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docs: professional README and polished release notes
Rewrite the README around the project banner with badges, downloads, accurate Alpha 0.1.0 status, features, a qualified compatibility table, honest screenshot policy, requirements, installation, performance, build instructions, credits, licensing and contribution guidance. Rewrite the 0.1.0 release notes as a complete release page, and record the new repository layout and the presentation-only update in SOURCE_RELEASE.
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<p align="center"><img src="app/ps5/sce_sys/icon0.png" width="160" alt="KB-RPCS3 icon"></p>
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<div align="center">
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<img src="assets/branding/kb-rpcs3-banner.png" alt="KB-RPCS3 — an unofficial RPCS3 port for PlayStation 5" width="100%">
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</div>
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# KB-RPCS3
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<h1 align="center">KB-RPCS3</h1>
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**An unofficial port of the RPCS3 PlayStation 3 emulator to jailbroken PS5 consoles.**
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<p align="center"><b>Unofficial RPCS3 Port for PlayStation 5.</b></p>
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<p align="center">
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<img alt="Version: Alpha 0.1.0" src="https://img.shields.io/badge/version-alpha%200.1.0-d9822b?style=flat-square">
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||||
<img alt="Status: source release" src="https://img.shields.io/badge/status-source%20release-1f6feb?style=flat-square">
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<img alt="Platform: PS5 homebrew" src="https://img.shields.io/badge/platform-PS5%20homebrew-0aa2c0?style=flat-square">
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<img alt="Licence: GPL-2.0-only + GPL-3.0-or-later" src="https://img.shields.io/badge/licence-GPL--2.0--only%20%2B%20GPL--3.0--or--later-6e7681?style=flat-square">
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<img alt="Latest release" src="https://img.shields.io/github/v/release/kamb205/KB-RPCS3?style=flat-square&label=release&color=0aa2c0">
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</p>
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KB-RPCS3 runs [RPCS3](https://rpcs3.net), the open-source PlayStation 3 emulator, as a
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**native PS5 homebrew title**. Its Mesa/RADV Vulkan renderer talks to the console
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directly, RPCS3's emulator core does the PlayStation 3 work, and a PS5-native shell
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||||
provides the home screen, per-game settings and installers.
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||||
|
||||
> **Alpha 0.1.0 is a source release.** There is **no downloadable PS5 package yet** —
|
||||
> the title's licence mix is unresolved, so a binary cannot be distributed. The
|
||||
> source, the RPCS3 patch series and the build instructions are public. See
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> [Licensing status](#licensing).
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|
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> **Unofficial.** KB-RPCS3 is not made, endorsed or supported by the RPCS3 project or
|
||||
> by Sony Interactive Entertainment. Please do not ask the RPCS3 team for help with
|
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> it. "PlayStation", "PS3" and "PS5" are trade marks of Sony Interactive Entertainment
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||||
> Inc.
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||||
|
||||
## Contents
|
||||
|
||||
[Downloads](#downloads) · [Status](#status-of-alpha-010) · [Features](#features) ·
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[Compatibility](#game-compatibility) · [Screenshots](#screenshots) ·
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||||
[Requirements](#system-requirements) · [Installation](#installation) ·
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||||
[Performance](#performance-and-known-limitations) · [Building from source](#building-from-source) ·
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||||
[Credits](#credits) · [Licensing](#licensing) · [Contributing](#contributing) ·
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||||
[Disclaimer](#disclaimer)
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## Downloads
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||||
| | |
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||||
|---|---|
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| Version | **Alpha 0.1.0** (2026-10-09) |
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| Maintainer | KB |
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| PS5 title ID | `PPSA99303` |
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| This release | **source code only** — no PS5 binary yet ([why](LICENSING_STATUS.md)) |
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| **Source code (recommended)** | [`KB-RPCS3-0.1.0-Source.tar.gz`](https://github.com/kamb205/KB-RPCS3/releases/tag/v0.1.0-alpha) — the repository at tag `v0.1.0-alpha`, including the RPCS3 patch series, the PS5 title shell, tools and documentation |
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| **Repository** | [github.com/kamb205/KB-RPCS3](https://github.com/kamb205/KB-RPCS3) |
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| **PS5 installable package** | **Not available.** Distribution is pending a licence resolution ([why](#licensing)); no binary is published, tested or promised |
|
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|
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KB-RPCS3 runs [RPCS3](https://rpcs3.net), the open-source PlayStation 3 emulator, as a native PS5
|
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homebrew title with its own home screen, settings and game installer. It uses RPCS3's emulator core
|
||||
through a Vulkan driver (RADV) running directly on the console.
|
||||
|
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> **Unofficial.** KB-RPCS3 is not made, endorsed or supported by the RPCS3 project or by Sony
|
||||
> Interactive Entertainment. Please do not ask the RPCS3 team for help with it. "PlayStation", "PS3" and
|
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> "PS5" are trade marks of Sony Interactive Entertainment Inc.
