPROGRESS, 0);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION,
CL_cURL_CallbackProgress);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FAILONERROR, 1);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_MAXREDIRS, 5);
clc.downloadCURLM = qcurl_multi_init();
if(!clc.downloadCURLM) {
qcurl_easy_cleanup(clc.downloadCURL);
clc.downloadCURL = NULL;
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_multi_init() "
"failed\n");
return;
}
qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL);
if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) &&
!clc.cURLDisconnected) {
CL_AddReliableCommand("disconnect");
CL_WritePacket();
CL_WritePacket();
CL_WritePacket();
clc.cURLDisconnected = qtrue;
}
}
void CL_cURL_PerformDownload(void)
{
CURLMcode res;
CURLMsg *msg;
int c;
int i = 0;
res = qcurl_multi_perform(clc.downloadCURLM, &c);
while(res == CURLM_CALL_MULTI_PERFORM && i < 100) {
res = qcurl_multi_perform(clc.downloadCURLM, &c);
i++;
}
if(res == CURLM_CALL_MULTI_PERFORM)
return;
msg = qcurl_multi_info_read(clc.downloadCURLM, &c);
if(msg == NULL) {
return;
}
FS_FCloseFile(clc.download);
if(msg->msg == CURLMSG_DONE && msg->data.result == CURLE_OK) {
FS_SV_Rename(clc.downloadTempName, clc.downloadName);
clc.downloadRestart = qtrue;
}
else {
long code;
qcurl_easy_getinfo(msg->easy_handle, CURLINFO_RESPONSE_CODE,
&code);
Com_Error(ERR_DROP, "Download Error: %s Code: %ld URL: %s",
qcurl_easy_strerror(msg->data.result),
code, clc.downloadURL);
}
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set( "cl_downloadName", "" );
CL_NextDownload();
}
#endif /* USE_CURL */
+2 -2
View File
@@ -1051,8 +1051,8 @@ void CL_InitInput( void ) {
Cmd_AddCommand("-leanleft", IN_LeanLeftUp);
Cmd_AddCommand("+leanright", IN_LeanRightDown);
Cmd_AddCommand("-leanright", IN_LeanRightUp);
Cmd_AddCommand("+speed", IN_SpeedUp);
Cmd_AddCommand("-speed", IN_SpeedDown);
Cmd_AddCommand("+speed", IN_SpeedDown);
Cmd_AddCommand("-speed", IN_SpeedUp);
Cmd_AddCommand("+button0", IN_Button0Down);
Cmd_AddCommand("-button0", IN_Button0Up);
Cmd_AddCommand("+button1", IN_Button1Down);
+1 -5
View File
@@ -344,10 +344,6 @@ In game talk message
================
*/
void Message_Key( int key ) {
char buffer[MAX_STRING_CHARS];
if (key == K_ESCAPE) {
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
return;
@@ -1157,7 +1153,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
}
}
if (!in_guimouse || key <= K_MOUSE3 || key > K_JOY1)
if (!in_guimouse || key <= K_MWHEELUP || key > K_JOY1)
{
// keys can still be used for bound actions
if (down && (key <= K_BACKSPACE || key == K_MOUSE4) &&
+100 -48
View File
@@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
#include "../qcommon/tiki.h"
#include "../qcommon/cm_terrain.h"
#include "../qcommon/localization.h"
#include "../sys/sys_local.h"
#ifdef USE_RENDERER_DLL
#include "../sys/sys_loadlib.h"
@@ -102,6 +103,9 @@ cvar_t *cl_inGameVideo;
cvar_t *cl_serverStatusResendTime;
cvar_t *cl_trn;
cvar_t *cl_langamerefreshstatus;
cvar_t *cl_radar_icon_size;
cvar_t *cl_radar_speak_time;
cvar_t *cl_radar_blink_time;
cvar_t *cl_lanForcePackets;
@@ -206,7 +210,7 @@ The given command will be transmitted to the server, and is gauranteed to
not have future usercmd_t executed before it is executed
======================
*/
void CL_AddReliableCommand( const char *cmd ) {
void CL_AddReliableCommand( const char *cmd, qboolean isDisconnectCmd ) {
int index;
// if we would be losing an old command that hasn't been acknowledged,
@@ -554,7 +558,7 @@ void CL_DemoCompleted( void )
}
}
CL_Disconnect( qtrue );
CL_Disconnect();
CL_NextDemo();
}
@@ -658,7 +662,7 @@ void CL_PlayDemo_f( void ) {
// 2 means don't force disconnect of local client
Cvar_Set( "sv_killserver", "2" );
CL_Disconnect( qtrue );
CL_Disconnect();
// open the demo file
arg = Cmd_Argv(1);
@@ -756,7 +760,7 @@ void CL_NextDemo( void ) {
CL_ShutdownAll
=====================
*/
void CL_ShutdownAll(void) {
void CL_ShutdownAll(qboolean shutdownRef) {
#ifdef USE_CURL
CL_cURL_Shutdown();
@@ -816,6 +820,11 @@ void CL_MapLoading( qboolean flush, const char *pszMapName ) {
UI_ClearState();
UI_ForceMenuOff(false);
if (!flush) {
// Don't do anything if it's not flushingb
return;
}
if (pszMapName) {
// if we are already connected to the local host, stay connected
if (clc.state >= CA_CONNECTED && !Q_stricmp(cls.servername, "localhost")) {
@@ -828,7 +837,7 @@ void CL_MapLoading( qboolean flush, const char *pszMapName ) {
else {
// clear nextmap so the cinematic shutdown doesn't execute it
Cvar_Set("nextmap", "");
CL_Disconnect(qtrue);
CL_Disconnect();
Q_strncpyz(cls.servername, "localhost", sizeof(cls.servername));
clc.state = CA_CHALLENGING; // so the connect screen is drawn
clc.connectStartTime = cls.realtime;
@@ -897,7 +906,7 @@ Sends a disconnect message to the server
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect( qboolean showMainMenu ) {
void CL_Disconnect() {
if ( !com_cl_running || !com_cl_running->integer ) {
return;
}
@@ -927,7 +936,7 @@ void CL_Disconnect( qboolean showMainMenu ) {
// send a disconnect message to the server
// send it a few times in case one is dropped
if ( clc.state >= CA_CONNECTED ) {
CL_AddReliableCommand( "disconnect" );
CL_AddReliableCommand( "disconnect", qtrue );
CL_WritePacket();
CL_WritePacket();
CL_WritePacket();
@@ -955,6 +964,19 @@ void CL_Disconnect( qboolean showMainMenu ) {
CL_UpdateGUID( NULL, 0 );
}
/*
===================
CL_AbnormalDisconnect
===================
*/
void CL_AbnormalDisconnect() {
CL_Disconnect();
UI_ServerLoaded();
if (developer->integer) {
UI_OpenConsole();
}
}
/*
===================
@@ -981,9 +1003,9 @@ void CL_ForwardCommandToServer( const char *string ) {
}
if ( Cmd_Argc() > 1 ) {
CL_AddReliableCommand( string );
CL_AddReliableCommand( string, qfalse );
} else {
CL_AddReliableCommand( cmd );
CL_AddReliableCommand( cmd, qfalse );
}
}
@@ -1129,7 +1151,7 @@ void CL_ForwardToServer_f( void ) {
// don't forward the first argument
if ( Cmd_Argc() > 1 ) {
CL_AddReliableCommand( Cmd_Args() );
CL_AddReliableCommand( Cmd_Args(), qfalse );
}
}
@@ -1174,10 +1196,28 @@ CL_Disconnect_f
==================
*/
void CL_Disconnect_f( void ) {
SCR_StopCinematic();
Cvar_Set("ui_singlePlayerActive", "0");
if ( clc.state != CA_DISCONNECTED && clc.state != CA_CINEMATIC ) {
Com_Error (ERR_DISCONNECT, "Disconnected from server");
if ( clc.state != CA_DISCONNECTED ) {
qboolean bConsoleState = UI_ConsoleIsOpen();
Com_Printf("\nDisconnected from server\n");
SV_Shutdown("Disconnected from server\n");
if (com_cl_running && com_cl_running->integer)
{
CL_AbnormalDisconnect();
CL_FlushMemory();
CL_StartHunkUsers(qfalse);
S_StopAllSounds(1);
S_TriggeredMusic_PlayIntroMusic();
}
UI_FocusMenuIfExists();
if (bConsoleState) {
UI_OpenConsole();
} else {
UI_CloseConsole();
}
}
}
@@ -1223,7 +1263,7 @@ void CL_Connect( const char *server ) {
Cvar_Set( "sv_killserver", "1" );
SV_Frame( 0 );
CL_Disconnect( qtrue );
CL_Disconnect();
UI_CloseConsole();
/* MrE: 2000-09-13: now called in CL_DownloadsComplete
@@ -1367,7 +1407,8 @@ void CL_Rcon_f( void ) {
message[1] = -1;
message[2] = -1;
message[3] = -1;
message[4] = 0;
message[4] = 2; // direction
message[5] = 0;
Q_strcat (message, MAX_RCON_MESSAGE, "rcon ");
@@ -1417,7 +1458,7 @@ void CL_SendPureChecksums( void ) {
for (i = 0; i < 2; i++) {
cMsg[i] += 10;
}
CL_AddReliableCommand( cMsg );
CL_AddReliableCommand( cMsg, qfalse );
}
/*
@@ -1426,7 +1467,7 @@ CL_ResetPureClientAtServer
=================
*/
void CL_ResetPureClientAtServer( void ) {
CL_AddReliableCommand( va("vdr") );
CL_AddReliableCommand( va("vdr"), qfalse );
}
qboolean CL_Allowed_Vid_Restart() {
@@ -1472,7 +1513,7 @@ void CL_Vid_Restart_f( void ) {
// unpause so the cgame definately gets a snapshot and renders a frame
Com_Unpause();
CL_StartHunkUsers();
CL_StartHunkUsers(qfalse);
SV_FinishSvsTimeFixups();
@@ -1602,7 +1643,7 @@ void CL_DownloadsComplete( void ) {
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
// inform the server so we get new gamestate info
CL_AddReliableCommand( "donedl" );
CL_AddReliableCommand( "donedl", qfalse );
// by sending the donedl command we request a new gamestate
// so we don't want to load stuff yet
@@ -1612,11 +1653,11 @@ void CL_DownloadsComplete( void ) {
// let the client game init and load data
clc.state = CA_LOADING;
CL_StartHunkUsers();
CL_StartHunkUsers(qfalse);
// Pump the loop, this may change gamestate!
Com_EventLoop();
CL_StartHunkUsers();
CL_StartHunkUsers(qfalse);
}
/*
@@ -1646,7 +1687,7 @@ void CL_BeginDownload( const char *localName, const char *remoteName ) {
clc.downloadBlock = 0; // Starting new file
clc.downloadCount = 0;
CL_AddReliableCommand( va("download %s", remoteName) );
CL_AddReliableCommand( va("download %s", remoteName), qfalse );
}
/*
@@ -1842,10 +1883,11 @@ wombat: sending conect here: an example connect string from MOHAA looks like thi
Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
Info_SetValueForKey( info, "qport", va("%i", port ) );
Info_SetValueForKey(info, "challenge", va("%i", clc.challenge));
Info_SetValueForKey(info, "version", TARGET_GAME_VERSION);
#if TARGET_GAME_PROTOCOL >= 15
Info_SetValueForKey(info, "clientType", "Breakthrough");
#endif
Info_SetValueForKey(info, "version", com_shortversion->string);
if (com_target_game->integer == target_game_e::TG_MOHTT) {
// only send if maintt is loaded
Info_SetValueForKey(info, "clientType", "Breakthrough");
}
strcpy(data, "connect ");
// TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
@@ -1890,16 +1932,11 @@ void CL_DisconnectPacket( netadr_t from ) {
return;
}
// if we have received packets within three seconds, ignore it
// (it might be a malicious spoof)
if ( cls.realtime - clc.lastPacketTime < 3000 ) {
return;
}
// drop the connection
Com_Printf( "Server disconnected for unknown reason\n" );
Cvar_Set("com_errorMessage", "Server disconnected for unknown reason\n" );
CL_Disconnect( qtrue );
Com_Printf("Server disconnected for unknown reason\n");
CL_Disconnect_f();
UI_ForceMenuOff(qtrue);
UI_PushMenu("serverdisconnected");
}
@@ -2203,15 +2240,26 @@ void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
CL_ServersResponsePacket( from, msg );
return;
}
// wombat: mohaa servers send this to reject clients
// TODO: tell the UI to draw serverdisconnect.urc serverfull.urc or servertimeout.urc
if ( !Q_stricmp(c, "droperror") ) {
reason = MSG_ReadString( msg );
Com_Printf( "Server dropped connection. Reason: %s", reason );
Cvar_Set("com_errorMessage", reason );
CL_Disconnect( qtrue );
reason = MSG_ReadString(msg);
Com_Printf("Server dropped connection. Reason: %s", reason);
Cvar_Set("com_errorMessage", reason);
CL_Disconnect_f();
UI_ForceMenuOff(qtrue);
UI_PushMenu("errormessage");
return;
}
}
if (!Q_stricmp(c, "wrongver")) {
reason = MSG_ReadString(msg);
Cvar_Set("com_errorMessage", va("Server is version %s, you are using %s, from base '%s'", reason, com_target_version->string, Cvar_VariableString("fs_basegame")));
CL_Disconnect_f();
UI_ForceMenuOff(qtrue);
UI_PushMenu("errormessage");
return;
}
Com_DPrintf ("Unknown connectionless packet command: \"%s\".\n", c);
}
@@ -2293,7 +2341,7 @@ void CL_CheckTimeout( void ) {
if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
Com_Printf ("\nServer connection timed out.\n");
Cbuf_AddText( "pushmenu servertimeout\n" );
CL_Disconnect( qtrue );
CL_Disconnect();
return;
}
} else {
@@ -2345,7 +2393,7 @@ void CL_CheckUserinfo( void ) {
}
cvar_modifiedFlags &= ~CVAR_USERINFO;
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ), qfalse );
}
}
@@ -2566,7 +2614,7 @@ After the server has cleared the hunk, these will need to be restarted
This is the only place that any of these functions are called from
============================
*/
void CL_StartHunkUsers( void ) {
void CL_StartHunkUsers( qboolean rendererOnly ) {
if( !com_cl_running ) {
return;
}
@@ -2758,6 +2806,7 @@ void CL_InitRef( void ) {
ri.Printf = CL_RefPrintf;
ri.Error = Com_Error;
ri.Milliseconds = CL_ScaledMilliseconds;
ri.LV_ConvertString = Sys_LV_CL_ConvertString;
ri.Malloc = CL_RefMalloc;
ri.Free = Z_Free;
ri.Clear = CL_RefClear;
@@ -3201,6 +3250,9 @@ void CL_Init( void ) {
cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
cl_langamerefreshstatus = Cvar_Get( "cl_langamerefreshstatus", "Ready", 0 );
cl_radar_icon_size = Cvar_Get("cl_radar_icon_size", "10", CVAR_ARCHIVE);
cl_radar_speak_time = Cvar_Get("cl_radar_speak_time", "3", CVAR_ARCHIVE);
cl_radar_blink_time = Cvar_Get("cl_radar_blink_time", "0.333", CVAR_ARCHIVE);
cg_gametype = Cvar_Get( "cg_gametype", "0", 0 );
cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
@@ -3278,7 +3330,7 @@ void CL_Init( void ) {
Cmd_AddCommand ("stopvideo", CL_StopVideo_f );
CL_InitConsoleCommands();
CL_InitRef();
CL_StartHunkUsers();
CL_StartHunkUsers(qfalse);
SCR_Init ();
@@ -3294,7 +3346,7 @@ void CL_Init( void ) {
Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM );
CL_UpdateGUID( NULL, 0 );
CL_StartHunkUsers();
CL_StartHunkUsers(qfalse);
end = Sys_Milliseconds();
@@ -3326,7 +3378,7 @@ void CL_Shutdown(const char* finalmsg, qboolean disconnect, qboolean quit) {
noGameRestart = quit;
if(disconnect)
CL_Disconnect(qtrue);
CL_Disconnect();
S_Shutdown();
CL_ShutdownRef();
+113 -29
View File
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "client.h"
#include "cl_ui.h"
#include "../qcommon/bg_compat.h"
const char *svc_strings[256] = {
"svc_bad",
@@ -193,6 +194,69 @@ void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *n
}
}
/*
================
CL_UnpackNonPVSClient
Unpack info about non-visible client.
