mirror of
https://github.com/bearstonem/openmohaa-vr.git
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No files matched your search
@@ -2,6 +2,8 @@ name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- '*'
|
||||
pull_request:
|
||||
workflow_call:
|
||||
|
||||
|
||||
+2
-1
@@ -44,5 +44,6 @@ profile
|
||||
*.suo
|
||||
|
||||
.vs
|
||||
out
|
||||
code_unfinished/*
|
||||
thirdparties/
|
||||
code/parser/generated/*
|
||||
+10
-10
@@ -16,8 +16,17 @@ set(CMAKE_DEBUG_POSTFIX "-dbg")
|
||||
|
||||
if(MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# Treat no return type as error
|
||||
add_compile_options(/we4715)
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
add_compile_options(-Wno-comment)
|
||||
# Treat no return type as error
|
||||
add_compile_options(-Werror=return-type)
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# Ignore warnings for code like 'assert("Assert string")'
|
||||
add_compile_options(-Wno-pointer-bool-conversion)
|
||||
endif()
|
||||
@@ -119,15 +128,6 @@ if (NOT BUILD_NO_CLIENT)
|
||||
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
target_link_libraries(openmohaa PRIVATE jpeg8)
|
||||
if (USE_OPENAL)
|
||||
# Try to use OpenAL
|
||||
find_package(OpenAL)
|
||||
if (OPENAL_FOUND)
|
||||
target_compile_definitions(openmohaa PRIVATE USE_OPENAL=1)
|
||||
target_include_directories(openmohaa PRIVATE ${OPENAL_INCLUDE_DIR})
|
||||
target_link_libraries(openmohaa PRIVATE ${OPENAL_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(openmohaa PRIVATE "/MANIFEST:NO")
|
||||
|
||||
@@ -15,139 +15,38 @@
|
||||
|_|
|
||||
```
|
||||
|
||||
## Current State
|
||||
|
||||
OpenMoHAA is still under development. The single-player campaign is not yet functional due to AI not being fully stable. But the `training` map can be played from start to end. The current focus is on multiplayer.
|
||||
|
||||
## Intro
|
||||
|
||||
The main goal of OpenMoHAA is to ensure the future and continuity of **Medal of Honor: Allied Assault**. It has always been a dream in the community to provide patches and security fixes for the game. Thanks to the ioquake3 project, F.A.K.K SDK and other quality tools, OpenMoHAA has already reached more than half of its goal: to create an open-source version of MoH:AA (based on version 2.40) that is fully compatible with the original game (in terms of protocol, assets, and scripts).
|
||||
|
||||
## Running
|
||||
## Getting started
|
||||
|
||||
Ensure that you download the binaries compatible with your platform.
|
||||
- [Installing OpenMoHAA](docs/getting_started_installation.md)
|
||||
- [Running OpenMoHAA and using expansion assets](docs/getting_started_running.md)
|
||||
|
||||
### Requirements
|
||||
## Current state
|
||||
|
||||
You may need to install Microsoft Visual C++ 2015/2017/2019/2022 Redistributable from https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
|
||||
### Multiplayer
|
||||
|
||||
### Client
|
||||
The Multiplayer part is almost fully stable.
|
||||
|
||||
a) extract archive to your MOHAA installation directory.
|
||||
Server admins can use OpenMoHAA to [host](docs/getting_started_installation.md#server) a mohaa/mohaas/mohaab server. Bugs must be reported by creating a new [issue](https://github.com/openmoh/openmohaa/issues) on the OpenMoHAA GitHub project. Players can use OpenMoHAA to [play](docs/getting_started_installation.md#client) on a mohaa/mohaas/mohaab server.
|
||||
|
||||
-or-
|
||||
All game modes including `Tug-of-War` from Medal of Honor: Spearhead, and `Liberation` from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like `Freeze-Tag` are working as well.
|
||||
|
||||
b) extract archive somewhere on your hard drive, create a shortcut to openmohaa (or omohaaded), and set the start directory to your MOHAA installation directory.
|
||||
### Single-player
|
||||
|
||||
### Server
|
||||
The `training` map can be played from start to end. The single-player campaign is not fully functional, but at least AI can breathe, talk, run, and shoot.
|
||||
|
||||
Extract the archive to your MOHAA server installation directory. Then proceed like you would do with mohaa server:
|
||||
## Features
|
||||
|
||||
- `.\omohaaded.exe +exec server.cfg` on Windows
|
||||
- `./omohaaded +exec server.cfg` on Linux
|
||||
|
||||
Only `omohaaded*` and `game*` binaries are required for the server version, other binaries can be omitted.
|
||||
|
||||
### Config file
|
||||
|
||||
The config file can be found in different locations depending on the platform:
|
||||
|
||||
- `%APPDATA%\openmohaa\<game_name>\configs\omconfig.cfg` on Windows
|
||||
- `~/.openmohaa/<game_name>/configs/omconfig.cfg` on Linux
|
||||
|
||||
This has two advantages:
|
||||
- On a multi-user system, each user will have their own configuration file
|
||||
- It doesn't overwrite the existing MOHAA configuration in the MOHAA installation directory.
|
||||
|
||||
### Game selection
|
||||
|
||||
**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA using the `com_target_game` variable. To play an expansion, append the following command-line arguments to the executable:
|
||||
|
||||
- `+set com_target_game 1` for Spearhead (mohaas/mohta)
|
||||
- `+set com_target_game 2` for Breakthrough (mohaab/mohtt)
|
||||
|
||||
On Windows, you can create a shortcut to OpenMoHAA with these command-line arguments.
|
||||
The default value of `com_target_game` is 0 for the base game (main).
|
||||
|
||||
With `com_target_game`, OpenMoHAA will support the network protocol accordingly.
|
||||
|
||||
You can now start a local OpenMOHAA server or play on a server.
|
||||
|
||||
### Playing with bots
|
||||
|
||||
OpenMoHAA has a basic bot system that emulates real players. The maximum number of bots is defined by the `sv_maxbots` variable, and the number of initial bots is defined by the `sv_numbots` variable. Bots can also be added or removed using the `addbot` and `removebot` commands.
|
||||
|
||||
This feature is a great way to test the gameplay and mods.
|
||||
|
||||
## Builds
|
||||
|
||||
### Server
|
||||
|
||||
The server version can be built successfully, but some features are not functional. For example, the Actor system is almost fully implemented, but it is not yet stable. This means that Actor may not work as expected and could cause crashes.
|
||||
|
||||
Overall, the server and the fgame components are almost fully implemented, but they may not be completely stable. There could be some minor bugs (and rare crashes), but the game should be playable.
|
||||
|
||||
### Client
|
||||
|
||||
The client version of OpenMoHAA has undergone partial implementation, with the cgame module being nearly completed. Credits to the SDK of **Heavy Metal: F.A.K.K. 2** both the cgame and fgame modules.
|
||||
|
||||
The current operational status for each component is as follow:
|
||||
|
||||
| Component | Full | Almost | Half | Early | Bad | Not working | Comment |
|
||||
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
|
||||
| Audio | | | | | x | | Very basic implementation from Quake III |
|
||||
| CG Module | | x | | | | | Missing FX, Marks and decals |
|
||||
| Client | | x | | | | | Missing GameSpy, server list, binds, map picker, ... |
|
||||
| Collision | x | | | | | | |
|
||||
| Model/TIKI/Skeletor | x | | | | | | |
|
||||
| Renderer | | x | | | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
|
||||
| Server | | x | | | | | Probably a few bugs remaining |
|
||||
| Server module (fgame) | | x | | | | | Actor, and few gameplay bugs |
|
||||
| UI | | | x | | | | Has core features only (menu, widgets, console, hud, urc loading) |
|
||||
- [What's working and what's not](docs/features_implementation.md)
|
||||
- [New features](docs/features.md)
|
||||
- [Scripting commands](https://htmlpreview.github.io/?https://github.com/openmoh/openmohaa/blob/main/docs/features_g_allclasses.html)
|
||||
|
||||
## Compiling
|
||||
|
||||
OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
|
||||
|
||||
The following tools are required for all platforms:
|
||||
- CMake >= 3.5
|
||||
- Flex (>= 2.6.4) and Bison (>= 3.5.1)
|
||||
- A C++11 compiler is also required.
|
||||
|
||||
The installation directory can be set to the MOHAA directory.
|
||||
|
||||
By default, the build will produce both the client and dedicated server versions. The client can be omitted from the build by appending `-DBUILD_NO_CLIENT=1` to the CMake command-line arguments. Using this parameter will result in only the server portion being built.
|
||||
|
||||
### Linux
|
||||
|
||||
These are the tools required on Linux :
|
||||
- Clang >= 3.3 or GCC >= 4.8.5
|
||||
- libsdl2-dev
|
||||
|
||||
**clang-3.5** and **gcc-4.8.5** should work (tested on Ubuntu 16.04), but the latest version should be used.
|
||||
|
||||
Ubuntu 20.04 is the minimum version required to fully compile the project successfully.
|
||||
|
||||
1 line install command with clang:
|
||||
```sh
|
||||
sudo apt-get install -y cmake ninja-build clang lld flex bison libsdl2-dev
|
||||
```
|
||||
|
||||
Example with **CMake** and **ninja-build** installed:
|
||||
```sh
|
||||
mkdir .cmake && cd .cmake
|
||||
cmake -G Ninja ../
|
||||
```
|
||||
|
||||
Other compilers can be specified by appending `-DCMAKE_C_COMPILER=/path/to/compiler -DCMAKE_CXX_COMPILER=path/to/compiler` to the CMake command-line.
|
||||
|
||||
### Windows
|
||||
|
||||
Visual Studio (2019 or 2022) is generally preferred.
|
||||
|
||||
Flex and Bison can be downloaded from here: https://github.com/lexxmark/winflexbison/releases/tag/v2.5.25
|
||||
|
||||
Append `-DFLEX_EXECUTABLE=...\win_flex.exe -DBISON_EXECUTABLE=...\win_bison.exe` to the CMake command-line to use the package from the link above.
|
||||
- See [Compiling OpenMoHAA](docs/compiling.md)
|
||||
|
||||
## Screenshots
|
||||
|
||||
@@ -159,41 +58,6 @@ Append `-DFLEX_EXECUTABLE=...\win_flex.exe -DBISON_EXECUTABLE=...\win_bison.exe`
|
||||
|
||||
*More screenshots [here](docs/images)*
|
||||
|
||||
## Features
|
||||
|
||||
### Features added and not present in MOH:AA
|
||||
|
||||
#### Server-side
|
||||
|
||||
- Bots
|
||||
- Spectate players in first-person
|
||||
- Demo recording
|
||||
- More script commands for mods
|
||||
- Non-PVS optimization
|
||||
|
||||
##### Non-PVS optimization
|
||||
|
||||
For each client, the server optimizes by only sending them information about other players that they can see. Clients won't see other players they can't see.
|
||||
|
||||
Enable this feature with `set sv_netoptimize 2`.
|
||||
|
||||
#### Client-side and server-side
|
||||
|
||||
- Security fixes and features from ioquake3
|
||||
- IPv6 support (from ioquake3)
|
||||
|
||||
### Objectives / planned features
|
||||
|
||||
This is a non-exhaustive list of objectives and planned features.
|
||||
|
||||
#### Server-side
|
||||
|
||||
- 100% compatibility with mohaa content
|
||||
- More feature for mods
|
||||
- Anticheat
|
||||
- Stats system
|
||||
- Multiple roles/abilities for server admins to reduce password-stealing
|
||||
|
||||
## Third party
|
||||
|
||||
### SDL
|
||||
|
||||
+60
-50
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// text commands typed in at the local console, or executed by a key binding
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "../fgame/bg_voteoptions.h"
|
||||
|
||||
void CG_TargetCommand_f(void);
|
||||
|
||||
@@ -339,56 +340,65 @@ typedef struct {
|
||||
} consoleCommand_t;
|
||||
|
||||
static consoleCommand_t commands[] = {
|
||||
{"useweaponclass", &CG_UseWeaponClass_f },
|
||||
{"weapnext", &CG_NextWeapon_f },
|
||||
{"weapprev", &CG_PrevWeapon_f },
|
||||
{"uselast", &CG_UseLastWeapon_f },
|
||||
{"holster", &CG_HolsterWeapon_f },
|
||||
{"weapdrop", &CG_DropWeapon_f },
|
||||
{"toggleitem", &CG_ToggleItem_f },
|
||||
{"+scores", &CG_ScoresDown_f },
|
||||
{"-scores", &CG_ScoresUp_f },
|
||||
{"viewpos", &CG_Viewpos_f },
|
||||
{"sizeup", &CG_SizeUp_f },
|
||||
{"sizedown", &CG_SizeDown_f },
|
||||
{"cg_eventlist", &CG_EventList_f },
|
||||
{"cg_eventhelp", &CG_EventHelp_f },
|
||||
{"cg_dumpevents", &CG_DumpEventHelp_f },
|
||||
{"cg_pendingevents", &CG_PendingEvents_f },
|
||||
{"cg_classlist", &CG_ClassList_f },
|
||||
{"cg_classtree", &CG_ClassTree_f },
|
||||
{"cg_classevents", &CG_ClassEvents_f },
|
||||
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
|
||||
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
|
||||
{"testemitter", &CG_TestEmitter_f },
|
||||
{"triggertestemitter", &CG_TriggerTestEmitter_f },
|
||||
{"prevemittercommand", &CG_PrevEmitterCommand_f },
|
||||
{"nextemittercommand", &CG_NextEmitterCommand_f },
|
||||
{"newemittercommand", &CG_NewEmitterCommand_f },
|
||||
{"deleteemittercommand", &CG_DeleteEmitterCommand_f},
|
||||
{"dumpemitter", &CG_DumpEmitter_f },
|
||||
{"loademitter", &CG_LoadEmitter_f },
|
||||
{"resetvss", &CG_ResetVSSSources },
|
||||
{"getchshader", &CG_GetCHShader },
|
||||
{"editchshader", &CG_EditCHShader },
|
||||
{"messagemode", &CG_MessageMode_f },
|
||||
{"messagemode_all", &CG_MessageMode_All_f },
|
||||
{"messagemode_team", &CG_MessageMode_Team_f },
|
||||
{"messagemode_private", &CG_MessageMode_Private_f },
|
||||
{"say", &CG_MessageSingleAll_f },
|
||||
{"sayteam", &CG_MessageSingleTeam_f },
|
||||
{"teamsay", &CG_MessageSingleTeam_f },
|
||||
{"sayprivate", &CG_MessageSingleClient_f },
|
||||
{"sayone", &CG_MessageSingleClient_f },
|
||||
{"wisper", &CG_MessageSingleClient_f },
|
||||
{"instamsg_main", &CG_InstaMessageMain_f },
|
||||
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
|
||||
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
|
||||
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
|
||||
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
|
||||
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
|
||||
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
|
||||
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f},
|
||||
{"useweaponclass", &CG_UseWeaponClass_f },
|
||||
{"weapnext", &CG_NextWeapon_f },
|
||||
{"weapprev", &CG_PrevWeapon_f },
|
||||
{"uselast", &CG_UseLastWeapon_f },
|
||||
{"holster", &CG_HolsterWeapon_f },
|
||||
{"weapdrop", &CG_DropWeapon_f },
|
||||
{"toggleitem", &CG_ToggleItem_f },
|
||||
{"+scores", &CG_ScoresDown_f },
|
||||
{"-scores", &CG_ScoresUp_f },
|
||||
{"viewpos", &CG_Viewpos_f },
|
||||
{"sizeup", &CG_SizeUp_f },
|
||||
{"sizedown", &CG_SizeDown_f },
|
||||
{"cg_eventlist", &CG_EventList_f },
|
||||
{"cg_eventhelp", &CG_EventHelp_f },
|
||||
{"cg_dumpevents", &CG_DumpEventHelp_f },
|
||||
{"cg_pendingevents", &CG_PendingEvents_f },
|
||||
{"cg_classlist", &CG_ClassList_f },
|
||||
{"cg_classtree", &CG_ClassTree_f },
|
||||
{"cg_classevents", &CG_ClassEvents_f },
|
||||
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
|
||||
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
|
||||
{"testemitter", &CG_TestEmitter_f },
|
||||
{"triggertestemitter", &CG_TriggerTestEmitter_f },
|
||||
{"prevemittercommand", &CG_PrevEmitterCommand_f },
|
||||
{"nextemittercommand", &CG_NextEmitterCommand_f },
|
||||
{"newemittercommand", &CG_NewEmitterCommand_f },
|
||||
{"deleteemittercommand", &CG_DeleteEmitterCommand_f },
|
||||
{"dumpemitter", &CG_DumpEmitter_f },
|
||||
{"loademitter", &CG_LoadEmitter_f },
|
||||
{"resetvss", &CG_ResetVSSSources },
|
||||
{"getchshader", &CG_GetCHShader },
|
||||
{"editchshader", &CG_EditCHShader },
|
||||
{"messagemode", &CG_MessageMode_f },
|
||||
{"messagemode_all", &CG_MessageMode_All_f },
|
||||
{"messagemode_team", &CG_MessageMode_Team_f },
|
||||
{"messagemode_private", &CG_MessageMode_Private_f },
|
||||
{"say", &CG_MessageSingleAll_f },
|
||||
{"sayteam", &CG_MessageSingleTeam_f },
|
||||
{"teamsay", &CG_MessageSingleTeam_f },
|
||||
{"sayprivate", &CG_MessageSingleClient_f },
|
||||
{"sayone", &CG_MessageSingleClient_f },
|
||||
{"wisper", &CG_MessageSingleClient_f },
|
||||
{"instamsg_main", &CG_InstaMessageMain_f },
|
||||
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
|
||||
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
|
||||
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
|
||||
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
|
||||
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
|
||||
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
|
||||
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f },
|
||||
// Added in 2.0
|
||||
{"pushcallvote", &CG_PushCallVote_f },
|
||||
{"pushcallvotesublist", &CG_PushCallVoteSubList_f },
|
||||
{"pushcallvotesubtext", &CG_PushCallVoteSubText_f },
|
||||
{"pushcallvotesubinteger",&CG_PushCallVoteSubInteger_f },
|
||||
{"pushcallvotesubfloat", &CG_PushCallVoteSubFloat_f },
|
||||
{"pushcallvotesubclient", &CG_PushCallVoteSubClient_f },
|
||||
{"pushvote", &CG_PushVote_f },
|
||||
{"callentryvote", &CG_CallEntryVote_f },
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
@@ -1182,10 +1182,9 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
cosa = cos(fAngle);
|
||||
|
||||
p->cgd.origin = start + vForward * fHeight;
|
||||
p->cgd.origin += start + vLeft * (cosa * fRadius);
|
||||
p->cgd.origin += start + vUp * (sina * fRadius);
|
||||
} else if (m_spawnthing->sphereRadius != 0) // Offset in a spherical pattern
|
||||
{
|
||||
p->cgd.origin += vLeft * (cosa * fRadius);
|
||||
p->cgd.origin += vUp * (sina * fRadius);
|
||||
} else if (m_spawnthing->sphereRadius != 0) { // Offset in a spherical pattern
|
||||
Vector dir, end;
|
||||
|
||||
dir = Vector(crandom(), crandom(), crandom());
|
||||
|
||||
@@ -8,7 +8,6 @@ file(GLOB_RECURSE SOURCES_UILIB "../uilib/*.c*")
|
||||
|
||||
# Made as an interface and not static, as static only links used methods
|
||||
add_library(omohclient INTERFACE)
|
||||
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
|
||||
target_compile_definitions(omohclient INTERFACE APP_MODULE)
|
||||
target_compile_features(omohclient INTERFACE cxx_nullptr)
|
||||
target_compile_features(omohclient INTERFACE c_variadic_macros)
|
||||
@@ -18,5 +17,33 @@ target_link_libraries(omohclient INTERFACE gcd)
|
||||
# Sound stuff
|
||||
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
|
||||
|
||||
if (USE_SOUND_NEW)
|
||||
# Try to use OpenAL
|
||||
find_package(OpenAL)
|
||||
if (OPENAL_FOUND)
|
||||
target_compile_definitions(omohclient INTERFACE USE_SOUND_NEW=1)
|
||||
if (MSVC)
|
||||
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR}/AL)
|
||||
else()
|
||||
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR})
|
||||
endif()
|
||||
target_link_libraries(omohclient INTERFACE ${OPENAL_LIBRARY})
|
||||
endif()
|
||||
|
||||
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.c$")
|
||||
endif()
|
||||
|
||||
if (USE_OPENAL)
|
||||
# Try to use OpenAL
|
||||
find_package(OpenAL)
|
||||
if (OPENAL_FOUND)
|
||||
target_compile_definitions(omohclient INTERFACE USE_OPENAL=1)
|
||||
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR}/AL)
|
||||
target_link_libraries(omohclient INTERFACE ${OPENAL_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
|
||||
|
||||
add_subdirectory("../libmad-0.15.1b" "./libmad")
|
||||
target_link_libraries(omohclient INTERFACE libmad)
|
||||
@@ -334,6 +334,9 @@ writing the actual data can begin
|
||||
*/
|
||||
qboolean CL_OpenAVIForWriting( const char *fileName )
|
||||
{
|
||||
return qfalse;
|
||||
// Removed in OPM
|
||||
#if 0
|
||||
if( afd.fileOpen )
|
||||
return qfalse;
|
||||
|
||||
@@ -425,6 +428,7 @@ qboolean CL_OpenAVIForWriting( const char *fileName )
|
||||
afd.fileOpen = qtrue;
|
||||
|
||||
return qtrue;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -395,8 +395,8 @@ Set up argc/argv for the given command
|
||||
===================
|
||||
*/
|
||||
qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer ) {
|
||||
char *s;
|
||||
char *cmd;
|
||||
char *s;
|
||||
char *cmd;
|
||||
static char bigConfigString[BIG_INFO_STRING];
|
||||
|
||||
// if we have irretrievably lost a reliable command, drop the connection
|
||||
@@ -421,9 +421,39 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
|
||||
Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );
|
||||
}
|
||||
|
||||
Cmd_TokenizeString( s );
|
||||
Cmd_TokenizeString(s);
|
||||
cmd = Cmd_Argv(0);
|
||||
|
||||
// Readded in OPM (from ioquake)
|
||||
// Configstring big buffer
|
||||
if (!strcmp(cmd, "bcs0")) {
|
||||
Com_sprintf(bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2));
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "bcs1")) {
|
||||
s = Cmd_Argv(2);
|
||||
if (strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING) {
|
||||
Com_Error(ERR_DROP, "bcs exceeded BIG_INFO_STRING");
|
||||
}
|
||||
strcat(bigConfigString, s);
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "bcs2")) {
|
||||
s = Cmd_Argv(2);
|
||||
if (strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING) {
|
||||
Com_Error(ERR_DROP, "bcs exceeded BIG_INFO_STRING");
|
||||
}
|
||||
strcat(bigConfigString, s);
|
||||
strcat(bigConfigString, "\"");
|
||||
s = bigConfigString;
|
||||
|
||||
// reparse
|
||||
Cmd_TokenizeString(s);
|
||||
cmd = Cmd_Argv(0);
|
||||
}
|
||||
|
||||
return CL_ProcessServerCommand(s, cmd, differentServer);
|
||||
}
|
||||
|
||||
|
||||
@@ -1091,6 +1091,8 @@ static void RoQReset( void ) {
|
||||
|
||||
static void RoQInterrupt(void)
|
||||
{
|
||||
// Removed in OPM
|
||||
#if 0
|
||||
byte *framedata;
|
||||
short sbuf[32768];
|
||||
int ssize;
|
||||
@@ -1214,6 +1216,7 @@ redump:
|
||||
// assert(cinTable[currentHandle].RoQFrameSize <= 65536);
|
||||
// r = FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile );
|
||||
cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8;
|
||||
#endif
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
@@ -1397,6 +1400,9 @@ CIN_PlayCinematic
|
||||
==================
|
||||
*/
|
||||
int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) {
|
||||
return 0;
|
||||
// Removed in OPM
|
||||
#if 0
|
||||
unsigned short RoQID;
|
||||
char name[MAX_OSPATH];
|
||||
int i;
|
||||
@@ -1478,6 +1484,7 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
|
||||
|
||||
RoQShutdown();
|
||||
return -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
void CIN_SetExtents (int handle, int x, int y, int w, int h) {
|
||||
|
||||
@@ -575,6 +575,14 @@ void CL_MouseMove( usercmd_t *cmd ) {
|
||||
cl.viewangles[PITCH] += m_pitch->value * my;
|
||||
else
|
||||
cmd->forwardmove = ClampChar(cmd->forwardmove - m_forward->value * my);
|
||||
|
||||
if (!isfinite(cl.viewangles[PITCH]) || !isfinite(cl.viewangles[YAW])) {
|
||||
Com_Printf("Invalid client viewangles encountered!\n");
|
||||
Com_Printf("cgameSensitivity: %f - mx: %f - my: %f - m_pitch: %f - m_yaw: %f", cgameSensitivity, mx, my, m_pitch->value, m_yaw->value);
|
||||
Com_Printf("Resetting client viewangles");
|
||||
cl.viewangles[PITCH] = 0;
|
||||
cl.viewangles[YAW] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
+973
-130
File diff suppressed because it is too large.
Load diff
+173
-150
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,175 +20,198 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_INV_H__
|
||||
#define __CL_INV_H__
|
||||
#pragma once
|
||||
|
||||
typedef enum { INV_MOVE_NONE, INV_MOVE_BOB, INV_MOVE_SPIN } inv_move_type;
|
||||
typedef enum { INV_CASCADE_LEFT, INV_CASCADE_RIGHT } inv_cascade_type;
|
||||
typedef enum { INV_HUDANGLES_BASE, INV_HUDANGLES_COMPASS, INV_HUDANGLES_COMPASS_NEEDLE } inv_hudangles_type;
|
||||
typedef enum {
|
||||
INV_MOVE_NONE,
|
||||
INV_MOVE_BOB,
|
||||
INV_MOVE_SPIN
|
||||
} inv_move_type;
|
||||
|
||||
class item_properties_t : public Class {
|
||||
public:
|
||||
float scale;
|
||||
Vector angles;
|
||||
Vector angledeltas;
|
||||
Vector rotateoffset;
|
||||
Vector offset;
|
||||
inv_move_type move;
|
||||
str model;
|
||||
str anim;
|
||||
};
|
||||
typedef enum {
|
||||
INV_ALIGN_NONE,
|
||||
INV_ALIGN_LEFT,
|
||||
INV_ALIGN_RIGHT
|
||||
} inv_align_type;
|
||||
|
||||
class inventory_item_t : public Class {
|
||||
public:
|
||||
str name;
|
||||
str ammoname;
|
||||
int equip;
|
||||
int width;
|
||||
int height;
|
||||
int barwidth;
|
||||
int barheight;
|
||||
int baroffsetY;
|
||||
int baroffsetX;
|
||||
float modelWindowX;
|
||||
float modelWindowY;
|
||||
float modelWindowWidth;
|
||||
float modelWindowHeight;
|
||||
bool selShaderOnTop;
|
||||
bool checkammo;
|
||||
str command;
|
||||
inv_hudangles_type anglesType;
|
||||
item_properties_t hudprops;
|
||||
item_properties_t invprops;
|
||||
UIReggedMaterial *bgshader;
|
||||
UIReggedMaterial *barshader;
|
||||
UIReggedMaterial *selshader;
|
||||
};
|
||||
typedef enum {
|
||||
INV_CASCADE_LEFT,
|
||||
INV_CASCADE_RIGHT
|
||||
} inv_cascade_type;
|
||||
|
||||
class inventory_type_t {
|
||||
public:
|
||||
str name;
|
||||
bool bg_tile;
|
||||
UIReggedMaterial *texture;
|
||||
UIReggedMaterial *bg;
|
||||
UIReggedMaterial *hoverTexture;
|
||||
UIReggedMaterial *selTexture;
|
||||
Container<inventory_item_t *> items;
|
||||
typedef enum {
|
||||
INV_HUDANGLES_BASE,
|
||||
INV_HUDANGLES_COMPASS,
|
||||
INV_HUDANGLES_COMPASS_NEEDLE
|
||||
} inv_hudangles_type;
|
||||
|
||||
int IndexOfItemPtr( inventory_item_t *item );
|
||||
};
|
||||
|
||||
inline
|
||||
int inventory_type_t::IndexOfItemPtr( inventory_item_t *item )
|
||||
class item_properties_t : public Class
|
||||
{
|
||||
for( int i = items.NumObjects(); i > 0; i-- )
|
||||
{
|
||||
if( items.ObjectAt( i ) == item )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
public:
|
||||
float scale;
|
||||
Vector angles;
|
||||
Vector angledeltas;
|
||||
Vector rotateoffset;
|
||||
Vector offset;
|
||||
inv_move_type move;
|
||||
str model;
|
||||
str anim;
|
||||
};
|
||||
|
||||
return 0;
|
||||
class inventory_item_t : public Class
|
||||
{
|
||||
public:
|
||||
str name;
|
||||
str ammoname;
|
||||
int equip;
|
||||
int width;
|
||||
int height;
|
||||
int barwidth;
|
||||
int barheight;
|
||||
int baroffsetY;
|
||||
int baroffsetX;
|
||||
float modelWindowX;
|
||||
float modelWindowY;
|
||||
float modelWindowWidth;
|
||||
float modelWindowHeight;
|
||||
bool selShaderOnTop;
|
||||
bool checkammo;
|
||||
str command;
|
||||
inv_hudangles_type anglesType;
|
||||
item_properties_t hudprops;
|
||||
item_properties_t invprops;
|
||||
UIReggedMaterial *bgshader;
|
||||
UIReggedMaterial *barshader;
|
||||
UIReggedMaterial *selshader;
|
||||
};
|
||||
|
||||
class inventory_type_t
|
||||
{
|
||||
public:
|
||||
str name;
|
||||
bool bg_tile;
|
||||
UIReggedMaterial *texture;
|
||||
UIReggedMaterial *bg;
|
||||
UIReggedMaterial *hoverTexture;
|
||||
UIReggedMaterial *selTexture;
|
||||
Container<inventory_item_t *> items;
|
||||
|
||||
int IndexOfItemPtr(inventory_item_t *item);
|
||||
};
|
||||
|
||||
inline int inventory_type_t::IndexOfItemPtr(inventory_item_t *item)
|
||||
{
|
||||
for (int i = items.NumObjects(); i > 0; i--) {
|
||||
if (items.ObjectAt(i) == item) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class inventory_t {
|
||||
class inventory_t
|
||||
{
|
||||
public:
|
||||
int typewidth;
|
||||
int typeheight;
|
||||
int horizoffset;
|
||||
int vertoffset;
|
||||
int align;
|
||||
inv_cascade_type cascade;
|
||||
str selectsound;
|
||||
str rejectsound;
|
||||
str changesound;
|
||||
Container<inventory_type_t *> types;
|
||||
int typewidth;
|
||||
int typeheight;
|
||||
int horizoffset;
|
||||
int vertoffset;
|
||||
inv_align_type align;
|
||||
inv_cascade_type cascade;
|
||||
str selectsound;
|
||||
str rejectsound;
|
||||
str changesound;
|
||||
Container<inventory_type_t *> types;
|
||||
|
||||
void Clear() { types.ClearObjectList(); }
|
||||
public:
|
||||
inventory_t();
|
||||
~inventory_t();
|
||||
inventory_t(const inventory_t& other);
|
||||
inventory_t& operator=(const inventory_t& other);
|
||||
void Clear();
|
||||
};
|
||||
|
||||
class invlistener : public Listener {
|
||||
class invlistener : public Listener
|
||||
{
|
||||
protected:
|
||||
inventory_t *inv;
|
||||
inventory_type_t *curtype;
|
||||
inventory_item_t *curitem;
|
||||
int defaultWidth;
|
||||
int defaultHeight;
|
||||
int defaultBarWidth;
|
||||
int defaultBarHeight;
|
||||
int defaultBarOffsetX;
|
||||
int defaultBarOffsetY;
|
||||
inventory_t *inv;
|
||||
inventory_type_t *curtype;
|
||||
inventory_item_t *curitem;
|
||||
int defaultWidth;
|
||||
int defaultHeight;
|
||||
int defaultBarWidth;
|
||||
int defaultBarHeight;
|
||||
int defaultBarOffsetX;
|
||||
int defaultBarOffsetY;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( invlistener );
|
||||
CLASS_PROTOTYPE(invlistener);
|
||||
|
||||
protected:
|
||||
void verify_curitem( void );
|
||||
void verify_curtype( void );
|
||||
void verify_one_arg( Event *ev );
|
||||
void verify_curitem(void);
|
||||
void verify_curtype(void);
|
||||
void verify_one_arg(Event *ev);
|
||||
|
||||
public:
|
||||
invlistener( inventory_t *i );
|
||||
invlistener();
|
||||
invlistener(inventory_t *i);
|
||||
invlistener();
|
||||
|
||||
bool Load( Script& script );
|
||||
void InvSelectSound( Event *ev );
|
||||
void InvRejectSound( Event *ev );
|
||||
void InvChangeSound( Event *ev );
|
||||
void InvWidth( Event *ev );
|
||||
void InvHeight( Event *ev );
|
||||
void InvHorizOffset( Event *ev );
|
||||
void InvVertOffset( Event *ev );
|
||||
void InvAlign( Event *ev );
|
||||
void InvCascade( Event *ev );
|
||||
void Typedef( Event *ev );
|
||||
void OpenBrace( Event *ev );
|
||||
void CloseBrace( Event *ev );
|
||||
void ButtonShader( Event *ev );
|
||||
void HoverShader( Event *ev );
|
||||
void SelShader( Event *ev );
|
||||
void Background( Event *ev );
|
||||
void BackgroundTile( Event *ev );
|
||||
void Width( Event *ev );
|
||||
void Height( Event *ev );
|
||||
void BarWidth( Event *ev );
|
||||
void BarHeight( Event *ev );
|
||||
void BarOffsetX( Event *ev );
|
||||
void BarOffsetY( Event *ev );
|
||||
void Item( Event *ev );
|
||||
void Ammo( Event *ev );
|
||||
void Equip( Event *ev );
|
||||
void CheckAmmo( Event *ev );
|
||||
void Command( Event *ev );
|
||||
void BGShader( Event *ev );
|
||||
void BarShader( Event *ev );
|
||||
void SelItemShader( Event *ev );
|
||||
void SelItemShaderOnTop( Event *ev );
|
||||
void RotateOffset( Event *ev );
|
||||
void Offset( Event *ev );
|
||||
void Model( Event *ev );
|
||||
void Anim( Event *ev );
|
||||
void Scale( Event *ev );
|
||||
void Angles( Event *ev );
|
||||
void AngleDeltas( Event *ev );
|
||||
void Move( Event *ev );
|
||||
void ModelWindow( Event *ev );
|
||||
void HudRotateOffset( Event *ev );
|
||||
void HudOffset( Event *ev );
|
||||
void HudModel( Event *ev );
|
||||
void HudAnim( Event *ev );
|
||||
void HudScale( Event *ev );
|
||||
void HudAngles( Event *ev );
|
||||
void HudAngleDeltas( Event *ev );
|
||||
void HudMove( Event *ev );
|
||||
void HudCompassAngles( Event *ev );
|
||||
void HudCompassNeedleAngles( Event *ev );
|
||||
bool Load(Script& script);
|
||||
void InvSelectSound(Event *ev);
|
||||
void InvRejectSound(Event *ev);
|
||||
void InvChangeSound(Event *ev);
|
||||
void InvWidth(Event *ev);
|
||||
void InvHeight(Event *ev);
|
||||
void InvHorizOffset(Event *ev);
|
||||
void InvVertOffset(Event *ev);
|
||||
void InvAlign(Event *ev);
|
||||
void InvCascade(Event *ev);
|
||||
void Typedef(Event *ev);
|
||||
void OpenBrace(Event *ev);
|
||||
void CloseBrace(Event *ev);
|
||||
void ButtonShader(Event *ev);
|
||||
void HoverShader(Event *ev);
|
||||
void SelShader(Event *ev);
|
||||
void Background(Event *ev);
|
||||
void BackgroundTile(Event *ev);
|
||||
void Width(Event *ev);
|
||||
void Height(Event *ev);
|
||||
void BarWidth(Event *ev);
|
||||
void BarHeight(Event *ev);
|
||||
void BarOffsetX(Event *ev);
|
||||
void BarOffsetY(Event *ev);
|
||||
void Item(Event *ev);
|
||||
void Ammo(Event *ev);
|
||||
void Equip(Event *ev);
|
||||
void CheckAmmo(Event *ev);
|
||||
void Command(Event *ev);
|
||||
void BGShader(Event *ev);
|
||||
void BarShader(Event *ev);
|
||||
void SelItemShader(Event *ev);
|
||||
void SelItemShaderOnTop(Event *ev);
|
||||
void RotateOffset(Event *ev);
|
||||
void Offset(Event *ev);
|
||||
void Model(Event *ev);
|
||||
void Anim(Event *ev);
|
||||
void Scale(Event *ev);
|
||||
void Angles(Event *ev);
|
||||
void AngleDeltas(Event *ev);
|
||||
void Move(Event *ev);
|
||||
void ModelWindow(Event *ev);
|
||||
void HudRotateOffset(Event *ev);
|
||||
void HudOffset(Event *ev);
|
||||
void HudModel(Event *ev);
|
||||
void HudAnim(Event *ev);
|
||||
void HudScale(Event *ev);
|
||||
void HudAngles(Event *ev);
|
||||
void HudAngleDeltas(Event *ev);
|
||||
void HudMove(Event *ev);
|
||||
void HudCompassAngles(Event *ev);
|
||||
void HudCompassNeedleAngles(Event *ev);
|
||||
};
|
||||
|
||||
bool CL_LoadInventory( const char *filename, inventory_t *inv );
|
||||
inventory_item_t *CL_GetInvItemByName( inventory_t *inv, const char *name );
|
||||
qboolean CL_HasInventoryItem( const char *name );
|
||||
void CL_AmmoCount( const char *name, int *ammo_count, int *max_ammo_count );
|
||||
|
||||
#endif // __CL_INV_H__
|
||||
bool CL_LoadInventory(const char *filename, inventory_t *inv);
|
||||
inventory_item_t *CL_GetInvItemByName(inventory_t *inv, const char *name);
|
||||
qboolean CL_HasInventoryItem(const char *name);
|
||||
void CL_AmmoCount(const char *name, int *ammo_count, int *max_ammo_count);
|
||||
+965
-132
File diff suppressed because it is too large.
Load diff
+81
-58
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,79 +20,102 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_INVRENDER_H__
|
||||
#define __CL_INVRENDER_H__
|
||||
#pragma once
|
||||
|
||||
class FakkInventory;
|
||||
|
||||
typedef enum { selectsound, rejectsound, changesound } invsound_t;
|
||||
class FakkItemList : public UIWidget {
|
||||
typedef enum {
|
||||
selectsound,
|
||||
rejectsound,
|
||||
changesound
|
||||
} invsound_t;
|
||||
|
||||
class FakkItemList : public UIWidget
|
||||
{
|
||||
protected:
|
||||
inventory_type_t *type;
|
||||
uipopup_describe m_describe[ 10 ];
|
||||
inventory_item_t *m_hoveritem;
|
||||
inventory_item_t *m_lastmenuitem;
|
||||
FakkInventory *m_parent;
|
||||
float m_hovertop;
|
||||
inventory_type_t *type;
|
||||
uipopup_describe m_describe[10];
|
||||
inventory_item_t *m_hoveritem;
|
||||
inventory_item_t *m_lastmenuitem;
|
||||
FakkInventory *m_parent;
|
||||
float m_hovertop;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FakkItemList );
|
||||
CLASS_PROTOTYPE(FakkItemList);
|
||||
|
||||
FakkItemList();
|
||||
~FakkItemList();
|
||||
FakkItemList();
|
||||
~FakkItemList();
|
||||
|
||||
void VerifyItemUp( inventory_item_t *item, qboolean warpmouse );
|
||||
void setType( inventory_type_t *t );
|
||||
void Create( float x, float y, FakkInventory *parent );
|
||||
bool HasAnyItems( void );
|
||||
void Draw( void ) override;
|
||||
void OnLeftMouseDown( Event *ev );
|
||||
void OnRightMouseDown( Event *ev );
|
||||
void OnLeftMouseUp( Event *ev );
|
||||
void OnRightMouseUp( Event *ev );
|
||||
void OnMouseMove( Event *ev );
|
||||
void OnMouseEnter( Event *ev );
|
||||
void OnMouseLeave( Event *ev );
|
||||
void OnMenuKilled( Event *ev );
|
||||
void EquipItem( Event *ev );
|
||||
void VerifyItemUp(inventory_item_t *item, qboolean warpmouse);
|
||||
void setType(inventory_type_t *t);
|
||||
void Create(float x, float y, FakkInventory *parent);
|
||||
bool HasAnyItems(void);
|
||||
void Draw(void) override;
|
||||
void OnLeftMouseDown(Event *ev);
|
||||
void OnRightMouseDown(Event *ev);
|
||||
void OnLeftMouseUp(Event *ev);
|
||||
void OnRightMouseUp(Event *ev);
|
||||
void OnMouseMove(Event *ev);
|
||||
void OnMouseEnter(Event *ev);
|
||||
void OnMouseLeave(Event *ev);
|
||||
void OnMenuKilled(Event *ev);
|
||||
void EquipItem(Event *ev);
|
||||
|
||||
inventory_item_t *getHoverItem() const;
|
||||
};
|
||||
|
||||
class FakkInventory : public UIWidget {
|
||||
class FakkInventory : public UIWidget
|
||||
{
|
||||
protected:
|
||||
inventory_t *m_inv;
|
||||
SafePtr<FakkItemList> m_currentlist;
|
||||
inventory_type_t *m_currenttype;
|
||||
int m_currentitemnum;
|
||||
inventory_t *m_inv;
|
||||
SafePtr<FakkItemList> m_currentlist;
|
||||
inventory_type_t *m_currenttype;
|
||||
int m_currentitemnum;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FakkInventory );
|
||||
|
||||
protected:
|
||||
void VerifyItemUp( inventory_item_t *item, qboolean warpmouse );
|
||||
CLASS_PROTOTYPE(FakkInventory);
|
||||
|
||||
public:
|
||||
FakkInventory();
|
||||
~FakkInventory();
|
||||
qboolean m_mouse_active;
|
||||
|
||||
void setInventory( inventory_t *i );
|
||||
void Draw( void ) override;
|
||||
void OnMouseMove( Event *ev );
|
||||
void OnMouseLeave( Event *ev );
|
||||
void OnMouseEnter( Event *ev );
|
||||
void OnMouseDown( Event *ev );
|
||||
void WarpTo( const char *name );
|
||||
void WarpTo( int slotnum );
|
||||
void NextItem( void );
|
||||
void PrevItem( void );
|
||||
qboolean isDying( void );
|
||||
qboolean KeyEvent( int key, unsigned int time ) override;
|
||||
void PlaySound( invsound_t type );
|
||||
void Timeout( Event *ev );
|
||||
void ChangeItem( int sign );
|
||||
int FindFirstItem( int itemindex, int sign );
|
||||
protected:
|
||||
void VerifyTypeUp(inventory_type_t *t, qboolean warpmouse);
|
||||
|
||||
public:
|
||||
FakkInventory();
|
||||
~FakkInventory();
|
||||
|
||||
void setInventory(inventory_t *i);
|
||||
void Draw(void) override;
|
||||
void OnMouseMove(Event *ev);
|
||||
void OnMouseLeave(Event *ev);
|
||||
void OnMouseEnter(Event *ev);
|
||||
void OnMouseDown(Event *ev);
|
||||
void WarpTo(const char *name);
|
||||
void WarpTo(int slotnum);
|
||||
void NextItem(void);
|
||||
void PrevItem(void);
|
||||
qboolean isDying(void);
|
||||
qboolean KeyEvent(int key, unsigned int time) override;
|
||||
void PlaySound(invsound_t type);
|
||||
void Timeout(Event *ev);
|
||||
void ChangeItem(int sign);
|
||||
int FindFirstItem(int itemindex, int sign);
|
||||
};
|
||||
|
||||
void CL_Draw3DModel( float x, float y, float w, float h, qhandle_t model, vec3_t origin, vec3_t rotateoffset, vec3_t offset, vec3_t angle, vec3_t color, str anim );
|
||||
qboolean UI_CloseInventory( void );
|
||||
void CL_Draw3DModel(
|
||||
float x,
|
||||
float y,
|
||||
float w,
|
||||
float h,
|
||||
qhandle_t model,
|
||||
vec3_t origin,
|
||||
vec3_t rotateoffset,
|
||||
vec3_t offset,
|
||||
vec3_t angle,
|
||||
vec3_t color,
|
||||
str anim
|
||||
);
|
||||
|
||||
#endif // __CL_INVRENDER_H__
|
||||
void UI_DoInventory(qboolean activate_mouse);
|
||||
qboolean UI_CloseInventory(void);
|
||||
+927
-915
File diff suppressed because it is too large.