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||||
The source archive ships SHA-256 checksums on the [release page](https://github.com/kamb205/KB-RPCS3/releases/tag/v0.1.0-alpha).
|
||||
|
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## Status of Alpha 0.1.0
|
||||
|
||||
**There is no downloadable PS5 package yet.** The PS5 title links RPCS3's GPL-2.0-only core with
|
||||
GPL-3.0 PS5 components, and those licences cannot be combined in one distributed program. Permission
|
||||
from the authors of the PS5 components is being sought; see [LICENSING_STATUS.md](LICENSING_STATUS.md).
|
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Until then this release contains the source code and build instructions only.
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||||
KB-RPCS3 is an **early alpha**. This release publishes what exists — a working
|
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development build's source and a tested port — and is explicit about what has not
|
||||
been done yet.
|
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|
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What was tested on a real console (one PS5 Slim, firmware 13.60, etaHEN, kstuff lite, ShadowMountPlus)
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with the development build this release is based on:
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|
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| Game | Result |
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|---|---|
|
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| LIMBO | playable: picture, sound and controls |
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| WWE 12 | playable, with slowdowns during heavy moments |
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| Grand Theft Auto IV | playable; roughly 13–27 FPS when driving at normal game speed (the game's own cap is 30) |
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|
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Other games have not been tested. See [COMPATIBILITY.md](COMPATIBILITY.md) and
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[KNOWN_ISSUES.md](KNOWN_ISSUES.md).
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|
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**Not yet tested on a console:** the exact Alpha 0.1.0 source (it adds logging and off-by-default
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experimental options on top of the tested build) and the KB-RPCS3 branding.
|
||||
- **No PS5 binary is distributed.** The title links RPCS3's **GPL-2.0-only** core with
|
||||
**GPL-3.0** PS5 components; those licences cannot be combined in one distributed
|
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program. The current combined executable has an **unresolved GPL compatibility
|
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issue** and has **not passed final PS5 testing**.
|
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- **The exact Alpha 0.1.0 source has not finished console regression testing.** Games
|
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were verified with the development build this release is based on; Alpha 0.1.0 adds
|
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speed/timing logging and off-by-default experimental options on top of that build.
|
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- **No performance improvement is claimed.** The experimental SPU options are off by
|
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default and have not been measured at normal game speed.
|
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|
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## Features
|
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|
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- Home screen with tabs for Games, Install, Settings and System.
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- Global and per-game RPCS3 settings, with recommended settings for games in RPCS3's database.
|
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- Optional PS5 home-screen tiles that start a game directly.
|
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- PS3 firmware installation, PKG and RAP installation.
|
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- DualSense controls, vibration, save data and trophy notifications.
|
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- **RPCS3 on the console** — the emulator core built for the PS5, rendering through
|
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Mesa/RADV Vulkan directly on the hardware.
|
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- **Native home screen** (`PPSA99303`) with **Games**, **Install**, **Settings** and
|
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**System** tabs.
|
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- **Global and per-game settings**, with recommended settings pulled from RPCS3's
|
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public configuration database when it is available.
|
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- **Installers** for PS3 firmware (`PS3UPDAT.PUP`), PSN packages (`.pkg`) and licences
|
||||
(`.rap`).
|
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- **PS5 home-screen tiles** that launch a game directly.
|
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- **DualSense** controls, vibration, save data and trophy notifications.
|
||||
- **Benchmark tooling** that records the effective game speed, so results can be shown
|
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to have been taken at normal speed.
