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66 lines
2.5 KiB
Markdown
66 lines
2.5 KiB
Markdown
# OpenCE PS4: FAQ
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Answers to the questions and problems players run into. If yours isn't here,
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[open an issue](https://github.com/iHaiDeeZ/OpenCE-PS4/issues).
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- [Installing and updating](#installing-and-updating)
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- [The game's files](#the-games-files)
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- [Speed and stutter](#speed-and-stutter)
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- [Crashes, freezes and bug reports](#crashes-freezes-and-bug-reports)
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## Installing and updating
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**What do I need?**
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A jailbroken PS4 with **GoldHEN**, an FTP connection to it (GoldHEN's FTP server on port 2121, with
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an FTP client such as FileZilla), and your own copy of Halo: Combat Evolved for the original Xbox.
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**Where's the download?**
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There isn't one. The package is built from this repository ([Building](docs/BUILDING.md)), and a
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package with the maps inside can't be shared.
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**How do I install it?**
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Copy `OpenCE-vXX.YY.pkg` to the PS4 (a USB drive, or FTP to `/data/pkg`), install it with GoldHEN's
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**Package Installer**, then start **Halo: Combat Evolved** from the home screen.
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**How do I update?**
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Install the newer package on top of the old one. Everything in `/data/OpenCE/` stays.
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## The game's files
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**Which version of the game?**
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The original Xbox release. The retail NTSC 1.0 maps (build 01.10.12.2276) are the ones tested.
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**Where do the maps go?**
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Either inside the package (the build script does it), or the 24 `.map` files in
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`/data/OpenCE/maps/`, or your disc image (`.iso` / `.xiso`) in `/data/OpenCE/`, which the game
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extracts at its first start.
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**I put the maps in a package and also in `/data/OpenCE/maps`.**
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The package's maps are used; the copy in `/data` can be deleted to free 1.8 GB.
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**Where are my saves?**
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In `/data/OpenCE/save`. Back them up over FTP if you like.
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## Speed and stutter
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**It hitches the first time I play a level.**
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Shaders are compiled the first time they're needed, then kept in `/data/OpenCE/mesa`. The next
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time is smoother.
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**It slows down in big fights.**
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Busy scenes cost the PS4's CPU most. On a PS4 Pro, turn on **Boost Mode** in the PS4's settings.
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**It hitches at checkpoints.**
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v00.04 writes checkpoints in the background. If it still hitches, send `opence.log`: `slow:` lines
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show the file operations that took long.
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## Crashes, freezes and bug reports
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**The game closes.**
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Look for `/data/OpenCE/crash.log` and attach it to an issue with `opence.log`, `boot-trace.log` and
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`debug.txt`.
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**How do I report a bug?**
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[Open an issue](https://github.com/iHaiDeeZ/OpenCE-PS4/issues) with those logs, the version, where
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in the game it happened, your PS4 model and firmware.
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