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In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game. * Add exports to load a raw image from the renderer * Set the hardware cursor to the game's custom mouse cursor texture * When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position