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steam-frame/iHaiDeeZ--SSBU
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mirror of https://github.com/iHaiDeeZ/SSBU.git synced 2026-10-29 04:01:44 +01:00
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14 Commits 1 Branch 0 Tags
dd84ccd6125e72a75aa7e4e2bb41af698d086004
Commit Graph
6 Commits
Author SHA1 Message Date
ShiroKlein dd84ccd612 v00.09: sampling profiler (profiles/, scripts/profile.py), PS4 thread priorities, DXVK fast-linked pipelines only and shader libraries compiled off the render thread, renderer stats in the log 2026-10-20 22:20:22 +03:00
ShiroKlein 355f404e97 v00.04: eboot 238 MB (main/sdk/subsdk0 + runtime), the 98 NROs as libraries in dump/nro loaded on demand 2026-10-20 19:08:37 +03:00
ShiroKlein d03e10089c Game build path: build-ssbu.sh, ps4/ eboot project, stage-data.sh, prepare-game.py, windowsmash-ps4.patch 2026-10-20 17:21:54 +03:00
ShiroKlein ed3c83e1c6 DXVK 3.1.1 for PS4: scripts/build-dxvk.sh and patches/dxvk-ps4.patch (static archives, PS4 WSI) 2026-10-20 14:17:43 +03:00
ShiroKlein e7338d03c7 DXVK 3.1.1 for PS4: scripts/build-dxvk.sh and patches/dxvk-ps4.patch (static archives, PS4 WSI) 2026-10-20 14:08:28 +03:00
ShiroKlein a8c19789b3 SSBU: PS4 port skeleton from TOTK/SMW (toolchain, packaging, PS4 runtime layer, plan) 2026-10-20 13:59:20 +03:00
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