16 Commits
Author SHA1 Message Date
Knutwurst bd08ad70c4 Keep the indeterminate install bar moving across card redraws
Cards are rebuilt on list updates, and each rebuild restarted the bar's
animation. A negative animation-delay taken from the clock lets a new bar
continue where the old one was. The sweep is linear now instead of easing
in from a standstill, and it stops for prefers-reduced-motion.
2026-10-16 12:08:41 +02:00
Knutwurst f0091943f2 Bump version to 0.1.0 2026-10-16 12:04:56 +02:00
Knutwurst c09f0481ab README: automatic rescan, package reuse and cleanup, PS4 not supported 2026-10-16 12:04:56 +02:00
Knutwurst 289688f727 Rescan on its own, track installs, verify and clean up packages
Library
- Rescan when /user/app or Sony's app.db changes, after an install, and on
  the Refresh button (which also asks Sony for updates again). Later scans
  keep a handle to the system root and use relative paths instead of
  swapping the process root while other threads run; app.db is copied out
  first because SQLite resolves relative paths with getcwd(). The scan
  thread gets a 1 MB stack (the default made reads fail with EFAULT).
- Take the newer of app.db and appmeta param.json as installed version:
  app.db lags behind until the game is started.
- A package header decides "fake"; the installer's "fake": true marker
  only says the package didn't come from Sony's CDN, and PatchDL's own
  installs set it too.
- PS4 titles are listed as not supported.

Downloads
- Fetch the manifest's .crc next to the package; the console asks for it.
- Keep the sidecar (with the version) after a download completes, so a
  restart still knows the package is whole.
- A package already on disk without a matching sidecar is hashed against
  the manifest piece by piece; only pieces that don't match are fetched.
  Install refuses an unverified package.

Installs
- One install per title: a second request (another tab, a double click)
  gets install_running; an installed version gets already_installed.
  Download, Cancel and Delete wait until the console is done reading.
- Progress comes from the bytes PatchDL serves to the console (distinct
  ranges), since Sony's status query fails for these installs. Phases:
  waiting, reading with percent, finishing, done or stalled. Each title
  is tracked on its own.
- After an install: check that the installed version matches and the new
  app.json names this package and its size. With "Delete PKG after
  install" on, delete the package only then. The setting existed but was
  never read; the old cleanup trusted app.db alone and deleted packages
  that were never applied.

UI
- Settings list every package on the console with size, version and
  whether it is installed, newer or for a game that's gone, with Delete.
  The storage tile links there.
- The list reloads quietly when the server reports a change.
- Bigger covers on wide screens, "Updates on/off" on the switch, no
  "Shared master" badge, no endless auto-install retries.
2026-10-16 12:04:49 +02:00
Knutwurst 533c25a2ac Install updates with InstallByPackage instead of AppInstallPkg
sceAppInstUtilAppInstallPkg returns 0 but installs no content: it writes
the new version to app.db, the tile and appmeta, while the game keeps
running the old one. That is what #9 and #11 report (version shows new,
game unchanged, install stuck at 0%).

InstallByPackage had been refused with 0x80B2116F because MetaInfo was the
published 48-byte struct. Sony reads past it; the stack bytes there sent
the install down another path. MetaInfo is now 0x70 bytes and fully zeroed.

- Try the package over http://127.0.0.1:12880/api/pkg first, so the console
  streams it from PatchDL, then the LAN address, the /user/data path and
  file://. content_id stays empty.
- Drop the AppInstallPkg fallback: a refusal beats a fake success.
- Wait up to 15 s for the install backend instead of failing the first
  click with "install backend not ready".

Verified on a PS5 (FW 11.60) with Dead Island 2, Ghostwire: Tokyo and
Atlas Fallen: app.pkg replaced, packageDigest equal to Sony's manifest,
games start on the new version.
2026-10-16 12:04:37 +02:00
Knutwurst 70863fb54e Show the newest version and its firmware on every card again
Since the version line rework, "Newest … · needs FW …" only appeared when
the newest patch was newer than the installed one, so up-to-date games,
fake packages and Shadowmount titles lost the firmware information that
0.0.8 showed. It is back whenever Sony reports a newest version, unless
the Update entry already names the same version.
2026-10-15 22:16:20 +02:00
Knutwurst b115c0fd4b Drop leftovers of the "shared master can't install" assumption
/api/pkgmeta now calls a package installable when its embedded title id
matches the installed game, which is what AppInstallPkg goes by, instead
of flagging every shared-master package. The unused UI message for the
old refusal is gone, and web/README.md describes the current policy:
Shadowmount, unknown and fake titles get neither download nor install,
and shared-master packages install like any other.
2026-10-15 22:05:44 +02:00
Knutwurst 7ae09ce571 Allow installing shared-master patches again
The UI hid Install for games whose patch pieces live under another
region's title id. That block predates the switch to AppInstallPkg on the
manifest-assembled package, which carries the installed game's own
content id; Dead Island 2 (EU disc, US master pieces) updated fine that
way. The server has a branch for exactly this case, so the UI now offers
Install again and only keeps the "Shared master" label.
2026-10-15 21:58:06 +02:00
Knutwurst 1739096aa1 Treat Shadowmount titles like fake packages: no download
A mounted image can't take a patch, so a download leads nowhere. The
server now refuses downloads and Prospero links for Shadowmount titles
and skips the Prospero lookup for them; the UI lists them under Not
supported without a button, the same as fake packages.
2026-10-15 21:53:46 +02:00
Knutwurst 25c2adc4bf Bump version to 0.0.9 2026-10-15 21:48:47 +02:00
Knutwurst 36c7c02ebb README: new screenshots with the old-firmware flow on TV and phone 2026-10-15 21:48:47 +02:00
Knutwurst 4379ac3f59 List download-only titles under Not supported, soften the human-check hint
Shadowmount titles can't take a patch, so they no longer sit under Updates.
They move to Not supported and keep their download: Download for Sony
updates, Old FW download for patches from Prospero. Fake packages stay
without any download.

Prospero's human check usually passes without the user noticing, so the
guide now only asks to confirm it if one shows up.
2026-10-15 21:48:47 +02:00
Knutwurst 91cfb2cd02 Flag region patches, check free space, slim the console guide
Disc and store installs whose update Sony serves from another region's
master package can't be installed from homebrew; Sony's installer refused
them in testing. They now sit under Not supported with a short reason
instead of offering a download that leads nowhere.

Before preallocating a package, PatchDL now checks that it fits on /data
with 2 GB to spare and reports how much it needs. The Prospero link check
runs the same test, so the phone gets the answer right away.

The PS5 browser can't copy links, so on the console the old-FW guide only
shows a large QR code and the link for the phone.
2026-10-15 21:31:00 +02:00
Knutwurst bc716339ba README: mention patches for older firmware and the Prospero lookup 2026-10-15 21:21:51 +02:00
Knutwurst fbe984da87 Offer the newest patch that fits the firmware via Prospero Patches
Sony's version.xml only lists the newest patch. When that one needs a
newer firmware, PatchDL now asks Prospero Patches for the version history
and offers the newest patch that still runs on the console. Prospero only
hands out download links after a human check, so a guide with a QR code
moves the user to a phone, where they copy the SC link. PatchDL derives
Sony's manifest from that link and downloads like an official update.

The game list now groups by what the user can do: Updates, Up to date,
Not supported. Update all read a nonexistent state.games and did nothing;
it now uses state.titles.
2026-10-15 21:21:51 +02:00
Knutwurst f251e2aa98 README: show 0.0.8 with game icons and a library screenshot
New screenshots for the hero, games, queue, settings and phone views,
all with game icons. Add a library shot sorted A to Z, mention the
Needs FW label and the package check in the highlights, and answer
which games PatchDL updates in the FAQ.
2026-10-15 11:17:01 +02:00
25 changed files with 3100 additions and 333 deletions

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+1
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@@ -20,6 +20,7 @@ SRCS := src/main.c \
src/patchdl_scan.c \
src/patchdl_appdb.c \
src/patchdl_net.c \
src/patchdl_prospero.c \
src/patchdl_resolve.c \
src/patchdl_verxml.c \
src/patchdl_install.c \
+25 -10
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@@ -1,7 +1,7 @@
<h1 align="center">PatchDL</h1>
<p align="center">
<img src="docs/images/hero.jpg" alt="PatchDL in a desktop browser and on a phone, downloading a game update" width="900">
<img src="docs/images/hero.jpg" alt="PatchDL in a desktop browser and on a phone, fetching a patch that runs on an older firmware" width="900">
</p>
<p align="center">
@@ -28,25 +28,31 @@
## Highlights
- **Your whole library at a glance.** Every installed game shows up with its version and the newest update Sony offers for it.