Load diff
+290
-174
@@ -769,7 +769,9 @@ void CL_ShutdownAll(qboolean shutdownRef) {
|
||||
CL_cURL_Shutdown();
|
||||
#endif
|
||||
// clear sounds
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
S_DisableSounds();
|
||||
#endif
|
||||
// shutdown CGame
|
||||
CL_ShutdownCGame();
|
||||
// shutdown UI
|
||||
@@ -1547,7 +1549,11 @@ void CL_Vid_Restart_f( void ) {
|
||||
|
||||
SV_FinishSvsTimeFixups();
|
||||
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
S_Init();
|
||||
#else
|
||||
S_Init(qtrue);
|
||||
#endif
|
||||
|
||||
if (clc.state > CA_CONNECTED && clc.state != CA_CINEMATIC)
|
||||
{
|
||||
@@ -1569,8 +1575,13 @@ handles will be invalid
|
||||
=================
|
||||
*/
|
||||
void CL_Snd_Restart_f( void ) {
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
S_Shutdown();
|
||||
S_Init();
|
||||
#else
|
||||
S_Shutdown(qfalse);
|
||||
S_Init(qfalse);
|
||||
#endif
|
||||
|
||||
CL_Vid_Restart_f();
|
||||
}
|
||||
@@ -2017,13 +2028,8 @@ void CL_MotdPacket( netadr_t from ) {
|
||||
CL_InitServerInfo
|
||||
===================
|
||||
*/
|
||||
void CL_InitServerInfo( serverInfo_t *server, serverAddress_t *address ) {
|
||||
server->adr.type = NA_IP;
|
||||
server->adr.ip[0] = address->ip[0];
|
||||
server->adr.ip[1] = address->ip[1];
|
||||
server->adr.ip[2] = address->ip[2];
|
||||
server->adr.ip[3] = address->ip[3];
|
||||
server->adr.port = address->port;
|
||||
void CL_InitServerInfo( serverInfo_t *server, netadr_t *address ) {
|
||||
server->adr = *address;
|
||||
server->clients = 0;
|
||||
server->hostName[0] = '\0';
|
||||
server->mapName[0] = '\0';
|
||||
@@ -2043,14 +2049,14 @@ void CL_InitServerInfo( serverInfo_t *server, serverAddress_t *address ) {
|
||||
CL_ServersResponsePacket
|
||||
===================
|
||||
*/
|
||||
void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
|
||||
int i, count, max, total;
|
||||
serverAddress_t addresses[MAX_SERVERSPERPACKET];
|
||||
void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extended ) {
|
||||
int i, j, count, total;
|
||||
netadr_t addresses[MAX_SERVERSPERPACKET];
|
||||
int numservers;
|
||||
byte* buffptr;
|
||||
byte* buffend;
|
||||
|
||||
Com_Printf("CL_ServersResponsePacket\n");
|
||||
|
||||
Com_Printf("CL_ServersResponsePacket from %s\n", NET_AdrToStringwPort(*from));
|
||||
|
||||
if (cls.numglobalservers == -1) {
|
||||
// state to detect lack of servers or lack of response
|
||||
@@ -2058,71 +2064,84 @@ void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
|
||||
cls.numGlobalServerAddresses = 0;
|
||||
}
|
||||
|
||||
if (cls.nummplayerservers == -1) {
|
||||
cls.nummplayerservers = 0;
|
||||
}
|
||||
|
||||
// parse through server response string
|
||||
numservers = 0;
|
||||
buffptr = msg->data;
|
||||
buffend = buffptr + msg->cursize;
|
||||
while (buffptr+1 < buffend) {
|
||||
// advance to initial token
|
||||
do {
|
||||
if (*buffptr++ == '\\')
|
||||
break;
|
||||
}
|
||||
while (buffptr < buffend);
|
||||
|
||||
if ( buffptr >= buffend - 6 ) {
|
||||
// advance to initial token
|
||||
do
|
||||
{
|
||||
if(*buffptr == '\\' || (extended && *buffptr == '/'))
|
||||
break;
|
||||
|
||||
buffptr++;
|
||||
} while (buffptr < buffend);
|
||||
|
||||
while (buffptr + 1 < buffend)
|
||||
{
|
||||
// IPv4 address
|
||||
if (*buffptr == '\\')
|
||||
{
|
||||
buffptr++;
|
||||
|
||||
if (buffend - buffptr < sizeof(addresses[numservers].ip) + sizeof(addresses[numservers].port) + 1)
|
||||
break;
|
||||
|
||||
for(i = 0; i < sizeof(addresses[numservers].ip); i++)
|
||||
addresses[numservers].ip[i] = *buffptr++;
|
||||
|
||||
addresses[numservers].type = NA_IP;
|
||||
}
|
||||
// IPv6 address, if it's an extended response
|
||||
else if (extended && *buffptr == '/')
|
||||
{
|
||||
buffptr++;
|
||||
|
||||
// parse out ip
|
||||
addresses[numservers].ip[0] = *buffptr++;
|
||||
addresses[numservers].ip[1] = *buffptr++;
|
||||
addresses[numservers].ip[2] = *buffptr++;
|
||||
addresses[numservers].ip[3] = *buffptr++;
|
||||
|
||||
if (buffend - buffptr < sizeof(addresses[numservers].ip6) + sizeof(addresses[numservers].port) + 1)
|
||||
break;
|
||||
|
||||
for(i = 0; i < sizeof(addresses[numservers].ip6); i++)
|
||||
addresses[numservers].ip6[i] = *buffptr++;
|
||||
|
||||
addresses[numservers].type = NA_IP6;
|
||||
addresses[numservers].scope_id = from->scope_id;
|
||||
}
|
||||
else
|
||||
// syntax error!
|
||||
break;
|
||||
|
||||
// parse out port
|
||||
addresses[numservers].port = (*buffptr++)<<8;
|
||||
addresses[numservers].port = (*buffptr++) << 8;
|
||||
addresses[numservers].port += *buffptr++;
|
||||
addresses[numservers].port = BigShort( addresses[numservers].port );
|
||||
|
||||
// syntax check
|
||||
if (*buffptr != '\\') {
|
||||
if (*buffptr != '\\' && *buffptr != '/')
|
||||
break;
|
||||
}
|
||||
|
||||
Com_DPrintf( "server: %d ip: %d.%d.%d.%d:%d\n",numservers,
|
||||
addresses[numservers].ip[0],
|
||||
addresses[numservers].ip[1],
|
||||
addresses[numservers].ip[2],
|
||||
addresses[numservers].ip[3],
|
||||
addresses[numservers].port );
|
||||
|
||||
|
||||
numservers++;
|
||||
if (numservers >= MAX_SERVERSPERPACKET) {
|
||||
if (numservers >= MAX_SERVERSPERPACKET)
|
||||
break;
|
||||
}
|
||||
|
||||
// parse out EOT
|
||||
if (buffptr[1] == 'E' && buffptr[2] == 'O' && buffptr[3] == 'T') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cls.masterNum == 0) {
|
||||
count = cls.numglobalservers;
|
||||
max = MAX_GLOBAL_SERVERS;
|
||||
} else {
|
||||
count = cls.nummplayerservers;
|
||||
max = MAX_OTHER_SERVERS;
|
||||
}
|
||||
count = cls.numglobalservers;
|
||||
|
||||
for (i = 0; i < numservers && count < max; i++) {
|
||||
for (i = 0; i < numservers && count < MAX_GLOBAL_SERVERS; i++) {
|
||||
// build net address
|
||||
serverInfo_t *server = (cls.masterNum == 0) ? &cls.globalServers[count] : &cls.mplayerServers[count];
|
||||
serverInfo_t *server = &cls.globalServers[count];
|
||||
|
||||
// Tequila: It's possible to have sent many master server requests. Then
|
||||
// we may receive many times the same addresses from the master server.
|
||||
// We just avoid to add a server if it is still in the global servers list.
|
||||
for (j = 0; j < count; j++)
|
||||
{
|
||||
if (NET_CompareAdr(cls.globalServers[j].adr, addresses[i]))
|
||||
break;
|
||||
}
|
||||
|
||||
if (j < count)
|
||||
continue;
|
||||
|
||||
CL_InitServerInfo( server, &addresses[i] );
|
||||
// advance to next slot
|
||||
@@ -2130,29 +2149,18 @@ void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
|
||||
}
|
||||
|
||||
// if getting the global list
|
||||
if (cls.masterNum == 0) {
|
||||
if ( cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS ) {
|
||||
// if we couldn't store the servers in the main list anymore
|
||||
for (; i < numservers && count >= max; i++) {
|
||||
serverAddress_t *addr;
|
||||
// just store the addresses in an additional list
|
||||
addr = &cls.globalServerAddresses[cls.numGlobalServerAddresses++];
|
||||
addr->ip[0] = addresses[i].ip[0];
|
||||
addr->ip[1] = addresses[i].ip[1];
|
||||
addr->ip[2] = addresses[i].ip[2];
|
||||
addr->ip[3] = addresses[i].ip[3];
|
||||
addr->port = addresses[i].port;
|
||||
}
|
||||
if ( count >= MAX_GLOBAL_SERVERS && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS )
|
||||
{
|
||||
// if we couldn't store the servers in the main list anymore
|
||||
for (; i < numservers && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS; i++)
|
||||
{
|
||||
// just store the addresses in an additional list
|
||||
cls.globalServerAddresses[cls.numGlobalServerAddresses++] = addresses[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (cls.masterNum == 0) {
|
||||
cls.numglobalservers = count;
|
||||
total = count + cls.numGlobalServerAddresses;
|
||||
} else {
|
||||
cls.nummplayerservers = count;
|
||||
total = count;
|
||||
}
|
||||
cls.numglobalservers = count;
|
||||
total = count + cls.numGlobalServerAddresses;
|
||||
|
||||
Com_Printf("%d servers parsed (total %d)\n", numservers, total);
|
||||
}
|
||||
@@ -2280,7 +2288,7 @@ void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
|
||||
|
||||
// echo request from server
|
||||
if ( !Q_strncmp(c, "getserversResponse", 18) ) {
|
||||
CL_ServersResponsePacket( from, msg );
|
||||
CL_ServersResponsePacket( &from, msg, qfalse );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3390,7 +3398,9 @@ void CL_Init( void ) {
|
||||
|
||||
Cvar_Set( "cl_running", "1" );
|
||||
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
S_Init2();
|
||||
#endif
|
||||
|
||||
// fixme: should we leave it?
|
||||
CL_GenerateQKey();
|
||||
@@ -3431,7 +3441,11 @@ void CL_Shutdown(const char* finalmsg, qboolean disconnect, qboolean quit) {
|
||||
if(disconnect)
|
||||
CL_Disconnect();
|
||||
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
S_Shutdown();
|
||||
#else
|
||||
S_Shutdown(qtrue);
|
||||
#endif
|
||||
CL_ShutdownRef();
|
||||
|
||||
CL_ShutdownUI();
|
||||
@@ -3523,15 +3537,39 @@ CL_ServerInfoPacket
|
||||
void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
||||
int i, type;
|
||||
char info[MAX_INFO_STRING];
|
||||
const char* str;
|
||||
char *infoString;
|
||||
int prot;
|
||||
char *gamename;
|
||||
qboolean gameMismatch;
|
||||
|
||||
infoString = MSG_ReadString( msg );
|
||||
|
||||
// if this isn't the correct gamename, ignore it
|
||||
gamename = Info_ValueForKey( infoString, "gamename" );
|
||||
|
||||
#ifdef LEGACY_PROTOCOL
|
||||
// gamename is optional for legacy protocol
|
||||
if (com_legacyprotocol->integer && !*gamename)
|
||||
gameMismatch = qfalse;
|
||||
else
|
||||
#endif
|
||||
gameMismatch = !*gamename || strcmp(gamename, com_gamename->string) != 0;
|
||||
|
||||
if (gameMismatch)
|
||||
{
|
||||
Com_DPrintf( "Game mismatch in info packet: %s\n", infoString );
|
||||
return;
|
||||
}
|
||||
|
||||
// if this isn't the correct protocol version, ignore it
|
||||
prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
|
||||
if ( prot != PROTOCOL_VERSION ) {
|
||||
|
||||
if(prot != com_protocol->integer
|
||||
#ifdef LEGACY_PROTOCOL
|
||||
&& prot != com_legacyprotocol->integer
|
||||
#endif
|
||||
)
|
||||
{
|
||||
Com_DPrintf( "Different protocol info packet: %s\n", infoString );
|
||||
return;
|
||||
}
|
||||
@@ -3542,7 +3580,7 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
||||
if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
|
||||
{
|
||||
// calc ping time
|
||||
cl_pinglist[i].time = cls.realtime - cl_pinglist[i].start + 1;
|
||||
cl_pinglist[i].time = Sys_Milliseconds() - cl_pinglist[i].start;
|
||||
Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );
|
||||
|
||||
// save of info
|
||||
@@ -3554,12 +3592,12 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
||||
{
|
||||
case NA_BROADCAST:
|
||||
case NA_IP:
|
||||
str = "udp";
|
||||
type = 1;
|
||||
break;
|
||||
|
||||
case NA_IP6:
|
||||
type = 2;
|
||||
break;
|
||||
default:
|
||||
str = "???";
|
||||
type = 0;
|
||||
break;
|
||||
}
|
||||
@@ -3594,24 +3632,16 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
||||
|
||||
// add this to the list
|
||||
cls.numlocalservers = i+1;
|
||||
cls.localServers[i].adr = from;
|
||||
cls.localServers[i].clients = 0;
|
||||
cls.localServers[i].hostName[0] = '\0';
|
||||
cls.localServers[i].mapName[0] = '\0';
|
||||
cls.localServers[i].maxClients = 0;
|
||||
cls.localServers[i].maxPing = 0;
|
||||
cls.localServers[i].minPing = 0;
|
||||
cls.localServers[i].ping = -1;
|
||||
cls.localServers[i].game[0] = '\0';
|
||||
cls.localServers[i].gameType = 0;
|
||||
cls.localServers[i].netType = from.type;
|
||||
cls.bNewLocalServerInfo = true;
|
||||
CL_InitServerInfo( &cls.localServers[i], &from );
|
||||
CL_SetServerInfo( &cls.localServers[i], infoString, 0 );
|
||||
|
||||
Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
|
||||
if (strlen(info)) {
|
||||
if (info[strlen(info)-1] != '\n') {
|
||||
strncat(info, "\n", sizeof(info) - 1);
|
||||
Q_strcat(info, sizeof(info), "\n");
|
||||
}
|
||||
Com_Printf( "%s: %s", NET_AdrToString( from ), info );
|
||||
Com_Printf( "%s: %s", NET_AdrToStringwPort( from ), info );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3621,10 +3651,8 @@ CL_GetServerStatus
|
||||
===================
|
||||
*/
|
||||
serverStatus_t *CL_GetServerStatus( netadr_t from ) {
|
||||
serverStatus_t *serverStatus;
|
||||
int i, oldest, oldestTime;
|
||||
|
||||
serverStatus = NULL;
|
||||
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
||||
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
||||
return &cl_serverStatusList[i];
|
||||
@@ -3643,11 +3671,7 @@ serverStatus_t *CL_GetServerStatus( netadr_t from ) {
|
||||
oldestTime = cl_serverStatusList[i].startTime;
|
||||
}
|
||||
}
|
||||
if (oldest != -1) {
|
||||
return &cl_serverStatusList[oldest];
|
||||
}
|
||||
serverStatusCount++;
|
||||
return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
|
||||
return &cl_serverStatusList[oldest];
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3669,7 +3693,7 @@ int CL_ServerStatus( const char *serverAddress, char *serverStatusString, int ma
|
||||
return qfalse;
|
||||
}
|
||||
// get the address
|
||||
if ( !NET_StringToAdr( serverAddress, &to, NA_IP ) ) {
|
||||
if ( !NET_StringToAdr( serverAddress, &to, NA_UNSPEC) ) {
|
||||
return qfalse;
|
||||
}
|
||||
serverStatus = CL_GetServerStatus( to );
|
||||
@@ -3681,7 +3705,7 @@ int CL_ServerStatus( const char *serverAddress, char *serverStatusString, int ma
|
||||
|
||||
// if this server status request has the same address
|
||||
if ( NET_CompareAdr( to, serverStatus->address) ) {
|
||||
// if we recieved an response for this server status request
|
||||
// if we received a response for this server status request
|
||||
if (!serverStatus->pending) {
|
||||
Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
|
||||
serverStatus->retrieved = qtrue;
|
||||
@@ -3719,10 +3743,10 @@ CL_ServerStatusResponse
|
||||
===================
|
||||
*/
|
||||
void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
|
||||
const char *s;
|
||||
char *s;
|
||||
char info[MAX_INFO_STRING];
|
||||
int i, l, score, ping;
|
||||
size_t len;
|
||||
int len;
|
||||
serverStatus_t *serverStatus;
|
||||
|
||||
serverStatus = NULL;
|
||||
@@ -3821,6 +3845,7 @@ void CL_LocalServers_f( void ) {
|
||||
|
||||
// reset the list, waiting for response
|
||||
cls.numlocalservers = 0;
|
||||
cls.bNewLocalServerInfo = true;
|
||||
cls.pingUpdateSource = AS_LOCAL;
|
||||
|
||||
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
||||
@@ -3845,6 +3870,9 @@ void CL_LocalServers_f( void ) {
|
||||
|
||||
to.type = NA_BROADCAST;
|
||||
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
||||
// Added in OPM (from ioquake3)
|
||||
to.type = NA_MULTICAST6;
|
||||
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3972,47 +4000,101 @@ void CL_GamespyServers_f( void ) {
|
||||
/*
|
||||
==================
|
||||
CL_GlobalServers_f
|
||||
|
||||
Originally master 0 was Internet and master 1 was MPlayer.
|
||||
ioquake3 2008; added support for requesting five separate master servers using 0-4.
|
||||
ioquake3 2017; made master 0 fetch all master servers and 1-5 request a single master server.
|
||||
==================
|
||||
*/
|
||||
void CL_GlobalServers_f( void ) {
|
||||
netadr_t to;
|
||||
int i;
|
||||
int count;
|
||||
char *buffptr;
|
||||
char command[1024];
|
||||
int count, i, masterNum;
|
||||
char command[1024], *masteraddress;
|
||||
|
||||
if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS)
|
||||
{
|
||||
Com_Printf("usage: globalservers <master# 0-%d> <protocol> [keywords]\n", MAX_MASTER_SERVERS);
|
||||
return;
|
||||
}
|
||||
|
||||
if ( Cmd_Argc() < 3) {
|
||||
Com_Printf( "usage: globalservers <master# 0-1> <protocol> [keywords]\n");
|
||||
// request from all master servers
|
||||
if ( masterNum == 0 ) {
|
||||
int numAddress = 0;
|
||||
|
||||
for ( i = 1; i <= MAX_MASTER_SERVERS; i++ ) {
|
||||
sprintf(command, "sv_master%d", i);
|
||||
masteraddress = Cvar_VariableString(command);
|
||||
|
||||
if(!*masteraddress)
|
||||
continue;
|
||||
|
||||
numAddress++;
|
||||
|
||||
Com_sprintf(command, sizeof(command), "globalservers %d %s %s\n", i, Cmd_Argv(2), Cmd_ArgsFrom(3));
|
||||
Cbuf_AddText(command);
|
||||
}
|
||||
|
||||
if ( !numAddress ) {
|
||||
Com_Printf( "CL_GlobalServers_f: Error: No master server addresses.\n");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
cls.masterNum = atoi( Cmd_Argv(1) );
|
||||
|
||||
Com_Printf( "Requesting servers from the master...\n");
|
||||
sprintf(command, "sv_master%d", masterNum);
|
||||
masteraddress = Cvar_VariableString(command);
|
||||
|
||||
if(!*masteraddress)
|
||||
{
|
||||
Com_Printf( "CL_GlobalServers_f: Error: No master server address given.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// reset the list, waiting for response
|
||||
// -1 is used to distinguish a "no response"
|
||||
|
||||
NET_StringToAdr( cl_master->string, &to, NA_IP );
|
||||
|
||||
if( cls.masterNum == 1 ) {
|
||||
cls.nummplayerservers = -1;
|
||||
cls.pingUpdateSource = AS_MPLAYER;
|
||||
i = NET_StringToAdr(masteraddress, &to, NA_UNSPEC);
|
||||
|
||||
if(!i)
|
||||
{
|
||||
Com_Printf( "CL_GlobalServers_f: Error: could not resolve address of master %s\n", masteraddress);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
cls.numglobalservers = -1;
|
||||
cls.pingUpdateSource = AS_GLOBAL;
|
||||
else if(i == 2)
|
||||
to.port = BigShort(PORT_MASTER);
|
||||
|
||||
Com_Printf("Requesting servers from %s (%s)...\n", masteraddress, NET_AdrToStringwPort(to));
|
||||
|
||||
cls.numglobalservers = -1;
|
||||
cls.pingUpdateSource = AS_GLOBAL;
|
||||
|
||||
// Use the extended query for IPv6 masters
|
||||
if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
|
||||
{
|
||||
int v4enabled = Cvar_VariableIntegerValue("net_enabled") & NET_ENABLEV4;
|
||||
|
||||
if(v4enabled)
|
||||
{
|
||||
Com_sprintf(command, sizeof(command), "getserversExt %s %s",
|
||||
com_gamename->string, Cmd_Argv(2));
|
||||
}
|
||||
else
|
||||
{
|
||||
Com_sprintf(command, sizeof(command), "getserversExt %s %s ipv6",
|
||||
com_gamename->string, Cmd_Argv(2));
|
||||
}
|
||||
}
|
||||
to.type = NA_IP;
|
||||
to.port = BigShort(PORT_MASTER);
|
||||
//else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
|
||||
// Com_sprintf(command, sizeof(command), "getservers %s",
|
||||
// Cmd_Argv(2));
|
||||
else
|
||||
Com_sprintf(command, sizeof(command), "getservers %s %s",
|
||||
com_gamename->string, Cmd_Argv(2));
|
||||
|
||||
sprintf( command, "getservers %s", Cmd_Argv(2) );
|
||||
|
||||
// tack on keywords
|
||||
buffptr = command + strlen( command );
|
||||
count = Cmd_Argc();
|
||||
for (i=3; i<count; i++)
|
||||
buffptr += sprintf( buffptr, " %s", Cmd_Argv(i) );
|
||||
for (i=3; i < count; i++)
|
||||
{
|
||||
Q_strcat(command, sizeof(command), " ");
|
||||
Q_strcat(command, sizeof(command), Cmd_Argv(i));
|
||||
}
|
||||
|
||||
NET_OutOfBandPrint( NS_SERVER, to, "%s", command );
|
||||
}
|
||||
@@ -4029,22 +4111,22 @@ void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
|
||||
int time;
|
||||
int maxPing;
|
||||
|
||||
if (!cl_pinglist[n].adr.port)
|
||||
if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
|
||||
{
|
||||
// empty slot
|
||||
// empty or invalid slot
|
||||
buf[0] = '\0';
|
||||
*pingtime = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
str = NET_AdrToString( cl_pinglist[n].adr );
|
||||
str = NET_AdrToStringwPort( cl_pinglist[n].adr );
|
||||
Q_strncpyz( buf, str, buflen );
|
||||
|
||||
time = cl_pinglist[n].time;
|
||||
if (!time)
|
||||
{
|
||||
// check for timeout
|
||||
time = cls.realtime - cl_pinglist[n].start;
|
||||
time = Sys_Milliseconds() - cl_pinglist[n].start;
|
||||
maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
|
||||
if( maxPing < 100 ) {
|
||||
maxPing = 100;
|
||||
@@ -4083,9 +4165,9 @@ CL_GetPingInfo
|
||||
*/
|
||||
void CL_GetPingInfo( int n, char *buf, int buflen )
|
||||
{
|
||||
if (!cl_pinglist[n].adr.port)
|
||||
if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
|
||||
{
|
||||
// empty slot
|
||||
// empty or invalid slot
|
||||
if (buflen)
|
||||
buf[0] = '\0';
|
||||
return;
|
||||
@@ -4138,7 +4220,7 @@ CL_GetFreePing
|
||||
ping_t* CL_GetFreePing( void )
|
||||
{
|
||||
ping_t* pingptr;
|
||||
ping_t* best;
|
||||
ping_t* best;
|
||||
int oldest;
|
||||
int i;
|
||||
int time;
|
||||
@@ -4151,7 +4233,7 @@ ping_t* CL_GetFreePing( void )
|
||||
{
|
||||
if (!pingptr->time)
|
||||
{
|
||||
if (cls.realtime - pingptr->start < 500)
|
||||
if (Sys_Milliseconds() - pingptr->start < 500)
|
||||
{
|
||||
// still waiting for response
|
||||
continue;
|
||||
@@ -4176,7 +4258,7 @@ ping_t* CL_GetFreePing( void )
|
||||
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
||||
{
|
||||
// scan for oldest
|
||||
time = cls.realtime - pingptr->start;
|
||||
time = Sys_Milliseconds() - pingptr->start;
|
||||
if (time > oldest)
|
||||
{
|
||||
oldest = time;
|
||||
@@ -4196,29 +4278,45 @@ void CL_Ping_f( void ) {
|
||||
netadr_t to;
|
||||
ping_t* pingptr;
|
||||
char* server;
|
||||
int argc;
|
||||
netadrtype_t family = NA_UNSPEC;
|
||||
|
||||
if ( Cmd_Argc() != 2 ) {
|
||||
Com_Printf( "usage: ping [server]\n");
|
||||
return;
|
||||
argc = Cmd_Argc();
|
||||
|
||||
if ( argc != 2 && argc != 3 ) {
|
||||
Com_Printf( "usage: ping [-4|-6] server\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(argc == 2)
|
||||
server = Cmd_Argv(1);
|
||||
else
|
||||
{
|
||||
if(!strcmp(Cmd_Argv(1), "-4"))
|
||||
family = NA_IP;
|
||||
else if(!strcmp(Cmd_Argv(1), "-6"))
|
||||
family = NA_IP6;
|
||||
else
|
||||
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
||||
|
||||
server = Cmd_Argv(2);
|
||||
}
|
||||
|
||||
Com_Memset( &to, 0, sizeof(netadr_t) );
|
||||
|
||||
server = Cmd_Argv(1);
|
||||
|
||||
if ( !NET_StringToAdr( server, &to, NA_IP ) ) {
|
||||
if ( !NET_StringToAdr( server, &to, family ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
pingptr = CL_GetFreePing();
|
||||
|
||||
memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
|
||||
pingptr->start = cls.realtime;
|
||||
pingptr->start = Sys_Milliseconds();
|
||||
pingptr->time = 0;
|
||||
|
||||
CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
|
||||
|
||||
NET_OutOfBandPrint( NS_CLIENT, to, "\x02getinfo" );
|
||||
|
||||
NET_OutOfBandPrint( NS_CLIENT, to, "\x02getinfo xxx" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -4342,16 +4440,11 @@ qboolean CL_UpdateVisiblePings_f(int source) {
|
||||
if (slots < MAX_PINGREQUESTS) {
|
||||
serverInfo_t *server = NULL;
|
||||
|
||||
max = (source == AS_GLOBAL) ? MAX_GLOBAL_SERVERS : MAX_OTHER_SERVERS;
|
||||
switch (source) {
|
||||
case AS_LOCAL :
|
||||
server = &cls.localServers[0];
|
||||
max = cls.numlocalservers;
|
||||
break;
|
||||
case AS_MPLAYER :
|
||||
server = &cls.mplayerServers[0];
|
||||
max = cls.nummplayerservers;
|
||||
break;
|
||||
case AS_GLOBAL :
|
||||
server = &cls.globalServers[0];
|
||||
max = cls.numglobalservers;
|
||||
@@ -4360,6 +4453,8 @@ qboolean CL_UpdateVisiblePings_f(int source) {
|
||||
server = &cls.favoriteServers[0];
|
||||
max = cls.numfavoriteservers;
|
||||
break;
|
||||
default:
|
||||
return qfalse;
|
||||
}
|
||||
for (i = 0; i < max; i++) {
|
||||
if (server[i].visible) {
|
||||
@@ -4386,7 +4481,7 @@ qboolean CL_UpdateVisiblePings_f(int source) {
|
||||
}
|
||||
}
|
||||
memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
|
||||
cl_pinglist[j].start = cls.realtime;
|
||||
cl_pinglist[j].start = Sys_Milliseconds();
|
||||
cl_pinglist[j].time = 0;
|
||||
NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
|
||||
slots++;
|
||||
@@ -4408,7 +4503,7 @@ qboolean CL_UpdateVisiblePings_f(int source) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (slots) {
|
||||
status = qtrue;
|
||||
@@ -4433,32 +4528,53 @@ CL_ServerStatus_f
|
||||
==================
|
||||
*/
|
||||
void CL_ServerStatus_f(void) {
|
||||
netadr_t to;
|
||||
netadr_t to, *toptr = NULL;
|
||||
char *server;
|
||||
serverStatus_t *serverStatus;
|
||||
int argc;
|
||||
netadrtype_t family = NA_UNSPEC;
|
||||
|
||||
Com_Memset( &to, 0, sizeof(netadr_t) );
|
||||
argc = Cmd_Argc();
|
||||
|
||||
if ( Cmd_Argc() != 2 ) {
|
||||
if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
|
||||
if ( argc != 2 && argc != 3 )
|
||||
{
|
||||
if (clc.state != CA_ACTIVE || clc.demoplaying)
|
||||
{
|
||||
Com_Printf ("Not connected to a server.\n");
|
||||
Com_Printf( "Usage: serverstatus [server]\n");
|
||||
Com_Printf( "usage: serverstatus [-4|-6] server\n");
|
||||
return;
|
||||
}
|
||||
server = cls.servername;
|
||||
|
||||
toptr = &clc.serverAddress;
|
||||
}
|
||||
else {
|
||||
server = Cmd_Argv(1);
|
||||
|
||||
if(!toptr)
|
||||
{
|
||||
Com_Memset( &to, 0, sizeof(netadr_t) );
|
||||
|
||||
if(argc == 2)
|
||||
server = Cmd_Argv(1);
|
||||
else
|
||||
{
|
||||
if(!strcmp(Cmd_Argv(1), "-4"))
|
||||
family = NA_IP;
|
||||
else if(!strcmp(Cmd_Argv(1), "-6"))
|
||||
family = NA_IP6;
|
||||
else
|
||||
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
||||
|
||||
server = Cmd_Argv(2);
|
||||
}
|
||||
|
||||
toptr = &to;
|
||||
if ( !NET_StringToAdr( server, toptr, family ) )
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !NET_StringToAdr( server, &to, NA_IP ) ) {
|
||||
return;
|
||||
}
|
||||
NET_OutOfBandPrint( NS_CLIENT, *toptr, "getstatus" );
|
||||
|
||||
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
||||
|
||||
serverStatus = CL_GetServerStatus( to );
|
||||
serverStatus->address = to;
|
||||
serverStatus = CL_GetServerStatus( *toptr );
|
||||
serverStatus->address = *toptr;
|
||||
serverStatus->print = qtrue;
|
||||
serverStatus->pending = qtrue;
|
||||
}
|
||||
|
||||
+167
-75
@@ -149,6 +149,7 @@ static str ui_sCurrentLoadingMenu;
|
||||
static Container<Menu *> hudList;
|
||||
|
||||
void UI_MultiplayerMenuWidgetsUpdate(void);
|
||||
void UI_MultiplayerMainMenuWidgetsUpdate(void);
|
||||
void UI_MainMenuWidgetsUpdate(void);
|
||||
|
||||
static UIRect2D getDefaultGMBoxRectangle(void);
|
||||
@@ -1250,20 +1251,22 @@ UI_PrintConsole
|
||||
*/
|
||||
void UI_PrintConsole(const char *msg)
|
||||
{
|
||||
UColor *pColor = NULL;
|
||||
char szString[1024];
|
||||
char szBlah[1024];
|
||||
qboolean bPrintedDMBox = qfalse;
|
||||
UColor *pColor = NULL;
|
||||
const char *pszString;
|
||||
char szString[1024];
|
||||
char szBlah[1024];
|
||||
qboolean bPrintedDMBox = qfalse;
|
||||
|
||||
memcpy(szString, msg, sizeof(szString));
|
||||
pszString = msg;
|
||||
strncpy(szString, msg, 1024);
|
||||
|
||||
if (*szString < MESSAGE_MAX) {
|
||||
if (*pszString < MESSAGE_MAX) {
|
||||
qboolean bNormalMessage = qfalse;
|
||||
qboolean bDMMessage = qfalse;
|
||||
qboolean bBold = qfalse;
|
||||
qboolean bDeathMessage = qfalse;
|
||||
|
||||
switch (*szString) {
|
||||
switch (*pszString) {
|
||||
case MESSAGE_YELLOW:
|
||||
bNormalMessage = qtrue;
|
||||
pColor = &UHudColor;
|
||||
@@ -1277,16 +1280,16 @@ void UI_PrintConsole(const char *msg)
|
||||
pColor = &UWhite;
|
||||
break;
|
||||
case MESSAGE_CHAT_RED:
|
||||
bDeathMessage = qtrue;
|
||||
bDeathMessage = MESSAGE_CHAT_RED;
|
||||
pColor = &ULightRed;
|
||||
break;
|
||||
case MESSAGE_CHAT_GREEN:
|
||||
bDeathMessage = qtrue;
|
||||
bDeathMessage = MESSAGE_CHAT_GREEN;
|
||||
pColor = &UGreen;
|
||||
break;
|
||||
}
|
||||
|
||||
msg++;
|
||||
pszString++;
|
||||
|
||||
//
|
||||
// print to the deathmatch console
|
||||
@@ -1306,10 +1309,11 @@ void UI_PrintConsole(const char *msg)
|
||||
if (bDMMessage) {
|
||||
*szString = MESSAGE_CHAT_WHITE;
|
||||
dmbox->Print(szString);
|
||||
pszString = msg + 1;
|
||||
bPrintedDMBox = qtrue;
|
||||
} else if (bDeathMessage) {
|
||||
dmbox->Print(szString);
|
||||
*szString = MESSAGE_CHAT_RED;
|
||||
*szString = bDeathMessage;
|
||||
bPrintedDMBox = qtrue;
|
||||
}
|
||||
}
|
||||
@@ -1322,6 +1326,7 @@ void UI_PrintConsole(const char *msg)
|
||||
*szString = MESSAGE_WHITE;
|
||||
gmbox->Print(szString);
|
||||
uii.Snd_PlaySound("objective_text");
|
||||
pszString = msg + 1;
|
||||
} else {
|
||||
gmbox->Print(szString + 1);
|
||||
}
|
||||
@@ -1330,15 +1335,18 @@ void UI_PrintConsole(const char *msg)
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(szBlah, "Game Message: ", 15);
|
||||
Q_strcat(szBlah, sizeof(szBlah), szString + 1);
|
||||
if (!bDMMessage) {
|
||||
memcpy(szBlah, "Game Message: ", 15);
|
||||
Q_strcat(szBlah, sizeof(szBlah), pszString);
|
||||
pszString = szBlah;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (*msg == 7) {
|
||||
msg++;
|
||||
if (*pszString == '\a') {
|
||||
pszString++;
|
||||
if (mini_console) {
|
||||
mini_console->Print(msg + 1);
|
||||
mini_console->Print(pszString);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1350,10 +1358,10 @@ void UI_PrintConsole(const char *msg)
|
||||
s_intermediateconsole = NULL;
|
||||
}
|
||||
|
||||
fakk_console->AddText(msg, pColor);
|
||||
fakk_console->AddText(pszString, pColor);
|
||||
|
||||
if (mini_console) {
|
||||
mini_console->Print(msg);
|
||||
mini_console->Print(pszString);
|
||||
}
|
||||
} else {
|
||||
if (!s_intermediateconsole) {
|
||||
@@ -1792,6 +1800,8 @@ void UI_Update(void)
|
||||
|
||||
if (currentMenu == menuManager.FindMenu("main")) {
|
||||
UI_MainMenuWidgetsUpdate();
|
||||
} else if (currentMenu == menuManager.FindMenu("dm_main")) {
|
||||
UI_MultiplayerMainMenuWidgetsUpdate();
|
||||
}
|
||||
|
||||
// don't care about the intro
|
||||
@@ -1820,7 +1830,7 @@ void UI_Update(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (clc.connectTime >= cls.realtime - 1000 * cl_connect_timeout->integer) {
|
||||
if (clc.connectStartTime >= cls.realtime - 1000 * cl_connect_timeout->integer) {
|
||||
if (currentMenu != ui_pConnectingMenu) {
|
||||
UI_ForceMenuOff(true);
|
||||
UI_DeactiveFloatingWindows();
|
||||
@@ -2382,6 +2392,44 @@ void UI_MainMenuWidgetsUpdate(void)
|
||||
UI_UpdateContinueGame();
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
UI_MultiplayerMainMenuWidgetsUpdate
|
||||
====================
|
||||
*/
|
||||
// Added in 2.0
|
||||
void UI_MultiplayerMainMenuWidgetsUpdate(void)
|
||||
{
|
||||
static const cvar_t *cg_allowvote = Cvar_Get("cg_allowvote", "1", 0);
|
||||
|
||||
if (cg_allowvote->integer) {
|
||||
menuManager.PassEventToWidget("cantvote", new Event(EV_Widget_Disable));
|
||||
|
||||
if (atoi(CL_ConfigString(CS_VOTE_TIME))) {
|
||||
menuManager.PassEventToWidget("callvotebutton", new Event(EV_Widget_Disable));
|
||||
|
||||
if (cl.snap.ps.voted) {
|
||||
menuManager.PassEventToWidget("votebutton", new Event(EV_Widget_Disable));
|
||||
menuManager.PassEventToWidget("alreadyvoted", new Event(EV_Widget_Enable));
|
||||
} else {
|
||||
menuManager.PassEventToWidget("votebutton", new Event(EV_Widget_Enable));
|
||||
menuManager.PassEventToWidget("alreadyvoted", new Event(EV_Widget_Disable));
|
||||
}
|
||||
} else {
|
||||
menuManager.PassEventToWidget("callvotebutton", new Event(EV_Widget_Enable));
|
||||
menuManager.PassEventToWidget("votebutton", new Event(EV_Widget_Disable));
|
||||
menuManager.PassEventToWidget("alreadyvoted", new Event(EV_Widget_Disable));
|
||||
}
|
||||
} else {
|
||||
menuManager.PassEventToWidget("callvotebutton", new Event(EV_Widget_Disable));
|
||||
menuManager.PassEventToWidget("votebutton", new Event(EV_Widget_Disable));
|
||||
menuManager.PassEventToWidget("alreadyvoted", new Event(EV_Widget_Disable));
|
||||
menuManager.PassEventToWidget("cantvote", new Event(EV_Widget_Enable));
|
||||
}
|
||||
|
||||
UI_UpdateContinueGame();
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
UI_ToggleMenu
|
||||
@@ -2446,9 +2494,11 @@ void UI_PopMenu(qboolean restore_cvars)
|
||||
menu = menuManager.CurrentMenu();
|
||||
|
||||
if (menu) {
|
||||
if (!memcmp(menu->m_name.c_str(), "main", 5)) {
|
||||
if (!str::cmp(menu->m_name, "main")) {
|
||||
UI_MainMenuWidgetsUpdate();
|
||||
} else if (!memcmp(menu->m_name.c_str(), "multiplayer", 12)) {
|
||||
} else if (!str::cmp(menu->m_name, "dm_main")) {
|
||||
UI_MultiplayerMainMenuWidgetsUpdate();
|
||||
} else if (!str::cmp(menu->m_name, "multiplayer")) {
|
||||
UI_MultiplayerMenuWidgetsUpdate();
|
||||
}
|
||||
}
|
||||
@@ -2484,9 +2534,11 @@ void UI_PushMenu(const char *name)
|
||||
|
||||
UI_FocusMenuIfExists();
|
||||
|
||||
if (!memcmp(name, "main", 5)) {
|
||||
if (!str::cmp(name, "main")) {
|
||||
UI_MainMenuWidgetsUpdate();
|
||||
} else if (!memcmp(name, "multiplayer", 12)) {
|
||||
} else if (!str::cmp(name, "dm_main")) {
|
||||
UI_MultiplayerMainMenuWidgetsUpdate();
|
||||
} else if (!str::cmp(name, "multiplayer")) {
|
||||
UI_MultiplayerMenuWidgetsUpdate();
|
||||
}
|
||||
}
|
||||
@@ -2819,9 +2871,11 @@ qboolean UI_PushReturnMenu()
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!memcmp(sMenuName.c_str(), "main", 5)) {
|
||||
if (!str::cmp(sMenuName, "main")) {
|
||||
UI_MainMenuWidgetsUpdate();
|
||||
} else if (!memcmp(sMenuName.c_str(), "multiplayer", 12)) {
|
||||
} else if (!str::cmp(sMenuName, "dm_main")) {
|
||||
UI_MultiplayerMainMenuWidgetsUpdate();
|
||||
} else if (!str::cmp(sMenuName, "multiplayer")) {
|
||||
UI_MultiplayerMenuWidgetsUpdate();
|
||||
}
|
||||
|
||||
@@ -2851,33 +2905,44 @@ void UI_MenuEscape(const char *name)
|
||||
|
||||
if (uWinMan.BindActive()) {
|
||||
UI_KeyEvent(K_ESCAPE, qfalse);
|
||||
} else if (menuManager.CurrentMenu() != mainmenu || clc.state != CA_DISCONNECTED) {
|
||||
if (uWinMan.DialogExists()) {
|
||||
uWinMan.RemoveAllDialogBoxes();
|
||||
} else {
|
||||
if (menuManager.CurrentMenu()) {
|
||||
menuManager.PopMenu(qtrue);
|
||||
} else if (!Q_stricmp(name, "main") && clc.state > CA_PRIMED && cg_gametype->integer > 0) {
|
||||
UI_PushMenu("dm_main");
|
||||
return;
|
||||
}
|
||||
|
||||
if (menuManager.CurrentMenu() == mainmenu && clc.state == CA_DISCONNECTED) {
|
||||
if (developer->integer) {
|
||||
if (UI_ConsoleIsVisible()) {
|
||||
UI_CloseConsole();
|
||||
} else {
|
||||
UI_PushMenu(name);
|
||||
}
|
||||
|
||||
UI_FocusMenuIfExists();
|
||||
|
||||
if (menuManager.CurrentMenu()) {
|
||||
if (!memcmp(name, "main", 5)) {
|
||||
UI_MainMenuWidgetsUpdate();
|
||||
} else if (!memcmp(name, "multiplayer", 12)) {
|
||||
UI_MultiplayerMenuWidgetsUpdate();
|
||||
}
|
||||
UI_OpenConsole();
|
||||
}
|
||||
}
|
||||
} else if (developer->integer) {
|
||||
if (UI_ConsoleIsVisible()) {
|
||||
UI_CloseConsole();
|
||||
} else {
|
||||
UI_OpenConsole();
|
||||
return;
|
||||
}
|
||||
|
||||
if (uWinMan.DialogExists()) {
|
||||
uWinMan.RemoveAllDialogBoxes();
|
||||
return;
|
||||
}
|
||||
|
||||
if (menuManager.CurrentMenu()) {
|
||||
menuManager.PopMenu(qtrue);
|
||||
} else if (!Q_stricmp(name, "main") && clc.state > CA_PRIMED && cg_gametype->integer > 0) {
|
||||
// multiplayer
|
||||
UI_PushMenu("dm_main");
|
||||
} else {
|
||||
// single-player
|
||||
UI_PushMenu(name);
|
||||
}
|
||||
|
||||
UI_FocusMenuIfExists();
|
||||
|
||||
if (menuManager.CurrentMenu()) {
|
||||
if (!str::cmp(name, "main")) {
|
||||
UI_MainMenuWidgetsUpdate();
|
||||
} else if (!str::cmp(name, "dm_main")) {
|
||||
UI_MultiplayerMainMenuWidgetsUpdate();
|
||||
} else if (!str::cmp(name, "multiplayer")) {
|
||||
UI_MultiplayerMenuWidgetsUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2989,7 +3054,7 @@ void UI_MapList_f(void)
|
||||
}
|
||||
|
||||
MapRunnerClass *map = new MapRunnerClass;
|
||||
map->Setup("maps", mappath, ".bsp");
|
||||
map->Setup("maps", mappath, ".bsp", "_sml");
|
||||
|
||||
CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2);
|
||||
}
|
||||
@@ -3002,20 +3067,34 @@ UI_DMMapSelect_f
|
||||
void UI_DMMapSelect_f(void)
|
||||
{
|
||||
str basepath = "maps";
|
||||
str mappath = "maps";
|
||||
str mappath;
|
||||
str gametype;
|
||||
|
||||
if (Cmd_Argc() > 1) {
|
||||
mappath += "/";
|
||||
mappath += Cmd_Argv(1);
|
||||
}
|
||||
const char *path;
|
||||
|
||||
if (Cmd_Argc() > 2) {
|
||||
basepath += "/";
|
||||
basepath += Cmd_Argv(2);
|
||||
path = Cmd_Argv(1);
|
||||
|
||||
if (strcmp(path, ".")) {
|
||||
basepath += "/";
|
||||
basepath += path;
|
||||
}
|
||||
|
||||
if (Cmd_Argc() > 2) {
|
||||
path = Cmd_Argv(2);
|
||||
if (strcmp(path, ".")) {
|
||||
mappath += "maps/";
|
||||
mappath += path;
|
||||
}
|
||||
}
|
||||
|
||||
if (Cmd_Argc() > 3) {
|
||||
gametype = Cmd_Argv(3);
|
||||
}
|
||||
}
|
||||
|
||||
MpMapPickerClass *map = new MpMapPickerClass;
|
||||
map->Setup(basepath, mappath);
|
||||
map->Setup(basepath, mappath, gametype);
|
||||
|
||||
CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2);
|
||||
}
|
||||
@@ -3200,6 +3279,8 @@ void UI_PlayerModel_f(void)
|
||||
|
||||
PlayerModelPickerClass *picker = new PlayerModelPickerClass;
|
||||
picker->Setup("models/player", modelpath, bGermanModel);
|
||||
|
||||
CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3210,14 +3291,20 @@ UI_ApplyPlayerModel_f
|
||||
void UI_ApplyPlayerModel_f(void)
|
||||
{
|
||||
const char *pszUIPlayerModel;
|
||||
char donotshowssindeorfr[64];
|
||||
|
||||
pszUIPlayerModel = CvarGetForUI("ui_dm_playermodel", "american_army");
|
||||
pszUIPlayerModel = CvarGetForUI("ui_dm_playermodel_set", "american_army");
|
||||
Cvar_Set("dm_playermodel", pszUIPlayerModel);
|
||||
|
||||
pszUIPlayerModel = CvarGetForUI("ui_dm_playergermanmodel", "german_wehrmacht_soldier");
|
||||
Cvar_Set("ui_dm_playergermanmodel", pszUIPlayerModel);
|
||||
pszUIPlayerModel = CvarGetForUI("ui_dm_playergermanmodel_set", "german_wehrmacht_soldier");
|
||||
if (!Q_stricmpn(pszUIPlayerModel, "german_waffen", 14)) {
|
||||
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), pszUIPlayerModel + 14);
|
||||
Cvar_Set("dm_playergermanmodel", donotshowssindeorfr);
|
||||
} else {
|
||||
Cvar_Set("dm_playergermanmodel", pszUIPlayerModel);
|
||||
}
|
||||
|
||||
Cvar_Set("name", CvarGetForUI("ui_name", "*** Blank Name ***"));
|
||||
Cvar_Set("name", CvarGetForUI("ui_name", "UnnamedSoldier"));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3230,24 +3317,29 @@ void UI_GetPlayerModel_f(void)
|
||||
const char *pszUIPlayerModel;
|
||||
char donotshowssindeorfr[64];
|
||||
|
||||
//
|
||||
// Allies
|
||||
//
|
||||
pszUIPlayerModel = CvarGetForUI("dm_playermodel", "american_army");
|
||||
Cvar_Set("ui_dm_playermodel", pszUIPlayerModel);
|
||||
|
||||
Cvar_Set("ui_dm_playermodel", PM_FilenameToDisplayname(pszUIPlayerModel));
|
||||
Cvar_Set("ui_dm_playermodel_set", pszUIPlayerModel);
|
||||
Cvar_Set("ui_disp_playermodel", va("models/player/%s.tik", pszUIPlayerModel));
|
||||
|
||||
//
|
||||
// Axis
|
||||
//
|
||||
pszUIPlayerModel = CvarGetForUI("dm_playergermanmodel", "german_wehrmacht_soldier");
|
||||
Cvar_Set("ui_dm_playergermanmodel", pszUIPlayerModel);
|
||||
Cvar_Set("ui_dm_playergermanmodel", PM_FilenameToDisplayname(pszUIPlayerModel));
|
||||
Cvar_Set("ui_dm_playergermanmodel_set", pszUIPlayerModel);
|
||||
|
||||
if (!strncmp(pszUIPlayerModel, "german_waffen_", 14)) {
|
||||
memcpy(donotshowssindeorfr, "german_waffenss_", 17);
|
||||
strncat(donotshowssindeorfr, pszUIPlayerModel + 14, 48);
|
||||
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), pszUIPlayerModel + 14);
|
||||
Cvar_Set("ui_disp_playergermanmodel", va("models/player/%s.tik", donotshowssindeorfr));
|
||||
} else {
|
||||
strncpy(donotshowssindeorfr, pszUIPlayerModel, sizeof(donotshowssindeorfr));
|
||||
Cvar_Set("ui_disp_playergermanmodel", va("models/player/%s.tik", pszUIPlayerModel));
|
||||
}
|
||||
|
||||
Cvar_Set("ui_disp_playergermanmodel", va("models/player/%s.tik", donotshowssindeorfr));
|
||||
|
||||
Cvar_Set("ui_name", CvarGetForUI("name", "*** Blank Name ***"));
|
||||
Cvar_Set("ui_name", CvarGetForUI("name", "UnnamedSoldier"));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3773,7 +3865,7 @@ void UI_CreateDialog(
|
||||
dlg->Create(NULL, rect, title, bgColor, UHudColor);
|
||||
dlg->LinkCvar(cvarname);
|
||||
dlg->SetOKCommand(command);
|
||||
dlg->SetCancelCommand(command);
|
||||
dlg->SetCancelCommand(cancelCommand);
|
||||
dlg->SetLabelMaterial(uWinMan.RegisterShader(shader));
|
||||
dlg->SetOkMaterial(uWinMan.RegisterShader(okshader));
|
||||
|
||||
@@ -4178,7 +4270,7 @@ public:
|
||||
virtual griditemtype_t getListItemType(int which) const;
|
||||
virtual str getListItemString(int i) const;
|
||||
virtual int getListItemValue(int which) const;
|
||||
virtual void DrawListItem(int iColumn, const UIRect2D &drawRect, bool bSelected, UIFont *pFont);
|
||||
virtual void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont);
|
||||
virtual qboolean IsHeaderEntry(void) const;
|
||||
};
|
||||
|
||||
@@ -4342,8 +4434,8 @@ public:
|
||||
virtual griditemtype_t getListItemType(int which) const;
|
||||
virtual str getListItemString(int i) const;
|
||||
virtual int getListItemValue(int which) const;
|
||||
virtual void DrawListItem(int iColumn, const UIRect2D &drawRect, bool bSelected, UIFont *pFont);
|
||||
void SetColors(const UColor &newTextColor, const UColor &newBackColor);
|
||||
virtual void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont);
|
||||
void SetColors(const UColor& newTextColor, const UColor& newBackColor);
|
||||
void ClearColors(void);
|
||||
void SetTitleItem(qboolean bSet);
|
||||
virtual qboolean IsHeaderEntry(void) const;
|
||||
|
||||
+430
-182
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -24,281 +24,529 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
bind_t::bind_t()
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
|
||||
commandwidth = 100;
|
||||
commandheight = 20;
|
||||
primarykeywidth = 100;
|
||||
primarykeyheight = 20;
|
||||
alternatekeywidth = 100;
|
||||
alternatekeyheight = 20;
|
||||
fillwidth = 16;
|
||||
fillmaterial = NULL;
|
||||
|
||||
for (i = 0; i < ARRAY_LEN(headermats); i++) {
|
||||
headermats[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bind_t::~bind_t()
|
||||
{
|
||||
Clear();
|
||||
Clear();
|
||||
}
|
||||
|
||||
void bind_t::Clear
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void bind_t::Clear(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
for (int i = binds.NumObjects(); i > 0; i--) {
|
||||
bind_item_t *bi;
|
||||
|
||||
bi = binds.ObjectAt(i);
|
||||
binds.RemoveObjectAt(i);
|
||||
|
||||
if (bi) {
|
||||
delete bi;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( Listener, bindlistener, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
Event EV_Bind_Header
|
||||
(
|
||||
"header",
|
||||
EV_DEFAULT,
|
||||
"iss",
|
||||
"column_num name material",
|
||||
"Set the header of each column"
|
||||
);
|
||||
Event EV_Bind_Width
|
||||
(
|
||||
"bind_width",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the bind menu"
|
||||
);
|
||||
Event EV_Bind_Height
|
||||
(
|
||||
"bind_height",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the bind menu"
|
||||
);
|
||||
Event EV_Bind_FillWidth
|
||||
(
|
||||
"bind_fillwidth",
|
||||
EV_DEFAULT,
|
||||
"iS",
|
||||
"width material",
|
||||
"Width of the filling between widgets"
|
||||
);
|
||||
Event EV_Bind_CommandWidth
|
||||
(
|
||||
"bind_commandwidth",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the command item"
|
||||
);
|
||||
Event EV_Bind_CommandHeight
|
||||
(
|
||||
"bind_commandheight",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the command item"
|
||||
);
|
||||
Event EV_Bind_PrimaryKeyWidth
|
||||
(
|
||||
"bind_primarykeywidth",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the primary key item"
|
||||
);
|
||||
Event EV_Bind_PrimaryKeyHeight
|
||||
(
|
||||
"bind_primarykeyheight",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the primary key item"
|
||||
);
|
||||
Event EV_Bind_AlternateKeyWidth
|
||||
(
|
||||
"bind_alternatekeywidth",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the alternate key item"
|
||||
);
|
||||
Event EV_Bind_AlternateKeyHeight
|
||||
(
|
||||
"bind_alternatekeyheight",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the alternate key item"
|
||||
);
|
||||
Event EV_Bind_NewItem
|
||||
(
|
||||
"binditem",
|
||||
EV_DEFAULT,
|
||||
"ss",
|
||||
"name command",
|
||||
"Create a new bind item in the interface"
|
||||
);
|
||||
Event EV_Bind_Align
|
||||
(
|
||||
"align",
|
||||
EV_DEFAULT,
|
||||
"sSSSSS",
|
||||
"arg1 arg2 arg3 arg4 arg5 arg6",
|
||||
"Set the alignment on the bind menu"
|
||||
);
|
||||
Event EV_Bind_TitleForegroundColor
|
||||
(
|
||||
"titleforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the title foreground"
|
||||
);
|
||||
Event EV_Bind_TitleBackgroundColor
|
||||
(
|
||||
"titlebackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the title background"
|
||||
);
|
||||
Event EV_Bind_InactiveForegroundColor
|
||||
(
|
||||
"inactiveforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the inactive button foreground"
|
||||
);
|
||||
Event EV_Bind_InactiveBackgroundColor
|
||||
(
|
||||
"inactivebackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the inactive button background"
|
||||
);
|
||||
Event EV_Bind_ActiveForegroundColor
|
||||
(
|
||||
"activeforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the active button foreground"
|
||||
);
|
||||
Event EV_Bind_ActiveBackgroundColor
|
||||
(
|
||||
"activebackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the active button background"
|
||||
);
|
||||
Event EV_Bind_ActiveBorderColor
|
||||
(
|
||||
"activebordercolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the active button border"
|
||||
);
|
||||
Event EV_Bind_HighlightForegroundColor
|
||||
(
|
||||
"highlightforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the highlighted button foreground"
|
||||
);
|
||||
Event EV_Bind_HighlightBackgroundColor
|
||||
(
|
||||
"highlightbackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the highlighted button background"
|
||||
);
|
||||
Event EV_Bind_SelectForegroundColor
|
||||
(
|
||||
"selectforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the selected button foreground"
|
||||
);
|
||||
Event EV_Bind_SelectBackgroundColor
|
||||
(
