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st/gui: Make sure to add ogl texture sink to context
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@@ -170,6 +170,8 @@ gui_ogl_sink_create(const char *name, struct xrt_frame_context *xfctx, struct xr
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glBindTexture(GL_TEXTURE_2D, 0);
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xrt_frame_context_add(xfctx, &s->node);
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*out_sink = &s->sink;
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return &s->tex;
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