================
*/
qboolean CL_UnpackNonPVSClient(int* packed, radarUnpacked_t* unpacked) {
int x, y;
int yaw;
qboolean bValid;
float range;
unpacked->clientNum = *packed & (MAX_CLIENTS - 1);
if (unpacked->clientNum == cl.snap.ps.clientNum) {
return qfalse;
}
x = ((*packed >> 6) & 0x7F) - (MAX_CLIENTS - 1);
y = ((*packed >> 13) & 0x7F) - (MAX_CLIENTS - 1);
yaw = (*packed >> 20) & 0x1F;
bValid = (*packed >> 25) & 1;
if (com_radar_range && com_radar_range->value) {
range = com_radar_range->value;
} else {
range = 0;
}
unpacked->x = x * range / 63.f;
unpacked->y = y * range / 63.f;
if (!bValid)
{
unpacked->x = x * range / 63.f * 1024;
unpacked->y = y * range / 63.f * 1024;
}
unpacked->yaw = yaw * 11.25f;
return qtrue;
}
/*
================
CL_ReadNonPVSClient
Reads packed info about non-visible client.
================
*/
void CL_ReadNonPVSClient(int radarInfo) {
radarUnpacked_t unpacked;
if (!cge) {
return;
}
if (CL_UnpackNonPVSClient(&radarInfo, &unpacked)) {
unpacked.x += cl.snap.ps.origin[0];
unpacked.y += cl.snap.ps.origin[1];
cge->CG_ReadNonPVSClient(&unpacked);
}
}
/*
================
@@ -278,6 +342,9 @@ void CL_ParseSnapshot( msg_t *msg ) {
} else {
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps, cls.serverFrameTime);
}
// get normalized flags
newSnap.ps.pm_flags = CPT_NormalizePlayerStateFlags(newSnap.ps.net_pm_flags);
newSnap.ps.iViewModelAnim = CPT_NormalizeViewModelAnim(newSnap.ps.iNetViewModelAnim);
// read packet entities
SHOWNET( msg, "packet entities" );
@@ -328,6 +395,9 @@ void CL_ParseSnapshot( msg_t *msg ) {
}
cl.newSnapshots = qtrue;
// read radar info about invisible clients
CL_ReadNonPVSClient(cl.snap.ps.radarInfo);
}
@@ -444,27 +514,39 @@ static void CL_ParseServerInfo(void)
sizeof(clc.sv_dlURL));
}
#if TARGET_GAME_PROTOCOL >= 15
char* MSG_ReadGameStateChar(msg_t* msg) {
char* MSG_ReadGameStateChar_ver_15(msg_t* msg) {
return MSG_ReadScrambledBigString(msg);
}
float MSG_ReadServerFrameTime(msg_t* msg) {
float MSG_ReadServerFrameTime_ver_15(msg_t* msg) {
return MSG_ReadFloat(msg);
}
#else
char* MSG_ReadGameStateChar(msg_t* msg) {
char* MSG_ReadGameStateChar_ver_6(msg_t* msg) {
return MSG_ReadString(msg);
}
float MSG_ReadServerFrameTime(msg_t* msg) {
float MSG_ReadServerFrameTime_ver_6(msg_t* msg) {
return 1.f / atof(Info_ValueForKey(cl.gameState.stringData + cl.gameState.stringOffsets[CS_SYSTEMINFO], "sv_fps"));
}
#endif
char* MSG_ReadGameStateChar(msg_t* msg) {
if (MSG_IsProtocolVersion15()) {
return MSG_ReadGameStateChar_ver_15(msg);
} else {
// smaller below version 15
return MSG_ReadGameStateChar_ver_6(msg);
}
}
float MSG_ReadServerFrameTime(msg_t* msg) {
if (MSG_IsProtocolVersion15()) {
return MSG_ReadServerFrameTime_ver_15(msg);
} else {
// smaller below version 15
return MSG_ReadServerFrameTime_ver_6(msg);
}
}
/*
==================
@@ -472,7 +554,7 @@ CL_ParseGamestate
==================
*/
void CL_ParseGamestate( msg_t *msg ) {
int i;
int i, csNum;
entityState_t *es;
int newnum;
entityState_t nullstate;
@@ -502,22 +584,24 @@ void CL_ParseGamestate( msg_t *msg ) {
}
if ( cmd == svc_configstring ) {
int len;
int len;
i = MSG_ReadShort( msg );
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
}
s = MSG_ReadGameStateChar( msg );
len = strlen( s );
i = MSG_ReadShort(msg);
csNum = CPT_NormalizeConfigstring(i);
if (csNum < 0 || csNum >= MAX_CONFIGSTRINGS) {
Com_Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
}
s = MSG_ReadGameStateChar(msg);
len = strlen(s);
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
}
// append it to the gameState string buffer
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
cl.gameState.dataCount += len + 1;
if (len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS) {
Com_Error(ERR_DROP, "MAX_GAMESTATE_CHARS exceeded");
}
// append it to the gameState string buffer
cl.gameState.stringOffsets[csNum] = cl.gameState.dataCount;
Com_Memcpy(cl.gameState.stringData + cl.gameState.dataCount, s, len + 1);
cl.gameState.dataCount += len + 1;
} else if ( cmd == svc_baseline ) {
newnum = MSG_ReadEntityNum(msg);
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
@@ -546,7 +630,7 @@ void CL_ParseGamestate( msg_t *msg ) {
CL_StopRecord_f();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );
FS_ConditionalRestart( clc.checksumFeed, qfalse );
clc.state = CA_LOADING;
if (!com_sv_running->integer)
@@ -651,7 +735,7 @@ void CL_ParseDownload ( msg_t *msg ) {
if (!*clc.downloadTempName) {
Com_Printf("Server sending download, but no download was requested\n");
CL_AddReliableCommand( "stopdl" );
CL_AddReliableCommand( "stopdl", qfalse );
return;
}
@@ -693,7 +777,7 @@ void CL_ParseDownload ( msg_t *msg ) {
if (!clc.download) {
Com_Printf( "Could not create %s\n", clc.downloadTempName );
CL_AddReliableCommand( "stopdl" );
CL_AddReliableCommand( "stopdl", qfalse );
CL_NextDownload();
return;
}
@@ -702,7 +786,7 @@ void CL_ParseDownload ( msg_t *msg ) {
if (size)
FS_Write( data, size, clc.download );
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock), qfalse );
clc.downloadBlock++;
clc.downloadCount += size;
@@ -716,7 +800,7 @@ void CL_ParseDownload ( msg_t *msg ) {
clc.download = 0;
// rename the file
FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
FS_SV_Rename ( clc.downloadTempName, clc.downloadName, qfalse );
}
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set( "cl_downloadName", "" );
+1 -1
View File
@@ -531,7 +531,7 @@ void SCR_UpdateScreen( void ) {
}
recursive = 1;
CL_StartHunkUsers();
CL_StartHunkUsers(qfalse);
SCR_SimpleUpdateScreen();
// set the fps value
+8 -3
View File
@@ -1114,7 +1114,7 @@ static void DMConsoleCommandHandler( const char *txt ) {
}
Com_sprintf(szStringOut, sizeof(szStringOut), "dmmessage %i %s\n", iMode, txt);
CL_AddReliableCommand(szStringOut);
CL_AddReliableCommand(szStringOut, qfalse);
}
/*
@@ -3732,6 +3732,7 @@ CL_FillUIImports
void CL_FillUIImports( void ) {
uii.Rend_DrawBox = re.DrawBox;
uii.Rend_DrawPicStretched = re.DrawStretchPic;
uii.Rend_DrawPicStretched2 = re.DrawStretchPic2;
uii.Rend_DrawPicTiled = re.DrawTilePic;
uii.Rend_GetShaderHeight = re.GetShaderHeight;
uii.Rend_GetShaderWidth = re.GetShaderWidth;
@@ -4399,7 +4400,7 @@ void StatsUpdater::UpdateStats( Event *ev )
}
if( paused && !paused->integer ) {
CL_AddReliableCommand( "stats" );
CL_AddReliableCommand( "stats", qfalse );
}
Event *event = new Event( EV_StatsUpdater_UpdateStats );
@@ -5019,7 +5020,7 @@ void UI_ShowStatistics_f() {
if( paused && !paused->integer )
{
statsRequestTime = cls.realtime;
CL_AddReliableCommand( "stats" );
CL_AddReliableCommand( "stats", qfalse );
Event *event = new Event( EV_StatsUpdater_UpdateStats );
statsUpdater.PostEvent( event, 2.0 );
}
@@ -5274,6 +5275,10 @@ void CL_InitializeUI( void ) {
UI_LoadInventory_f();
UI_CreateScoreboard();
// New since mohta
// Version number
Cvar_Set("game_version", va("v%s", com_target_version->string));
// Add all commands
Cmd_AddCommand( "pushmenu", UI_PushMenu_f );
Cmd_AddCommand( "pushmenu_sp", UI_PushMenuSP_f );
+9
View File
@@ -30,6 +30,13 @@ typedef struct {
UIReggedMaterial *loading;
} static_media_t;
//
// cvars
//
extern cvar_t* ui_health_start;
extern cvar_t* ui_health_end;
extern cvar_t* sound_overlay;
//
// initialization
//
@@ -60,11 +67,13 @@ void UI_ForceMenuOff( bool force );
void UI_PushMenu( const char *name );
void UI_ForceMenu( const char *name );
qboolean UI_BindActive( void );
void UI_SetReturnMenuToCurrent(void);
void UI_ActivateView3D( void );
void UI_MenuEscape( const char *name );
void UI_CreateScoreboard( void );
qboolean UI_MenuActive( void );
qboolean UI_MenuUp( void );
void UI_FocusMenuIfExists(void);
void UI_DrawConnect( void );
void UI_CreateDialog( const char *title, char *cvarname, const char *command, const char *cancelCommand, int width, int height, const char *shader, const char *okshader, const char *cancelshader );
void UI_ToggleDMConsole( int iMode );
+12 -9
View File
@@ -161,10 +161,13 @@ void UIDMBox::PostDecayEvent( void )
}
}
//
// Bold as twice more decay
//
if (m_items[0].flags & DMBOX_ITEM_FLAG_BOLD) {
if (m_items[0].flags & DMBOX_ITEM_FLAG_BOLD) {
fDelayTime = iNumLines * 8.0;
}
//
// Bold as twice more decay
//
else if (m_items[0].flags & DMBOX_ITEM_FLAG_DEATH) {
fDelayTime = iNumLines * 6.0;
}
else {
@@ -285,7 +288,7 @@ void UIDMBox::Print( const char *text )
{
const char* text1 = text;
if (m_numitems > 4)
if (m_numitems > 5)
{
//
// Overwrite an item
@@ -307,15 +310,15 @@ void UIDMBox::Print( const char *text )
{
m_items[m_numitems].color = ULightRed;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
}
else if (*text == MESSAGE_CHAT_GREEN)
{
m_items[m_numitems].color = UGreen;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
}
@@ -377,7 +380,7 @@ void UIDMBox::Draw( void )
float alpha;
float alphaScale;
alphaScale = 0.8;
alphaScale = 0.8f;
HandleBoxMoving();
if (!m_numitems) {
+2 -1
View File
@@ -23,7 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef __CL_UIDMBOX_H__
#define __CL_UIDMBOX_H__
static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 1u;
static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 2u;
static constexpr unsigned int DMBOX_ITEM_FLAG_DEATH = 4u;
typedef enum { box_moving_out, box_moving_in, box_out, box_in } boxstate_t;
+167
View File
@@ -0,0 +1,167 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_uiradar.cpp: draw teammates
// since 2.0
#include "cl_uiradar.h"
#include "client.h"
radarClient_t* g_radarClients;
qhandle_t* g_radarShaders;
int g_radarClientNum;
void CL_InitRadar(radarClient_t* radars, qhandle_t* shaders, int clientNum)
{
g_radarClients = radars;
g_radarShaders = shaders;
g_radarClientNum = clientNum;
}
CLASS_DECLARATION( UIWidget, UIRadar, NULL )
{
{ NULL, NULL }
};
UIRadar::UIRadar()
{
m_fRadius = 32.f;
g_radarClients = NULL;
}
UIRadar::~UIRadar()
{
}
void UIRadar::Draw(void)
{
radarClient_t* radar;
float inv;
float iconSize;
int blinkTime, speakTime;
float origin[2], axis[2];
float halfScale;
int i;
if (!g_radarClients) {
return;
}
if (!cl.snap.valid) {
return;
}
if (g_radarClientNum < 0) {
return;
}
cge->CG_UpdateRadar();
radar = &g_radarClients[g_radarClientNum];
if (!radar->time) {
return;
}
if (com_radar_range && com_radar_range->value > 0) {
inv = 1.f / com_radar_range->value;
} else {
inv = 0;
}
if (cl_radar_icon_size->value > 0) {
iconSize = cl_radar_icon_size->value;
} else {
iconSize = 0;
}
axis[0] = radar->axis[0];
axis[1] = radar->axis[1];
origin[0] = radar->origin[0];
origin[1] = radar->origin[1];