- **Your whole library at a glance.** Every installed game shows up with its icon, its version and the newest update Sony offers for it, sorted A to Z. Install or remove a game and the list follows within seconds, no restart needed.
- **Update all.** One click queues every game that has an update. PatchDL works through the queue and installs each update as soon as it lands.
- **Fast downloads.** Up to 16 parallel connections per update. Change the number in Settings while a download runs.
- **Survives reboots.** Pause, resume, or lose power: PatchDL saves progress after every finished piece and continues where it stopped.
- **Made for your firmware.** You only see updates your console can run, so no game ends up asking for newer system software.
- **Made for your firmware.** You only see updates your console can run. When Sony's newest patch needs a newer firmware, PatchDL finds the newest one that still runs on yours and helps you get it: scan a QR code with your phone, copy one link, and the PS5 does the rest.
- **Knows where each game came from.** PatchDL checks every game's package and recognizes disc and PlayStation Store installs. It only ever patches games Sony signed.
- **Checked against Sony's checksums.** Turn on verification and PatchDL compares every piece with the SHA-256 Sony publishes for it.
- **Reuses what's already there.** If the update package is already on the console, PatchDL checks it against Sony's checksums and downloads only the pieces that don't match.
- **Keeps your storage tidy.** After an install, PatchDL confirms the game runs the new version and then deletes the package. Prefer to keep packages? Turn that off, and Settings lists every package on the console with its size and version, ready to delete.
- **A tile on your home screen.** One toggle adds PatchDL to the PS5 home screen. Tap it and the UI opens in the console's browser.
- **Live progress.** A banner at the top shows the current game, speed, time left and where you are in the queue.
- **Live progress.** A banner at the top shows the current game, speed, time left and where you are in the queue. During an install, the game's card shows how much of the update the console has read.
## Screenshots
<table>
<tr>
<td align="center" width="50%"><img src="docs/images/games.jpg" width="420" alt="Games view with a running download"><br><sub><b>Games</b> &nbsp;·&nbsp; every game, its version and the update waiting for it</sub></td>
<td align="center" width="50%"><img src="docs/images/queue.jpg" width="420" alt="Updating view with two queued updates"><br><sub><b>Updating</b> &nbsp;·&nbsp; the queue, next to the download that's running</sub></td>
<td align="center" width="50%"><img src="docs/images/games.jpg" width="420" alt="Games view with a running download"><br><sub><b>Games</b> &nbsp;·&nbsp; every update waiting for you, one click away</sub></td>
<td align="center" width="50%"><img src="docs/images/library.jpg" width="420" alt="Full library with game icons, sorted by name"><br><sub><b>Library</b> &nbsp;·&nbsp; icons, versions and firmware needs, A to Z</sub></td>
</tr>
<tr>
<td align="center" width="50%"><img src="docs/images/oldfw.jpg" width="420" alt="QR code on the TV and the step-by-step guide on a phone"><br><sub><b>Older firmware</b> &nbsp;·&nbsp; scan on the TV, paste one link on your phone</sub></td>
<td align="center" width="50%"><img src="docs/images/settings.jpg" width="420" alt="Settings view"><br><sub><b>Settings</b> &nbsp;·&nbsp; changes apply right away, no restart</sub></td>
<td align="center" width="50%"><img src="docs/images/tile-homescreen.jpg" width="420" alt="PatchDL tile on the PS5 home screen"><br><sub><b>Home screen</b> &nbsp;·&nbsp; the PatchDL tile on a real PS5</sub></td>
</tr>
<tr>
<td align="center" colspan="2"><img src="docs/images/tile-homescreen.jpg" width="420" alt="PatchDL tile on the PS5 home screen"><br><sub><b>Home screen</b> &nbsp;·&nbsp; the PatchDL tile on a real PS5</sub></td>
</tr>
</table>
@@ -55,7 +61,7 @@
Start an update from the couch with your phone, check on it from your laptop, or open it on the TV. The UI adapts to whatever screen it's on.
<p align="center">
<img src="docs/images/phones.jpg" alt="PatchDL on a phone: game list with a download, and Settings" width="560">
<img src="docs/images/phones.jpg" alt="PatchDL on a phone: game list and Settings" width="560">
</p>
## Get started
@@ -72,12 +78,21 @@ Start an update from the couch with your phone, check on it from your laptop, or
**Does PatchDL download games?**
No. It fetches updates for games that are already installed on your console. Nothing else.
**Which games does PatchDL update?**
PS5 games you installed from disc or from the PlayStation Store. PatchDL reads each game's package before it offers anything, and it leaves every other title alone. PS4 games are not supported.
**Where do the updates come from?**
From Sony's official update servers, the same files your console downloads on its own. PatchDL only talks to a short list of PlayStation CDN hosts.
From Sony's official update servers, the same files your console downloads on its own. PatchDL downloads only from a short list of PlayStation CDN hosts. To find older patches it also asks [Prospero Patches](https://prosperopatches.com/) which versions exist for a game. That lookup sends the game's title ID and nothing else.
**Can I get an older patch that runs on my firmware?**
Yes. Sony still hosts older patches, but its servers only tell your console about the newest one. When that one needs a newer firmware, PatchDL looks up the version history on [Prospero Patches](https://prosperopatches.com/) and lists the game under *Updates* with an **Old FW patch** button. Tap it and scan the QR code with your phone. Open the game on Prospero, pick the version PatchDL names (confirm the human check if one shows up) and copy the **SC** link. Paste it on your phone, and the PS5 downloads the patch from Sony and handles it like any other update.
**Does it change the updates?**
No. Each package stays exactly as Sony published it, and the console's own installer applies it.
**Does it delete the package after installing?**
Only once the install is confirmed: the game reports the new version and the console's installer recorded this exact package. If either check fails, the package stays. Switch off **Delete PKG after install** in Settings to keep every package.
**Will it touch my system software?**
No. PatchDL never downloads system software, and it only offers game updates that run on the firmware you have.
@@ -114,7 +129,7 @@ PS5_HOST=<console-ip> scripts/deploy_ps5.sh
## Credits
PatchDL is written in C and builds on [libmicrohttpd](https://www.gnu.org/software/libmicrohttpd/), [libcurl](https://curl.se/), [OpenSSL](https://www.openssl.org/), [SQLite](https://sqlite.org/) and the [ps5-payload-dev SDK](https://github.com/ps5-payload-dev/sdk). Thanks to everyone behind them.
PatchDL is written in C and builds on [libmicrohttpd](https://www.gnu.org/software/libmicrohttpd/), [libcurl](https://curl.se/), [OpenSSL](https://www.openssl.org/), [SQLite](https://sqlite.org/) and the [ps5-payload-dev SDK](https://github.com/ps5-payload-dev/sdk). The version history behind older patches comes from [Prospero Patches](https://prosperopatches.com/). Thanks to everyone behind them.
