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steam-frame/iHaiDeeZ--OpenCE-PS4
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mirror of https://github.com/iHaiDeeZ/OpenCE-PS4.git synced 2026-10-29 04:01:44 +01:00
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ShiroKlein dcf1b83608 README in the style of Crema's: banner, overview, highlights, getting started, controls, status, files, FAQ; building guide in docs/BUILDING.md, FAQ.md, CREDITS.md 2026-10-22 13:14:57 +03:00
ShiroKlein 48970f8c34 v00.04: shader cache on (secure_getenv), threaded context and glthread (six cores), 3 swapchain images and two frames in flight, checkpoint writes behind, PGO guest, maps in the package, Halo art from your own ui.map and clip 2026-10-22 07:42:06 +03:00
ShiroKlein e269d92478 v00.03: Zink's shader cache named by a fixed build id (v00.02 crashed reading the missing build id note of the static eboot) 2026-10-22 07:04:48 +03:00
ShiroKlein d0233f1593 v00.02: guest thread stacks of at least 4 MB (the runtime raised smaller sizes past their end), standard descriptors kept from the game's files; README: the maps folder in place of a disc image 2026-10-21 23:46:51 +03:00
ShiroKlein 9999c1fef3 v00.01: OpenCE for the PS4 - the game as an x32 guest image, a PS4 host, OpenGL ES through Zink on RADV 2026-10-21 09:16:18 +03:00
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