|
||||
"selectbackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the selected button background"
|
||||
);
|
||||
Event EV_Bind_ChangeSound
|
||||
(
|
||||
"changesound",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"soundname",
|
||||
"Set the name of the sound to play when the highlighted item changes"
|
||||
);
|
||||
Event EV_Bind_ActiveSound
|
||||
(
|
||||
"activesound",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"soundname",
|
||||
"Set the name of the sound to play when the item is made active"
|
||||
);
|
||||
Event EV_Bind_EnterSound
|
||||
(
|
||||
"entersound",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"soundname",
|
||||
"Set the name of the sound to play when the key is entered"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(Listener, bindlistener, NULL) {
|
||||
{&EV_Bind_Width, &bindlistener::Width },
|
||||
{&EV_Bind_Height, &bindlistener::Height },
|
||||
{&EV_Bind_FillWidth, &bindlistener::FillWidth },
|
||||
{&EV_Bind_CommandWidth, &bindlistener::CommandWidth },
|
||||
{&EV_Bind_CommandHeight, &bindlistener::CommandHeight },
|
||||
{&EV_Bind_PrimaryKeyWidth, &bindlistener::PrimaryKeyWidth },
|
||||
{&EV_Bind_PrimaryKeyHeight, &bindlistener::PrimaryKeyHeight },
|
||||
{&EV_Bind_AlternateKeyWidth, &bindlistener::AlternateKeyWidth },
|
||||
{&EV_Bind_AlternateKeyHeight, &bindlistener::AlternateKeyHeight },
|
||||
{&EV_Bind_Header, &bindlistener::Header },
|
||||
{&EV_Bind_NewItem, &bindlistener::NewItem },
|
||||
{&EV_Bind_Align, &bindlistener::Align },
|
||||
{&EV_Bind_TitleForegroundColor, &bindlistener::TitleForegroundColor },
|
||||
{&EV_Bind_TitleBackgroundColor, &bindlistener::TitleBackgroundColor },
|
||||
{&EV_Bind_InactiveForegroundColor, &bindlistener::InactiveForegroundColor },
|
||||
{&EV_Bind_InactiveBackgroundColor, &bindlistener::InactiveBackgroundColor },
|
||||
{&EV_Bind_ActiveForegroundColor, &bindlistener::ActiveForegroundColor },
|
||||
{&EV_Bind_ActiveBackgroundColor, &bindlistener::ActiveBackgroundColor },
|
||||
{&EV_Bind_ActiveBorderColor, &bindlistener::ActiveBorderColor },
|
||||
{&EV_Bind_HighlightForegroundColor, &bindlistener::HighlightForegroundColor},
|
||||
{&EV_Bind_HighlightBackgroundColor, &bindlistener::HighlightBackgroundColor},
|
||||
{&EV_Bind_SelectForegroundColor, &bindlistener::SelectForegroundColor },
|
||||
{&EV_Bind_SelectBackgroundColor, &bindlistener::SelectBackgroundColor },
|
||||
{&EV_Bind_ChangeSound, &bindlistener::ChangeSound },
|
||||
{&EV_Bind_ActiveSound, &bindlistener::ActiveSound },
|
||||
{&EV_Bind_EnterSound, &bindlistener::EnterSound },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
bindlistener::bindlistener()
|
||||
bindlistener::bindlistener() {}
|
||||
|
||||
bindlistener::bindlistener(bind_t *b)
|
||||
{
|
||||
bind = b;
|
||||
}
|
||||
|
||||
bindlistener::bindlistener
|
||||
(
|
||||
bind_t *b
|
||||
)
|
||||
|
||||
void bindlistener::Header(Event *ev)
|
||||
{
|
||||
bind = b;
|
||||
int num;
|
||||
|
||||
num = ev->GetInteger(1) - 1;
|
||||
if (num > ARRAY_LEN(bind_t::headers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
bind->headers[num] = ev->GetString(2);
|
||||
if (ev->NumArgs() > 2) {
|
||||
bind->headermats[num] = uWinMan.RegisterShader(ev->GetString(3));
|
||||
}
|
||||
}
|
||||
|
||||
bool bindlistener::Load
|
||||
(
|
||||
Script& script
|
||||
)
|
||||
|
||||
void bindlistener::ChangeSound(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
return false;
|
||||
bind->changesound = ev->GetString(1);
|
||||
}
|
||||
|
||||
void bindlistener::Header
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveSound(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activesound = ev->GetString(1);
|
||||
}
|
||||
|
||||
void bindlistener::Width
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::EnterSound(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->entersound = ev->GetString(1);
|
||||
}
|
||||
|
||||
void bindlistener::FillWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::SelectForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->selectfgcolor.r = ev->GetFloat(1);
|
||||
bind->selectfgcolor.g = ev->GetFloat(2);
|
||||
bind->selectfgcolor.b = ev->GetFloat(3);
|
||||
bind->selectfgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::Height
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::SelectBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->selectbgcolor.r = ev->GetFloat(1);
|
||||
bind->selectbgcolor.g = ev->GetFloat(2);
|
||||
bind->selectbgcolor.b = ev->GetFloat(3);
|
||||
bind->selectbgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::CommandWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::TitleForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->titlefgcolor.r = ev->GetFloat(1);
|
||||
bind->titlefgcolor.g = ev->GetFloat(2);
|
||||
bind->titlefgcolor.b = ev->GetFloat(3);
|
||||
bind->titlefgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::CommandHeight
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::TitleBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->titlebgcolor.r = ev->GetFloat(1);
|
||||
bind->titlebgcolor.g = ev->GetFloat(2);
|
||||
bind->titlebgcolor.b = ev->GetFloat(3);
|
||||
bind->titlebgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::PrimaryKeyWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveBorderColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activebordercolor.r = ev->GetFloat(1);
|
||||
bind->activebordercolor.g = ev->GetFloat(2);
|
||||
bind->activebordercolor.b = ev->GetFloat(3);
|
||||
bind->activebordercolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::PrimaryKeyHeight
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activefgcolor.r = ev->GetFloat(1);
|
||||
bind->activefgcolor.g = ev->GetFloat(2);
|
||||
bind->activefgcolor.b = ev->GetFloat(3);
|
||||
bind->activefgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::AlternateKeyWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activebgcolor.r = ev->GetFloat(1);
|
||||
bind->activebgcolor.g = ev->GetFloat(2);
|
||||
bind->activebgcolor.b = ev->GetFloat(3);
|
||||
bind->activebgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::AlternateKeyHeight
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::InactiveForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->inactivefgcolor.r = ev->GetFloat(1);
|
||||
bind->inactivefgcolor.g = ev->GetFloat(2);
|
||||
bind->inactivefgcolor.b = ev->GetFloat(3);
|
||||
bind->inactivefgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::NewItem
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::InactiveBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->inactivebgcolor.r = ev->GetFloat(1);
|
||||
bind->inactivebgcolor.g = ev->GetFloat(2);
|
||||
bind->inactivebgcolor.b = ev->GetFloat(3);
|
||||
bind->inactivebgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::Align
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::HighlightForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->highlightfgcolor.r = ev->GetFloat(1);
|
||||
bind->highlightfgcolor.g = ev->GetFloat(2);
|
||||
bind->highlightfgcolor.b = ev->GetFloat(3);
|
||||
bind->highlightfgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::TitleForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::HighlightBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->highlightbgcolor.r = ev->GetFloat(1);
|
||||
bind->highlightbgcolor.g = ev->GetFloat(2);
|
||||
bind->highlightbgcolor.b = ev->GetFloat(3);
|
||||
bind->highlightbgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::TitleBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::Align(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
|
||||
for (i = 1; i <= ev->NumArgs(); i++) {
|
||||
str align = ev->GetString(i);
|
||||
|
||||
if (!str::icmp(align, "left")) {
|
||||
bind->align |= WA_LEFT;
|
||||
} else if (!str::icmp(align, "right")) {
|
||||
bind->align |= WA_RIGHT;
|
||||
} else if (!str::icmp(align, "top")) {
|
||||
bind->align |= WA_TOP;
|
||||
} else if (!str::icmp(align, "bottom")) {
|
||||
bind->align |= WA_BOTTOM;
|
||||
} else if (!str::icmp(align, "centerx")) {
|
||||
bind->align |= WA_CENTERX;
|
||||
} else if (!str::icmp(align, "centery")) {
|
||||
bind->align |= WA_CENTERY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void bindlistener::InactiveForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::NewItem(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind_item_t *bt;
|
||||
UIReggedMaterial *mat = NULL;
|
||||
|
||||
if (ev->NumArgs() > 2) {
|
||||
mat = uWinMan.RegisterShader(ev->GetString(3));
|
||||
}
|
||||
|
||||
str n = ev->GetString(1);
|
||||
str c = ev->GetString(2);
|
||||
|
||||
bt = new bind_item_t;
|
||||
bt->name = n;
|
||||
bt->command = c;
|
||||
bt->nameMaterial = mat;
|
||||
|
||||
bind->binds.AddObject(bt);
|
||||
}
|
||||
|
||||
void bindlistener::InactiveBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::Width(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->width = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ActiveForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::Height(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->height = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ActiveBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::FillWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->fillwidth = ev->GetInteger(1);
|
||||
|
||||
if (ev->NumArgs() > 1) {
|
||||
bind->fillmaterial = uWinMan.RegisterShader(ev->GetString(2));
|
||||
}
|
||||
}
|
||||
|
||||
void bindlistener::ActiveBorderColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::CommandWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->commandwidth = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::HighlightForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::CommandHeight(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->commandheight = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::HighlightBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::PrimaryKeyWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->primarykeywidth = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::SelectForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::PrimaryKeyHeight(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->primarykeyheight = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::SelectBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::AlternateKeyWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->alternatekeywidth = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ChangeSound
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::AlternateKeyHeight(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->alternatekeyheight = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ActiveSound
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
bool bindlistener::Load(Script& script)
|
||||
{
|
||||
// FIXME: stub
|
||||
str token;
|
||||
str errortext;
|
||||
|
||||
while (script.TokenAvailable(true)) {
|
||||
token = script.GetToken(true);
|
||||
|
||||
if (!token.length() || !ValidEvent(token)) {
|
||||
throw "invalid token";
|
||||
}
|
||||
|
||||
Event *event = new Event(token);
|
||||
|
||||
while (script.TokenAvailable(false)) {
|
||||
event->AddToken(script.GetToken(false));
|
||||
}
|
||||
|
||||
ProcessEvent(event);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void bindlistener::EnterSound
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
bool CL_LoadBind(const char *filename, bind_t *bind)
|
||||
{
|
||||
// FIXME: stub
|
||||
Script script;
|
||||
|
||||
bind->Clear();
|
||||
|
||||
bindlistener listener(bind);
|
||||
script.LoadFile(filename);
|
||||
// Load the bind file
|
||||
return listener.Load(script);
|
||||
}
|
||||
+82
-88
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,115 +20,109 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIBIND_H__
|
||||
#define __CL_UIBIND_H__
|
||||
#pragma once
|
||||
|
||||
class bind_item_t {
|
||||
class bind_item_t
|
||||
{
|
||||
public:
|
||||
str name;
|
||||
str command;
|
||||
UIReggedMaterial *nameMaterial;
|
||||
str name;
|
||||
str command;
|
||||
UIReggedMaterial *nameMaterial;
|
||||
|
||||
bind_item_t();
|
||||
bind_item_t( str name, str command, UIReggedMaterial *nameMaterial );
|
||||
bind_item_t();
|
||||
bind_item_t(str name, str command, UIReggedMaterial *nameMaterial);
|
||||
};
|
||||
|
||||
inline
|
||||
bind_item_t::bind_item_t()
|
||||
inline bind_item_t::bind_item_t()
|
||||
{
|
||||
nameMaterial = NULL;
|
||||
nameMaterial = NULL;
|
||||
}
|
||||
|
||||
inline
|
||||
bind_item_t::bind_item_t
|
||||
(
|
||||
str name,
|
||||
str command,
|
||||
UIReggedMaterial *nameMaterial
|
||||
)
|
||||
|
||||
inline bind_item_t::bind_item_t(str name, str command, UIReggedMaterial *nameMaterial)
|
||||
{
|
||||
this->name = name;
|
||||
this->command = command;
|
||||
this->nameMaterial = nameMaterial;
|
||||
this->name = name;
|
||||
this->command = command;
|
||||
this->nameMaterial = nameMaterial;
|
||||
}
|
||||
|
||||
class bind_t {
|
||||
class bind_t
|
||||
{
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
int fillwidth;
|
||||
int commandwidth;
|
||||
int commandheight;
|
||||
int primarykeywidth;
|
||||
int primarykeyheight;
|
||||
int alternatekeywidth;
|
||||
int alternatekeyheight;
|
||||
int align;
|
||||
UColor titlebgcolor;
|
||||
UColor titlefgcolor;
|
||||
UColor activefgcolor;
|
||||
UColor activebgcolor;
|
||||
UColor activebordercolor;
|
||||
UColor inactivefgcolor;
|
||||
UColor inactivebgcolor;
|
||||
UColor highlightfgcolor;
|
||||
UColor highlightbgcolor;
|
||||
UColor selectfgcolor;
|
||||
UColor selectbgcolor;
|
||||
str changesound;
|
||||
str activesound;
|
||||
str entersound;
|
||||
str headers[ 3 ];
|
||||
UIReggedMaterial *headermats[ 3 ];
|
||||
UIReggedMaterial *fillmaterial;
|
||||
Container<bind_item_t *> binds;
|
||||
int width;
|
||||
int height;
|
||||
int fillwidth;
|
||||
int commandwidth;
|
||||
int commandheight;
|
||||
int primarykeywidth;
|
||||
int primarykeyheight;
|
||||
int alternatekeywidth;
|
||||
int alternatekeyheight;
|
||||
int align;
|
||||
UColor titlebgcolor;
|
||||
UColor titlefgcolor;
|
||||
UColor activefgcolor;
|
||||
UColor activebgcolor;
|
||||
UColor activebordercolor;
|
||||
UColor inactivefgcolor;
|
||||
UColor inactivebgcolor;
|
||||
UColor highlightfgcolor;
|
||||
UColor highlightbgcolor;
|
||||
UColor selectfgcolor;
|
||||
UColor selectbgcolor;
|
||||
str changesound;
|
||||
str activesound;
|
||||
str entersound;
|
||||
str headers[3];
|
||||
UIReggedMaterial *headermats[3];
|
||||
UIReggedMaterial *fillmaterial;
|
||||
Container<bind_item_t *> binds;
|
||||
|
||||
public:
|
||||
bind_t();
|
||||
~bind_t();
|
||||
bind_t();
|
||||
~bind_t();
|
||||
|
||||
void Clear( void );
|
||||
void Clear(void);
|
||||
};
|
||||
|
||||
class bindlistener : public Listener {
|
||||
class bindlistener : public Listener
|
||||
{
|
||||
protected:
|
||||
bind_t *bind;
|
||||
bind_t *bind;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( bindlistener );
|
||||
CLASS_PROTOTYPE(bindlistener);
|
||||
|
||||
public:
|
||||
bindlistener();
|
||||
bindlistener( bind_t *b );
|
||||
bindlistener();
|
||||
bindlistener(bind_t *b);
|
||||
|
||||
bool Load( Script& script );
|
||||
void Header( Event *ev );
|
||||
void Width( Event *ev );
|
||||
void FillWidth( Event *ev );
|
||||
void Height( Event *ev );
|
||||
void CommandWidth( Event *ev );
|
||||
void CommandHeight( Event *ev );
|
||||
void PrimaryKeyWidth( Event *ev );
|
||||
void PrimaryKeyHeight( Event *ev );
|
||||
void AlternateKeyWidth( Event *ev );
|
||||
void AlternateKeyHeight( Event *ev );
|
||||
void NewItem( Event *ev );
|
||||
void Align( Event *ev );
|
||||
void TitleForegroundColor( Event *ev );
|
||||
void TitleBackgroundColor( Event *ev );
|
||||
void InactiveForegroundColor( Event *ev );
|
||||
void InactiveBackgroundColor( Event *ev );
|
||||
void ActiveForegroundColor( Event *ev );
|
||||
void ActiveBackgroundColor( Event *ev );
|
||||
void ActiveBorderColor( Event *ev );
|
||||
void HighlightForegroundColor( Event *ev );
|
||||
void HighlightBackgroundColor( Event *ev );
|
||||
void SelectForegroundColor( Event *ev );
|
||||
void SelectBackgroundColor( Event *ev );
|
||||
void ChangeSound( Event *ev );
|
||||
void ActiveSound( Event *ev );
|
||||
void EnterSound( Event *ev );
|
||||
bool Load(Script& script);
|
||||
void Header(Event *ev);
|
||||
void Width(Event *ev);
|
||||
void FillWidth(Event *ev);
|
||||
void Height(Event *ev);
|
||||
void CommandWidth(Event *ev);
|
||||
void CommandHeight(Event *ev);
|
||||
void PrimaryKeyWidth(Event *ev);
|
||||
void PrimaryKeyHeight(Event *ev);
|
||||
void AlternateKeyWidth(Event *ev);
|
||||
void AlternateKeyHeight(Event *ev);
|
||||
void NewItem(Event *ev);
|
||||
void Align(Event *ev);
|
||||
void TitleForegroundColor(Event *ev);
|
||||
void TitleBackgroundColor(Event *ev);
|
||||
void InactiveForegroundColor(Event *ev);
|
||||
void InactiveBackgroundColor(Event *ev);
|
||||
void ActiveForegroundColor(Event *ev);
|
||||
void ActiveBackgroundColor(Event *ev);
|
||||
void ActiveBorderColor(Event *ev);
|
||||
void HighlightForegroundColor(Event *ev);
|
||||
void HighlightBackgroundColor(Event *ev);
|
||||
void SelectForegroundColor(Event *ev);
|
||||
void SelectBackgroundColor(Event *ev);
|
||||
void ChangeSound(Event *ev);
|
||||
void ActiveSound(Event *ev);
|
||||
void EnterSound(Event *ev);
|
||||
};
|
||||
|
||||
#endif
|
||||
bool CL_LoadBind(const char* filename, bind_t* bind);
|
||||
+209
-27
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,72 +22,254 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( USignal, FilePickerClass, NULL )
|
||||
class FilePickerItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str strings[3];
|
||||
|
||||
public:
|
||||
FilePickerItem(const str& fileName, const str& date, const str& size);
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
CLASS_DECLARATION(USignal, FilePickerClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &FilePickerClass::FileSelected },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &FilePickerClass::FileChosen },
|
||||
{&W_Deactivated, &FilePickerClass::OnDeactivated},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
FilePickerClass::FilePickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
window = new UIFloatingWindow();
|
||||
window->Create(
|
||||
NULL,
|
||||
UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300),
|
||||
"File Picker",
|
||||
UColor(0.15f, 0.195f, 0.278f),
|
||||
UHudColor
|
||||
);
|
||||
window->Connect(this, W_Deactivated, W_Deactivated);
|
||||
listbox = new UIListCtrl();
|
||||
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
|
||||
listbox->setBackgroundColor(UColor(0.02f, 0.07f, 0.005f), true);
|
||||
listbox->setForegroundColor(UHudColor);
|
||||
listbox->AddColumn("File Name", 0, 175, false, false);
|
||||
listbox->AddColumn("Date", 1, 125, false, false);
|
||||
listbox->AddColumn("Size", 2, 100, true, false);
|
||||
|
||||
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
listbox->AllowActivate(true);
|
||||
|
||||
// Added in 2.0
|
||||
// Don't localize elements
|
||||
listbox->SetDontLocalize();
|
||||
}
|
||||
|
||||
FilePickerClass::~FilePickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
if (listbox) {
|
||||
delete listbox;
|
||||
listbox = NULL;
|
||||
}
|
||||
|
||||
if (window) {
|
||||
delete window;
|
||||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void FilePickerClass::SetupFiles( void )
|
||||
void FilePickerClass::Setup(
|
||||
const char *root_directory, const char *current_directory, const char *ext, const char *ignore_files
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
Initialize(root_directory, current_directory, ext, ignore_files);
|
||||
}
|
||||
|
||||
void FilePickerClass::GotoParentDirectory( void )
|
||||
void FilePickerClass::Initialize(
|
||||
const char *root_directory, const char *current_directory, const char *ext, const char *ignore_files
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
rootDirectory = root_directory;
|
||||
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
|
||||
rootDirectory += "/";
|
||||
}
|
||||
|
||||
currentDirectory = current_directory;
|
||||
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
|
||||
currentDirectory += "/";
|
||||
}
|
||||
|
||||
extension = ext;
|
||||
ignoredFiles = ignore_files;
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void FilePickerClass::GotoSubDirectory( str subdir )
|
||||
void FilePickerClass::GotoParentDirectory(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
|
||||
if (currentDirectory == rootDirectory) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = currentDirectory.length() - 2; i > 0; i--) {
|
||||
if (currentDirectory[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentDirectory[i] == '/') {
|
||||
i++;
|
||||
}
|
||||
|
||||
currentDirectory = str(currentDirectory, 0, i);
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void FilePickerClass::Initialize( const char *root_directory, const char *current_directory, const char *ext )
|
||||
void FilePickerClass::GotoSubDirectory(str subdir)
|
||||
{
|
||||
// FIXME: stub
|
||||
currentDirectory += subdir + "/";
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void FilePickerClass::CloseWindow( void )
|
||||
void FilePickerClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
str mappath;
|
||||
str work;
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
char date[128];
|
||||
char size[128];
|
||||
|
||||
listbox->DeleteAllItems();
|
||||
|
||||
if (currentDirectory != rootDirectory) {
|
||||
// create the parent directory item
|
||||
listbox->AddItem(new FilePickerItem("..", "", ""));
|
||||
}
|
||||
|
||||
// retrieve directories
|
||||
filenames = FS_ListFiles(currentDirectory, "/", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
|
||||
if (filename[0] == '.' || !strlen(filename)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
work = "[";
|
||||
work += filename;
|
||||
work += "]";
|
||||
|
||||
FS_FileTime(currentDirectory + filename, date, size);
|
||||
|
||||
listbox->AddItem(new FilePickerItem(work, date, size));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
filenames = FS_ListFiles(currentDirectory, extension, qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
|
||||
if (ignoredFiles.length() && strstr(filename, ignoredFiles)) {
|
||||
// Added in 2.0
|
||||
// Check for ignored files
|
||||
continue;
|
||||
}
|
||||
|
||||
work = filename;
|
||||
|
||||
FS_FileTime(currentDirectory + work, date, size);
|
||||
|
||||
listbox->AddItem(new FilePickerItem(work, date, size));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
window->setTitle(currentDirectory);
|
||||
}
|
||||
|
||||
void FilePickerClass::FileSelected( Event *ev )
|
||||
void FilePickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname) {}
|
||||
|
||||
void FilePickerClass::FileSelected(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
|
||||
if (*name != '[' && *name != '.') {
|
||||
FileSelected(currentDirectory, name, currentDirectory + name);
|
||||
}
|
||||
|
||||
uii.Snd_PlaySound("sound/menu/scroll.wav");
|
||||
}
|
||||
|
||||
void FilePickerClass::FileSelected( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void FilePickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) {}
|
||||
|
||||
void FilePickerClass::FileChosen(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str filename = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
|
||||
if (*filename == '[') {
|
||||
uii.Snd_PlaySound("sound/menu/scroll.wav");
|
||||
|
||||
GotoSubDirectory(str(filename, 1, filename.length() - 1));
|
||||
} else if (*filename == '.') {
|
||||
GotoParentDirectory();
|
||||
} else {
|
||||
uii.Snd_PlaySound("sound/menu/apply.wav");
|
||||
|
||||
FileChosen(currentDirectory, filename, currentDirectory + filename);
|
||||
}
|
||||
}
|
||||
|
||||
void FilePickerClass::FileChosen( Event *ev )
|
||||
void FilePickerClass::CloseWindow(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostEvent(EV_Remove, 0);
|
||||
}
|
||||
|
||||
void FilePickerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void FilePickerClass::OnDeactivated(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void FilePickerClass::OnDeactivated( Event *ev )
|
||||
FilePickerItem::FilePickerItem(const str& fileName, const str& date, const str& size)
|
||||
{
|
||||
// FIXME: stub
|
||||
strings[0] = fileName;
|
||||
strings[1] = date;
|
||||
strings[2] = size;
|
||||
}
|
||||
|
||||
void FilePickerClass::Setup( const char *root_directory, const char *current_directory, const char *ext )
|
||||
int FilePickerItem::getListItemValue(int which) const
|
||||
{
|
||||
// FIXME: stub
|
||||
return atoi(strings[which]);
|
||||
}
|
||||
|
||||
griditemtype_t FilePickerItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str FilePickerItem::getListItemString(int which) const
|
||||
{
|
||||
return strings[which];
|
||||
}
|
||||
|
||||
void FilePickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean FilePickerItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,40 +20,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIFILEPICKER_H__
|
||||
#define __CL_UIFILEPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class UIListCtrl;
|
||||
|
||||
class FilePickerClass : public USignal {
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
str extension;
|
||||
class FilePickerClass : public USignal
|
||||
{
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
str extension;
|
||||
// Added in 2.0
|
||||
str ignoredFiles;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FilePickerClass );
|
||||
CLASS_PROTOTYPE(FilePickerClass);
|
||||
|
||||
private:
|
||||
void SetupFiles( void );
|
||||
void GotoParentDirectory( void );
|
||||
void GotoSubDirectory( str subdir );
|
||||
void Initialize( const char *root_directory, const char *current_directory, const char *ext );
|
||||
void SetupFiles(void);
|
||||
void GotoParentDirectory(void);
|
||||
void GotoSubDirectory(str subdir);
|
||||
// ignore_files parameter, added in 2.0
|
||||
void Initialize(const char *root_directory, const char *current_directory, const char *ext, const char* ignore_files);
|
||||
|
||||
protected:
|
||||
void CloseWindow( void );
|
||||
void FileSelected( Event *ev );
|
||||
virtual void FileSelected( str ¤tDirectory, str &partialName, str &fullname );
|
||||
void FileChosen( Event *ev );
|
||||
virtual void FileChosen( str ¤tDirectory, str &partialName, str &fullname );
|
||||
void OnDeactivated( Event *ev );
|
||||
void CloseWindow(void);
|
||||
void FileSelected(Event *ev);
|
||||
virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void FileChosen(Event *ev);
|
||||
virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void OnDeactivated(Event *ev);
|
||||
|
||||
public:
|
||||
FilePickerClass();
|
||||
~FilePickerClass();
|
||||
FilePickerClass();
|
||||
~FilePickerClass();
|
||||
|
||||
void Setup( const char *root_directory, const char *current_directory, const char *ext );
|
||||
void Setup(const char *root_directory, const char *current_directory, const char *ext, const char* ignore_files = NULL);
|
||||
};
|
||||
|
||||
#endif /* __CL_UIFILEPICKER_H__ */
|
||||
+183
-17
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -21,44 +21,210 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( UIListCtrl, UILANGameClass, NULL )
|
||||
class LANGameItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str strings[5];
|
||||
|
||||
public:
|
||||
LANGameItem();
|
||||
LANGameItem(
|
||||
const str& hostName, const str& mapName, const str& players, const str& gameTypeString, const str& ping
|
||||
);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
Event EV_LANGame_JoinGame
|
||||
(
|
||||
"joingame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Join the currently selected server"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(UIListCtrl, UILANGameClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &UILANGameClass::SelectServer},
|
||||
{&EV_UIListBase_ItemDoubleClicked, &UILANGameClass::JoinServer },
|
||||
{&EV_LANGame_JoinGame, &UILANGameClass::JoinServer },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UILANGameClass::UILANGameClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
AllowActivate(true);
|
||||
setHeaderFont("facfont-20");
|
||||
|
||||
m_iLastUpdateTime = 0;
|
||||
m_noservers_mat = uWinMan.RegisterShader("textures/menu/noservers");
|
||||
}
|
||||
|
||||
void UILANGameClass::SetupServers( void )
|
||||
void UILANGameClass::Draw(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (cls.bNewLocalServerInfo) {
|
||||
SetupServers();
|
||||
}
|
||||
|
||||
UIListCtrl::Draw();
|
||||
|
||||
if (!getNumItems() && m_noservers_mat) {
|
||||
float x, y, w, h;
|
||||
|
||||
w = re.GetShaderWidth(m_noservers_mat->GetMaterial()) * m_vVirtualScale[0];
|
||||
h = re.GetShaderHeight(m_noservers_mat->GetMaterial()) * m_vVirtualScale[1];
|
||||
|
||||
UIRect2D frame = getClientFrame();
|
||||
x = (frame.size.width - w) * 0.5f;
|
||||
y = (frame.size.height - h) * 0.5f;
|
||||
|
||||
re.DrawStretchPic(x, y, w, h, 0, 0, 1, 1, m_noservers_mat->GetMaterial());
|
||||
}
|
||||
|
||||
if (m_iLastUpdateTime && m_iLastUpdateTime < cls.realtime) {
|
||||
Cvar_Set("cl_langamerefreshstatus", "Ready");
|
||||
m_iLastUpdateTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UILANGameClass::Draw( void )
|
||||
void UILANGameClass::UpdateUIElement(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
float width;
|
||||
|
||||
RemoveAllColumns();
|
||||
|
||||
width = getClientFrame().size.width - 16.f;
|
||||
|
||||
AddColumn(Sys_LV_CL_ConvertString("Server Name"), 0, width * 0.4f, false, false);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Map"), 1, width * 0.15f, false, false);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Players"), 2, width * 0.165f, true, true);
|
||||
AddColumn(Sys_LV_CL_ConvertString("GameType"), 3, width * 0.22f, false, false);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Ping"), 4, width * 0.065f, true, false);
|
||||
|
||||
uWinMan.ActivateControl(this);
|
||||
|
||||
SetupServers();
|
||||
}
|
||||
|
||||
void UILANGameClass::SelectServer( Event *ev )
|
||||
void UILANGameClass::SetupServers(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
LANGameItem *pItem;
|
||||
const serverInfo_t *pServerInfo;
|
||||
|
||||
for (i = 1; i <= cls.numlocalservers; i++) {
|
||||
pServerInfo = &cls.localServers[i - 1];
|
||||
|
||||
if (i > getNumItems()) {
|
||||
pItem = new LANGameItem();
|
||||
AddItem(pItem);
|
||||
} else {
|
||||
pItem = static_cast<LANGameItem *>(GetItem(i));
|
||||
}
|
||||
|
||||
*pItem = LANGameItem(
|
||||
pServerInfo->hostName,
|
||||
pServerInfo->mapName,
|
||||
va("%02i/%02i", pServerInfo->clients, pServerInfo->maxClients),
|
||||
pServerInfo->gameTypeString,
|
||||
str(pServerInfo->ping)
|
||||
);
|
||||
}
|
||||
|
||||
while (cls.numlocalservers < getNumItems()) {
|
||||
DeleteItem(getNumItems());
|
||||
}
|
||||
|
||||
cls.bNewLocalServerInfo = false;
|
||||
m_iLastUpdateTime = 0;
|
||||
}
|
||||
|
||||
void UILANGameClass::JoinServer( Event *ev )
|
||||
void UILANGameClass::SelectServer(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
|
||||
static const char info[] = "\xFF\xFF\xFF\xFF\x02getinfo xxx";
|
||||
|
||||
Com_Printf("Requesting updated info from server...\n");
|
||||
Cvar_Set("cl_langamerefreshstatus", "Requesting updated info from server...");
|
||||
|
||||
NET_SendPacket(NS_CLIENT, sizeof(info), info, serverInfo.adr);
|
||||
m_iLastUpdateTime = cls.realtime + 3000;
|
||||
}
|
||||
|
||||
qboolean UILANGameClass::KeyEvent( int key, unsigned int time )
|
||||
void UILANGameClass::JoinServer(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
if (!getCurrentItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
|
||||
|
||||
UI_SetReturnMenuToCurrent();
|
||||
CL_Connect(NET_AdrToString(serverInfo.adr), netadrtype_t::NA_UNSPEC);
|
||||
}
|
||||
|
||||
void UILANGameClass::UpdateUIElement( void )
|
||||
qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
|
||||
{
|
||||
// FIXME: stub
|
||||
switch (key) {
|
||||
case K_ENTER:
|
||||
case K_KP_ENTER:
|
||||
JoinServer(NULL);
|
||||
return true;
|
||||
case K_UPARROW:
|
||||
if (getCurrentItem() > 1) {
|
||||
TrySelectItem(getCurrentItem() - 1);
|
||||
SelectServer(NULL);
|
||||
}
|
||||
return false;
|
||||
case K_DOWNARROW:
|
||||
if (getCurrentItem() < getNumItems()) {
|
||||
TrySelectItem(getCurrentItem() + 1);
|
||||
SelectServer(NULL);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return UIListBase::KeyEvent(key, time);
|
||||
}
|
||||
|
||||
LANGameItem::LANGameItem() {}
|
||||
|
||||
LANGameItem::LANGameItem(
|
||||
const str& hostName, const str& mapName, const str& players, const str& gameTypeString, const str& ping
|
||||
)
|
||||
{
|
||||
strings[0] = hostName;
|
||||
strings[1] = mapName;
|
||||
strings[2] = players;
|
||||
strings[3] = gameTypeString;
|
||||
strings[4] = ping;
|
||||
}
|
||||
|
||||
int LANGameItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(strings[which]);
|
||||
}
|
||||
|
||||
griditemtype_t LANGameItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str LANGameItem::getListItemString(int which) const
|
||||
{
|
||||
return strings[which];
|
||||
}
|
||||
|
||||
void LANGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean LANGameItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
+14
-16
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,29 +20,27 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UILANGAME_H__
|
||||
#define __CL_UILANGAME_H__
|
||||
#pragma once
|
||||
|
||||
class UILANGameClass : public UIListCtrl {
|
||||
class UILANGameClass : public UIListCtrl
|
||||
{
|
||||
protected:
|
||||
int m_iLastUpdateTime;
|
||||
UIReggedMaterial *m_noservers_mat;
|
||||
int m_iLastUpdateTime;
|
||||
UIReggedMaterial *m_noservers_mat;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UILANGameClass );
|
||||
CLASS_PROTOTYPE(UILANGameClass);
|
||||
|
||||
private:
|
||||
void SetupServers( void );
|
||||
void SetupServers(void);
|
||||
|
||||
protected:
|
||||
void Draw( void ) override;
|
||||
void SelectServer( Event *ev );
|
||||
void JoinServer( Event *ev );
|
||||
qboolean KeyEvent( int key, unsigned int time ) override;
|
||||
void UpdateUIElement( void ) override;
|
||||
void Draw(void) override;
|
||||
void SelectServer(Event *ev);
|
||||
void JoinServer(Event *ev);
|
||||
qboolean KeyEvent(int key, unsigned int time) override;
|
||||
void UpdateUIElement(void) override;
|
||||
|
||||
public:
|
||||
UILANGameClass();
|
||||
UILANGameClass();
|
||||
};
|
||||
|
||||
#endif /* __CL_UILANGAME_H__ */
|
||||
+314
-25
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -21,63 +21,352 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( UIListCtrl, UIFAKKLoadGameClass, NULL )
|
||||
class FAKKLoadGameItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str strings[4];
|
||||
|
||||
public:
|
||||
FAKKLoadGameItem(const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
static UIFAKKLoadGameClass *loadgame_ui = NULL;
|
||||
|
||||
Event EV_FAKKLoadGame_LoadGame
|
||||
(
|
||||
"loadgame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Load the currently selected game"
|
||||
);
|
||||
Event EV_FAKKLoadGame_RemoveGame
|
||||
(
|
||||
"removegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete the currently selected game"
|
||||
);
|
||||
Event EV_FAKKLoadGame_DeleteGame
|
||||
(
|
||||
"deletegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete the currently selected game... for real"
|
||||
);
|
||||
Event EV_FAKKLoadGame_NoDeleteGame
|
||||
(
|
||||
"nodeletegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete the currently selected game... for real"
|
||||
);
|
||||
Event EV_FAKKLoadGame_SaveGame
|
||||
(
|
||||
"savegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Save the currently selected game"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(UIListCtrl, UIFAKKLoadGameClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &UIFAKKLoadGameClass::SelectGame },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &UIFAKKLoadGameClass::LoadGame },
|
||||
{&EV_FAKKLoadGame_RemoveGame, &UIFAKKLoadGameClass::RemoveGame },
|
||||
{&EV_FAKKLoadGame_DeleteGame, &UIFAKKLoadGameClass::DeleteGame },
|
||||
{&EV_FAKKLoadGame_NoDeleteGame, &UIFAKKLoadGameClass::NoDeleteGame},
|
||||
{&EV_FAKKLoadGame_LoadGame, &UIFAKKLoadGameClass::LoadGame },
|
||||
{&EV_FAKKLoadGame_SaveGame, &UIFAKKLoadGameClass::SaveGame },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UIFAKKLoadGameClass::UIFAKKLoadGameClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
AllowActivate(false);
|
||||
m_bRemovePending = false;
|
||||
|
||||
setHeaderFont("facfont-20");
|
||||
loadgame_ui = this;
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::SelectGame( Event *ev )
|
||||
UIFAKKLoadGameClass::~UIFAKKLoadGameClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
loadgame_ui = NULL;
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::LoadGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::UpdateUIElement(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
float width;
|
||||
|
||||
RemoveAllColumns();
|
||||
|
||||
width = getClientFrame().size.width;
|
||||
AddColumn(Sys_LV_CL_ConvertString("Mission"), 0, width * 0.555, false, false);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Elapsed Time"), 1, width * 0.17f, true, true);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Date & Time Logged"), 2, width * 0.275f, true, true);
|
||||
|
||||
uWinMan.ActivateControl(this);
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::SaveGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
const char *searchFolder = Com_GetArchiveFolder();
|
||||
|
||||
// cleanup
|
||||
DeleteAllItems();
|
||||
|
||||
filenames = FS_ListFiles(searchFolder, "ssv", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename;
|
||||
str work;
|
||||
str gametime;
|
||||
str date;
|
||||
fileHandle_t f;
|
||||
savegamestruct_t save;
|
||||
|
||||
filename = filenames[i];
|
||||
work = searchFolder;
|
||||
work += "/";
|
||||
work += filename;
|
||||
|
||||
FS_FOpenFileRead(work, &f, qfalse, qtrue);
|
||||
if (!f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
FS_Read(&save, sizeof(savegamestruct_t), f);
|
||||
FS_FCloseFile(f);
|
||||
|
||||
if (save.version != SAVEGAME_STRUCT_VERSION) {
|
||||
// wrong save game version
|
||||
continue;
|
||||
}
|
||||
|
||||
gametime = (save.mapTime / 1000);
|
||||
date = save.time;
|
||||
|
||||
AddItem(new FAKKLoadGameItem(save.comment, gametime, date, save.saveName));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
// sort by date
|
||||
SortByColumn(2);
|
||||
|
||||
// select the first item
|
||||
TrySelectItem(1);
|
||||
SelectGame(NULL);
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::RemoveGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::SelectGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
UIWidget *wid;
|
||||
const char *shotName;
|
||||
|
||||
if (getCurrentItem() > 0) {
|
||||
shotName = Com_GetArchiveFileName(GetItem(getCurrentItem())->getListItemString(3), "tga");
|
||||
} else {
|
||||
shotName = "textures/menu/no_saved_games.tga";
|
||||
}
|
||||
|
||||
wid = findSibling("LoadSaveShot");
|
||||
if (!wid) {
|
||||
return;
|
||||
}
|
||||
|
||||
wid->setMaterial(uWinMan.RefreshShader(shotName));
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::DeleteGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::RemoveGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_bRemovePending || getCurrentItem() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Cbuf_ExecuteText(
|
||||
EXEC_NOW,
|
||||
"dialog \"\" \"\" \"widgetcommand LoadSaveList deletegame\" \"widgetcommand LoadSaveList nodeletegame\" 256 64 "
|
||||
"confirm_delete menu_button_trans menu_button_trans\n"
|
||||
);
|
||||
m_bRemovePending = true;
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::NoDeleteGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::NoDeleteGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_bRemovePending = false;
|
||||
}
|
||||
|
||||
qboolean UIFAKKLoadGameClass::KeyEvent( int key, unsigned int time )
|
||||
void UIFAKKLoadGameClass::DeleteGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
str name;
|
||||
cvar_t *var;
|
||||
m_bRemovePending = false;
|
||||
|
||||
if (getCurrentItem() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
name = GetItem(getCurrentItem())->getListItemString(3);
|
||||
var = Cvar_Get("g_lastsave", "", 0);
|
||||
|
||||
if (!strcmp(name, var->string)) {
|
||||
// Make sure the last save is not the save being deleted
|
||||
Cvar_Set("g_lastsave", "");
|
||||
}
|
||||
|
||||
Com_WipeSavegame(name);
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::UpdateUIElement( void )
|
||||
void UIFAKKLoadGameClass::LoadGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
char cmdString[266];
|
||||
str name;
|
||||
|
||||
if (getCurrentItem() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
name = GetItem(getCurrentItem())->getListItemString(3);
|
||||
// Execute the command
|
||||
Com_sprintf(cmdString, sizeof(cmdString), "loadgame %s\n", name.c_str());
|
||||
Cbuf_AddText(cmdString);
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::SetupFiles( void )
|
||||
void UIFAKKLoadGameClass::SaveGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
Cbuf_ExecuteText(EXEC_NOW, "savegame");
|
||||
}
|
||||
|
||||
void UI_SetupFiles( void ) {
|
||||
// FIXME: stub
|
||||
qboolean UIFAKKLoadGameClass::KeyEvent(int key, unsigned int time)
|
||||
{
|
||||
switch (key) {
|
||||
case K_DEL:
|
||||
RemoveGame(NULL);
|
||||
return qtrue;
|
||||
case K_ENTER:
|
||||
case K_KP_ENTER:
|
||||
LoadGame(NULL);
|
||||
return qtrue;
|
||||
case K_UPARROW:
|
||||
if (getCurrentItem() > 1) {
|
||||
TrySelectItem(getCurrentItem() - 1);
|
||||
SelectGame(NULL);
|
||||
return qtrue;
|
||||
}
|
||||
break;
|
||||
case K_DOWNARROW:
|
||||
if (getCurrentItem() < getNumItems()) {
|
||||
TrySelectItem(getCurrentItem() + 1);
|
||||
SelectGame(NULL);
|
||||
return qtrue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return UIListBase::KeyEvent(key, time);
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void UI_SetupFiles(void)
|
||||
{
|
||||
if (loadgame_ui && loadgame_ui->getShow()) {
|
||||
loadgame_ui->SetupFiles();
|
||||
}
|
||||
}
|
||||
|
||||
FAKKLoadGameItem::FAKKLoadGameItem(
|
||||
const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName
|
||||
)
|
||||
{
|
||||
strings[0] = missionName;
|
||||
strings[1] = elapsedTime;
|
||||
strings[2] = dateTime;
|
||||
strings[3] = fileName;
|
||||
}
|
||||
|
||||
int FAKKLoadGameItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(strings[which]);
|
||||
}
|
||||
|
||||
griditemtype_t FAKKLoadGameItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str FAKKLoadGameItem::getListItemString(int which) const
|
||||
{
|
||||
str itemstring;
|
||||
|
||||
switch (which) {
|
||||
case 0:
|
||||
case 3:
|
||||
itemstring = strings[which];
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
int numseconds;
|
||||
int numseconds_hours;
|
||||
|
||||
// hours
|
||||
numseconds = atol(strings[1]);
|
||||
itemstring += (numseconds / 3600);
|
||||
itemstring += ":";
|
||||
|
||||
// minutes
|
||||
numseconds_hours = numseconds % 3600;
|
||||
if (numseconds_hours / 60 <= 9) {
|
||||
itemstring += "0";
|
||||
}
|
||||
itemstring += (numseconds_hours / 60);
|
||||
itemstring += ":";
|
||||
|
||||
// seconds
|
||||
if (numseconds_hours / 60 <= 9) {
|
||||
itemstring += "0";
|
||||
}
|
||||
itemstring += (numseconds_hours % 60);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
time_t time;
|
||||
char buffer[2048];
|
||||
|
||||
time = atol(strings[2]);
|
||||
strftime(buffer, sizeof(buffer), "%a %b %d %H:%M:%S %Y", localtime(&time));
|
||||
itemstring = buffer;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return itemstring;
|
||||
}
|
||||
|
||||
void FAKKLoadGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean FAKKLoadGameItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
+18
-15
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,23 +22,26 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#pragma once
|
||||
|
||||
class UIFAKKLoadGameClass : public UIListCtrl {
|
||||
bool m_bRemovePending;
|
||||
class UIFAKKLoadGameClass : public UIListCtrl
|
||||
{
|
||||
bool m_bRemovePending;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIFAKKLoadGameClass );
|
||||
CLASS_PROTOTYPE(UIFAKKLoadGameClass);
|
||||
|
||||
protected:
|
||||
void SelectGame( Event *ev );
|
||||
void LoadGame( Event *ev );
|
||||
void SaveGame( Event *ev );
|
||||
void RemoveGame( Event *ev );
|
||||
void DeleteGame( Event *ev );
|
||||
void NoDeleteGame( Event *ev );
|
||||
qboolean KeyEvent( int key, unsigned int time ) override;
|
||||
void UpdateUIElement( void ) override;
|
||||
public:
|
||||
UIFAKKLoadGameClass();
|
||||
void SelectGame(Event *ev);
|
||||
void LoadGame(Event *ev);
|
||||
void SaveGame(Event *ev);
|
||||
void RemoveGame(Event *ev);
|
||||
void DeleteGame(Event *ev);
|
||||
void NoDeleteGame(Event *ev);
|
||||
qboolean KeyEvent(int key, unsigned int time) override;
|
||||
void UpdateUIElement(void) override;
|
||||
|
||||
void SetupFiles( void );
|
||||
public:
|
||||
UIFAKKLoadGameClass();
|
||||
~UIFAKKLoadGameClass();
|
||||
|
||||
void SetupFiles(void);
|
||||
};
|
||||
@@ -0,0 +1,449 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "cl_uimaprotationsetup.h"
|
||||
|
||||
Event EV_MapListBox_RefreshMapList
|
||||
(
|
||||
"RefreshMapList",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Refreshes the map list."