blinkTime = cl_radar_blink_time->value * 1000;
speakTime = cl_radar_speak_time->value * 1000;
if (blinkTime < 100) blinkTime = 100;
halfScale = iconSize * 0.5f;
for (i = 0; i < MAX_CLIENTS; i++) {
float delta[2];
float newOrg[2];
float screenOrg[2];
float length;
radar = &g_radarClients[i];
if (i == g_radarClientNum) {
continue;
}
if (!g_radarClients[i].time) {
continue;
}
if (cl.snap.serverTime - radar->time >= 5000) {
continue;
}
if (radar->lastSpeakTime) {
int delta = cl.snap.serverTime - radar->lastSpeakTime;
// make the icon blink
if (delta >= 0 && delta < speakTime && ((delta / blinkTime) % 2) == 0) {
continue;
}
}
radar->lastSpeakTime = 0;
delta[0] = radar->origin[0] - origin[0];
delta[1] = radar->origin[1] - origin[1];
newOrg[0] = -(delta[0] * axis[0] + delta[1] * axis[1]) * inv;
newOrg[1] = (delta[0] * axis[1] + delta[1] * -axis[0]) * inv;
length = VectorLength2D(newOrg);
if (length > 1)
{
newOrg[0] = -(delta[0] * axis[0] + delta[1] * axis[1]) * inv * (1.f / length);
newOrg[1] = (delta[0] * axis[1] + delta[1] * -axis[0]) * inv * (1.f / length);
}
screenOrg[0] = -((halfScale * (1.141f * newOrg[1] + m_vVirtualScale[0])) - ((1.f + newOrg[1]) * 0.5f * m_frame.size.width));
screenOrg[1] = -((halfScale * (1.141f * newOrg[0] + m_vVirtualScale[1])) - ((1.f + newOrg[0]) * 0.5f * m_frame.size.height));
uii.Rend_DrawPicStretched2(
screenOrg[0],
screenOrg[1],
m_vVirtualScale[0] * iconSize,
m_vVirtualScale[1] * iconSize,
0,
0,
1,
1,
radar->axis[0] * axis[0] - (-radar->axis[1] * axis[1]),
radar->axis[0] * axis[1] + (-radar->axis[1] * axis[0]),
g_radarShaders[radar->teamShader]
);
}
}
+40
View File
@@ -0,0 +1,40 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../uilib/uiwidget.h"
#include "../cgame/cg_public.h"
class UIRadar : public UIWidget {
public:
CLASS_PROTOTYPE(UIRadar);
public:
UIRadar();
~UIRadar();
void Draw(void) override;
private:
float m_fRadius;
};
void CL_InitRadar(radarClient_t* radars, qhandle_t* shaders, int clientNum);
File diff suppressed because it is too large. Load diff
+3 -6
View File
@@ -20,20 +20,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UISERVERLIST_H__
#define __CL_UISERVERLIST_H__
#pragma once
class UIFAKKServerList : public UIListCtrl {
protected:
// need a new struct instead of gamespy
void *m_serverList;
struct GServerListImplementation *m_serverList[2];
bool m_bHasList;
bool m_bLANListing;
public:
CLASS_PROTOTYPE( UIFAKKServerList );
bool m_bGettingList;
bool m_bGettingList[2];
bool m_bUpdatingList;
protected:
@@ -54,5 +53,3 @@ public:
void Draw( void ) override;
void SortByColumn( int column ) override;
};
#endif /* __CL_UISERVERLIST_H__ */
+447 -5
View File
@@ -614,17 +614,336 @@ void UIFakkLabel::DrawStatbar( float frac )
void UIFakkLabel::DrawStatCircle( float frac )
{
// FIXME: stub
vec4_t col;
float alpha;
float fCurrAng, fEndAng, fNextAng;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
vVerts[0][0] = m_frame.size.width * 0.5f;
vVerts[0][1] = m_frame.size.height * 0.5f;
vTexCoords[0][0] = 0.5f;
vTexCoords[0][1] = 0.5f;
if (ui_health_start->value && ui_health_end->value) {
m_angles[0] = ui_health_start->value;
m_angles[1] = ui_health_end->value;
}
fCurrAng = m_angles[0];
fEndAng = frac * (m_angles[1] - fCurrAng) + fCurrAng;
if (m_angles[1] > fCurrAng) {
StatCircleTexCoord(fCurrAng, vTexCoords[1]);
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng - (((int)fEndAng - 45) % 90 + 90) % 90)
{
StatCircleTexCoord(fEndAng, vTexCoords[2]);
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
else
{
while (fCurrAng > fEndAng)
{
fNextAng = ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90) + 90.0;
if (fNextAng > fEndAng) {
fNextAng = fEndAng;
}
StatCircleTexCoord(fNextAng, vTexCoords[2]);
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vTexCoords[1][0] = vTexCoords[2][0];
vTexCoords[1][1] = vTexCoords[2][1];
vVerts[1][0] = vVerts[2][0];
vVerts[1][1] = vVerts[2][1];
fCurrAng = fNextAng;
}
}
} else {
StatCircleTexCoord(fCurrAng, vTexCoords[2]);
vVerts[2][0] = m_frame.size.width * vTexCoords[2][0];
vVerts[2][1] = m_frame.size.height * vTexCoords[2][1];
if ((int)fCurrAng - (((int)fCurrAng - 45) % 90 + 90) % 90 == (int)fEndAng
- (((int)fEndAng - 45) % 90 + 90) % 90)
{
StatCircleTexCoord(fEndAng, vTexCoords[1]);
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
else
{
while (fCurrAng > fEndAng)
{
fNextAng = ((int)fCurrAng - (((int)fCurrAng + 45) % 90 + 90) % 90);
if (fNextAng == fCurrAng) {
fNextAng -= 90.f;
}
if (fNextAng < fEndAng) {
fNextAng = fEndAng;
}
StatCircleTexCoord(fNextAng, vTexCoords[1]);
vVerts[1][0] = m_frame.size.width * vTexCoords[1][0];
vVerts[1][1] = m_frame.size.height * vTexCoords[1][1];
if (alpha && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vTexCoords[2][0] = vTexCoords[1][0];
vTexCoords[2][1] = vTexCoords[1][1];
vVerts[2][0] = vVerts[1][0];
vVerts[2][1] = vVerts[1][1];
fCurrAng = fNextAng;
}
}
}
}
void UIFakkLabel::DrawStatNeedle( float frac )
{
// FIXME: stub
vec4_t col;
float alpha;
float fTargAng;
float fSinVal;
float fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vNeedleDir;
vec2_t vSideDir;
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
fSinVal = sin(fTargAng);
fCosVal = cos(fTargAng);
vSideDir[0] = m_frame.size.width * 0.5f;
vSideDir[1] = m_frame.size.height * 0.5f;
vCenter[0] = m_frame.size.width + fSinVal * vSideDir[0];
vCenter[1] = m_frame.size.height + -fCosVal * vSideDir[1];
vNeedleDir[0] = m_angles[2] * fCosVal;
vNeedleDir[1] = m_angles[2] * fSinVal;
vVerts[0][0] = vCenter[0] - vNeedleDir[0];
vVerts[0][1] = vCenter[1] - vNeedleDir[1];
vVerts[1][0] = vCenter[0] + vNeedleDir[0];
vVerts[1][1] = vCenter[1] + vNeedleDir[1];
vVerts[2][0] = vSideDir[0] - vNeedleDir[1] - vNeedleDir[0];
vVerts[2][1] = vSideDir[1] + vNeedleDir[0] - vNeedleDir[1];
vTexCoords[0][0] = 0.f;
vTexCoords[0][1] = 0.f;
vTexCoords[1][0] = 1.f;
vTexCoords[1][1] = 0.f;
vTexCoords[2][0] = 0.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(col);
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vVerts[2][0] = m_angles[2] * vCenter[0] + m_frame.size.width * 0.5f - m_angles[2] * vCenter[1];
vVerts[2][1] = m_angles[2] * vCenter[1] + m_frame.size.height * 0.5f - m_angles[2] * -vCenter[0];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
void UIFakkLabel::DrawStatRotator( float frac )
{
// FIXME: stub
vec4_t col;
float alpha;
float fTargAng;
float fSinVal, fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vNeedleDir;
vec2_t vSize;
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
fSinVal = sin(fTargAng);
fCosVal = cos(fTargAng);
vNeedleDir[0] = fSinVal;
vNeedleDir[1] = -fCosVal;
vSize[0] = (m_frame.size.width + m_frame.size.height) / m_frame.size.width * m_angles[2] * m_vVirtualScale[0];
vSize[1] = (m_frame.size.width + m_frame.size.height) / m_frame.size.height * m_scale * m_vVirtualScale[1];
vCenter[0] = (m_frame.size.width * 0.5f - vSize[0]) * vNeedleDir[0] + m_frame.size.width * 0.5f;
vCenter[1] = (m_frame.size.height * 0.5f - vSize[1]) * vNeedleDir[1] + m_frame.size.height * 0.5f;
vVerts[0][0] = vCenter[0] - vSize[0];
vVerts[0][1] = vCenter[1] - vSize[1];
vVerts[1][0] = vCenter[0] + vSize[0];
vVerts[1][1] = vCenter[1] - vSize[1];
vVerts[2][0] = vCenter[0] - vSize[0];
vVerts[2][1] = vCenter[1] + vSize[1];
vTexCoords[0][0] = 0.f;
vTexCoords[0][1] = 0.f;
vTexCoords[1][0] = 1.f;
vTexCoords[1][1] = 0.f;
vTexCoords[2][0] = 0.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vVerts[2][0] = vCenter[0] + vSize[0];
vVerts[2][1] = vCenter[1] + vSize[1];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
vTexCoords[2][0] = 1.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
void UIFakkLabel::DrawStatCompass( float frac )
@@ -839,12 +1158,135 @@ void UIFakkLabel::DrawStatCompass( float frac )
void UIFakkLabel::DrawStatSpinner( float frac )
{
// FIXME: stub
vec4_t col;
float alpha;
float fTargAng;
float fSinVal, fCosVal;
vec2_t vCenter;
vec2_t vVerts[3];
vec2_t vTexCoords[3];
vec2_t vCompassDir;
vec2_t vSideDir;
col[0] = 1.f;
col[1] = 1.f;
col[2] = 1.f;
col[3] = 1.f;
if (m_lastfrac != frac) {
m_flashtime = uid.time;
}
m_lastfrac = frac;
alpha = 1.f - (uid.time - m_flashtime) / 1500.f;
if (alpha < 0.f) alpha = 0.f;
else if (alpha > 1.f) alpha = 1.f;
col[3] = alpha;
if (m_statbar_or == L_STATBAR_HEADING_SPINNER) {
if (cge) {
vec3_t vViewAngles;
float fAngAlpha;
cge->CG_EyeAngles(&vViewAngles);
frac = (AngleSubtract(vViewAngles[1], frac * 360.f + 180.f) + 180.f) / 360.f;
if (frac < 0.f || frac > 1.f) {
frac = 0.f;
}
}
}
fTargAng = DEG2RAD(frac * (m_angles[1] - m_angles[0]) + m_angles[0]);
fSinVal = sin(fTargAng);
fCosVal = cos(fTargAng);
vSideDir[0] = fCosVal;
vSideDir[1] = fSinVal;
vCompassDir[0] = fSinVal;
vCompassDir[1] = -fCosVal;
vCenter[0] = m_frame.size.width * 0.5f;
vCenter[1] = m_frame.size.height * 0.5f;
vVerts[0][0] = (fSinVal * vCenter[0] + vCenter[0]) - (fCosVal * vCenter[1]);
vVerts[0][1] = (vCompassDir[1] * vCenter[1] + vCenter[1]) - (vSideDir[1] * vCenter[0]);
vVerts[1][0] = (fSinVal * vCenter[0] + vCenter[0]) + (fCosVal * vCenter[1]);
vVerts[1][1] = (vSideDir[1] * vCenter[0]) + (vCompassDir[1] * vCenter[1] + vCenter[1]);
vVerts[2][0] = vCenter[0] - fSinVal * vCenter[0] - fCosVal * vCenter[1];
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - vSideDir[1] * vCenter[0];
vTexCoords[0][0] = 0.f;
vTexCoords[0][1] = 0.f;
vTexCoords[1][0] = 1.f;
vTexCoords[1][1] = 0.f;
vTexCoords[2][0] = 0.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
vVerts[0][0] = vVerts[2][0];
vVerts[0][1] = vVerts[2][1];
vVerts[2][0] = vCenter[1] * fCosVal + vCenter[0] - vCompassDir[0] * vCenter[0];
vVerts[2][1] = vCenter[0] * vSideDir[1] + vCenter[1] - vCompassDir[1] * vCenter[1];
vTexCoords[0][0] = vTexCoords[2][0];
vTexCoords[0][1] = vTexCoords[2][1];
vTexCoords[2][0] = 1.f;
vTexCoords[2][1] = 1.f;
if (alpha != 0.f && m_statbar_material_flash) {
re.SetColor(m_foreground_color);
}
m_statbar_material->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
if (alpha != 0.f && m_statbar_material_flash) {
m_statbar_material_flash->ReregisterMaterial();
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material_flash->GetMaterial());
}
}
void UIFakkLabel::StatCircleTexCoord( float fAng, vec3_t vTexCoord )
{
// FIXME: stub
int iSector;
float fSinVal, fCosVal;
iSector = (AngleMod(fAng) + 45.f) / 90;
fSinVal = sin(DEG2RAD(fAng));
fCosVal = cos(DEG2RAD(fAng));
if (iSector >= 0) {
if (iSector == 0) {
vTexCoord[0] = 0.f;
vTexCoord[1] = 0.5f / fCosVal * fSinVal + 0.5f;