## License
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+80 -5
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@@ -9,13 +9,68 @@
#include "patchdl_appdb.h"
#include <errno.h>
#include <fcntl.h>
#include <sqlite3.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define APP_DB_URI \
"file:/system_data/priv/mms/app.db?immutable=1"
/* A rescan can't open app.db by a relative path: SQLite turns it into an
absolute one with getcwd(), which resolves inside our own root again. So
it copies the file out through the working directory (the system root,
see patchdl_scan) and opens the copy. */
#define APP_DB_REL "system_data/priv/mms/app.db"
#define APP_DB_SNAPSHOT "/data/patchdl/.appdb.snapshot"
#define APP_DB_URI_SNAPSHOT "file:" APP_DB_SNAPSHOT "?immutable=1"
static char g_appdb_err[64];
const char *
patchdl_appdb_error(void) {
return g_appdb_err;
}
static int
snapshot_appdb(void) {
char *buf;
ssize_t n;
int in, out, rc = 0;
if ((in = open(APP_DB_REL, O_RDONLY | O_CLOEXEC)) < 0) {
snprintf(g_appdb_err, sizeof g_appdb_err, "open app.db errno %d", errno);
return -1;
}
out = open(APP_DB_SNAPSHOT, O_WRONLY | O_CREAT | O_TRUNC | O_CLOEXEC, 0600);
if (out < 0) {
snprintf(g_appdb_err, sizeof g_appdb_err, "open snapshot errno %d", errno);
close(in);
return -1;
}
if (!(buf = malloc(65536))) {
close(in);
close(out);
return -1;
}
while ((n = read(in, buf, 65536)) > 0)
if (write(out, buf, (size_t)n) != n) {
snprintf(g_appdb_err, sizeof g_appdb_err, "write snapshot errno %d", errno);
rc = -1;
break;
}
if (n < 0) {
snprintf(g_appdb_err, sizeof g_appdb_err, "read app.db errno %d", errno);
rc = -1;
}
free(buf);
close(in);
close(out);
if (rc) unlink(APP_DB_SNAPSHOT);
return rc;
}
#define APPDB_MAX 1024
@@ -60,8 +115,9 @@ json_str(const char *json, const char *key, char *out, size_t out_sz) {
out[--len] = '\0';
}
int
patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count) {
static int
load_db(const char *uri, patchdl_appinfo_t **out, size_t *count) {
int step = SQLITE_DONE;
sqlite3 *db = NULL;
sqlite3_stmt *stmt = NULL;
patchdl_appinfo_t *arr;
@@ -73,7 +129,7 @@ patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count) {
/* FULLMUTEX: today only the startup thread calls this, but future code
paths (a manual rescan triggered from the HTTP thread) would otherwise
race the SQLite handle. Cost is one mutex per call. */
if (sqlite3_open_v2(APP_DB_URI, &db,
if (sqlite3_open_v2(uri, &db,
SQLITE_OPEN_READONLY | SQLITE_OPEN_URI |
SQLITE_OPEN_FULLMUTEX, NULL) != SQLITE_OK) {
if (db) sqlite3_close(db);
@@ -94,7 +150,7 @@ patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count) {
return -1;
}
while (sqlite3_step(stmt) == SQLITE_ROW && n < APPDB_MAX) {
while ((step = sqlite3_step(stmt)) == SQLITE_ROW && n < APPDB_MAX) {
patchdl_appinfo_t *e = &arr[n];
const char *tid = (const char *)sqlite3_column_text(stmt, 0);
const char *name = (const char *)sqlite3_column_text(stmt, 1);
@@ -113,8 +169,15 @@ patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count) {
}
n++;
}
sqlite3_finalize(stmt);
/* Anything but the end of the table (or the row cap) means the read
broke off, e.g. on a copy taken while the console wrote the file:
report failure instead of a list that silently lacks titles. */
if (step != SQLITE_DONE && step != SQLITE_ROW) {
free(arr);
sqlite3_close(db);
return -1;
}
/* Icon paths in a separate query: if a firmware lacks the icon0Info
column, only the icons go missing, not the whole title list. */
@@ -141,6 +204,18 @@ patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count) {
return 0;
}
int
patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count, int relative) {
int rc;
*out = NULL;
*count = 0;
if (!relative) return load_db(APP_DB_URI, out, count);
if (snapshot_appdb()) return -2;
rc = load_db(APP_DB_URI_SNAPSHOT, out, count);
unlink(APP_DB_SNAPSHOT);
return rc;
}
void
patchdl_appdb_free(patchdl_appinfo_t *arr) {
free(arr);
+6 -3
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@@ -22,9 +22,12 @@ typedef struct {
/* Read the PS5 app database (tbl_contentinfo) for installed-title metadata.
Returns 0 on success with a malloc'd array (caller frees with
patchdl_appdb_free). Requires the root-vnode swap + elevated authid to be
in effect (the caller arranges this). */
int patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count);
patchdl_appdb_free). Requires elevated authid plus either the root-vnode
swap or, with `relative` set, the working directory at the system root
(the caller arranges this). */
int patchdl_appdb_load(patchdl_appinfo_t **out, size_t *count, int relative);
/* Why the last relative load failed to copy app.db (errno text), or "". */
const char *patchdl_appdb_error(void);
void patchdl_appdb_free(patchdl_appinfo_t *arr);
const patchdl_appinfo_t *patchdl_appdb_find(const patchdl_appinfo_t *arr,
+38 -54
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@@ -22,6 +22,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/stat.h>
@@ -48,6 +49,12 @@ typedef struct {
const char *content_id;
const char *content_name;
const char *icon_url;
/* Sony reads past the six pointers. The 8 bytes after icon_url select the
install mode: 0 = plain install, other values take a patch/cancel path
that refuses with 0x80B2116F. Left as stack garbage they caused our
intermittent 0x80B2116F (measured by ps5upload on FW 13.60). */
uint64_t unknown_30;
uint64_t reserved[7];
} ai_meta_info_t;
typedef struct {
@@ -87,7 +94,7 @@ typedef struct {
#define STATIC_ASSERT(c, n) typedef char static_assert_##n[(c) ? 1 : -1]
STATIC_ASSERT(sizeof(ai_pkg_info_t) == 0x38, pkg_info_size);
STATIC_ASSERT(sizeof(ai_meta_info_t) == (6 * sizeof(void *)), meta_info_size);
STATIC_ASSERT(sizeof(ai_meta_info_t) == 0x70, meta_info_size);
STATIC_ASSERT(sizeof(ai_playgo_info_t) == 0x2700, playgo_info_size);
STATIC_ASSERT(offsetof(ai_meta_info_t, uri) == 0, meta_uri_offset);
STATIC_ASSERT(offsetof(ai_meta_info_t, icon_url) == (5 * sizeof(void *)),
@@ -359,6 +366,16 @@ backend_start(void) {
pthread_mutex_unlock(&g_mtx);
}
/* Start the backend if needed and give it up to 15 s to come up (it loads a
system module and resolves symbols in its own thread), so an install
request right after startup doesn't fail just because it was early. */
static void
backend_wait(void) {
backend_start();
for (int i = 0; i < 150 && g_stage > 0 && g_stage != 5; i++)
usleep(100 * 1000);
}
static const char *
stage_str(int s) {
switch (s) {
@@ -428,7 +445,7 @@ patchdl_install_pkg_meta(const char *local_path, char *content_id, size_t cid_sz
snprintf(msg, msg_sz, "package not on disk");
return -1;
}
backend_start();
backend_wait();
if (g_stage != 5) {
snprintf(msg, msg_sz, "install backend not ready: %s", stage_str(g_stage));
return -1;
@@ -576,7 +593,7 @@ patchdl_install_local_pkg(const char *local_path, const char *expected_title_id,
char sdk_path[1024];
char pkg_tid[48] = {0};
struct stat st;
int rc;
int rc = -1;
int pkg_tid_mismatch = 0;
if (!local_path || !local_path[0]) {
@@ -588,7 +605,7 @@ patchdl_install_local_pkg(const char *local_path, const char *expected_title_id,
return -1;
}
backend_start();
backend_wait();
if (g_stage != 5) {
snprintf(msg, msg_sz, "install backend not ready: %s", stage_str(g_stage));
return -1;
@@ -681,23 +698,23 @@ patchdl_install_local_pkg(const char *local_path, const char *expected_title_id,
}
}
}
uris[0] = sdk_path; /* /user/data/... — the allowlisted path */
uris[1] = file_uri; /* file:///user/data/... */
uris[2] = http_loop_uri[0] ? http_loop_uri : NULL;
uris[3] = http_lan_uri[0] ? http_lan_uri : NULL;
/* Stream install first: Sony's installer pulls the package from our
own /api/pkg over HTTP (ranges), the route that writes the content.
