mirror of
https://github.com/niakw/Prospero.Eden-Encore.git
synced 2026-10-17 14:01:09 +02:00
[skip ci] R346 vendor all 8993 game overrides, verified git pin and active profiles
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@@ -1,6 +1,6 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Generated by tools/sync-encore-overrides.py; do not edit by hand.
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// Source: niakw/encore-overrides@0afb14f3c148b19111f15a4f2416bb4590b0edc3
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// Source: niakw/encore-overrides@4fdb329e732a71878c1936b24759e58937c1ac18
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#pragma once
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#include <array>
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#include <cstdint>
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@@ -9,7 +9,7 @@ struct AutoControlProfile { float gameplay_stick_threshold; int trigger_threshol
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struct VideoProfile { int renderer; int output; int resolution; int filter; int fsr_sharpness; int anti_aliasing; int refresh; bool docked; };
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inline constexpr int kAuthoredProfileCount = 4;
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inline constexpr int kCustomProfile = 4;
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inline constexpr const char* kSourceRevision = "0afb14f3c148b19111f15a4f2416bb4590b0edc3";
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inline constexpr const char* kSourceRevision = "4fdb329e732a71878c1936b24759e58937c1ac18";
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inline constexpr int kDatabaseRevision = 6;
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inline constexpr AutoControlProfile kPlayStationAutoControls{0.30f, 48, 18, 2, 0.16f, 75, 10, 4, 2, true};
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inline constexpr std::array<VideoProfile, kAuthoredProfileCount> kGeneralProfiles = {{
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@@ -28,6 +28,7 @@
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <cstdlib>
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#include <ctime>
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#include <dirent.h>
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#include <exception>
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@@ -891,7 +892,13 @@ EdenServices::EdenServices(std::string launch_error)
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performance_profile_labels_(Labels(Eden::kPerformanceProfileLabels)),
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language_labels_(Labels(Eden::kLanguageLabels)) {
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(void)mkdir(Eden::ConfigDir().c_str(), 0777);
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StartEncoreOverridesRefresh();
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// The repository currently publishes no runtime-manifest.json; a silent
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// HTTPS request on every boot can only fail and is not required when all
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// authored game profiles are compiled from our pinned vendored catalogue.
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// Keep explicit diagnostic/dev opt-in for future validated remote manifests.
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const char* remote_overrides = std::getenv("EDEN_OVERRIDES_REMOTE_REFRESH");
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if (remote_overrides != nullptr && std::strcmp(remote_overrides, "1") == 0)
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StartEncoreOverridesRefresh();
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setup_ = eden_startup_error();
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Eden::Report("setup", setup_.empty() ? "Keys and firmware startup checks passed" : setup_.c_str());
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}
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@@ -50,7 +50,7 @@ for item in ITEMS:
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p=src/entry['name'];assert p.is_file() and digest(p)==entry['sha256'],p
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for idx,extra in enumerate(item.get('setup_prefetch',())):
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assert_blob(name+f'-setup-{idx}',extra['sha256'])
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print(f'VENDOR_COMPLETE_OK pinned={len(ITEMS)} source_roots=11 archive_bundles=12 bootstrap_objects=2 all_hashes_valid')
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print(f'VENDOR_COMPLETE_OK pinned={len(ITEMS)} source_roots={sum((V / 'sources' / i['name']).is_dir() for i in ITEMS)} archive_bundles={sum((V / 'objects' / i['name'] / 'chunks.json').is_file() for i in ITEMS)} bootstrap_objects={sum(len(i.get('setup_prefetch',())) for i in ITEMS)} all_hashes_valid')
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# Prove the actual loader can hydrate a new build checkout without user cache,
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# DNS, or original upstream. Leave canonical sources untouched: compilers and
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@@ -61,10 +61,14 @@ sys.path.insert(0,str(ROOT/'tools'))
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import deps
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with tempfile.TemporaryDirectory(prefix='eden-vendor-airgap-') as tmp:
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isolated=Path(tmp)
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# Keep the extra git dependency inside this temporary airgap, not in /tmp
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# next to unrelated build jobs and not on the user's persistent filesystem.
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import os
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os.environ['PROSPEROEDEN_GIT_DEPS_ROOT']=str(isolated/'repos')
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deps.ROOT=isolated
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deps.CACHE=isolated/'empty-source-cache'
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deps.OFFLINE=True
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for name in ('eden','fmt','compiler-rt','zbic'):
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for name in ('eden','fmt','compiler-rt','zbic','encore-overrides'):
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dep=next(x for x in ITEMS if x['name']==name)
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deps.fetch(dep)
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assert deps.present(dep),name
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@@ -73,6 +77,7 @@ with tempfile.TemporaryDirectory(prefix='eden-vendor-airgap-') as tmp:
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assert (isolated/'.deps/eden-5f142c79.tar.gz').is_file()
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assert (isolated/'.deps/fmt-12.1.0.tar.gz').is_file()
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assert deps.revision(isolated/'.deps/zbic-11b08f27')=='11b08f2712264bbed731545085cbd9702096ceb7'
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assert deps.revision(isolated/'repos/encore-overrides-review')=='4fdb329e732a71878c1936b24759e58937c1ac18'
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boilerplate=next(x for x in ITEMS if x['name']=='boilerplate')
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sdk=boilerplate['setup_prefetch'][1]
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archive=deps.download(sdk['url'],'sha256',sdk['sha256'],'boilerplate-ps5-payload-sdk.zip')
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@@ -0,0 +1,77 @@
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#!/usr/bin/env python3
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"""Verify complete pinned Encore Overrides dataset, and active binary snapshots.