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|
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## Documents
|
||||
## Game compatibility
|
||||
|
||||
| | |
|
||||
Verified on **one PS5 Slim (firmware 13.60, etaHEN, kstuff lite, ShadowMountPlus)** with
|
||||
the development build Alpha 0.1.0 is based on, at **normal game speed** (Clocks
|
||||
scale 100, Frame limit Auto):
|
||||
|
||||
| Game | Serial | Result |
|
||||
|---|---|---|
|
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| **LIMBO** | `HPEB00564` | Playable — picture, sound and controls. |
|
||||
| **WWE '12** | `BLES01439` | Playable — menus run near 60 FPS; matches slow down during big moves (CPU-limited). |
|
||||
| **Grand Theft Auto IV** | `BLES01128` | Boots and plays, with **substantial performance limitations** — cutscenes at the game's own 30 FPS cap; roughly 13–27 FPS when driving, with occasional audio stutter. Needs "SPU XFloat Accuracy: Accurate" or cars fall through the road. |
|
||||
|
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Every other PS3 game is **untested** on KB-RPCS3. RPCS3's own
|
||||
[compatibility list](https://rpcs3.net/compatibility) is a hint, but the PS5's CPU is
|
||||
much slower than the PCs that list is based on. See
|
||||
[COMPATIBILITY.md](COMPATIBILITY.md) for the full qualification of these results, and
|
||||
[KNOWN_ISSUES.md](KNOWN_ISSUES.md) for limitations.
|
||||
|
||||
> **On older FPS numbers.** During development some GTA IV benchmarks ran with
|
||||
> **Clocks scale 300** and Frame limit Off so the game's 30 FPS cap would not hide CPU
|
||||
> cost; in that mode the game runs about three times too fast, so those numbers
|
||||
> (around 20–22 FPS) are **not** normal-play results and are not quoted as such.
|
||||
|
||||
## Screenshots
|
||||
|
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KB-RPCS3 does not publish fabricated screenshots. Genuine hardware captures will be
|
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added here once the Alpha 0.1.0 candidate has finished console regression testing and
|
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screenshots have been taken on a real console (L3 + R3 on the home screen saves one to
|
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`rpcs3/screenshots/` on the title).
|
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|
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Until then, the safest visual reference is the title icon, shown here and shipped in
|
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the source at [`app/ps5/sce_sys/icon0.png`](app/ps5/sce_sys/icon0.png):
|
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|
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<p align="center">
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||||
<img src="assets/branding/kb-rpcs3-app-icon.png" alt="KB-RPCS3 title icon" width="220">
|
||||
</p>
|
||||
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||||
<p align="center"><sub>Original KB-RPCS3 icon (alpha 0.1.0). Not a screenshot of gameplay.</sub></p>
|
||||
|
||||
## System requirements
|
||||
|
||||
**To run a build (on the console):**
|
||||
|
||||
| Requirement | Notes |
|
||||
|---|---|
|
||||
| [INSTALL.md](INSTALL.md) | What you need on the console, and how a build is installed |
|
||||
| [BUILDING.md](BUILDING.md) | Building from source, applying the RPCS3 patch series |
|
||||
| [COMPATIBILITY.md](COMPATIBILITY.md) | Tested games and requirements |
|
||||
| [KNOWN_ISSUES.md](KNOWN_ISSUES.md) | Known problems and limitations |
|
||||
| [RELEASE_NOTES-0.1.0.md](RELEASE_NOTES-0.1.0.md) | What this release contains |
|
||||
| [LICENSING_STATUS.md](LICENSING_STATUS.md) | Licences, and why there is no binary yet |
|
||||
| [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) | Credits and licences of everything KB-RPCS3 builds on |
|
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| Jailbroken PS5 | Developed and tested on a PS5 Slim, firmware 13.60 |
|
||||
| Homebrew enabler | etaHEN (FTP on port 1337, ELF loader on port 9021) |
|
||||
| Kernel extension | kstuff lite — load **once** per console boot |
|
||||
| Folder-title loader | [ShadowMountPlus](https://github.com/drakmor/ShadowMountPlus) for titles under `/data/homebrew/` |
|
||||
| Your own PS3 firmware | `PS3UPDAT.PUP` from Sony's PS3 update page |
|
||||
| Your own games | PS3 discs as `.iso`/folders; PSN titles as `.pkg` + `.rap` |
|
||||
|
||||
KB-RPCS3 includes none of the above. Other firmware versions and loaders may work but
|
||||
are untested.
|
||||
|
||||
**To build from source:** a Linux/arm64 host with the PS5 toolchain — see
|
||||
[Building from source](#building-from-source).
|
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|
||||
## Installation
|
||||
|
||||
**Alpha 0.1.0 has no downloadable build.** Installation today means building it
|
||||
yourself from source, for your own use, then deploying the title folder. The full
|
||||
procedure is in [INSTALL.md](INSTALL.md); in short:
|
||||
|
||||
1. Build the title (see [Building from source](#building-from-source)).
|
||||
2. Copy the built `dist/PPSA99303/` folder to `/data/homebrew/PPSA99303/` on the
|
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console (for example over etaHEN's FTP server).
