4.2 KiB
PSCapture
Turn a jailbroken PlayStation 5 into a real capture card for your PC.
The console screen is streamed over your LAN and shows up in Discord, OBS or ffmpeg
as a virtual camera called PS5 Capture.
No capture card. No Remote Play. No cloud. Just your console and your network.
by fstat13
✨ What you get
- One executable —
PSCapture.execarries the console payload inside itself: it installs the virtual capture driver, pushes the payload to the PS5, registers it in the autoloader and starts the stream. One window, one button. - A real camera device — a DirectShow source filter named PS5 Capture: pick it in Discord calls, record it in OBS at 1920x1080, open it from ffmpeg.
- Low latency — frames are read straight from the console's display engine (NV12 over TCP); nothing is re-encoded on the console.
- Live tuning — chroma
gainand horizontalshiftknobs, saved inpscapture.ini, applied without restarts.
🚀 Quick start
- Jailbreak your PS5 (payload loader on
:9021, anonymous FTP on:2121,pldmgrautoloader — all standard in today's setups). - Run
PSCapture.exe(admin is requested automatically; set your PS5 IP if it isn't the default). - Press Start. The app does the rest. The console pops a notification:
PSCapture is streaming on:PORT - In Discord/OBS pick the camera PS5 Capture.
📖 The illustrated guide lives in docs/index.html
(open it in a browser, or enable GitHub Pages on /docs).
🔧 Curious about what happens under the hood when you press Start? See
docs/INSTALLER.md — the exact four steps the app runs,
down to registry keys and console paths.
📦 Repository layout
payload/ PS5 side: display-engine reader + NV12 streamer (ps5capture.elf)
pc/ PSCapture.exe — GUI + installer + payload deployer + feeder
pc/shm.h shared-memory contract between feeder and driver
pc/*.dll the virtual capture-card driver (DirectShow source filter)
docs/ HTML guide (dark theme, ready for GitHub Pages)
🔧 Build
Console payload (needs the PS5 payload SDK; any Linux/docker with it):
docker run --rm -v "$PWD/payload:/payload" -w /payload <ps5-payload-sdk-image> make
PC app (mingw-w64, no dependencies):
windres pscapture.rc -O coff -o pscapture.res # icon + embedded payload
gcc -O2 -mwindows -o pscapture.exe pscapture.c pscapture.res -lws2_32 -lshell32 -ladvapi32
Driver (mingw-w64):
gcc -O2 -shared -o pscapture.dll ps5cam.c -lole32 -loleaut32 -luser32 -ladvapi32 -lws2_32
❓ FAQ
Does it work on firmwares older than 13.60? The PC side works everywhere. The console payload was built and tuned on 13.60; other firmwares may need a small porting pass (re-finding the same display-engine anchors). Open an issue with your firmware version.
720p in Discord but 1080p in OBS? That's Discord's voice engine — it requests 1280x720 from every camera (capture cards included). Use OBS for full quality, or Discord screen-share (up to 1080p60 with Nitro).
Remote Play involved? Never. The payload reads the display engine on the console itself.
🔬 Reverse engineering
The whole story of how the console's display engine was mapped — the scan-out
ring, the pan, the chroma plane, the kernel-side notes and the delivery format
for kernel payloads — lives in
docs/REVERSE_ENGINEERING.md.
The bench used to get there is in tools/: the library dumper
payload, the disassembly hunters, the deterministic frame renderers.
No Sony binaries are distributed with this project:
tools/dumplib/extracts what you need from your own console to reproduce every finding.
📄 License
Source-available, copyright © 2026 fstat13. You may read and study the code and use the official binaries for personal projects; redistribution, reuse in other projects and commercial use are not allowed without permission. See LICENSE for the full terms.