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No remote access or running Git checkout is required. Unlike trusting the
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compiled C++ profile header alone, assert none of the 8,993 game manifests
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was dropped or mismatched when vendoring.
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"""
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from __future__ import annotations
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import hashlib
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import json
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from pathlib import Path
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import re
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import subprocess
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import sys
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import tempfile
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ROOT = Path(__file__).resolve().parents[1]
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BASE = ROOT/'vendor/sources/encore-overrides'
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PIN = '4fdb329e732a71878c1936b24759e58937c1ac18'
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TIERS = ('minimum','recommended','high','ultra')
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META = json.loads((BASE/'VENDOR-ORIGIN.json').read_text())
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assert META['commit']==PIN and META['name']=='encore-overrides'
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assert META['url']=='https://github.com/niakw/encore-overrides.git'
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assert META['tracked_files']==9008
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LOCK = json.loads((ROOT/'tools/deps.json').read_text())
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record = next(x for x in LOCK['items'] if x['name']=='encore-overrides')
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assert record['commit']==PIN
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manifest = json.loads((BASE/'manifest.json').read_text())
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assert manifest['schema_version']==1 and manifest['database_revision']==6
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assert tuple(manifest['profile_order'])==TIERS
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assert len(manifest['entries'])==8993
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files = set((BASE/'games').glob('*.json'))
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assert len(files)==len(manifest['entries'])
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seen=set()
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non_default=[]
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general={tier:json.loads((BASE/'general'/f'{tier}.json').read_text())['settings'] for tier in TIERS}
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for entry in manifest['entries']:
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name=entry['title_id']
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assert re.fullmatch('[0-9A-F]{16}',name),name
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assert name not in seen,f'duplicate game {name}'
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seen.add(name)
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assert entry['path']==f'games/{name}.json'
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source=BASE/entry['path']
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assert source in files,source
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game=json.loads(source.read_text())
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assert game['schema_version']==1 and game['title_id']==name,(name,game.get('title_id'))
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assert game['auto_apply']==entry['auto_apply'] and game['default_profile']==entry['default_profile']
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for tier in TIERS:
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assert tier in game['profiles'] and 'settings' in game['profiles'][tier],(name,tier)
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if any(game['profiles'][tier]['settings']!=general[tier] for tier in TIERS):
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non_default.append(name)
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assert len(non_default)==1 and non_default[0]=='0100C49025D3E000',non_default
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control=json.loads((BASE/'general/controls.json').read_text())
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assert 'detection' in control
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with tempfile.TemporaryDirectory(prefix='eden-overrides-sync-') as d:
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output=Path(d)/'generated.h'
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subprocess.run([sys.executable,'-B',str(ROOT/'tools/sync-encore-overrides.py'),
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'--source',str(BASE),'--output',str(output)],
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check=True,capture_output=True,text=True,timeout=100)
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embedded=(ROOT/'headless/encore_overrides_generated.h').read_bytes()
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assert output.read_bytes()==embedded,'compiled per-game profiles differ from the vendored canonical source'
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assert PIN.encode() in embedded
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assert b'0x0100C49025D3E000ULL' in embedded
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subprocess.run([sys.executable,'-B',str(ROOT/'tools/sync-glyph-overrides.py'),
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'--source',str(BASE),'--check'],check=True,
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capture_output=True,text=True,timeout=30)
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assert json.loads((BASE/'glyphs/manifest.json').read_text())['schema_version']==2
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# No request for the currently nonexistent runtime-manifest.json may run
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# on the default launcher boot path, even if DNS/network is available.
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service=(ROOT/'headless/prosperoeden/eden_services.cpp').read_text()
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assert not (BASE/'runtime-manifest.json').exists()
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assert 'EDEN_OVERRIDES_REMOTE_REFRESH' in service
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assert 'if (remote_overrides != nullptr && std::strcmp(remote_overrides, "1") == 0)' in service
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assert service.count('StartEncoreOverridesRefresh();')==1
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print('ENCORE_OVERRIDES_OFFLINE_STARTUP_OK remote missing manifest is opt-in only')
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print('ENCORE_OVERRIDES_FULL_CATALOG_OK',len(files),'complete title records; modified titles',len(non_default))
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print('ENCORE_OVERRIDES_ACTIVE_SNAPSHOT_OK exact SHA and C++ video, controls and glyphs')
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@@ -167,6 +167,14 @@
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"url": "https://github.com/mihawk-99/PS5_PayloadSDK.git",
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"commit": "95c08f27386fc698f6bbe21dde3030140a41d10b",
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"path": "../mihawk-sdk-review"
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},
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{
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"name": "encore-overrides",
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"about": "Full pinned 8,993-game profile, DualSense auto-control, glyph and source-sync database for PS5 Eden Encore",
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"kind": "git",
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"url": "https://github.com/niakw/encore-overrides.git",
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"commit": "4fdb329e732a71878c1936b24759e58937c1ac18",
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"path": "../encore-overrides-review"
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}
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]
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}
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@@ -61,10 +61,20 @@ def main() -> None:
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values = [profile(profiles[pid]["settings"]) for pid in PROFILE_IDS]
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if any(profiles[pid]["settings"] != general[pid] for pid in PROFILE_IDS):
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specifics.append((int(data["title_id"], 16), data.get("name", path.stem), values))
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try:
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# The full third-party catalogue is checked in as a normal vendored tree,
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# without a nested .git. Running `git rev-parse HEAD` there returns the
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# *parent Encore commit*, silently fabricating the catalogue revision.