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3. Let ShadowMountPlus register it — **KB-RPCS3** appears on the home screen.
|
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4. Put `PS3UPDAT.PUP` in `rpcs3/` inside the title folder and use **Install → PS3
|
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firmware**.
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5. Add games to `rpcs3/games/` (disc images) or `packages/` + `exdata/` (PSN), then
|
||||
**Install → Packages**.
|
||||
|
||||
Do not redistribute a build you make: a combined binary cannot be distributed today
|
||||
([why](#licensing)).
|
||||
|
||||
## Performance and known limitations
|
||||
|
||||
- **CPU-bound, not GPU-bound.** Demanding games are limited by how fast the PS5 runs
|
||||
emulated SPU code. GTA IV runs at roughly **13–27 FPS while driving**.
|
||||
- **First-visit stutter.** Entering a new area compiles SPU code and shaders; both are
|
||||
cached, so later visits are smoother.
|
||||
- **Normal speed needs Clocks scale 100 and Frame limit Auto.** Per-game configs live
|
||||
in `rpcs3/custom_configs/`; other values change how fast games run.
|
||||
- **Native TLS does not work on the PS5 yet** — KB-RPCS3 uses emulated TLS. Do not
|
||||
build with `-fno-emulated-tls`.
|
||||
- **It is an alpha:** expect crashes. Keep a known-good build to fall back to
|
||||
([ROLLBACK.md](ROLLBACK.md)).
|
||||
|
||||
The complete list is in [KNOWN_ISSUES.md](KNOWN_ISSUES.md).
|
||||
|
||||
## Building from source
|
||||
|
||||
KB-RPCS3 has two separately licensed parts, combined only at build time on your own
|
||||
machine:
|
||||
|
||||
| Part | Folder | Licence |
|
||||
|---|---|---|
|
||||
| **RPCS3 + the KB-RPCS3 core patches** | `port/rpcs3-patches/`, applied to upstream RPCS3 | GPL-2.0-only (RPCS3's licence) |
|
||||
| **The PS5 title shell** (home screen, settings, installers, platform glue) | `app/` | mixed — MIT base, GPL-3.0-or-later UI and title code (`app/LICENSING.md`) |
|
||||
|
||||
```bash
|
||||
# 1. Fetch and patch upstream RPCS3 (revision 46aee28f8, 47 patches)
|
||||
port/apply-rpcs3-patches.sh /path/to/rpcs3
|
||||
|
||||
# 2. Build the emulator core (about two hours on 8 cores)
|
||||
SRC_DIR=/path/to/rpcs3 BUILD_DIR=/path/to/rpcs3-build JOBS=8 port/rpcs3-build.sh rpcs3_ps5
|
||||
|
||||
# 3. Build the PS5 title
|
||||
APP_DIR=/path/to/app-build-copy RPCS3_BUILD_DIR=/path/to/rpcs3-build tools/vm-build-app.sh
|
||||
```
|
||||
|
||||
The build scripts currently expect the PS5 toolchain and dependencies at fixed paths
|
||||
inside a build VM; [BUILDING.md](BUILDING.md) documents the exact layout, the
|
||||
dependencies and their licences, and the off-by-default experimental options. Read
|
||||
[Licensing status](LICENSING_STATUS.md) before distributing anything you build.
|
||||
|
||||
## Credits
|
||||
|
||||
KB-RPCS3 exists because of **RPCS3** — the PlayStation 3 emulator by the RPCS3 team and its many
|
||||
contributors (https://github.com/RPCS3/rpcs3). It is built on the PS5 homebrew work of **Mihawk**
|
||||
(PS5_Vulkan, the PS5 Vulkan Template, the PS5 platform layer), **BlackBearReloaded** (ps5-homebrew-ui),
|
||||
the **ps5-payload-dev** SDK authors, **Sascha Willems** (Vulkan examples) and the Mesa/RADV developers.
