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a/vive: fix swapped hand orientations for LH based controllers
The roles/input name separation for hand-tracking work made a mistake of swapping HT left/right input names for vive pose offsets Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2523>
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@@ -375,7 +375,7 @@ vive_controller_get_hand_tracking(struct xrt_device *xdev,
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struct vive_controller_device *d = vive_controller_device(xdev);
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if (name != XRT_INPUT_HT_CONFORMING_LEFT && name != XRT_INPUT_HT_CONFORMING_LEFT) {
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if (name != XRT_INPUT_HT_CONFORMING_LEFT && name != XRT_INPUT_HT_CONFORMING_RIGHT) {
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U_LOG_XDEV_UNSUPPORTED_INPUT(&d->base, d->log_level, name);
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return XRT_ERROR_INPUT_UNSUPPORTED;
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}
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