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# Prefer the pinned immutable upstream commit from the vendor receipt.
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receipt = source / "VENDOR-ORIGIN.json"
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if receipt.is_file():
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origin = json.loads(receipt.read_text())
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if origin.get("name") != "encore-overrides" or origin.get("url") != "https://github.com/niakw/encore-overrides.git":
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raise ValueError("wrong pinned Encore Overrides origin")
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revision = origin.get("commit", "")
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if len(revision) != 40 or any(c not in "0123456789abcdef" for c in revision):
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raise ValueError("invalid vendored Encore Overrides SHA")
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else:
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revision = subprocess.check_output(["git", "-C", str(source), "rev-parse", "HEAD"], text=True).strip()
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except Exception:
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revision = "unknown"
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lines = [
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"// SPDX-License-Identifier: GPL-3.0-or-later",
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"// Generated by tools/sync-encore-overrides.py; do not edit by hand.",
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BIN
Binary file not shown.
+12
@@ -0,0 +1,12 @@
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{
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"name": "encore-overrides",
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"size": 1632589,
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"sha256": "91f00309ef63150a346a49834974a116d9d07201dcf274fe45ebc3bda4ec2d4b",
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"chunks": [
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{
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"file": "0000.chunk",
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"size": 1632589,
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"sha256": "91f00309ef63150a346a49834974a116d9d07201dcf274fe45ebc3bda4ec2d4b"
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}
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]
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}
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+85
@@ -0,0 +1,85 @@
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name: Weekly Switch game sync
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on:
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workflow_dispatch:
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inputs:
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limit:
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description: "Optional maximum number of new games (empty = all)"
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required: false
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type: string
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schedule:
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- cron: "17 5 * * 1"
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permissions:
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contents: write
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concurrency:
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group: weekly-switch-game-sync
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cancel-in-progress: false
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|
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jobs:
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sync:
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runs-on: ubuntu-latest
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timeout-minutes: 45
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|
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steps:
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- name: Checkout
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uses: actions/checkout@11d5960a326750d5838078e36cf38b85af677262 # v4
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with:
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fetch-depth: 0
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- name: Generate profiles for new Switch games
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shell: bash
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env:
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MANUAL_LIMIT: ${{ inputs.limit }}
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run: |
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set -euo pipefail
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if [[ -n "${MANUAL_LIMIT:-}" ]]; then
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python3 tools/sync_switch_games.py --write --limit "${MANUAL_LIMIT}"
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else
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python3 tools/sync_switch_games.py --write
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fi
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- name: Validate generated JSON
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shell: bash
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run: |
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set -euo pipefail
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python3 - <<'PY'
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import json
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from pathlib import Path
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root = Path(".")
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manifest = json.loads((root / "manifest.json").read_text())
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expected = {"minimum", "recommended", "high", "ultra"}
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for path in sorted((root / "general").glob("*.json")):
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json.loads(path.read_text())
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for path in sorted((root / "games").glob("*.json")):
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data = json.loads(path.read_text())
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profiles = data.get("profiles", {})
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if set(profiles) != expected:
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raise SystemExit(f"{path}: expected exactly {sorted(expected)}, got {sorted(profiles)}")
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ids = [entry["title_id"] for entry in manifest.get("entries", [])]
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if len(ids) != len(set(ids)):
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raise SystemExit("manifest.json: duplicate title_id")
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|
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print(f"JSON validation OK: {len(ids)} manifest entries")
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PY
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- name: Commit newly discovered games
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shell: bash
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run: |
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set -euo pipefail
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if git diff --quiet -- games manifest.json; then
|
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echo "No new Switch games."
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exit 0
|
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fi
|
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git config user.name "encore-overrides-bot"
|
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git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
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git add games manifest.json
|
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git commit -m "chore: add newly released Switch games"
|
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git pull --rebase origin "${GITHUB_REF_NAME}"
|
||||
git push origin "HEAD:${GITHUB_REF_NAME}"
|
||||
+674
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
+166
@@ -0,0 +1,166 @@
|
||||
# Encore Overrides
|
||||
|
||||
PS5-specific global and per-game profiles for **Prospero.Eden Encore**.
|
||||
|
||||
This repository is a **hardware-derived configuration database**. It provides:
|
||||
|
||||
- general Encore profiles used when no game-specific override exists;
|
||||
- game-specific profiles;
|
||||
- technical evidence explaining why each baseline exists.
|
||||
|
||||
## Profile tiers
|
||||
|
||||
Encore Overrides uses one clear quality ladder everywhere:
|
||||
|
||||
1. **Minimum**
|
||||
2. **Recommandé**
|
||||
3. **Haute**
|
||||
4. **Ultra**
|
||||
|
||||
Internal IDs remain language-neutral:
|
||||
|
||||
`minimum` · `recommended` · `high` · `ultra`
|
||||
|
||||
## Resolution order
|
||||
|
||||
```text
|
||||
Encore general profile
|
||||
↓
|
||||
game-specific encore-overrides profile
|
||||
↓
|
||||
user manual per-game settings
|
||||
```
|
||||
|
||||
The most specific layer wins.
|
||||
|
||||
## Global controller profile
|
||||
|
||||
Encore also defines one global **PlayStation Auto** controller profile in `general/controls.json`.