} else if (iSector == 1) {
vTexCoord[0] = 1.f;
vTexCoord[1] = -0.5f / fSinVal * fCosVal + 0.5f;
} else if (iSector == 2) {
vTexCoord[0] = fSinVal * (-0.5f * fCosVal) + 0.5f;
vTexCoord[1] = 1.f;
} else if (iSector == 4) {
vTexCoord[0] = 0.5f / fCosVal * fSinVal + 0.5f;
vTexCoord[1] = 0.f;
} else {
vTexCoord[0] = 0.f;
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
}
} else {
vTexCoord[0] = 0.f;
vTexCoord[1] = 0.5f / fSinVal * fCosVal + 0.5f;
}
}
void UIFakkLabel::Draw( void )
+82 -13
View File
@@ -30,6 +30,15 @@ CLASS_DECLARATION( UIWidget, View3D, NULL )
{ NULL, NULL }
};
#define MAX_SUBTITLES 4
cvar_t* subs[MAX_SUBTITLES];
cvar_t* teams[MAX_SUBTITLES];
float fadeTime[MAX_SUBTITLES];
float subLife[MAX_SUBTITLES];
float alpha[MAX_SUBTITLES];
char oldStrings[MAX_SUBTITLES][2048];
View3D::View3D()
{
// set as transparent
@@ -66,7 +75,22 @@ void View3D::DrawLetterbox
)
{
// FIXME: stub
float frac;
vec4_t col;
col[0] = col[1] = col[2] = 0;
col[3] = 1;
frac = cl.snap.ps.stats[STAT_LETTERBOX] / 32767.0;
if (frac > 0.0) {
m_letterbox_active = true;
re.SetColor(col);
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
re.DrawBox(0.0, m_screenframe.size.height - m_screenframe.size.height * frac, m_screenframe.size.width, m_screenframe.size.height);
} else {
m_letterbox_active = false;
}
}
void View3D::DrawFades
@@ -75,7 +99,14 @@ void View3D::DrawFades
)
{
// FIXME: stub
if (cl.snap.ps.blend[3] > 0) {
re.SetColor(cl.snap.ps.blend);
if (cl.snap.ps.stats[STAT_ADDFADE]) {
re.AddBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
} else {
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
}
}
}
void View3D::Draw2D
@@ -200,7 +231,7 @@ void View3D::DrawProf
)
{
// FIXME: stub
// Normal empty function
}
void View3D::PrintSound
@@ -215,7 +246,7 @@ void View3D::PrintSound
)
{
// FIXME: stub
// FIXME: unimplemented
}
void View3D::DrawSoundOverlay
@@ -224,7 +255,13 @@ void View3D::DrawSoundOverlay
)
{
// FIXME: stub
setFont("verdana-14");
m_font->setColor(UWhite);
if (sound_overlay->integer) {
Com_Printf("sound_overlay isn't supported with OpenAL/SDL right now.\n");
Cvar_Set("sound_overlay", "0");
}
}
void View3D::CenterPrint
@@ -233,7 +270,7 @@ void View3D::CenterPrint
)
{
// FIXME: stub
// FIXME: unimplemented
}
void View3D::LocationPrint
@@ -242,7 +279,7 @@ void View3D::LocationPrint
)
{
// FIXME: stub
// FIXME: unimplemented
}
void View3D::OnActivate
@@ -287,7 +324,7 @@ void View3D::DrawSubtitleOverlay
)
{
// FIXME: stub
// FIXME: unimplemented
}
void View3D::ClearCenterPrint
@@ -296,7 +333,7 @@ void View3D::ClearCenterPrint
)
{
// FIXME: stub
m_printfadetime = 0.0;
}
void View3D::UpdateCenterPrint
@@ -306,7 +343,17 @@ void View3D::UpdateCenterPrint
)
{
// FIXME: stub
m_printstring = s;
if (s[0] == '@') {
m_print_mat = uWinMan.RegisterShader(s + 1);
} else {
m_print_mat = NULL;
}
m_printalpha = alpha;
m_printfadetime = 4000.0;
m_locationprint = qfalse;
}
void View3D::UpdateLocationPrint
@@ -318,7 +365,12 @@ void View3D::UpdateLocationPrint
)
{
// FIXME: stub
m_printstring = s;
m_printalpha = alpha;
m_printfadetime = 4000.0;
m_x_coord = x;
m_y_coord = y;
m_locationprint = qtrue;
}
qboolean View3D::LetterboxActive
@@ -330,13 +382,30 @@ qboolean View3D::LetterboxActive
return m_letterbox_active;
}
float avWidth = 0.0;
void View3D::InitSubtitle
(
void
)
{
// FIXME: stub
float totalWidth;
for (int i = 0; i < 4; i++) {
subs[i] = Cvar_Get(va("subtitle%d", i), "", 0);
teams[i] = Cvar_Get(va("subteam%d", i), "0", 0);
strcpy(oldStrings[i], subs[i]->string);
fadeTime[i] = 4000.0;
subLife[i] = 4000.0;
}
totalWidth = 0.0;
for (char j = 'A'; j <= 'Z'; j++) {
totalWidth += m_font->getCharWidth(j);
}
avWidth = totalWidth / 26.0;
}
void View3D::FrameInitialized
@@ -370,6 +439,6 @@ void ConsoleView::Draw
)
{
// FIXME: stub
// FIXME: unimplemented
}
+7 -6
View File
@@ -437,6 +437,9 @@ extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_lanForcePackets;
extern cvar_t *cl_langamerefreshstatus;
extern cvar_t *cl_radar_icon_size;
extern cvar_t *cl_radar_speak_time;
extern cvar_t *cl_radar_blink_time;
extern cvar_t *cl_autoRecordDemo;
extern cvar_t *cl_r_fullscreen;
@@ -463,13 +466,10 @@ extern cvar_t* j_up_axis;
//
void CL_Init (void);
void CL_InitClientSavedData( void );
void CL_InitRef( void );
void CL_FlushMemory(void);
void CL_ShutdownAll(void);
void CL_AddReliableCommand( const char *cmd );
void CL_InitClientSavedData(void);
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd);
void CL_StartHunkUsers( void );
void CL_StartHunkUsers( qboolean rendererOnly );
void CL_Connect( const char *server );
@@ -573,6 +573,7 @@ void CL_FavoriteServers_f( void );
void CL_Ping_f( void );
void CL_SaveShot_f( void );
void CL_Dialog_f( void );
void CL_ServerRestarted( void );
qboolean CL_UpdateVisiblePings_f( int source );
+64
View File
@@ -0,0 +1,64 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
int iFlags;
char szName[64];
} soundSfx_t;
typedef struct {
qboolean bPlaying;
int iStatus;
soundSfx_t sfx;
int iEntNum;
int iEntChannel;
float vOrigin[3];
float fVolume;
int iBaseRate;
float fNewPitchMult;
float fMinDist;
float fMaxDist;
int iStartTime;
int iTime;
int iNextCheckObstructionTime;
int iEndTime;
int iFlags;
int iOffset;
int iLoopCount;
} channelbasesavegame_t;
typedef struct {
channelbasesavegame_t Channels[MAX_CHANNELS];
} soundsystemsavegame_t;
void S_ChannelFree_Callback(channel_t* v);
void S_LoadData(soundsystemsavegame_t* pSave);
#ifdef __cplusplus
}
#endif
+78 -31
View File
@@ -1,3 +1,25 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../snd_local.h"
void S_Init2()
@@ -90,11 +112,16 @@ void S_StopSound(int entnum, int channel)
S_IsSoundPlaying
=================
*/
int S_IsSoundPlaying(int channelNumber, const char* name)
qboolean S_IsSoundPlaying(int channelNumber, const char* name)
{
// FIXME: stub
STUB();
return 0;
channel_t* v;
if (channelNumber >= MAX_CHANNELS) {
return qfalse;
}
v = &s_channels[channelNumber];
return v->thesfx ? qtrue : qfalse;
}
/*
@@ -104,7 +131,7 @@ MUSIC_Pause
*/
void MUSIC_Pause()
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -115,7 +142,7 @@ MUSIC_Unpause
*/
void MUSIC_Unpause()
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -126,7 +153,7 @@ MUSIC_LoadSoundtrackFile
*/
qboolean MUSIC_LoadSoundtrackFile(const char* filename)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return qfalse;
}
@@ -138,7 +165,7 @@ MUSIC_SongValid
*/
qboolean MUSIC_SongValid(const char* mood)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return qfalse;
}
@@ -150,7 +177,7 @@ MUSIC_Loaded
*/
qboolean MUSIC_Loaded(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return qfalse;
}
@@ -162,7 +189,7 @@ Music_Update
*/
void Music_Update(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -173,7 +200,7 @@ MUSIC_SongEnded
*/
void MUSIC_SongEnded(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -184,7 +211,7 @@ S_StartSound
*/
void MUSIC_NewSoundtrack(const char* name)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -195,7 +222,7 @@ MUSIC_UpdateMood
*/
void MUSIC_UpdateMood(int current, int fallback)
{
// FIXME: stub
// FIXME: unimplemented
//STUB();
}
@@ -206,7 +233,7 @@ MUSIC_UpdateVolume
*/
void MUSIC_UpdateVolume(float volume, float fade_time)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -217,7 +244,7 @@ MUSIC_StopAllSongs
*/
void MUSIC_StopAllSongs(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -228,7 +255,7 @@ MUSIC_FreeAllSongs
*/
void MUSIC_FreeAllSongs(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -239,7 +266,7 @@ MUSIC_Playing
*/
qboolean MUSIC_Playing(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return qfalse;
}
@@ -251,7 +278,7 @@ MUSIC_FindSong
*/
int MUSIC_FindSong(const char* name)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return 0;
}
@@ -263,7 +290,7 @@ MUSIC_CurrentSongChannel
*/
int MUSIC_CurrentSongChannel(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return 0;
}
@@ -275,7 +302,7 @@ MUSIC_StopChannel
*/
void MUSIC_StopChannel(int channel_number)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -286,7 +313,7 @@ MUSIC_PlaySong
*/
qboolean MUSIC_PlaySong(const char* alias)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return qfalse;
}
@@ -298,7 +325,7 @@ MUSIC_UpdateMusicVolumes
*/
void MUSIC_UpdateMusicVolumes(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -309,7 +336,7 @@ MUSIC_CheckForStoppedSongs
*/
void MUSIC_CheckForStoppedSongs(void)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -320,7 +347,7 @@ S_IsSoundRegistered
*/
qboolean S_IsSoundRegistered(const char* name)
{
// FIXME: stub
// FIXME: unimplemented
return qfalse;
}
/*
@@ -330,7 +357,7 @@ S_GetSoundTime
*/
float S_GetSoundTime(sfxHandle_t handle)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
return 0.0;
}
@@ -342,7 +369,7 @@ S_SetGlobalAmbientVolumeLevel
*/
void S_SetGlobalAmbientVolumeLevel(float volume)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -353,7 +380,7 @@ S_SetReverb
*/
void S_SetReverb(int reverb_type, float reverb_level)
{
// FIXME: stub
// FIXME: unimplemented
STUB();
}
@@ -364,15 +391,35 @@ S_EndRegistration
*/
void S_EndRegistration(void)
{
// FIXME: stub
// FIXME: unimplemented
}
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener)
{
// FIXME: stub
// FIXME: unimplemented
}
void S_FadeSound(float fTime)
{
// FIXME: stub
}
// FIXME: unimplemented
}
void S_TriggeredMusic_PlayIntroMusic() {
// FIXME: unimplemented
}
void callbackServer(int entnum, int channel_number, const char* name) {
if (com_sv_running->integer) {
SV_SoundCallback(entnum, channel_number, name);
}
}
void S_ChannelFree_Callback(channel_t* v) {
if (v->entnum & S_FLAG_DO_CALLBACK) {
callbackServer(v->entnum & ~S_FLAG_DO_CALLBACK, v - s_channels, v->thesfx->soundName);
}
}
void S_LoadData(soundsystemsavegame_t* pSave) {
// FIXME: unimplemented
}
+24 -1
View File
@@ -1,3 +1,25 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#ifdef __cplusplus
@@ -46,10 +68,11 @@ void S_StopSound(int entnum, int channel);
float S_GetSoundTime(sfxHandle_t handle);
void S_SetGlobalAmbientVolumeLevel(float volume);
void S_SetReverb(int reverb_type, float reverb_level);
int S_IsSoundPlaying(int channelNumber, const char* name);
qboolean S_IsSoundPlaying(int channelNumber, const char* name);
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener);
void S_FadeSound(float fTime);
void S_TriggeredMusic_PlayIntroMusic();
#ifdef __cplusplus
}
+1 -1
View File
@@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "snd_codec.h"