The bare path forms come last. */
uris[0] = http_loop_uri[0] ? http_loop_uri : NULL;
uris[1] = http_lan_uri[0] ? http_lan_uri : NULL;
uris[2] = sdk_path; /* /user/data/... */
uris[3] = file_uri; /* file:///user/data/... */
meta.ex_uri = "";
meta.playgo_scenario_id = "";
/* For cross-region shared-master packages pass the installed game's
content_id so AppInstUtil binds the download to the right title. */
meta.content_id = (pkg_tid_mismatch &&
target_content_id && target_content_id[0])
? target_content_id : "";
/* Empty: the installer takes the id from the package itself. */
meta.content_id = "";
meta.content_name = "PatchDL";
meta.icon_url = "";
{
char tries[260] = {0};
const char *labels[4] = { "userdata", "file", "loop", "lan" };
const char *labels[4] = { "loop", "lan", "userdata", "file" };
for (int i = 0; i < 4; i++) {
if (!uris[i]) continue;
memset(&pkg, 0, sizeof(pkg));
@@ -724,44 +741,11 @@ patchdl_install_local_pkg(const char *local_path, const char *expected_title_id,
free(playgo);
}
/* AppInstallPkg: simpler API, no MetaInfo content_id override. Tried for
all packages including cross-region, since it may have different
privilege requirements than InstallByPackage. For shared-master packages
it will bind to the pkg's own embedded title, not the expected_title_id,
so treat success with caution; also report the complete error set. */
{
char ibp_tries[260] = {0};
ai_pkg_info_t pkg = {0};
int rc2;
/* stash the InstallByPackage diagnostic if available */
if (pkg_tid_mismatch)
snprintf(ibp_tries, sizeof(ibp_tries),
"ibp=0x%08x(pkg %.12s->%.12s)",
(unsigned)rc, pkg_tid,
expected_title_id ? expected_title_id : "");
rc2 = ai_install_pkg(sdk_path, &pkg);
if (rc2 == 0) {
remember_install(expected_title_id, "AppInstallPkg",
&pkg, target_content_id, rc2);
snprintf(msg, msg_sz, "install started (AppInstallPkg, content %.47s%s%s)",
pkg.content_id[0] ? pkg.content_id :
(target_content_id ? target_content_id : ""),
ibp_tries[0] ? " " : "", ibp_tries);
return 0;
}
if (pkg_tid_mismatch)
snprintf(msg, msg_sz,
"install rejected (pkg %.12s->%.12s ibp=0x%08x aip=0x%08x)",
pkg_tid, expected_title_id ? expected_title_id : "",
(unsigned)rc, (unsigned)rc2);
else
snprintf(msg, msg_sz,
"install rejected (InstallByPackage=0x%08x, AppInstallPkg=0x%08x)",
(unsigned)rc, (unsigned)rc2);
return rc2 ? rc2 : (rc ? rc : -1);
}
/* No AppInstallPkg fallback: it returns 0 and writes only the app
metadata (version, tile) without installing any content, which shows
up as "updated" while the game still runs the old version. */
snprintf(msg, msg_sz, "install rejected (InstallByPackage=0x%08x)", (unsigned)rc);
return rc ? rc : -1;
}
int
@@ -777,7 +761,7 @@ patchdl_install_by_uri(const char *uri, const char *target_title_id,
snprintf(msg, msg_sz, "no uri");
return -1;
}
backend_start();
backend_wait();
if (g_stage != 5) {
snprintf(msg, msg_sz, "install backend not ready: %s", stage_str(g_stage));
return -1;
@@ -821,7 +805,7 @@ patchdl_install_app_pkg(const char *local_path,
if (!local_path || !local_path[0]) { snprintf(msg, msg_sz, "no path"); return -1; }
if (stat(local_path, &st) != 0) { snprintf(msg, msg_sz, "package not downloaded"); return -1; }
backend_start();
backend_wait();
if (g_stage != 5) {
snprintf(msg, msg_sz, "install backend not ready: %s", stage_str(g_stage));
return -1;
+86
View File
@@ -353,6 +353,90 @@ patchdl_http_get(const char *url, patchdl_buf_t *out) {
return 0;
}
/* ---------- external-host HTTP (no Sony CA, no allowlist) -------------- */
static int
http_external(const char *url, const char *method,
const char *content_type, const char *body,
patchdl_buf_t *out) {
#ifndef PATCHDL_HAVE_CURL
(void)url; (void)method; (void)content_type; (void)body; (void)out;
return -1;
#else
CURL *curl;
CURLcode res;
char host[256], ip[INET_ADDRSTRLEN];
char resolve_str[512];
struct curl_slist *resolve_list = NULL;
struct curl_slist *headers = NULL;
if (url_host(url, host, sizeof(host))) return -1;
if (dns_lookup(host, ip, sizeof(ip))) return -1;
snprintf(resolve_str, sizeof(resolve_str), "%s:443:%s", host, ip);
resolve_list = curl_slist_append(NULL, resolve_str);
{
size_t caller_max = out->max;
memset(out, 0, sizeof(*out));
out->max = caller_max;
}
curl = curl_easy_init();
if (!curl) { curl_slist_free_all(resolve_list); return -1; }
curl_easy_setopt(curl, CURLOPT_URL, url);
curl_easy_setopt(curl, CURLOPT_RESOLVE, resolve_list);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_cb);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, out);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 10L);
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 3L);
curl_easy_setopt(curl, CURLOPT_PROTOCOLS_STR, "https");
curl_easy_setopt(curl, CURLOPT_REDIR_PROTOCOLS_STR, "https");
curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1L);
curl_easy_setopt(curl, CURLOPT_USERAGENT,
"Mozilla/5.0 (PlayStation; PatchDL)");
if (body) {
if (content_type) {
char ct[256];
snprintf(ct, sizeof(ct), "Content-Type: %s", content_type);
headers = curl_slist_append(headers, ct);
}
headers = curl_slist_append(headers, "Accept: application/json");
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers);
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, body);
}
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
curl_slist_free_all(resolve_list);
curl_slist_free_all(headers);
if (res != CURLE_OK) {
free(out->data);
out->data = NULL;
out->size = 0;
return -1;
}
return 0;
#endif
}
int
patchdl_http_get_external(const char *url, patchdl_buf_t *out) {
return http_external(url, "GET", NULL, NULL, out);
}
int
patchdl_http_post_external(const char *url, const char *content_type,
const char *body, patchdl_buf_t *out) {
return http_external(url, "POST", content_type, body, out);
}
/* Write sink: tees the body to the file and, when verifying, into a running
SHA-256. curl always calls with size==1, so nmemb is the byte count. */
typedef struct {
@@ -1048,6 +1132,8 @@ patchdl_fetch_manifest(const char *manifest_url, patchdl_manifest_t *out) {
out->count = n; /* keep current so manifest_free frees exactly n */
p = obj_end ? obj_end + 1 : p + 5;
}
json_string_after(buf.data, "playgoChunkCrcUrl", out->crc_url,
sizeof(out->crc_url), NULL);
free(buf.data);
if (n == 0) { patchdl_manifest_free(out); return -1; }
out->total = running; /* authoritative assembled size */
+9
View File
@@ -29,6 +29,13 @@ void patchdl_net_global_cleanup(void);
int patchdl_http_get(const char *url, patchdl_buf_t *out);
/* External-host variants: no Sony CA pinning, no Sony host allowlist.
SSL peer verification is disabled (PS5 has no system CA store; these
are used for public metadata only, never for sensitive data). */
int patchdl_http_get_external(const char *url, patchdl_buf_t *out);
int patchdl_http_post_external(const char *url, const char *content_type,
const char *body, patchdl_buf_t *out);
/* ---- parallel piece download (used by the connection pool) ------------- */
/* One piece of a split manifest package. `url` is heap-allocated. */
@@ -43,6 +50,7 @@ typedef struct {
patchdl_piece_t *pieces;
int count;
long long total; /* assembled file size = sum of piece sizes */
char crc_url[768]; /* playgoChunkCrcUrl, or "" */
} patchdl_manifest_t;
/* Fetch + parse a Sony JSON manifest into a validated, contiguously-tiled
@@ -51,6 +59,7 @@ typedef struct {
int patchdl_fetch_manifest(const char *manifest_url, patchdl_manifest_t *out);
void patchdl_manifest_free(patchdl_manifest_t *m);
/* Live state shared with one in-flight piece download. The worker owns these;
the curl callbacks read `abort` (set elsewhere) and publish progress into
`bytes_slot` (single-writer per worker slot). */
+157
View File
@@ -0,0 +1,157 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_prospero.h"