|
||||
|
||||
It keeps two mappings and selects the active one at runtime without hard-coding a game:
|
||||
|
||||
- **UI / menus** — `A → Cross`, `B → Circle`, `X → Square`, `Y → Triangle`;
|
||||
- **gameplay** — physical Switch positions: `A → Circle`, `B → Cross`, `X → Triangle`, `Y → Square`.
|
||||
|
||||
The detector starts in UI mode, switches to gameplay after sustained stick/trigger activity, and returns to UI after explicit menu/navigation evidence with hysteresis. **Switch**, **Custom PS5** and **Custom Switch** remain fixed and are never rewritten automatically. Per-game overrides may tune or disable the detector only when a title is atypical.
|
||||
|
||||
## General profiles
|
||||
|
||||
### Minimum
|
||||
|
||||
Lowest-load general baseline.
|
||||
|
||||
- Vulkan
|
||||
- Docked
|
||||
- **1x**
|
||||
- **1080p**
|
||||
- Bilinear
|
||||
- AA None
|
||||
- 60 Hz
|
||||
|
||||
### Recommandé
|
||||
|
||||
Default balance.
|
||||
|
||||
- Vulkan
|
||||
- Docked
|
||||
- **1.25x**
|
||||
- **1440p**
|
||||
- Bilinear
|
||||
- **FXAA**
|
||||
- 60 Hz
|
||||
|
||||
A 1080p-class Switch source at 1.25x is approximately **2400×1350**, close to native 1440p output.
|
||||
|
||||
### Haute
|
||||
|
||||
Higher image quality while preserving meaningful headroom below full 4K internal rendering.
|
||||
|
||||
- Vulkan
|
||||
- Docked
|
||||
- **1.5x**
|
||||
- **2160p**
|
||||
- **Bicubic**
|
||||
- **FXAA**
|
||||
- 60 Hz
|
||||
|
||||
For a 1080p-class source, 1.5x is approximately **2880×1620**. This costs 2.25× the pixels of 1x, versus 4× at 2x.
|
||||
|
||||
### Ultra
|
||||
|
||||
Maximum useful general image-quality ceiling.
|
||||
|
||||
- Vulkan
|
||||
- Docked
|
||||
- **2x**
|
||||
- **2160p**
|
||||
- Bilinear
|
||||
- AA None
|
||||
- 60 Hz
|
||||
|
||||
For a 1080p-class Switch render, 2x produces exactly **3840×2160**. This is the useful general ceiling for a 4K display. 3x and 4x remain available in Encore but are supersampling tiers, not sensible general defaults.
|
||||
|
||||
## Pixel workload
|
||||
|
||||
| Scale | Pixel workload vs 1x |
|
||||
| --- | ---: |
|
||||
| 0.75x | 0.5625× |
|
||||
| 1x | 1.00× |
|
||||
| 1.25x | 1.5625× |
|
||||
| 1.5x | 2.25× |
|
||||
| 2x | 4.00× |
|
||||
| 3x | 9.00× |
|
||||
| 4x | 16.00× |
|
||||
|
||||
## Game-specific overrides
|
||||
|
||||
Game-specific files reuse the same four profile IDs, but their actual values may differ according to the game's technical characteristics.
|
||||
|
||||
Current entry:
|
||||
|
||||
- **EA SPORTS FC 27** — `0100C49025D3E000`
|
||||
|
||||
Its profiles are:
|
||||
|
||||
| Tier | Game resolution | TV output | Filter | AA |
|
||||
| --- | ---: | ---: | --- | --- |
|
||||
| Minimum | 0.75x | 1080p | AMD FSR | None |
|
||||
| Recommandé | 1.25x | 1440p | Bilinear | FXAA |
|
||||
| Haute | 1.5x | 1440p | Bilinear | FXAA |
|
||||
| Ultra | 2x | 2160p | Bilinear | None |
|
||||
|
||||
FC27 remains a 30 FPS-targeted Switch title, so every profile uses 60 Hz output for clean 2:1 presentation cadence.
|
||||
|
||||
## Automation
|
||||
|
||||
New Switch releases are discovered automatically by `tools/sync_switch_games.py`.
|
||||
|
||||
The weekly workflow:
|
||||
|
||||
- enumerates the current global Switch base-game Title IDs;
|
||||
- ignores every Title ID that already has a file under `games/`;
|
||||
- enriches only missing games with title metadata and official Eden compatibility overrides;
|
||||
- gives new titles the four current general Encore profiles;
|
||||
- never overwrites an existing per-game JSON;
|
||||
- commits only when new titles are found.
|
||||
|
||||
See [docs/AUTOMATION.md](docs/AUTOMATION.md).
|
||||
|
||||
## Files
|
||||
|
||||
```text
|
||||
general/
|
||||
controls.json
|
||||
minimum.json
|
||||
recommended.json
|
||||
high.json
|
||||
ultra.json
|
||||
|
||||
games/
|
||||
<TITLE_ID>.json
|
||||
|
||||
manifest.json
|
||||
SOURCES.md
|
||||
```
|
||||
|
||||
No keys, firmware, games, dumps, copyrighted game assets or save data are stored here.