|
||||
Full credits: [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
|
||||
KB-RPCS3 stands entirely on other people's work:
|
||||
|
||||
## Licence
|
||||
- **[RPCS3](https://github.com/RPCS3/rpcs3)** — the PlayStation 3 emulator, by the
|
||||
RPCS3 team and its many contributors. KB-RPCS3 is a port of it and does not exist
|
||||
without it.
|
||||
- **Mihawk** — PS5_Vulkan (RADV/Mesa for PS5, the link recipe and `libc.prx`), the PS5
|
||||
Vulkan Template and the PS5 platform layer.
|
||||
- **BlackBearReloaded** — the `ps5-homebrew-ui` kit the home screen is drawn with.
|
||||
- **ps5-payload-dev** — the PS5 payload SDK.
|
||||
- **Sascha Willems** — the Vulkan example base the template builds on.
|
||||
- **The Mesa/RADV developers** — the Vulkan driver.
|
||||
|
||||
This repository contains separately licensed parts: the RPCS3 patch series is GPL-2.0-only, like RPCS3;
|
||||
the PS5 title shell in `app/` is MIT and GPL-3.0-or-later per file. See
|
||||
[LICENSING_STATUS.md](LICENSING_STATUS.md), `app/LICENSING.md` and `LICENSES/`.
|
||||
Full authorship and licence details are in
|
||||
[THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
|
||||
|
||||
No PS3 or PS5 firmware, games, keys or other Sony files are included. Use your own legally obtained
|
||||
firmware and games.
|
||||
## Licensing
|
||||
|
||||
KB-RPCS3 is made of **separately licensed parts**:
|
||||
|
||||
- The RPCS3 patch series (`port/rpcs3-patches/`) is **GPL-2.0-only**, like RPCS3.
|
||||
- The PS5 title shell in `app/` is **MIT** and **GPL-3.0-or-later** per file.
|
||||
- KB's own scripts are GPL-3.0-or-later unless a file says otherwise.
|
||||
|
||||
Because GPL-2.0-only and GPL-3.0 code cannot be combined in a distributed program,
|
||||
**this release ships source only and no binary**. The reasoning, the component
|
||||
inventory and the route to a lawful binary are in
|
||||
[LICENSING_STATUS.md](LICENSING_STATUS.md); the licence texts are in
|
||||
[`LICENSES/`](LICENSES/) and [`COPYING`](COPYING); per-file details are in
|
||||
[`app/LICENSING.md`](app/LICENSING.md) and
|
||||
[`THIRD_PARTY_NOTICES.md`](THIRD_PARTY_NOTICES.md).
|
||||
|
||||
No PS3 or PS5 firmware, games, keys, system files or other Sony content is included.
|
||||
Use your own legally obtained firmware and games.
|
||||
|
||||
## Contributing
|
||||
|
||||
Contributions are welcome once there is something concrete to work on. Read
|
||||
[CONTRIBUTING.md](CONTRIBUTING.md) first, then use the issue templates for
|
||||
[bug reports](.github/ISSUE_TEMPLATE/bug_report.yml) and
|
||||
[feature requests](.github/ISSUE_TEMPLATE/feature_request.yml), or open a pull request
|
||||
with the [template](.github/PULL_REQUEST_TEMPLATE.md). Please report vulnerabilities
|
||||
privately as described in [SECURITY.md](SECURITY.md), and follow the
|
||||
[Code of Conduct](CODE_OF_CONDUCT.md). Planned work is in [ROADMAP.md](ROADMAP.md).
|
||||
|
||||
## Disclaimer
|
||||
|
||||
KB-RPCS3 is an **unofficial, non-commercial** project. It is **not** affiliated with,
|
||||
authorised by, endorsed by or sponsored by Sony Interactive Entertainment Inc. or the
|
||||
RPCS3 project. "PlayStation", "PlayStation 3", "PS3" and "PS5" are trade marks of Sony
|
||||
Interactive Entertainment Inc.; "RPCS3" is the name of the RPCS3 project. No Sony
|
||||
logo, firmware, key or system file is included, and no endorsement by any party is
|
||||
implied. KB-RPCS3 does not provide, condone or support piracy — use your own legally
|
||||
obtained games and firmware.