// includes for the MP3 codec
#include <mad.h>
#include "../libmad-0.15.1b/synth.h"
#define MP3_SAMPLE_WIDTH 2
#define MP3_PCMSAMPLES_PERSLICE 32
+1
View File
@@ -181,6 +181,7 @@ void S_Base_SoundList( void ) {
void S_ChannelFree(channel_t *v) {
S_ChannelFree_Callback(v);
v->thesfx = NULL;
*(channel_t **)v = freelist;
freelist = (channel_t*)v;
+3
View File
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// snd_local.h -- private sound definations
#pragma once
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
@@ -275,6 +276,8 @@ qboolean S_AL_Init( soundInterface_t *si );
void S_PaintChannelFrom16_altivec( portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE], int snd_vol, channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset );
#endif
#include "new/snd_local_new.h"
#ifdef __cplusplus
}
#endif
+11 -4
View File
@@ -16,7 +16,14 @@ set(SOURCES_SHARED
"../qcommon/str.cpp"
)
file(GLOB_RECURSE SOURCES_GAME "./*.c*" "../parser/*.c*" "../script/*.c*")
file(
GLOB_RECURSE
SOURCES_GAME
"./*.c*"
"../script/*.c*"
"../parser/generated/*.c*"
"../parser/parsetree.cpp"
)
add_library(fgame SHARED ${SOURCES_GAME})
@@ -44,13 +51,13 @@ target_compile_features(fgame PUBLIC c_variadic_macros)
target_link_libraries(fgame PUBLIC qcommon)
set_target_properties(fgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
set_target_properties(fgame PROPERTIES OUTPUT_NAME "game${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(fgame PROPERTIES OUTPUT_NAME "game${TARGET_ARCH_SUFFIX}")
set_target_properties(fgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
INSTALL(
TARGETS fgame
DESTINATION "${TARGET_BASE_GAME}"
ARCHIVE EXCLUDE_FROM_ALL
LIBRARY DESTINATION "${TARGET_BASE_GAME}"
RUNTIME DESTINATION "${TARGET_BASE_GAME}"
)
if(MSVC)
+26
View File
@@ -0,0 +1,26 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "DrivableVehicleTandem.h"
// FIXME: unimplemented
+23
View File
@@ -0,0 +1,23 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
File diff suppressed because it is too large. Load diff
+460
View File
@@ -0,0 +1,460 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "entity.h"
#include "animate.h"
typedef enum {
CONTROLLER_ALLIES,
CONTROLLER_AXIS,
CONTROLLER_DRAW
} eController;
#define PT_SPAWNFLAG_PLAY_FIRE_SOUND 1
#define PT_SPAWNFLAG_TARGET_RANDOM 4
#define PT_SPAWNFLAG_TURN_ON 8
#define PT_SPAWNFLAG_SET_YAW 16
#define PT_SPAWNFLAG_SET_ROLL 32
#define PT_SPAWNFLAG_TARGET_PLAYER 64
#define PT_SPAWNFLAG_HIDDEN 128
void ClearProjectileTargets();
class ProjectileTarget : public Entity
{
private:
int m_iTarget;
public:
CLASS_PROTOTYPE(ProjectileTarget);
ProjectileTarget();
void EventSetId(Event *ev);
int GetTarget() const;
};
#define MAX_PROJECTILE_GENERATOR_TARGETS 16
class ProjectileGenerator : public Animate
{
protected:
int m_iId;
int m_iCycles;
float m_fMinDuration;
float m_fMaxDuration;
int m_iMinNumShots;
int m_iMaxNumShots;
float m_fMinDelay;
float m_fMaxDelay;
float m_fAccuracy;
str m_sLaunchSound;
bool m_bFireOnStartUp;
qboolean m_bIsDonut;
float m_fArcDonut;
float m_fMinDonut;
float m_fMaxDonut;
float m_fCycleTime;
float m_fShotsPerSec;
float m_fCurrentTime;
int m_iTargetIndex;
float m_fLastShotTime;
int m_iAnimSlot;
bool m_bIsTurnedOn;
int m_iCurrentCycle;
Entity *m_pTarget;
Container<ProjectileTarget *> m_projectileTargets;
Entity *m_pCurrent;
Vector m_vTargetOrg;
public:
CLASS_PROTOTYPE(ProjectileGenerator);
ProjectileGenerator();
virtual void SetupNextCycle();
virtual void BeginCycle(Event *ev);
virtual void TickCycle(Event *ev);
virtual void EndCycle(Event *ev);
bool ShouldStartOn() const;
bool ShouldHideModel() const;
bool ShouldPlayFireSound() const;
void EventIsTurnedOn(Event *ev);
void EventGetTargetEntity(Event *ev);
void EventLaunchSound(Event *ev);
void SetTarget(Event *ev);
void OnInitialize(Event *ev);
void TurnOff(Event *ev);
void TurnOn(Event *ev);
bool ShouldTargetRandom() const;
void ChooseTarget();
void GetLocalTargets();
bool ShouldTargetPlayer() const;
void GetTargetPos(Entity *target);
void EventAccuracy(Event *ev);
void EventMaxDelay(Event *ev);
void EventMinDelay(Event *ev);
void EventFireOnStartUp(Event *ev);
void EventMaxNumShots(Event *ev);
void EventMinNumShots(Event *ev);
void EventCycles(Event *ev);
void EventMaxDuration(Event *ev);
void EventMinDuration(Event *ev);
void SetWeaponModel(Event *ev);
void EventSetId(Event* ev);
void EventmaxDonut(Event* ev);
void EventminDonut(Event* ev);
void EventarcDonut(Event* ev);
void EventisDonut(Event* ev);
virtual bool Attack(int count);
void Archive(Archiver& arc) override;
};
class ProjectileGenerator_Projectile : public ProjectileGenerator
{
private:
str m_sProjectileModel;
str m_sPreImpactSound;
float m_fImpactSoundTime;
float m_fImpactSoundProbability;
public:
CLASS_PROTOTYPE(ProjectileGenerator_Projectile);
ProjectileGenerator_Projectile();
void SetPreImpactSoundProbability(Event *ev);
void SetPreImpactSoundTime(Event *ev);
void SetPreImpactSound(Event *ev);
void PlayPreImpactSound(Event *ev);
void SetProjectileModel(Event *ev);
bool Attack(int count) override;
void Archive(Archiver& arc) override;
};
class ProjectileGenerator_Gun : public ProjectileGenerator
{
private:
float m_fBulletRange;
float m_fBulletDamage;
int m_iBulletCount;
Vector m_vBulletSpread;
int m_iTracerFrequency;
int m_iBulletLarge;
qboolean m_bFakeBullets;
int m_iMeansOfDeath;
float m_fBulletThroughWood;
float m_fBulletThroughMetal;
float m_iBulletKnockback;
int m_iAttackCount;
float m_fFireDelay;
float m_fTracerSpeed;
public:
CLASS_PROTOTYPE(ProjectileGenerator_Gun);
ProjectileGenerator_Gun();
void SetFireDelay(Event *ev);
void SetMeansOfDeath(Event *ev);
void SetBulletThroughWood(Event *ev);
void SetBulletThroughMetal(Event *ev);
void SetBulletKnockback(Event *ev);
void SetTracerSpeed(Event *ev);
void SetBulletLarge(Event *ev);
void SetFakeBullets(Event *ev);
void SetBulletCount(Event *ev);
void SetBulletDamage(Event *ev);
void SetTracerFrequency(Event *ev);
void SetBulletSpread(Event *ev);
void SetBulletRange(Event *ev);
bool Attack(int count) override;
void TickCycle(Event *ev) override;
void Archive(Archiver& arc) override;
};
class ProjectileGenerator_Heavy : public ProjectileGenerator
{
private:
str m_sProjectileModel;
public:
CLASS_PROTOTYPE(ProjectileGenerator_Heavy);
ProjectileGenerator_Heavy();
void SetProjectileModel(Event *ev);
bool Attack(int count) override;
void Archive(Archiver& arc) override;
};
class ThrobbingBox_Explosive : public Animate
{
protected:
str m_sUsedModel;
str m_sSound;
bool m_bUsed;
float m_fExplosionDamage;
float m_fRadius;
float m_fStopwatchDuration;
str m_sActivateSound;
str m_sTickSound;
str m_sDestroyedModel;
ScriptThreadLabel m_thread;
ScriptThreadLabel m_useThread;
str m_sEffect;
Vector m_vOffset;
public:
CLASS_PROTOTYPE(ThrobbingBox_Explosive);
ThrobbingBox_Explosive();
void SetExplosionOffset(Event *ev);
void SetExplosionEffect(Event *ev);
void SetTriggered(Event *ev);
void DoExplosion(Event *ev);
void SetUseThread(Event *ev);
void SetThread(Event *ev);
void SetStopWatchDuration(Event *ev);
void SetRadius(Event *ev);
void SetDamage(Event *ev);
void TickSound(Event *ev);
void ActivateSound(Event *ev);
void ExplosionSound(Event *ev);
void UsedModel(Event *ev);
void SetDestroyModel(Event *ev);
void OnBlowUp(Event *ev);
void OnUse(Event *ev);
void Archive(Archiver& arc) override;
};
class ThrobbingBox_ExplodePlayerFlak88 : public ThrobbingBox_Explosive
{
public:
CLASS_PROTOTYPE(ThrobbingBox_ExplodePlayerFlak88);
};
class ThrobbingBox_ExplodeFlak88 : public ThrobbingBox_Explosive
{
public:
CLASS_PROTOTYPE(ThrobbingBox_ExplodeFlak88);
};
class ThrobbingBox_ExplodeNebelwerfer : public ThrobbingBox_Explosive
{
public:
CLASS_PROTOTYPE(ThrobbingBox_ExplodeNebelwerfer);
};
class ThrobbingBox_ExplodePlayerNebelwerfer : public ThrobbingBox_Explosive
{
public:
CLASS_PROTOTYPE(ThrobbingBox_ExplodePlayerNebelwerfer);
};
#define TBE_SPAWNFLAG_DESTROYED_MODEL 1
#define TBE_SPAWNFLAG_MAKE_WET 2
class ThrobbingBox_Stickybomb : public ThrobbingBox_Explosive
{
private:
float m_fStopwatchStartTime;
public:
CLASS_PROTOTYPE(ThrobbingBox_Stickybomb);
void OnStickyBombWet(Event *ev);
void OnStickyBombUse(Event *ev);
void Archive(Archiver& arc) override;
};
#define OBJECTIVE_SPAWNFLAG_TURN_ON 1
class Objective : public Entity
{
private:
str m_sText;
int m_iObjectiveIndex;
public:
CLASS_PROTOTYPE(Objective);
Objective();
void Archive(Archiver &arc) override;
void TurnOn(Event *ev);
void TurnOff(Event *ev);
void Complete(Event *ev);
void SetCurrent(Event *ev);
Vector GetOrigin() const;
void SetObjectiveNbr(Event *ev);
void SetText(Event *ev);
int GetObjectiveIndex() const;
};
class FencePost : public Entity
{
public:
CLASS_PROTOTYPE(FencePost);
};
class AISpawnPoint : public SimpleArchivedEntity
{
private:
str m_sModel;
int m_iHealth;
str m_sEnemyName;
float m_iAccuracy;
int m_iAmmoGrenade;
float m_iBalconyHeight;
int m_iDisguiseLevel;
float m_fDisguisePeriod;
float m_fDisguiseRange;
float m_fEnemyShareRange;
float m_fFixedLeash;
float m_fGrenadeAwareness;
str m_sGun;
float m_fMaxNoticeTimeScale;
float m_fSoundAwareness;
str m_sTypeAttack;
str m_sTypeDisguise;
str m_sTypeGrenade;
str m_sTypeIdle;
bool m_bPatrolWaitTrigger;
float m_fHearing;
float m_fSight;
float m_fFov;
float m_fLeash;
float m_fMinDist;
float m_fMaxDist;
float m_fInterval;
bool m_bDontDropWeapons;
bool m_bDontDropHealth;
str m_sFavoriteEnemy;
bool m_bNoSurprise;
str m_sPatrolPath;
str m_sTurret;
str m_sAlarmNode;
str m_sWeapon;
str m_sTarget;
str m_sVoiceType;
bool m_bForceDropWeapon;
bool m_bForceDropHealth;
public:
CLASS_PROTOTYPE(AISpawnPoint);
AISpawnPoint();
void GetForceDropHealth(Event *ev);
void SetForceDropHealth(Event *ev);
void GetForceDropWeapon(Event *ev);
void SetForceDropWeapon(Event *ev);
void GetVoiceType(Event *ev);
void SetVoiceType(Event *ev);
void GetTarget(Event *ev);
void SetTarget(Event *ev);
void GetWeapon(Event *ev);
void SetWeapon(Event *ev);
void GetAlarmNode(Event *ev);
void SetAlarmNode(Event *ev);
void GetTurret(Event *ev);
void SetTurret(Event *ev);
void GetPatrolPath(Event *ev);
void SetPatrolPath(Event *ev);
void GetNoSurprise(Event *ev);
void SetNoSurprise(Event *ev);
void SetFavoriteEnemy(Event *ev);
void GetFavoriteEnemy(Event *ev);
void GetDontDropHealth(Event *ev);
void SetDontDropHealth(Event *ev);
void GetDontDropWeapons(Event *ev);
void SetDontDropWeapons(Event *ev);
void GetInterval(Event *ev);
void SetInterval(Event *ev);
void GetMaxDistance(Event *ev);
void SetMaxDistance(Event *ev);