|
||||
);
|
||||
|
||||
Event EV_MapRotationListBox_RefreshRotationList
|
||||
(
|
||||
"RefreshRotationList",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Refreshed the map rotation list."
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(UIListBox, UIMapRotationListBox, NULL) {
|
||||
{&EV_MapRotationListBox_RefreshRotationList, &UIMapRotationListBox::RefreshRotationList},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UIMapRotationListBox::UIMapRotationListBox() {}
|
||||
|
||||
void UIMapRotationListBox::RefreshRotationList(Event *ev)
|
||||
{
|
||||
DeleteAllItems();
|
||||
PopulateRotationList();
|
||||
}
|
||||
|
||||
void UIMapRotationListBox::PopulateRotationList()
|
||||
{
|
||||
cvar_t *filter;
|
||||
cvar_t *maplistVar;
|
||||
const char *token;
|
||||
char mapBuffer[1024];
|
||||
|
||||
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
|
||||
if (!Q_stricmp(filter->string, "obj")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_obj", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "tow")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_tow", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "lib")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_lib", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "team")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_team", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "round")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_round", "", 0);
|
||||
} else {
|
||||
maplistVar = Cvar_Get("ui_maplist_ffa", "", 0);
|
||||
}
|
||||
|
||||
strcpy(mapBuffer, maplistVar->string);
|
||||
|
||||
for (token = strtok(mapBuffer, " /"); token; token = strtok(NULL, " /")) {
|
||||
if (!Q_stricmp(token, "dm")) {
|
||||
continue;
|
||||
}
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
continue;
|
||||
}
|
||||
if (!Q_stricmp(token, "lib")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AddItem(token, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIListBox, UIMapListBox, NULL) {
|
||||
{&EV_MapListBox_RefreshMapList, &UIMapListBox::RefreshMapList},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UIMapListBox::UIMapListBox() {}
|
||||
|
||||
void UIMapListBox::RefreshMapList(Event *ev)
|
||||
{
|
||||
DeleteAllItems();
|
||||
PopulateMapList();
|
||||
}
|
||||
|
||||
void UIMapListBox::PopulateMapList()
|
||||
{
|
||||
cvar_t *filter;
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
str path;
|
||||
int i;
|
||||
bool bTugOfWar = false;
|
||||
bool bObjective = false;
|
||||
bool bLiberation = false;
|
||||
|
||||
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
|
||||
if (!Q_stricmp(filter->string, "lib")) {
|
||||
path = "maps/lib/";
|
||||
bLiberation = true;
|
||||
} else if (!Q_stricmp(filter->string, "obj") || !Q_stricmp(filter->string, "tow")) {
|
||||
path = "maps/obj/";
|
||||
if (!Q_stricmp(filter->string, "tow")) {
|
||||
bTugOfWar = true;
|
||||
} else {
|
||||
bObjective = true;
|
||||
}
|
||||
} else {
|
||||
path = "maps/dm/";
|
||||
}
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
const char *token;
|
||||
char mapName[256];
|
||||
char tokenized[256];
|
||||
bool bHasMP = false;
|
||||
bool bHasTOW = false;
|
||||
bool bHasLib = false;
|
||||
|
||||
strcpy(mapName, filename);
|
||||
mapName[strlen(mapName) - 4] = 0;
|
||||
|
||||
if (!COM_IsMapValid(mapName)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (bTugOfWar || bLiberation) {
|
||||
strcpy(tokenized, mapName);
|
||||
|
||||
for (token = strtok(tokenized, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (bLiberation) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "LIB")) {
|
||||
bHasLib = true;
|
||||
}
|
||||
if (bHasMP && bHasLib) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bTugOfWar) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "TOW")) {
|
||||
bHasTOW = true;
|
||||
}
|
||||
if (bHasMP && bHasTOW) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (bObjective) {
|
||||
strcpy(tokenized, mapName);
|
||||
|
||||
for (token = strtok(tokenized, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Q_stricmp(mapName, "mp_ship_lib")) {
|
||||
AddItem(mapName, NULL);
|
||||
}
|
||||
} else {
|
||||
AddItem(mapName, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
if (bObjective) {
|
||||
path = "maps/lib/";
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
const char *token;
|
||||
char mapName[256];
|
||||
char tokenized[256];
|
||||
|
||||
strcpy(mapName, filename);
|
||||
mapName[strlen(mapName) - 4] = 0;
|
||||
strcpy(tokenized, mapName);
|
||||
|
||||
token = strtok(tokenized, "_");
|
||||
if (!Q_stricmp(token, "obj") || !Q_stricmp(mapName, "mp_ship_lib")) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!bTugOfWar && !bObjective && !bLiberation) {
|
||||
int type;
|
||||
|
||||
for (type = 0; type < 2; type++) {
|
||||
if (type == 0) {
|
||||
path = "maps/obj/";
|
||||
} else {
|
||||
path = "maps/lib/";
|
||||
}
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
char mapName[256];
|
||||
|
||||
strcpy(mapName, filename);
|
||||
mapName[strlen(mapName) - 4] = 0;
|
||||
|
||||
if (!COM_IsMapValid(mapName)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Q_stricmp(mapName, "obj_team2") || !Q_stricmp(mapName, "obj_team4")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AddItem(mapName, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIAddToRotationButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIAddToRotationButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIAddToRotationButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *mapList;
|
||||
UIListBox *rotationList;
|
||||
size_t prefixLength;
|
||||
int i;
|
||||
|
||||
mapList = static_cast<UIListBox *>(uWinMan.FindWidget("Map List"));
|
||||
rotationList = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
|
||||
if (Cvar_Get("g_maprotation_filter", "ffa", 0)) {
|
||||
prefixLength = strlen("obj/") + 1;
|
||||
} else {
|
||||
prefixLength = 1;
|
||||
}
|
||||
|
||||
if (mapList && rotationList) {
|
||||
size_t mapLength = 0;
|
||||
int item = mapList->getCurrentItem();
|
||||
|
||||
for (i = 1; i <= rotationList->getNumItems(); i++) {
|
||||
str text = rotationList->getItemText(i);
|
||||
|
||||
mapLength += text.length();
|
||||
}
|
||||
|
||||
if (item) {
|
||||
str text = mapList->getItemText(item);
|
||||
|
||||
if (prefixLength + mapLength + text.length() < 256) {
|
||||
rotationList->AddItem(text, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRemoveFromRotationButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRemoveFromRotationButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRemoveFromRotationButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
if (list) {
|
||||
list->DeleteItem(list->getCurrentItem());
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRotationApplyButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRotationApplyButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRotationApplyButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
cvar_t *filter;
|
||||
str cvarName;
|
||||
str maplistStr;
|
||||
int i;
|
||||
bool bObjective = false;
|
||||
bool bLiberation = false;
|
||||
|
||||
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
|
||||
if (!Q_stricmp(filter->string, "obj")) {
|
||||
cvarName = "ui_maplist_obj";
|
||||
bObjective = true;
|
||||
} else if (!Q_stricmp(filter->string, "tow")) {
|
||||
cvarName = "ui_maplist_obj";
|
||||
bObjective = true;
|
||||
} else if (!Q_stricmp(filter->string, "lib")) {
|
||||
cvarName = "ui_maplist_lib";
|
||||
bLiberation = true;
|
||||
} else if (!Q_stricmp(filter->string, "team")) {
|
||||
cvarName = "ui_maplist_team";
|
||||
} else if (!Q_stricmp(filter->string, "round")) {
|
||||
cvarName = "ui_maplist_round";
|
||||
} else {
|
||||
cvarName = "ui_maplist_ffa";
|
||||
}
|
||||
Cvar_Set(cvarName, "");
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
if (list) {
|
||||
for (i = 1; i <= list->getNumItems(); i++) {
|
||||
const char *token;
|
||||
str text = list->getItemText(i);
|
||||
char map[256];
|
||||
bool bHasTOW = false, bHasObj = false, bHasLib = false, bHasShip = false;
|
||||
|
||||
strcpy(map, text);
|
||||
for (token = strtok(map, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (!Q_stricmp(token, "TOW")) {
|
||||
bHasTOW = true;
|
||||
break;
|
||||
}
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
bHasObj = true;
|
||||
break;
|
||||
}
|
||||
if (!Q_stricmp(token, "lib")) {
|
||||
bHasLib = true;
|
||||
break;
|
||||
}
|
||||
if (!Q_stricmp(token, "ship")) {
|
||||
bHasShip = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bHasShip) {
|
||||
maplistStr += "lib/";
|
||||
} else if (bObjective || bHasTOW || bHasObj) {
|
||||
maplistStr += "obj/";
|
||||
} else if (bHasLib || bLiberation) {
|
||||
maplistStr += "lib/";
|
||||
} else {
|
||||
maplistStr += "dm/";
|
||||
}
|
||||
|
||||
maplistStr += text;
|
||||
maplistStr += " ";
|
||||
|
||||
if (i == 1) {
|
||||
Cvar_Set("ui_dmmap", maplistStr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Cvar_Set(cvarName, maplistStr);
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRotationMoveItemUpButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRotationMoveItemUpButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRotationMoveItemUpButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
int item;
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
item = list->getCurrentItem();
|
||||
|
||||
if (item < list->getNumItems() && list->getNumItems() > 1) {
|
||||
str text = list->getItemText(item + 1);
|
||||
|
||||
list->DeleteItem(list->getCurrentItem() - 1);
|
||||
list->InsertItem(text, item);
|
||||
list->setCurrentItem(item - 1);
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRotationMoveItemDownButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRotationMoveItemDownButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRotationMoveItemDownButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
int item;
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
item = list->getCurrentItem();
|
||||
|
||||
if (item < list->getNumItems() && list->getNumItems() > 1) {
|
||||
str text = list->getItemText(item + 1);
|
||||
|
||||
list->DeleteItem(list->getCurrentItem() + 1);
|
||||
list->InsertItem(text, item);
|
||||
list->setCurrentItem(item + 1);
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../uilib/uilistbox.h"
|
||||
|
||||
class UIMapRotationListBox : public UIListBox
|
||||
{
|
||||
CLASS_PROTOTYPE(UIMapRotationListBox);
|
||||
|
||||
public:
|
||||
UIMapRotationListBox();
|
||||
|
||||
void RefreshRotationList(Event *ev);
|
||||
void PopulateRotationList();
|
||||
};
|
||||
|
||||
class UIMapListBox : public UIListBox
|
||||
{
|
||||
CLASS_PROTOTYPE(UIMapListBox);
|
||||
|
||||
public:
|
||||
UIMapListBox();
|
||||
|
||||
void RefreshMapList(Event *ev);
|
||||
void PopulateMapList();
|
||||
};
|
||||
|
||||
class UIAddToRotationButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIAddToRotationButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRemoveFromRotationButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRemoveFromRotationButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRotationApplyButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRotationApplyButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRotationMoveItemUpButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRotationMoveItemUpButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRotationMoveItemDownButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRotationMoveItemDownButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,47 +22,107 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, MapRunnerClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, MapRunnerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void MapRunnerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void MapRunnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
str newName;
|
||||
|
||||
newName = "spmap " + str(fullname, 5, fullname.length() - 4) + "\n";
|
||||
// insert the command
|
||||
Cbuf_AddText(newName);
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, ViewSpawnerClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, UIPickFileClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void ViewSpawnerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
UIPickFileClass::UIPickFileClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
retobj = NULL;
|
||||
retevent = NULL;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, LODSpawnerClass, NULL )
|
||||
UIPickFileClass::~UIPickFileClass()
|
||||
{
|
||||
{ NULL, NULL }
|
||||
if (retevent) {
|
||||
delete retevent;
|
||||
}
|
||||
}
|
||||
|
||||
void UIPickFileClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
if (!retobj || !retevent) {
|
||||
CloseWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
retevent->AddString(fullname);
|
||||
retobj->ProcessEvent(retevent);
|
||||
|
||||
retevent = NULL;
|
||||
retobj = NULL;
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void PickFile(const char *name, Listener *obj, Event& event)
|
||||
{
|
||||
UIPickFileClass *picker;
|
||||
str currentpath;
|
||||
int i;
|
||||
|
||||
picker = new UIPickFileClass();
|
||||
picker->retevent = new Event(event);
|
||||
picker->retobj = obj;
|
||||
|
||||
if (name && *name && strchr(name, '/')) {
|
||||
currentpath = name;
|
||||
|
||||
for (i = currentpath.length(); i > 0; i--) {
|
||||
if (currentpath[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
currentpath = str(currentpath, 0, i + 1);
|
||||
} else {
|
||||
currentpath = "";
|
||||
}
|
||||
|
||||
picker->Setup("", currentpath, ".*");
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(FilePickerClass, ViewSpawnerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void LODSpawnerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void ViewSpawnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
str newName;
|
||||
|
||||
newName = "viewspawn " + fullname + "\n";
|
||||
// insert the command
|
||||
Cbuf_AddText(newName);
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, UIPickFileClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, LODSpawnerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void UIPickFileClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void LODSpawnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
str newName;
|
||||
|
||||
void PickFile( const char *name, Listener *obj, Event& event )
|
||||
{
|
||||
// FIXME: stub
|
||||
newName = "lod_spawn " + fullname + "\n";
|
||||
// insert the command
|
||||
Cbuf_AddText(newName);
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,40 +20,44 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIMAPRUNNER_H__
|
||||
#define __CL_UIMAPRUNNER_H__
|
||||
#pragma once
|
||||
|
||||
class MapRunnerClass : public FilePickerClass {
|
||||
class MapRunnerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( MapRunnerClass );
|
||||
CLASS_PROTOTYPE(MapRunnerClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
class ViewSpawnerClass : public FilePickerClass {
|
||||
class ViewSpawnerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( ViewSpawnerClass );
|
||||
CLASS_PROTOTYPE(ViewSpawnerClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
class LODSpawnerClass : public FilePickerClass {
|
||||
class LODSpawnerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( LODSpawnerClass );
|
||||
CLASS_PROTOTYPE(LODSpawnerClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
class UIPickFileClass : public FilePickerClass {
|
||||
class UIPickFileClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
Listener *retobj;
|
||||
Event *retevent;
|
||||
Listener *retobj;
|
||||
Event *retevent;
|
||||
|
||||
CLASS_PROTOTYPE( UIPickFileClass );
|
||||
CLASS_PROTOTYPE(UIPickFileClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
UIPickFileClass();
|
||||
~UIPickFileClass();
|
||||
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
void PickFile( const char *name, Listener *obj, Event& event );
|
||||
|
||||
#endif /* __CL_UIMAPRUNNER_H__ */
|
||||
void PickFile(const char *name, Listener *obj, Event& event);
|
||||
+138
-27
@@ -22,68 +22,179 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( UIWidget, FakkMiniconsole, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
Event EV_Minicon_Goin("_minicon_goin", EV_DEFAULT, NULL, NULL, "Event to make the miniconsole disappear");
|
||||
|
||||
CLASS_DECLARATION(UIWidget, FakkMiniconsole, NULL) {
|
||||
{&W_SizeChanged, &FakkMiniconsole::OnSizeChanged},
|
||||
{&EV_Minicon_Goin, &FakkMiniconsole::MoveInEvent },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
FakkMiniconsole::FakkMiniconsole()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_maxlines = 0;
|
||||
m_reallyshown = true;
|
||||
m_boxstate = boxstate_t::box_in;
|
||||
m_boxtime = uid.time;
|
||||
m_movespeed = 500;
|
||||
}
|
||||
|
||||
|
||||
void FakkMiniconsole::VerifyBoxOut( void )
|
||||
void FakkMiniconsole::setShowState(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_reallyshown) {
|
||||
setShow(m_boxstate != boxstate_t::box_in);
|
||||
} else {
|
||||
setShow(false);
|
||||
}
|
||||
}
|
||||
|
||||
void FakkMiniconsole::ChangeBoxState( boxstate_t state )
|
||||
void FakkMiniconsole::setRealShow(bool b)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_reallyshown = b;
|
||||
setShowState();
|
||||
}
|
||||
|
||||
void FakkMiniconsole::HandleBoxMoving( void )
|
||||
void FakkMiniconsole::VerifyBoxOut(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostMoveinEvent();
|
||||
|
||||
if (m_boxstate && m_boxstate != boxstate_t::box_out) {
|
||||
ChangeBoxState(box_moving_out);
|
||||
}
|
||||
}
|
||||
|
||||
void FakkMiniconsole::PostMoveinEvent( void )
|
||||
void FakkMiniconsole::Print(const char *text)
|
||||
{
|
||||
// FIXME: stub
|
||||
str *lastline;
|
||||
const char *p;
|
||||
|
||||
if (!m_lines.NumObjects()) {
|
||||
m_lines.AddObject({});
|
||||
}
|
||||
|
||||
lastline = &m_lines.ObjectAt(m_lines.NumObjects());
|
||||
|
||||
if (*text) {
|
||||
for (p = text; *p; p++) {
|
||||
if (*p != '\n') {
|
||||
*lastline += *p;
|
||||
} else {
|
||||
m_lines.AddObject({});
|
||||
lastline = &m_lines.ObjectAt(m_lines.NumObjects());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (lastline && lastline->length() > 128) {
|
||||
Print("\n");
|
||||
}
|
||||
|
||||
if (m_maxlines < 0) {
|
||||
m_maxlines = 1;
|
||||
}
|
||||
|
||||
while (m_lines.NumObjects() > this->m_maxlines) {
|
||||
m_lines.RemoveObjectAt(1);
|
||||
}
|
||||
|
||||
VerifyBoxOut();
|
||||
}
|
||||
|
||||
void FakkMiniconsole::setShowState( void )
|
||||
void FakkMiniconsole::PostMoveinEvent(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_boxstate != boxstate_t::box_out) {
|
||||
return;
|
||||
}
|
||||
|
||||
CancelEventsOfType(EV_Minicon_Goin);
|
||||
PostEvent(new Event(EV_Minicon_Goin), 5.f);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::OnSizeChanged( Event *ev )
|
||||
void FakkMiniconsole::OnSizeChanged(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_maxlines = m_frame.size.height / m_font->getHeight(false);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::Print( const char *text )
|
||||
void FakkMiniconsole::MoveInEvent(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
ChangeBoxState(boxstate_t::box_moving_in);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::Create( const UISize2D& size, const UColor& fore, const UColor& back, float alpha )
|
||||
void FakkMiniconsole::HandleBoxMoving(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
int delta;
|
||||
UIRect2D newRect;
|
||||
|
||||
if (m_boxstate == boxstate_t::box_out || m_boxstate == boxstate_t::box_in) {
|
||||
return;
|
||||
}
|
||||
|
||||
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
|
||||
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
|
||||
|
||||
switch (m_boxstate) {
|
||||
case boxstate_t::box_moving_in:
|
||||
newRect = UIRect2D(delta + m_frame.pos.x, m_frame.pos.y, m_frame.size.width, m_frame.size.height);
|
||||
if (newRect.pos.x >= uid.vidWidth) {
|
||||
newRect.pos.x = uid.vidWidth;
|
||||
ChangeBoxState(boxstate_t::box_in);
|
||||
}
|
||||
break;
|
||||
case boxstate_t::box_moving_out:
|
||||
newRect = UIRect2D(-delta + m_frame.pos.x, m_frame.pos.y, m_frame.size.width, m_frame.size.height);
|
||||
if (newRect.pos.x <= uid.vidWidth - newRect.size.width) {
|
||||
newRect.pos.x = uid.vidWidth - newRect.size.width;
|
||||
ChangeBoxState(boxstate_t::box_out);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ChangeBoxState(boxstate_t::box_in);
|
||||
break;
|
||||
}
|
||||
|
||||
setFrame(newRect);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::MoveInEvent( Event *ev )
|
||||
void FakkMiniconsole::Draw(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
float aty;
|
||||
int i;
|
||||
|
||||
HandleBoxMoving();
|
||||
|
||||
m_font->setColor(m_foreground_color);
|
||||
aty = m_frame.size.height - m_font->getHeight(false);
|
||||
for (i = m_lines.NumObjects(); i > 0; i--) {
|
||||
if (-m_font->getHeight(false) >= aty) {
|
||||
break;
|
||||
}
|
||||
|
||||
m_font->Print(0, aty, m_lines.ObjectAt(i), -1, false);
|
||||
aty -= m_font->getHeight(false);
|
||||
}
|
||||
}
|
||||
|
||||
void FakkMiniconsole::Draw( void )
|
||||
void FakkMiniconsole::Create(const UISize2D& size, const UColor& fore, const UColor& back, float alpha)
|
||||
{
|
||||
// FIXME: stub
|
||||
InitFrame(NULL, uid.vidWidth, 0, size.width, size.height, 0);
|
||||
|
||||
setBackgroundColor(back, true);
|
||||
setForegroundColor(fore);
|
||||
setBackgroundAlpha(alpha);
|
||||
Connect(this, W_SizeChanged, W_SizeChanged);
|
||||
OnSizeChanged(NULL);
|
||||
|
||||
m_movespeed = size.width * 3;
|
||||
|
||||
setShowState();
|
||||
}
|
||||
|
||||
void FakkMiniconsole::setRealShow( bool b )
|
||||
void FakkMiniconsole::ChangeBoxState(boxstate_t state)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_boxstate = state;
|
||||
m_boxtime = uid.time;
|
||||
setShowState();
|
||||
if (state == boxstate_t::box_out) {
|
||||
PostMoveinEvent();
|
||||
}
|
||||
}
|
||||
+23
-25
@@ -20,38 +20,36 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIMINICON_H__
|
||||
#define __CL_UIMINICON_H__
|
||||
#pragma once
|
||||
|
||||
class FakkMiniconsole : public UIWidget {
|
||||
class FakkMiniconsole : public UIWidget
|
||||
{
|
||||
protected:
|
||||
Container<str> m_lines;
|
||||
int m_maxlines;
|
||||
bool m_reallyshown;
|
||||
bool m_boxmovingout;
|
||||
boxstate_t m_boxstate;
|
||||
int m_boxtime;
|
||||
int m_movespeed;
|
||||
Container<str> m_lines;
|
||||
int m_maxlines;
|
||||
bool m_reallyshown;
|
||||
bool m_boxmovingout;
|
||||
boxstate_t m_boxstate;
|
||||
int m_boxtime;
|
||||
int m_movespeed;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FakkMiniconsole );
|
||||
CLASS_PROTOTYPE(FakkMiniconsole);
|
||||
|
||||
protected:
|
||||
void VerifyBoxOut( void );
|
||||
void ChangeBoxState( boxstate_t state );
|
||||
void HandleBoxMoving( void );
|
||||
void PostMoveinEvent( void );
|
||||
void setShowState( void );
|
||||
void VerifyBoxOut(void);
|
||||
void ChangeBoxState(boxstate_t state);
|
||||
void HandleBoxMoving(void);
|
||||
void PostMoveinEvent(void);
|
||||
void setShowState(void);
|
||||
|
||||
public:
|
||||
FakkMiniconsole();
|
||||
FakkMiniconsole();
|
||||
|
||||
void OnSizeChanged( Event *ev );
|
||||
void Print( const char *text );
|
||||
void Create( const UISize2D& size, const UColor& fore, const UColor& back, float alpha );
|
||||
void MoveInEvent( Event *ev );
|
||||
void Draw( void ) override;
|
||||
void setRealShow( bool b );
|
||||
void OnSizeChanged(Event *ev);
|
||||
void Print(const char *text);
|
||||
void Create(const UISize2D& size, const UColor& fore, const UColor& back, float alpha);
|
||||
void MoveInEvent(Event *ev);
|
||||
void Draw(void) override;
|
||||
void setRealShow(bool b);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -21,73 +21,337 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( USignal, MpMapPickerClass, NULL )
|
||||
class MpMapPickerItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str m_string;
|
||||
// Added in 2.0
|
||||
str m_directory;
|
||||
|
||||
public:
|
||||
MpMapPickerItem(const str& string, const str& directory);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
CLASS_DECLARATION(USignal, MpMapPickerClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &MpMapPickerClass::FileSelected },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &MpMapPickerClass::FileChosen },
|
||||
{&W_Deactivated, &MpMapPickerClass::OnDeactivated},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
MpMapPickerClass::MpMapPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
window = new UIFloatingWindow();
|
||||
window->Create(
|
||||
NULL,
|
||||
UIRect2D((cls.glconfig.vidWidth - 300) / 2, (cls.glconfig.vidHeight - 200) / 2, 300, 200),
|
||||
"Select a Map",
|
||||
UColor(0.15f, 0.195f, 0.278f),
|
||||
UHudColor
|
||||
);
|
||||
window->setFont("facfont-20");
|
||||
window->PassEventToWidget("closebutton", new Event(EV_Widget_Disable));
|
||||
window->PassEventToWidget("minimizebutton", new Event(EV_Widget_Disable));
|
||||
window->Connect(this, W_Deactivated, W_Deactivated);
|
||||
|
||||
listbox = new UIListCtrl();
|
||||
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
|
||||
listbox->SetDrawHeader(false);
|
||||
listbox->setFont("facfont-20");
|
||||
listbox->FrameInitialized();
|
||||
listbox->AddColumn(Sys_LV_CL_ConvertString("Select a Map"), 0, 400, false, false);
|
||||
|
||||
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
listbox->AllowActivate(true);
|
||||
|
||||
// Added in 2.0
|
||||
// Don't localize elements
|
||||
listbox->SetDontLocalize();
|
||||
}
|
||||
|
||||
MpMapPickerClass::~MpMapPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
if (listbox) {
|
||||
delete listbox;
|
||||
listbox = NULL;
|
||||
}
|
||||
|
||||
if (window) {
|
||||
delete window;
|
||||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void MpMapPickerClass::SetupFiles( void )
|
||||
void MpMapPickerClass::Setup(const char *root_directory, const char *current_directory, const char *game_type)
|
||||
{
|
||||
// FIXME: stub
|
||||
Initialize(root_directory, current_directory, game_type);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::GotoParentDirectory( void )
|
||||
void MpMapPickerClass::Initialize(const char *root_directory, const char *current_directory, const char *game_type)
|
||||
{
|
||||
// FIXME: stub
|
||||
rootDirectory = root_directory;
|
||||
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
|
||||
rootDirectory += "/";
|
||||
}
|
||||
|
||||
currentDirectory = current_directory;
|
||||
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
|
||||
currentDirectory += "/";
|
||||
}
|
||||
|
||||
if (game_type) {
|
||||
gameType = game_type;
|
||||
}
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::GotoSubDirectory( str subdir )
|
||||
void MpMapPickerClass::GotoParentDirectory(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
uintptr_t i;
|
||||
|
||||
if (currentDirectory == rootDirectory) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = currentDirectory.length() - 2; i > 0; i--) {
|
||||
if (currentDirectory[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentDirectory[i] == '/') {
|
||||
i++;
|
||||
}
|
||||
|
||||
currentDirectory = str(currentDirectory, 0, i);
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::Initialize( const char *root_directory, const char *current_directory )
|
||||
void MpMapPickerClass::GotoSubDirectory(str subdir)
|
||||
{
|
||||
// FIXME: stub
|
||||
currentDirectory += subdir + "/";
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::CloseWindow( void )
|
||||
void MpMapPickerClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
char mapname[128];
|
||||
bool bTugOfWar = false, bObjective = false, bLiberation = false;
|
||||
|
||||
listbox->DeleteAllItems();
|
||||
|
||||
if (gameType == "tow") {
|
||||
bTugOfWar = true;
|
||||
} else if (gameType == "obj") {
|
||||
bObjective = true;
|
||||
} else if (gameType == "lib") {
|
||||
bLiberation = true;
|
||||
} else {
|
||||
// retrieve directories
|
||||
filenames = FS_ListFiles(rootDirectory, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
|
||||
strcpy(mapname, filename);
|
||||
mapname[strlen(mapname) - 4] = 0;
|
||||
|
||||
if (COM_IsMapValid(mapname)) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, rootDirectory));
|
||||
}
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
}
|
||||
|
||||
if (currentDirectory.length()) {
|
||||
if (currentDirectory == "maps/-/") {
|
||||
SetupSecondaryFiles(currentDirectory, bTugOfWar, bObjective, bLiberation);
|
||||
} else {
|
||||
SetupSecondaryFiles("maps/obj/", bTugOfWar, bObjective, bLiberation);
|
||||
SetupSecondaryFiles("maps/lib/", bTugOfWar, bObjective, bLiberation);
|
||||
}
|
||||
}
|
||||
|
||||
listbox->SortByColumn(0);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileSelected( Event *ev )
|
||||
void MpMapPickerClass::SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation)
|
||||
{
|
||||
// FIXME: stub
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
char mapname[128];
|
||||
char string[1024];
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
const char *token;
|
||||
|
||||
strcpy(mapname, filename);
|
||||
mapname[strlen(mapname) - 4] = 0;
|
||||
|
||||
if (!COM_IsMapValid(mapname)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (bTugOfWar || bObjective || bLiberation) {
|
||||
bool bHasMP = false, bHasTOW = false, bHasLib = false;
|
||||
|
||||
strcpy(string, mapname);
|
||||
|
||||
for (token = strtok(string, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (bObjective) {
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
} else if (!Q_stricmp(token, "ship")) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
|
||||
if (bTugOfWar) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "TOW")) {
|
||||
bHasTOW = true;
|
||||
}
|
||||
|
||||
if (bHasMP && bHasTOW) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
|
||||
if (bLiberation) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "LIB")) {
|
||||
bHasLib = true;
|
||||
}
|
||||
|
||||
if (bHasMP && bHasLib) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!Q_stricmp(mapname, "obj_team2") || !Q_stricmp(mapname, "obj_team4")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileSelected( str& currentDirectory, str& partialName, str& fullname )
|
||||
void MpMapPickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
FileChosen(currentDirectory, partialName, fullname);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileChosen( Event *ev )
|
||||
void MpMapPickerClass::FileSelected(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (!listbox->getCurrentItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
uii.Snd_PlaySound("sound/menu/apply.wav");
|
||||
|
||||
UIListCtrlItem* item = listbox->GetItem(listbox->getCurrentItem());
|
||||
str name = item->getListItemString(0);
|
||||
str directory = item->getListItemString(1);
|
||||
|
||||
FileSelected(directory, name, directory + name);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileChosen( str& currentDirectory, str& partialName, str& fullname )
|
||||
void MpMapPickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
const char *pszFilename;
|
||||
str sCommand;
|
||||
|
||||
pszFilename = fullname.c_str();
|
||||
sCommand = va("ui_dmmap %s\n", pszFilename + 5);
|
||||
|
||||
Cbuf_AddText(sCommand);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::OnDeactivated( Event *ev )
|
||||
void MpMapPickerClass::FileChosen(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (!listbox->getCurrentItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
uii.Snd_PlaySound("sound/menu/apply.wav");
|
||||
|
||||
UIListCtrlItem* item = listbox->GetItem(listbox->getCurrentItem());
|
||||
str name = item->getListItemString(0);
|
||||
str directory = item->getListItemString(1);
|
||||
|
||||
FileSelected(directory, name, directory + name);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::Setup( const char *root_directory, const char *current_directory )
|
||||
void MpMapPickerClass::CloseWindow(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostEvent(EV_Remove, 0);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::OnDeactivated(Event *ev)
|
||||
{
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
MpMapPickerItem::MpMapPickerItem(const str& string, const str& directory)
|
||||
{
|
||||
m_string = string;
|
||||
m_directory = directory;
|
||||
}
|
||||
|
||||
int MpMapPickerItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(m_string);
|
||||
}
|
||||
|
||||
griditemtype_t MpMapPickerItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str MpMapPickerItem::getListItemString(int which) const
|
||||
{
|
||||
switch (which) {
|
||||
default:
|
||||
case 0:
|
||||
return m_string;
|
||||
case 1:
|
||||
return m_directory;
|
||||
}
|
||||
}
|
||||
|
||||
void MpMapPickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean MpMapPickerItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,39 +20,40 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIMPMAPPICKER_H__
|
||||
#define __CL_UIMPMAPPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class UIFloatingWindow;
|
||||
|
||||
class MpMapPickerClass : public USignal {
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
class MpMapPickerClass : public USignal
|
||||
{
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
str gameType;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( MpMapPickerClass );
|
||||
CLASS_PROTOTYPE(MpMapPickerClass);
|
||||
|
||||
private:
|
||||
void SetupFiles( void );
|
||||
void GotoParentDirectory( void );
|
||||
void GotoSubDirectory( str subdir );
|
||||
void Initialize( const char *root_directory, const char *current_directory );
|
||||
void SetupFiles(void);
|
||||
void SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation);
|
||||
void GotoParentDirectory(void);
|
||||
void GotoSubDirectory(str subdir);
|
||||
void Initialize(const char *root_directory, const char *current_directory, const char *game_type);
|
||||
|
||||
protected:
|
||||
void CloseWindow( void );
|
||||
void FileSelected( Event *ev );
|
||||
virtual void FileSelected( str& currentDirectory, str& partialName, str& fullname );
|
||||
void FileChosen( Event *ev );
|
||||
virtual void FileChosen( str& currentDirectory, str& partialName, str& fullname );
|
||||
void OnDeactivated( Event *ev );
|
||||
void CloseWindow(void);
|
||||
void FileSelected(Event *ev);
|
||||
virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void FileChosen(Event *ev);
|
||||
virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void OnDeactivated(Event *ev);
|
||||
|
||||
public:
|
||||
MpMapPickerClass();
|
||||
~MpMapPickerClass();
|
||||
MpMapPickerClass();
|
||||
~MpMapPickerClass();
|
||||
|
||||
void Setup( const char *root_directory, const char *current_directory );
|
||||
// game_type was added in 2.0
|
||||
void Setup(const char *root_directory, const char *current_directory, const char *game_type = NULL);
|
||||
};
|
||||
|
||||
#endif /* __CL_UIMPMAPPICKER_H__ */
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,62 +22,361 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( USignal, PlayerModelPickerClass, NULL )
|
||||
class PMPickerItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str m_string;
|
||||
|
||||
public:
|
||||
PMPickerItem(const str& string);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
const char *fileName;
|
||||
const char *displayName;
|
||||
} PMPickerModel_t;
|
||||
|
||||
static const PMPickerModel_t pickerModels[] = {
|
||||
// 2.0 skins
|
||||
{"allied_101st_captain", "US - 101st Airborne Captain" },
|
||||
{"allied_101st_infantry", "US - 101st Airborne Private 1" },
|
||||
{"allied_101st_scout", "US - 101st Airborne Private 2" },
|
||||
{"allied_501st_pir_scout", "US - 501st Paratrooper 1" },
|
||||
{"allied_501st_pir_soldier", "US - 501st Paratrooper 2" },
|
||||
// 1.0 skins
|
||||
{"allied_airborne", "US - 501st Paratrooper 3" },
|
||||
// Readded in OPM (was removed in 2.0)
|
||||
{"allied_manon", "US - Manon" },
|
||||
// 2.0 skins
|
||||
{"allied_british_6th_airborne_captain", "UK - 6th Airborne Captain" },
|
||||
{"allied_british_6th_airborne_paratrooper", "UK - 6th Airborne Paratrooper" },
|
||||
// 1.0 skins
|
||||
{"allied_pilot", "US - Army Pilot" },
|
||||
// 2.0 skins
|
||||
{"allied_russian_corporal", "RA - Corporal" },
|
||||
{"allied_russian_crazy_boris", "RA - Crazy Boris" },
|
||||
{"allied_russian_recon_scout", "RA - Junior Lieutenant" },
|
||||
{"allied_russian_recon_soldier", "RA - Black Sea Petty Officer" },
|
||||
// 1.0 skins
|
||||
{"allied_sas", "UK - SAS Officer" },
|
||||
{"american_army", "US - Soldier" },
|
||||
{"american_ranger", "US - Ranger" },
|
||||
// 1.0 skins
|
||||
{"german_afrika_officer", "DE - Afrika Officer" },
|
||||
{"german_afrika_private", "DE - Afrika Private" },
|
||||
// 2.0 skins
|
||||
{"german_ardennes_artillery_commander", "DE - Artillery Commander" },
|
||||
{"german_dday_colonel", "DE - Normandy Colonel" },
|
||||
// 1.0 skins
|
||||
{"german_elite_officer", "DE - Elite Officer" },
|
||||
{"german_elite_sentry", "DE - Elite Sentry" },
|
||||
{"german_kradshutzen", "DE - Kradshutzen" },
|
||||
{"german_panzer_grenadier", "DE - Panzer Grenadier" },
|
||||
{"german_panzer_obershutze", "DE - Panzer Obershutze" },
|
||||
{"german_panzer_shutze", "DE - Panzer Shutze" },
|
||||
{"german_panzer_tankcommander", "DE - Panzer Tank Commander" },
|
||||
{"german_scientist", "DE - German Scientist" },
|
||||
// Those skins were superseded by german_waffenss
|
||||
{"german_waffen_officer", "DE - Waffen Officer" },
|
||||
{"german_waffen_shutze", "DE - Waffen Shutze" },
|
||||
// 1.0 skins
|
||||
{"german_waffenss_officer", "DE - Waffen Officer" },
|
||||
{"german_waffenss_shutze", "DE - Waffen Shutze" },
|
||||
{"german_wehrmacht_officer", "DE - Wehrmacht Officer" },
|
||||
{"german_wehrmacht_soldier", "DE - Wehrmacht Soldier" },
|
||||
{"german_winter_1", "DE - Winter Infantry 1" },
|
||||
{"german_winter_2", "DE - Winter Infantry 2" },
|
||||
{"german_worker", "DE - German Mechanic" },
|
||||
// 2.11 skins
|
||||
{"allied_british_tank_corporal", "UK - 6th Royal Tank Regiment" },
|
||||
{"allied_russian_seaman", "RA - Red Navy Seaman" },
|
||||
{"german_Panzer_Corporal", "DE - 1st Panzer Regiment" },
|
||||
{"allied_technician", "US - Air Force Technician" },
|
||||
{"german_stukageschwader", "DE - Stukageschwader" },
|
||||
// 2.30 skins
|
||||
{"It_AX_Ital_Vol", "IT - 10th Army XXI Corps" },
|
||||
{"SC_AX_Ital_Inf", "IT - 6th Army 202nd Coastal Div"},
|
||||
{"SC_AX_Ital_Inf2", "IT - 114th Inf Regiment" },
|
||||
{"SC_AX_ITAL_PARA", "IT - Paracadutista Militare" },
|
||||
// 2.40 skins
|
||||
{"allied_Wheathers", "US - General Wheathers" },
|
||||
{"allied_US_Tank", "US - II Corps Tank Commander" },
|
||||
{"allied_US_Mask", "US - II Corps Infantry" },
|
||||
{"allied_british_Cmd", "UK - 10th Corps" },
|
||||
{"allied_british_Tank", "UK - 8th Army" },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
const char *PM_FilenameToDisplayname(const char *fileName)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; pickerModels[i].fileName; i++) {
|
||||
const PMPickerModel_t& model = pickerModels[i];
|
||||
|
||||
if (!Q_stricmp(model.fileName, fileName)) {
|
||||
return model.displayName;
|
||||
}
|
||||
}
|
||||
|
||||
return fileName;
|
||||
}
|
||||
|
||||
const char *PM_DisplaynameToFilename(const char *displayName)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; pickerModels[i].fileName; i++) {
|
||||
const PMPickerModel_t& model = pickerModels[i];
|
||||
|
||||
if (!Q_stricmp(model.displayName, displayName)) {
|
||||
return model.fileName;
|
||||
}
|
||||
}
|
||||
|
||||
return displayName;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(USignal, PlayerModelPickerClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &PlayerModelPickerClass::FileSelected },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &PlayerModelPickerClass::FileChosen },
|
||||
{&UIFloatingWindow::W_ClosePressed, &PlayerModelPickerClass::OnDeactivated},
|
||||
{&W_Deactivated, &PlayerModelPickerClass::OnDeactivated},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
PlayerModelPickerClass::PlayerModelPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
window = new UIFloatingWindow();
|
||||
window->Create(
|
||||
NULL,
|
||||
UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300),
|
||||
"Player Model Select...",
|
||||
UColor(0.15f, 0.195f, 0.278f),
|
||||
UHudColor
|
||||
);
|
||||
window->setFont("facfont-20");
|
||||
window->PassEventToWidget("closebutton", new Event(EV_Widget_Disable));
|
||||
window->PassEventToWidget("minimizebutton", new Event(EV_Widget_Disable));
|
||||
window->Connect(this, W_Deactivated, W_Deactivated);
|
||||
|
||||
listbox = new UIListCtrl();
|
||||
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
|
||||
listbox->SetDrawHeader(false);
|
||||
listbox->setFont("facfont-20");
|
||||
listbox->FrameInitialized();
|
||||
listbox->AddColumn("Player Model", 0, 400, false, false);
|
||||
|
||||
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
listbox->AllowActivate(true);
|
||||
|
||||
// Added in 2.0
|
||||
// Don't localize elements
|
||||
listbox->SetDontLocalize();
|
||||
|
||||
m_bGermanModels = false;
|
||||
}
|
||||
|
||||
PlayerModelPickerClass::~PlayerModelPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
if (listbox) {
|
||||
delete listbox;
|
||||
listbox = NULL;
|
||||
}
|
||||
|
||||
if (window) {
|
||||
delete window;
|
||||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::SetupFiles( void )
|
||||
void PlayerModelPickerClass::Setup(const char *root_directory, const char *current_directory, qboolean bGermanModels)
|
||||
{
|
||||
// FIXME: stub
|
||||
Initialize(root_directory, current_directory, bGermanModels);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::Initialize( const char *root_directory, const char *current_directory, qboolean bGermanModels )
|
||||
void PlayerModelPickerClass::Initialize(
|
||||
const char *root_directory, const char *current_directory, qboolean bGermanModels
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
rootDirectory = root_directory;
|
||||
m_bGermanModels = bGermanModels;
|
||||
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
|
||||
rootDirectory += "/";
|
||||
}
|
||||
|
||||
currentDirectory = current_directory;
|
||||
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
|
||||
currentDirectory += "/";
|
||||
}
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::CloseWindow( void )
|
||||
void PlayerModelPickerClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
str mappath;
|
||||
char work[128];
|
||||
char **filenames;
|
||||
const char *displayName;
|
||||
int numfiles;
|
||||
int i;
|
||||
int iLen;
|
||||
qboolean bIsGerman;
|
||||
|
||||
// cleanup
|
||||
listbox->DeleteAllItems();
|
||||
|
||||
if (m_bGermanModels) {
|
||||
window->setTitle("Select Your Axis Player Model");
|
||||
} else {
|
||||
window->setTitle("Select Your Allied Player Model");
|
||||
}
|
||||
|
||||
filenames = FS_ListFiles(currentDirectory, ".tik", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
Q_strncpyz(work, filenames[i], sizeof(work));
|
||||
|
||||
if (strstr(work, "_fps")) {
|
||||
// ignore view models
|
||||
continue;
|
||||
}
|
||||
|
||||
if (work[0] == '_') {
|
||||
// ignore hidden models
|
||||
continue;
|
||||
}
|
||||
|
||||
// allied_manon readded in OPM
|
||||
//if (!Q_stricmpn(work, "allied_manon")) {
|
||||
// continue;
|
||||
//}
|
||||
|
||||
bIsGerman = !Q_stricmpn(work, "german", 6u) || !Q_stricmpn(work, "axis", 4u) || !Q_stricmpn(work, "it", 2u)
|
||||
|| !Q_stricmpn(work, "sc", 2u);
|
||||
|
||||
if (m_bGermanModels != bIsGerman) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// strip the extension
|
||||
work[strlen(work) - 4] = 0;
|
||||
displayName = PM_FilenameToDisplayname(work);
|
||||
|
||||
listbox->AddItem(new PMPickerItem(displayName));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
listbox->SortByColumn(0);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileSelected( Event *ev )
|
||||
void PlayerModelPickerClass::FileSelected(
|
||||
const str& name, const str& currentDirectory, const str& partialName, const str& fullname
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
FileChosen(name, currentDirectory, partialName, fullname);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileSelected( str& currentDirectory, str& partialName, str& fullname )
|
||||
void PlayerModelPickerClass::FileSelected(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str name;
|
||||
char donotshowssindeorfr[64];
|
||||
str fullname;
|
||||
|
||||
name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
fullname = PM_DisplaynameToFilename(name);
|
||||
|
||||
if (!Q_stricmpn(fullname, "german_waffen_", 14)) {
|
||||
Q_strncpyz(donotshowssindeorfr, "german_waffen_", sizeof(donotshowssindeorfr));
|
||||
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), fullname.c_str() + 14);
|
||||
} else {
|
||||
Q_strncpyz(donotshowssindeorfr, fullname, sizeof(donotshowssindeorfr));
|
||||
}
|
||||
|
||||
FileSelected(name, currentDirectory, fullname, currentDirectory + donotshowssindeorfr);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileChosen( Event *ev )
|
||||
void PlayerModelPickerClass::FileChosen(
|
||||
const str& name, const str& currentDirectory, const str& partialName, const str& fullname
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
str sCommand;
|
||||
|
||||
if (m_bGermanModels) {
|
||||
sCommand += "ui_dm_playergermanmodel \"" + name;
|
||||
sCommand += "\" ; ui_dm_playergermanmodel_set " + partialName;
|
||||
sCommand += " ; ui_disp_playergermanmodel " + fullname + ".tik";
|
||||
} else {
|
||||
sCommand += "ui_dm_playermodel \"" + name;
|
||||
sCommand += "\" ; ui_dm_playermodel_set " + partialName;
|
||||
sCommand += " ; ui_disp_playermodel " + fullname + ".tik";
|
||||
}
|
||||
sCommand += "\n";
|
||||
|
||||
Cbuf_AddText(sCommand);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileChosen( str& currentDirectory, str& partialName, str& fullname )
|
||||
void PlayerModelPickerClass::FileChosen(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str name;
|
||||
char donotshowssindeorfr[64];
|
||||
str fullname;
|
||||
|
||||
name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
fullname = PM_DisplaynameToFilename(name);
|
||||
|
||||
if (!Q_stricmpn(fullname, "german_waffen_", 14)) {
|
||||
Q_strncpyz(donotshowssindeorfr, "german_waffen_", sizeof(donotshowssindeorfr));
|
||||
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), fullname.c_str() + 14);
|
||||
} else {
|
||||
Q_strncpyz(donotshowssindeorfr, fullname, sizeof(donotshowssindeorfr));
|
||||
}
|
||||
|
||||
FileChosen(name, currentDirectory, fullname, currentDirectory + donotshowssindeorfr);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::OnDeactivated( Event *ev )
|
||||
void PlayerModelPickerClass::CloseWindow(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostEvent(EV_Remove, 0);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::Setup( const char *root_directory, const char *current_directory, qboolean bGermanModels )
|
||||
void PlayerModelPickerClass::OnDeactivated(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
PMPickerItem::PMPickerItem(const str& string)
|
||||
{
|
||||
m_string = string;
|
||||
}
|
||||
|
||||
int PMPickerItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(m_string);
|
||||
}
|
||||
|
||||
griditemtype_t PMPickerItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str PMPickerItem::getListItemString(int which) const
|
||||
{
|
||||
return m_string;
|
||||
}
|
||||
|
||||
void PMPickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean PMPickerItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,37 +20,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIPLAYERMODELPICKER_H__
|
||||
#define __CL_UIPLAYERMODELPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class UIFloatingWindow;
|
||||
|
||||
class PlayerModelPickerClass : public USignal {
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
qboolean m_bGermanModels;
|
||||
class PlayerModelPickerClass : public USignal
|
||||
{
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
qboolean m_bGermanModels;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( PlayerModelPickerClass );
|
||||
CLASS_PROTOTYPE(PlayerModelPickerClass);
|
||||
|
||||
private:
|
||||
void SetupFiles( void );
|
||||
void Initialize( const char *root_directory, const char *current_directory, qboolean bGermanModels );
|
||||
void SetupFiles(void);
|
||||
void Initialize(const char *root_directory, const char *current_directory, qboolean bGermanModels);
|
||||
|
||||
protected:
|
||||
void CloseWindow( void );
|
||||
void FileSelected( Event *ev );
|
||||
virtual void FileSelected( str& currentDirectory, str& partialName, str& fullname );
|
||||
void FileChosen( Event *ev );
|
||||
virtual void FileChosen( str& currentDirectory, str& partialName, str& fullname );
|
||||
void OnDeactivated( Event *ev );
|
||||
void CloseWindow(void);
|
||||
void FileSelected(Event *ev);
|
||||
// The name parameter was added in 2.0.