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
# Technical sources
|
||||
|
||||
## Nintendo Switch 1
|
||||
|
||||
Nintendo's official hardware specifications document:
|
||||
|
||||
- custom NVIDIA Tegra processor;
|
||||
- 1280×720 built-in display;
|
||||
- TV output up to 1920×1080 at 60 frames per second.
|
||||
|
||||
Source:
|
||||
https://www.nintendo.com/fr-fr/Hardware/Gamme-Nintendo-Switch/Nintendo-Switch/Nintendo-Switch-1148779.html
|
||||
|
||||
The general profiles use **1080p/60 as the platform output ceiling**, not as a claim that every Switch game internally renders at 1080p.
|
||||
|
||||
## Standard / original PlayStation 5
|
||||
|
||||
Sony's official PS5 technical specifications document:
|
||||
|
||||
- AMD Ryzen Zen 2 CPU, 8 cores / 16 threads, up to 3.5 GHz;
|
||||
- AMD Radeon RDNA 2-based GPU, up to 2.23 GHz / 10.3 TFLOPS;
|
||||
- 16 GB GDDR6;
|
||||
- 448 GB/s memory bandwidth;
|
||||
- 4K/120-compatible video output.
|
||||
|
||||
Source:
|
||||
https://blog.fr.playstation.com/2020/03/18/communication-de-nouveaux-dtails-concernant-la-playstation-5-caractristiques-techniques-matrielles
|
||||
|
||||
The repository does **not** convert PS5/Switch raw TFLOPS into a direct resolution multiplier. Emulator/JIT/graphics-translation overhead makes that comparison unsuitable for profile selection.
|
||||
|
||||
## Encore / Eden settings surface
|
||||
|
||||
Encore currently exposes these relevant general/per-game video controls:
|
||||
|
||||
- Vulkan / OpenGL renderer;
|
||||
- internal resolution scales from 0.25x through 4x;
|
||||
- Bilinear / AMD FSR / Bicubic / Nearest filtering;
|
||||
- None / FXAA / SMAA anti-aliasing;
|
||||
- 1080p / 1440p / 2160p TV output;
|
||||
- 60 / 120 Hz output;
|
||||
- Docked / Handheld console mode.
|
||||
|
||||
Relevant Encore source files:
|
||||
|
||||
- `headless/settings_store.h`
|
||||
- `headless/prosperoeden/pe/ui/video_presets.hpp`
|
||||
|
||||
Repository:
|
||||
https://github.com/niakw/Prospero.Eden-Encore
|
||||
|
||||
## General profile derivation
|
||||
|
||||
For a 1080p-class source:
|
||||
|
||||
- 1x = 1920×1080
|
||||
- 1.25x ≈ 2400×1350
|
||||
- 1.5x = 2880×1620
|
||||
- 2x = 3840×2160
|
||||
- 3x = 5760×3240
|
||||
- 4x = 7680×4320
|
||||
|
||||
Pixel cost grows with the square of the scale:
|
||||
|
||||
- 1x = 1.00×
|
||||
- 1.25x = 1.5625×
|
||||
- 1.5x = 2.25×
|
||||
- 2x = 4.00×
|
||||
- 3x = 9.00×
|
||||
- 4x = 16.00×
|
||||
|
||||
This is why **2x / 2160p** is used as the best-case general quality ceiling rather than 3x or 4x.
|
||||
|
||||
## EA SPORTS FC on Switch 1
|
||||
|
||||
### EA SPORTS FC 24
|
||||
|
||||
Nintendo Life reports the Frostbite Switch version at:
|
||||
|
||||
- 1080p docked;
|
||||
- 720p handheld;
|
||||
- 30 FPS.
|
||||
|
||||
https://www.nintendolife.com/news/2023/09/ea-sports-fc-24-switch-frame-rate-and-resolution-revealed
|
||||
|
||||
https://www.nintendolife.com/news/2023/10/video-ea-sports-fc-24-graphics-comparison-shows-off-switch-performance-and-resolution
|
||||
|
||||
### EA SPORTS FC 25
|
||||
|
||||
Nintendo Life reports the Switch version remains at 30 FPS.
|
||||
|
||||
https://www.nintendolife.com/reviews/nintendo-switch/ea-sports-fc-25
|
||||
|
||||
### EA SPORTS FC 27
|
||||
|
||||
Nintendo lists the Nintendo Switch release dated 25 September 2026.
|
||||
|
||||
https://www.nintendo.com/fr-fr/Jeux/Jeux-Nintendo-Switch/EA-SPORTS-FC-27-3147152.html
|
||||
|
||||
No exact FC27 Switch 1 internal pixel count is asserted without a reliable direct measurement.
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "encore-overrides",
|
||||
"commit": "4fdb329e732a71878c1936b24759e58937c1ac18",
|
||||
"url": "https://github.com/niakw/encore-overrides.git",
|
||||
"tracked_files": 9008
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
# Automatic game discovery
|
||||
|
||||
`tools/sync_switch_games.py` builds baseline Encore profiles for Nintendo Switch base games that do not already exist in this repository.
|
||||
|
||||
## Core rule
|
||||
|
||||
**Existing `games/<TITLE_ID>.json` files are never modified.**
|
||||
|
||||
This means a manually tuned game such as FC27 remains authoritative forever unless a maintainer edits it explicitly.
|
||||
|
||||
## Sources
|
||||
|
||||
The generator currently combines:
|
||||
|
||||
- `ch0c01dxyz/nsw-titledb/versions.json` — canonical discovery set of Title IDs;
|
||||
- US / FR / JP regional title metadata — name, publisher, release-date/NSU metadata when available;
|
||||
- `eden-emulator/eden-overrides/overrides.ini` — official Eden compatibility overrides;
|
||||
- local Encore `general/*.json` files — Minimum / Recommandé / Haute / Ultra settings;
|
||||
- fixed Nintendo Switch 1 and standard PS5 hardware facts used by the project.