#include "patchdl_net.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PROSPERO_BASE "https://prosperopatches.com"
#define PROSPERO_API PROSPERO_BASE "/api/internal"
#define BUF_MAX (512 * 1024)
/* Prospero firmware strings use the same hex-digits-as-decimal encoding
as Sony's system_ver: "10.20.00.06" packs to 0x10200006. Parse with
%x so the hex bytes compare correctly against g_fw.bin. */
static uint32_t
fw_str_to_bin(const char *s) {
unsigned a = 0, b = 0, c = 0, d = 0;
sscanf(s, "%x.%x.%x.%x", &a, &b, &c, &d);
return (a << 24) | (b << 16) | (c << 8) | d;
}
static void
fw_bin_to_display(uint32_t bin, char *out, size_t sz) {
snprintf(out, sz, "%x.%02x", (bin >> 24) & 0xff, (bin >> 16) & 0xff);
}
/* Extract the first occurrence of `data-key="<hex>"` from HTML. */
static int
extract_data_key(const char *html, char *out, size_t out_sz) {
const char *needle = "data-key=\"";
const char *p = strstr(html, needle);
if (!p) return -1;
p += strlen(needle);
size_t len = 0;
while (p[len] && p[len] != '"' && len < out_sz - 1)
len++;
if (!len || p[len] != '"') return -1;
memcpy(out, p, len);
out[len] = '\0';
return 0;
}
/* Find the next JSON string value for a given key inside a JSON object
fragment. Crude but sufficient for the predictable Prospero response. */
static const char *
json_str_val(const char *json, const char *key, char *out, size_t out_sz) {
char needle[64];
snprintf(needle, sizeof(needle), "\"%s\"", key);
const char *p = strstr(json, needle);
if (!p) return NULL;
p += strlen(needle);
while (*p == ' ' || *p == ':') p++;
if (*p != '"') return NULL;
p++;
size_t len = 0;
while (p[len] && p[len] != '"' && len < out_sz - 1)
len++;
memcpy(out, p, len);
out[len] = '\0';
return p + len + 1;
}
/* Check if a JSON fragment contains "success":true */
static int
json_success(const char *json) {
const char *p = strstr(json, "\"success\"");
if (!p) return 0;
p += 9;
while (*p == ' ' || *p == ':') p++;
return !strncmp(p, "true", 4);
}
int
patchdl_prospero_query(const char *title_id, uint32_t fw_bin,
patchdl_prospero_result_t *out) {
patchdl_buf_t buf;
char url[256], key[128], body[256];
char best_ver[16] = {0}, best_size[16] = {0};
uint32_t best_fw = 0;
if (!title_id || !out) return -1;
memset(out, 0, sizeof(*out));
/* Step 1: fetch the title page to get the data-key. */
memset(&buf, 0, sizeof(buf));
buf.max = BUF_MAX;
snprintf(url, sizeof(url), "%s/%.16s", PROSPERO_BASE, title_id);
if (patchdl_http_get_external(url, &buf)) return -1;
if (!buf.data) return -1;
if (extract_data_key(buf.data, key, sizeof(key))) {
free(buf.data);
return -1;
}
free(buf.data);
/* Step 2: POST loadpatches. The API expects JSON in the body but
application/x-www-form-urlencoded as Content-Type — this is how
the website and every known third-party client calls it. */
snprintf(body, sizeof(body),
"{\"titleid\":\"%.16s\",\"key\":\"%s\"}", title_id, key);
memset(&buf, 0, sizeof(buf));
buf.max = BUF_MAX;
if (patchdl_http_post_external(
PROSPERO_API "/loadpatches",
"application/x-www-form-urlencoded; charset=UTF-8",
body, &buf)) return -1;
if (!buf.data) return -1;
if (!json_success(buf.data)) {
free(buf.data);
return -1;
}
/* Walk the patches array. Each entry looks like:
{"content_ver":"01.003.000","required_firmware":"07.01.01.00",...}
Find the newest version whose firmware requirement is met. */
const char *cursor = buf.data;
while ((cursor = strstr(cursor, "\"content_ver\""))) {
char ver[16] = {0}, fw[32] = {0}, size[16] = {0};
json_str_val(cursor, "content_ver", ver, sizeof(ver));
json_str_val(cursor, "filesize", size, sizeof(size));
json_str_val(cursor, "required_firmware", fw, sizeof(fw));
if (ver[0] && fw[0]) {
uint32_t pkg_fw = fw_str_to_bin(fw);
if (pkg_fw <= fw_bin) {
if (!best_ver[0] || strcmp(ver, best_ver) > 0) {
strncpy(best_ver, ver, sizeof(best_ver) - 1);
memcpy(best_size, size, sizeof(best_size));
best_fw = pkg_fw;
}
}
}
cursor++;
}
free(buf.data);
if (best_ver[0]) {
strncpy(out->version, best_ver, sizeof(out->version) - 1);
fw_bin_to_display(best_fw, out->required_fw, sizeof(out->required_fw));
memcpy(out->size, best_size, sizeof(out->size));
out->found = 1;
}
return 0;
}
+27
View File
@@ -0,0 +1,27 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once
#include <stdint.h>
typedef struct {
char version[16]; /* e.g. "01.003.000" */
char required_fw[16]; /* PatchDL display format, e.g. "7.01" */
char size[16]; /* Prospero's label, e.g. "71.7 GB" (GiB, rounded up) */
int found;
} patchdl_prospero_result_t;
/* Query prosperopatches.com for the newest patch of `title_id` whose
firmware requirement is <= fw_bin. Returns 0 on success (result may
still have found==0 if no compatible patch exists), -1 on network or
parse failure. Best-effort: a failure means the UI shows no Prospero
data, nothing breaks. */
int patchdl_prospero_query(const char *title_id, uint32_t fw_bin,
patchdl_prospero_result_t *out);
+178 -39
View File
@@ -34,6 +34,26 @@ static const char *SCAN_DIRS[] = {
NULL,
};
/* The first scan runs single-threaded with the process root swapped to the
system root and keeps a handle to that root. Later scans (other threads are
running, so the root must not move) change only the working directory to
it and drop the leading '/' of every path, see sys_path. Nothing else in
PatchDL opens relative paths. */
static int g_sysroot_fd = -1;
static int g_rel_paths;
/* Step the running scan is in, for diagnosing slow rescans. */
static const char *volatile g_scan_step = "idle";
const char *
patchdl_scan_step(void) {
return g_scan_step;
}
static const char *
sys_path(const char *p) {
return (g_rel_paths && p[0] == '/') ? p + 1 : p;
}
/* ---------- param.json -------------------------------------------------- */
static int
@@ -91,7 +111,7 @@ try_param_json(const char *dir, patchdl_title_t *t) {
size_t n;
snprintf(path, sizeof(path), "%s/sce_sys/param.json", dir);
fp = fopen(path, "r");
fp = fopen(sys_path(path), "r");
if (!fp) return -1;
n = fread(buf, 1, sizeof(buf) - 1, fp);
fclose(fp);
@@ -190,7 +210,7 @@ try_param_sfo(const char *dir, patchdl_title_t *t) {
struct stat st;
snprintf(path, sizeof(path), "%s/sce_sys/param.sfo", dir);
fp = fopen(path, "rb");
fp = fopen(sys_path(path), "rb");
if (!fp) return -1;
if (fstat(fileno(fp), &st) || (size_t)st.st_size > sizeof(buf)) {
@@ -219,7 +239,7 @@ path_exists(const char *dir, const char *rel) {
char p[PATH_MAX];
struct stat st;
snprintf(p, sizeof(p), "%s/%s", dir, rel);
return stat(p, &st) == 0;
return stat(sys_path(p), &st) == 0;
}
/* Read up to sz-1 bytes of dir/rel into buf (NUL-terminated). 0 on success. */
@@ -230,7 +250,7 @@ read_small_file(const char *dir, const char *rel, char *buf, size_t sz) {
size_t n;
snprintf(p, sizeof(p), "%s/%s", dir, rel);
fp = fopen(p, "rb");
fp = fopen(sys_path(p), "rb");
if (!fp) return -1;
n = fread(buf, 1, sz - 1, fp);
fclose(fp);
@@ -251,7 +271,7 @@ pkg_sign_state(const char *dir) {
size_t n;
snprintf(p, sizeof(p), "%s/app.pkg", dir);
fp = fopen(p, "rb");
fp = fopen(sys_path(p), "rb");
if (!fp) return PATCHDL_PKG_UNREAD;
n = fread(h, 1, sizeof(h), fp);
fclose(fp);
@@ -303,8 +323,9 @@ mount_is_shadow(const char *title_id, const struct statfs *mounts, int nmounts)
* - app.pkg (no shadow mount) -> its header decides: Sony-signed is a
* genuine install (store or disc), debug/fake-signed is a fake package
* (listed, but never checked, downloaded or patched), unreadable is unknown
* - app.json with "fake":true -> fake package if it has an app.pkg,
* otherwise homebrew (skip)
* - app.json with "fake":true and no app.pkg -> homebrew (skip). With an
* app.pkg the marker only says the package did not come from Sony's CDN
* (PatchDL's own loopback install sets it too), so the header decides.