|
||||
+111
-32
@@ -1,48 +1,127 @@
|
||||
# KB-RPCS3 Alpha 0.1.0 — release notes (2026-10-09)
|
||||
# KB-RPCS3 Alpha 0.1.0
|
||||
|
||||
The first public release of KB-RPCS3, an unofficial port of the RPCS3 PlayStation 3 emulator to
|
||||
jailbroken PS5 consoles.
|
||||
[](https://github.com/kamb205/KB-RPCS3/releases/tag/v0.1.0-alpha)
|
||||
[](https://github.com/kamb205/KB-RPCS3)
|
||||
[](https://github.com/kamb205/KB-RPCS3)
|
||||
|
||||
KB-RPCS3 runs [RPCS3](https://rpcs3.net), the open-source PlayStation 3 emulator, as a
|
||||
native PS5 homebrew title. This is its **first public release**: the complete source of
|
||||
the port, the RPCS3 patch series, the PS5 title shell and the build instructions.
|
||||
|
||||
**This is a source release. There is no downloadable PS5 package yet** — a binary that
|
||||
combines RPCS3's GPL-2.0-only core with GPL-3.0 PS5 components cannot be distributed,
|
||||
and the current combined executable has not passed final PS5 testing. See
|
||||
[Licensing](#licensing) and `LICENSING_STATUS.md` in the source.
|
||||
|
||||
> **Unofficial.** Not made, endorsed or supported by the RPCS3 project or by Sony
|
||||
> Interactive Entertainment. "PlayStation", "PS3" and "PS5" are trade marks of Sony
|
||||
> Interactive Entertainment Inc.
|
||||
|
||||
## Downloads
|
||||
|
||||
| File | What it is |
|
||||
| Asset | What it is |
|
||||
|---|---|
|
||||
| `KB-RPCS3-0.1.0-Source.tar.gz` | The complete source release: RPCS3 patch series, PS5 title shell, tools, documentation, licences |
|
||||
| PS5 package | **Not available yet.** Distribution of a PS5 binary is pending a licence resolution; see `LICENSING_STATUS.md`. |
|
||||
| `KB-RPCS3-0.1.0-Source.tar.gz` | The repository at tag `v0.1.0-alpha` — RPCS3 patch series, PS5 title shell, tools, licences and documentation |
|
||||
| `SHA256SUMS` | SHA-256 checksums for the assets above |
|
||||
| PS5 package | **Not available.** No binary is published, tested or promised |
|
||||
|
||||
## What KB-RPCS3 can do
|
||||
## Key features
|
||||
|
||||
- Run RPCS3's emulator core as a native PS5 homebrew title (`PPSA99303`, shown as **KB-RPCS3**).
|
||||
- Home screen with Games, Install, Settings and System tabs; global and per-game settings; recommended
|
||||
settings for games in RPCS3's database; PS5 home-screen tiles for games.
|
||||
- Install PS3 firmware, PKG games and RAP licences on the console.
|
||||
- Tested on one PS5 (firmware 13.60): LIMBO and WWE 12 playable; GTA IV playable at roughly
|
||||
13–27 FPS when driving, at normal game speed.
|
||||
- **RPCS3 on the console** — the emulator core built for the PS5, rendering through
|
||||
Mesa/RADV Vulkan directly on the hardware.
|
||||
- **Native home screen** (title `PPSA99303`, shown as **KB-RPCS3**) with **Games**,
|
||||
**Install**, **Settings** and **System** tabs.
|
||||
- **Global and per-game settings**, with recommended settings from RPCS3's public
|
||||
configuration database when available.
|
||||
- **Installers** for PS3 firmware (`PS3UPDAT.PUP`), PSN packages (`.pkg`) and licences
|
||||
(`.rap`).
|
||||
- **PS5 home-screen tiles** that launch a game directly.
|
||||
- **DualSense** controls, vibration, save data and trophy notifications.
|
||||
- **Benchmark tooling** that records the effective game speed, so results can be shown
|
||||
to have been taken at normal speed.
|
||||
|
||||
## New in this release
|
||||
## What works
|
||||
|
||||
- KB-RPCS3 name, version and an original icon.
|
||||
- The emulator logs the effective game speed at boot (`PS5 SPEED`) and the measured emulated-time ratio
|
||||
and vblank rate while a game runs (`PS5 TIMING`), so recorded results show they were taken at normal
|
||||
speed.
|
||||
- Benchmark scripts use normal speed by default; the uncapped 300 % mode needs an explicit opt-in.