|
||||
|
||||
The Title DB is metadata-only and MIT-licensed. Eden's override list is used only as compatibility evidence; its settings are not presented as recommended settings.
|
||||
|
||||
## Missing game-specific technical data
|
||||
|
||||
The generator does **not** invent a game's native resolution or FPS target.
|
||||
|
||||
For a newly discovered title without trusted technical measurements:
|
||||
|
||||
```json
|
||||
"source_game": {
|
||||
"docked_resolution": null,
|
||||
"handheld_resolution": null,
|
||||
"target_fps": null,
|
||||
"confidence": "unknown"
|
||||
}
|
||||
```
|
||||
|
||||
The title receives the four general Encore profiles until a game-specific profile is authored.
|
||||
|
||||
## Manual use
|
||||
|
||||
Preview:
|
||||
|
||||
```bash
|
||||
python3 tools/sync_switch_games.py
|
||||
```
|
||||
|
||||
Create every currently missing base-game entry:
|
||||
|
||||
```bash
|
||||
python3 tools/sync_switch_games.py --write
|
||||
```
|
||||
|
||||
Development smoke test:
|
||||
|
||||
```bash
|
||||
python3 tools/sync_switch_games.py --write --limit 5
|
||||
```
|
||||
|
||||
## Weekly automation
|
||||
|
||||
`.github/workflows/weekly-switch-game-sync.yml` runs every Monday.
|
||||
|
||||
It:
|
||||
|
||||
1. downloads the current Switch Title-ID catalog;
|
||||
2. removes every Title ID already present under `games/`;
|
||||
3. enriches only the remaining/new IDs;
|
||||
4. creates their JSON files;
|
||||
5. updates `manifest.json`;
|
||||
6. validates every profile;
|
||||
7. commits only when new games were actually found.
|
||||
|
||||
The workflow can also be started manually with an optional limit.
|
||||
@@ -0,0 +1,131 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"title_id": "0100000000010000",
|
||||
"name": "Super Mario Odyssey™",
|
||||
"source_console": "Nintendo Switch 1",
|
||||
"target_hardware": "PS5 standard",
|
||||
"status": "auto-baseline",
|
||||
"auto_apply": true,
|
||||
"default_profile": "recommended",
|
||||
"profiles": {
|
||||
"minimum": {
|
||||
"name": "Minimum",
|
||||
"profile_source": "general/minimum.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.0,
|
||||
"tv_output": "1080p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"recommended": {
|
||||
"name": "Recommandé",
|
||||
"profile_source": "general/recommended.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.25,
|
||||
"tv_output": "1440p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"high": {
|
||||
"name": "Haute",
|
||||
"profile_source": "general/high.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.5,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bicubic",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"ultra": {
|
||||
"name": "Ultra",
|
||||
"profile_source": "general/ultra.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 2.0,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
}
|
||||
},
|
||||
"technical_data": {
|
||||
"catalog": {
|
||||
"source": "ch0c01dxyz/nsw-titledb",
|
||||
"regions": [
|
||||
"US",
|
||||
"FR",
|
||||
"JP"
|
||||
],
|
||||
"languages": [
|
||||
"en",
|
||||
"fr",
|
||||
"ja"
|
||||
],
|
||||
"publisher": "Nintendo",
|
||||
"release_dates": [
|
||||
"20171027"
|
||||
],
|
||||
"nsu_ids": [
|
||||
"70010000001130",
|
||||
"70010000000127",
|
||||
"70010000000828"
|
||||
]
|
||||
},
|
||||
"source_game": {
|
||||
"docked_resolution": null,
|
||||
"handheld_resolution": null,
|
||||
"target_fps": null,
|
||||
"confidence": "unknown",
|
||||
"rule": "Do not infer game-specific resolution or FPS without a trusted source."