void GetMinDistance(Event *ev);
void SetMinDistance(Event *ev);
void GetLeash(Event *ev);
void SetLeash(Event *ev);
void GetFov(Event *ev);
void SetFov(Event *ev);
void SetSight(Event *ev);
void GetSight(Event *ev);
void GetHearing(Event *ev);
void SetHearing(Event *ev);
void GetPatrolWaitTrigger(Event *ev);
void SetPatrolWaitTrigger(Event *ev);
void GetTypeIdle(Event *ev);
void SetTypeIdle(Event *ev);
void GetTypeGrenade(Event *ev);
void SetTypeGrenade(Event *ev);
void GetTypeDisguise(Event *ev);
void SetTypeDisguise(Event *ev);
void GetTypeAttack(Event *ev);
void SetTypeAttack(Event *ev);
void SetSoundAwareness(Event *ev);
void GetSoundAwareness(Event *ev);
void SetMaxNoticeTimeScale(Event *ev);
void GetMaxNoticeTimeScale(Event *ev);
void GetGun(Event *ev);
void SetGun(Event *ev);
void GetGrenadeAwareness(Event *ev);
void SetGrenadeAwareness(Event *ev);
void SetFixedLeash(Event *ev);
void GetFixedLeash(Event *ev);
void GetEnemyShareRange(Event *ev);
void SetEnemyShareRange(Event *ev);
void GetDisguiseRange(Event *ev);
void SetDisguiseRange(Event *ev);
void GetDisguisePeriod(Event *ev);
void SetDisguisePeriod(Event *ev);
void GetDisguiseLevel(Event *ev);
void SetDisguiseLevel(Event *ev);
void GetBalconyHeight(Event *ev);
void SetBalconyHeight(Event *ev);
void GetAmmoGrenade(Event *ev);
void SetAmmoGrenade(Event *ev);
void GetAccuracy(Event *ev);
void SetAccuracy(Event *ev);
void GetEnemyName(Event *ev);
void SetEnemyName(Event *ev);
void GetHealth(Event *ev);
void SetHealth(Event *ev);
void GetModel(Event *ev);
void SetModel(Event *ev);
void Archive(Archiver& arc) override;
};
+272
View File
@@ -0,0 +1,272 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "Tow_Entities.h"
#include "player.h"
#include "scriptthread.h"
TOWObjectiveMan g_TOWObjectiveMan;
TOWObjectiveMan::TOWObjectiveMan()
{
Reset();
}
void TOWObjectiveMan::Reset()
{
m_towObjectives.ClearObjectList();
m_iNumAxisObjectives = 0;
m_iNumAlliesObjectives = 0;
}
void TOWObjectiveMan::AddObjective(TOWObjective *objective)
{
if (!objective) {
return;
}
switch (objective->GetController()) {
case CONTROLLER_ALLIES:
m_iNumAlliesObjectives++;
break;
case CONTROLLER_AXIS:
m_iNumAxisObjectives++;
break;
}
m_towObjectives.AddObject(objective);
}
void TOWObjectiveMan::TakeOverObjective(eController controller, eController controllingTeam)
{
int i;
if (controllingTeam == CONTROLLER_DRAW) {
return;
}
switch (controllingTeam) {
case CONTROLLER_ALLIES:
m_iNumAlliesObjectives++;
if (m_iNumAxisObjectives) {
m_iNumAxisObjectives--;
}
dmManager.CheckEndMatch();
break;
case CONTROLLER_AXIS:
m_iNumAxisObjectives++;
if (m_iNumAlliesObjectives) {
m_iNumAlliesObjectives--;
}
dmManager.CheckEndMatch();
break;
default:
break;
}
for (i = 0; i < game.maxclients; i++) {
gentity_t *ent = &g_entities[i];
Player *player;
bool bSameTeam;
if (!ent->inuse || !ent->entity) {
continue;
}
player = static_cast<Player *>(ent->entity);
switch (controllingTeam) {
case CONTROLLER_ALLIES:
bSameTeam = player->GetTeam() == TEAM_ALLIES;
break;
case CONTROLLER_AXIS:
bSameTeam = player->GetTeam() == TEAM_AXIS;
break;
default:
break;
}
// play a different sound for the losing team
if (bSameTeam) {
player->PlayInstantMessageSound("success");
} else {
player->PlayInstantMessageSound("failure");
}
}
}
Event EV_SetController("ControlledBy", EV_DEFAULT, "i", "ControlledBy", "Sets the team controlling the objective");
Event EV_TakeOver(
"TakeOver", EV_DEFAULT, "i", "TeamNum", "Sets the team controlling the objective. 0 = Axis, 1 = Allies"
);
Event EV_SetAxisObjNum("AxisObjNum", EV_DEFAULT, "i", "AxisObjNum", "Sets the objective number for the axis team");
Event EV_SetAlliesObjNum(
"AlliesObjNum", EV_DEFAULT, "i", "AlliesObjNum", "Sets the objective number for the allies team"
);
static Event EV_Initialize("initialize", EV_DEFAULT, 0, 0, "Initialize object");
static Event EV_SetCurrent(
"SetCurrent", EV_DEFAULT, "i", "TeamNum", "Set this objective as the current objective for the specified team."
);
Event EV_GetController("ControlledBy", EV_DEFAULT, 0, 0, "Objective controller", EV_GETTER);
CLASS_DECLARATION(Objective, TOWObjective, "func_towobjective") {
{&EV_SetController, &TOWObjective::SetController },
{&EV_TakeOver, &TOWObjective::TakeOver },
{&EV_SetAxisObjNum, &TOWObjective::SetAxisObjNum },
{&EV_SetAlliesObjNum, &TOWObjective::SetAlliesObjNum},
{&EV_Initialize, &TOWObjective::OnInitialize },
{&EV_SetCurrent, &TOWObjective::SetCurrent },
{&EV_GetController, &TOWObjective::GetController },
{NULL, NULL }
};
TOWObjective::TOWObjective()
{
m_eController = CONTROLLER_DRAW;
m_eLeadingController = CONTROLLER_DRAW;
m_bNoRespawnForLeading = false;
m_iAxisObjNum = 1;
m_iAlliesObjNum = 1;
m_sAxisObjName = "default";
m_sAlliesObjName = "default";
if (spawnflags & TOWOBJECTIVE_SPAWNFLAG_NO_RESPAWN) {
m_bNoRespawnForLeading = true;
}
PostEvent(EV_Initialize, 0.001f);
}
void TOWObjective::SetController(Event *ev)
{
m_eController = static_cast<eController>(ev->GetInteger(1));
if (m_bNoRespawnForLeading) {
m_eLeadingController = m_eController;
}
if (m_eController != CONTROLLER_ALLIES && m_eController != CONTROLLER_AXIS) {
m_eController = CONTROLLER_DRAW;
}
}
void TOWObjective::GetController(Event *ev)
{
ev->AddInteger(m_eController);
}
void TOWObjective::TakeOver(Event *ev)
{
eController controller = static_cast<eController>(ev->GetInteger(1));
if (controller == m_eController || controller == CONTROLLER_DRAW) {
return;
}
switch (controller) {
case CONTROLLER_ALLIES:
gi.cvar_set(m_sAxisObjName.c_str(), "1");
gi.cvar_set(m_sAlliesObjName.c_str(), "0");
break;
case CONTROLLER_AXIS:
gi.cvar_set(m_sAxisObjName.c_str(), "0");
gi.cvar_set(m_sAlliesObjName.c_str(), "1");
break;
default:
break;
}
g_TOWObjectiveMan.TakeOverObjective(m_eController, controller);
if (m_bNoRespawnForLeading) {
//
// Disable team respawn for the leading team
//
dmManager.StopTeamRespawn(m_eLeadingController);
}
}
void TOWObjective::SetAlliesObjNum(Event *ev)
{
m_iAlliesObjNum = ev->GetInteger(1);
}
void TOWObjective::SetAxisObjNum(Event *ev)
{
m_iAxisObjNum = ev->GetInteger(1);
}
void TOWObjective::OnInitialize(Event *ev)
{
m_sAlliesObjName = "tow_allied_obj" + str(m_iAlliesObjNum);
m_sAxisObjName = "tow_allied_obj" + str(m_iAxisObjNum);
switch (m_eController) {
case CONTROLLER_ALLIES:
gi.cvar_set(m_sAxisObjName.c_str(), "1");
gi.cvar_set(m_sAlliesObjName.c_str(), "0");
break;
case CONTROLLER_AXIS:
gi.cvar_set(m_sAxisObjName.c_str(), "0");
gi.cvar_set(m_sAlliesObjName.c_str(), "1");
break;
case CONTROLLER_DRAW:
gi.cvar_set(m_sAxisObjName.c_str(), "0");
gi.cvar_set(m_sAlliesObjName.c_str(), "0");
break;
}
if (!LoadingSavegame) {
g_TOWObjectiveMan.AddObjective(this);
}
}
void TOWObjective::SetCurrent(Event *ev)
{
eController controller = static_cast<eController>(ev->GetInteger(1));
switch (controller) {
case CONTROLLER_ALLIES:
ScriptThread::SetCurrentObjective(GetObjectiveIndex(), TEAM_ALLIES);
break;
case CONTROLLER_AXIS:
ScriptThread::SetCurrentObjective(GetObjectiveIndex(), TEAM_AXIS);
break;
default:
SetCurrent(ev);
break;
}
}
int TOWObjective::GetController() const
{
return m_eController;
}
void TOWObjective::Archive(Archiver& arc)
{
arc.ArchiveInteger(&m_iAxisObjNum);
arc.ArchiveInteger(&m_iAlliesObjNum);
ArchiveEnum(m_eController, eController);
ArchiveEnum(m_eLeadingController, eController);
arc.ArchiveBool(&m_bNoRespawnForLeading);
arc.ArchiveString(&m_sAxisObjName);
arc.ArchiveString(&m_sAlliesObjName);
}
+73
View File
@@ -0,0 +1,73 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "Entities.h"
#define TOWOBJECTIVE_SPAWNFLAG_NO_RESPAWN 2
class TOWObjective : public Objective
{
private:
int m_iAxisObjNum;
int m_iAlliesObjNum;
eController m_eController;
eController m_eLeadingController;
bool m_bNoRespawnForLeading;
str m_sAxisObjName;
str m_sAlliesObjName;
public:
CLASS_PROTOTYPE(TOWObjective);
TOWObjective();
void SetController(Event *ev);
void GetController(Event *ev);
void TakeOver(Event *ev);
void SetAlliesObjNum(Event *ev);
void SetAxisObjNum(Event *ev);
void OnInitialize(Event *ev);
void SetCurrent(Event *ev);
int GetController() const;
void Archive(Archiver& arc) override;
};
class TOWObjectiveMan
{
private:
Container<TOWObjective *> m_towObjectives;
int m_iNumAxisObjectives;
int m_iNumAlliesObjectives;
public:
TOWObjectiveMan();
void Reset();
void AddObjective(TOWObjective *objective);
void TakeOverObjective(eController controller, eController controllingTeam);
};
extern TOWObjectiveMan g_TOWObjectiveMan;
-5
View File
@@ -34,7 +34,6 @@ VehicleCollisionEntity::VehicleCollisionEntity
(
Entity *ent
)
{
if( LoadingSavegame )
{
@@ -59,7 +58,6 @@ VehicleCollisionEntity::VehicleCollisionEntity
(
void
)
{
if( LoadingSavegame )
{
@@ -73,7 +71,6 @@ void VehicleCollisionEntity::EventDamage
(
Event *ev
)
{
Event *event = new Event( ev );
@@ -84,7 +81,6 @@ void VehicleCollisionEntity::Solid
(
void
)
{
setContents( CONTENTS_SOLID );
setSolidType( SOLID_BSP );
@@ -94,7 +90,6 @@ void VehicleCollisionEntity::NotSolid
(
void
)
{
setSolidType( SOLID_NOT );
}
-1
View File
@@ -51,7 +51,6 @@ void VehicleCollisionEntity::Archive
(
Archiver& arc
)
{
Entity::Archive( arc );
-4
View File
@@ -37,7 +37,6 @@ void cVehicleSlot::NotSolid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
@@ -62,7 +61,6 @@ void cVehicleSlot::Solid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
@@ -96,7 +94,6 @@ void cTurretSlot::NotSolid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
@@ -131,7 +128,6 @@ void cTurretSlot::Solid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
-2
View File
@@ -59,7 +59,6 @@ void cVehicleSlot::Archive
(
Archiver& arc
)
{
Class::Archive( arc );
@@ -90,7 +89,6 @@ void cTurretSlot::Archive
(
Archiver& arc
)
{
cVehicleSlot::Archive( arc );
-4
View File
@@ -73,7 +73,6 @@ void VehicleSoundEntity::Start
(
void
)
{
m_bDoSoundStuff = true;
}
@@ -82,7 +81,6 @@ void VehicleSoundEntity::Stop
(
void
)
{
m_bDoSoundStuff = false;
}
@@ -91,7 +89,6 @@ void VehicleSoundEntity::Think
(
void
)
{
DoSoundStuff();
}
@@ -142,7 +139,6 @@ void VehicleSoundEntity::DoSoundStuff
(
void
)
{
float pitch;
-1
View File
@@ -56,7 +56,6 @@ void VehicleSoundEntity::Archive
(
Archiver& arc
)
{
Entity::Archive( arc );
+12 -393
View File
File diff suppressed because it is too large. Load diff
+99 -29
View File
@@ -35,31 +35,103 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "grenadehint.h"
#include "parm.h"
extern Event EV_Actor_Start;
extern Event EV_Actor_Dead;
extern Event EV_Actor_LookAt;