*/
static int
scan_one(const char *base, const char *name, patchdl_title_t *t,
@@ -345,12 +366,13 @@ scan_one(const char *base, const char *name, patchdl_title_t *t,
/* app.json piece URLs are no signal: disc and store installs carry
CDN URLs there too. The package header is. */
t->pkg_sign = pkg_sign_state(dir);
/* The installer's own fake marker wins over the header: block when
either says fake. */
t->source_type = (is_fake || t->pkg_sign == PATCHDL_PKG_FAKE)
/* The header wins over the installer's fake marker: a retail package
installed from a local URL is marked fake but is still Sony's. The
marker only decides when the header can't be read. */
t->source_type = t->pkg_sign == PATCHDL_PKG_RETAIL ? PATCHDL_SOURCE_OFFICIAL
: (is_fake || t->pkg_sign == PATCHDL_PKG_FAKE)
? PATCHDL_SOURCE_FAKE
: t->pkg_sign == PATCHDL_PKG_RETAIL ? PATCHDL_SOURCE_OFFICIAL
: PATCHDL_SOURCE_UNKNOWN;
: PATCHDL_SOURCE_UNKNOWN;
} else if (is_shadow || has_mountlnk || has_paramjson ||
path_exists(dir, "sce_sys/param.sfo")) {
if (try_param_json(dir, t)) /* metadata from the mounted sce_sys */
@@ -382,7 +404,7 @@ scan_base(const char *base, patchdl_title_t *arr, size_t *cnt, size_t cap,
DIR *d;
struct dirent *de;
d = opendir(base);
d = opendir(sys_path(base));
if (!d) return;
while ((de = readdir(d))) {
@@ -423,7 +445,7 @@ open_png(const char *path) {
int fd;
if (!path || path[0] != '/') return -1;
fd = open(path, O_RDONLY | O_CLOEXEC);
fd = open(sys_path(path), O_RDONLY | O_CLOEXEC);
if (fd < 0) return -1;
if (fstat(fd, &st) || !S_ISREG(st.st_mode) ||
st.st_size < 8 || st.st_size > ICON_MAX_BYTES ||
@@ -454,16 +476,41 @@ open_icon(const patchdl_title_t *t, const char *db_path) {
return fd;
}
/* After an install the console rewrites /user/appmeta/<id>/param.json at
once, while app.db keeps the old CONTENT_VERSION until later (seen: until
the game was started). Take the newer of the two so a finished update
doesn't look pending. */
static void
newer_appmeta_version(patchdl_title_t *t) {
char path[PATH_MAX], buf[8192], ver[16] = {0};
FILE *fp;
size_t n;
snprintf(path, sizeof(path), "/user/appmeta/%s/param.json", t->title_id);
if (!(fp = fopen(sys_path(path), "r"))) return;
n = fread(buf, 1, sizeof(buf) - 1, fp);
fclose(fp);
buf[n] = '\0';
if (json_str(buf, "contentVersion", ver, sizeof(ver)) == 0 &&
strcmp(ver, t->installed_version) > 0)
snprintf(t->installed_version, sizeof(t->installed_version), "%s", ver);
}
/* Overlay app.db metadata (real title name, installed version, version.xml
URL) onto the scanned titles. Genuine installs have no readable param.json,
so this is the only source of their name/version. */
static void
static int
merge_appdb(patchdl_title_t *arr, size_t cnt) {
patchdl_appinfo_t *info = NULL;
size_t n = 0;
if (patchdl_appdb_load(&info, &n))
return;
{
int rc = patchdl_appdb_load(&info, &n, g_rel_paths);
if (rc) {
g_scan_step = rc == -2 ? patchdl_appdb_error() : "fail: appdb read";
return -1;
}
}
for (size_t i = 0; i < cnt; i++) {
const patchdl_appinfo_t *a = patchdl_appdb_find(info, n, arr[i].title_id);
@@ -481,16 +528,21 @@ merge_appdb(patchdl_title_t *arr, size_t cnt) {
sizeof(arr[i].version_file_uri) - 1);
}
g_scan_step = "icons";
for (size_t i = 0; i < cnt; i++) {
const patchdl_appinfo_t *a = patchdl_appdb_find(info, n, arr[i].title_id);
arr[i].icon_fd = open_icon(&arr[i], a ? a->icon_path : NULL);
if (arr[i].pkg_sign != PATCHDL_PKG_NONE)
newer_appmeta_version(&arr[i]);
}
patchdl_appdb_free(info);
return 0;
}
/* See patchdl_scan_lock — both vnode-swap entry points return -1 / NULL once
this is set so a late rescan call can't race the running MHD threads. */
/* See patchdl_scan_lock — once set, patchdl_scan no longer swaps the root
(it rescans via the kept system root handle) and the debug dump returns
NULL, so neither can race the running MHD threads. */
static _Atomic int g_scan_locked = 0;
void
@@ -498,30 +550,72 @@ patchdl_scan_lock(void) {
atomic_store(&g_scan_locked, 1);
}
int
patchdl_scan(patchdl_title_t **titles_out, size_t *count_out) {
static int
scan_all(patchdl_title_t **titles_out, size_t *count_out) {
patchdl_title_t *arr;
size_t cnt = 0;
pid_t pid = getpid();
intptr_t saved_root = 0, root_vnode;
int using_vswap = 0;
struct statfs *mounts = NULL;
int nmounts;
if (atomic_load(&g_scan_locked)) return -1;
arr = calloc(MAX_TITLES, sizeof(*arr));
if (!arr) return -1;
if (!arr) { g_scan_step = "fail: oom"; return -1; }
/* Global mount table for shadowmount detection. getmntinfo's buffer is
libc-managed — must NOT be freed. */
g_scan_step = "mounts";
nmounts = getmntinfo(&mounts, MNT_NOWAIT);
if (nmounts < 0) { nmounts = 0; mounts = NULL; }
for (int i = 0; SCAN_DIRS[i]; i++) {
g_scan_step = SCAN_DIRS[i];
scan_base(SCAN_DIRS[i], arr, &cnt, MAX_TITLES, mounts, nmounts);
}
g_scan_step = "appdb";
/* At startup a list without app.db data still beats none. A rescan
without it would wipe names and versions of a good list: fail instead
and keep the old one. */
if (merge_appdb(arr, cnt) && g_rel_paths) {
free(arr);
return -1;
}
g_scan_step = "idle";
*titles_out = arr;
*count_out = cnt;
return 0;
}
/* A rescan while other threads run: resolve every path from the system root
kept by the first scan, without touching the process root. */
static int
rescan_relative(patchdl_title_t **titles_out, size_t *count_out) {
int cwd, rc;
if (g_sysroot_fd < 0) { g_scan_step = "fail: no system root handle"; return -1; }
cwd = open(".", O_RDONLY | O_DIRECTORY | O_CLOEXEC);
if (cwd < 0) { g_scan_step = "fail: open cwd"; return -1; }
if (fchdir(g_sysroot_fd)) { g_scan_step = "fail: fchdir"; close(cwd); return -1; }
g_rel_paths = 1;
rc = scan_all(titles_out, count_out);
g_rel_paths = 0;
(void)fchdir(cwd); /* best effort: nothing else uses the cwd */
close(cwd);
return rc;
}
int
patchdl_scan(patchdl_title_t **titles_out, size_t *count_out) {
pid_t pid = getpid();
intptr_t saved_root = 0, root_vnode;
int using_vswap = 0, rc;
/* Elevate so privileged paths (the app.db under /system_data) are
readable; same authid ftpsrv uses. No-op without kernel R/W. */
kernel_set_ucred_authid(pid, 0x4801000000000013L);
/* Global mount table for shadowmount detection. getmntinfo's buffer is
libc-managed — must NOT be freed. */
nmounts = getmntinfo(&mounts, MNT_NOWAIT);
if (nmounts < 0) { nmounts = 0; mounts = NULL; }
if (atomic_load(&g_scan_locked))
return rescan_relative(titles_out, count_out);
root_vnode = kernel_get_root_vnode();
if (root_vnode) {
@@ -532,20 +626,65 @@ patchdl_scan(patchdl_title_t **titles_out, size_t *count_out) {
if (saved_root) {
kernel_set_proc_rootdir(pid, root_vnode);
using_vswap = 1;
if (g_sysroot_fd < 0)
g_sysroot_fd = open("/", O_RDONLY | O_DIRECTORY | O_CLOEXEC);
}
}
for (int i = 0; SCAN_DIRS[i]; i++)
scan_base(SCAN_DIRS[i], arr, &cnt, MAX_TITLES, mounts, nmounts);
merge_appdb(arr, cnt);
rc = scan_all(titles_out, count_out);
if (using_vswap)
kernel_set_proc_rootdir(pid, saved_root);
return rc;
}
*titles_out = arr;
*count_out = cnt;
return 0;
int
patchdl_scan_read_app_file(const char *title_id, const char *name,
char *buf, size_t sz) {
char path[PATH_MAX];
if (g_sysroot_fd < 0 || !sz) return -1;
for (int i = 0; SCAN_DIRS[i]; i++) {
int fd;
ssize_t n;
snprintf(path, sizeof(path), "%s/%s/%s", SCAN_DIRS[i] + 1, title_id, name);
fd = openat(g_sysroot_fd, path, O_RDONLY | O_CLOEXEC);
if (fd < 0) continue;
n = read(fd, buf, sz - 1);
close(fd);
if (n < 0) return -1;
buf[n] = '\0';
return 0;
}
return -1;
}
/* Fold one stat result into an FNV-1a hash. */
static unsigned long long
sig_add(unsigned long long h, const char *rel) {
struct stat st;
long long v[4] = {0};
if (fstatat(g_sysroot_fd, rel, &st, 0) == 0) {
v[0] = (long long)st.st_mtim.tv_sec;
v[1] = (long long)st.st_mtim.tv_nsec;
v[2] = (long long)st.st_size;
v[3] = (long long)st.st_ino;
}
for (size_t i = 0; i < sizeof v; i++) {
h ^= ((const unsigned char *)v)[i];
h *= 1099511628211ULL;
}
return h;
}
unsigned long long
patchdl_scan_signature(void) {
unsigned long long h = 14695981039346656037ULL;
if (g_sysroot_fd < 0) return 0;
for (int i = 0; SCAN_DIRS[i]; i++)
h = sig_add(h, SCAN_DIRS[i] + 1);
h = sig_add(h, "system_data/priv/mms/app.db");
h = sig_add(h, "system_data/priv/mms/app.db-wal");
return h ? h : 1;
}
void
+28 -2
View File
@@ -48,8 +48,18 @@ typedef struct {
char patch_title_id[16]; /* target title id from version.xml */
char patch_storage_title_id[16]; /* title id embedded in delta_url */
int verxml_done;
/* Prospero Patches lookup (best compatible patch from version history) */
char prospero_version[16];
char prospero_required_fw[16];
char prospero_size[16];
int prospero_done;
/* Manifest URL derived from a link the user pasted from Prospero. When
set it replaces patch_url for download and install. */
char manual_url[512];
char manual_version[16];
int enabled; /* user policy, persisted in config.json */
int resumable; /* a partial download is on disk */
int downloaded; /* a finished download is on disk */
long long partial_bytes; /* size of that partial, for the UI */
} patchdl_title_t;
@@ -61,8 +71,24 @@ const char *patchdl_source_str(patchdl_source_t src);
listings. Caller frees. */
char *patchdl_scan_debug_json(void);
/* Cheap change check for the automatic rescan: a hash over the title
directories and Sony's app.db. 0 when it can't be computed (no system root
handle), so callers never rescan on it. */
unsigned long long patchdl_scan_signature(void);
/* Name of the step the running scan is in ("idle" when none). */
const char *patchdl_scan_step(void);
/* Read <title dir>/<name> of an installed title (e.g. app.json) through the
kept system root handle; thread-safe, no working-directory change.
