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/*
* Vulkan texture loader for KTX files
*
* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license(MIT) (http://opensource.org/licenses/MIT)
*/
#include <VulkanTexture.h>
namespace vks
{
void Texture::updateDescriptor()
{
descriptor.sampler = sampler;
descriptor.imageView = view;
descriptor.imageLayout = imageLayout;
}
void Texture::destroy()
{
vkDestroyImageView(device->logicalDevice, view, nullptr);
vkDestroyImage(device->logicalDevice, image, nullptr);
if (sampler)
{
vkDestroySampler(device->logicalDevice, sampler, nullptr);
}
vkFreeMemory(device->logicalDevice, deviceMemory, nullptr);
}
ktxResult Texture::loadKTXFile(std::string filename, ktxTexture **target)
{
ktxResult result = KTX_SUCCESS;
#if defined(__ANDROID__)
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size);
AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
delete[] textureData;
#elif defined (__OHOS__)
// Load texture from HarmonyOS raw resources using ResourceManager singleton
NativeResourceManager* resourceMgr = ResourceManager::getInstance().getNativeResourceManager();
if (!resourceMgr) {
vks::tools::exitFatal("ResourceManager not initialized. Call ResourceManager::getInstance().initialize() first.", -1);
}
RawFile* rawFile = OH_ResourceManager_OpenRawFile(resourceMgr, filename.c_str());
if (!rawFile) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
}
size_t size = OH_ResourceManager_GetRawFileSize(rawFile);
assert(size > 0);
ktx_uint8_t *textureData = new ktx_uint8_t[size];
OH_ResourceManager_ReadRawFile(rawFile, textureData, size);
OH_ResourceManager_CloseRawFile(rawFile);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
delete[] textureData;
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
#endif
return result;
}
/**
* Load a 2D texture including all mip levels
*
* @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
* @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
*
*/
void Texture2D::loadFromFile(std::string filename, VkFormat format, vks::VulkanDevice *device, VkQueue copyQueue, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout)
{
ktxTexture* ktxTexture;
ktxResult result = loadKTXFile(filename, &ktxTexture);
assert(result == KTX_SUCCESS);
this->device = device;
width = ktxTexture->baseWidth;
height = ktxTexture->baseHeight;
mipLevels = ktxTexture->numLevels;
this->format = format;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
// Get device properties for the requested texture format
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(device->physicalDevice, format, &formatProperties);
// Use a separate command buffer for texture loading
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = ktxTextureSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
VkMemoryAllocateInfo memAllocInfo{
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
// Get memory type index for a host visible buffer
.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
};
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t* data{ nullptr };
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each mip level
std::vector<VkBufferImageCopy> bufferCopyRegions;
for (uint32_t i = 0; i < mipLevels; i++) {
ktx_size_t offset;
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset);
assert(result == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion{
.bufferOffset = offset,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = i,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageExtent = {
.width = std::max(1u, ktxTexture->baseWidth >> i),
.height = std::max(1u, ktxTexture->baseHeight >> i),
.depth = 1
}
};
bufferCopyRegions.push_back(bufferCopyRegion);
}
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {.width = width, .height = height, .depth = 1 },
.mipLevels = mipLevels,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = imageUsageFlags,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
// Ensure that the TRANSFER_DST bit is set for staging
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT)) {
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
VkImageSubresourceRange subresourceRange{ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .layerCount = 1, };
// Image barrier for optimal image (target)
// Optimal image will be used as destination for the copy
vks::tools::setImageLayout(
copyCmd,
image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
// Copy mip levels from staging buffer
vkCmdCopyBufferToImage(
copyCmd,
stagingBuffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
static_cast<uint32_t>(bufferCopyRegions.size()),
bufferCopyRegions.data()
);
// Change texture image layout to shader read after all mip levels have been copied
this->imageLayout = imageLayout;
vks::tools::setImageLayout(
copyCmd,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
imageLayout,
subresourceRange);
device->flushCommandBuffer(copyCmd, copyQueue);
// Clean up staging resources
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
ktxTexture_Destroy(ktxTexture);
// Create a default sampler
VkSamplerCreateInfo samplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.mipLodBias = 0.0f,
.anisotropyEnable = device->enabledFeatures.samplerAnisotropy,
.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = (float)mipLevels,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE
};
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
// Create image view
// Textures are not directly accessed by the shaders and
// are abstracted by image views containing additional
// information and sub resource ranges
VkImageViewCreateInfo viewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format,
.subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .baseArrayLayer = 0, .layerCount = 1 },
};
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Update descriptor image info member that can be used for setting up descriptor sets
updateDescriptor();
}
/**
* Creates a 2D texture from a buffer
*
* @param buffer Buffer containing texture data to upload
* @param bufferSize Size of the buffer in machine units
* @param width Width of the texture to create
* @param height Height of the texture to create
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
* @param (Optional) filter Texture filtering for the sampler (defaults to VK_FILTER_LINEAR)
* @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
*/
void Texture2D::fromBuffer(void* buffer, VkDeviceSize bufferSize, VkFormat format, uint32_t texWidth, uint32_t texHeight, vks::VulkanDevice *device, VkQueue copyQueue, VkFilter filter, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout)
{
assert(buffer);
this->device = device;
width = texWidth;
height = texHeight;
mipLevels = 1;
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = bufferSize;
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
// Get memory type index for a host visible buffer
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t *data{ nullptr };
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, buffer, bufferSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
VkBufferImageCopy bufferCopyRegion{
.bufferOffset = 0,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1
},
.imageExtent = {
.width = width,
.height = height,
.depth = 1,
}
};
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {.width = width, .height = height, .depth = 1 },
.mipLevels = mipLevels,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = imageUsageFlags,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED
};
// Ensure that the TRANSFER_DST bit is set for staging
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT)) {
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
VkImageSubresourceRange subresourceRange{ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .layerCount = 1 };
// Use a separate command buffer for texture loading
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Image barrier for optimal image (target)
// Optimal image will be used as destination for the copy
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresourceRange);
// Copy mip levels from staging buffer
vkCmdCopyBufferToImage(copyCmd, stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
// Change texture image layout to shader read after all mip levels have been copied
this->imageLayout = imageLayout;
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, imageLayout, subresourceRange);
device->flushCommandBuffer(copyCmd, copyQueue);
// Clean up staging resources
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
// Create sampler
VkSamplerCreateInfo samplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = filter,
.minFilter = filter,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.mipLodBias = 0.0f,
.maxAnisotropy = 1.0f,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
};
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
// Create image view
VkImageViewCreateInfo viewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format,
.subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1 },
};
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Update descriptor image info member that can be used for setting up descriptor sets
updateDescriptor();
}
/**
* Load a 2D texture array including all mip levels
*
* @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
* @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
*
*/
void Texture2DArray::loadFromFile(std::string filename, VkFormat format, vks::VulkanDevice *device, VkQueue copyQueue, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout)
{
ktxTexture* ktxTexture;
ktxResult result = loadKTXFile(filename, &ktxTexture);
assert(result == KTX_SUCCESS);
this->device = device;
width = ktxTexture->baseWidth;
height = ktxTexture->baseHeight;
layerCount = ktxTexture->numLayers;
mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
VkMemoryAllocateInfo memAllocInfo{
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
};
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t *data{ nullptr };
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each layer including all of its miplevels
std::vector<VkBufferImageCopy> bufferCopyRegions;
for (uint32_t layer = 0; layer < layerCount; layer++) {
for (uint32_t level = 0; level < mipLevels; level++) {
ktx_size_t offset;
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, layer, 0, &offset);
assert(result == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion{
.bufferOffset = offset,
.imageSubresource {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = level,
.baseArrayLayer = layer,
.layerCount = 1,
},
.imageExtent {
.width = ktxTexture->baseWidth >> level,
.height = ktxTexture->baseHeight >> level,
.depth = 1,
}
};
bufferCopyRegions.push_back(bufferCopyRegion);
}
}
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {.width = width, .height = height, .depth = 1 },
.mipLevels = mipLevels,
.arrayLayers = layerCount,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = imageUsageFlags,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
// Ensure that the TRANSFER_DST bit is set for staging
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT)) {
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
// Use a separate command buffer for texture loading
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Image barrier for optimal image (target)