|
||||
},
|
||||
"switch_1": {
|
||||
"platform": "Nintendo Switch 1",
|
||||
"soc": "NVIDIA custom Tegra",
|
||||
"memory": "4 GB LPDDR4-class",
|
||||
"built_in_display": "1280x720",
|
||||
"tv_output_limit": "1920x1080@60"
|
||||
},
|
||||
"ps5_standard": {
|
||||
"platform": "PS5 standard / original model",
|
||||
"cpu": "AMD Zen 2, 8 cores / 16 threads, up to 3.5 GHz",
|
||||
"gpu": "AMD RDNA 2-class, approximately 10.3 TFLOPS",
|
||||
"memory": "16 GB GDDR6",
|
||||
"memory_bandwidth": "448 GB/s"
|
||||
},
|
||||
"eden": {
|
||||
"official_overrides_source": "eden-emulator/eden-overrides",
|
||||
"compatibility_overrides": []
|
||||
},
|
||||
"encore": {
|
||||
"profile_model": [
|
||||
"minimum",
|
||||
"recommended",
|
||||
"high",
|
||||
"ultra"
|
||||
],
|
||||
"profile_origin": "general baseline",
|
||||
"manual_user_override_wins": true
|
||||
}
|
||||
},
|
||||
"generated": {
|
||||
"generator": "tools/sync_switch_games.py",
|
||||
"policy": "new-title-only; existing repository entries are never rewritten"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"title_id": "010000000EEF0000",
|
||||
"name": "Shadows 2: Perfidia",
|
||||
"source_console": "Nintendo Switch 1",
|
||||
"target_hardware": "PS5 standard",
|
||||
"status": "auto-baseline",
|
||||
"auto_apply": true,
|
||||
"default_profile": "recommended",
|
||||
"profiles": {
|
||||
"minimum": {
|
||||
"name": "Minimum",
|
||||
"profile_source": "general/minimum.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.0,
|
||||
"tv_output": "1080p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"recommended": {
|
||||
"name": "Recommandé",
|
||||
"profile_source": "general/recommended.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.25,
|
||||
"tv_output": "1440p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"high": {
|
||||
"name": "Haute",
|
||||
"profile_source": "general/high.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.5,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bicubic",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"ultra": {
|
||||
"name": "Ultra",
|
||||
"profile_source": "general/ultra.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 2.0,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
}
|
||||
},
|
||||
"technical_data": {
|
||||
"catalog": {
|
||||
"source": "ch0c01dxyz/nsw-titledb",
|
||||
"regions": [
|
||||
"US",
|
||||
"FR"
|
||||
],
|
||||
"languages": [
|
||||
"en",
|
||||
"fr"
|
||||
],
|
||||
"publisher": "Ultimate Games",
|
||||
"release_dates": [
|
||||
"20190806"
|
||||
],
|
||||
"nsu_ids": [
|
||||
"70010000021900",
|
||||
"70010000021899"
|
||||
]
|
||||
},
|
||||
"source_game": {
|
||||
"docked_resolution": null,
|
||||
"handheld_resolution": null,
|
||||
"target_fps": null,
|
||||
"confidence": "unknown",
|
||||
"rule": "Do not infer game-specific resolution or FPS without a trusted source."
|
||||
},
|
||||
"switch_1": {
|
||||
"platform": "Nintendo Switch 1",
|
||||
"soc": "NVIDIA custom Tegra",
|
||||
"memory": "4 GB LPDDR4-class",
|
||||
"built_in_display": "1280x720",
|
||||
"tv_output_limit": "1920x1080@60"
|
||||
},
|
||||
"ps5_standard": {
|
||||
"platform": "PS5 standard / original model",
|
||||
"cpu": "AMD Zen 2, 8 cores / 16 threads, up to 3.5 GHz",
|
||||
"gpu": "AMD RDNA 2-class, approximately 10.3 TFLOPS",
|
||||
"memory": "16 GB GDDR6",
|
||||
"memory_bandwidth": "448 GB/s"
|
||||
},
|
||||
"eden": {
|
||||
"official_overrides_source": "eden-emulator/eden-overrides",
|
||||
"compatibility_overrides": []
|
||||
},
|
||||
"encore": {
|
||||
"profile_model": [
|
||||
"minimum",
|
||||
"recommended",
|
||||
"high",
|
||||
"ultra"
|
||||
],
|
||||
"profile_origin": "general baseline",
|
||||
"manual_user_override_wins": true
|
||||
}
|
||||
},
|
||||
"generated": {
|
||||
"generator": "tools/sync_switch_games.py",
|
||||
"policy": "new-title-only; existing repository entries are never rewritten"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"title_id": "0100000011D90000",
|
||||
"name": "Pokémon™ Brilliant Diamond",
|
||||
"source_console": "Nintendo Switch 1",
|
||||
"target_hardware": "PS5 standard",
|
||||
"status": "auto-baseline",
|
||||
"auto_apply": true,
|
||||
"default_profile": "recommended",
|
||||
"profiles": {
|
||||
"minimum": {
|
||||
"name": "Minimum",
|
||||
"profile_source": "general/minimum.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.0,
|
||||
"tv_output": "1080p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"recommended": {
|
||||
"name": "Recommandé",
|
||||
"profile_source": "general/recommended.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.25,
|
||||
"tv_output": "1440p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"high": {
|
||||
"name": "Haute",
|
||||
"profile_source": "general/high.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.5,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bicubic",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"ultra": {
|
||||
"name": "Ultra",
|
||||
"profile_source": "general/ultra.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 2.0,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
}
|
||||
},
|
||||
"technical_data": {
|
||||
"catalog": {
|
||||
"source": "ch0c01dxyz/nsw-titledb",
|
||||
"regions": [
|
||||
"US",
|
||||
"FR",
|
||||
"JP"
|
||||
],
|
||||
"languages": [
|
||||
"en",
|
||||
"fr",
|
||||
"ja"
|
||||
],
|
||||
"publisher": "Nintendo",
|
||||
"release_dates": [
|
||||
"20211119"
|
||||
],
|
||||
"nsu_ids": [
|
||||
"70010000039950",
|
||||
"70010000039951",
|
||||
"70010000039949"
|
||||
]
|
||||
},
|
||||
"source_game": {
|
||||
"docked_resolution": null,
|
||||
"handheld_resolution": null,
|
||||
"target_fps": null,
|
||||
"confidence": "unknown",
|
||||
"rule": "Do not infer game-specific resolution or FPS without a trusted source."