|
||||
virtual void FileSelected(const str& name, const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void FileChosen(Event *ev);
|
||||
// The name parameter was added in 2.0.
|
||||
virtual void FileChosen(const str& name, const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void OnDeactivated(Event *ev);
|
||||
|
||||
public:
|
||||
PlayerModelPickerClass();
|
||||
~PlayerModelPickerClass();
|
||||
PlayerModelPickerClass();
|
||||
~PlayerModelPickerClass();
|
||||
|
||||
void Setup( const char *root_directory, const char *current_directory, qboolean bGermanModels );
|
||||
void Setup(const char *root_directory, const char *current_directory, qboolean bGermanModels);
|
||||
};
|
||||
|
||||
#endif /* __CL_UIPLAYERMODELPICKER_H__ */
|
||||
const char* PM_FilenameToDisplayname(const char* fileName);
|
||||
const char* PM_DisplaynameToFilename(const char* displayName);
|
||||
@@ -79,6 +79,7 @@ struct ServerListInstance {
|
||||
};
|
||||
|
||||
class FAKKServerListItem : public UIListCtrlItem {
|
||||
UIFAKKServerList* m_parent; // Added in OPM
|
||||
str m_strings[6];
|
||||
str m_sVersion;
|
||||
bool m_bDifferentVersion;
|
||||
@@ -94,7 +95,7 @@ public:
|
||||
int m_iGameSpyPort;
|
||||
|
||||
public:
|
||||
FAKKServerListItem(str string1, str string2, str string3, str string4, str string5, str string6, str ver);
|
||||
FAKKServerListItem(UIFAKKServerList* parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver);
|
||||
|
||||
griditemtype_t getListItemType(int index) const override;
|
||||
int getListItemValue(int i) const override;
|
||||
@@ -125,8 +126,9 @@ ServerListInstance g_ServerListInst[2];
|
||||
void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, void* param1, void* param2);
|
||||
static void AddFilter(char* filter, const char* value);
|
||||
|
||||
FAKKServerListItem::FAKKServerListItem(str string1, str string2, str string3, str string4, str string5, str string6, str ver)
|
||||
FAKKServerListItem::FAKKServerListItem(UIFAKKServerList* parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver)
|
||||
{
|
||||
m_parent = parent;
|
||||
m_strings[0] = string1;
|
||||
m_strings[1] = string2;
|
||||
m_strings[2] = string3;
|
||||
@@ -164,84 +166,95 @@ void FAKKServerListItem::setListItemString(int i, str sNewString)
|
||||
void FAKKServerListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont* pFont)
|
||||
{
|
||||
static cvar_t *pColoringType = Cvar_Get("cl_browserdetailedcolors", "0", CVAR_ARCHIVE);
|
||||
UIRect2D newRect = drawRect;
|
||||
vec2_t virtualScale = { 1.f, 1.f };
|
||||
|
||||
/*
|
||||
if (m_parent->isVirtual()) {
|
||||
virtualScale[0] = uid.vidWidth / 640.f;
|
||||
virtualScale[1] = uid.vidHeight / 480.f;
|
||||
newRect.size.width *= uid.vidWidth / 1024;
|
||||
newRect.size.height *= uid.vidHeight / 768;
|
||||
}
|
||||
*/
|
||||
|
||||
if (!pColoringType->integer) {
|
||||
if (IfQueryFailed() || (IsDifferentVersion() && IsQueried())) {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.2f, 0.0f, 0.0f), 1.0);
|
||||
DrawBox(newRect, UColor(0.2f, 0.0f, 0.0f), 1.0);
|
||||
pFont->setColor(UColor(0.9f, 0.0f, 0.0f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.1f, 0.0f, 0.0f), 1.0);
|
||||
DrawBox(newRect, UColor(0.1f, 0.0f, 0.0f), 1.0);
|
||||
pFont->setColor(UColor(0.55f, 0.0f, 0.0f));
|
||||
}
|
||||
} else if (IsQueried()) {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.2f, 0.18f, 0.015f), 1.0);
|
||||
DrawBox(newRect, UColor(0.2f, 0.18f, 0.015f), 1.0);
|
||||
pFont->setColor(UColor(0.9f, 0.8f, 0.6f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.02f, 0.07f, 0.004f), 1.0);
|
||||
DrawBox(newRect, UColor(0.02f, 0.07f, 0.004f), 1.0);
|
||||
pFont->setColor(UHudColor);
|
||||
}
|
||||
} else {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.15f, 0.18f, 0.18f), 1.0);
|
||||
DrawBox(newRect, UColor(0.15f, 0.18f, 0.18f), 1.0);
|
||||
pFont->setColor(UColor(0.6f, 0.7f, 0.8f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
|
||||
DrawBox(newRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
|
||||
pFont->setColor(UColor(0.05f, 0.5f, 0.6f));
|
||||
}
|
||||
}
|
||||
|
||||
pFont->Print(
|
||||
drawRect.pos.x + 1.0,
|
||||
drawRect.pos.y,
|
||||
newRect.pos.x / virtualScale[0] + 1.0,
|
||||
newRect.pos.y / virtualScale[1],
|
||||
getListItemString(iColumn).c_str(),
|
||||
-1,
|
||||
qfalse
|
||||
false //m_parent->isVirtual()
|
||||
);
|
||||
} else {
|
||||
if (IsDifferentVersion()) {
|
||||
if (IsQueried()) {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.25f, 0.0f, 0.0f), 1.0);
|
||||
DrawBox(newRect, UColor(0.25f, 0.0f, 0.0f), 1.0);
|
||||
pFont->setColor(UColor(0.0f, 0.5f, 0.0f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
|
||||
DrawBox(newRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
|
||||
pFont->setColor(UColor(0.0f, 0.35f, 0.0f));
|
||||
}
|
||||
} else {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.25f, 0.0f, 0.0f), 1.0);
|
||||
DrawBox(newRect, UColor(0.25f, 0.0f, 0.0f), 1.0);
|
||||
pFont->setColor(UColor(0.5f, 0.6f, 0.7f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.15f, 0.0f, 0.0f), 1.0);
|
||||
DrawBox(newRect, UColor(0.15f, 0.0f, 0.0f), 1.0);
|
||||
pFont->setColor(UColor(0.05f, 0.4f, 0.5f));
|
||||
}
|
||||
}
|
||||
} else if (IsQueried()) {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.2f, 0.18f, 0.015f), 1.0);
|
||||
DrawBox(newRect, UColor(0.2f, 0.18f, 0.015f), 1.0);
|
||||
pFont->setColor(UColor(0.9f, 0.8f, 0.6f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.02f, 0.07f, 0.005f), 1.0);
|
||||
DrawBox(newRect, UColor(0.02f, 0.07f, 0.005f), 1.0);
|
||||
pFont->setColor(UHudColor);
|
||||
}
|
||||
} else {
|
||||
if (bSelected) {
|
||||
DrawBox(drawRect, UColor(0.15f, 0.18f, 0.18f), 1.0);
|
||||
DrawBox(newRect, UColor(0.15f, 0.18f, 0.18f), 1.0);
|
||||
pFont->setColor(UColor(0.6f, 0.7f, 0.8f));
|
||||
} else {
|
||||
DrawBox(drawRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
|
||||
DrawBox(newRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
|
||||
pFont->setColor(UColor(0.05f, 0.5f, 0.6f));
|
||||
}
|
||||
|
||||
if (IfQueryFailed()) {
|
||||
DrawBox(
|
||||
UIRect2D(
|
||||
drawRect.pos.x,
|
||||
drawRect.pos.y + drawRect.size.height * 0.5 - 1.0 + drawRect.pos.y,
|
||||
drawRect.size.width,
|
||||
drawRect.size.height * 0.5 - 1.0 + drawRect.pos.y
|
||||
newRect.pos.x,
|
||||
newRect.pos.y + newRect.size.height * 0.5 - 1.0 + newRect.pos.y,
|
||||
newRect.size.width,
|
||||
newRect.size.height * 0.5 - 1.0 + newRect.pos.y
|
||||
),
|
||||
URed,
|
||||
0.3f
|
||||
@@ -249,19 +262,19 @@ void FAKKServerListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, boo
|
||||
}
|
||||
|
||||
pFont->Print(
|
||||
drawRect.pos.x + 1.0,
|
||||
drawRect.pos.y,
|
||||
newRect.pos.x / virtualScale[0] + 1.0,
|
||||
newRect.pos.y / virtualScale[1],
|
||||
getListItemString(iColumn).c_str(),
|
||||
-1,
|
||||
qfalse
|
||||
false //m_parent->isVirtual()
|
||||
);
|
||||
|
||||
if (IsDifferentVersion()) {
|
||||
DrawBox(
|
||||
UIRect2D(
|
||||
drawRect.pos.x,
|
||||
drawRect.pos.y + drawRect.size.height * 0.5 - 1.0 + drawRect.pos.y,
|
||||
drawRect.size.width,
|
||||
newRect.pos.x,
|
||||
newRect.pos.y + newRect.size.height * 0.5 - 1.0 + newRect.pos.y,
|
||||
newRect.size.width,
|
||||
1.0
|
||||
),
|
||||
URed,
|
||||
@@ -730,6 +743,14 @@ void UIFAKKServerList::UpdateServer( Event *ev )
|
||||
|
||||
FAKKServerListItem* item = (FAKKServerListItem*)GetItem(getCurrentItem());
|
||||
ServerListAuxUpdate(m_serverList[0], item->m_sIP.c_str(), item->m_iGameSpyPort, true, GQueryType::qt_status);
|
||||
|
||||
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
|
||||
const cvar_t* dm_omit_spearhead = Cvar_Get("dm_omit_spearhead", "0", CVAR_ARCHIVE);
|
||||
// check for Spearhead
|
||||
if (!dm_omit_spearhead->integer) {
|
||||
ServerListAuxUpdate(m_serverList[1], item->m_sIP.c_str(), item->m_iGameSpyPort, true, GQueryType::qt_status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname )
|
||||
@@ -1019,23 +1040,36 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
|
||||
str sServerName;
|
||||
str sPlayers;
|
||||
const char* pszGameVer;
|
||||
const char* pszGameVerNumber;
|
||||
|
||||
pszHostName = ServerGetStringValue(server, "hostname", "(NONE)");
|
||||
bDiffVersion = false;
|
||||
pszGameVer = ServerGetStringValue(server, "gamever", "1.00");
|
||||
pszGameVerNumber = pszGameVer;
|
||||
|
||||
if (pszGameVerNumber[0] == 'd') {
|
||||
// demo server
|
||||
pszGameVerNumber++;
|
||||
}
|
||||
|
||||
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
|
||||
if (iServerType == target_game_e::TG_MOHTT) {
|
||||
if (fabs(atof(pszGameVer) - com_target_version->value) > 0.1f) {
|
||||
//if (fabs(atof(pszGameVerNumber) - com_target_version->value) > 0.1f) {
|
||||
// bDiffVersion = true;
|
||||
//}
|
||||
if (fabs(atof(pszGameVerNumber)) < 2.3f) {
|
||||
bDiffVersion = true;
|
||||
}
|
||||
} else {
|
||||
if (fabs(atof(pszGameVer) - com_target_version->value) > 0.3f) {
|
||||
//if (fabs(atof(pszGameVerNumber) - com_target_version->value) > 0.3f) {
|
||||
// bDiffVersion = true;
|
||||
//}
|
||||
if (fabs(atof(pszGameVerNumber)) < 2.1f) {
|
||||
bDiffVersion = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (fabs(atof(pszGameVer) - com_target_version->value) > 0.1f) {
|
||||
if (fabs(atof(pszGameVerNumber) - com_target_version->value) > 0.1f) {
|
||||
bDiffVersion = true;
|
||||
}
|
||||
}
|
||||
@@ -1056,7 +1090,7 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
|
||||
}
|
||||
|
||||
if (i > uiServerList->getNumItems() || !pNewServerItem) {
|
||||
pNewServerItem = new FAKKServerListItem("?", sAddress, "?", "?/?", "?", "?", "?");
|
||||
pNewServerItem = new FAKKServerListItem(uiServerList, "?", sAddress, "?", "?/?", "?", "?", "?");
|
||||
pNewServerItem->m_sIP = ServerGetAddress(server);
|
||||
pNewServerItem->m_uiRealIP = iRealIP;
|
||||
pNewServerItem->m_iGameSpyPort = iGameSpyPort;
|
||||
@@ -1154,7 +1188,7 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
|
||||
continue;
|
||||
}
|
||||
|
||||
pNewServerItem = new FAKKServerListItem("?", sAddress, "?", "?/?", "?", "?", "?");
|
||||
pNewServerItem = new FAKKServerListItem(uiServerList, "?", sAddress, "?", "?/?", "?", "?", "?");
|
||||
pNewServerItem->m_sIP = ServerGetAddress(arrayServer);
|
||||
pNewServerItem->m_uiRealIP = iRealIP;
|
||||
pNewServerItem->m_iPort = PORT_SERVER;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,22 +22,42 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, SoundPickerClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, SoundPickerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
SoundPickerClass::SoundPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
str soundpath;
|
||||
str currentpath;
|
||||
const char *varValue;
|
||||
int i;
|
||||
|
||||
soundpath = "sound";
|
||||
|
||||
varValue = UI_GetCvarString("ui_pickedsound", NULL);
|
||||
if (varValue && *varValue) {
|
||||
currentpath = varValue;
|
||||
|
||||
for (i = currentpath.length(); i > 0; i--) {
|
||||
if (currentpath[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
currentpath = str(currentpath, 0, i + 1);
|
||||
} else {
|
||||
currentpath = soundpath;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundPickerClass::FileSelected( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void SoundPickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
|
||||
uii.Snd_PlaySound(fullname);
|
||||
}
|
||||
|
||||
void SoundPickerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void SoundPickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
|
||||
uii.Cvar_Set("ui_pickedsound", fullname);
|
||||
CloseWindow();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,17 +20,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UISOUNDPICKER_H__
|
||||
#define __CL_UISOUNDPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class SoundPickerClass : public FilePickerClass {
|
||||
class SoundPickerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( SoundPickerClass );
|
||||
CLASS_PROTOTYPE(SoundPickerClass);
|
||||
|
||||
SoundPickerClass();
|
||||
SoundPickerClass();
|
||||
|
||||
void FileSelected( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
#endif /* __CL_UISOUNDPICKER_H__ */
|
||||
+174
-197
@@ -1294,40 +1294,16 @@ void UIFakkLabel::Draw(void)
|
||||
{
|
||||
if (m_stat_alpha != -1) {
|
||||
float frac;
|
||||
|
||||
|
||||
frac = (cl.snap.ps.stats[m_stat_alpha] + 1) / 100.0;
|
||||
frac = Q_clamp_float(frac, 0, 1);
|
||||
|
||||
|
||||
m_alpha = frac;
|
||||
}
|
||||
|
||||
if (m_stat == -1 && m_itemindex == -1 && m_inventoryrendermodelindex == -1) {
|
||||
if (m_stat_configstring != -1) {
|
||||
m_font->setColor(m_foreground_color);
|
||||
|
||||
if (m_bOutlinedText) {
|
||||
m_font->PrintOutlinedJustified(
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(cl.snap.ps.stats[m_stat_configstring]))),
|
||||
UBlack,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
} else {
|
||||
m_font->PrintJustified(
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(cl.snap.ps.stats[m_stat_configstring]))),
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_rendermodel && m_statbar_or == L_STATBAR_NONE && !m_sDrawModelName.length()) {
|
||||
if (m_stat == -1 && m_itemindex == -1 && m_inventoryrendermodelindex == -1 && m_stat_configstring == -1
|
||||
&& !m_rendermodel && m_statbar_or == L_STATBAR_NONE) {
|
||||
if (!m_sDrawModelName.length()) {
|
||||
UILabel::Draw();
|
||||
return;
|
||||
}
|
||||
@@ -1354,28 +1330,13 @@ void UIFakkLabel::Draw(void)
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_stat == -1) {
|
||||
float scale;
|
||||
qhandle_t handle;
|
||||
vec3_t origin;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
vec3_t angles;
|
||||
vec3_t offset;
|
||||
vec3_t rotateoffset;
|
||||
vec4_t color;
|
||||
str sAnimName;
|
||||
float height;
|
||||
|
||||
if (m_itemindex != -1) {
|
||||
if (m_itemindex < 0) {
|
||||
return;
|
||||
}
|
||||
if (m_stat != -1) {
|
||||
int delta = cl.snap.ps.stats[m_stat];
|
||||
|
||||
if (m_statbar_or == L_STATBAR_NONE) {
|
||||
m_font->setColor(m_foreground_color);
|
||||
|
||||
if (m_bOutlinedText) {
|
||||
@@ -1383,7 +1344,7 @@ void UIFakkLabel::Draw(void)
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_itemindex]))),
|
||||
va("%d", delta),
|
||||
UBlack,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
@@ -1392,143 +1353,13 @@ void UIFakkLabel::Draw(void)
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_itemindex]))),
|
||||
va("%d", delta),
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_inventoryrendermodelindex == -1 && !m_sDrawModelName.length() || !m_rendermodel) {
|
||||
float frac = 0.0;
|
||||
|
||||
if (m_statbar_or == L_STATBAR_NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cvarname.length()) {
|
||||
frac = Cvar_VariableValue(m_cvarname) / (m_statbar_max - m_statbar_min);
|
||||
}
|
||||
|
||||
if (frac > 1.0) {
|
||||
frac = 1.0;
|
||||
}
|
||||
if (frac < 0.0) {
|
||||
frac = 0.0;
|
||||
}
|
||||
|
||||
DrawStatbar(frac);
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet4(color, 255, 255, 255, 255);
|
||||
|
||||
if (m_rendermodel) {
|
||||
if (!m_cvarname.length()) {
|
||||
return;
|
||||
}
|
||||
|
||||
handle = re.RegisterModel(Cvar_VariableString(m_cvarname));
|
||||
if (!handle) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy(m_angles, angles);
|
||||
VectorCopy(m_rotateoffset, rotateoffset);
|
||||
VectorCopy(m_offset, offset);
|
||||
scale = m_scale;
|
||||
sAnimName = m_anim;
|
||||
} else if (m_sDrawModelName.length()) {
|
||||
if (m_lastitemindex != cl.snap.ps.activeItems[m_inventoryrendermodelindex]) {
|
||||
if (!m_lastitem) {
|
||||
m_lastitem = CL_GetInvItemByName(&client_inv, m_sDrawModelName);
|
||||
}
|
||||
}
|
||||
|
||||
_shitlabel01:
|
||||
if (!m_lastitem) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy(m_lastitem->hudprops.rotateoffset, rotateoffset);
|
||||
VectorCopy(m_lastitem->hudprops.offset, offset);
|
||||
|
||||
handle = re.RegisterModel(m_lastitem->hudprops.model);
|
||||
|
||||
VectorCopy(m_lastitem->hudprops.angledeltas, angles);
|
||||
|
||||
if (m_lastitem->hudprops.move == INV_MOVE_BOB) {
|
||||
float frac = uid.time / 600.0;
|
||||
angles[0] += sin(frac) * m_lastitem->hudprops.angledeltas[0];
|
||||
angles[1] += sin(frac) * m_lastitem->hudprops.angledeltas[1];
|
||||
angles[2] += sin(frac) * m_lastitem->hudprops.angledeltas[2];
|
||||
} else if (m_lastitem->hudprops.model == INV_MOVE_SPIN) {
|
||||
float frac = uid.time / 600.0;
|
||||
angles[0] += frac * m_lastitem->hudprops.angledeltas[0];
|
||||
angles[1] += frac * m_lastitem->hudprops.angledeltas[1];
|
||||
angles[2] += frac * m_lastitem->hudprops.angledeltas[2];
|
||||
}
|
||||
|
||||
if (m_rendermodel) {
|
||||
VectorSet(mins, -16, -16, 0);
|
||||
VectorSet(maxs, 16, 16, 96);
|
||||
} else {
|
||||
re.ModelBounds(handle, mins, maxs);
|
||||
}
|
||||
|
||||
origin[1] = (mins[1] + maxs[1]) * 0.5;
|
||||
origin[2] = (mins[1] + maxs[1]) * -0.5;
|
||||
|
||||
height = maxs[2] - mins[2];
|
||||
|
||||
if (height < maxs[1] - mins[1]) {
|
||||
height = maxs[1] - mins[1];
|
||||
}
|
||||
|
||||
if (height <= maxs[0] - mins[0]) {
|
||||
height = maxs[0] - mins[0];
|
||||
}
|
||||
|
||||
origin[0] = height * scale * 0.5 / 0.268f;
|
||||
|
||||
CL_Draw3DModel(
|
||||
m_screenframe.pos.x,
|
||||
m_screenframe.pos.y,
|
||||
m_screenframe.size.width,
|
||||
m_screenframe.size.height,
|
||||
handle,
|
||||
origin,
|
||||
rotateoffset,
|
||||
offset,
|
||||
angles,
|
||||
color,
|
||||
sAnimName
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_lastitemindex == cl.snap.ps.activeItems[m_inventoryrendermodelindex]) {
|
||||
goto _shitlabel01;
|
||||
}
|
||||
|
||||
if (m_lastitem
|
||||
== CL_GetInvItemByName(
|
||||
&client_inv, CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_inventoryrendermodelindex])
|
||||
)) {
|
||||
m_lastitemindex = cl.snap.ps.activeItems[m_inventoryrendermodelindex];
|
||||
goto _shitlabel01;
|
||||
}
|
||||
|
||||
m_lastitem = CL_GetInvItemByName(
|
||||
&client_inv, CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_inventoryrendermodelindex])
|
||||
);
|
||||
goto _shitlabel01;
|
||||
}
|
||||
|
||||
int delta = cl.snap.ps.stats[m_stat];
|
||||
|
||||
if (m_statbar_or) {
|
||||
if (m_statbar_or == L_STATBAR_VERTICAL_STAGGER_EVEN || m_statbar_or == L_STATBAR_VERTICAL_STAGGER_ODD) {
|
||||
int stat;
|
||||
|
||||
@@ -1574,28 +1405,174 @@ void UIFakkLabel::Draw(void)
|
||||
}
|
||||
|
||||
DrawStatbar(frac);
|
||||
return;
|
||||
}
|
||||
|
||||
float scale;
|
||||
qhandle_t handle;
|
||||
vec3_t origin;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
vec3_t angles;
|
||||
vec3_t offset;
|
||||
vec3_t rotateoffset;
|
||||
vec4_t color;
|
||||
str sAnimName;
|
||||
float height;
|
||||
|
||||
if (m_itemindex != -1) {
|
||||
if (m_itemindex < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_font->setColor(m_foreground_color);
|
||||
|
||||
if (m_bOutlinedText) {
|
||||
m_font->PrintOutlinedJustified(
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_itemindex]))),
|
||||
UBlack,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
} else {
|
||||
m_font->PrintJustified(
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_itemindex]))),
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_font->setColor(m_foreground_color);
|
||||
if (m_inventoryrendermodelindex == -1 && !m_sDrawModelName.length() && !m_rendermodel) {
|
||||
float frac = 0.0;
|
||||
|
||||
if (m_bOutlinedText) {
|
||||
m_font->PrintOutlinedJustified(
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
va("%d", delta),
|
||||
UBlack,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
} else {
|
||||
m_font->PrintJustified(
|
||||
getClientFrame(),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
va("%d", delta),
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
if (m_statbar_or == L_STATBAR_NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cvarname.length()) {
|
||||
frac = Cvar_VariableValue(m_cvarname) / (m_statbar_max - m_statbar_min);
|
||||
}
|
||||
|
||||
if (frac > 1.0) {
|
||||
frac = 1.0;
|
||||
}
|
||||
if (frac < 0.0) {
|
||||
frac = 0.0;
|
||||
}
|
||||
|
||||
DrawStatbar(frac);
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet4(color, 255, 255, 255, 255);
|
||||
|
||||
if (m_rendermodel) {
|
||||
if (!m_cvarname.length()) {
|
||||
return;
|
||||
}
|
||||
|
||||
handle = re.RegisterModel(Cvar_VariableString(m_cvarname));
|
||||
if (!handle) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy(m_angles, angles);
|
||||
VectorCopy(m_rotateoffset, rotateoffset);
|
||||
VectorCopy(m_offset, offset);
|
||||
scale = m_scale;
|
||||
sAnimName = m_anim;
|
||||
|
||||
// Added in 2.11
|
||||
// Tunak easter egg
|
||||
if (Cvar_Get("tunak", "0", 0)->integer) {
|
||||
// Since 2.15, those animations start has 'zz' prefix
|
||||
if (strstr(m_anim, "american")) {
|
||||
sAnimName = "zzamericanspecialidle";
|
||||
} else {
|
||||
// Added in 2.15
|
||||
sAnimName = "zzgermanspecialidle";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (m_sDrawModelName.length()) {
|
||||
if (!m_lastitem) {
|
||||
m_lastitem = CL_GetInvItemByName(&client_inv, m_sDrawModelName);
|
||||
}
|
||||
} else {
|
||||
if (m_inventoryrendermodelindex >= 0
|
||||
&& m_lastitemindex != cl.snap.ps.activeItems[m_inventoryrendermodelindex]) {
|
||||
m_lastitem = CL_GetInvItemByName(
|
||||
&client_inv, CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_inventoryrendermodelindex])
|
||||
);
|
||||
m_lastitemindex = cl.snap.ps.activeItems[m_inventoryrendermodelindex];
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_lastitem) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy(m_lastitem->hudprops.rotateoffset, rotateoffset);
|
||||
VectorCopy(m_lastitem->hudprops.offset, offset);
|
||||
scale = m_lastitem->hudprops.scale;
|
||||
handle = re.RegisterModel(m_lastitem->hudprops.model);
|
||||
VectorCopy(m_lastitem->hudprops.angledeltas, angles);
|
||||
|
||||
if (m_lastitem->hudprops.move == INV_MOVE_BOB) {
|
||||
float frac = uid.time / 600.0;
|
||||
angles[0] += sin(frac) * m_lastitem->hudprops.angledeltas[0];
|
||||
angles[1] += sin(frac) * m_lastitem->hudprops.angledeltas[1];
|
||||
angles[2] += sin(frac) * m_lastitem->hudprops.angledeltas[2];
|
||||
} else if (m_lastitem->hudprops.model == INV_MOVE_SPIN) {
|
||||
float frac = uid.time / 600.0;
|
||||
angles[0] += frac * m_lastitem->hudprops.angledeltas[0];
|
||||
angles[1] += frac * m_lastitem->hudprops.angledeltas[1];
|
||||
angles[2] += frac * m_lastitem->hudprops.angledeltas[2];
|
||||
}
|
||||
}
|
||||
|
||||
if (m_rendermodel) {
|
||||
VectorSet(mins, -16, -16, 0);
|
||||
VectorSet(maxs, 16, 16, 96);
|
||||
} else {
|
||||
re.ModelBounds(handle, mins, maxs);
|
||||
}
|
||||
|
||||
origin[1] = (mins[1] + maxs[1]) * 0.5;
|
||||
origin[2] = (mins[2] + maxs[2]) * -0.5;
|
||||
|
||||
height = maxs[2] - mins[2];
|
||||
|
||||
if (height < maxs[1] - mins[1]) {
|
||||
height = maxs[1] - mins[1];
|
||||
}
|
||||
|
||||
if (height < maxs[0] - mins[0]) {
|
||||
height = maxs[0] - mins[0];
|
||||
}
|
||||
|
||||
origin[0] = height * scale * 0.5 / 0.268f;
|
||||
|
||||
CL_Draw3DModel(
|
||||
m_screenframe.pos.x,
|
||||
m_screenframe.pos.y,
|
||||
m_screenframe.size.width,
|
||||
m_screenframe.size.height,
|
||||
handle,
|
||||
origin,
|
||||
rotateoffset,
|
||||
offset,
|
||||
angles,
|
||||
color,
|
||||
sAnimName
|
||||
);
|
||||
|
||||
set2D();
|
||||
}
|
||||
@@ -37,6 +37,8 @@ typedef enum {
|
||||
L_STATBAR_HEADING_SPINNER
|
||||
} statbar_orientation_t;
|
||||
|
||||
extern Event EV_ClearInvItemReference;
|
||||
|
||||
class UIFakkLabel : public UILabel
|
||||
{
|
||||
protected:
|
||||
|
||||
+513
-362
@@ -21,424 +21,575 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( UIWidget, View3D, NULL )
|
||||
{
|
||||
{ &W_Activated, &View3D::OnActivate },
|
||||
{ &W_Deactivated, &View3D::OnDeactivate },
|
||||
{ &W_LeftMouseDown, &View3D::Pressed },
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(UIWidget, View3D, NULL) {
|
||||
{&W_Activated, &View3D::OnActivate },
|
||||
{&W_Deactivated, &View3D::OnDeactivate},
|
||||
{&W_LeftMouseDown, &View3D::Pressed },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
#define MAX_SUBTITLES 4
|
||||
|
||||
cvar_t* subs[MAX_SUBTITLES];
|
||||
cvar_t* teams[MAX_SUBTITLES];
|
||||
float fadeTime[MAX_SUBTITLES];
|
||||
float subLife[MAX_SUBTITLES];
|
||||
float alpha[MAX_SUBTITLES];
|
||||
char oldStrings[MAX_SUBTITLES][2048];
|
||||
cvar_t *subs[MAX_SUBTITLES];
|
||||
cvar_t *teams[MAX_SUBTITLES];
|
||||
float fadeTime[MAX_SUBTITLES];
|
||||
float subLife[MAX_SUBTITLES];
|
||||
float alpha[MAX_SUBTITLES];
|
||||
char oldStrings[MAX_SUBTITLES][2048];
|
||||
|
||||
View3D::View3D()
|
||||
{
|
||||
// set as transparent
|
||||
setBackgroundColor(UClear, true);
|
||||
// no border
|
||||
setBorderStyle(border_none);
|
||||
AllowActivate(true);
|
||||
// set as transparent
|
||||
setBackgroundColor(UClear, true);
|
||||
// no border
|
||||
setBorderStyle(border_none);
|
||||
AllowActivate(true);
|
||||
|
||||
m_printfadetime = 0.0;
|
||||
m_print_mat = NULL;
|
||||
m_locationprint = qfalse;
|
||||
m_printfadetime = 0.0;
|
||||
m_print_mat = NULL;
|
||||
m_locationprint = qfalse;
|
||||
}
|
||||
|
||||
void View3D::Draw
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::UpdateLocationPrint(int x, int y, const char *s, float alpha)
|
||||
{
|
||||
if (clc.state != CA_DISCONNECTED) {
|
||||
SCR_DrawScreenField();
|
||||
}
|
||||
|
||||
set2D();
|
||||
|
||||
re.SavePerformanceCounters();
|
||||
|
||||
Draw2D();
|
||||
m_printstring = s;
|
||||
m_printalpha = alpha;
|
||||
m_printfadetime = 4000.0;
|
||||
m_x_coord = x;
|
||||
m_y_coord = y;
|
||||
m_locationprint = qtrue;
|
||||
}
|
||||
|
||||
void View3D::DrawLetterbox
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::UpdateCenterPrint(const char *s, float alpha)
|
||||
{
|
||||
float frac;
|
||||
vec4_t col;
|
||||
m_printstring = s;
|
||||
|
||||
col[0] = col[1] = col[2] = 0;
|
||||
col[3] = 1;
|
||||
if (s[0] == '@') {
|
||||
m_print_mat = uWinMan.RegisterShader(s + 1);
|
||||
} else {
|
||||
m_print_mat = NULL;
|
||||
}
|
||||
|
||||
frac = cl.snap.ps.stats[STAT_LETTERBOX] / 32767.0;
|
||||
if (frac > 0.0) {
|
||||
m_letterbox_active = true;
|
||||
re.SetColor(col);
|
||||
|
||||
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
re.DrawBox(0.0, m_screenframe.size.height - m_screenframe.size.height * frac, m_screenframe.size.width, m_screenframe.size.height);
|
||||
} else {
|
||||
m_letterbox_active = false;
|
||||
}
|
||||
m_printalpha = alpha;
|
||||
m_printfadetime = 4000.0;
|
||||
m_locationprint = qfalse;
|
||||
}
|
||||
|
||||
void View3D::DrawFades
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::PrintSound(int channel, const char *name, float vol, int rvol, float pitch, float base, int& line)
|
||||
{
|
||||
if (cl.snap.ps.blend[3] > 0) {
|
||||
re.SetColor(cl.snap.ps.blend);
|
||||
if (cl.snap.ps.stats[STAT_ADDFADE]) {
|
||||
re.AddBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
} else {
|
||||
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
}
|
||||
}
|
||||
char buf[255];
|
||||
float x;
|
||||
float xStep;
|
||||
float height;
|
||||
|
||||
height = m_font->getHeight(false);
|
||||
xStep = height;
|
||||
|
||||
x = 0;
|
||||
sprintf(buf, "%d", channel);
|
||||
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
|
||||
|
||||
x += xStep + xStep;
|
||||
sprintf(buf, "%s", name);
|
||||
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
|
||||
|
||||
x += xStep * 30.0;
|
||||
sprintf(buf, "vol:%.2f", vol);
|
||||
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
|
||||
|
||||
x += xStep * 8;
|
||||
sprintf(buf, "rvol:%.2f", (float)(rvol / 128.f));
|
||||
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
|
||||
|
||||
x += xStep * 5;
|
||||
sprintf(buf, "pit:%.2f", pitch);
|
||||
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
|
||||
|
||||
x += xStep * 5;
|
||||
sprintf(buf, "base:%d", (int)base);
|
||||
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
|
||||
|
||||
line++;
|
||||
}
|
||||
|
||||
void View3D::Draw2D
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::Pressed(Event *ev)
|
||||
{
|
||||
if (!cls.no_menus) {
|
||||
DrawFades();
|
||||
}
|
||||
|
||||
DrawLetterbox();
|
||||
|
||||
if ((cl_debuggraph->integer || cl_timegraph->integer) && !cls.no_menus)
|
||||
{
|
||||
SCR_DrawDebugGraph();
|
||||
}
|
||||
else if (!cls.no_menus)
|
||||
{
|
||||
if (cge) {
|
||||
cge->CG_Draw2D();
|
||||
}
|
||||
|
||||
if (m_locationprint) {
|
||||
LocationPrint();
|
||||
} else {
|
||||
CenterPrint();
|
||||
}
|
||||
|
||||
if (!cls.no_menus)
|
||||
{
|
||||
DrawSoundOverlay();
|
||||
DrawSubtitleOverlay();
|
||||
}
|
||||
}
|
||||
|
||||
if (fps->integer && !cls.no_menus)
|
||||
{
|
||||
DrawFPS();
|
||||
DrawProf();
|
||||
}
|
||||
IN_MouseOff();
|
||||
OnActivate(ev);
|
||||
}
|
||||
|
||||
void View3D::DrawFPS
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::OnDeactivate(Event *ev)
|
||||
{
|
||||
char string[128];
|
||||
|
||||
setFont("verdana-14");
|
||||
if (fps->integer == 2)
|
||||
{
|
||||
re.SetColor(UBlack);
|
||||
re.DrawBox(
|
||||
0.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
|
||||
m_frame.pos.x + m_frame.size.width,
|
||||
m_font->getHeight(qfalse) * 4.0
|
||||
);
|
||||
}
|
||||
|
||||
sprintf(string, "FPS %4.1f", currentfps);
|
||||
if (currentfps > 23.94) {
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
} else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
} else if (currentfps > 18.0) {
|
||||
m_font->setColor(UYellow);
|
||||
} else {
|
||||
// low fps
|
||||
m_font->setColor(URed);
|
||||
}
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
// Draw elements count
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
}
|
||||
else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
|
||||
sprintf(string, "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
sprintf(string, "t%5d v%5d Mtex%5.2f", cls.total_tris, cls.total_verts, (float)cls.total_texels * 0.00000095367432);
|
||||
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
m_font->setColor(UBlack);
|
||||
cls.keyCatchers |= KEYCATCH_UI;
|
||||
}
|
||||
|
||||
void View3D::DrawProf
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::OnActivate(Event *ev)
|
||||
{
|
||||
// Normal empty function
|
||||
}
|
||||
|
||||
void View3D::PrintSound
|
||||
(
|
||||
int channel,
|
||||
const char *name,
|
||||
float vol,
|
||||
int rvol,
|
||||
float pitch,
|
||||
float base,
|
||||
int& line
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::DrawSoundOverlay
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
setFont("verdana-14");
|
||||
m_font->setColor(UWhite);
|
||||
|
||||
if (sound_overlay->integer) {
|
||||
Com_Printf("sound_overlay isn't supported with OpenAL/SDL right now.\n");
|
||||
Cvar_Set("sound_overlay", "0");
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::CenterPrint
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::LocationPrint
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::OnActivate
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
{
|
||||
UIWidget* wid;
|
||||
UList<UIWidget*> widgets;
|
||||
UIWidget *wid;
|
||||
UList<UIWidget *> widgets;
|
||||
|
||||
UI_CloseInventory();
|
||||
cls.keyCatchers &= ~KEYCATCH_UI;
|
||||
|
||||
for (wid = getParent()->getFirstChild(); wid; wid = getParent()->getNextChild(wid))
|
||||
{
|
||||
if (wid->getAlwaysOnBottom() && wid != this) {
|
||||
widgets.AddTail(wid);
|
||||
}
|
||||
}
|
||||
for (wid = getParent()->getFirstChild(); wid; wid = getParent()->getNextChild(wid)) {
|
||||
if (wid->getAlwaysOnBottom() && wid != this) {
|
||||
widgets.AddTail(wid);
|
||||
}
|
||||
}
|
||||
|
||||
widgets.IterateFromHead();
|
||||
while (widgets.IsCurrentValid())
|
||||
{
|
||||
widgets.getCurrent()->BringToFrontPropogated();
|
||||
widgets.IterateNext();
|
||||
}
|
||||
widgets.IterateFromHead();
|
||||
while (widgets.IsCurrentValid()) {
|
||||
widgets.getCurrent()->BringToFrontPropogated();
|
||||
widgets.IterateNext();
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::OnDeactivate
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void View3D::LocationPrint(void)
|
||||
{
|
||||
cls.keyCatchers |= KEYCATCH_UI;
|
||||
fonthorzjustify_t horiz;
|
||||
fontvertjustify_t vert;
|
||||
int x, y;
|
||||
const char *p;
|
||||
float alpha;
|
||||
UIRect2D frame;
|
||||
|
||||
if (!m_printfadetime) {
|
||||
m_locationprint = false;
|
||||
return;
|
||||
}
|
||||
|
||||
horiz = FONT_JUSTHORZ_LEFT;
|
||||
vert = FONT_JUSTVERT_TOP;
|
||||
|
||||
p = Sys_LV_CL_ConvertString(m_printstring);
|
||||
if (m_printfadetime > 3250) {
|
||||
alpha = 1.f - (m_printfadetime - 3250.f) / 750.f * m_printalpha;
|
||||
} else if (m_printfadetime >= 750) {
|
||||
alpha = 1.f;
|
||||
} else {
|
||||
alpha = m_printfadetime / 750.f * m_printalpha;
|
||||
}
|
||||
|
||||
alpha = Q_clamp_float(alpha, 0, 1);
|
||||
|
||||
x = m_x_coord / 640.f * m_screenframe.size.width;
|
||||
y = (480 - m_font->getHeight(false) - m_y_coord) / 480.f * m_screenframe.size.height;
|
||||
|
||||
if (m_x_coord == -1) {
|
||||
horiz = FONT_JUSTHORZ_CENTER;
|
||||
x = 0;
|
||||
}
|
||||
if (m_y_coord == -1) {
|
||||
vert = FONT_JUSTVERT_CENTER;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
m_font->setColor(UColor(0, 0, 0, alpha));
|
||||
frame = getClientFrame();
|
||||
|
||||
m_font->PrintJustified(
|
||||
UIRect2D(frame.pos.x + x + 1, frame.pos.y + y + 1, frame.size.width, frame.size.height),
|
||||
horiz,
|
||||
vert,
|
||||
p,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
|
||||
m_font->setColor(UColor(1, 1, 1, alpha));
|
||||
frame = getClientFrame();
|
||||
|
||||
m_font->PrintJustified(
|
||||
UIRect2D(frame.pos.x + x, frame.pos.y + y, frame.size.width, frame.size.height),
|
||||
horiz,
|
||||
vert,
|
||||
p,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
|
||||
m_font->setColor(UBlack);
|
||||
m_printfadetime -= cls.frametime;
|
||||
|
||||
if (m_printfadetime < 0) {
|
||||
m_printfadetime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::DrawSubtitleOverlay
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
qboolean View3D::LetterboxActive(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void View3D::ClearCenterPrint
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
m_printfadetime = 0.0;
|
||||
}
|
||||
|
||||
void View3D::UpdateCenterPrint
|
||||
(
|
||||
const char *s,
|
||||
float alpha
|
||||
)
|
||||
|
||||
{
|
||||
m_printstring = s;
|
||||
|
||||
if (s[0] == '@') {
|
||||
m_print_mat = uWinMan.RegisterShader(s + 1);
|
||||
} else {
|
||||
m_print_mat = NULL;
|
||||
}
|
||||
|
||||
m_printalpha = alpha;
|
||||
m_printfadetime = 4000.0;
|
||||
m_locationprint = qfalse;
|
||||
}
|
||||
|
||||
void View3D::UpdateLocationPrint
|
||||
(
|
||||
int x,
|
||||
int y,
|
||||
const char *s,
|
||||
float alpha
|
||||
)
|
||||
|
||||
{
|
||||
m_printstring = s;
|
||||
m_printalpha = alpha;
|
||||
m_printfadetime = 4000.0;
|
||||
m_x_coord = x;
|
||||
m_y_coord = y;
|
||||
m_locationprint = qtrue;
|
||||
}
|
||||
|
||||
qboolean View3D::LetterboxActive
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
return m_letterbox_active;
|
||||
return m_letterbox_active;
|
||||
}
|
||||
|
||||
float avWidth = 0.0;
|
||||
|
||||
void View3D::InitSubtitle
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::InitSubtitle(void)
|
||||
{
|
||||
float totalWidth;
|
||||
float totalWidth;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
subs[i] = Cvar_Get(va("subtitle%d", i), "", 0);
|
||||
teams[i] = Cvar_Get(va("subteam%d", i), "0", 0);
|
||||
strcpy(oldStrings[i], subs[i]->string);
|
||||
fadeTime[i] = 4000.0;
|
||||
subLife[i] = 4000.0;
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
subs[i] = Cvar_Get(va("subtitle%d", i), "", 0);
|
||||
teams[i] = Cvar_Get(va("subteam%d", i), "0", 0);
|
||||
strcpy(oldStrings[i], subs[i]->string);
|
||||
fadeTime[i] = 4000.0;
|
||||
subLife[i] = 4000.0;
|
||||
}
|
||||
|
||||
totalWidth = 0.0;
|
||||
for (char j = 'A'; j <= 'Z'; j++) {
|
||||
totalWidth += m_font->getCharWidth(j);
|
||||
}
|
||||
totalWidth = 0.0;
|
||||
for (char j = 'A'; j <= 'Z'; j++) {
|
||||
totalWidth += m_font->getCharWidth(j);
|
||||
}
|
||||
|
||||
avWidth = totalWidth / 26.0;
|
||||
avWidth = totalWidth / 26.0;
|
||||
}
|
||||
|
||||
void View3D::FrameInitialized
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void View3D::FrameInitialized(void)
|
||||
{
|
||||
Connect(this, W_Activated, W_Activated);
|
||||
Connect(this, W_Deactivated, W_Deactivated);
|
||||
Connect(this, W_Activated, W_Activated);
|
||||
Connect(this, W_Deactivated, W_Deactivated);
|
||||
}
|
||||
|
||||
void View3D::Pressed
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void View3D::DrawSubtitleOverlay(void)
|
||||
{
|
||||
IN_MouseOff();
|
||||
OnActivate(ev);
|
||||
cvar_t *subAlpha;
|
||||
int i;
|
||||
float minX, maxY;
|
||||
int line;
|
||||
|
||||
subAlpha = Cvar_Get("subAlpha", "0.5", 0);
|
||||
|
||||
setFont("facfont-20");
|
||||
m_font->setColor(URed);
|
||||
|
||||
for (i = 0; i < MAX_SUBTITLES; i++) {
|
||||
if (strcmp(oldStrings[i], subs[i]->string)) {
|
||||
fadeTime[i] = 2500 * ((strlen(subs[i]->string) / 68) + 1.f) + 1500;
|
||||
subLife[i] = fadeTime[i];
|
||||
Q_strncpyz(oldStrings[i], subs[i]->string, sizeof(oldStrings[i]));
|
||||
}
|
||||
|
||||
if (fadeTime[i] > subLife[i] - 750.f) {
|
||||
alpha[i] = 1.f - (fadeTime[i] - (subLife[i] - 750.f)) / 750.f;
|
||||
} else if (fadeTime[i] < 750) {
|
||||
alpha[i] = fadeTime[i] / 750.f;
|
||||
} else {
|
||||
alpha[i] = 1.f;
|
||||
}
|
||||
|
||||
fadeTime[i] -= cls.frametime;
|
||||
if (fadeTime[i] < 0) {
|
||||
// Clear the subtitle
|
||||
fadeTime[i] = 0;
|
||||
oldStrings[i][0] = 0;
|
||||
Cvar_Set(va("subtitle%d", i), "");
|
||||
}
|
||||
}
|
||||
|
||||
minX = m_screenframe.size.height - m_font->getHeight(false) * 10;
|
||||
maxY = (m_frame.pos.x + m_frame.size.width) - (m_frame.pos.x + m_frame.size.width) * 0.2f;
|
||||
line = 0;
|
||||
|
||||
for (i = 0; i < MAX_SUBTITLES; i++) {
|
||||
if (m_font->getWidth(subs[i]->string, sizeof(oldStrings[i])) > maxY) {
|
||||
char buf[2048];
|
||||
char *c;
|
||||
char *end;
|
||||
char *start;
|
||||
float total;
|
||||
int blockcount;
|
||||
|
||||
c = buf;
|
||||
strcpy(buf, subs[i]->string);
|
||||
|
||||
total = 0;
|
||||
end = NULL;
|
||||
start = buf;
|
||||
while (*c) {
|
||||
blockcount = m_font->DBCSGetWordBlockCount(c, -1);
|
||||
if (!blockcount) {
|
||||
break;
|
||||
}
|
||||
|
||||
total += m_font->getWidth(c, blockcount);
|
||||
c += blockcount;
|
||||
|
||||
if (total > maxY) {
|
||||
total = 0;
|
||||
if (end < start) {
|
||||
Com_Printf("ERROR - word longer than possible line\n");
|
||||
break;
|
||||
}
|
||||
|
||||
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
|
||||
m_font->Print(18, m_font->getHeight(false) * line + minX + 1.f, start, -1, false);
|
||||
|
||||
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
|
||||
m_font->Print(20, m_font->getHeight(false) * line + minX, start, -1, false);
|
||||
|
||||
start = end + 1;
|
||||
c = end + 1;
|
||||
line++;
|
||||
}
|
||||
}
|
||||
|
||||
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
|
||||
m_font->Print(18, m_font->getHeight(false) * line + minX + 1.f, start, -1, qfalse);
|
||||
|
||||
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
|
||||
m_font->Print(20, m_font->getHeight(false) * line + minX, start, -1, qfalse);
|
||||
line++;
|
||||
} else {
|
||||
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
|
||||
m_font->Print(18, m_font->getHeight(false) * line + minX + 1.f, subs[i]->string, -1, qfalse);
|
||||
|
||||
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
|
||||
m_font->Print(20, m_font->getHeight(false) * line + minX, subs[i]->string, -1, qfalse);
|
||||
|
||||
line++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( UIWidget, ConsoleView, NULL )
|
||||
void View3D::DrawSoundOverlay(void)
|
||||
{
|
||||
{ NULL, NULL }
|
||||
setFont("verdana-14");
|
||||
m_font->setColor(UWhite);
|
||||
|
||||
// FIXME: TODO
|
||||
if (sound_overlay->integer) {
|
||||
Com_Printf("sound_overlay isn't supported with OpenAL/SDL right now.\n");
|
||||
Cvar_Set("sound_overlay", "0");
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::DrawProf(void)
|
||||
{
|