|
||||
- Experimental SPU options, all **off by default** and not yet measured: LLVM insert-select, hot-SPU
|
||||
CPU pinning, narrow local-store stores, plus LLVM IR verification and a narrow-store equivalence check.
|
||||
- Build fixes for LLVM 22 and for clang 18 with `-Werror=return-type`.
|
||||
Everything in the feature list above was working in the development build this release
|
||||
is based on. The Alpha 0.1.0 source adds speed/timing logging and off-by-default
|
||||
experimental options on top of that build; that exact source and the new branding have
|
||||
**not** yet been run on a console.
|
||||
|
||||
## Not in this release
|
||||
## Tested games
|
||||
|
||||
- No PS5 binary (licensing).
|
||||
- No performance improvement is claimed: the experimental options are untested at normal speed.
|
||||
- Native TLS: it does not work on the PS5 yet; the release uses emulated TLS.
|
||||
Verified on **one PS5 Slim** (firmware 13.60, etaHEN, kstuff lite, ShadowMountPlus) at
|
||||
**normal game speed** (Clocks scale 100, Frame limit Auto):
|
||||
|
||||
## Testing status
|
||||
| Game | Serial | Result |
|
||||
|---|---|---|
|
||||
| **LIMBO** | `HPEB00564` | Playable — picture, sound and controls. |
|
||||
| **WWE '12** | `BLES01439` | Playable — menus near 60 FPS; matches slow down during big moves (CPU-limited). |
|
||||
| **Grand Theft Auto IV** | `BLES01128` | Boots and plays, with substantial performance limitations — roughly 13–27 FPS when driving, occasional audio stutter. Needs "SPU XFloat Accuracy: Accurate" or cars fall through the road. |
|
||||
|
||||
The games above were tested with the development build this release is based on. The Alpha 0.1.0
|
||||
source adds logging and off-by-default options on top of it; that exact source and the new branding
|
||||
have **not** yet been run on a console.
|
||||
Every other PS3 game is **untested**. GTA IV results recorded with **Clocks scale 300**
|
||||
(around 20–22 FPS) count as benchmarks only — in that mode the game runs about three
|
||||
times too fast and they are **not** normal-speed performance.
|
||||
|
||||
## Important limitations
|
||||
|
||||
- **No PS5 binary.** Licence conflict; see below.
|
||||
- **Alpha 0.1.0 has not finished console regression testing.**
|
||||
- **No performance improvement is claimed** — the experimental SPU options are off by
|
||||
default and unmeasured at normal speed.
|
||||
- **CPU-limited.** Demanding games are bound by emulated SPU performance, not the GPU.
|
||||
- **First-visit stutter** while SPU code and shaders compile; both are cached afterwards.
|
||||
- **Native TLS does not work on the PS5 yet** — emulated TLS is used.
|
||||
|
||||
## Installation and build
|
||||
|
||||
There is nothing to install from this release on the console. Build it yourself, for
|
||||
your own use:
|
||||
|
||||
```bash
|
||||
port/apply-rpcs3-patches.sh /path/to/rpcs3
|
||||
SRC_DIR=/path/to/rpcs3 BUILD_DIR=/path/to/rpcs3-build JOBS=8 port/rpcs3-build.sh rpcs3_ps5
|
||||
APP_DIR=/path/to/app-build-copy RPCS3_BUILD_DIR=/path/to/rpcs3-build tools/vm-build-app.sh
|
||||
```
|
||||
|
||||
Then deploy `dist/PPSA99303/` to the console as described in `INSTALL.md`. Do not
|
||||
redistribute a build you make: a combined binary cannot be distributed today. Full
|
||||
details, dependencies and the toolchain layout are in `BUILDING.md`.
|
||||
|
||||
## Requirements
|
||||
|
||||
- A **jailbroken PS5** (developed on a PS5 Slim, firmware 13.60) with a homebrew
|
||||
enabler (etaHEN), **kstuff lite** and [ShadowMountPlus](https://github.com/drakmor/ShadowMountPlus).
|
||||
- Your own legally obtained **PS3 firmware** and **games**.
|
||||
- A **Linux/arm64 build host** with the PS5 toolchain for building from source.
|
||||
|
||||
KB-RPCS3 includes none of the firmware, games, keys or tools above.