|
||||
},
|
||||
"switch_1": {
|
||||
"platform": "Nintendo Switch 1",
|
||||
"soc": "NVIDIA custom Tegra",
|
||||
"memory": "4 GB LPDDR4-class",
|
||||
"built_in_display": "1280x720",
|
||||
"tv_output_limit": "1920x1080@60"
|
||||
},
|
||||
"ps5_standard": {
|
||||
"platform": "PS5 standard / original model",
|
||||
"cpu": "AMD Zen 2, 8 cores / 16 threads, up to 3.5 GHz",
|
||||
"gpu": "AMD RDNA 2-class, approximately 10.3 TFLOPS",
|
||||
"memory": "16 GB GDDR6",
|
||||
"memory_bandwidth": "448 GB/s"
|
||||
},
|
||||
"eden": {
|
||||
"official_overrides_source": "eden-emulator/eden-overrides",
|
||||
"compatibility_overrides": []
|
||||
},
|
||||
"encore": {
|
||||
"profile_model": [
|
||||
"minimum",
|
||||
"recommended",
|
||||
"high",
|
||||
"ultra"
|
||||
],
|
||||
"profile_origin": "general baseline",
|
||||
"manual_user_override_wins": true
|
||||
}
|
||||
},
|
||||
"generated": {
|
||||
"generator": "tools/sync_switch_games.py",
|
||||
"policy": "new-title-only; existing repository entries are never rewritten"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"title_id": "01000000160F6000",
|
||||
"name": "Bouncy Bullets 2",
|
||||
"source_console": "Nintendo Switch 1",
|
||||
"target_hardware": "PS5 standard",
|
||||
"status": "auto-baseline",
|
||||
"auto_apply": true,
|
||||
"default_profile": "recommended",
|
||||
"profiles": {
|
||||
"minimum": {
|
||||
"name": "Minimum",
|
||||
"profile_source": "general/minimum.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.0,
|
||||
"tv_output": "1080p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"recommended": {
|
||||
"name": "Recommandé",
|
||||
"profile_source": "general/recommended.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.25,
|
||||
"tv_output": "1440p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"high": {
|
||||
"name": "Haute",
|
||||
"profile_source": "general/high.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 1.5,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bicubic",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "fxaa",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
},
|
||||
"ultra": {
|
||||
"name": "Ultra",
|
||||
"profile_source": "general/ultra.json",
|
||||
"settings": {
|
||||
"renderer": "vulkan",
|
||||
"console_mode": "docked",
|
||||
"game_resolution": 2.0,
|
||||
"tv_output": "2160p",
|
||||
"upscaling_filter": "bilinear",
|
||||
"fsr_sharpness": 50,
|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
}
|
||||
},
|
||||
"technical_data": {
|
||||
"catalog": {
|
||||
"source": "ch0c01dxyz/nsw-titledb",
|
||||
"regions": [
|
||||
"US",
|
||||
"FR"
|
||||
],
|
||||
"languages": [
|
||||
"en",
|
||||
"fr"
|
||||
],
|
||||
"publisher": "Ratalaika Games",
|
||||
"release_dates": [
|
||||
"20211008"
|
||||
],
|
||||
"nsu_ids": [
|
||||
"70010000045267",
|
||||
"70010000045269"
|
||||
]
|
||||
},
|
||||
"source_game": {
|
||||
"docked_resolution": null,
|
||||
"handheld_resolution": null,
|
||||
"target_fps": null,
|
||||
"confidence": "unknown",
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|
||||
"anti_aliasing": "none",
|
||||
"refresh_rate_hz": 60
|
||||
}
|
||||
}
|
||||
},
|
||||
"technical_data": {
|
||||
"catalog": {
|
||||
"source": "ch0c01dxyz/nsw-titledb",
|
||||
"regions": [
|
||||
"US",
|
||||
"FR"
|
||||
],
|
||||
"languages": [
|
||||
"en",
|
||||
"fr"
|
||||
],
|
||||
"publisher": "WayForward",
|
||||
"release_dates": [
|
||||
"20221215"
|
||||
],
|
||||
"nsu_ids": [
|
||||
"70010000047444",
|
||||
"70010000047445"
|
||||
]
|
||||
},
|
||||
"source_game": {
|
||||
"docked_resolution": null,
|
||||
"handheld_resolution": null,
|
||||
"target_fps": null,
|
||||
"confidence": "unknown",
|
||||
"rule": "Do not infer game-specific resolution or FPS without a trusted source."
|
||||
},
|
||||
"switch_1": {
|
||||
"platform": "Nintendo Switch 1",
|
||||
"soc": "NVIDIA custom Tegra",
|
||||
"memory": "4 GB LPDDR4-class",
|
||||
"built_in_display": "1280x720",
|
||||
"tv_output_limit": "1920x1080@60"
|
||||
},
|
||||
"ps5_standard": {
|
||||
"platform": "PS5 standard / original model",
|
||||
"cpu": "AMD Zen 2, 8 cores / 16 threads, up to 3.5 GHz",
|
||||
"gpu": "AMD RDNA 2-class, approximately 10.3 TFLOPS",
|
||||
"memory": "16 GB GDDR6",
|
||||
"memory_bandwidth": "448 GB/s"
|
||||
},
|
||||
"eden": {
|
||||
"official_overrides_source": "eden-emulator/eden-overrides",
|
||||
"compatibility_overrides": []
|
||||
},
|
||||
"encore": {
|
||||
"profile_model": [
|
||||
"minimum",
|
||||
"recommended",
|
||||
"high",
|
||||
"ultra"
|
||||
],
|
||||
"profile_origin": "general baseline",
|
||||
"manual_user_override_wins": true
|
||||
}
|
||||
},
|
||||
"generated": {
|
||||
"generator": "tools/sync_switch_games.py",
|
||||
"policy": "new-title-only; existing repository entries are never rewritten"
|
||||
}
|
||||
}
|
||||
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