||||
// Normal empty function
|
||||
}
|
||||
|
||||
void View3D::DrawLetterbox(void)
|
||||
{
|
||||
float frac;
|
||||
vec4_t col;
|
||||
|
||||
col[0] = col[1] = col[2] = 0;
|
||||
col[3] = 1;
|
||||
|
||||
frac = cl.snap.ps.stats[STAT_LETTERBOX] / 32767.0;
|
||||
if (frac > 0.0) {
|
||||
m_letterbox_active = true;
|
||||
re.SetColor(col);
|
||||
|
||||
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
re.DrawBox(
|
||||
0.0,
|
||||
m_screenframe.size.height - m_screenframe.size.height * frac,
|
||||
m_screenframe.size.width,
|
||||
m_screenframe.size.height
|
||||
);
|
||||
} else {
|
||||
m_letterbox_active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::DrawFades(void)
|
||||
{
|
||||
if (cl.snap.ps.blend[3] > 0) {
|
||||
re.SetColor(cl.snap.ps.blend);
|
||||
if (cl.snap.ps.stats[STAT_ADDFADE]) {
|
||||
re.AddBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
} else {
|
||||
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::DrawFPS(void)
|
||||
{
|
||||
char string[128];
|
||||
|
||||
setFont("verdana-14");
|
||||
if (fps->integer == 2) {
|
||||
re.SetColor(UBlack);
|
||||
re.DrawBox(
|
||||
0.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
|
||||
m_frame.pos.x + m_frame.size.width,
|
||||
m_font->getHeight(qfalse) * 4.0
|
||||
);
|
||||
}
|
||||
|
||||
sprintf(string, "FPS %4.1f", currentfps);
|
||||
if (currentfps > 23.94) {
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
} else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
} else if (currentfps > 18.0) {
|
||||
m_font->setColor(UYellow);
|
||||
} else {
|
||||
// low fps
|
||||
m_font->setColor(URed);
|
||||
}
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
// Draw elements count
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
} else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
|
||||
sprintf(string, "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
sprintf(string, "t%5d v%5d Mtex%5.2f", cls.total_tris, cls.total_verts, (float)cls.total_texels * 0.00000095367432);
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
m_font->setColor(UBlack);
|
||||
}
|
||||
|
||||
void View3D::Draw2D(void)
|
||||
{
|
||||
if (!cls.no_menus) {
|
||||
DrawFades();
|
||||
}
|
||||
|
||||
DrawLetterbox();
|
||||
|
||||
if ((cl_debuggraph->integer || cl_timegraph->integer) && !cls.no_menus) {
|
||||
SCR_DrawDebugGraph();
|
||||
} else if (!cls.no_menus) {
|
||||
if (cge) {
|
||||
cge->CG_Draw2D();
|
||||
}
|
||||
|
||||
if (m_locationprint) {
|
||||
LocationPrint();
|
||||
} else {
|
||||
CenterPrint();
|
||||
}
|
||||
|
||||
if (!cls.no_menus) {
|
||||
DrawSoundOverlay();
|
||||
DrawSubtitleOverlay();
|
||||
}
|
||||
}
|
||||
|
||||
if (fps->integer && !cls.no_menus) {
|
||||
DrawFPS();
|
||||
DrawProf();
|
||||
}
|
||||
}
|
||||
|
||||
void View3D::Draw(void)
|
||||
{
|
||||
if (clc.state != CA_DISCONNECTED) {
|
||||
SCR_DrawScreenField();
|
||||
}
|
||||
|
||||
set2D();
|
||||
|
||||
re.SavePerformanceCounters();
|
||||
|
||||
Draw2D();
|
||||
}
|
||||
|
||||
void View3D::ClearCenterPrint(void)
|
||||
{
|
||||
m_printfadetime = 0.0;
|
||||
}
|
||||
|
||||
void View3D::CenterPrint(void)
|
||||
{
|
||||
float alpha;
|
||||
const char *p;
|
||||
qhandle_t mat;
|
||||
float x, y;
|
||||
float w, h;
|
||||
|
||||
if (!m_printfadetime) {
|
||||
return;
|
||||
}
|
||||
|
||||
p = Sys_LV_CL_ConvertString(m_printstring);
|
||||
if (m_printfadetime > 3250) {
|
||||
alpha = 1.f - (m_printfadetime - 3250.f) / 750.f * m_printalpha;
|
||||
} else if (m_printfadetime >= 750) {
|
||||
alpha = 1.f;
|
||||
} else {
|
||||
alpha = m_printfadetime / 750.f * m_printalpha;
|
||||
}
|
||||
|
||||
alpha = Q_clamp_float(alpha, 0, 1);
|
||||
|
||||
if (!m_print_mat) {
|
||||
UIRect2D frame;
|
||||
m_font->setColor(UColor(0, 0, 0, alpha));
|
||||
|
||||
frame = getClientFrame();
|
||||
|
||||
m_font->PrintJustified(
|
||||
UIRect2D(frame.pos.x + 1, frame.pos.y + 1, frame.size.width, frame.size.height),
|
||||
m_iFontAlignmentHorizontal,
|
||||
m_iFontAlignmentVertical,
|
||||
p,
|
||||
m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
|
||||
m_font->setColor(UColor(1, 1, 1, alpha));
|
||||
|
||||
frame = getClientFrame();
|
||||
|
||||
m_font->PrintJustified(
|
||||
frame, m_iFontAlignmentHorizontal, m_iFontAlignmentVertical, p, m_bVirtual ? m_vVirtualScale : NULL
|
||||
);
|
||||
|
||||
m_font->setColor(UBlack);
|
||||
} else if ((mat = m_print_mat->GetMaterial())) {
|
||||
vec4_t col {alpha, alpha, alpha, alpha};
|
||||
|
||||
re.SetColor(col);
|
||||
|
||||
w = re.GetShaderWidth(mat);
|
||||
h = re.GetShaderHeight(mat);
|
||||
x = (m_frame.pos.x + m_frame.size.width - w) * 0.5f;
|
||||
y = (m_frame.pos.y + m_frame.size.height - h) * 0.5f;
|
||||
|
||||
re.DrawStretchPic(x, y, w, h, 0, 0, 1, 1, mat);
|
||||
}
|
||||
|
||||
m_printfadetime -= cls.frametime;
|
||||
|
||||
if (m_printfadetime < 0) {
|
||||
m_printfadetime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIWidget, ConsoleView, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void ConsoleView::Draw
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void ConsoleView::Draw(void) {}
|
||||
+37
-38
@@ -20,55 +20,54 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIVIEW3D__
|
||||
#define __CL_UIVIEW3D__
|
||||
#pragma once
|
||||
|
||||
class View3D : public UIWidget {
|
||||
float m_printfadetime;
|
||||
float m_printalpha;
|
||||
str m_printstring;
|
||||
UIReggedMaterial *m_print_mat;
|
||||
qboolean m_locationprint;
|
||||
int m_x_coord;
|
||||
int m_y_coord;
|
||||
qboolean m_letterbox_active;
|
||||
class View3D : public UIWidget
|
||||
{
|
||||
float m_printfadetime;
|
||||
float m_printalpha;
|
||||
str m_printstring;
|
||||
UIReggedMaterial *m_print_mat;
|
||||
qboolean m_locationprint;
|
||||
int m_x_coord;
|
||||
int m_y_coord;
|
||||
qboolean m_letterbox_active;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( View3D );
|
||||
CLASS_PROTOTYPE(View3D);
|
||||
|
||||
protected:
|
||||
void Draw( void ) override;
|
||||
void DrawLetterbox( void );
|
||||
void DrawFades( void );
|
||||
void Draw2D( void );
|
||||
void DrawFPS( void );
|
||||
void DrawProf( void );
|
||||
void PrintSound( int channel, const char *name, float vol, int rvol, float pitch, float base, int& line );
|
||||
void DrawSoundOverlay( void );
|
||||
void CenterPrint( void );
|
||||
void LocationPrint( void );
|
||||
void OnActivate( Event *ev );
|
||||
void OnDeactivate( Event *ev );
|
||||
void DrawSubtitleOverlay( void );
|
||||
void Draw(void) override;
|
||||
void DrawLetterbox(void);
|
||||
void DrawFades(void);
|
||||
void Draw2D(void);
|
||||
void DrawFPS(void);
|
||||
void DrawProf(void);
|
||||
void PrintSound(int channel, const char *name, float vol, int rvol, float pitch, float base, int& line);
|
||||
void DrawSoundOverlay(void);
|
||||
void CenterPrint(void);
|
||||
void LocationPrint(void);
|
||||
void OnActivate(Event *ev);
|
||||
void OnDeactivate(Event *ev);
|
||||
void DrawSubtitleOverlay(void);
|
||||
|
||||
public:
|
||||
View3D();
|
||||
View3D();
|
||||
|
||||
void ClearCenterPrint( void );
|
||||
void UpdateCenterPrint( const char *s, float alpha );
|
||||
void UpdateLocationPrint( int x, int y, const char *s, float alpha );
|
||||
qboolean LetterboxActive( void );
|
||||
void InitSubtitle( void );
|
||||
void FrameInitialized( void ) override;
|
||||
virtual void Pressed( Event *ev );
|
||||
void ClearCenterPrint(void);
|
||||
void UpdateCenterPrint(const char *s, float alpha);
|
||||
void UpdateLocationPrint(int x, int y, const char *s, float alpha);
|
||||
qboolean LetterboxActive(void);
|
||||
void InitSubtitle(void);
|
||||
void FrameInitialized(void) override;
|
||||
virtual void Pressed(Event *ev);
|
||||
};
|
||||
|
||||
class ConsoleView : public UIWidget {
|
||||
class ConsoleView : public UIWidget
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( ConsoleView );
|
||||
CLASS_PROTOTYPE(ConsoleView);
|
||||
|
||||
protected:
|
||||
void Draw( void ) override;
|
||||
void Draw(void) override;
|
||||
};
|
||||
|
||||
#endif /* __CL_UIVIEW3D__ */
|
||||
@@ -320,7 +320,7 @@ typedef struct {
|
||||
serverInfo_t globalServers[MAX_GLOBAL_SERVERS];
|
||||
// additional global servers
|
||||
int numGlobalServerAddresses;
|
||||
serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS];
|
||||
netadr_t globalServerAddresses[MAX_GLOBAL_SERVERS];
|
||||
|
||||
int numfavoriteservers;
|
||||
serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
|
||||
|
||||
@@ -22,10 +22,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "../snd_local.h"
|
||||
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
|
||||
void S_Init2()
|
||||
{
|
||||
S_Init();
|
||||
SND_setup();
|
||||
|
||||
// HACK: S_RegisterSound returns 0 when unsuccessful, or it returns the the sfx handle
|
||||
// But the first sfx handle is also 0...
|
||||
S_RegisterSound("sound/null.wav", qfalse);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -91,7 +97,13 @@ S_StartLocalSoundChannel
|
||||
*/
|
||||
void S_StartLocalSound(const char* sound_name, qboolean force_load)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
sfxHandle_t h;
|
||||
|
||||
h = S_RegisterSound(sound_name, qfalse);
|
||||
|
||||
if (h) {
|
||||
S_StartLocalSound(h, CHAN_LOCAL_SOUND);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -438,3 +450,5 @@ void S_LoadData(soundsystemsavegame_t* pSave) {
|
||||
void S_SaveData(soundsystemsavegame_t* pSave) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1581,7 +1581,9 @@ qboolean S_Base_Init( soundInterface_t *si ) {
|
||||
|
||||
if ( r ) {
|
||||
s_soundStarted = 1;
|
||||
s_soundMuted = 1;
|
||||
// Fixed in OPM
|
||||
// The UI must be able to play sounds
|
||||
// s_soundMuted = 1;
|
||||
// s_numSfx = 0;
|
||||
|
||||
Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH);
|
||||
|
||||
@@ -0,0 +1,232 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#if USE_SOUND_NEW
|
||||
|
||||
#include "snd_local.h"
|
||||
#include "snd_openal_new.h"
|
||||
|
||||
typedef struct {
|
||||
vec3_t origin;
|
||||
vec3_t velocity;
|
||||
sfx_t *sfx;
|
||||
int mergeFrame;
|
||||
} loopSound_t;
|
||||
|
||||
# define MAX_SFX 1400
|
||||
# define MAX_SFX_INFOS 1000
|
||||
# define MAX_LOOP_SOUNDS 64
|
||||
|
||||
qboolean s_bLastInitSound = qfalse;
|
||||
qboolean s_bSoundStarted = qfalse;
|
||||
qboolean s_bSoundPaused = qfalse;
|
||||
qboolean s_bTryUnpause = qfalse;
|
||||
int s_iListenerNumber = 0;
|
||||
float s_fAmbientVolume = 1.f;
|
||||
|
||||
int number_of_sfx_infos = 0;
|
||||
|
||||
cvar_t *s_volume;
|
||||
cvar_t *s_loadas8bit;
|
||||
cvar_t *s_khz;
|
||||
cvar_t *s_show;
|
||||
cvar_t *s_testsound;
|
||||
cvar_t *s_separation;
|
||||
cvar_t *s_musicVolume;
|
||||
cvar_t *s_ambientVolume;
|
||||
|
||||
sfx_info_t sfx_infos[MAX_SFX_INFOS];
|
||||
|
||||
sfx_t s_knownSfx[MAX_SFX];
|
||||
int s_numSfx;
|
||||
|
||||
s_entity_t s_entity[MAX_GENTITIES];
|
||||
|
||||
static int s_registrationSequence;
|
||||
static qboolean s_inRegistration;
|
||||
|
||||
cvar_t *s_mixPreStep;
|
||||
cvar_t *s_dialogscale;
|
||||
|
||||
int numLoopSounds;
|
||||
loopSound_t loopSounds[MAX_LOOP_SOUNDS];
|
||||
|
||||
void S_SoundInfo_f()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_SoundDump_f()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_Init(qboolean full_startup)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_Shutdown(qboolean full_shutdown)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
qboolean S_NameExists(const char *name)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
sfx_t *S_FindName(const char *name, int sequenceNumber)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void S_BeginRegistration()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_DefaultSound(sfx_t *sfx)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
qboolean S_IsSoundRegistered(const char *name)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
sfxHandle_t S_RegisterSound(const char *name, int streamed, qboolean force_load)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
float S_GetSoundTime(sfxHandle_t handle)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_EndRegistration()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t vel, qboolean use_listener)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_SetGlobalAmbientVolumeLevel(float volume)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_StartSound(
|
||||
const vec3_t origin,
|
||||
int entnum,
|
||||
int entchannel,
|
||||
sfxHandle_t sfxHandle,
|
||||
float volume,
|
||||
float min_dist,
|
||||
float pitch,
|
||||
float maxDist,
|
||||
int streamed
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_StartLocalSound(const char *sound_name, qboolean force_load)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_StartLocalSoundChannel(const char *sound_name, qboolean force_load, soundChannel_t channel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_StopAllSounds(qboolean stop_music)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_ClearLoopingSounds()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_AddLoopingSound(
|
||||
const vec3_t origin,
|
||||
const vec3_t velocity,
|
||||
sfxHandle_t sfxHandle,
|
||||
float volume,
|
||||
float min_dist,
|
||||
float max_dist,
|
||||
float pitch,
|
||||
int flags
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_Respatialize(int entityNum, const vec3_t head, vec3_t axis[3])
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_Update()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_StopSound(int entnum, int channel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_SetReverb(int reverb_type, float reverb_level)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_Play()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_SoundList()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_ClearSoundBuffer()
|
||||
{
|
||||
// TODO: Remove once AL is fully implemented
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -27,6 +27,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "../qcommon/qcommon.h"
|
||||
#include "snd_public.h"
|
||||
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
|
||||
#define PAINTBUFFER_SIZE 4096 // this is in samples
|
||||
|
||||
#define SND_CHUNK_SIZE 1024 // samples
|
||||
@@ -281,3 +283,7 @@ void S_PaintChannelFrom16_altivec( portable_samplepair_t paintbuffer[PAINTBUFFER
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
# include "snd_local_new.h"
|
||||
#endif
|
||||
@@ -0,0 +1,164 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int format;
|
||||
float rate;
|
||||
|
||||
float width;
|
||||
int channels;
|
||||
int samples;
|
||||
|
||||
int dataofs;
|
||||
int datasize;
|
||||
} wavinfo_t;
|
||||
|
||||
typedef struct sfx_s {
|
||||
int iFlags;
|
||||
|
||||
int length;
|
||||
int width;
|
||||
byte *data;
|
||||
char name[64];
|
||||
|
||||
int registration_sequence;
|
||||
int sfx_info_index;
|
||||
float time_length;
|
||||
|
||||
wavinfo_t info;
|
||||
unsigned int buffer;
|
||||
} sfx_t;
|
||||
|
||||
typedef struct {
|
||||
unsigned short wFormatTag;
|
||||
unsigned short nChannels;
|
||||
unsigned int nSamplesPerSec;
|
||||
unsigned int nAvgBytesPerSec;
|
||||
unsigned short nBlockAlign;
|
||||
unsigned short wBitsPerSample;
|
||||
unsigned short cbSize;
|
||||
} wavinfo_x_t;
|
||||
|
||||
typedef struct {
|
||||
char name[64];
|
||||
|
||||
int loop_start;
|
||||
int loop_end;
|
||||
|
||||
int max_number_playing;
|
||||
float max_factor;
|
||||
} sfx_info_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t position;
|
||||
vec3_t velocity;
|
||||
int time;
|
||||
qboolean use_listener;
|
||||
} s_entity_t;
|
||||
|
||||
typedef struct {
|
||||
char alias[32];
|
||||
char path[64];
|
||||
|
||||
int mood_num;
|
||||
int flags;
|
||||
float volume;
|
||||
float fadetime;
|
||||
|
||||
int current_pos;
|
||||
int current_state;
|
||||
} song_t;
|
||||
|
||||
typedef struct {
|
||||
int iFlags;
|
||||
char szName[64];
|
||||
} sfxsavegame_t;
|
||||
|
||||
typedef struct {
|
||||
qboolean bPlaying;
|
||||
int iStatus;
|
||||
sfxsavegame_t sfx;
|
||||
|
||||
int iEntNum;
|
||||
int iEntChannel;
|
||||
vec3_t vOrigin;
|
||||
float fVolume;
|
||||
int iBaseRate;
|
||||
float fNewPitchMult;
|
||||
float fMinDist;
|
||||
float fMaxDist;
|
||||
|
||||
int iStartTime;
|
||||
int iTime;
|
||||
int iNextCheckObstructionTime;
|
||||
int iEndTime;
|
||||
|
||||
int iFlags;
|
||||
int iOffset;
|
||||
int iLoopCount;
|
||||
} channelbasesavegame_t;
|
||||
|
||||
typedef struct {
|
||||
channelbasesavegame_t Channels[96];
|
||||
} soundsystemsavegame_t;
|
||||
|
||||
// The current sound driver.
|
||||
// Currently OPENAL
|
||||
#define SOUND_DRIVER OPENAL
|
||||
|
||||
sfx_t *S_FindName(const char *name, int sequenceNumber);
|
||||
void S_DefaultSound(sfx_t *sfx);
|
||||
|
||||
void S_LoadData(soundsystemsavegame_t *pSave);
|
||||
void S_SaveData(soundsystemsavegame_t *pSave);
|
||||
void S_ClearSoundBuffer();
|
||||
|
||||
#define S_StopAllSounds2 S_StopAllSounds
|
||||
|
||||
//
|
||||
// Driver-specific functions
|
||||
//
|
||||
#define S_Call_SndDriver(driver, func) S_##driver##_##func
|
||||
#define S_Call_SndDriverX(driver, func) S_Call_SndDriver(driver, func)
|
||||
|
||||
#define S_Driver_Init S_Call_SndDriverX(SOUND_DRIVER, Init)
|
||||
#define S_Driver_StartSound S_Call_SndDriverX(SOUND_DRIVER, StartSound)
|
||||
#define S_Driver_AddLoopingSound S_Call_SndDriverX(SOUND_DRIVER, AddLoopingSound)
|
||||
#define S_Driver_ClearLoopingSounds S_Call_SndDriverX(SOUND_DRIVER, ClearLoopingSounds)
|
||||
#define S_Driver_StopSound S_Call_SndDriverX(SOUND_DRIVER, StopSound)
|
||||
#define S_Driver_StopAllSounds S_Call_SndDriverX(SOUND_DRIVER, StopAllSounds)
|
||||
#define S_Driver_Respatialize S_Call_SndDriverX(SOUND_DRIVER, Respatialize)
|
||||
#define S_Driver_SetReverb S_Call_SndDriverX(SOUND_DRIVER, SetReverb)
|
||||
#define S_Driver_Update S_Call_SndDriverX(SOUND_DRIVER, Update)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// See the header file for information
|
||||
|
||||
#include "snd_miles_new.h"
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
//
|
||||
// This file exists in the original source code.
|
||||
// But this driver won't be implemented, as OpenAL is a better sound system!
|
||||
//
|
||||
|
||||
#pragma once
|
||||
@@ -0,0 +1,757 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#if USE_SOUND_NEW
|
||||
|
||||
# include "snd_local.h"
|
||||
# include "snd_openal_new.h"
|
||||
|
||||
typedef struct {
|
||||
char *funcname;
|
||||
void **funcptr;
|
||||
bool required;
|
||||
} extensions_table_t;
|
||||
|
||||
# define MAX_MUSIC_SONGS 16
|
||||
|
||||
static int s_iNextLoopingWarning = 0;
|
||||
static int s_iReverbType = 0;
|
||||
static float s_fReverbLevel = 0;
|
||||
static bool s_bReverbChanged = false;
|
||||
static bool s_bFading = false;
|
||||
static float s_fFadeVolume = 1.f;
|
||||
|
||||
cvar_t *s_milesdriver;
|
||||
cvar_t *s_openaldevice;
|
||||
cvar_t *s_reverb;
|
||||
cvar_t *s_show_cpu;
|
||||
cvar_t *s_show_num_active_sounds;
|
||||
cvar_t *s_show_sounds;
|
||||
cvar_t *s_speaker_type;
|
||||
cvar_t *s_obstruction_cal_time;
|
||||
cvar_t *s_lastSoundTime;
|
||||
|
||||
static float reverb_table[] = {
|
||||
0.5f, 0.25f, 0.417f, 0.653f, 0.208f, 0.5f, 0.403f, 0.5f, 0.5f,
|
||||
0.361f, 0.5f, 0.153f, 0.361f, 0.44400001f, 0.25f, 0.111f, 0.111f, 0.19400001f,
|
||||
1.0f, 0.097000003f, 0.208f, 0.65200001f, 1.0f, 0.875f, 0.139f, 0.486f,
|
||||
};
|
||||
|
||||
static vec3_t vec_zero = {0, 0, 0};
|
||||
int s_iNumMilesAudioProviders = 0;
|
||||
bool s_bProvidersEmunerated = false;
|
||||
static bool al_initialized = false;
|
||||
static bool al_use_reverb = false;
|
||||
static float al_current_volume = 0;
|
||||
static unsigned int al_frequency = 22050;
|
||||
static void *al_context_id = NULL;
|
||||
static ALCdevice *al_device = NULL;
|
||||
|
||||
static ALboolean (*_alutLoadMP3_LOKI)(unsigned int buffer, const byte *data, int length);
|
||||
static void (*_alReverbScale_LOKI)();
|
||||
static void (*_alReverbDelay_LOKI)();
|
||||
|
||||
static qboolean music_active = qfalse;
|
||||
int music_current_mood = 0;
|
||||
int music_fallback_mood = 0;
|
||||
float old_music_volume = 1.f;
|
||||
float music_volume = 1.f;
|
||||
float new_music_volume = 1.f;
|
||||
float music_volume_fade_time = 0;
|
||||
long int music_volume_start_time = 0;
|
||||
int music_volume_direction = 0;
|
||||
int music_volume_changed = 0;
|
||||
int music_loaded = 0;
|
||||
int music_numsongs = 0;
|
||||
int music_currentsong = 0;
|
||||
|
||||
song_t music_songs[MAX_MUSIC_SONGS];
|
||||
openal_internal_t openal;
|
||||
static float s_fFadeStartTime;
|
||||
static float s_fFadeStopTime;
|
||||
static char current_soundtrack[128];
|
||||
|
||||
static void __alDieIfError(char *file)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_NukeSource(ALuint *srcptr)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_NukeBuffer(ALuint *bufptr)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_NukeChannel(openal_channel *channel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_NukeContext()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static bool S_OPENAL_InitContext()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool S_OPENAL_InitExtensions()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool S_OPENAL_InitChannel(int idx, openal_channel *chan)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
qboolean S_OPENAL_Init()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void S_OPENAL_Shutdown()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_FadeSound(float fTime)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
float S_GetBaseVolume()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
qboolean S_NeedFullRestart()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void S_PrintInfo()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_DumpStatus(const char *pszChanName, int iChanNum, openal_channel *channel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_DumpInfo()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_Pitch()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static bool S_OPENAL_LoadMP3(const char *_path, openal_channel *chan)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
static void S_OPENAL_PlayMP3()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_StopMP3()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_Pause()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_Unpause()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_PauseSound()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_UnpauseSound()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static qboolean S_OPENAL_ShouldPlay(sfx_t *pSfx)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
static qboolean S_OPENAL_ShouldStart(const vec3_t vOrigin, float fMinDist, float fMaxDist)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
static int S_OPENAL_PickChannelBase(int iEntNum, int iEntChannel, int iFirstChannel, int iLastChannel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int S_OPENAL_PickChannel3D(int iEntNum, int iEntChannel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int S_OPENAL_PickChannel2D(int iEntNum, int iEntChannel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int S_OPENAL_PickChannel2DStreamed(int iEntNum, int iEntChannel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
void callbackServer(int entnum, int channel_number, const char *name)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_OPENAL_Start2DSound(
|
||||
const vec3_t vOrigin,
|
||||
int iEntNum,
|
||||
int iEntChannel,
|
||||
sfx_t *pSfx,
|
||||
float fVolume,
|
||||
float fMinDistance,
|
||||
float fPitch,
|
||||
float fMaxDistance
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_StartSound(
|
||||
const vec3_t vOrigin,
|
||||
int iEntNum,
|
||||
int iEntChannel,
|
||||
sfxHandle_t sfxHandle,
|
||||
float fVolume,
|
||||
float fMinDist,
|
||||
float fPitch,
|
||||
float fMaxDist,
|
||||
qboolean bStreamed
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_AddLoopingSound(
|
||||
const vec3_t vOrigin,
|
||||
const vec3_t vVelocity,
|
||||
sfxHandle_t sfxHandle,
|
||||
float fVolume,
|
||||
float fMinDist,
|
||||
float fMaxDist,
|
||||
float fPitch,
|
||||
int iFlags
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_StopLoopingSound(openal_loop_sound_t *pLoopSound)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_ClearLoopingSounds()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_StopLoopingSounds()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_StopSound(int iEntNum)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_StopAllSounds(qboolean bStopMusic)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static int S_OPENAL_Start2DLoopSound(
|
||||
openal_loop_sound_t *pLoopSound, float fVolume, float fVolumeToPlay, float fMinDistance, const vec3_t vLoopOrigin
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int S_OPENAL_Start3DLoopSound(
|
||||
openal_loop_sound_t *pLoopSound,
|
||||
float fVolumeToPlay,
|
||||
float fMinDistance,
|
||||
float fMaxDistance,
|
||||
const vec3_t vLoopOrigin,
|
||||
const vec3_t vListenerOrigin
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool S_OPENAL_UpdateLoopSound(
|
||||
openal_loop_sound_t *pLoopSound,
|
||||
float fVolumeToPlay,
|
||||
float fMinDistance,
|
||||
float fMaxDistance,
|
||||
const vec3_t vListenerOrigin,
|
||||
const vec3_t vTempAxis,
|
||||
const vec3_t vLoopOrigin
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
void S_OPENAL_AddLoopSounds(const vec3_t vTempAxis)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_Respatialize(int iEntNum, const vec3_t vHeadPos, const vec3_t vAxis[3])
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static int S_OPENAL_SpatializeStereoSound(const vec3_t listener_origin, const vec3_t listener_left, const vec3_t origin)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void S_OPENAL_reverb(int iChannel, int iReverbType, float fReverbLevel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_SetReverb(int iType, float fLevel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_OPENAL_Update()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
qboolean S_IsSoundPlaying(int channel_number, const char *sfxName)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
static void S_StoreBase(channelbasesavegame_t *pBase, openal_channel *pChannel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void
|
||||
S_StartSoundFromBase(channelbasesavegame_t *pBase, openal_channel *pChannel, sfx_t *pSfx, bool bStartUnpaused)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_LoadBase(channelbasesavegame_t *pBase, openal_channel *pChannel, bool bStartUnpaused)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_SaveData(soundsystemsavegame_t *pSave)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_ReLoad(soundsystemsavegame_t *pSave)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
static void S_InitBase(channelbasesavegame_t *pBase)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_LoadData(soundsystemsavegame_t *pSave)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_velocity(float v0, float v1, float v2)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_position(float v0, float v1, float v2)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_gain(float gain)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_no_3d()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_3d()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::play()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::pause()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::stop()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
ALint openal_channel::get_state()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool openal_channel::is_free()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
bool openal_channel::is_paused()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
bool openal_channel::is_playing()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
void openal_channel::force_free()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
bool openal_channel::set_sfx(sfx_t *pSfx)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return false;
|
||||
}
|
||||
|
||||
void openal_channel::start_sample()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::stop_sample()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::resume_sample()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::end_sample()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_sample_pan(S32 pan)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_sample_playback_rate(S32 rate)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
S32 openal_channel::sample_playback_rate()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
S32 openal_channel::sample_volume()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
U32 openal_channel::sample_offset()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
U32 openal_channel::sample_ms_offset()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
U32 openal_channel::sample_loop_count()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
void openal_channel::set_sample_offset(U32 offset)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_sample_ms_offset(U32 offset)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_sample_loop_count(S32 count)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void openal_channel::set_sample_loop_block(S32 start_offset, S32 end_offset)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
U32 openal_channel::sample_status()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
qboolean MUSIC_LoadSoundtrackFile(const char *filename)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
qboolean MUSIC_SongValid(const char *mood)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
qboolean MUSIC_Loaded()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void Music_Update()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_SongEnded()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_NewSoundtrack(const char *name)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_UpdateMood(int current, int fallback)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_UpdateVolume(float volume, float fade_time)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_StopAllSongs()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_FreeAllSongs()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
qboolean MUSIC_Playing()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
int MUSIC_FindSong(const char *name)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_loadsoundtrack()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
const char *S_CurrentSoundtrack()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void S_PlaySong()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
int MUSIC_CurrentSongChannel()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MUSIC_StopChannel(int channel_number)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
qboolean MUSIC_PlaySong(const char *alias)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void MUSIC_UpdateMusicVolumes()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void MUSIC_CheckForStoppedSongs()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_SetupHandle(const char *pszName, int iLoopCount, int iOffset, qboolean autostart)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_Start()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_StartLoop()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_Stop()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_Pause()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_Unpause()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_TriggeredMusic_PlayIntroMusic()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_StopMovieAudio()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void S_SetupMovieAudio(const char *pszMovieName)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
int S_CurrentMoviePosition()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "qal.h"
|
||||
|
||||
#undef OPENAL
|
||||
|
||||
typedef int S32;
|
||||
typedef unsigned int U32;
|
||||
|
||||
typedef enum {
|
||||
FADE_NONE,
|
||||
FADE_IN,
|
||||
FADE_OUT
|
||||
} fade_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t vOrigin;
|
||||
vec3_t vRelativeOrigin;
|
||||
vec3_t vVelocity;
|
||||
sfx_t *pSfx;
|
||||
qboolean bPlaying;
|
||||
int iChannel;
|
||||
float fVolume;
|
||||
float fPitch;
|
||||
int iStartTime;
|
||||
qboolean bInUse;
|
||||
qboolean bCombine;
|
||||
float fBaseVolume;
|
||||
float fMinDist;
|
||||
float fMaxDist;
|
||||
int iFlags;
|
||||
} openal_loop_sound_t;
|
||||
|
||||
struct openal_channel {
|
||||
sfx_t *pSfx;
|
||||
int iEntNum;
|
||||
int iEntChannel;
|
||||
vec3_t vOrigin;
|
||||
float fVolume;
|
||||
int iBaseRate;
|
||||
float fNewPitchMult;
|
||||
float fMinDist;
|
||||
float fMaxDist;
|
||||
int iStartTime;
|
||||
int iTime;
|
||||
int iEndTime;
|
||||
int iFlags;
|
||||
int iPausedOffset;
|
||||
int song_number;
|
||||
fade_t fading;
|
||||
int fade_time;
|
||||
int fade_start_time;
|
||||
ALuint source;
|
||||
ALuint buffer;
|
||||
ALubyte *bufferdata;
|
||||
|
||||
void play();
|
||||
void stop();
|
||||
void pause();
|
||||
|
||||
void set_no_3d();
|
||||
void set_3d();
|
||||
ALint get_state();
|
||||
|
||||
void set_gain(float gain);
|
||||
void set_velocity(float v0, float v1, float v2);
|
||||
void set_position(float v0, float v1, float v2);
|
||||
|
||||
bool is_free();
|
||||
bool is_paused();
|
||||
bool is_playing();
|
||||
|
||||
void force_free();
|
||||
bool set_sfx(sfx_t *pSfx);
|
||||
|
||||
void start_sample();
|
||||
void stop_sample();
|
||||
void resume_sample();
|
||||
void end_sample();
|
||||
|
||||
void set_sample_pan(S32 pan);
|
||||
void set_sample_playback_rate(S32 pan);
|
||||
S32 sample_playback_rate();
|
||||
|
||||
S32 sample_volume();
|
||||
U32 sample_offset();
|
||||
U32 sample_ms_offset();
|
||||
U32 sample_loop_count();
|
||||
void set_sample_offset(U32 offset);
|
||||
void set_sample_ms_offset(U32 offset);
|
||||
void set_sample_loop_count(S32 count);
|
||||
void set_sample_loop_block(S32 start_offset, S32 end_offset);
|
||||
|
||||
U32 sample_status();
|
||||
};
|
||||
|
||||
struct openal_internal_t {
|
||||
openal_channel chan_3D[32];
|
||||
openal_channel chan_2D[32];
|
||||
openal_channel chan_2D_stream[32];
|
||||
openal_channel chan_song[2];
|
||||
openal_channel chan_mp3;
|
||||
openal_channel chan_trig_music;
|
||||
openal_channel chan_movie;
|
||||
openal_channel *channel[101];
|
||||
openal_loop_sound_t loop_sounds[64];
|
||||
openal_channel movieChannel;
|
||||
sfx_t movieSFX;
|
||||
char tm_filename[64];
|
||||
int tm_loopcount;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
qboolean S_OPENAL_Init();
|
||||
void S_OPENAL_StartSound(
|
||||
const vec3_t vOrigin,
|
||||
int iEntNum,
|
||||
int iEntChannel,
|
||||
sfxHandle_t sfxHandle,
|
||||
float fVolume,
|
||||
float fMinDist,
|
||||
float fPitch,
|
||||
float fMaxDist,
|
||||
qboolean bStreamed
|
||||
);
|
||||
void S_OPENAL_AddLoopingSound(
|
||||
const vec3_t vOrigin,
|
||||
const vec3_t vVelocity,
|
||||
sfxHandle_t sfxHandle,
|
||||
float fVolume,
|
||||
float fMinDist,
|
||||
float fMaxDist,
|
||||
float fPitch,
|
||||
int iFlags
|
||||
);
|
||||
void S_OPENAL_ClearLoopingSounds();
|
||||
void S_OPENAL_StopSound(int iEntNum);
|
||||
void S_OPENAL_StopAllSounds(qboolean bStopMusic);
|
||||
void S_OPENAL_Respatialize(int iEntNum, const vec3_t vHeadPos, const vec3_t vAxis[3]);
|
||||
void S_OPENAL_SetReverb(int iType, float fLevel);
|
||||
void S_OPENAL_Update();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -89,3 +91,74 @@ void S_MasterGain(float gain);
|
||||
#endif
|
||||
|
||||
#include "new/snd_public_new.h"
|
||||
|
||||
#else
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void S_SoundInfo_f();
|
||||
void S_SoundDump_f();
|
||||
void S_Init(qboolean full_startup);
|
||||
void S_Shutdown(qboolean full_shutdown);
|
||||
qboolean S_NameExists(const char* name);
|
||||
void S_BeginRegistration();
|
||||
qboolean S_IsSoundRegistered(const char* name);
|
||||
sfxHandle_t S_RegisterSound(const char* name, int streamed, qboolean force_load);
|
||||
float S_GetSoundTime(sfxHandle_t handle);
|
||||
void S_EndRegistration();
|
||||
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t vel, qboolean use_listener);
|
||||
void S_SetGlobalAmbientVolumeLevel(float volume);
|
||||
void S_StartSound(const vec3_t origin, int entnum, int entchannel, sfxHandle_t sfxHandle, float volume, float min_dist, float pitch, float maxDist, int streamed);
|
||||
void S_StartLocalSound(const char* sound_name, qboolean force_load);
|
||||
void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, soundChannel_t channel);
|
||||
void S_StopAllSounds(qboolean stop_music);
|
||||
void S_ClearLoopingSounds();
|
||||
void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float min_dist, float max_dist, float pitch, int flags);
|
||||
void S_Respatialize(int entityNum, const vec3_t head, vec3_t axis[3]);
|
||||
void S_Update();
|
||||
void S_StopSound(int entnum, int channel);
|
||||
void S_SetReverb(int reverb_type, float reverb_level);
|
||||
void S_Play();
|
||||
void S_SoundList();
|
||||
|
||||
qboolean S_IsSoundPlaying(int channel_number, const char* sfxName);
|
||||
void S_FadeSound(float fTime);
|
||||
|
||||
qboolean MUSIC_LoadSoundtrackFile(const char* filename);
|
||||
qboolean MUSIC_SongValid(const char* mood);
|
||||
qboolean MUSIC_Loaded();
|
||||
void Music_Update();
|
||||
void MUSIC_SongEnded();
|
||||
void MUSIC_NewSoundtrack(const char* name);
|
||||
void MUSIC_UpdateMood(int current, int fallback);
|
||||
void MUSIC_UpdateVolume(float volume, float fade_time);
|
||||
void MUSIC_StopAllSongs();
|
||||
void MUSIC_FreeAllSongs();
|
||||
qboolean MUSIC_Playing();
|
||||
int MUSIC_FindSong(const char* name);
|
||||
void S_loadsoundtrack();
|
||||
const char* S_CurrentSoundtrack();
|
||||
void S_PlaySong();
|
||||
int MUSIC_CurrentSongChannel();
|
||||
void MUSIC_StopChannel(int channel_number);
|
||||
qboolean MUSIC_PlaySong(const char* alias);
|
||||
void MUSIC_UpdateMusicVolumes();
|
||||
void MUSIC_CheckForStoppedSongs();
|
||||
void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart);
|
||||
void S_TriggeredMusic_Start();
|
||||
void S_TriggeredMusic_StartLoop();
|
||||
void S_TriggeredMusic_Stop();
|
||||
void S_TriggeredMusic_Pause();
|
||||
void S_TriggeredMusic_Unpause();
|
||||
void S_TriggeredMusic_PlayIntroMusic();
|
||||
void S_StopMovieAudio();
|
||||
void S_SetupMovieAudio(const char* pszMovieName);
|
||||
int S_CurrentMoviePosition();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -1571,8 +1571,8 @@ Event EV_SetTriggered
|
||||
"triggered",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"0 or 1",
|
||||
"Set the triggered status",
|
||||
"triggered",
|
||||
"Set the triggered status (0 or 1)",
|
||||
EV_NORMAL
|
||||
);
|
||||
Event EV_SetExplosionEffect
|
||||
@@ -1580,7 +1580,7 @@ Event EV_SetExplosionEffect
|
||||
"explosioneffect",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"effect model",
|
||||
"effectModel",
|
||||
"Set the explosion effect model",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -1589,7 +1589,7 @@ Event EV_SetExplosionOffset
|
||||
"explosionoffset",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"offset vector",
|
||||
"offset",
|
||||
"Set the explosion offset",
|
||||
EV_NORMAL
|
||||
);
|
||||
|
||||
@@ -1607,8 +1607,8 @@ Event EV_Actor_Holster
|
||||
"holster",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"if non-zero, affects offhand",
|
||||
"Holster weapon",
|
||||
"holster",
|
||||
"If non-zero, affects offhand. Holster weapon",
|
||||
EV_NORMAL
|
||||
);
|
||||
Event EV_Actor_Unholster
|
||||
@@ -1616,8 +1616,8 @@ Event EV_Actor_Unholster
|
||||
"unholster",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"if non-zero, affects offhand",
|
||||
"Unholster weapon",
|
||||
"holster",
|
||||
"If non-zero, affects offhand. Unholster weapon",
|
||||
EV_NORMAL
|
||||
);
|
||||
Event EV_Actor_IsEnemyVisible
|
||||
|
||||
@@ -372,8 +372,8 @@ void ActorPath::UpdatePos(float *origin, float fNodeRadius)
|
||||
m_bChangeLookAhead = true;
|
||||
}
|
||||
|
||||
// Check added in OPM.