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
VkImageSubresourceRange subresourceRange{ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .layerCount = layerCount };
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresourceRange);
// Copy the layers and mip levels from the staging buffer to the optimal tiled image
vkCmdCopyBufferToImage(copyCmd, stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, static_cast<uint32_t>(bufferCopyRegions.size()), bufferCopyRegions.data());
// Change texture image layout to shader read after all faces have been copied
this->imageLayout = imageLayout;
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, imageLayout, subresourceRange);
device->flushCommandBuffer(copyCmd, copyQueue);
// Create sampler
VkSamplerCreateInfo samplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = samplerCreateInfo.addressModeU,
.addressModeW = samplerCreateInfo.addressModeU,
.mipLodBias = 0.0f,
.anisotropyEnable = device->enabledFeatures.samplerAnisotropy,
.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = (float)mipLevels,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
};
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
// Create image view
VkImageViewCreateInfo viewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
.format = format,
.subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .baseArrayLayer = 0, .layerCount = layerCount },
};
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Clean up staging resources
ktxTexture_Destroy(ktxTexture);
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
// Update descriptor image info member that can be used for setting up descriptor sets
updateDescriptor();
}
/**
* Load a cubemap texture including all mip levels from a single file
*
* @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
* @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
*
*/
void TextureCubeMap::loadFromFile(std::string filename, VkFormat format, vks::VulkanDevice *device, VkQueue copyQueue, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout)
{
ktxTexture* ktxTexture;
ktxResult result = loadKTXFile(filename, &ktxTexture);
assert(result == KTX_SUCCESS);
this->device = device;
width = ktxTexture->baseWidth;
height = ktxTexture->baseHeight;
mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = ktxTextureSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
VkMemoryAllocateInfo memAllocInfo{
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
};
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t *data{ nullptr };
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each face including all of its mip levels
std::vector<VkBufferImageCopy> bufferCopyRegions;
for (uint32_t face = 0; face < 6; face++) {
for (uint32_t level = 0; level < mipLevels; level++) {
ktx_size_t offset;
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset);
assert(result == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion{
.bufferOffset = offset,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = level,
.baseArrayLayer = face,
.layerCount = 1
},
.imageExtent = {
.width = ktxTexture->baseWidth >> level,
.height = ktxTexture->baseHeight >> level,
.depth = 1
},
};
bufferCopyRegions.push_back(bufferCopyRegion);
}
}
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
// This flag is required for cube map images
.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = { .width = width, .height = height, .depth = 1 },
.mipLevels = mipLevels,
// Cube faces count as array layers in Vulkan
.arrayLayers = 6,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = imageUsageFlags,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
// Ensure that the TRANSFER_DST bit is set for staging
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT)){
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
// Use a separate command buffer for texture loading
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Image barrier for optimal image (target)
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
VkImageSubresourceRange subresourceRange{ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .layerCount = 6 };
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresourceRange);
// Copy the cube map faces from the staging buffer to the optimal tiled image
vkCmdCopyBufferToImage(copyCmd, stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, static_cast<uint32_t>(bufferCopyRegions.size()), bufferCopyRegions.data());
// Change texture image layout to shader read after all faces have been copied
this->imageLayout = imageLayout;
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, imageLayout, subresourceRange);
device->flushCommandBuffer(copyCmd, copyQueue);
// Create sampler
VkSamplerCreateInfo samplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = samplerCreateInfo.addressModeU,
.addressModeW = samplerCreateInfo.addressModeU,
.mipLodBias = 0.0f,
.anisotropyEnable = device->enabledFeatures.samplerAnisotropy,
.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = (float)mipLevels,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE
};
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
// Create image view
VkImageViewCreateInfo viewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_CUBE,
.format = format,
.subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = mipLevels, .baseArrayLayer = 0, .layerCount = 6 },
};
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Clean up staging resources
ktxTexture_Destroy(ktxTexture);
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
// Update descriptor image info member that can be used for setting up descriptor sets
updateDescriptor();
}
}