extern Event EV_Actor_TurnTo;
extern Event EV_Actor_FinishedBehavior;
extern Event EV_Actor_NotifyBehavior;
extern Event EV_Actor_FinishedMove;
extern Event EV_Actor_FinishedAnim;
extern Event EV_Actor_WalkTo;
extern Event EV_Actor_RunTo;
extern Event EV_Actor_Anim;
extern Event EV_Actor_AttackFinished;
extern Event EV_Actor_Attack;
extern Event EV_Actor_AttackPlayer;
extern Event EV_Actor_AIOn;
extern Event EV_Actor_AIOff;
extern Event EV_Actor_AIDeaf;
extern Event EV_Actor_AIDumb;
extern Event EV_ActorIncomingProjectile;
extern Event EV_Anim_Done;
extern Event EV_ActorOnlyShootable;
extern Event EV_Actor_BounceOff;
extern Event EV_Actor_Push;
extern Event EV_Actor_Statemap;
extern Event EV_Actor_SetTargetable;
//
// Export these events for AISpawnPoint (since 2.30)
//
extern Event EV_Actor_SetGun;
extern Event EV_Actor_SetGun2;
extern Event EV_Actor_GetGun;
extern Event EV_Actor_GetSight;
extern Event EV_Actor_SetSight;
extern Event EV_Actor_SetSight2;
extern Event EV_Actor_GetHearing;
extern Event EV_Actor_SetHearing;
extern Event EV_Actor_SetHearing2;
extern Event EV_Actor_GetFov;
extern Event EV_Actor_SetFov;
extern Event EV_Actor_SetFov2;
extern Event EV_Actor_SetTypeIdle;
extern Event EV_Actor_SetTypeIdle2;
extern Event EV_Actor_GetTypeIdle;
extern Event EV_Actor_SetTypeAttack;
extern Event EV_Actor_SetTypeAttack2;
extern Event EV_Actor_GetTypeAttack;
extern Event EV_Actor_SetTypeDisguise;
extern Event EV_Actor_SetTypeDisguise2;
extern Event EV_Actor_GetTypeDisguise;
extern Event EV_Actor_SetDisguiseLevel;
extern Event EV_Actor_SetDisguiseLevel2;
extern Event EV_Actor_GetDisguiseLevel;
extern Event EV_Actor_SetTypeGrenade;
extern Event EV_Actor_SetTypeGrenade2;
extern Event EV_Actor_GetTypeGrenade;
extern Event EV_Actor_SetPatrolPath;
extern Event EV_Actor_SetPatrolPath2;
extern Event EV_Actor_GetPatrolPath;
extern Event EV_Actor_SetPatrolWaitTrigger;
extern Event EV_Actor_SetPatrolWaitTrigger2;
extern Event EV_Actor_GetPatrolWaitTrigger;
extern Event EV_Actor_SetAlarmNode;
extern Event EV_Actor_SetAlarmNode2;
extern Event EV_Actor_GetAlarmNode;
extern Event EV_Actor_SetAccuracy;
extern Event EV_Actor_SetAccuracy2;
extern Event EV_Actor_GetAccuracy;
extern Event EV_Actor_SetMinDistance;
extern Event EV_Actor_SetMinDistance2;
extern Event EV_Actor_GetMinDistance;
extern Event EV_Actor_SetMaxDistance;
extern Event EV_Actor_SetMaxDistance2;
extern Event EV_Actor_GetMaxDistance;
extern Event EV_Actor_GetLeash;
extern Event EV_Actor_SetLeash;
extern Event EV_Actor_SetLeash2;
extern Event EV_Actor_GetInterval;
extern Event EV_Actor_SetInterval;
extern Event EV_Actor_SetInterval2;
extern Event EV_Actor_SetDisguiseRange;
extern Event EV_Actor_SetDisguiseRange2;
extern Event EV_Actor_GetDisguiseRange;
extern Event EV_Actor_SetDisguisePeriod;
extern Event EV_Actor_SetDisguisePeriod2;
extern Event EV_Actor_GetDisguisePeriod;
extern Event EV_Actor_SetGrenadeAwareness;
extern Event EV_Actor_SetGrenadeAwareness2;
extern Event EV_Actor_GetGrenadeAwareness;
extern Event EV_Actor_SetTurret;
extern Event EV_Actor_SetTurret2;
extern Event EV_Actor_GetTurret;
extern Event EV_Actor_SetSoundAwareness;
extern Event EV_Actor_SetSoundAwareness2;
extern Event EV_Actor_GetSoundAwareness;
extern Event EV_Actor_SetGrenadeAwareness;
extern Event EV_Actor_SetGrenadeAwareness2;
extern Event EV_Actor_SetAmmoGrenade;
extern Event EV_Actor_SetAmmoGrenade2;
extern Event EV_Actor_GetAmmoGrenade;
extern Event EV_Actor_GetMaxNoticeTimeScale;
extern Event EV_Actor_SetMaxNoticeTimeScale;
extern Event EV_Actor_SetMaxNoticeTimeScale2;
extern Event EV_Actor_GetFixedLeash;
extern Event EV_Actor_SetFixedLeash;
extern Event EV_Actor_SetFixedLeash2;
extern Event EV_Actor_GetEnemyShareRange;
extern Event EV_Actor_SetEnemyShareRange;
extern Event EV_Actor_SetEnemyShareRange2;
extern Event EV_Actor_SetWeapon;
extern Event EV_Actor_GetWeapon;
extern Event EV_Actor_GetVoiceType;
extern Event EV_Actor_SetVoiceType;
extern Event EV_Actor_SetVoiceType2;
extern Event EV_Actor_GetFavoriteEnemy;
extern Event EV_Actor_SetFavoriteEnemy;
extern Event EV_Actor_SetFavoriteEnemy2;
extern Event EV_Actor_SetBalconyHeight;
extern Event EV_Actor_SetBalconyHeight2;
extern Event EV_Actor_GetBalconyHeight;
extern Event EV_Actor_GetNoSurprise;
extern Event EV_Actor_SetNoSurprise;
extern Event EV_Actor_SetNoSurprise2;
extern Event EV_Actor_DeathEmbalm;
// Bones used by actor
@@ -981,7 +1053,7 @@ public:
void NotifySquadmateKilled( Sentient *pSquadMate, Sentient *pAttacker );
void RaiseAlertnessForEventType( int iType );
void RaiseAlertness( float fAmount );
virtual bool CanSee( Entity *e1, float fov, float vision_distance ) override;
virtual bool CanSee( Entity *e1, float fov, float vision_distance, bool bNoEnts ) override;
virtual Vector GunPosition( void ) override;
bool WithinVisionDistance( Entity *ent ) const;
bool InFOV( Vector pos, float check_fov, float check_fovdot );
@@ -1178,7 +1250,7 @@ public:
bool ShortenPathToAttack( float fMinDist );
void StrafeToAttack( float fDist, vec3_t vDir );
virtual Vector GunTarget( bool bNoCollision ) override;
virtual qboolean setModel( void );
virtual qboolean setModel( void ) override;
void EventSetHeadModel( Event *ev );
void EventGetHeadModel( Event *ev );
void EventSetHeadSkin( Event *ev );
@@ -1289,7 +1361,6 @@ inline void Actor::ArchiveStatic
(
Archiver &arc
)
{
for( int i = MAX_BODYQUEUE - 1; i >= 0; i-- )
{
@@ -1303,7 +1374,6 @@ inline void Actor::Archive
(
Archiver &arc
)
{
SimpleActor::Archive( arc );
-4
View File
@@ -28,7 +28,6 @@ void Actor::InitAim
(
GlobalFuncs_t *func
)
{
func->BeginState = &Actor::Begin_Aim;
func->ThinkState = &Actor::Think_Aim;
@@ -40,7 +39,6 @@ void Actor::Begin_Aim
(
void
)
{
m_csMood = STRING_ALERT;
m_csIdleMood = STRING_NERVOUS;
@@ -50,7 +48,6 @@ void Actor::Think_Aim
(
void
)
{
if( !RequireThink() )
return;
@@ -73,7 +70,6 @@ void Actor::ShowInfo_Aim
(
void
)
{
ShowInfo_AimNode();
}
-8
View File
@@ -28,7 +28,6 @@ void Actor::InitAlarm
(
GlobalFuncs_t *func
)
{
func->BeginState = &Actor::Begin_Alarm;
func->EndState = &Actor::End_Alarm;
@@ -41,7 +40,6 @@ void Actor::Begin_Alarm
(
void
)
{
DoForceActivate();
@@ -74,7 +72,6 @@ void Actor::End_Alarm
(
void
)
{
parm.movefail = true;
}
@@ -83,7 +80,6 @@ void Actor::State_Alarm_StartThread
(
void
)
{
if( m_AlarmNode )
SetLeashHome( m_AlarmNode->origin );
@@ -98,7 +94,6 @@ void Actor::State_Alarm_Move
(
void
)
{
if( PathExists() )
{
@@ -127,7 +122,6 @@ void Actor::State_Alarm_Idle
(
void
)
{
AimAtTargetPos();
SetThink(THINKSTATE_ATTACK, THINK_TURRET);
@@ -137,7 +131,6 @@ void Actor::Think_Alarm
(
void
)
{
if( !RequireThink() )
return;
@@ -167,7 +160,6 @@ void Actor::FinishedAnimation_Alarm
(
void
)
{
// not needed
return;
-5
View File
@@ -28,7 +28,6 @@ void Actor::InitAnim
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_Anim;
func->BeginState = &Actor::Begin_Anim;
@@ -42,7 +41,6 @@ void Actor::Begin_Anim
(
void
)
{
m_csMood = m_csIdleMood;
ClearPath();
@@ -54,7 +52,6 @@ void Actor::Think_Anim
(
void
)
{
if (RequireThink())
{
@@ -87,7 +84,6 @@ void Actor::FinishedAnimation_Anim
(
void
)
{
if (!m_bAnimScriptSet)
{
@@ -103,7 +99,6 @@ void Actor::ShowInfo_Anim
(
void
)
{
Com_Printf("anim script: %s, anim mode %d\n", Director.GetString(m_csAnimScript).c_str(), m_AnimMode);
}
-32
View File
@@ -28,7 +28,6 @@ const_str SimpleActor::GetRunAnim
(
void
)
{
if( m_csCurrentPosition != STRING_PRONE && ( m_csCurrentPosition < STRING_PRONE || m_csCurrentPosition > STRING_CROUCHRUN ) )
return STRING_ANIM_RUN_SCR;
@@ -40,7 +39,6 @@ const_str SimpleActor::GetWalkAnim
(
void
)
{
if( m_csCurrentPosition != STRING_PRONE && ( m_csCurrentPosition < STRING_PRONE || m_csCurrentPosition > STRING_CROUCHRUN ) )
return STRING_ANIM_WALK_SCR;
@@ -52,7 +50,6 @@ void SimpleActor::Anim_Attack
(
void
)
{
DesiredAnimation(1, m_AttackHandler);
}
@@ -61,7 +58,6 @@ void SimpleActor::Anim_Sniper
(
void
)
{
DesiredAnimation(1, m_SniperHandler);
}
@@ -70,7 +66,6 @@ void SimpleActor::Anim_Aim
(
void
)
{
DesiredAnimation(1, STRING_ANIM_AIM_SCR);
}
@@ -79,7 +74,6 @@ void SimpleActor::Anim_Shoot
(
void
)
{
DesiredAnimation(1, STRING_ANIM_SHOOT_SCR);
}
@@ -88,7 +82,6 @@ void SimpleActor::Anim_Idle
(
void
)
{
DesiredAnimation(1, STRING_ANIM_IDLE_SCR);
}
@@ -97,7 +90,6 @@ void SimpleActor::Anim_Crouch
(
void
)
{
DesiredAnimation(1, STRING_ANIM_CROUCH_SCR);
}
@@ -106,7 +98,6 @@ void SimpleActor::Anim_Prone
(
void
)
{
DesiredAnimation(1, STRING_ANIM_PRONE_SCR);
}
@@ -115,7 +106,6 @@ void SimpleActor::Anim_Stand
(
void
)
{
DesiredAnimation(1, STRING_ANIM_STAND_SCR);
}
@@ -124,7 +114,6 @@ void SimpleActor::Anim_Cower
(
void
)
{
DesiredAnimation(1, STRING_ANIM_COWER_SCR);
}
@@ -133,7 +122,6 @@ void SimpleActor::Anim_Killed
(
void
)
{
Com_Printf("m_eAnimMode Anim_Killed \n");
DesiredAnimation(1, m_DeathHandler);
@@ -143,7 +131,6 @@ void SimpleActor::Anim_StartPain
(
void
)
{
Com_Printf("m_eAnimMode Anim_StartPain \n");
StartAnimation(1, m_PainHandler);
@@ -154,7 +141,6 @@ void SimpleActor::Anim_Pain
(
void
)
{
ContinueAnimation();
}
@@ -164,7 +150,6 @@ void SimpleActor::Anim_CrouchRunTo
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_CROUCH_RUN_SCR);
}
@@ -173,7 +158,6 @@ void SimpleActor::Anim_CrouchWalkTo
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_CROUCH_WALK_SCR);
}
@@ -182,7 +166,6 @@ void SimpleActor::Anim_StandRunTo
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUN_SCR);
}
@@ -191,7 +174,6 @@ void SimpleActor::Anim_StandWalkTo
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_WALK_SCR);
}
@@ -200,7 +182,6 @@ void SimpleActor::Anim_RunTo
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, GetRunAnim());
}
@@ -209,7 +190,6 @@ void SimpleActor::Anim_WalkTo
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, GetWalkAnim());
}
@@ -218,7 +198,6 @@ void SimpleActor::Anim_RunAwayFiring
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNAWAYFIRING_SCR);
}
@@ -227,7 +206,6 @@ void SimpleActor::Anim_RunToShooting
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUN_SHOOT_SCR);
}
@@ -236,7 +214,6 @@ void SimpleActor::Anim_RunToAlarm
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_ALARM_SCR);
}
@@ -245,7 +222,6 @@ void SimpleActor::Anim_RunToCasual
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_CASUAL_SCR);
}
@@ -254,7 +230,6 @@ void SimpleActor::Anim_RunToCover
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_COVER_SCR);
}
@@ -263,7 +238,6 @@ void SimpleActor::Anim_RunToDanger
