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A PS5 homebrew port of **[RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG)**,
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Robert Beckebans' modern engine for Doom 3 BFG Edition.
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> ## The engine is RBDoom3BFG's
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>
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> [RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG), by Robert
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> Beckebans and its contributors, is what makes this possible: id Software's
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> Doom 3 BFG Edition source, brought up to date with a Vulkan renderer (through
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> NVIDIA's NVRHI), physically based lighting, baked global illumination, shadow
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> maps, SSAO, TAA and a great deal more. This repository adds only what a PS5
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> needs on top of it: a patch of about 150 lines, the console's drivers and
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> a build recipe. If you enjoy this, the thanks belong there. **Please star and
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> support [RobertBeckebans/RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG).**
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The game runs natively on the console at 3840x2160, drawn with Vulkan through
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RADV (Mesa's AMD driver, ported to the PS5). It plays the BFG Edition's three
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campaigns, Doom 3, Resurrection of Evil and The Lost Mission, and has the
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