|
||||
// Make sure to stop if it's the last node
|
||||
// Added in OPM.
|
||||
// The check was added to make sure to stop if it's the last node
|
||||
for (current_path = m_pathpos; current_path >= LastNode(); current_path--) {
|
||||
VectorSub2D(current_path->point, origin, delta2);
|
||||
//current_dot = DotProduct2D(delta2, dir) - fNodeRadius;
|
||||
|
||||
@@ -629,6 +629,7 @@ void Animate::PostAnimate(void)
|
||||
float deltaSyncTime;
|
||||
float total_weight;
|
||||
float total_angular_delta;
|
||||
float beforeFrameTime;
|
||||
Vector vFrameDelta;
|
||||
bool hasAction = false;
|
||||
|
||||
@@ -636,7 +637,8 @@ void Animate::PostAnimate(void)
|
||||
return;
|
||||
}
|
||||
|
||||
deltaSyncTime = syncTime;
|
||||
deltaSyncTime = syncTime;
|
||||
beforeFrameTime = level.frametime / 10.f;
|
||||
|
||||
if (!pauseSyncTime) {
|
||||
syncTime = 1.0f / syncRate * level.frametime + deltaSyncTime;
|
||||
@@ -698,7 +700,11 @@ void Animate::PostAnimate(void)
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (edict->s.frameInfo[i].time < (animtimes[i] - 0.01f)) {
|
||||
// Fixed in OPM
|
||||
// Previously, beforeFrameTime was a constant of 0.01.
|
||||
// It caused issues when the number of server frames per second
|
||||
// was higher. Some animation events were not executing properly.
|
||||
if (edict->s.frameInfo[i].time < (animtimes[i] - beforeFrameTime)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -255,6 +255,7 @@ void VoteOptions::ParseVoteOptions()
|
||||
newOption->m_pListItem = newListItem;
|
||||
}
|
||||
listItem = newListItem;
|
||||
newListItem->m_sItemName = token;
|
||||
|
||||
if (!script.TokenAvailable(false)) {
|
||||
Com_Error(
|
||||
@@ -462,17 +463,17 @@ void CG_VoteOptions_FinishReadFromServer(const char *string)
|
||||
g_voteOptions.SetupMainOptionsList();
|
||||
}
|
||||
|
||||
void CG_PushCallVote_f()
|
||||
void CG_PushCallVote_f(void)
|
||||
{
|
||||
g_voteOptions.SetupMainOptionsList();
|
||||
}
|
||||
|
||||
void CG_PushCallVoteSubList_f()
|
||||
void CG_PushCallVoteSubList_f(void)
|
||||
{
|
||||
g_voteOptions.SetupSubOptionsList(atoi(cgi.Argv(1)));
|
||||
}
|
||||
|
||||
void CG_PushCallVoteSubText_f()
|
||||
void CG_PushCallVoteSubText_f(void)
|
||||
{
|
||||
str command;
|
||||
str name;
|
||||
@@ -492,7 +493,7 @@ void CG_PushCallVoteSubText_f()
|
||||
VO_Cvar_Set("ui_votestringentry", "");
|
||||
}
|
||||
|
||||
void CG_PushCallVoteSubInteger_f()
|
||||
void CG_PushCallVoteSubInteger_f(void)
|
||||
{
|
||||
str command;
|
||||
str name;
|
||||
@@ -512,7 +513,7 @@ void CG_PushCallVoteSubInteger_f()
|
||||
VO_Cvar_Set("ui_votestringentry", "");
|
||||
}
|
||||
|
||||
void CG_PushCallVoteSubFloat_f()
|
||||
void CG_PushCallVoteSubFloat_f(void)
|
||||
{
|
||||
str command;
|
||||
str name;
|
||||
@@ -532,7 +533,7 @@ void CG_PushCallVoteSubFloat_f()
|
||||
VO_Cvar_Set("ui_votestringentry", "");
|
||||
}
|
||||
|
||||
void CG_PushCallVoteSubClient_f()
|
||||
void CG_PushCallVoteSubClient_f(void)
|
||||
{
|
||||
str command;
|
||||
str name;
|
||||
@@ -578,13 +579,13 @@ void CG_PushCallVoteSubClient_f()
|
||||
);
|
||||
}
|
||||
|
||||
void CG_PushVote_f()
|
||||
void CG_PushVote_f(void)
|
||||
{
|
||||
VO_Cvar_Set("ui_votesubtitle", cgs.voteString);
|
||||
VO_ExecuteCommand("forcemenu votecast\n");
|
||||
}
|
||||
|
||||
void CG_CallEntryVote_f()
|
||||
void CG_CallEntryVote_f(void)
|
||||
{
|
||||
str command;
|
||||
str name;
|
||||
@@ -607,7 +608,7 @@ void CG_CallEntryVote_f()
|
||||
VO_ExecuteCommand(va("callvote %i \"%s\"\n", index, entry));
|
||||
}
|
||||
|
||||
void VoteOptions::SetupMainOptionsList()
|
||||
void VoteOptions::SetupMainOptionsList(void)
|
||||
{
|
||||
SingleVoteOption *option;
|
||||
int count;
|
||||
|
||||
@@ -120,14 +120,14 @@ extern "C" {
|
||||
void CG_VoteOptions_StartReadFromServer(const char *string);
|
||||
void CG_VoteOptions_ContinueReadFromServer(const char *string);
|
||||
void CG_VoteOptions_FinishReadFromServer(const char *string);
|
||||
void CG_PushCallVote_f();
|
||||
void CG_PushCallVoteSubList_f();
|
||||
void CG_PushCallVoteSubText_f();
|
||||
void CG_PushCallVoteSubInteger_f();
|
||||
void CG_PushCallVoteSubFloat_f();
|
||||
void CG_PushCallVoteSubClient_f();
|
||||
void CG_PushVote_f();
|
||||
void CG_CallEntryVote_f();
|
||||
void CG_PushCallVote_f(void);
|
||||
void CG_PushCallVoteSubList_f(void);
|
||||
void CG_PushCallVoteSubText_f(void);
|
||||
void CG_PushCallVoteSubInteger_f(void);
|
||||
void CG_PushCallVoteSubFloat_f(void);
|
||||
void CG_PushCallVoteSubClient_f(void);
|
||||
void CG_PushVote_f(void);
|
||||
void CG_CallEntryVote_f(void);
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -1385,7 +1385,7 @@ Event EV_Entity_SinglePlayerCommand
|
||||
"sp",
|
||||
EV_DEFAULT,
|
||||
"sSSS",
|
||||
"command parms",
|
||||
"command parm1 parm2 ...",
|
||||
"Makes a command be executed only in single player",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -1394,7 +1394,7 @@ Event EV_Entity_MultiPlayerCommand
|
||||
"dm",
|
||||
EV_DEFAULT,
|
||||
"sSSS",
|
||||
"command parms",
|
||||
"command parm1 parm2 ...",
|
||||
"Makes a command be executed only in multiplayer",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -1403,7 +1403,7 @@ Event EV_Entity_RealismModeCommand
|
||||
"realism",
|
||||
EV_DEFAULT,
|
||||
"sSSS",
|
||||
"command parms",
|
||||
"command parm1 parm2 ...",
|
||||
"Makes a command be executed only in realism mode",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -1412,7 +1412,7 @@ Event EV_Entity_SPRealismModeCommand
|
||||
"sprealism",
|
||||
EV_DEFAULT,
|
||||
"sSSS",
|
||||
"command parms",
|
||||
"command parm1 parm2 ...",
|
||||
"Makes a command be executed only in single player realism mode",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -1421,7 +1421,7 @@ Event EV_Entity_DMRealismModeCommand
|
||||
"dmrealism",
|
||||
EV_DEFAULT,
|
||||
"sSSS",
|
||||
"command parms",
|
||||
"command parm1 parm2 ...",
|
||||
"Makes a command be executed only in multiplayer realism mode",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -2619,14 +2619,11 @@ qboolean Entity::droptofloor(float maxfall)
|
||||
|
||||
trace = G_Trace(start, mins, maxs, end, this, edict->clipmask, false, "Entity::droptofloor");
|
||||
if (trace.fraction == 1 || trace.startsolid || trace.allsolid || !trace.ent) {
|
||||
groundentity = world->edict;
|
||||
return false;
|
||||
}
|
||||
|
||||
setOrigin(trace.endpos);
|
||||
|
||||
groundentity = trace.ent;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3686,7 +3683,7 @@ void Entity::Sound(
|
||||
}
|
||||
}
|
||||
|
||||
if ((!checkSubtitle || g_subtitle->integer) && ret->subtitle) {
|
||||
if (g_gametype->integer == GT_SINGLE_PLAYER && (!checkSubtitle || g_subtitle->integer) && ret->subtitle) {
|
||||
Entity *p = G_GetEntity(0);
|
||||
|
||||
if (g_subtitle->integer == 2 || max_dist * max_dist > DistanceSquared(org, p->edict->s.origin)) {
|
||||
|
||||
+1
-1
@@ -286,7 +286,7 @@ public:
|
||||
Container<int> immunities;
|
||||
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//====
|
||||
// miscellaneous
|
||||
bool m_bHintRequiresLookAt;
|
||||
|
||||
@@ -63,11 +63,12 @@ gentity_t free_edicts;
|
||||
int sv_numtraces = 0;
|
||||
int sv_numpmtraces = 0;
|
||||
|
||||
int g_protocol = 0;
|
||||
gentity_t *g_entities;
|
||||
qboolean g_iInThinks = 0;
|
||||
qboolean g_bBeforeThinks = qfalse;
|
||||
static float g_fMsecPerClock = 0;
|
||||
int g_protocol = 0;
|
||||
target_game_e g_target_game = target_game_e::TG_INVALID;
|
||||
gentity_t *g_entities;
|
||||
qboolean g_iInThinks = 0;
|
||||
qboolean g_bBeforeThinks = qfalse;
|
||||
static float g_fMsecPerClock = 0;
|
||||
|
||||
usercmd_t *current_ucmd;
|
||||
usereyes_t *current_eyeinfo;
|
||||
@@ -240,6 +241,7 @@ void G_InitGame(int levelTime, int randomSeed)
|
||||
G_Printf("gamedate: %s\n", __DATE__);
|
||||
|
||||
g_protocol = gi.Cvar_Get("com_protocol", "", 0)->integer;
|
||||
g_target_game = (target_game_e)gi.Cvar_Get("com_target_game", "0", 0)->integer;
|
||||
|
||||
srand(randomSeed);
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ extern qboolean LoadingServer;
|
||||
extern game_import_t gi;
|
||||
extern game_export_t globals;
|
||||
extern int g_protocol;
|
||||
extern target_game_e g_target_game;
|
||||
|
||||
extern qboolean g_iInThinks;
|
||||
extern qboolean g_bBeforeThinks;
|
||||
|
||||
@@ -264,6 +264,7 @@ cvar_t *sv_scriptfiles;
|
||||
|
||||
cvar_t *sv_maxbots;
|
||||
cvar_t *sv_numbots;
|
||||
cvar_t *sv_minPlayers;
|
||||
cvar_t *g_rankedserver;
|
||||
cvar_t *g_spectatefollow_firstperson;
|
||||
|
||||
@@ -600,6 +601,7 @@ void CVAR_Init(void)
|
||||
sv_scriptfiles = gi.Cvar_Get("sv_scriptfiles", "0", 0);
|
||||
sv_maxbots = gi.Cvar_Get("sv_maxbots", "0", CVAR_LATCH);
|
||||
sv_numbots = gi.Cvar_Get("sv_numbots", "0", CVAR_LATCH);
|
||||
sv_minPlayers = gi.Cvar_Get("sv_minPlayers", "0", 0);
|
||||
g_rankedserver = gi.Cvar_Get("g_rankedserver", "0", 0);
|
||||
g_spectatefollow_firstperson = gi.Cvar_Get("g_spectatefollow_firstperson", "0", 0);
|
||||
|
||||
|
||||
@@ -268,7 +268,8 @@ extern cvar_t* g_obituarylocation;
|
||||
extern cvar_t *sv_scriptfiles;
|
||||
|
||||
extern cvar_t *sv_maxbots;
|
||||
extern cvar_t * sv_numbots;
|
||||
extern cvar_t *sv_numbots;
|
||||
extern cvar_t *sv_minPlayers;
|
||||
extern cvar_t *g_rankedserver;
|
||||
extern cvar_t *g_spectatefollow_firstperson;
|
||||
|
||||
|
||||
@@ -885,7 +885,7 @@ void ScriptThreadLabel::Execute(Listener *listener, Event *ev)
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptThreadLabel::Execute(const SafePtr<Listener>& listener, const SafePtr<Listener>& param)
|
||||
void ScriptThreadLabel::Execute(Listener* pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param)
|
||||
{
|
||||
if (!m_Script) {
|
||||
return;
|
||||
@@ -896,7 +896,7 @@ void ScriptThreadLabel::Execute(const SafePtr<Listener>& listener, const SafePtr
|
||||
params[0].setListenerValue(listener);
|
||||
params[1].setListenerValue(param);
|
||||
|
||||
ScriptClass *scriptClass = new ScriptClass(m_Script, listener);
|
||||
ScriptClass *scriptClass = new ScriptClass(m_Script, pSelf);
|
||||
ScriptThread *thread = Director.CreateScriptThread(scriptClass, m_Label);
|
||||
|
||||
if (thread) {
|
||||
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
void Execute(Listener *listener = NULL);
|
||||
void Execute(Listener *listener, Event &ev);
|
||||
void Execute(Listener *listener, Event *ev);
|
||||
void Execute(const SafePtr<Listener> &listener, const SafePtr<Listener> ¶m);
|
||||
void Execute(Listener* pSelf, const SafePtr<Listener> &listener, const SafePtr<Listener> ¶m);
|
||||
|
||||
void Clear();
|
||||
void Set(const char *label);
|
||||
|
||||
+122
-77
@@ -616,67 +616,93 @@ Event EV_Level_IgnoreClock
|
||||
EV_NORMAL
|
||||
);
|
||||
|
||||
//
|
||||
// Added in OPM
|
||||
//
|
||||
Event EV_Level_SetForceTeamObjectiveLocation
|
||||
(
|
||||
"force_team_objective",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"force",
|
||||
"Whether or not to force using a separate objective location for each team.\n"
|
||||
"1 (forced on TOW/Liberation match): different location for each team\n"
|
||||
"0 (default): teams use same location on non-TOW/non-Liberation match\n",
|
||||
EV_SETTER
|
||||
);
|
||||
Event EV_Level_GetForceTeamObjectiveLocation
|
||||
(
|
||||
"force_team_objective",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Return 1 if each team has a separate objective location",
|
||||
EV_GETTER
|
||||
);
|
||||
|
||||
extern Event EV_Entity_Start;
|
||||
|
||||
CLASS_DECLARATION(Listener, Level, NULL) {
|
||||
{&EV_Level_GetTime, &Level::GetTime },
|
||||
{&EV_Level_GetTotalSecrets, &Level::GetTotalSecrets },
|
||||
{&EV_Level_GetFoundSecrets, &Level::GetFoundSecrets },
|
||||
{&EV_Level_PreSpawnSentient, &Level::PreSpawnSentient },
|
||||
{&EV_Level_GetAlarm, &Level::GetAlarm },
|
||||
{&EV_Level_SetAlarm, &Level::SetAlarm },
|
||||
{&EV_Level_SetNoDropHealth, &Level::SetNoDropHealth },
|
||||
{&EV_Level_SetNoDropWeapons, &Level::SetNoDropWeapons },
|
||||
{&EV_Level_GetRoundStarted, &Level::EventGetRoundStarted },
|
||||
{&EV_Level_GetLoopProtection, &Level::GetLoopProtection },
|
||||
{&EV_Level_SetLoopProtection, &Level::SetLoopProtection },
|
||||
{&EV_Level_GetPapersLevel, &Level::GetPapersLevel },
|
||||
{&EV_Level_SetPapersLevel, &Level::SetPapersLevel },
|
||||
{&EV_Level_GetDMRespawning, &Level::EventGetDMRespawning },
|
||||
{&EV_Level_SetDMRespawning, &Level::EventSetDMRespawning },
|
||||
{&EV_Level_SetDMRespawning2, &Level::EventSetDMRespawning },
|
||||
{&EV_Level_GetDMRoundLimit, &Level::EventGetDMRoundLimit },
|
||||
{&EV_Level_SetDMRoundLimit, &Level::EventSetDMRoundLimit },
|
||||
{&EV_Level_SetDMRoundLimit2, &Level::EventSetDMRoundLimit },
|
||||
{&EV_Level_GetClockSide, &Level::EventGetClockSide },
|
||||
{&EV_Level_SetClockSide, &Level::EventSetClockSide },
|
||||
{&EV_Level_SetClockSide2, &Level::EventSetClockSide },
|
||||
{&EV_Level_GetBombPlantTeam, &Level::EventGetBombPlantTeam },
|
||||
{&EV_Level_SetBombPlantTeam, &Level::EventSetBombPlantTeam },
|
||||
{&EV_Level_SetBombPlantTeam2, &Level::EventSetBombPlantTeam },
|
||||
{&EV_Level_GetTargetsToDestroy, &Level::EventGetTargetsToDestroy},
|
||||
{&EV_Level_SetTargetsToDestroy, &Level::EventSetTargetsToDestroy},
|
||||
{&EV_Level_SetTargetsToDestroy2, &Level::EventSetTargetsToDestroy},
|
||||
{&EV_Level_GetTargetsDestroyed, &Level::EventGetTargetsDestroyed},
|
||||
{&EV_Level_SetTargetsDestroyed, &Level::EventSetTargetsDestroyed},
|
||||
{&EV_Level_SetTargetsDestroyed2, &Level::EventSetTargetsDestroyed},
|
||||
{&EV_Level_GetBombsPlanted, &Level::EventGetBombsPlanted },
|
||||
{&EV_Level_SetBombsPlanted, &Level::EventSetBombsPlanted },
|
||||
{&EV_Level_SetBombsPlanted2, &Level::EventSetBombsPlanted },
|
||||
{&EV_Level_GetRoundBased, &Level::EventGetRoundBased },
|
||||
{&EV_Level_GetObjectiveBased, &Level::EventGetObjectiveBased },
|
||||
{&EV_Level_Rain_Density_Set, &Level::EventRainDensitySet },
|
||||
{&EV_Level_Rain_Density_Get, &Level::EventRainDensityGet },
|
||||
{&EV_Level_Rain_Speed_Set, &Level::EventRainSpeedSet },
|
||||
{&EV_Level_Rain_Speed_Get, &Level::EventRainSpeedGet },
|
||||
{&EV_Level_Rain_Speed_Vary_Set, &Level::EventRainSpeedVarySet },
|
||||
{&EV_Level_Rain_Speed_Vary_Get, &Level::EventRainSpeedVaryGet },
|
||||
{&EV_Level_Rain_Slant_Set, &Level::EventRainSlantSet },
|
||||
{&EV_Level_Rain_Slant_Get, &Level::EventRainSlantGet },
|
||||
{&EV_Level_Rain_Length_Set, &Level::EventRainLengthSet },
|
||||
{&EV_Level_Rain_Length_Get, &Level::EventRainLengthGet },
|
||||
{&EV_Level_Rain_Min_Dist_Set, &Level::EventRainMin_DistSet },
|
||||
{&EV_Level_Rain_Min_Dist_Get, &Level::EventRainMin_DistGet },
|
||||
{&EV_Level_Rain_Width_Set, &Level::EventRainWidthSet },
|
||||
{&EV_Level_Rain_Width_Get, &Level::EventRainWidthGet },
|
||||
{&EV_Level_Rain_Shader_Set, &Level::EventRainShaderSet },
|
||||
{&EV_Level_Rain_Shader_Get, &Level::EventRainShaderGet },
|
||||
{&EV_Level_Rain_NumShaders_Set, &Level::EventRainShaderSet },
|
||||
{&EV_Level_Rain_NumShaders_Get, &Level::EventRainShaderGet },
|
||||
{&EV_Level_AddBadPlace, &Level::EventAddBadPlace },
|
||||
{&EV_Level_RemoveBadPlace, &Level::EventRemoveBadPlace },
|
||||
{&EV_Level_IgnoreClock, &Level::EventIgnoreClock },
|
||||
{NULL, NULL }
|
||||
{&EV_Level_GetTime, &Level::GetTime },
|
||||
{&EV_Level_GetTotalSecrets, &Level::GetTotalSecrets },
|
||||
{&EV_Level_GetFoundSecrets, &Level::GetFoundSecrets },
|
||||
{&EV_Level_PreSpawnSentient, &Level::PreSpawnSentient },
|
||||
{&EV_Level_GetAlarm, &Level::GetAlarm },
|
||||
{&EV_Level_SetAlarm, &Level::SetAlarm },
|
||||
{&EV_Level_SetNoDropHealth, &Level::SetNoDropHealth },
|
||||
{&EV_Level_SetNoDropWeapons, &Level::SetNoDropWeapons },
|
||||
{&EV_Level_GetRoundStarted, &Level::EventGetRoundStarted },
|
||||
{&EV_Level_GetLoopProtection, &Level::GetLoopProtection },
|
||||
{&EV_Level_SetLoopProtection, &Level::SetLoopProtection },
|
||||
{&EV_Level_GetPapersLevel, &Level::GetPapersLevel },
|
||||
{&EV_Level_SetPapersLevel, &Level::SetPapersLevel },
|
||||
{&EV_Level_GetDMRespawning, &Level::EventGetDMRespawning },
|
||||
{&EV_Level_SetDMRespawning, &Level::EventSetDMRespawning },
|
||||
{&EV_Level_SetDMRespawning2, &Level::EventSetDMRespawning },
|
||||
{&EV_Level_GetDMRoundLimit, &Level::EventGetDMRoundLimit },
|
||||
{&EV_Level_SetDMRoundLimit, &Level::EventSetDMRoundLimit },
|
||||
{&EV_Level_SetDMRoundLimit2, &Level::EventSetDMRoundLimit },
|
||||
{&EV_Level_GetClockSide, &Level::EventGetClockSide },
|
||||
{&EV_Level_SetClockSide, &Level::EventSetClockSide },
|
||||
{&EV_Level_SetClockSide2, &Level::EventSetClockSide },
|
||||
{&EV_Level_GetBombPlantTeam, &Level::EventGetBombPlantTeam },
|
||||
{&EV_Level_SetBombPlantTeam, &Level::EventSetBombPlantTeam },
|
||||
{&EV_Level_SetBombPlantTeam2, &Level::EventSetBombPlantTeam },
|
||||
{&EV_Level_GetTargetsToDestroy, &Level::EventGetTargetsToDestroy },
|
||||
{&EV_Level_SetTargetsToDestroy, &Level::EventSetTargetsToDestroy },
|
||||
{&EV_Level_SetTargetsToDestroy2, &Level::EventSetTargetsToDestroy },
|
||||
{&EV_Level_GetTargetsDestroyed, &Level::EventGetTargetsDestroyed },
|
||||
{&EV_Level_SetTargetsDestroyed, &Level::EventSetTargetsDestroyed },
|
||||
{&EV_Level_SetTargetsDestroyed2, &Level::EventSetTargetsDestroyed },
|
||||
{&EV_Level_GetBombsPlanted, &Level::EventGetBombsPlanted },
|
||||
{&EV_Level_SetBombsPlanted, &Level::EventSetBombsPlanted },
|
||||
{&EV_Level_SetBombsPlanted2, &Level::EventSetBombsPlanted },
|
||||
{&EV_Level_GetRoundBased, &Level::EventGetRoundBased },
|
||||
{&EV_Level_GetObjectiveBased, &Level::EventGetObjectiveBased },
|
||||
{&EV_Level_Rain_Density_Set, &Level::EventRainDensitySet },
|
||||
{&EV_Level_Rain_Density_Get, &Level::EventRainDensityGet },
|
||||
{&EV_Level_Rain_Speed_Set, &Level::EventRainSpeedSet },
|
||||
{&EV_Level_Rain_Speed_Get, &Level::EventRainSpeedGet },
|
||||
{&EV_Level_Rain_Speed_Vary_Set, &Level::EventRainSpeedVarySet },
|
||||
{&EV_Level_Rain_Speed_Vary_Get, &Level::EventRainSpeedVaryGet },
|
||||
{&EV_Level_Rain_Slant_Set, &Level::EventRainSlantSet },
|
||||
{&EV_Level_Rain_Slant_Get, &Level::EventRainSlantGet },
|
||||
{&EV_Level_Rain_Length_Set, &Level::EventRainLengthSet },
|
||||
{&EV_Level_Rain_Length_Get, &Level::EventRainLengthGet },
|
||||
{&EV_Level_Rain_Min_Dist_Set, &Level::EventRainMin_DistSet },
|
||||
{&EV_Level_Rain_Min_Dist_Get, &Level::EventRainMin_DistGet },
|
||||
{&EV_Level_Rain_Width_Set, &Level::EventRainWidthSet },
|
||||
{&EV_Level_Rain_Width_Get, &Level::EventRainWidthGet },
|
||||
{&EV_Level_Rain_Shader_Set, &Level::EventRainShaderSet },
|
||||
{&EV_Level_Rain_Shader_Get, &Level::EventRainShaderGet },
|
||||
{&EV_Level_Rain_NumShaders_Set, &Level::EventRainShaderSet },
|
||||
{&EV_Level_Rain_NumShaders_Get, &Level::EventRainShaderGet },
|
||||
{&EV_Level_AddBadPlace, &Level::EventAddBadPlace },
|
||||
{&EV_Level_RemoveBadPlace, &Level::EventRemoveBadPlace },
|
||||
{&EV_Level_IgnoreClock, &Level::EventIgnoreClock },
|
||||
{&EV_Level_SetForceTeamObjectiveLocation, &Level::SetForceTeamObjectiveLocation},
|
||||
{&EV_Level_GetForceTeamObjectiveLocation, &Level::GetForceTeamObjectiveLocation},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void Level::GetTime(Event *ev)
|
||||
@@ -779,9 +805,10 @@ void Level::Init(void)
|
||||
|
||||
m_letterbox_time = -1.0f;
|
||||
|
||||
m_vObjectiveLocation = vec_zero;
|
||||
m_vAlliedObjectiveLocation = vec_zero;
|
||||
m_vAxisObjectiveLocation = vec_zero;
|
||||
m_vObjectiveLocation = vec_zero;
|
||||
m_vAlliedObjectiveLocation = vec_zero;
|
||||
m_vAxisObjectiveLocation = vec_zero;
|
||||
m_bForceTeamObjectiveLocation = false;
|
||||
|
||||
svsEndTime = 0;
|
||||
|
||||
@@ -1164,7 +1191,8 @@ void Level::SpawnEntities(char *entities, int svsTime)
|
||||
|
||||
gi.LoadResource("*148a");
|
||||
|
||||
// Single-player check added in OPM
|
||||
// Added in OPM
|
||||
// Check for single-player before pre-creating a player instance
|
||||
if (game.maxclients == 1 && g_gametype->integer == GT_SINGLE_PLAYER) {
|
||||
spawn_entnum = 0;
|
||||
new Player;
|
||||
@@ -2589,15 +2617,18 @@ void Level::Archive(Archiver& arc)
|
||||
arc.ArchiveFloat(&m_fLandmarkXDistMax);
|
||||
}
|
||||
|
||||
void WriteStatS(FILE* pFile, const char* value) {
|
||||
void WriteStatS(FILE *pFile, const char *value)
|
||||
{
|
||||
fprintf(pFile, "%s", value);
|
||||
}
|
||||
|
||||
void WriteStatI(FILE* pFile, int value) {
|
||||
void WriteStatI(FILE *pFile, int value)
|
||||
{
|
||||
fprintf(pFile, "%d", value);
|
||||
}
|
||||
|
||||
void WriteStatF(FILE* pFile, float value) {
|
||||
void WriteStatF(FILE *pFile, float value)
|
||||
{
|
||||
fprintf(pFile, "%.2f", value);
|
||||
}
|
||||
|
||||
@@ -2609,22 +2640,26 @@ void Level::OpenActorStats()
|
||||
return;
|
||||
}
|
||||
|
||||
filename = "aistats_" + mapname + ".csv";
|
||||
filename = "aistats_" + mapname + ".csv";
|
||||
m_pAIStats = fopen(filename, "wt");
|
||||
|
||||
if (m_pAIStats) {
|
||||
fprintf((FILE*)m_pAIStats, "targetname,weapon,grenade ammo,health,accuracy,hearing,sight,fov,mindist,maxdist,leash,sound awareness,noticescale,enemyshare,grenade aware,model\n");
|
||||
fprintf(
|
||||
(FILE *)m_pAIStats,
|
||||
"targetname,weapon,grenade ammo,health,accuracy,hearing,sight,fov,mindist,maxdist,leash,sound "
|
||||
"awareness,noticescale,enemyshare,grenade aware,model\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void Level::WriteActorStats(Actor* actor)
|
||||
void Level::WriteActorStats(Actor *actor)
|
||||
{
|
||||
const char* name;
|
||||
str itemName;
|
||||
Weapon* weapon;
|
||||
Ammo* ammo;
|
||||
int ammoAmount;
|
||||
FILE* pFile;
|
||||
const char *name;
|
||||
str itemName;
|
||||
Weapon *weapon;
|
||||
Ammo *ammo;
|
||||
int ammoAmount;
|
||||
FILE *pFile;
|
||||
|
||||
if (!g_aistats->integer) {
|
||||
return;
|
||||
@@ -2634,12 +2669,12 @@ void Level::WriteActorStats(Actor* actor)
|
||||
OpenActorStats();
|
||||
}
|
||||
|
||||
pFile = (FILE*)m_pAIStats;
|
||||
pFile = (FILE *)m_pAIStats;
|
||||
if (!pFile) {
|
||||
return;
|
||||
}
|
||||
|
||||
name = actor->TargetName().c_str();
|
||||
name = actor->TargetName().c_str();
|
||||
itemName = "none";
|
||||
|
||||
weapon = actor->GetActiveWeapon(WEAPON_MAIN);
|
||||
@@ -2648,7 +2683,7 @@ void Level::WriteActorStats(Actor* actor)
|
||||
}
|
||||
|
||||
ammoAmount = 0;
|
||||
ammo = actor->FindAmmoByName("grenade");
|
||||
ammo = actor->FindAmmoByName("grenade");
|
||||
if (ammo) {
|
||||
ammoAmount = ammo->getAmount();
|
||||
}
|
||||
@@ -2674,6 +2709,16 @@ void Level::WriteActorStats(Actor* actor)
|
||||
fprintf(pFile, "\n");
|
||||
}
|
||||
|
||||
void Level::SetForceTeamObjectiveLocation(Event *ev)
|
||||
{
|
||||
m_bForceTeamObjectiveLocation = ev->GetBoolean(1);
|
||||
}
|
||||
|
||||
void Level::GetForceTeamObjectiveLocation(Event *ev)
|
||||
{
|
||||
ev->AddInteger(g_gametype->integer >= GT_TOW || m_bForceTeamObjectiveLocation);
|
||||
}
|
||||
|
||||
badplace_t::badplace_t()
|
||||
: m_fLifespan(FLT_MAX)
|
||||
, m_iTeamSide(TEAM_ALLIES)
|
||||
|
||||
+23
-13
@@ -195,11 +195,11 @@ public:
|
||||
int m_numArenas;
|
||||
|
||||
// Voting variables
|
||||
int m_voteTime;
|
||||
int m_nextVoteTime;
|
||||
int m_voteYes;
|
||||
int m_voteNo;
|
||||
int m_numVoters;
|
||||
int m_voteTime;
|
||||
int m_nextVoteTime;
|
||||
int m_voteYes;
|
||||
int m_voteNo;
|
||||
int m_numVoters;
|
||||
// Added in 2.0
|
||||
str m_voteString;
|
||||
str m_voteName;
|
||||
@@ -228,6 +228,10 @@ public:
|
||||
Vector m_vObjectiveLocation;
|
||||
Vector m_vAlliedObjectiveLocation; // Added in 2.0
|
||||
Vector m_vAxisObjectiveLocation; // Added in 2.0
|
||||
// Added in OPM
|
||||
// Forces axis/allied objectives location to be used
|
||||
// even if the gametype is not TOW
|
||||
bool m_bForceTeamObjectiveLocation;
|
||||
|
||||
// Current level state
|
||||
bool spawning;
|
||||
@@ -280,8 +284,8 @@ public:
|
||||
void AddLandmarkOrigin(const Vector& origin);
|
||||
void AddLandmarkName(const str& name, const Vector& origin);
|
||||
void FreeLandmarks();
|
||||
str GetDynamicDMLocations(const Vector &origin);
|
||||
str GetDMLocation(const Vector &origin);
|
||||
str GetDynamicDMLocations(const Vector& origin);
|
||||
str GetDMLocation(const Vector& origin);
|
||||
//====
|
||||
void PreSpawnSentient(Event *ev);
|
||||
void ServerSpawned();
|
||||
@@ -354,11 +358,11 @@ public:
|
||||
void EventRainNumShadersGet(Event *ev);
|
||||
//====
|
||||
// Added in 2.0
|
||||
void EventAddBadPlace(Event *ev);
|
||||
void EventRemoveBadPlace(Event *ev);
|
||||
void EventIgnoreClock(Event *ev);
|
||||
void UpdateBadPlaces();
|
||||
int GetNearestBadPlace(const Vector& org, float radius, int team) const;
|
||||
void EventAddBadPlace(Event *ev);
|
||||
void EventRemoveBadPlace(Event *ev);
|
||||
void EventIgnoreClock(Event *ev);
|
||||
void UpdateBadPlaces();
|
||||
int GetNearestBadPlace(const Vector& org, float radius, int team) const;
|
||||
//====
|
||||
str GetRandomHeadModel(const char *model);
|
||||
str GetRandomHeadSkin(const char *model);
|
||||
@@ -371,7 +375,13 @@ public:
|
||||
void DoEarthquakes(void);
|
||||
|
||||
void OpenActorStats();
|
||||
void WriteActorStats(Actor* actor);
|
||||
void WriteActorStats(Actor *actor);
|
||||
|
||||
//====
|
||||
// Added in OPM
|
||||
void SetForceTeamObjectiveLocation(Event *ev);
|
||||
void GetForceTeamObjectiveLocation(Event *ev);
|
||||
//====
|
||||
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
+286
-176
File diff suppressed because it is too large.