|
||||
|
||||
## Known issues
|
||||
|
||||
See `KNOWN_ISSUES.md` in the source for the full list, including:
|
||||
|
||||
- The build is tied to the development machine's fixed toolchain paths.
|
||||
- Native TLS is broken on the PS5; do not build with `-fno-emulated-tls`.
|
||||
- The console's own screenshot feature captures black while KB-RPCS3 is open; L3 + R3 on
|
||||
the home screen saves a screenshot to `rpcs3/screenshots/` instead.
|
||||
- This is an alpha: expect crashes. Keep a known-good build to fall back to
|
||||
(`ROLLBACK.md`).
|
||||
|
||||
## Credits
|
||||
|
||||
RPCS3 by the RPCS3 team and contributors; PS5 homebrew stack by Mihawk, BlackBearReloaded,
|
||||
ps5-payload-dev and the Mesa/RADV developers. See `THIRD_PARTY_NOTICES.md`.
|
||||
KB-RPCS3 is a port and would not exist without **[RPCS3](https://github.com/RPCS3/rpcs3)**
|
||||
by the RPCS3 team and contributors, **Mihawk** (PS5_Vulkan, the PS5 Vulkan Template and
|
||||
the PS5 platform layer), **BlackBearReloaded** (`ps5-homebrew-ui`), **ps5-payload-dev**
|
||||
(the PS5 payload SDK), **Sascha Willems** (Vulkan example base) and the **Mesa/RADV
|
||||
developers**. Full authorship and licence details are in `THIRD_PARTY_NOTICES.md`.
|
||||
|
||||
## Licensing
|
||||
|
||||
This release is made of **separately licensed parts**: the RPCS3 patch series
|
||||
(`port/rpcs3-patches/`) under RPCS3's **GPL-2.0-only**; the PS5 title shell (`app/`)
|
||||
under **MIT** and **GPL-3.0-or-later** per file. GPL-2.0-only and GPL-3.0 code cannot
|
||||
be combined in one distributed program, which is why this release is source only.
|
||||
See `LICENSING_STATUS.md`, `app/LICENSING.md`, `LICENSES/` and `COPYING`.
|
||||
|
||||
No PS3 or PS5 firmware, games, keys, system files or other Sony content is included.
|
||||
Use your own legally obtained firmware and games.
|
||||
@@ -11,7 +11,10 @@
|
||||
| `port/*.sh`, `port/*.py` | build helper scripts | GPL-3.0-or-later |
|
||||
| `app/` | the PS5 title shell | see `app/LICENSING.md` |
|
||||
| `tools/` | console helper payloads and scripts, standalone TLS probes | per file header |
|
||||
| `assets/branding/` | original KB-RPCS3 logo, banner, social-preview and release artwork, with SVG sources and render script | GPL-3.0-or-later |
|
||||
| `.github/` | issue and pull-request templates | — |
|
||||
| `LICENSES/`, `COPYING` | licence texts | — |
|
||||
| root `*.md` | documentation (`README`, `BUILDING`, `INSTALL`, `LICENSING_STATUS`, `KNOWN_ISSUES`, `COMPATIBILITY`, `THIRD_PARTY_NOTICES`, `CONTRIBUTING`, `SECURITY`, `CODE_OF_CONDUCT`, `ROADMAP`, `PERMISSION_REQUESTS`, `ROLLBACK`, release notes, this file) | — |
|
||||
|
||||
## The RPCS3 patch series
|
||||
|
||||
@@ -33,3 +36,12 @@
|
||||
command and builds cleanly. The complete Alpha 0.1.0 source has **not** been rebuilt end to end.
|
||||
- No patch or file contains personal names, e-mail addresses, home-directory paths or private network
|
||||
addresses. Archive entries carry neutral owner names.
|
||||
|
||||
## Presentation update (2026-10-09)
|
||||
|
||||
Repository presentation was added on top of the source release: the README, the community files
|
||||
(`CONTRIBUTING.md`, `SECURITY.md`, `CODE_OF_CONDUCT.md`, `ROADMAP.md`), the `.github/` templates and the
|
||||
original `assets/branding/` artwork. These are documentation, configuration and graphics only — **no
|
||||
patch, source or build input changed**, so the patch-series verification above still holds. The
|
||||
distribution archive is regenerated from the `v0.1.0-alpha` tag after these changes, and its SHA-256 is
|
||||
published with the release.
|
||||
Reference in new issue
Block a user