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_DANGER_SCR);
}
@@ -272,7 +246,6 @@ void SimpleActor::Anim_RunToDive
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_DIVE_SCR);
}
@@ -281,7 +254,6 @@ void SimpleActor::Anim_RunToFlee
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_FLEE_SCR);
}
@@ -290,7 +262,6 @@ void SimpleActor::Anim_RunToInOpen
(
int eAnimMode
)
{
DesiredAnimation(eAnimMode, STRING_ANIM_RUNTO_INOPEN_SCR);
}
@@ -299,7 +270,6 @@ void SimpleActor::Anim_Emotion
(
eEmotionMode eEmotMode
)
{
m_eEmotionMode = eEmotMode;
}
@@ -310,7 +280,6 @@ void SimpleActor::Anim_Say
int iMinTimeSinceLastSay,
bool bCanInterrupt
)
{
if (!m_bSayAnimSet || bCanInterrupt)
{
@@ -329,7 +298,6 @@ void SimpleActor::Anim_FullBody
const_str csFullBodyAnim,
int eAnimMode
)
{
if( m_csAnimName == csFullBodyAnim )
{
-4
View File
@@ -28,7 +28,6 @@ void Actor::InitAnimCurious
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_AnimCurious;
func->BeginState = &Actor::Begin_AnimCurious;
@@ -42,7 +41,6 @@ void Actor::Begin_AnimCurious
(
void
)
{
DoForceActivate();
@@ -56,7 +54,6 @@ void Actor::Think_AnimCurious
(
void
)
{
if( !RequireThink() )
return;
@@ -74,7 +71,6 @@ void Actor::FinishedAnimation_AnimCurious
(
void
)
{
if( m_State == 1101 )
{
-20
View File
@@ -29,7 +29,6 @@ void Actor::InitBalconyIdle
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_Idle;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Idle;
@@ -42,7 +41,6 @@ void Actor::InitBalconyCurious
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_Curious;
func->BeginState = &Actor::Begin_Curious;
@@ -60,7 +58,6 @@ void Actor::InitBalconyAttack
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_BalconyAttack;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Attack;
@@ -76,7 +73,6 @@ void Actor::InitBalconyDisguise
(
GlobalFuncs_t *func
)
{
func->IsState = &Actor::IsDisguiseState;
}
@@ -85,7 +81,6 @@ void Actor::InitBalconyGrenade
(
GlobalFuncs_t *func
)
{
func->IsState = &Actor::IsGrenadeState;
}
@@ -94,7 +89,6 @@ void Actor::InitBalconyPain
(
GlobalFuncs_t *func
)
{
func->BeginState = &Actor::Begin_Pain;
func->ThinkState = &Actor::Think_Pain;
@@ -108,7 +102,6 @@ void Actor::InitBalconyKilled
(
GlobalFuncs_t *func
)
{
func->BeginState = &Actor::Begin_BalconyKilled;
func->EndState = &Actor::End_BalconyKilled;
@@ -121,7 +114,6 @@ void Actor::Pain_Balcony
(
Event *ev
)
{
SetThink( THINKSTATE_PAIN, THINK_BALCONY_PAIN);
HandlePain( ev );
@@ -132,7 +124,6 @@ void Actor::Killed_Balcony
Event *ev,
bool bPlayDeathAnim
)
{
ClearStates();
SetThink( THINKSTATE_KILLED, THINK_BALCONY_KILLED);
@@ -146,7 +137,6 @@ void Actor::Begin_BalconyAttack
(
void
)
{
TransitionState(200, 0);
}
@@ -155,7 +145,6 @@ void Actor::State_Balcony_PostShoot
(
void
)
{
if( m_Enemy )
{
@@ -167,7 +156,6 @@ void Actor::State_Balcony_FindEnemy
(
void
)
{
m_bHasDesiredLookAngles = false;
Anim_Aim();
@@ -182,7 +170,6 @@ void Actor::State_Balcony_Target
(
void
)
{
Anim_Aim();
AimAtTargetPos();
@@ -205,7 +192,6 @@ void Actor::State_Balcony_Shoot
(
void
)
{
Anim_Shoot();
AimAtTargetPos();
@@ -215,7 +201,6 @@ void Actor::Think_BalconyAttack
(
void
)
{
if( !RequireThink() )
return;
@@ -260,7 +245,6 @@ void Actor::FinishedAnimation_BalconyAttack
(
void
)
{
if( m_State == 202 )
State_Balcony_PostShoot();
@@ -270,7 +254,6 @@ void Actor::Begin_BalconyKilled
(
void
)
{
ClearPath();
ResetBoneControllers();
@@ -287,7 +270,6 @@ void Actor::End_BalconyKilled
(
void
)
{
if( m_pFallPath )
{
@@ -300,7 +282,6 @@ void Actor::Think_BalconyKilled
(
void
)
{
int animnum;
@@ -395,7 +376,6 @@ void Actor::FinishedAnimation_BalconyKilled
(
void
)
{
if( m_State == 804 || m_State == 806 )
{
+1 -24
View File
@@ -28,7 +28,6 @@ void Actor::InitCover
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_Cover;
func->BeginState = &Actor::Begin_Cover;
@@ -44,7 +43,6 @@ void Actor::Begin_Cover
(
void
)
{
DoForceActivate();
m_csIdleMood = STRING_NERVOUS;
@@ -74,7 +72,6 @@ void Actor::End_Cover
(
void
)
{
m_pszDebugState = "";
@@ -91,7 +88,6 @@ void Actor::Suspend_Cover
(
void
)
{
if( m_pCoverNode )
{
@@ -107,7 +103,6 @@ void Actor::State_Cover_NewEnemy
(
void
)
{
m_bHasDesiredLookAngles = true;
@@ -130,7 +125,6 @@ void Actor::State_Cover_FindCover
(
void
)
{
Anim_Aim();
AimAtTargetPos();
@@ -161,7 +155,6 @@ void Actor::State_Cover_TakeCover
(
void
)
{
if( PathExists() && !PathComplete() )
{
@@ -194,7 +187,6 @@ void Actor::State_Cover_FinishReloading
(
void
)
{
if( m_bInReload )
{
@@ -238,7 +230,6 @@ void Actor::State_Cover_Target
(
void
)
{
DontFaceWall();
@@ -279,7 +270,6 @@ void Actor::State_Cover_Hide
(
void
)
{
if (m_Enemy)
{
@@ -456,7 +446,6 @@ void Actor::State_Cover_Shoot
(
void
)
{
if (m_bNeedReload)
{
@@ -476,7 +465,7 @@ void Actor::State_Cover_Shoot
if (level.inttime > m_iStateTime + 10000)
{
gi.Cvar_Set("g_monitornum", va("%i", entnum));
gi.cvar_set("g_monitornum", va("%i", entnum));
assert(!"anim/shoot.scr took over 10 seconds");
Com_Error(ERR_DROP, "anim/shoot.scr took over 10 seconds, entnum = %i, targetname = %s", entnum, targetname.c_str());
}
@@ -486,7 +475,6 @@ void Actor::State_Cover_Grenade
(
void
)
{
GenericGrenadeTossThink();
}
@@ -495,7 +483,6 @@ void Actor::State_Cover_SpecialAttack
(
void
)
{
m_bHasDesiredLookAngles = false;
@@ -543,7 +530,6 @@ void Actor::State_Cover_FindEnemy
(
void
)
{
if( m_Team == TEAM_AMERICAN )
{
@@ -590,7 +576,6 @@ void Actor::State_Cover_SearchNode
(
void
)
{
m_bHasDesiredLookAngles = false;
@@ -623,7 +608,6 @@ void Actor::State_Cover_HuntEnemy
(
void
)
{
FaceEnemyOrMotion( level.inttime - m_iStateTime );
MovePathWithLeash();
@@ -651,7 +635,6 @@ void Actor::State_Cover_FakeEnemy
(
void
)
{
AimAtTargetPos();
Anim_Aim();
@@ -666,7 +649,6 @@ void Actor::Think_Cover
(
void
)
{
if( !RequireThink() )
{
@@ -776,7 +758,6 @@ void Actor::FinishedAnimation_Cover
(
void
)
{
if( m_State == 309 )
{
@@ -799,7 +780,6 @@ void Actor::PathnodeClaimRevoked_Cover
(
void
)
{
TransitionState(301, 0);
}
@@ -808,7 +788,6 @@ bool Actor::Cover_IsValid
(
PathNode *node
)
{
if( !node->IsClaimedByOther( this ) )
{
@@ -845,7 +824,6 @@ bool Actor::Cover_SetPath
(
PathNode *node
)
{
SetPathWithLeash( node, NULL, 0 );
@@ -912,7 +890,6 @@ void Actor::Cover_FindCover
(
bool bCheckAll
)
{
if( m_pCoverNode )
+1 -10
View File
@@ -28,7 +28,6 @@ void Actor::InitCurious
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_Curious;
func->BeginState = &Actor::Begin_Curious;
@@ -44,7 +43,6 @@ void Actor::Begin_Curious
(
void
)
{
Vector vDelta;
//float fDistSquared;
@@ -157,7 +155,6 @@ void Actor::End_Curious
(
void
)
{
m_iCuriousTime = 0;
m_iCuriousLevel = 0;
@@ -167,7 +164,6 @@ void Actor::Resume_Curious
(
void
)
{
Begin_Curious();
}
@@ -176,7 +172,6 @@ void Actor::Suspend_Curious
(
void
)
{
End_Curious();
}
@@ -185,7 +180,6 @@ void Actor::Think_Curious
(
void
)
{
//horrible function!
if (RequireThink())
@@ -230,7 +224,7 @@ void Actor::Think_Curious
return;
}
if (m_Enemy || CanSeeEnemy(100))
if (!m_Enemy || CanSeeEnemy(100))
{
ClearPath();
Anim_Stand();
@@ -427,7 +421,6 @@ void Actor::FinishedAnimation_Curious
(
void
)
{
FinishedAnimation_AnimCurious();
}
@@ -437,7 +430,6 @@ void Actor::LookAtCuriosity
(
void
)
{
Vector vAngles;
float fLookScale;
@@ -495,7 +487,6 @@ void Actor::TimeOutCurious
(
void
)
{
//FIXME: macros
if (!m_Enemy || EnemyIsDisguised())
-8
View File
@@ -29,7 +29,6 @@ void Actor::InitDisguiseNone
(
GlobalFuncs_t *func
)
{
func->IsState = &Actor::IsDisguiseState;
}
@@ -38,7 +37,6 @@ void Actor::State_Disguise_Wait
(
void
)
{
vec2_t vDelta;
float fDistSquared;
@@ -74,7 +72,6 @@ void Actor::State_Disguise_Papers
(
void
)
{
vec2_t vDelta;
@@ -116,7 +113,6 @@ void Actor::State_Disguise_Fake_Papers
(
void
)
{
vec2_t vDelta;
@@ -143,7 +139,6 @@ void Actor::State_Disguise_Enemy
(
void
)
{
m_eNextAnimMode = 1;
m_csNextAnimString = STRING_ANIM_DISGUISE_ENEMY_SCR;
@@ -159,7 +154,6 @@ void Actor::State_Disguise_Halt
(
void
)
{
m_eNextAnimMode = 1;
m_csNextAnimString = STRING_ANIM_DISGUISE_HALT_SCR;
@@ -175,7 +169,6 @@ void Actor::State_Disguise_Accept
(
void
)
{
m_eNextAnimMode = 1;
m_csNextAnimString = STRING_ANIM_DISGUISE_ACCEPT_SCR;
@@ -192,7 +185,6 @@ void Actor::State_Disguise_Deny
(
void
)
{
m_eNextAnimMode = 1;
m_csNextAnimString = STRING_ANIM_DISGUISE_DENY_SCR;
-6
View File
@@ -29,7 +29,6 @@ void Actor::InitDisguiseOfficer
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_DisguiseOfficer;
func->BeginState = &Actor::Begin_DisguiseOfficer;
@@ -44,7 +43,6 @@ void Actor::Begin_DisguiseOfficer
(
void
)
{
vec2_t vDelta;
m_csMood = STRING_BORED;
@@ -86,7 +84,6 @@ void Actor::End_DisguiseOfficer
(
void
)
{
m_iNextDisguiseTime = level.inttime + (m_State ? m_iDisguisePeriod : 500);
}
@@ -95,7 +92,6 @@ void Actor::Resume_DisguiseOfficer
(
void
)
{
Begin_DisguiseOfficer();
}
@@ -104,7 +100,6 @@ void Actor::Suspend_DisguiseOfficer
(
void
)
{
End_DisguiseOfficer();
}
@@ -113,7 +108,6 @@ void Actor::Think_DisguiseOfficer
(
void
)
{
if (RequireThink())
{
-6
View File
@@ -28,7 +28,6 @@ void Actor::InitDisguiseRover
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_DisguiseRover;
func->BeginState = &Actor::Begin_DisguiseRover;
@@ -43,7 +42,6 @@ void Actor::Begin_DisguiseRover
(
void
)
{
vec2_t vDelta;
@@ -85,7 +83,6 @@ void Actor::End_DisguiseRover
(
void
)
{
m_iNextDisguiseTime = level.inttime + (m_State ? m_iDisguisePeriod : 500);
}
@@ -94,7 +91,6 @@ void Actor::Resume_DisguiseRover
(
void
)
{
Begin_DisguiseRover();
}
@@ -103,7 +99,6 @@ void Actor::Suspend_DisguiseRover
(
void
)
{
End_DisguiseRover();
}
@@ -112,7 +107,6 @@ void Actor::Think_DisguiseRover
(
void
)
{
if (!RequireThink())
{
-7
View File
@@ -28,7 +28,6 @@ void Actor::InitDisguiseSalute
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_DisguiseSalute;
func->BeginState = &Actor::Begin_DisguiseSalute;
@@ -43,7 +42,6 @@ void Actor::Begin_DisguiseSalute
(
void
)
{
vec2_t vDelta;
@@ -89,7 +87,6 @@ void Actor::End_DisguiseSalute
(
void
)
{
m_iNextDisguiseTime = level.inttime + m_iDisguisePeriod;
}
@@ -98,7 +95,6 @@ void Actor::Resume_DisguiseSalute
(
void
)
{
Begin_DisguiseSalute();
}
@@ -107,7 +103,6 @@ void Actor::Suspend_DisguiseSalute
(
void
)
{
End_DisguiseSalute();
}
@@ -116,7 +111,6 @@ void Actor::Think_DisguiseSalute
(
void
)
{
NoPoint();
ContinueAnimation();
@@ -157,7 +151,6 @@ void Actor::FinishedAnimation_DisguiseSalute
(
void
)
{
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_NORMAL);
}
Loaded 100 of 394 files, more files were not shown because too many files have changed in this diff. Show more