Load diff
+1
-1
@@ -1165,7 +1165,7 @@ inline void Player::Archive(Archiver& arc)
|
||||
}
|
||||
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
arc.ArchiveBool(&m_bFrozen);
|
||||
arc.ArchiveBool(&animDoneVM);
|
||||
|
||||
@@ -21,79 +21,61 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
// player_combat.cpp: Player combat system and combat utility functions
|
||||
//
|
||||
//
|
||||
|
||||
#include "player.h"
|
||||
#include "weaputils.h"
|
||||
|
||||
static Entity *FindClosestEntityInRadius
|
||||
(
|
||||
Vector origin,
|
||||
Vector forward,
|
||||
float fov,
|
||||
float maxdist
|
||||
)
|
||||
static Entity *FindClosestEntityInRadius(Vector origin, Vector forward, float fov, float maxdist)
|
||||
{
|
||||
float dist, dot;
|
||||
float fovdot = cos(fov * 0.5 * M_PI / 180.0);
|
||||
Entity *ent;
|
||||
Entity *bestent = NULL;
|
||||
int bestdist = 999999;
|
||||
qboolean valid_entity;
|
||||
|
||||
{
|
||||
float dist,dot;
|
||||
float fovdot = cos( fov * 0.5 * M_PI / 180.0 );
|
||||
Entity *ent;
|
||||
Entity *bestent=NULL;
|
||||
int bestdist = 999999;
|
||||
qboolean valid_entity;
|
||||
// Find closest enemy in radius
|
||||
ent = findradius(NULL, origin, maxdist);
|
||||
|
||||
// Find closest enemy in radius
|
||||
ent = findradius( NULL, origin, maxdist );
|
||||
while (ent) {
|
||||
valid_entity = false;
|
||||
|
||||
while( ent )
|
||||
{
|
||||
valid_entity = false;
|
||||
if (ent->flags & FL_AUTOAIM) {
|
||||
valid_entity = true;
|
||||
}
|
||||
|
||||
if( ent->flags & FL_AUTOAIM )
|
||||
{
|
||||
valid_entity = true;
|
||||
}
|
||||
if (valid_entity) {
|
||||
// Check to see if the enemy is closest to us
|
||||
Vector delta = (ent->centroid) - origin;
|
||||
|
||||
if ( valid_entity )
|
||||
{
|
||||
// Check to see if the enemy is closest to us
|
||||
Vector delta = ( ent->centroid ) - origin;
|
||||
dist = delta.length();
|
||||
|
||||
dist = delta.length();
|
||||
if (dist < bestdist) {
|
||||
delta.normalize();
|
||||
|
||||
if ( dist < bestdist )
|
||||
{
|
||||
delta.normalize();
|
||||
// It's close, now check to see if it's in our FOV.
|
||||
dot = DotProduct(forward, delta);
|
||||
|
||||
// It's close, now check to see if it's in our FOV.
|
||||
dot = DotProduct( forward, delta );
|
||||
|
||||
if ( dot > fovdot )
|
||||
{
|
||||
trace_t trace;
|
||||
// Do a trace to see if we can get to it
|
||||
trace = G_Trace( origin,
|
||||
vec_zero,
|
||||
vec_zero,
|
||||
ent->centroid,
|
||||
NULL,
|
||||
MASK_OPAQUE,
|
||||
false,
|
||||
"FindClosestEntityInRadius" );
|
||||
|
||||
if ( ( trace.ent && trace.entityNum == ent->entnum ) || ( trace.fraction == 1 ) )
|
||||
{
|
||||
// dir = delta;
|
||||
bestent = ent;
|
||||
bestdist = dist;
|
||||
}
|
||||
}
|
||||
if (dot > fovdot) {
|
||||
trace_t trace;
|
||||
// Do a trace to see if we can get to it
|
||||
trace = G_Trace(
|
||||
origin, vec_zero, vec_zero, ent->centroid, NULL, MASK_OPAQUE, false, "FindClosestEntityInRadius"
|
||||
);
|
||||
|
||||
if ((trace.ent && trace.entityNum == ent->entnum) || (trace.fraction == 1)) {
|
||||
// dir = delta;
|
||||
bestent = ent;
|
||||
bestdist = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ent = findradius( ent, origin, maxdist );
|
||||
}
|
||||
return bestent;
|
||||
}
|
||||
}
|
||||
ent = findradius(ent, origin, maxdist);
|
||||
}
|
||||
return bestent;
|
||||
}
|
||||
|
||||
Vector Player::GunTarget(bool bNoCollision, const vec3_t position, const vec3_t forward)
|
||||
{
|
||||
@@ -181,7 +163,7 @@ void Player::EventCorrectWeaponAttachments(Event *ev)
|
||||
iTagLeft = gi.Tag_NumForName(edict->tiki, "tag_weapon_left");
|
||||
iNumChildren = numchildren;
|
||||
|
||||
for (int i = 0; i < iNumChildren; i++) {
|
||||
for (int i = 0; i < MAX_MODEL_CHILDREN && iNumChildren; i++) {
|
||||
iChild = children[i];
|
||||
|
||||
if (iChild == ENTITYNUM_NONE) {
|
||||
@@ -194,18 +176,17 @@ void Player::EventCorrectWeaponAttachments(Event *ev)
|
||||
}
|
||||
|
||||
if (pChild->edict->s.tag_num == iTagLeft || pChild->edict->s.tag_num == iTagRight) {
|
||||
if (pChild->IsSubclassOfWeapon()) {
|
||||
if (pChild->edict->s.tag_num == iTagLeft) {
|
||||
iUseAngles = edict->s.attach_use_angles;
|
||||
vOffset = edict->s.attach_offset;
|
||||
|
||||
// reattach to the right tag
|
||||
detach();
|
||||
attach(entnum, iTagRight, iUseAngles, vOffset);
|
||||
}
|
||||
} else {
|
||||
if (!pChild->IsSubclassOfWeapon()) {
|
||||
// Remove entities like ammoclip
|
||||
pChild->PostEvent(EV_Remove, 0);
|
||||
iNumChildren--;
|
||||
} else if (pChild->edict->s.tag_num == iTagLeft) {
|
||||
iUseAngles = pChild->edict->s.attach_use_angles;
|
||||
vOffset = pChild->edict->s.attach_offset;
|
||||
|
||||
// reattach to the right tag
|
||||
pChild->detach();
|
||||
pChild->attach(entnum, iTagRight, iUseAngles, vOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -403,7 +403,7 @@ qboolean Player::CondAbleToDefuse(Conditional& condition)
|
||||
}
|
||||
|
||||
Vector vForward, vRight, vUp;
|
||||
AngleVectors(m_vViewPos, vForward, vRight, vUp);
|
||||
AngleVectors(m_vViewAng, vForward, vRight, vUp);
|
||||
|
||||
maxrange = weapon->GetMaxRange();
|
||||
|
||||
@@ -570,6 +570,8 @@ qboolean Player::CondMinChargeTime(Conditional& condition)
|
||||
|
||||
if (hand != WEAPON_ERROR) {
|
||||
weap = GetActiveWeapon(hand);
|
||||
// Fixed in 2.0.
|
||||
// Make sure the active weapon is valid
|
||||
if (weap) {
|
||||
float charge_time = weap->GetMinChargeTime(FIRE_PRIMARY);
|
||||
if (charge_time) {
|
||||
|
||||
@@ -403,7 +403,7 @@ const char *ScriptMaster::ConstStrings[] = {
|
||||
"both",
|
||||
"runandshoot",
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
"respawn",
|
||||
"viewmodelanim_done"
|
||||
|
||||
@@ -465,10 +465,10 @@ Event EV_ScriptSlave_FollowPath
|
||||
"normalangles, loop, and a number specifying the start time.",
|
||||
EV_NORMAL
|
||||
);
|
||||
Event EV_ScriptSlave_FollowPath_RelativeYaw(
|
||||
Event EV_ScriptSlave_FollowPath_RelativeYaw
|
||||
(
|
||||
"path_relativeyaw",
|
||||
EV_DEFAULT,
|
||||
"f"
|
||||
"f",
|
||||
"relativeYaw",
|
||||
"Makes the script slave follow the specified path with a yaw offset,",
|
||||
|
||||
@@ -841,7 +841,7 @@ Event EV_ScriptThread_PlayMovie // Added in 2.0
|
||||
(
|
||||
"PlayMovie",
|
||||
EV_DEFAULT,
|
||||
"sI",
|
||||
"s",
|
||||
"name",
|
||||
"Play a Movie..."
|
||||
);
|
||||
@@ -1173,7 +1173,7 @@ Event EV_ScriptThread_RegisterCommand
|
||||
);
|
||||
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
Event EV_ScriptThread_CancelWaiting
|
||||
(
|
||||
|
||||
@@ -567,7 +567,7 @@ Event EV_Sentient_GetForceDropWeapon
|
||||
);
|
||||
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
Event EV_Sentient_GetNewActiveWeap
|
||||
(
|
||||
@@ -2130,7 +2130,7 @@ void Sentient::Archive(Archiver& arc)
|
||||
}
|
||||
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
arc.ArchiveInteger(&iNextLandTime);
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ public:
|
||||
bool m_bFootOnGround_Right;
|
||||
bool m_bFootOnGround_Left;
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
int iNextLandTime;
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@ void Sentient::WeaponKnockedFromHands(void)
|
||||
bool Sentient::CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts)
|
||||
{
|
||||
vec2_t delta;
|
||||
int mask;
|
||||
int mask;
|
||||
|
||||
VectorSub2D(ent->centroid, centroid, delta);
|
||||
|
||||
@@ -237,16 +237,28 @@ bool Sentient::CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnt
|
||||
}
|
||||
|
||||
if (ent->IsSubclassOfSentient()) {
|
||||
return G_SightTrace(EyePosition(), vec_zero, vec_zero, static_cast<Sentient*>(ent)->EyePosition(), this, ent, mask, qfalse, "Sentient::CanSee 1");
|
||||
return G_SightTrace(
|
||||
EyePosition(),
|
||||
vec_zero,
|
||||
vec_zero,
|
||||
static_cast<Sentient *>(ent)->EyePosition(),
|
||||
this,
|
||||
ent,
|
||||
mask,
|
||||
qfalse,
|
||||
"Sentient::CanSee 1"
|
||||
);
|
||||
} else {
|
||||
return G_SightTrace(EyePosition(), vec_zero, vec_zero, ent->centroid, this, ent, mask, qfalse, "Sentient::CanSee 2");
|
||||
return G_SightTrace(
|
||||
EyePosition(), vec_zero, vec_zero, ent->centroid, this, ent, mask, qfalse, "Sentient::CanSee 2"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool Sentient::CanSee(const Vector& org, float fov, float vision_distance, bool bNoEnts)
|
||||
{
|
||||
vec2_t delta;
|
||||
int mask;
|
||||
int mask;
|
||||
|
||||
VectorSub2D(org, centroid, delta);
|
||||
|
||||
@@ -323,7 +335,7 @@ void Sentient::ChargeWeapon(weaponhand_t hand, firemode_t mode)
|
||||
return;
|
||||
}
|
||||
|
||||
if (hand > MAX_ACTIVE_WEAPONS) {
|
||||
if (hand >= MAX_ACTIVE_WEAPONS) {
|
||||
warning(
|
||||
"Sentient::ChargeWeapon",
|
||||
"Weapon hand number \"%d\" is out of bounds of 0 to MAX_ACTIVE_WEAPONS:%d\n",
|
||||
@@ -494,7 +506,7 @@ void Sentient::StopFireWeapon(Event *ev)
|
||||
number = WeaponHandNameToNum(side);
|
||||
}
|
||||
|
||||
if ((number > MAX_ACTIVE_WEAPONS) || (number < 0)) {
|
||||
if ((number >= MAX_ACTIVE_WEAPONS) || (number < 0)) {
|
||||
warning(
|
||||
"Sentient::StopFireWeapon",
|
||||
"Weapon number \"%d\" is out of bounds of 0 to MAX_ACTIVE_WEAPONS:%d\n",
|
||||
@@ -521,7 +533,7 @@ void Sentient::ReleaseFireWeapon(int number, firemode_t mode)
|
||||
|
||||
charge_start_time = 0;
|
||||
|
||||
if ((number > MAX_ACTIVE_WEAPONS) || (number < 0)) {
|
||||
if ((number >= MAX_ACTIVE_WEAPONS) || (number < 0)) {
|
||||
warning(
|
||||
"Sentient::FireWeapon",
|
||||
"Weapon number \"%d\" is out of bounds of 0 to MAX_ACTIVE_WEAPONS:%d\n",
|
||||
@@ -623,7 +635,7 @@ void Sentient::AttachAllActiveWeapons(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (this->isSubclassOf(Player)) {
|
||||
if (this->IsSubclassOfPlayer()) {
|
||||
Player *player = (Player *)this;
|
||||
player->UpdateWeapons();
|
||||
}
|
||||
@@ -664,7 +676,7 @@ int Sentient::NumWeapons(void)
|
||||
|
||||
void Sentient::ChangeWeapon(Weapon *weapon, weaponhand_t hand)
|
||||
{
|
||||
if ((hand > MAX_ACTIVE_WEAPONS) || (hand < 0)) {
|
||||
if ((hand >= MAX_ACTIVE_WEAPONS) || (hand < 0)) {
|
||||
warning(
|
||||
"Sentient::ChangeWeapon",
|
||||
"Weapon hand number \"%d\" is out of bounds of 0 to MAX_ACTIVE_WEAPONS:%d\n",
|
||||
@@ -691,27 +703,33 @@ void Sentient::DeactivateWeapon(weaponhand_t hand)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(activeWeaponList[hand]->GetWeaponClass() & WEAPON_CLASS_ANY_ITEM)) {
|
||||
// Set the last active weapon only if the weapon is not an item
|
||||
lastActiveWeapon.weapon = activeWeaponList[hand];
|
||||
lastActiveWeapon.hand = hand;
|
||||
}
|
||||
|
||||
activeWeaponList[hand]->AttachToHolster(hand);
|
||||
activeWeaponList[hand]->SetPutAway(false);
|
||||
activeWeaponList[hand]->NewAnim("putaway");
|
||||
activeWeaponList[hand]->SetWeaponAnim("putaway");
|
||||
|
||||
// Check the player's inventory and detach any weapons that are already attached to that spot
|
||||
for (i = 1; i <= inventory.NumObjects(); i++) {
|
||||
Item *item = (Item *)G_GetEntity(inventory.ObjectAt(i));
|
||||
if (activeWeaponList[hand]->GetCurrentAttachToTag().length() > 0) {
|
||||
for (i = 1; i <= inventory.NumObjects(); i++) {
|
||||
Item *item = (Item *)G_GetEntity(inventory.ObjectAt(i));
|
||||
|
||||
if (item->IsSubclassOfWeapon()) {
|
||||
Weapon *weap = (Weapon *)item;
|
||||
if (item->IsSubclassOfWeapon()) {
|
||||
Weapon *weap = (Weapon *)item;
|
||||
|
||||
if ((weap != activeWeaponList[hand])
|
||||
&& (!str::cmp(weap->GetCurrentAttachToTag(), activeWeaponList[hand]->GetCurrentAttachToTag()))) {
|
||||
weap->DetachFromOwner();
|
||||
if ((weap != activeWeaponList[hand])
|
||||
&& (!str::icmp(weap->GetCurrentAttachToTag(), activeWeaponList[hand]->GetCurrentAttachToTag()))) {
|
||||
weap->DetachFromOwner();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastActiveWeapon.weapon = activeWeaponList[hand];
|
||||
lastActiveWeapon.hand = hand;
|
||||
activeWeaponList[hand] = NULL;
|
||||
activeWeaponList[hand] = NULL;
|
||||
}
|
||||
|
||||
void Sentient::DeactivateWeapon(Weapon *weapon)
|
||||
@@ -720,6 +738,12 @@ void Sentient::DeactivateWeapon(Weapon *weapon)
|
||||
|
||||
for (i = 0; i < MAX_ACTIVE_WEAPONS; i++) {
|
||||
if (activeWeaponList[i] == weapon) {
|
||||
if (activeWeaponList[i] && !(activeWeaponList[i]->GetWeaponClass() & WEAPON_CLASS_ANY_ITEM)) {
|
||||
// Set the last active weapon only if the weapon is not an item
|
||||
lastActiveWeapon.weapon = activeWeaponList[i];
|
||||
lastActiveWeapon.hand = (weaponhand_t)i;
|
||||
}
|
||||
|
||||
activeWeaponList[i]->DetachFromOwner();
|
||||
activeWeaponList[i]->SetPutAway(false);
|
||||
activeWeaponList[i] = NULL;
|
||||
@@ -747,6 +771,7 @@ void Sentient::EventDeactivateWeapon(Event *ev)
|
||||
|
||||
void Sentient::ActivateWeapon(Weapon *weapon, weaponhand_t hand)
|
||||
{
|
||||
str holsterTag;
|
||||
int i;
|
||||
|
||||
if (hand == WEAPON_ERROR) {
|
||||
@@ -755,15 +780,18 @@ void Sentient::ActivateWeapon(Weapon *weapon, weaponhand_t hand)
|
||||
}
|
||||
|
||||
activeWeaponList[hand] = weapon;
|
||||
str holsterTag = weapon->GetHolsterTag();
|
||||
|
||||
if (str::cmp(holsterTag, "")) {
|
||||
if (hand == WEAPON_MAIN) {
|
||||
holsterTag = weapon->GetHolsterTag();
|
||||
}
|
||||
|
||||
if (holsterTag.length() > 0) {
|
||||
// Check the player's inventory and detach any weapons that are currently attached to that tag.
|
||||
for (i = 1; i <= inventory.NumObjects(); i++) {
|
||||
Item* item = (Item*)G_GetEntity(inventory.ObjectAt(i));
|
||||
Item *item = (Item *)G_GetEntity(inventory.ObjectAt(i));
|
||||
|
||||
if (item->IsSubclassOfWeapon()) {
|
||||
Weapon* weap = (Weapon*)item;
|
||||
Weapon *weap = (Weapon *)item;
|
||||
|
||||
if ((!str::cmp(holsterTag, weap->GetCurrentAttachToTag()))) {
|
||||
weap->DetachFromOwner();
|
||||
@@ -772,7 +800,7 @@ void Sentient::ActivateWeapon(Weapon *weapon, weaponhand_t hand)
|
||||
}
|
||||
}
|
||||
weapon->AttachToOwner(hand);
|
||||
weapon->NewAnim("raise");
|
||||
weapon->SetWeaponAnim("raise");
|
||||
|
||||
if (weapon == holsteredWeapon) {
|
||||
holsteredWeapon = NULL;
|
||||
@@ -909,7 +937,7 @@ Weapon *Sentient::NextWeapon(Weapon *weapon)
|
||||
|
||||
assert(item);
|
||||
|
||||
if (item->isSubclassOf(Weapon)) {
|
||||
if (item->IsSubclassOfWeapon()) {
|
||||
choice = (Weapon *)item;
|
||||
if ((!choice->HasAmmo(FIRE_PRIMARY) && !choice->GetUseNoAmmo()) || !choice->AutoChange()) {
|
||||
continue;
|
||||
@@ -964,7 +992,7 @@ Weapon *Sentient::PreviousWeapon(Weapon *weapon)
|
||||
|
||||
assert(item);
|
||||
|
||||
if (item->isSubclassOf(Weapon)) {
|
||||
if (item->IsSubclassOfWeapon()) {
|
||||
choice = (Weapon *)item;
|
||||
if ((!choice->HasAmmo(FIRE_PRIMARY) && !choice->GetUseNoAmmo()) || !choice->AutoChange()) {
|
||||
continue;
|
||||
@@ -993,7 +1021,7 @@ Weapon *Sentient::PreviousWeapon(Weapon *weapon)
|
||||
Weapon *Sentient::GetActiveWeapon(weaponhand_t hand) const
|
||||
|
||||
{
|
||||
if ((hand > MAX_ACTIVE_WEAPONS) || (hand < 0)) {
|
||||
if ((hand >= MAX_ACTIVE_WEAPONS) || (hand < 0)) {
|
||||
warning(
|
||||
"Sentient::GetActiveWeapon",
|
||||
"Weapon hand number \"%d\" is out of bounds of 0 to MAX_ACTIVE_WEAPONS:%d\n",
|
||||
@@ -1168,8 +1196,8 @@ void Sentient::PutawayWeapon(Event *ev)
|
||||
|
||||
weapon = GetActiveWeapon(hand);
|
||||
|
||||
if (weapon->isSubclassOf(Weapon)) {
|
||||
weapon->NewAnim("putaway");
|
||||
if (weapon->IsSubclassOfWeapon()) {
|
||||
weapon->SetWeaponAnim("putaway");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -380,7 +380,11 @@ void Trigger::StartThread(Event *ev)
|
||||
Unregister(STRING_TRIGGER);
|
||||
|
||||
if (This) {
|
||||
m_Thread.Execute(this);
|
||||
//m_Thread.Execute(this);
|
||||
// Changed in 2.30
|
||||
// First parameter of the thread label is parm.other
|
||||
// Second parameter of the thread label is parm.owner
|
||||
m_Thread.Execute(This, parm.other, parm.owner);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -426,11 +430,13 @@ void Trigger::TriggerStuff(Event *ev)
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
health = max_health;
|
||||
if (health && (*ev != EV_Killed) && (*ev != EV_Activate)) {
|
||||
// if health is set, we only respond to killed and activate messages
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
other = ev->GetEntity(1);
|
||||
|
||||
@@ -3102,9 +3108,9 @@ void TriggerLandmine::EventIsAbandoned(Event *ev)
|
||||
weapontype = p->GetCurrentDMWeaponType();
|
||||
|
||||
if (!str::icmp(weapontype, "landmine")) {
|
||||
ev->AddInteger(1);
|
||||
} else {
|
||||
ev->AddInteger(0);
|
||||
} else {
|
||||
ev->AddInteger(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -392,8 +392,8 @@ Event EV_Vehicle_BounceForwardsVelocity
|
||||
(
|
||||
"BounceForwardsVelocity",
|
||||
EV_DEFAULT,
|
||||
"NULL",
|
||||
"NULL",
|
||||
NULL,
|
||||
NULL,
|
||||
"For vehicles on rails that are moving forwards, reverse our velocity.",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -412,8 +412,8 @@ Event EV_Vehicle_StopForwardsVelocity
|
||||
(
|
||||
"StopForwardsVelocity",
|
||||
EV_DEFAULT,
|
||||
"NULL",
|
||||
"NULL",
|
||||
NULL,
|
||||
NULL,
|
||||
"Stops any forward motion for vehicles on rails.",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -421,8 +421,8 @@ Event EV_Vehicle_StopBackwardsVelocity
|
||||
(
|
||||
"StopBackwardsVelocity",
|
||||
EV_DEFAULT,
|
||||
"NULL",
|
||||
"NULL",
|
||||
NULL,
|
||||
NULL,
|
||||
"Stops any backwards motion for vehicles on rails.",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -754,7 +754,7 @@ Event EV_Vehicle_VehicleAnim
|
||||
(
|
||||
"vehicleanim",
|
||||
EV_DEFAULT,
|
||||
"sFI",
|
||||
"sF",
|
||||
"anim_name weight",
|
||||
"Sets an animation to use in the LD Animation slot. \nWeight defaults to 1.0",
|
||||
EV_NORMAL
|
||||
|
||||
@@ -1821,7 +1821,7 @@ void Weapon::Shoot(Event *ev)
|
||||
PlaceLandmine(pos, owner, projectileModel[mode], this);
|
||||
break;
|
||||
case FT_DEFUSE:
|
||||
DefuseObject(right, owner, bulletrange[mode]);
|
||||
DefuseObject(forward, owner, bulletrange[mode]);
|
||||
break;
|
||||
case FT_BULLET:
|
||||
{
|
||||
|
||||
+1
-1
@@ -450,7 +450,7 @@ public:
|
||||
void Archive(Archiver& arc) override;
|
||||
|
||||
//
|
||||
// Added in openmohaa
|
||||
// Added in OPM
|
||||
//
|
||||
Listener *GetScriptOwner(void) override;
|
||||
float GetBulletRange(firemode_t firemode);
|
||||
|
||||
@@ -190,8 +190,8 @@ Event EV_Turret_EventDoJitter
|
||||
(
|
||||
"dojitter",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"(optional) jitter amount",
|
||||
"F",
|
||||
"jitterAmount",
|
||||
"Apply the jitter without firing",
|
||||
EV_NORMAL
|
||||
);
|
||||
@@ -236,7 +236,8 @@ Event EV_Turret_AI_SetTargetType
|
||||
"targettype",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"value Sets the target type to be none, any, or player",
|
||||
"value",
|
||||
"Sets the target type to be none, any, or player",
|
||||
EV_NORMAL
|
||||
);
|
||||
Event EV_Turret_AI_SetTargetType2
|
||||
|
||||
+12
-14
@@ -1306,8 +1306,9 @@ void Projectile::SetOwner(Entity *owner)
|
||||
if (owner->IsSubclassOfPlayer()) {
|
||||
Player *p = (Player *)owner;
|
||||
m_iTeam = p->GetTeam();
|
||||
// this was added in openmohaa to prevent glitches
|
||||
// like when the player disconnects or when the player spectates
|
||||
// Added in OPM
|
||||
// this was added to prevent glitches, like when the player
|
||||
// disconnects or when the player spectates
|
||||
m_bHadPlayerOwner = true;
|
||||
}
|
||||
|
||||
@@ -1691,7 +1692,7 @@ void DefuseObject(const Vector& dir, Entity *owner, float maxdist)
|
||||
|
||||
ScriptThreadLabel label;
|
||||
label.Set(defuseThreadName);
|
||||
label.Execute(defusableObj, ListenerPtr());
|
||||
label.Execute(defusableObj, owner, ListenerPtr());
|
||||
}
|
||||
|
||||
qboolean CanPlaceLandmine(const Vector& origin, Entity *owner)
|
||||
@@ -1779,8 +1780,9 @@ void PlaceLandmine(const Vector& origin, Entity *owner, const str& model, Weapon
|
||||
}
|
||||
|
||||
trigger->setOrigin(origin);
|
||||
VectorCopy(trigger->origin, trigger->edict->s.origin2);
|
||||
|
||||
if (owner->inheritsFrom(&Player::ClassInfo)) {
|
||||
if (owner->isSubclassOf(Player)) {
|
||||
if (g_gametype->integer >= GT_TEAM) {
|
||||
Player *p = static_cast<Player *>(owner);
|
||||
trigger->SetTeam(p->GetTeam());
|
||||
@@ -1792,22 +1794,18 @@ void PlaceLandmine(const Vector& origin, Entity *owner, const str& model, Weapon
|
||||
trigger->NewAnim("idle");
|
||||
|
||||
if (g_gametype->integer == GT_SINGLE_PLAYER) {
|
||||
if (owner) {
|
||||
if (owner->IsDead()) {
|
||||
weap = NULL;
|
||||
}
|
||||
} else {
|
||||
if (!owner) {
|
||||
weap = NULL;
|
||||
} else if (owner->IsDead() || owner == world) {
|
||||
weap = NULL;
|
||||
}
|
||||
|
||||
if (weap) {
|
||||
weap->m_iNumShotsFired++;
|
||||
|
||||
if (owner) {
|
||||
if (owner->IsSubclassOfPlayer() && weap->IsSubclassOfTurretGun()) {
|
||||
TurretGun *turret = static_cast<TurretGun *>(weap);
|
||||
// FIXME: find what to increment
|
||||
}
|
||||
if (owner && owner->IsSubclassOfPlayer() && weap->IsSubclassOfTurretGun()) {
|
||||
Player* p = static_cast<Player*>(owner);
|
||||
p->m_iNumShotsFired++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ public:
|
||||
void BecomeBomb(Event* ev);
|
||||
void DieInWater(Event* ev);
|
||||
//
|
||||
// Openmohaa additions
|
||||
// Added in OPM
|
||||
//
|
||||
bool CheckTeams( void );
|
||||
};
|
||||
|
||||
+1
-1
@@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "qcommon.h"
|
||||
|
||||
#define MAX_CMD_BUFFER 128*1024
|
||||
#define MAX_CMD_LINE 1024
|
||||
#define MAX_CMD_LINE 8192 // was increased for testing purposes
|
||||
#define MAX_ALIAS_NAME 32
|
||||
#define MAX_ALIAS_COUNT 16
|
||||
|
||||
|
||||
@@ -115,6 +115,7 @@ cvar_t *com_minimized;
|
||||
cvar_t *com_maxfpsMinimized;
|
||||
cvar_t *com_abnormalExit;
|
||||
cvar_t *com_standalone;
|
||||
cvar_t *com_gamename;
|
||||
cvar_t *com_protocol;
|
||||
#ifdef LEGACY_PROTOCOL
|
||||
cvar_t *com_legacyprotocol;
|
||||
@@ -1795,6 +1796,7 @@ void Com_Init( char *commandLine ) {
|
||||
|
||||
s = va( "%s %s (Medal of Honor: %s) %s %s", PRODUCT_NAME, PRODUCT_VERSION_FULL, Cvar_VariableString("com_target_extension"), PLATFORM_STRING, PRODUCT_VERSION_DATE);
|
||||
com_version = Cvar_Get( "version", s, CVAR_ROM | CVAR_SERVERINFO );
|
||||
com_gamename = Cvar_Get("com_gamename", "", CVAR_SERVERINFO | CVAR_INIT);
|
||||
com_shortversion = Cvar_Get( "shortversion", PRODUCT_VERSION, CVAR_ROM );
|
||||
com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_INIT);
|
||||
#ifdef LEGACY_PROTOCOL
|
||||
@@ -2366,6 +2368,36 @@ void Com_WipeSavegame( const char *savename )
|
||||
FS_DeleteFile( Com_GetArchiveFileName( savename, "tga" ) );
|
||||
}
|
||||
|
||||
qboolean Com_ShiftedStrStr(const char* shifted, const char* name, int offset) {
|
||||
char string[1024];
|
||||
int i;
|
||||
|
||||
for (i = 0; name[i]; i++) {
|
||||
string[i] = name[i] - offset;
|
||||
}
|
||||
string[i] = 0;
|
||||
|
||||
return strstr(string, shifted) != NULL;
|
||||
}
|
||||
|
||||
qboolean COM_IsMapValid(const char* name) {
|
||||
// FIXME: Not sure where this method comes from
|
||||
// this function is present only in the BT 2.40 Mac build
|
||||
// it is not present on the BT 2.40 Win32 build
|
||||
return qtrue;
|
||||
|
||||
/*
|
||||
char lowered[MAX_QPATH];
|
||||
|
||||
strcpy(lowered, name);
|
||||
strlwr(lowered);
|
||||
|
||||
return Com_ShiftedStrStr("adSUbn]cS`]V", lowered, 12)
|
||||
|| Com_ShiftedStrStr("RUDUFQJWRTDTGO", lowered, 27)
|
||||
|| Com_ShiftedStrStr("etgfkvu", lowered, -2);
|
||||
*/
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -2825,6 +2857,7 @@ void Com_InitTargetGameWithType(target_game_e target_game)
|
||||
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOH));
|
||||
Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOH);
|
||||
Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOH);
|
||||
Cvar_Set("com_gamename", TARGET_GAME_NAME_MOH);
|
||||
// "main" is already used as first argument of FS_Startup
|
||||
Cvar_Set("fs_basegame", "");
|
||||
break;
|
||||
@@ -2834,6 +2867,7 @@ void Com_InitTargetGameWithType(target_game_e target_game)
|
||||
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA));
|
||||
Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOHTA);
|
||||
Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOHTA);
|
||||
Cvar_Set("com_gamename", TARGET_GAME_NAME_MOHTA);
|
||||
Cvar_Set("fs_basegame", "mainta");
|
||||
break;
|
||||
|
||||
@@ -2843,6 +2877,7 @@ void Com_InitTargetGameWithType(target_game_e target_game)
|
||||
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA));
|
||||
Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOHTT);
|
||||
Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOHTT);
|
||||
Cvar_Set("com_gamename", TARGET_GAME_NAME_MOHTT);
|
||||
Cvar_Set("fs_basegame", "maintt");
|
||||
break;
|
||||
|
||||
|
||||
+110
-64
@@ -2350,7 +2350,9 @@ static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
|
||||
{
|
||||
if (zname[at]=='/' || zname[at]=='\\') {
|
||||
len = at;
|
||||
newdep++;
|
||||
if (zname[at + 1]) {
|
||||
newdep++;
|
||||
}
|
||||
}
|
||||
at++;
|
||||
}
|
||||
@@ -2403,6 +2405,10 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, const char
|
||||
pack_t *pak;
|
||||
fileInPack_t *buildBuffer;
|
||||
char zpath[MAX_ZPATH];
|
||||
qboolean bDirSearch;
|
||||
const char *pExtToken;
|
||||
const char *pExtension;
|
||||
char currentExtension[MAX_ZPATH];
|
||||
|
||||
if ( !fs_searchpaths ) {
|
||||
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
||||
@@ -2412,95 +2418,124 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, const char
|
||||
*numfiles = 0;
|
||||
return NULL;
|
||||
}
|
||||
if ( !extension ) {
|
||||
extension = "";
|
||||
pExtension = extension;
|
||||
if ( !pExtension ) {
|
||||
pExtension = "";
|
||||
}
|
||||
|
||||
pathLength = strlen( path );
|
||||
if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
|
||||
pathLength--;
|
||||
}
|
||||
extensionLength = strlen( extension );
|
||||
nfiles = 0;
|
||||
FS_ReturnPath(path, zpath, &pathDepth);
|
||||
|
||||
//
|
||||
// search through the path, one element at a time, adding to list
|
||||
//
|
||||
for (search = fs_searchpaths ; search ; search = search->next) {
|
||||
// is the element a pak file?
|
||||
if (search->pack) {
|
||||
do {
|
||||
// enumerate extensions
|
||||
pExtToken = strstr(pExtension, ";");
|
||||
if (pExtToken) {
|
||||
extensionLength = pExtToken - pExtension;
|
||||
strncpy(currentExtension, pExtension, extensionLength);
|
||||
currentExtension[extensionLength] = 0;
|
||||
pExtToken++;
|
||||
}
|
||||
else {
|
||||
strcpy(currentExtension, pExtension);
|
||||
extensionLength = strlen(currentExtension);
|
||||
}
|
||||
|
||||
//ZOID: If we are pure, don't search for files on paks that
|
||||
// aren't on the pure list
|
||||
if ( !FS_PakIsPure(search->pack) ) {
|
||||
continue;
|
||||
}
|
||||
bDirSearch = qfalse;
|
||||
if (currentExtension[0] == '/') {
|
||||
bDirSearch = extension[1] == 0;
|
||||
}
|
||||
|
||||
// look through all the pak file elements
|
||||
pak = search->pack;
|
||||
buildBuffer = pak->buildBuffer;
|
||||
for (i = 0; i < pak->numfiles; i++) {
|
||||
char *name;
|
||||
int zpathLen, depth;
|
||||
//
|
||||
// search through the path, one element at a time, adding to list
|
||||
//
|
||||
for (search = fs_searchpaths ; search ; search = search->next) {
|
||||
// is the element a pak file?
|
||||
if (search->pack) {
|
||||
|
||||
// check for directory match
|
||||
name = buildBuffer[i].name;
|
||||
//
|
||||
if (filter) {
|
||||
// case insensitive
|
||||
if (!Com_FilterPath( filter, name, qfalse ))
|
||||
continue;
|
||||
// unique the match
|
||||
nfiles = FS_AddFileToList( name, list, nfiles );
|
||||
//ZOID: If we are pure, don't search for files on paks that
|
||||
// aren't on the pure list
|
||||
if ( !FS_PakIsPure(search->pack) ) {
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
|
||||
// look through all the pak file elements
|
||||
pak = search->pack;
|
||||
buildBuffer = pak->buildBuffer;
|
||||
for (i = 0; i < pak->numfiles; i++) {
|
||||
char *name;
|
||||
int zpathLen, depth;
|
||||
|
||||
// check for directory match
|
||||
name = buildBuffer[i].name;
|
||||
|
||||
zpathLen = FS_ReturnPath(name, zpath, &depth);
|
||||
|
||||
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
|
||||
if ( pathLength > (zpathLen + 1) || Q_stricmpn( name, path, pathLength ) || ((!wantSubs || bDirSearch) && depth - pathDepth != 1) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// check for extension match
|
||||
length = strlen( name );
|
||||
if ( length < extensionLength ) {
|
||||
continue;
|
||||
//
|
||||
if (filter) {
|
||||
if (zpathLen) {
|
||||
strcpy(zpath, name + pathLength + 1);
|
||||
}
|
||||
else {
|
||||
strcpy(zpath, name);
|
||||
}
|
||||
// case insensitive
|
||||
if (!Com_FilterPath( filter, zpath, qfalse ))
|
||||
continue;
|
||||
// unique the match
|
||||
nfiles = FS_AddFileToList( zpath, list, nfiles );
|
||||
}
|
||||
else {
|
||||
// check for extension match
|
||||
length = strlen( name );
|
||||
if ( length < extensionLength ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
|
||||
continue;
|
||||
}
|
||||
// unique the match
|
||||
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
|
||||
continue;
|
||||
}
|
||||
// unique the match
|
||||
|
||||
temp = pathLength;
|
||||
if (pathLength) {
|
||||
temp++; // include the '/'
|
||||
if (bDirSearch) {
|
||||
strcpy(zpath, name + pathLength);
|
||||
zpath[length - pathLength - 1] = 0;
|
||||
nfiles = FS_AddFileToList(zpath, list, nfiles);
|
||||
}
|
||||
else {
|
||||
nfiles = FS_AddFileToList(name + pathLength, list, nfiles);
|
||||
}
|
||||
}
|
||||
nfiles = FS_AddFileToList( name + temp, list, nfiles );
|
||||
}
|
||||
}
|
||||
} else if (search->dir) { // scan for files in the filesystem
|
||||
char *netpath;
|
||||
int numSysFiles;
|
||||
char **sysFiles;
|
||||
char *name;
|
||||
} else if (search->dir) { // scan for files in the filesystem
|
||||
char *netpath;
|
||||
int numSysFiles;
|
||||
char **sysFiles;
|
||||
char *name;
|
||||
|
||||
// don't scan directories for files if we are pure or restricted
|
||||
if ( fs_numServerPaks && !allowNonPureFilesOnDisk ) {
|
||||
continue;
|
||||
} else {
|
||||
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
|
||||
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
|
||||
for ( i = 0 ; i < numSysFiles ; i++ ) {
|
||||
// unique the match
|
||||
name = sysFiles[i];
|
||||
nfiles = FS_AddFileToList( name, list, nfiles );
|
||||
// don't scan directories for files if we are pure or restricted
|
||||
if ( fs_numServerPaks && !allowNonPureFilesOnDisk ) {
|
||||
continue;
|
||||
} else {
|
||||
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
|
||||
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, wantSubs );
|
||||
for ( i = 0 ; i < numSysFiles ; i++ ) {
|
||||
// unique the match
|
||||
name = sysFiles[i];
|
||||
nfiles = FS_AddFileToList( name, list, nfiles );
|
||||
}
|
||||
Sys_FreeFileList( sysFiles );
|
||||
}
|
||||
Sys_FreeFileList( sysFiles );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pExtension = pExtToken;
|
||||
} while (pExtToken);
|
||||
|
||||
// return a copy of the list
|
||||
*numfiles = nfiles;
|
||||
@@ -4357,3 +4392,14 @@ void FS_CanonicalFilename(char* filename)
|
||||
p++;
|
||||
}
|
||||
}
|
||||
|
||||
void FS_FileTime(const char* filename, char* date, char* size) {
|
||||
const char* ospath;
|
||||
|
||||
date[0] = 0;
|
||||
size[0] = 0;
|
||||
|
||||
ospath = FS_BuildOSPath(fs_homepath->string, fs_gamedir, filename);
|
||||
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -1,36 +1,49 @@
|
||||
add_library(qcommon_version INTERFACE)
|
||||
|
||||
# Current branch
|
||||
execute_process(
|
||||
COMMAND git branch --show-current
|
||||
COMMAND git rev-parse --is-inside-work-tree
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH_NAME
|
||||
OUTPUT_VARIABLE GIT_IS_INSIDE_WORK
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Revision
|
||||
execute_process(
|
||||
COMMAND git show -s --format=%H HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REVISION_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if ("${GIT_IS_INSIDE_WORK}" STREQUAL "true")
|
||||
message(VERBOSE "Git was successfully detected in the source directory. Relevant Git information will be included in the game version.")
|
||||
|
||||
# Revision
|
||||
execute_process(
|
||||
COMMAND git show -s --format=%h HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REVISION_HASH_ABBREVIATED
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
# Current branch
|
||||
execute_process(
|
||||
COMMAND git branch --show-current
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH_NAME
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Commit date
|
||||
execute_process(
|
||||
COMMAND git show -s --format=%ct
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REVISION_DATE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
# Revision
|
||||
execute_process(
|
||||
COMMAND git show -s --format=%H HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REVISION_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Revision
|
||||
execute_process(
|
||||
COMMAND git show -s --format=%h HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REVISION_HASH_ABBREVIATED
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Commit date
|
||||
execute_process(
|
||||
COMMAND git show -s --format=%ct
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REVISION_DATE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
else()
|
||||
message(WARNING "The repository was not detected as a Git working directory. Git information will not be available in the game version number.")
|
||||
endif()
|
||||
|
||||
string(TIMESTAMP GIT_REVISION_DATE_TIME UTC)
|
||||
|
||||
|
||||
@@ -31,8 +31,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
//
|
||||
// These values are the only one that must be set for the version
|
||||
#define PRODUCT_VERSION_MAJOR 0
|
||||
#define PRODUCT_VERSION_MINOR 60
|
||||
#define PRODUCT_VERSION_PATCH 2
|
||||
#define PRODUCT_VERSION_MINOR 61
|
||||
#define PRODUCT_VERSION_PATCH 0
|
||||
#define PRODUCT_VERSION_SUFFIX "alpha"
|
||||
|
||||
//
|
||||
|
||||
@@ -825,6 +825,8 @@ void FS_FilenameCompletion( const char *dir, const char *ext,
|
||||
const char* FS_GetCurrentGameDir();
|
||||
void FS_GetRelativeFilename( const char *currentDirectory, const char *absoluteFilename, char *out, size_t destlen );
|
||||
|
||||
void FS_FileTime(const char* filename, char* date, char* size);
|
||||
|
||||
extern cvar_t* fs_debug;
|
||||
extern cvar_t* fs_mapdir;
|
||||
|
||||
@@ -972,6 +974,7 @@ extern cvar_t *com_minimized;
|
||||
extern cvar_t *com_maxfpsMinimized;
|
||||
extern cvar_t *com_altivec;
|
||||
extern cvar_t *com_standalone;
|
||||
extern cvar_t *com_gamename;
|
||||
extern cvar_t *com_basegame;
|
||||
extern cvar_t *com_homepath;
|
||||
extern cvar_t *com_altivec;
|
||||
@@ -1089,6 +1092,8 @@ qboolean Com_SanitizeName( const char *pszOldName, char *pszNewName );
|
||||
const char *Com_GetArchiveFileName( const char *filename, const char *extension );
|
||||
const char *Com_GetArchiveFolder();
|
||||
void Com_WipeSavegame( const char *savename );
|
||||
qboolean Com_ShiftedStrStr(const char* shifted, const char* name, int offset);
|
||||
qboolean COM_IsMapValid(const char* name);
|
||||
|
||||
|
||||
/*
|
||||
@@ -1115,6 +1120,8 @@ void CL_Frame( int msec );
|
||||
qboolean CL_GameCommand( void );
|
||||
void CL_KeyEvent (int key, qboolean down, unsigned time);
|
||||
|
||||
void CL_Key_ForceCommand(int key, unsigned int time);
|
||||
|
||||
void CL_CharEvent( int key );
|
||||
// char events are for field typing, not game control
|
||||
|
||||
|
||||
@@ -611,7 +611,7 @@ static void Upload32(
|
||||
}
|
||||
}
|
||||
} else {
|
||||
internalFormat = 3;
|
||||
internalFormat = GL_RGB;
|
||||
}
|
||||
// copy or resample data as appropriate for first MIP level
|
||||
if ( ( scaled_width == width ) &&
|
||||
@@ -679,11 +679,18 @@ done:
|
||||
|
||||
if (numMipmaps)
|
||||
{
|
||||
if ( textureFilterAnisotropic )
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
(GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (textureFilterAnisotropic)
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
}
|
||||
@@ -2728,7 +2735,10 @@ void R_CreateBuiltinImages(void) {
|
||||
|
||||
Com_Memset(lightmap_buffer, 0xFFFFFFFF, sizeof(lightmap_buffer));
|
||||
for (i = 0; i < 15; i++) {
|
||||
tr.dlightImages[i] = R_CreateImage("*lightmapD%i", lightmap_buffer, LIGHTMAP_SIZE, LIGHTMAP_SIZE, 0, 1, qfalse, qfalse, qfalse, 0, GL_CLAMP, GL_CLAMP);
|
||||
char filename[64];
|
||||
|
||||
Com_sprintf(filename, sizeof(filename), "*lightmapD%i", i);
|
||||
tr.dlightImages[i] = R_CreateImage(filename, lightmap_buffer, LIGHTMAP_SIZE, LIGHTMAP_SIZE, 0, 1, qfalse, qfalse, qfalse, 0, GL_CLAMP, GL_CLAMP);
|
||||
tr.dlightImages[i]->r_sequence = -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "tr_local.h"
|
||||
|
||||
glconfig_t glConfig;
|
||||
qboolean textureFilterAnisotropic = qfalse;
|
||||
int maxAnisotropy = 0;
|
||||
float displayAspect = 0;
|
||||
qboolean haveClampToEdge;
|
||||
glstate_t glState;
|
||||
int r_sequencenumber;
|
||||
|
||||
@@ -87,6 +91,7 @@ cvar_t *r_ext_texture_env_add;
|
||||
|
||||
cvar_t *r_ext_texture_env_combine;
|
||||
cvar_t *r_ext_aniso_filter;
|
||||
cvar_t *r_ext_max_anisotropy;
|
||||
cvar_t *r_forceClampToEdge;
|
||||
cvar_t *r_geForce3WorkAround;
|
||||
cvar_t *r_reset_tc_array;
|
||||
@@ -258,11 +263,6 @@ cvar_t* r_noborder;
|
||||
cvar_t* r_ext_texture_filter_anisotropic;
|
||||
cvar_t* r_stereoEnabled;
|
||||
|
||||
qboolean textureFilterAnisotropic = qtrue;
|
||||
int maxAnisotropy = 16;
|
||||
float displayAspect = 16.f / 9.f;
|
||||
qboolean haveClampToEdge = qtrue;
|
||||
|
||||
static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral )
|
||||
{
|
||||
if ( shouldBeIntegral )
|
||||
@@ -1004,6 +1004,7 @@ void R_Register( void )
|
||||
#endif
|
||||
r_ext_texture_env_combine = ri.Cvar_Get("r_ext_texture_env_combine", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_ext_aniso_filter = ri.Cvar_Get("r_ext_aniso_filter", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_ext_max_anisotropy = ri.Cvar_Get("r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_forceClampToEdge = ri.Cvar_Get("r_forceClampToEdge", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_geForce3WorkAround = ri.Cvar_Get("r_geForce3WorkAround", "1", CVAR_ARCHIVE);
|
||||
r_reset_tc_array = ri.Cvar_Get("r_reset_tc_array", "1", CVAR_ARCHIVE);
|
||||
@@ -1060,7 +1061,7 @@ void R_Register( void )
|
||||
AssertCvarRange( r_znear, 0.001f, 200, qtrue );
|
||||
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
|
||||
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
|
||||
r_fastdlights = ri.Cvar_Get("r_fastdlights", "1", CVAR_CHEAT | CVAR_LATCH);
|
||||
r_fastdlights = ri.Cvar_Get("r_fastdlights", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
|
||||
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
|
||||
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
|
||||
|
||||
@@ -1378,6 +1378,16 @@ typedef struct {
|
||||
extern backEndState_t backEnd;
|
||||
extern trGlobals_t tr;
|
||||
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
|
||||
|
||||
// These variables should live inside glConfig but can't because of
|
||||
// compatibility issues to the original ID vms. If you release a stand-alone
|
||||
// game and your mod uses tr_types.h from this build you can safely move them
|
||||
// to the glconfig_t struct.
|
||||
extern qboolean textureFilterAnisotropic;
|
||||
extern int maxAnisotropy;
|
||||
extern float displayAspect;
|
||||
extern qboolean haveClampToEdge;
|
||||
|
||||
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
||||
extern int r_sequencenumber;
|
||||
|
||||
@@ -1456,6 +1466,7 @@ extern cvar_t *r_ext_compiled_vertex_array;
|
||||
extern cvar_t *r_ext_texture_env_add;
|
||||
extern cvar_t *r_ext_texture_env_combine;
|
||||
extern cvar_t *r_ext_aniso_filter;
|
||||
extern cvar_t *r_ext_max_anisotropy;
|
||||
extern cvar_t *r_forceClampToEdge;
|
||||
extern cvar_t *r_geForce3WorkAround;
|
||||
extern cvar_t *r_reset_tc_array;
|
||||
|
||||
@@ -3042,7 +3042,7 @@ shader_t* R_FindShader(const char* name, int lightmapIndex, qboolean mipRawImage
|
||||
}
|
||||
|
||||
if ( !image ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "Couldn't find image for shader %s\n", name );
|
||||
ri.Printf( PRINT_WARNING, "Couldn't find image for shader %s\n", name );
|
||||
shader.defaultShader = qtrue;
|
||||
return FinishShader();
|
||||
}
|
||||
@@ -3327,7 +3327,7 @@ static void ScanAndLoadShaderFiles( void )
|
||||
|
||||
long sum = 0;
|
||||
// scan for shader files
|
||||
shaderFiles = ri.FS_ListFiles("scripts", ".shader", &numShaders);
|
||||
shaderFiles = ri.FS_ListFiles("scripts/", ".shader", &numShaders);
|
||||
|
||||
if (!shaderFiles || !numShaders)
|
||||
{
|
||||
|
||||
+870
-900
File diff suppressed because it is too large.
Load diff
@@ -206,7 +206,10 @@ static void SV_Map_f( void ) {
|
||||
}
|
||||
|
||||
Cvar_Get( "g_gametype", "0", CVAR_LATCH | CVAR_SERVERINFO );
|
||||
Cvar_Get( "sv_maxclients", "1", CVAR_LATCH | CVAR_SERVERINFO );
|
||||
// FIXME
|
||||
// Commenting out this line below as this sets sv_maxclients
|
||||
// before actually allocating clients
|
||||
//Cvar_Get( "sv_maxclients", "1", CVAR_LATCH | CVAR_SERVERINFO );
|
||||
|
||||
if( !Q_stricmpn( map, "dm/", 3 ) && g_gametype->integer == GT_OBJECTIVE )
|
||||
{
|
||||
@@ -1981,7 +1984,7 @@ qboolean SV_ArchiveServerFile( qboolean loading, qboolean autosave )
|
||||
if( strstr( name, "quick.ssv" ) ) {
|
||||
Com_sprintf( save.comment, sizeof( save.comment ), "QuickSave - %s", comment );
|
||||
} else {
|
||||
strcpy( save.comment, name );
|
||||
strcpy( save.comment, comment );
|
||||
}
|
||||
|
||||
SV_SetConfigstring( CS_SAVENAME, "" );
|
||||
|
||||
@@ -290,7 +290,12 @@ void SV_SendConfigstring(client_t *client, int index)
|
||||
denormalized, buf );
|
||||
|
||||
sent += (maxChunkSize - 1);
|
||||
remaining -= (maxChunkSize - 1);
|
||||
if (remaining > maxChunkSize - 1) {
|
||||
remaining -= (maxChunkSize - 1);
|
||||
} else {
|
||||
// Make sure to not go negative
|
||||
remaining = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// standard cs, just send it
|
||||
@@ -1018,7 +1023,7 @@ void SV_Init( void ) {
|
||||
// server vars
|
||||
sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
|
||||
sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
|
||||
sv_fps = Cvar_Get ("sv_fps", "20", CVAR_SAVEGAME | CVAR_SERVERINFO );
|
||||
sv_fps = Cvar_Get ("sv_fps", "20", CVAR_SAVEGAME | CVAR_SERVERINFO | CVAR_NORESTART );
|
||||
sv_timeout = Cvar_Get ("sv_timeout", "120", CVAR_TEMP );
|
||||
sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
|
||||
Cvar_Get ("nextmap", "", CVAR_TEMP );
|
||||
|
||||
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