- Runtime: stdio output goes to the log file and the kernel log (the console's printf writes
nowhere visible); exit ends the title through sceSystemServiceLoadExec (the exit system call
gets it killed with SIGSYS); realpath on stat (the libc's fails with EPERM, which broke libc++'s
relative and with it OpenRCT2's case-insensitive file lookups); threads get 2 MiB of stack (the
console's default is 64 KiB); folder listing keeps nullfs entries, whose inode is 0.
- The game relinks when the runtime changes.
- main loads the keyboard and IME dialog modules (their imports are null otherwise), selects
SDL's software renderer, and writes a first-run config with the interface at 2x.
- The documentation (changelog) is packaged into the data folder.
- Console tests: plan lines list, stat, realpath and arg; the harness logs the renderer and how
much of each captured frame is lit. tools/klog.py records the kernel log; tools/deploy.py
--eboot uploads only the executable.