mirror of
https://github.com/bearstonem/openmohaa-vr.git
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In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game. * Add exports to load a raw image from the renderer * Set the hardware cursor to the game's custom mouse cursor texture * When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
71 lines
2.0 KiB
C
71 lines
2.0 KiB
C
/*
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===========================================================================
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Copyright (C) 2025 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include "../qcommon/qcommon.h"
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static SDL_Cursor *cursor = NULL;
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static SDL_Surface *cursor_surface = NULL;
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static byte *cursor_image_data = NULL;
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static pCursorFree cursor_free = NULL;
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void IN_GetMousePosition(int *x, int *y) {
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SDL_GetMouseState(x, y);
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}
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qboolean IN_SetCursorFromImage(const byte *pic, int width, int height, pCursorFree cursorFreeFn) {
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IN_FreeCursor();
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cursor_surface = SDL_CreateRGBSurfaceWithFormatFrom(pic, width, height, 32, 4 * width, SDL_PIXELFORMAT_ABGR8888);
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if (!cursor_surface) {
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return qfalse;
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}
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cursor = SDL_CreateColorCursor(cursor_surface, 0, 0);
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SDL_SetCursor(cursor);
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return qtrue;
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}
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void IN_FreeCursor() {
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if (cursor) {
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SDL_FreeCursor(cursor);
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}
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if (cursor_surface) {
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SDL_FreeSurface(cursor_surface);
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}
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if (cursor_image_data) {
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cursor_free(cursor_image_data);
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cursor_image_data = NULL;
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}
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}
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qboolean IN_IsCursorActive()
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{
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return SDL_GetGrabbedWindow() != NULL;
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}
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