KB a94aa824de assets: original KB-RPCS3 branding and release artwork
Add the KB-RPCS3 visual identity built on the original stylised numeral-3
mark: a transparent logo, a square app icon, a wide README banner, a 2:1
GitHub social-preview image and release artwork. The SVGs are the editable
source of truth; render.py reproduces every PNG.

None of the artwork derives from Sony, PlayStation or upstream RPCS3
branding.
2026-10-09 13:34:15 +01:00
2026-10-09 12:00:00 +00:00
2026-10-09 12:00:00 +00:00

KB-RPCS3 icon

KB-RPCS3

An unofficial port of the RPCS3 PlayStation 3 emulator to jailbroken PS5 consoles.

Version Alpha 0.1.0 (2026-10-09)
Maintainer KB
PS5 title ID PPSA99303
This release source code only — no PS5 binary yet (why)

KB-RPCS3 runs RPCS3, the open-source PlayStation 3 emulator, as a native PS5 homebrew title with its own home screen, settings and game installer. It uses RPCS3's emulator core through a Vulkan driver (RADV) running directly on the console.

Unofficial. KB-RPCS3 is not made, endorsed or supported by the RPCS3 project or by Sony Interactive Entertainment. Please do not ask the RPCS3 team for help with it. "PlayStation", "PS3" and "PS5" are trade marks of Sony Interactive Entertainment Inc.

Status of Alpha 0.1.0

There is no downloadable PS5 package yet. The PS5 title links RPCS3's GPL-2.0-only core with GPL-3.0 PS5 components, and those licences cannot be combined in one distributed program. Permission from the authors of the PS5 components is being sought; see LICENSING_STATUS.md. Until then this release contains the source code and build instructions only.

What was tested on a real console (one PS5 Slim, firmware 13.60, etaHEN, kstuff lite, ShadowMountPlus) with the development build this release is based on:

Game Result
LIMBO playable: picture, sound and controls
WWE 12 playable, with slowdowns during heavy moments
Grand Theft Auto IV playable; roughly 13–27 FPS when driving at normal game speed (the game's own cap is 30)

Other games have not been tested. See COMPATIBILITY.md and KNOWN_ISSUES.md.

Not yet tested on a console: the exact Alpha 0.1.0 source (it adds logging and off-by-default experimental options on top of the tested build) and the KB-RPCS3 branding.

Features

  • Home screen with tabs for Games, Install, Settings and System.
  • Global and per-game RPCS3 settings, with recommended settings for games in RPCS3's database.
  • Optional PS5 home-screen tiles that start a game directly.
  • PS3 firmware installation, PKG and RAP installation.
  • DualSense controls, vibration, save data and trophy notifications.

Documents

INSTALL.md What you need on the console, and how a build is installed
BUILDING.md Building from source, applying the RPCS3 patch series
COMPATIBILITY.md Tested games and requirements
KNOWN_ISSUES.md Known problems and limitations
RELEASE_NOTES-0.1.0.md What this release contains
LICENSING_STATUS.md Licences, and why there is no binary yet
THIRD_PARTY_NOTICES.md Credits and licences of everything KB-RPCS3 builds on

Credits

KB-RPCS3 exists because of RPCS3 — the PlayStation 3 emulator by the RPCS3 team and its many contributors (https://github.com/RPCS3/rpcs3). It is built on the PS5 homebrew work of Mihawk (PS5_Vulkan, the PS5 Vulkan Template, the PS5 platform layer), BlackBearReloaded (ps5-homebrew-ui), the ps5-payload-dev SDK authors, Sascha Willems (Vulkan examples) and the Mesa/RADV developers. Full credits: THIRD_PARTY_NOTICES.md.

Licence

This repository contains separately licensed parts: the RPCS3 patch series is GPL-2.0-only, like RPCS3; the PS5 title shell in app/ is MIT and GPL-3.0-or-later per file. See LICENSING_STATUS.md, app/LICENSING.md and LICENSES/.

No PS3 or PS5 firmware, games, keys or other Sony files are included. Use your own legally obtained firmware and games.

Languages
C++ 67.1%
C 14.2%
Python 9.5%
Shell 7.7%
CMake 1.1%
Other 0.4%