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A second hand dropped the window back to worker-driven motion and jumped it. Two-hand carries now send the window relative to a frame built from both grab points (midpoint, the axis between them, both hands' up, their distance as scale), which the renderer rebuilds from its fresh poses of both controllers; release freezes that frame the same way. OpenVR screens attach to one device only, so they stay absolute during a two-hand carry. AGENTS.md now points agents at `deno task check`, which filters unrelated vendor errors. Agent: Claude Code 2.1.296; model claude-opus-5-5; thread 941be8c7-aca1-4664-b284-7cc0eed69e21