0 on success with a NUL-terminated buf. */
int patchdl_scan_read_app_file(const char *title_id, const char *name,
char *buf, size_t sz);
/* Mark scan/debug as no longer safe to call (must be set after MHD worker
threads come up — patchdl_scan performs a process-wide vnode swap that
would race any concurrent thread). After this is set, both entry points
return immediately. Call once during startup, after MHD_start_daemon. */
would race any concurrent thread). After this is set, patchdl_scan rescans
through the system root handle kept by the first scan (working directory
only, one caller at a time) and the debug dump returns NULL. Call once
during startup, after MHD_start_daemon. */
void patchdl_scan_lock(void);
+1 -1
View File
@@ -9,4 +9,4 @@
#pragma once
#define PATCHDL_VERSION "0.0.8"
#define PATCHDL_VERSION "0.1.0"
+1438 -131
View File
File diff suppressed because it is too large. Load diff
+12 -10
View File
@@ -39,8 +39,9 @@ The UI assumes deny-by-default behavior:
"source_policy": {
"official": { "allow_check": true, "allow_download": true, "allow_install": true },
"external": { "allow_check": true, "allow_download": true, "allow_install": true },
"shadowmount": { "allow_check": true, "allow_download": true, "allow_install": false },
"unknown": { "allow_check": true, "allow_download": false, "allow_install": false }
"shadowmount": { "allow_check": true, "allow_download": false, "allow_install": false },
"unknown": { "allow_check": true, "allow_download": false, "allow_install": false },
"fake": { "allow_check": true, "allow_download": false, "allow_install": false }
},
"cdn_allowlist": [
"sgst.prod.dl.playstation.net",
@@ -70,7 +71,7 @@ Per-title source fields:
"source_path": "/system_ex/app/PPSA90001_00",
"mount_from": "/mnt/usb0/itemzflow/Shadowmounted Test Title",
"enabled": true,
"mode": "download_only"
"mode": "disabled"
}
```
@@ -83,16 +84,17 @@ shadowmount
unknown
```
The frontend treats `shadowmount` as download-only and `unknown` as blocked for
downloads and installs. Backend code should enforce the same policy even if a
client sends a forged request.
The frontend lists `shadowmount`, `unknown` and `fake` titles under *Not
supported* and offers neither download nor install for them. The backend refuses
both as well, even if a client sends a forged request.
For PS5 game updates, the backend may turn a Sony `manifest_url` into a merged
local `.pkg` by downloading all manifest pieces. The `delta_url` `*-DP.pkg` is
not shown as a separate user action because it can bootstrap the storage/master
title instead of the installed regional target.
If `patch_storage_match` is false, the UI keeps download/verify available but
does not offer install or auto-install. Those shared-master packages are signed
for a different storage title id and cannot be retargeted by standalone
AppInstUtil on firmware 11.60.
If `patch_storage_match` is false, the CDN stores the patch pieces under another
regional (master) title id. That is fine: the merged `.pkg` assembled from the
manifest carries the installed title's own content id, and AppInstUtil
`AppInstallPkg` installs it onto that title. The UI only adds a "Shared master"
label.
+821 -67
View File
File diff suppressed because it is too large. Load diff
+10 -7
View File
@@ -132,12 +132,10 @@
<input id="searchInput" type="search" placeholder="Search title, Title ID, or Content ID" />
</div>
<div class="segmented" role="group" aria-label="Filter">
<button class="is-selected" data-filter="updatable" aria-pressed="true">Updatable</button>
<button data-filter="updating" aria-pressed="false">Updating</button>
<button data-filter="uptodate" aria-pressed="false">Up to date</button>
<button data-filter="needsfw" aria-pressed="false">Needs FW</button>
<button data-filter="blocked" aria-pressed="false">Can't update</button>
<button data-filter="all" aria-pressed="false">All</button>
<button class="is-selected" data-filter="updates" aria-pressed="true">Updates <span class="chip-count"></span></button>
<button data-filter="uptodate" aria-pressed="false">Up to date <span class="chip-count"></span></button>
<button data-filter="blocked" aria-pressed="false">Not supported <span class="chip-count"></span></button>
<button data-filter="all" aria-pressed="false">All <span class="chip-count"></span></button>
</div>
</div>
@@ -171,7 +169,7 @@
<label class="field">
<span>Download Folder</span>
<input id="downloadDir" type="text" spellcheck="false" readonly
title="Patches always download internally and are removed after install" />
title="Patches always download to the console's internal storage" />
</label>
<label class="switch-row">
@@ -236,6 +234,11 @@
<span>Install Protection</span>
<div id="sourcePolicyList"></div>
</div>
<div class="storage-list">
<span>Downloads on console <em id="storageTotal"></em></span>
<div id="storageList"></div>
</div>
</div>
</section>
+183 -4
View File
@@ -338,6 +338,8 @@ h2 { font-size: 18px; line-height: 1.2; }
white-space: nowrap;
}
.segmented button.is-selected { background: var(--surface); color: var(--ink); }
.chip-count { margin-left: 4px; color: var(--muted); font-weight: 600; font-variant-numeric: tabular-nums; }
.chip-count:empty { display: none; }
/* ---------------- game cards ---------------- */
@@ -368,11 +370,11 @@ h2 { font-size: 18px; line-height: 1.2; }
.cover {
display: grid;
place-items: center;
width: 48px; height: 48px;
width: 64px; height: 64px;
color: #fff;
background: linear-gradient(135deg, #2d6d9d, #247857);
border-radius: 10px;
font-size: 14px;
border-radius: 12px;
font-size: 16px;
font-weight: 800;
overflow: hidden;
}
@@ -393,6 +395,10 @@ h2 { font-size: 18px; line-height: 1.2; }
color: var(--muted);
}
.versions b { color: var(--ink); font-weight: 700; }
.card-note { flex-basis: 100%; line-height: 1.45; }
.card-note.is-warn { color: var(--amber); }
.prospero-line a { color: var(--blue); text-decoration: none; }
.prospero-line a:hover { text-decoration: underline; }
.card-actions {
display: flex;
@@ -418,6 +424,7 @@ h2 { font-size: 18px; line-height: 1.2; }
.pill.warn { border-color: rgba(242, 184, 75, 0.38); background: var(--amber-soft); color: var(--amber); }
.pill.external { border-color: rgba(88, 166, 255, 0.34); background: var(--blue-soft); color: var(--blue); }
.pill.shadow { border-color: rgba(181, 146, 255, 0.34); background: rgba(181, 146, 255, 0.14); color: #c7b1ff; }
.pill.prospero { border-color: rgba(64, 201, 198, 0.38); background: rgba(64, 201, 198, 0.14); color: #6fe0dc; }
.pill.blocked { border-color: rgba(255, 107, 107, 0.34); background: var(--red-soft); color: var(--red); }
.pill.live { border-color: rgba(56, 193, 114, 0.5); background: var(--green-soft); color: var(--green-dark); }
.pill.live::before {
@@ -459,6 +466,17 @@ h2 { font-size: 18px; line-height: 1.2; }
