Files
bearstonem--openmohaa-vr/code/sdl
smallmodel a924fc252b Use the hardware cursor in windowed mode (#718)
In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.

* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
..
2016-03-27 11:49:47 +02:00
2024-09-19 19:24:31 +02:00
2016-03-27 11:49:47 +02:00