background: linear-gradient(90deg, var(--green), var(--blue));
transition: width 320ms ease;
}
.progress.is-indeterminate > i {
animation: progressSweep 1.6s linear infinite; /* duration = INDET_MS */
transition: none;
}
@keyframes progressSweep {
from { transform: translateX(-100%); }
to { transform: translateX(320%); }
}
@media (prefers-reduced-motion: reduce) {
.progress.is-indeterminate > i { animation: none; width: 100% !important; opacity: 0.5; }
}
.progress-meta {
display: flex;
flex-wrap: wrap;
@@ -552,8 +570,39 @@ h2 { font-size: 18px; line-height: 1.2; }
.toggle input:checked + .track::after { transform: translateX(18px); background: var(--green); }
.toggle input:focus-visible + .track { outline: 2px solid var(--blue); outline-offset: 2px; }
.toggle .label { font-size: 12px; color: var(--muted); min-width: 22px; }
.lead .toggle .label { white-space: nowrap; }
.allowlist, .source-policy { display: grid; gap: 8px; margin-top: 16px; }
.allowlist, .source-policy, .storage-list { display: grid; gap: 8px; margin-top: 16px; }
.storage-list > span em { color: var(--muted); font-style: normal; margin-left: 6px; }
.storage-list > div { display: grid; gap: 8px; }
.storage-row {
display: grid;
grid-template-columns: minmax(0, 1fr) auto auto auto;
gap: 10px;
align-items: center;
padding: 10px;
background: var(--surface-2);
border: 1px solid var(--border);
border-radius: 8px;
}
.storage-row strong { font-size: 13px; overflow-wrap: anywhere; }
.storage-row em { color: var(--muted); font-style: normal; font-size: 12px; }
.storage-row b { font-variant-numeric: tabular-nums; }
.storage-empty { color: var(--muted); font-size: 13px; }
.link-button {
padding: 0;
border: 0;
background: none;
color: var(--blue);
font: inherit;
cursor: pointer;
text-decoration: underline;
text-underline-offset: 2px;
}
.link-button:hover { color: var(--ink); }
@media (max-width: 640px) {
.storage-row { grid-template-columns: minmax(0, 1fr) auto; }
}
.allowlist div { display: flex; flex-wrap: wrap; gap: 6px; }
.source-policy > div { display: grid; gap: 8px; }
@@ -629,8 +678,138 @@ pre {
}
.toast.is-visible { opacity: 1; transform: translate(-50%, 0); }
/* ---------------- older patch guide (Prospero) ---------------- */
.guide-backdrop {
position: fixed;
inset: 0;
z-index: 15; /* below the toast (20) */
display: grid;
grid-template-columns: minmax(0, 560px); /* an auto track would grow to the content */
justify-content: center;
align-content: center;
padding: 24px 16px;
overflow-y: auto;
background: rgba(5, 7, 9, 0.72);
}
.guide {
display: grid;
gap: 16px;
padding: 22px;
border: 1px solid var(--border);
border-radius: 14px;
background: var(--surface);
box-shadow: var(--shadow);
}
/* minmax(0, 1fr): without it an <input>'s intrinsic width pushes the tracks wider than the sheet */
.guide, .guide-steps, .guide-steps li { grid-template-columns: minmax(0, 1fr); }
.guide-head { display: flex; align-items: flex-start; justify-content: space-between; gap: 12px; }
.guide-head > div { min-width: 0; }
.guide-head h2 { margin: 0; font-size: 22px; }
.guide-game { margin: 4px 0 0; color: var(--muted); }
.guide-close { flex: none; width: 40px; padding: 0; font-size: 22px; line-height: 1; }
.guide-why { margin: 0; color: var(--muted); line-height: 1.55; }
.guide-why b { color: var(--ink); }
.guide-qr {
display: flex;
align-items: center;
gap: 16px;
padding: 14px;
border: 1px solid var(--border);
border-radius: var(--radius);
background: var(--surface-2);
}
.guide-qr .qr { flex: none; width: 148px; height: 148px; border-radius: 6px; }
.guide-qr > div { display: grid; gap: 6px; min-width: 0; }
.guide-qr span { color: var(--muted); line-height: 1.5; }
.guide-qr code { overflow-wrap: anywhere; color: var(--blue-dark); font-size: 13px; }
/* Console view: the PS5 can't copy links, so it only hands over to a phone. */
.guide.is-handoff { width: min(560px, 100%); justify-self: center; text-align: center; }
.guide.is-handoff .guide-head { text-align: left; }
.guide-handoff { display: grid; justify-items: center; gap: 12px; }
.guide-handoff .qr { width: min(420px, 100%); height: auto; aspect-ratio: 1; border-radius: 8px; }
.guide-handoff p { margin: 0; color: var(--muted); line-height: 1.5; }
.guide-handoff code { overflow-wrap: anywhere; color: var(--blue-dark); font-size: 16px; }
.guide-steps { display: grid; gap: 12px; margin: 0; padding: 0; list-style: none; counter-reset: step; }
.guide-steps li {
display: grid;
gap: 10px;
padding: 14px 14px 14px 52px;
position: relative;
border: 1px solid var(--border);
border-radius: var(--radius);
counter-increment: step;
}
.guide-steps li::before {
content: counter(step);
position: absolute;
left: 14px;
top: 14px;
width: 26px;
height: 26px;
display: grid;
place-items: center;
border-radius: 50%;
background: var(--green-soft);
color: var(--green-dark);
font-weight: 800;
font-size: 13px;
}
.guide-step-text { display: grid; gap: 4px; }
.guide-step-text span { color: var(--muted); line-height: 1.5; }
.guide-step-text b { color: var(--ink); }
.guide-open { width: auto; justify-self: start; padding: 0 18px; text-decoration: none; }
.guide-paste { display: flex; gap: 8px; }
.guide-input {
flex: 1;
min-width: 0;
width: 100%;
height: 44px;
padding: 0 12px;
border: 1px solid var(--border);
border-radius: 8px;
background: var(--bg);
color: var(--ink);
font-size: 16px; /* below 16px iOS zooms the page on focus */
}
.guide-input::placeholder { color: var(--muted); }
.guide-input:focus { outline: none; border-color: var(--blue); }
.guide-start { width: auto; flex: none; min-height: 44px; padding: 0 18px; }
.guide-status:empty { display: none; }
.guide-status { display: grid; gap: 8px; }
.guide-msg { margin: 0; line-height: 1.5; }
.guide-msg.is-idle, .guide-msg.is-busy { color: var(--muted); }
.guide-msg.is-ok { color: var(--green-dark); }
.guide-msg.is-warn { color: var(--amber-dark); }
.guide-msg.is-error { color: var(--red); }
.guide-action { width: auto; justify-self: start; padding: 0 16px; }
.guide-progress { display: grid; gap: 6px; margin-top: 8px; color: var(--muted); font-size: 13px; }
@media (max-width: 720px) {
/* Already on a phone: the hand-off QR has nothing to add. */
.guide-qr { display: none; }
.guide-backdrop { align-content: start; padding: 12px; }
.guide { padding: 16px; }
}
/* ---------------- responsive ---------------- */
/* Wide screens (desktop, PS5 browser): bigger covers so a card doesn't look
empty. */
@media (min-width: 900px) {
.game-card { padding: 18px 20px; }
.cover { width: 104px; height: 104px; border-radius: 14px; font-size: 22px; }
.card-row { gap: 20px; }
.card-body h3 { font-size: 19px; margin-bottom: 8px; }
.subline { font-size: 13px; }
.versions { font-size: 13px; }
}
@media (max-width: 1024px) {
.app-shell { grid-template-columns: 1fr; }
.rail {